Anarchy

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KirbyBoy2000
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Anarchy

#1

Post by KirbyBoy2000 » Mon May 19, 2008 3:44 pm

Chaos spreads through the land of Felaros like a plague, thousands left dead in the wake of the war that has engulfed the continent. It began many years ago, a great battle that had drawn nearly every kingdom of Felaros into it, and lead each of them to their own ruin. There was no victor to the war. Any country that could make such claims was soon reduced to the same state as every other country in the war. With many of the countries left in ruin, and many more nearly crippled from the aftermath of battle, there were some seeking to claim the lands as their own. Many more tried to take the lands they desired. Multiple factions grew in this chaos; seeking power, wealth, and for some, to restore order to the land. Perhaps one day the latter may come true...

Basically, you are the leader of one of those factions; seeking out whatever goal you desire. There are no rules to this, any action you want to take can be allowed, though there are always consequences for whatever you decide to do.

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Name
Appearance - What you look like, or in the least gender.
Bio - A brief history of your character, not much else is needed. Will determine a lot about where and how you start off (How close you are to main conflict, who is with you in army, ect.).
Goal - What you hope to accomplish. Will be the basis of most of what happens to you in this.

Stats - Out of 15.
Energy - How much energy you have. Having more energy lets you do things more effectively, or more accurately having less makes you weaker overall. Energy is used in magic and attacking, and can be restored through items or sleep.
Body - All physical aspects of your character. Determines how effective you are in battles as a unit, and more importantly how well you are at avoiding or resisting damage.
Mind - How intelligent you are. Determines effectiveness of your strategies and ability to see any possible traps on the battlefield. Also helps slightly out of battle.
Spirit - Your magical abilities. Determines how effective your magic is, and gives you resistance to it as well.
Charisma - Your influence over others; determines how well your units and commanders obey you and helps keep morale up.

Item/Ability - A custom item or ability that your character possesses. Can be a weapon, equipment of some sort, or some kind of attack or spell only your character knows.

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Notes - The rest is just information on how this works. Feel free to ask any questions about this if you're confused.

Battle - All battles are done in more of a free style. You move around on a field, and can make any action you want involving it, though its still fairly limited outside of you moving across terrain or attacking/using abilities.

When leading units its about the same, only you have many other people with you to take into account with the terrain. You issue commands to soldiers, and they follow it out. An exception to this is units that are under your control, but are separated from you. They will follow out any commands that were given to them prior to being separated, or if there were none, will stand their ground and wait to be met by a commander to lead them once more. However, if their morale is low and they are without anyone leading them they may leave the army.

Commanders - People with the ability to lead units. They include you and a few other people in your army (which you can make handle some of the strategy/units for you). A commander can be targetted within a unit, though generally they are better defended against attacks. Its almost essential for units to have a commander unless you want them to do something simple like defend an area, and even then they won't do as good of a job at it.

Morale - How good/confident your units are. When morale is higher, units are stronger and more likely to do certain actions. And when its lower, its the opposite, with some units likely to flee if the situation becomes outright horrible for your army. Its based partly on how well you're actually doing in a battle, and its quick to fall if things take a turn for the worse.

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#2

Post by Apiary Tazy » Wed May 21, 2008 12:09 pm

Name: Nichi

Appearance: Has Blue Skin, Gold Armor with a Green Gem in the middle. Has Long Ears and and Spiky Blue Hair

Bio - Nichi is the "leader" of Mercury. By Leader, he is the overseer. Lately, however, he has been taking a vacation through dimensions, until he reached the land of Felaros. After reaching the planet, he kills the leader of a small group of rebels. Feeling sorry, and always wanting to establish peace, he leads them to thier hopeful victory.

Goal - To end the chaos in Felaros through any means necasary.

Stats - Out of 15.
Energy - 3
Body - 4
Mind - 3
Spirit - 2
Chaisma - 3

Item/Ability- Grand Maw: An attack that confuses 2-10 Soldiers, making them almost unable to attack.

(<_< balance?)

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