Adventure: Free exploration. HP doesn't recover automatically after fights while adventuring. Story is through Adventure mode with quests and adventures.
Duel: Duel other adventurers
Enchanter: An enchanter you can pay to create magical items or enchant current ones.
Training: Train in various excercises to improve stats or gain new skills/spells.
Arena: Fight held monsters for special prizes.
Shop: Buy equipment to help you in your adventures.
Map Shop: Sells maps to different Adventures and quests.
AG HQ
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
Weapons. Default Critical rate is 1% unless otherwise stated)
Lt. Knife (Att + 2, throw) 25gp
Sh. Sword (Att + 5, Crit: 3%) 50gp
Sh. Spear (Att +7, long reach, Crit: 2%, 2H) 75gp
Hd. Axe (Att +7, throw, Crit: 2%) 75gp
Sm. Axe (Att +10, Crit: 4%) 100gp
Sh. Bow (Att +5, long distance) 75gp
Lt. X-bow (Base 50 damage, 20% def ignore, long distance, Crit: 5%) 60gp
Sm. Hammer (Att +15, Crit: 5%) 150gp
Leather Armor (Def +5) 50gp
Buckler (Evd +5%) 25gp
Headband (crit -1%) 25gp
Apprentice Robes (M. Def +5) 50gp
Mirror Buckler (M. Evd +5%) 25gp
Accessories: You can wear one of each accessory type.
Sm. Belt: carry up to 2 pouches. 10gp
Sm. Backpack: Carries up to 6 items. 50gp
Sm. Pouch: Carries up to 3 items. 25gp
Cl. Gloves: Att +5 25gp
Cl. Bracers: Def +5 25gp
Wd. Pendant: M. Att +5 25gp
Wd. Amulet: M. Def +5 25gp
Soft Boots: Spd +5 25gp
Sil. Earrings: MP Cost -10mp. 25gp
Sm. Cloak: Evd +5% 25gp
Items: You can carry up to 3 items without any carrying accessories.
Lt. Tonic (Heals 100hp) 50gp
Lt. Ether (Heals 100mp) 50gp
Herb (Heals one status effect) 25gp
Rope: 25gp
Grappling hook: 5gp
Compass: 5gp
Rations: 1 week. +5hp per day. 35gp
Bedroll: Heals 5hp per night. 25gp
Sm. Tent: Heals 10hp per night. 50gp
Minibombs (Deals 10 damage, or destroys weak structures) 20gp per 3.
Lt. Knife (Att + 2, throw) 25gp
Sh. Sword (Att + 5, Crit: 3%) 50gp
Sh. Spear (Att +7, long reach, Crit: 2%, 2H) 75gp
Hd. Axe (Att +7, throw, Crit: 2%) 75gp
Sm. Axe (Att +10, Crit: 4%) 100gp
Sh. Bow (Att +5, long distance) 75gp
Lt. X-bow (Base 50 damage, 20% def ignore, long distance, Crit: 5%) 60gp
Sm. Hammer (Att +15, Crit: 5%) 150gp
Leather Armor (Def +5) 50gp
Buckler (Evd +5%) 25gp
Headband (crit -1%) 25gp
Apprentice Robes (M. Def +5) 50gp
Mirror Buckler (M. Evd +5%) 25gp
Accessories: You can wear one of each accessory type.
Sm. Belt: carry up to 2 pouches. 10gp
Sm. Backpack: Carries up to 6 items. 50gp
Sm. Pouch: Carries up to 3 items. 25gp
Cl. Gloves: Att +5 25gp
Cl. Bracers: Def +5 25gp
Wd. Pendant: M. Att +5 25gp
Wd. Amulet: M. Def +5 25gp
Soft Boots: Spd +5 25gp
Sil. Earrings: MP Cost -10mp. 25gp
Sm. Cloak: Evd +5% 25gp
Items: You can carry up to 3 items without any carrying accessories.
Lt. Tonic (Heals 100hp) 50gp
Lt. Ether (Heals 100mp) 50gp
Herb (Heals one status effect) 25gp
Rope: 25gp
Grappling hook: 5gp
Compass: 5gp
Rations: 1 week. +5hp per day. 35gp
Bedroll: Heals 5hp per night. 25gp
Sm. Tent: Heals 10hp per night. 50gp
Minibombs (Deals 10 damage, or destroys weak structures) 20gp per 3.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- KirbyBoy2000
- Member
- Posts: 6090
- Joined: Wed Jul 05, 2000 1:00 am