Create a Yu-Gi-Oh Card!
- CameronJohnson
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dam tax collectors.....dam them al!!!!!
any way....
death
level:************
a/3000+
d/3000+
dark/effect
there must be 10 monster cards in your grave to summon this monster. you still must also sacrafice 4 monster cards on the field. this card nuetralizes all magic, trap and monster effects except its own. and for each monster that gets sent to the grave yard(both sides) death gets a boost of 100 attack or deffense. when this card is sent to the grave yard, player is aloud to summon or set a monster on the field with any level. this monster cannot be brought back to life in the duel by any card effect.
00c: can ya rate my card ideas between 1-10? thanks.
any way....
death
level:************
a/3000+
d/3000+
dark/effect
there must be 10 monster cards in your grave to summon this monster. you still must also sacrafice 4 monster cards on the field. this card nuetralizes all magic, trap and monster effects except its own. and for each monster that gets sent to the grave yard(both sides) death gets a boost of 100 attack or deffense. when this card is sent to the grave yard, player is aloud to summon or set a monster on the field with any level. this monster cannot be brought back to life in the duel by any card effect.
00c: can ya rate my card ideas between 1-10? thanks.
gggggggggggrrrrrrrrrrrrr
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- Kil'jaeden
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Magician of the Sea. Dark Magician + Legendary Fisherman.Group:spellcaster,Element:Water. 2600 atk 1850 def. is not affected by traps or attacks when Umi is on the field. Gain 200 atk for each water monster on the field. loses the attack gained from a monster when it is destroyed. level 9
The man who is blind, deaf,and silent lives in peace.
- SkyDragon
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Green Eyes Yellow Dragon ******** 3600/3000
Flip: Remove from play any Blue Eyes White Dragon or Red Eyes Black Dragon that are in your opponent’s graveyard, after flip summon this monster’s attack and defense drop by 700 during your next battle phase, after the following battle phase the attack and defense return to normal. If this monster is normal summoned in face up attack position (not flip summoned), its attack and defense drop by 1300 for the remainder of the duel. You can special summon this monster from your hand by removing from play 1 Blue Eyes White Dragon and 1 Red Eyes Black Dragon either from your hand, your field, or your graveyard. This monster gains 100 attack points for each Blue Eyes White Dragon and for each Red Eyes Black Dragon removed from play, it also loses 500 attack points for each Blue Eyes White Dragon and for each Red Eyes Black Dragon in either player’s graveyard. Any card destroyed while this card is face up on the field is removed from play. This monster can negate an activation of 1 magic card and 1 trap card at no cost, the owner of the monster chooses when to activate this effect. If this monster is destroyed, the owner’s LP is reduced by half of this monster’s attack points, if this monster is removed from play directly from the field, the owner LP increases by ¼ of this monster’s attack points, after that the owner can choose 1 magic or trap card from their graveyard and add it to their hand.
Red Eyes Ultimate Metal Dragon 4200/3600
Machine/Fusion/Effect **********
(looks like 2 headed Red Eyes Black Metal Dragon with a huge cannon between the heads)
Red Eyes Black Metal Dragon + Red Eyes Black Metal Dragon
or
Red Eyes Black Dragon + Red Eyes Black Dragon and offer 2 metalmorphs from your hand or the field
or
Offer 1 Red Eyes Ultimate Dragon(3600/3000 2 red eyes fused--a card I posted earlier) equipped with metalmorph to summon this monster.
This monster gains 200 attack and defense for every machine monster on the field and in the graveyard. This card can negate the activation of any magic or trap card by discarding 1 metalmorph from your hand to the graveyard or destroying 1 machine monster on your side of the field. When this card gets destroyed your opponent loses 1/3 of its attack points.
Flip: Remove from play any Blue Eyes White Dragon or Red Eyes Black Dragon that are in your opponent’s graveyard, after flip summon this monster’s attack and defense drop by 700 during your next battle phase, after the following battle phase the attack and defense return to normal. If this monster is normal summoned in face up attack position (not flip summoned), its attack and defense drop by 1300 for the remainder of the duel. You can special summon this monster from your hand by removing from play 1 Blue Eyes White Dragon and 1 Red Eyes Black Dragon either from your hand, your field, or your graveyard. This monster gains 100 attack points for each Blue Eyes White Dragon and for each Red Eyes Black Dragon removed from play, it also loses 500 attack points for each Blue Eyes White Dragon and for each Red Eyes Black Dragon in either player’s graveyard. Any card destroyed while this card is face up on the field is removed from play. This monster can negate an activation of 1 magic card and 1 trap card at no cost, the owner of the monster chooses when to activate this effect. If this monster is destroyed, the owner’s LP is reduced by half of this monster’s attack points, if this monster is removed from play directly from the field, the owner LP increases by ¼ of this monster’s attack points, after that the owner can choose 1 magic or trap card from their graveyard and add it to their hand.
Red Eyes Ultimate Metal Dragon 4200/3600
Machine/Fusion/Effect **********
(looks like 2 headed Red Eyes Black Metal Dragon with a huge cannon between the heads)
Red Eyes Black Metal Dragon + Red Eyes Black Metal Dragon
or
Red Eyes Black Dragon + Red Eyes Black Dragon and offer 2 metalmorphs from your hand or the field
or
Offer 1 Red Eyes Ultimate Dragon(3600/3000 2 red eyes fused--a card I posted earlier) equipped with metalmorph to summon this monster.
This monster gains 200 attack and defense for every machine monster on the field and in the graveyard. This card can negate the activation of any magic or trap card by discarding 1 metalmorph from your hand to the graveyard or destroying 1 machine monster on your side of the field. When this card gets destroyed your opponent loses 1/3 of its attack points.
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Antimagic Field
Instantaneous Magic
Effect: Discard two cards from your hand. Your opponent cannot use any magic cards for the next four turns. Any magic cards s/he currently has set are destroyed.
Picture: A crackling green energy field surrounding the Dark Magician
Dead Magic Zone
Continuous Magic
Effect: Select two of your opponents Magic/Trap Card spaces. As long as this card remains on the field, these spaces may not be used.
Picture: Swords of Revealing Light fading out of sight.
The One Ring of Power
Magic
Effect: To play the One Ring, you must choose three monsters on your side of the field, at least one of which must be either a Fiend or a Spellcaster. 1/3 the sum of their ATK points is subtracted from your life points. You may then sacrifice these monsters to summon the Dark Lord Sauron
Picture: A golden ring with firey runes inscribed on it.
The Dark Lord Sauron
*************
Attribute: Dark
Type: Fiend/Effect
ATK: 4700
DEF: 5000
Effect: Sauron may only be summoned if you first play the magic card 'The One Ring of Power.' If Sauron is ever destroyed, you may search your deck for the Eye of Sauron and special summon it to the field.
Picture: A armored fiend carying a massive mace. He wears the One Ring of Power on his left hand.
Eye of Sauron
*************
Attribute: Dark
Type: Fiend/Effect
ATK: 400
DEF: 5000
Effect: You may look at each card your opponent draws.
Picture: A massive black tower. Between the two spires at the top is a gargantuan, lidless eye, wreathed in fire.
Nazgul King
********
Attribute: Dark
Type: Warrior/Effect
ATK: 3000
DEF: 3700
Effect: Can only be summoned when 'Dark Lord Sauron' or 'Eye of Sauron' is face up on the field. Cannot be affected by any magic or trap cards.
Picture: A faceless man wrapped in a black cloak that completely covers his body, save for glowing red eyes set in his hood. He wears a skull helmet, and carries both sword and flail.
All except the first two would be Ultra Rare, perhaps even Secret.
[ January 01, 2004, 03:08 PM: Message edited by: Silver Nitrate:Cyborg Under Fire ]
Instantaneous Magic
Effect: Discard two cards from your hand. Your opponent cannot use any magic cards for the next four turns. Any magic cards s/he currently has set are destroyed.
Picture: A crackling green energy field surrounding the Dark Magician
Dead Magic Zone
Continuous Magic
Effect: Select two of your opponents Magic/Trap Card spaces. As long as this card remains on the field, these spaces may not be used.
Picture: Swords of Revealing Light fading out of sight.
The One Ring of Power
Magic
Effect: To play the One Ring, you must choose three monsters on your side of the field, at least one of which must be either a Fiend or a Spellcaster. 1/3 the sum of their ATK points is subtracted from your life points. You may then sacrifice these monsters to summon the Dark Lord Sauron
Picture: A golden ring with firey runes inscribed on it.
The Dark Lord Sauron
*************
Attribute: Dark
Type: Fiend/Effect
ATK: 4700
DEF: 5000
Effect: Sauron may only be summoned if you first play the magic card 'The One Ring of Power.' If Sauron is ever destroyed, you may search your deck for the Eye of Sauron and special summon it to the field.
Picture: A armored fiend carying a massive mace. He wears the One Ring of Power on his left hand.
Eye of Sauron
*************
Attribute: Dark
Type: Fiend/Effect
ATK: 400
DEF: 5000
Effect: You may look at each card your opponent draws.
Picture: A massive black tower. Between the two spires at the top is a gargantuan, lidless eye, wreathed in fire.
Nazgul King
********
Attribute: Dark
Type: Warrior/Effect
ATK: 3000
DEF: 3700
Effect: Can only be summoned when 'Dark Lord Sauron' or 'Eye of Sauron' is face up on the field. Cannot be affected by any magic or trap cards.
Picture: A faceless man wrapped in a black cloak that completely covers his body, save for glowing red eyes set in his hood. He wears a skull helmet, and carries both sword and flail.
All except the first two would be Ultra Rare, perhaps even Secret.
[ January 01, 2004, 03:08 PM: Message edited by: Silver Nitrate:Cyborg Under Fire ]
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You for got its partner in crime:Originally posted by B33R DUDE KAITE- FYBSD:
Harp of Time
Reg Magic
This can only be played when "Link, the Hero of Time" is on the field. Increase his ATK and DEF by 500. The turn this card is activated, you are able to special summon "Time Wizard" to the field from either your deck, hand, or graveyard. If from the deck, shuffle it afterwards.
Rod Of Seasons
Feild Magic
this card acts like a fusion of Yami, Mountian, Umi, and Sogen. this card's effect rotates during the standby phase of this card's owner's turn. it Rotates like the Seasons:
Sogen - Spring
Umi - Summer
Yami - Fall
Mountian - Winter.
I don't know if this had appeared before but:
White Vortex
Feild Magic
you can summon Monsters from other TCGs as if they were Duel Monsters. Pokémon, for example, Basic PKMN are 1-4 stars, Stage 1 are 5-6 stars and Stage 2 are 7+ stars.
Life changes, that is assured. Weather it chages for better or for worse is up to you.
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Fusion Dummy
*
Atk: 200
Def: 0
Spec. 1: Can copy itself 4 times.
Spec. 2: Can be fused with any monster monster on the field to summon any fusion monster in your hand or your opponents deck.
*
Atk: 200
Def: 0
Spec. 1: Can copy itself 4 times.
Spec. 2: Can be fused with any monster monster on the field to summon any fusion monster in your hand or your opponents deck.
Boogum
\"You two...don\'t know me very well. Jiraiya the man...is better at winning a girl than being seduced by one. I wouldn\'t let a woman seduce me with her beauty. When you become great like me women will go crazy over your own beauty!\" -
\"You two...don\'t know me very well. Jiraiya the man...is better at winning a girl than being seduced by one. I wouldn\'t let a woman seduce me with her beauty. When you become great like me women will go crazy over your own beauty!\" -
- heh
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GOD
************************* ************************ ************************* ************************* ************************** *************************
GOD/God/Godly Effect
99999999999999999999999999999999999999999999999999 / 99999999999999999999999999999999999999999999999999
EFFECT: BY GETTING THIS CARD, YOU WIN AT LIFE.
43001000
COMMON
[ June 04, 2004, 08:22 PM: Message edited by: I AM ABOVE YOU PUNY MORTALS. ]
************************* ************************ ************************* ************************* ************************** *************************
GOD/God/Godly Effect
99999999999999999999999999999999999999999999999999 / 99999999999999999999999999999999999999999999999999
EFFECT: BY GETTING THIS CARD, YOU WIN AT LIFE.
43001000
COMMON
[ June 04, 2004, 08:22 PM: Message edited by: I AM ABOVE YOU PUNY MORTALS. ]
- X-3
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Orange eyes purple dragon
Atk:2900
Def:3000
Effect: When you summon this monster, you draw
one card per turn if this monster goes to your graveyard.
Chaos 4-Leaf clover
Magic
Effect: If you give up 7999 LP, you can make that monster invincible, magic cards,Effects from monsters and Traps do not work on the equiped monster. You can not attack any other cards other then the equiped monster. If this Magic card is destroyed, the the equiped monster dies, and you lose all your LP.
[ September 22, 2004, 07:42 PM: Message edited by: X-3 Omega 1.1 ]
Atk:2900
Def:3000
Effect: When you summon this monster, you draw
one card per turn if this monster goes to your graveyard.
Chaos 4-Leaf clover
Magic
Effect: If you give up 7999 LP, you can make that monster invincible, magic cards,Effects from monsters and Traps do not work on the equiped monster. You can not attack any other cards other then the equiped monster. If this Magic card is destroyed, the the equiped monster dies, and you lose all your LP.
[ September 22, 2004, 07:42 PM: Message edited by: X-3 Omega 1.1 ]
- Codiekitty
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Make any necessary alterations to the card.
Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there!
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- CaptHayfever
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^I gotta say, those are pretty cool right there. [img]smile.gif[/img]
As long as this has been bumped up anyway, I might as well...
Sword the Size of New Jersey (Equip Magic)
Any Warrior, Fairy, or Fairy-Warrior equipped with this card gains 1000 ATK. (wicked rare)
Lucky (2450/2450)
******
LIGHT
Googlearian/Fairy/Effect
EF: When this card is on the field with ‘J.MAN’ (or ‘Grand High One’), neither can be destroyed by direct attack.
A glorious nymph who represents pure love.
(attack name: Reminiscence of the Ex)
Dual Unity (5000/5000)
**********
LIGHT
Googlearian/Fairy-Warrior/Fusion/Effect
FUS: ‘J.MAN’ + ‘Lucky’ or ‘Grand High One’ + ‘Lucky’
EF: Cannot be blocked/stopped/reflected, and cannot be destroyed by trap cards.
I think you get the general point here.
(Hypothetical Sword of Divinity)
Impressive Clergyman (Effect Magic)
If ‘Purple Hawk’ has been destroyed, you may sacrifice ‘J.MAN’ & ‘Lucky’ to special summon ‘Dual Unity’. If ‘Purple Hawk’ is on the field, you may sacrifice it to use this card.
...I've got a full line of HSR-themed cards now to go along with my Trogdor card from a while back, but I'll post those later.
And remember, "I'm-a Luigi, number one!"
[ September 19, 2004, 01:12 AM: Message edited by: CaptHayfever ]
As long as this has been bumped up anyway, I might as well...
Sword the Size of New Jersey (Equip Magic)
Any Warrior, Fairy, or Fairy-Warrior equipped with this card gains 1000 ATK. (wicked rare)
Lucky (2450/2450)
******
LIGHT
Googlearian/Fairy/Effect
EF: When this card is on the field with ‘J.MAN’ (or ‘Grand High One’), neither can be destroyed by direct attack.
A glorious nymph who represents pure love.
(attack name: Reminiscence of the Ex)
Dual Unity (5000/5000)
**********
LIGHT
Googlearian/Fairy-Warrior/Fusion/Effect
FUS: ‘J.MAN’ + ‘Lucky’ or ‘Grand High One’ + ‘Lucky’
EF: Cannot be blocked/stopped/reflected, and cannot be destroyed by trap cards.
I think you get the general point here.
(Hypothetical Sword of Divinity)
Impressive Clergyman (Effect Magic)
If ‘Purple Hawk’ has been destroyed, you may sacrifice ‘J.MAN’ & ‘Lucky’ to special summon ‘Dual Unity’. If ‘Purple Hawk’ is on the field, you may sacrifice it to use this card.
...I've got a full line of HSR-themed cards now to go along with my Trogdor card from a while back, but I'll post those later.
And remember, "I'm-a Luigi, number one!"
[ September 19, 2004, 01:12 AM: Message edited by: CaptHayfever ]
- Dux is not you
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I hope that last card was created in reference to a videogame, because there's no such thing as a Fairy-Warrior in the TCG.
Mario Unit
Fire/Warrior/3/400/400
Many Marios
Spell/Field
As long as this card remains on the field, monsters that include "Mario Unit" in their name do not count toward the Monster Card Zone Limit. When this card leaves play, players must offer monsters with "Mario Unit" in their name as a tribute until they control 5 or less monsters.
Mario Recruitment
Trap
Offer 1 monster with "Mario Unit" in its name as a Tribute. Special Summon 3 "Mario Unit Tokens" [Fire/Warrior/3/400/400].
Mario Unit Researcher
Fire/Warrior/3/400/400
FLIP: Return 1 Spell or Trap card with "Mario" or "Marios" in its name from the Graveyard to your hand.
Mario Mushroom
Spell/Equip
Offer 3 monsters with "Mario Unit" in their name as a tribute to activate this card. A monster equipped with this card increases its ATK by 2000 and switches to Defense Position after the Damage Step when it attacks.
Mario Extinction
Spell
Destroy all monsters with "Mario Unit" in their names. Your opponent loses 500 Life Points for each monster destroyed this way.
Mario Store
Spell
Search your deck for 2 cards with "Mario" in their name in your Deck, reveal them (The Deck is shuffled at this point), and put them on top of your Deck.
Mario Unit
Fire/Warrior/3/400/400
Many Marios
Spell/Field
As long as this card remains on the field, monsters that include "Mario Unit" in their name do not count toward the Monster Card Zone Limit. When this card leaves play, players must offer monsters with "Mario Unit" in their name as a tribute until they control 5 or less monsters.
Mario Recruitment
Trap
Offer 1 monster with "Mario Unit" in its name as a Tribute. Special Summon 3 "Mario Unit Tokens" [Fire/Warrior/3/400/400].
Mario Unit Researcher
Fire/Warrior/3/400/400
FLIP: Return 1 Spell or Trap card with "Mario" or "Marios" in its name from the Graveyard to your hand.
Mario Mushroom
Spell/Equip
Offer 3 monsters with "Mario Unit" in their name as a tribute to activate this card. A monster equipped with this card increases its ATK by 2000 and switches to Defense Position after the Damage Step when it attacks.
Mario Extinction
Spell
Destroy all monsters with "Mario Unit" in their names. Your opponent loses 500 Life Points for each monster destroyed this way.
Mario Store
Spell
Search your deck for 2 cards with "Mario" in their name in your Deck, reveal them (The Deck is shuffled at this point), and put them on top of your Deck.
- CaptHayfever
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A) The LAST card in that post is Impressive Clergyman, which makes no mention of Fairy-Warriors whatsoever.
B) There's no Googlearians in the TCG either. Cope.
Homestar Runner (2250/900)
******
LIGHT
Warrior/Effect
EF: Cannot be affected by other monster’s effects when ‘Pom-Pom’ is on the field.
Everyone loves the Homestar Runner. Some folk say he’s a terrific athlete.
(Run, Jump, & Kick)
Pom-Pom (2500/3000)
********
LIGHT
Beast/Effect
EF: Once per turn, you may flip a coin. If tails, you may instantly summon ‘Homestar Runner’ from deck or hand.
Highly intelligent, patient, & loyal, he loves his family and his 27 girlfriends.
(Squash)
Marzipan (1500/1000)
*****
LIGHT
Fairy/Effect
EF: When this card is attacked, flip 2 coins. If both are heads, the attack fails.
Fickle & annoying, but mildly compassionate, she’s like a dirty hippie…without the dirt.
(Veggie Club)
Strong Bad (2250/1100)
******
DARK
Fiend/Effect
EF: Each turn, you may choose 1 monster to completely incapacitate for 1 turn.
He is truly awesome, but not for the reasons he thinks.
(Sucker Punch)
Strong Mad (3000/2500)
*********
DARK
Beast-Warrior/Effect
EF: Cannot be harmed by trap cards while ‘The Cheat’ is on the field.
Big, ugly, & stupid. Best friend is The Cheat.
(Pound)
The Cheat (1000/1500)
****
DARK
Fiend/Effect
EF: Cannot be destroyed while ‘Strong Mad’ is in play. Also, when attacked, flip a coin. If heads, the attack fails.
A devious little...thing that somehow always gets away with it.
(Cheat)
Strong Sad (1000/1000)
***
EARTH
Beast
Extremely intelligent, but also extremely weak, insecure, pessimistic, out of shape, & depressing.
(Poetry Slam)
Coach Z (1900/1000)
*****
EARTH
Warrior
Likes to rap, but has a thick accent that prevents him from being fully understood.
(Great Sports Play)
Bubs (2400/1500)
******
EARTH
Beast-Warrior/Effect
EF: Bring 1 magic card back from the graveyard. This effect can be used up to 5 times.
He’s part concession stand vendor, part handyman, & part dance-club god.
(Toolkit Groove)
King of Town (900/1000)
***
WIND
Aqua/Effect
EF: “KoT” can instantly destroy 1 non-Machine with under 900 ATK when summoned, OR every card named “Hungry Burger” played while “KoT” is in play.
A gluttonous self-proclaimed monarch who no one actually listens to.
(Devour)
Poopsmith (1900/2500)
*****
EARTH
Warrior/Effect
EF: Immune to direct damage from other monsters’ effects.
Took a vow of silence. Employed by the King of Town for undisclosed reasons.
(Sickening Shovel)
Homsar (2000/NA)
*******
WIND
Pyro/Aqua/Ritual/Effect
RIT: Can only be summoned by ‘Spelling Error’ and sacrifice of 1 monster.
EF: When attacked, flip 3 coins. All heads = Homsar wins. All tails = Homsar wins. 2 heads = opponent wins. 2 tails = both destroyed.
A bizarre being that claims to be a song from the 60s.
(Baffle)
Stinko Man (2600/1700)
******
LIGHT
Warrior
An anime character from 20X6 who, for some reason, has blue hair. GOTTA have the blue hair!
(Double Deuce)
Marshie (500/500)
**
WIND
Fiend
The annoying mascot for Fluffy Puff Marshmallows.
(Tidal Wave of Marshalades)
Jerry (1100/1100)
***
WIND
Warrior/Effect
EF: Can only be summoned by ‘Limozeen’.
Lead singer of the greatest hair metal band of all time.
(Metal Army)
Cheerleader (0/0)
*
BLANK
Fiend/Effect
EF: Can only be summoned by ‘Teen Girl Squad’.
A vacuous tramp filled with hot air and followed by fools.
(no attack)
Thnikkaman (500/1500)
****
WATER
Beast-Warrior/Effect
EF: Can’t be destroyed for its first 3 turns after being summoned.
Bubs in sunglasses. Oh, the things that man does!
(Strut Slam)
Spelling Error (Ritual Magic)
Use this card to summon 'Homsar' by sacrificing any of your monster cards.
Moldy Bread (Effect Magic)
Choose 1 of your monsters to recieve 400 ATK.
Limozeen (Effect Magic)
Summons 'Jerry' & 3 sheep tokens. May be played without 'Jerry'.
Teen Girl Squad (Effect Magic)
Summons 'Cheerleader' & 3 sheep tokens. May NOT be played without 'Cheerleader'.
DELETED! (Effect Magic)
Destroys all sheep tokens and monsters with 0 DEF.
Strong Badia (Field Magic)
All Dark monsters recieve 200 ATK & 100 DEF.
Concession Stand (Field Magic)
All Earth monsters recieve 200 ATK & 100 DEF.
The Stick (Field Magic)
All Wind monsters recieve 200 ATK & 100 DEF.
Crazy Go Nuts University (Field Magic)
All Light monsters recieve 200 ATK & 100 DEF.
Tire (Equip Magic)
Equip 'The Cheat' with this card to raise its ATK by 500.
Percy the Plague Rat (Trap)
When your opponent’s monster attacks, equip it with this card. Every turn, the monster loses 400 ATK. When the monster’s ATK reaches 0, it & this card are destroyed.
And remember, "I'm-a Luigi, number one!"
B) There's no Googlearians in the TCG either. Cope.
Homestar Runner (2250/900)
******
LIGHT
Warrior/Effect
EF: Cannot be affected by other monster’s effects when ‘Pom-Pom’ is on the field.
Everyone loves the Homestar Runner. Some folk say he’s a terrific athlete.
(Run, Jump, & Kick)
Pom-Pom (2500/3000)
********
LIGHT
Beast/Effect
EF: Once per turn, you may flip a coin. If tails, you may instantly summon ‘Homestar Runner’ from deck or hand.
Highly intelligent, patient, & loyal, he loves his family and his 27 girlfriends.
(Squash)
Marzipan (1500/1000)
*****
LIGHT
Fairy/Effect
EF: When this card is attacked, flip 2 coins. If both are heads, the attack fails.
Fickle & annoying, but mildly compassionate, she’s like a dirty hippie…without the dirt.
(Veggie Club)
Strong Bad (2250/1100)
******
DARK
Fiend/Effect
EF: Each turn, you may choose 1 monster to completely incapacitate for 1 turn.
He is truly awesome, but not for the reasons he thinks.
(Sucker Punch)
Strong Mad (3000/2500)
*********
DARK
Beast-Warrior/Effect
EF: Cannot be harmed by trap cards while ‘The Cheat’ is on the field.
Big, ugly, & stupid. Best friend is The Cheat.
(Pound)
The Cheat (1000/1500)
****
DARK
Fiend/Effect
EF: Cannot be destroyed while ‘Strong Mad’ is in play. Also, when attacked, flip a coin. If heads, the attack fails.
A devious little...thing that somehow always gets away with it.
(Cheat)
Strong Sad (1000/1000)
***
EARTH
Beast
Extremely intelligent, but also extremely weak, insecure, pessimistic, out of shape, & depressing.
(Poetry Slam)
Coach Z (1900/1000)
*****
EARTH
Warrior
Likes to rap, but has a thick accent that prevents him from being fully understood.
(Great Sports Play)
Bubs (2400/1500)
******
EARTH
Beast-Warrior/Effect
EF: Bring 1 magic card back from the graveyard. This effect can be used up to 5 times.
He’s part concession stand vendor, part handyman, & part dance-club god.
(Toolkit Groove)
King of Town (900/1000)
***
WIND
Aqua/Effect
EF: “KoT” can instantly destroy 1 non-Machine with under 900 ATK when summoned, OR every card named “Hungry Burger” played while “KoT” is in play.
A gluttonous self-proclaimed monarch who no one actually listens to.
(Devour)
Poopsmith (1900/2500)
*****
EARTH
Warrior/Effect
EF: Immune to direct damage from other monsters’ effects.
Took a vow of silence. Employed by the King of Town for undisclosed reasons.
(Sickening Shovel)
Homsar (2000/NA)
*******
WIND
Pyro/Aqua/Ritual/Effect
RIT: Can only be summoned by ‘Spelling Error’ and sacrifice of 1 monster.
EF: When attacked, flip 3 coins. All heads = Homsar wins. All tails = Homsar wins. 2 heads = opponent wins. 2 tails = both destroyed.
A bizarre being that claims to be a song from the 60s.
(Baffle)
Stinko Man (2600/1700)
******
LIGHT
Warrior
An anime character from 20X6 who, for some reason, has blue hair. GOTTA have the blue hair!
(Double Deuce)
Marshie (500/500)
**
WIND
Fiend
The annoying mascot for Fluffy Puff Marshmallows.
(Tidal Wave of Marshalades)
Jerry (1100/1100)
***
WIND
Warrior/Effect
EF: Can only be summoned by ‘Limozeen’.
Lead singer of the greatest hair metal band of all time.
(Metal Army)
Cheerleader (0/0)
*
BLANK
Fiend/Effect
EF: Can only be summoned by ‘Teen Girl Squad’.
A vacuous tramp filled with hot air and followed by fools.
(no attack)
Thnikkaman (500/1500)
****
WATER
Beast-Warrior/Effect
EF: Can’t be destroyed for its first 3 turns after being summoned.
Bubs in sunglasses. Oh, the things that man does!
(Strut Slam)
Spelling Error (Ritual Magic)
Use this card to summon 'Homsar' by sacrificing any of your monster cards.
Moldy Bread (Effect Magic)
Choose 1 of your monsters to recieve 400 ATK.
Limozeen (Effect Magic)
Summons 'Jerry' & 3 sheep tokens. May be played without 'Jerry'.
Teen Girl Squad (Effect Magic)
Summons 'Cheerleader' & 3 sheep tokens. May NOT be played without 'Cheerleader'.
DELETED! (Effect Magic)
Destroys all sheep tokens and monsters with 0 DEF.
Strong Badia (Field Magic)
All Dark monsters recieve 200 ATK & 100 DEF.
Concession Stand (Field Magic)
All Earth monsters recieve 200 ATK & 100 DEF.
The Stick (Field Magic)
All Wind monsters recieve 200 ATK & 100 DEF.
Crazy Go Nuts University (Field Magic)
All Light monsters recieve 200 ATK & 100 DEF.
Tire (Equip Magic)
Equip 'The Cheat' with this card to raise its ATK by 500.
Percy the Plague Rat (Trap)
When your opponent’s monster attacks, equip it with this card. Every turn, the monster loses 400 ATK. When the monster’s ATK reaches 0, it & this card are destroyed.
And remember, "I'm-a Luigi, number one!"
- Dux is not you
- Member
- Posts: 2101
- Joined: Wed May 19, 2004 1:00 am
- Location: Not Columbia
Well, I supposed the Googlearian thing was fake on purpose, since it was so evident. But the first card (The sword the size of New Jersey) does talk about Fairy-Warriors.
Also, a monster cannot be Pyro AND Aqua at the same time.
But meh, who am I to say anything. Sorry, I just like to point out mistakes. You people just have fun.
Also, a monster cannot be Pyro AND Aqua at the same time.
But meh, who am I to say anything. Sorry, I just like to point out mistakes. You people just have fun.