VGF Toy Battling 5-Ze finale

All about the Neglected Characters in the Mario/Video Game World.
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VGF Toy Battling 5-Ze finale

#1

Post by X-3 » Fri Jan 11, 2008 8:16 pm

(C+P)

This game is based after a game Sarcasm made a few years back. That game was based after one CodieKitty created, which was one that a user named Mario-something made.

For ze newcomers: How to play(Does not include race damages):

First, I'll ask a video-game question.

"Who is the final boss in SMRPG?"
P1: Bowser?
P2: Smithy!

P2 answered correctly, thus he will go first. Now, P1 and P2 must both PM me with which toys they'll start with.

P1 uses Ridley(120)!
P2 uses Ryu(80)!

P2 answered correctly, so he gets to go first. He makes Ryu use his normal attack, Shoryuken, doing 60 damage to Ridley. P1 then makes Ridley uses his normal attack, his claw attack, doing 65 damage. Now, it's P2's turn. He makes Ryu do another Shoryuken attack, defeating Ridley.

P1's Toys: 1/3
P2's Toys: 0/3

The objective is to finish off all of the opponent's toys. While only 3 need to be K.Oed, you can have more than three appear in battle.

It's P1's turn now. He puts down Kraid(130) on the normal field, and Zero(75) on Stand-by. On Stand-by, Zero cannot be hurt by opponents(Except for maybe certain chips and attacks), and he can shift with Kraid at any time, at the expense of 20 HP to one of them. Normally, if you don't have any toys in Stand-by when your battle toy is defeated, your next toy will take 20 damage. However, P1 didn't get the chance to put a Stand-by yet, since you cannot put Stand-bys on the field on the first turn, and his toy was K.Oed before he could put any Stand-bys on the field. Thus, he does not take the damage. Don't worry if you're confused: this was one of the rules I wasn't truly familiar with when this game was here in '05.

P1 makes Kraid use his fireball attack, killing Ryu.

P1: 1/3
P2: 1/3

P2 uses Gicamo(120). Since he did not put down a Stand-by before, Gicamo takes 20 damage. He then equips Gicamo with a Overburn Chip, which boosts fire attacks by +30, but makes the user take 1/4 of the damage he causes. Gicamo uses his super, End Slasher, which usually does 100 damage, now 130 with Overburn. Kraid is defeated, and Gicamo takes 30 damage(I'm rounding), leaving him at 70.

P1: 2/3
P2: 1/3

Zero shifts into battle, and takes no damage, since he was in Stand-by. P1 decides to use an Evolution Chip, Black Zero. Evo Chips can be used on toys that have a three battle experience(Meaning, they were used well in three battles). After another three battle experience with the Evo chip, you can FUSE your toy and the chip together PERMANENTLY. Zero is now Black Zero(120). He uses his normal attack, Death Slash, on Gicamo, doing 80 damage, enough to defeat Gicamo. However, Gicamo's ability, Murderous Desires, is activated, and it takes Black Zero down with him.

P1: 3/3
P2: 2/3

P2 wins.

That's about it to explain. Not every battle has to be 3v3. Here's a taste of some other battles available.

1v1, 2v2: Duel: Quick Battle, where no stand-bys can be used. Win one of these battles, and you go home with a new chip.
3v3, 4v4: Battle: Basic Battle, with basic rules.
5v5, 6v6 and above: Rumble: This is an all-out battle, that'll last for quite a while. Win one of these battles, and you go home with a new toy.
----
Every toy has an element:

Neutral
Fire
Water
Earth
Electricity
Light
Dark
Water>Fire>Earth>Elec>Water
Light>Dark>Light

If your toy's element is superior to another's, then your attack will do +10 damage.

Every toy also has a race.

Nintendonian
Thirdy
Neglected
Pokemon
---
Capcom
Sega
Square
---
Other Consoles (OC)

Neglected>Pokemon>Neglected
Nintendonian>Thirdy>Nintendonian
Capcom>Sega>Square>Capcom
OC does no extra damage to other races, and none of the other races do any extra damage to it.

If your toy's race is superior to another toy race(That sounds wrong), then it does 10 extra damage.

These damage "boosts" stack with each other.

There are also status conditions to be inflicted:

Burn: Does 10 damage a DAY. Incentive to post faster.
Poison: Does 10 damage a turn. Then 20, then 30, and so on.
Sleep: Toy cannot attack, but attacks do 1/2 damage to it. Toy will wake up on it's own.
Freeze: Toy cannot attack, and fire attacks will do 2x the damage, but water attacks will be absorbed. Toy will break free on it's own.
Paralysis: Toy may not get to attack. However, any electrical damage it does will be doubled.
---
Now, probably the most important part: ze toy boxes.

Mario Box:
Mario
Luigi
Peach
Bowser
Wario
Yoshi

Zelda Box:
Adult Link
Young Link
Zelda
Ganondorf
Midna
Vaati

DK Box:
Donkey Kong
Diddy Kong
Cranky Kong
K. Rool
Dixie Kong
Kremling

Other Nintendo Characters Box:
Mr. Game and Watch
Pit
Star Fox series
F-Zero series
Metroid Series
Kirby series

Neglected Box:
Fred the Spanyard
Bill the Extra Guy
Dr. Donez
Citrus Man
Captain Churro
Prof. Executrain

Pokemon Box:
You choose six Pokemon at random: I'll give them the attacks and stuff. No legendaries or evos can be chosen.

Third Party Box:
Sonic character
MegaMan character
Metal Gear character
Pac-Man character
Rayman character
Plus one series of your choice.

When I say "series", I mean you'll get one random character from that series. So, if you choose the Third Party Box, you'll get a charater from Sonic, one from MegaMan, one from Metal Gear, one from Pac-Man, one from Rayman and one from a series of your choice.

Remember, you can buy more toys than the ones from the boxes. You can win some from battles, or you can buy some from the Tom and Jerry stores, or Tazy's Black Market. At Tom and Jerry's, you can view the toys and chips. However, at the Black Market, you have to buy the toys before you can see how good they are. The Black Market has rarer toys, however.
---
Oh, and post lists of your toys, guys. Like last time. Easy for me to go back, and stuff.

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#2

Post by SephirothKirby » Fri Jan 11, 2008 8:20 pm

Special Toy:

SephirothKirby (Dark)
HP: 100
Race: Square
Ability: Devil's Wing: SephirothKirby takes no damage from Earth attacks, and Light attacks have a 50% miss chance.
Normal: Masamune (70)
Super: Blood Requiem (--): The Damage this inflicts is equal to the damage SephirothKirby has recieved x2. SephirothKirby must recharge for 1 turn.
"You underestimate me because of my small stature."

Toys:

Aipom (Neutral)
Race: Pokemon
HP: 60
Ability: Chip Steal: When Aipom is on stand-by, the first chip used by an opponent will be stolen. The chip will be returned when the battle ends.
Normal: Smack(35): Has a chance of paralyzing opponent.
Super: Double Hit(50): Has a chance of striking twice.

Akuma (Dark)
Race: Capcom
HP: 85
Ability: Raging Demon: (Activated) Akuma loses 10 HP each turn, the HP lost is added in damage to his Super. This is cumulative until he uses his Super.
Normal: Gou Hadoken (60)
Super: Messatsu Gou Rasen (90): Akuma’s ability must be in play. Immediately after, Akuma turns Neutral

Balrog (Neutral)
Race: Capcom
HP: 80
Ability: Pure Power: Normal Attack increases to 50 if he KOs someone.
Normal: Turn Punch (30)
Super: Crazy Buffalo (75): Balrog will be KO'd if this hits. If it misses, nothing happens.

Blood Falcon (Dark)
HP: 100
Race: Nintendonian
Ability: Skull Crush: All toys under 20 HP are K.Oed when BF comes onto the main field or stand-by.
Normal: Bloody Punch (60)
Super: Boiling Blood (--): Raises a selected target's attacks by (+15) damage.

Captain Falcon (Fire)
Race: Nintendonian
HP: 80
Ability: Bounty: If Falcon K.Os someone, the user will gain 40 extra points.
Normal: Falcon Punch (70)
Super: Sacrifical Crash (--): Instant K.O. Can only be used if Falcon and his opponent are at less than 1/4 of their HP.

Chocobo (Neutral)
Race: Square
HP: 50
Ability: WARK!: If Chocobo is Attacked, Another Toy use Add their Super Move to the Chocobo’s
Normal: Bite (35)
Super: The Fat Chocobo (80): You must give up a Chip to activate this Super.

Cloud (Light)
HP: 100
Race: Square
Ability: True Identity?: When Cloud K.Os another toy, he steals their ability.
Normal: Braver (55)
Super: Omnislash (20): Hits a random amount of times.

Dark Knight (Dark)
HP: 100
Race: Square
Ability: Dark Focus: Dark Knight can skip a turn to recover a random amount of HP.
Normal: Dark Slash (35)
Super: Soul Eater (--): Sacrifice HP to deal damage.

Dark Samus (Dark)
Race: Nintendonian
HP: 110
Ability: Phazon Absorb: Every Phazon chip heals DS for 30 HP, and does not make her take any damage from using them.
Normal: Phazon Missiles(50-120): Does random amount of damage.
Super: Phazon Overblast(130): She must have a Phazon chip of some kind equipped to use the attack, though she will not use ANY of it's bonus effects. This attack CAN be used more then once a battle, but using it the second time will K.O Dark Samus.

DeDeDe Alpha (Dark)
Race: Nintendonian
HP: 300
Ability: Fat: DeDeDe will take 30 less damage from all attacks once he hits under 200 HP.
Normal: Alpha Hop (45)
Super: Alpha Hammer (180): Can only be used once a battle. DeDeDe will turn into a light type.

Dwarf Star (Fire)
HP: 150
Race: OC
Ability: Burning Touch: Toys that attack Dwarf are burnt.
Normal: Dwarf Uppercut (50)
Super: Star Slam (150): Dwarf Star will take (+20) damage from attacks.

Ganondorf (Dark)
Race: Nintendonian
HP: 110
Ability: Power: Ganondorf does 10 damage to the opponent every time they use their normal attack
Normal: Earthquake Punch (50)
Super: Black Hole (200) This requires 2 turns of charging. After using it, however, he may be K.Oed.

Garland (Dark)
Race: Square
HP: 110
Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the next turn.
Normal: Strike (55)
Super: Chaos (150): Garland is reduced to 1 HP.

General Onox (Dark)
Race: Nintendoian
HP: 90
Ability: Dark Dragon: All opponents on the Field are Burned, and for 10 turns, any new toys brought onto the field will be Burned
Normal: Mace Crusher (50)
Super: Ground Stomp (80): +20 against Electric Types.

Ghor (Electricity)
Race: Nintendonian
HP: 100
Ability: Tough Armor: On the turn Ghor is sent out, he takes no damage.
Normal: Plasma Ray (35)
Super: Shockgrab (65): The target is paralyzed. This cannot be used twice in a row unless Ghor is equipped with an Electric type chip.

Knuckles (Earth)
Race: Sega
HP: 80
Ability: Vengence: if Knuckles is your last toy, he will do 30 additonal damage. Equipping him with a chip will negate this ability.
Normal: Punch (60)
Super: Giant...Rock!? (120): The next attack that hits Knuckles will reduce him to 1 HP.

Link (Light)
Race: Nintendonian
HP: 90
Ability: Courage: For every 20 damage Link takes, his normal attack goes up by 10
Normal: Bow and Arrow (30)
Super: Slice 'n' dice (40-90 damage): The closer Link is to dieing, the higher odds of him doing more damage with this attack.

Luigi (Fire)
Race: Nintendonian
HP: 60
Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage.
Normal: Jump (60)
Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row.

Marina Liteyears (Light)
Race: Thirdy
HP: 60
Ability: Shake Shake: After being attacked the First time, the Normal attack is Doubled
Normal: Slam (40)
Super: Throw Back (--): When the Super is Activated, Any Attack thrown at Marina is reversed with Double the Damage

Metal Sonic (Dark)
HP: 80
Race: Sega
Ability: Ultimate Overlord: If Metal Sonic attacks 5 times, something happens...
Normal: Homing Crash (50)
Super: Dark Shield (--): Metal Sonic cannot be hurt by attacks over 100 damage. Can only be used once a battle.

Midna (Lvl. 2) (Dark)
HP: 75
Ability: Shadow Mark: When Midna is KO'd the toy who KO'd her will take 20 damage each turn.
Normal: Shadow Grab (65)
Super: Death Smash (110) Can only be used once a battle. Midna will take 20 damage from this attack.

Model X(A) (Neutral)
Race: Capcom
HP: 75
Ability: Heroism: Model X(A) cannot be hurt by dark attacks.
Normal: X-Buster(30)
Super: Turbo X-Buster(60, 80, 100): Does one of three damages. Cannot be used twice in a row.

Model ZX(V) (Neutral)
Race: Capcom
HP: 85
Ability: Double Rock On!: Model ZX(V) will take 10 less damage from all attacks.
Normal: ZX Buster (30)
Super: ZX-Saber (85): There is a small chance Model ZX(V) will perform a "Super" Saber Attack. Cannot be used two times in a row.

Prinplup (Water)
Race: Pokemon
HP: 70
Ability: Aqua Power: When Prinplup has less than 30 HP left, his attacks will do +20 damage.
Normal: Aqua Jet (45)
Super: Bubble Beam (--): Does completely random damage.

Proto Man (Fire)
Race: Capcom
HP: 80
Ability: Protoshield: Adds 20 HP to anyone on the field.
Normal: Plasma Cannon (30)
Super: Shield (--): Reflect the next damage you recieve. Protoman’s Ability is no longer usable

Ryu (Fire)
Race: Capcom
HP: 85
Ability: Power Up: (Activated) The Next attack will do 10 Extra Damage.
Normal: Shoryuken (30)
Super: Shinku Hadouken (65): Ryu cannot attack for 1 turn.

Sephiroth (Dark)
Race: Square
HP: 90
Ability: Finish: (Activated) Sephiroth will finish off any enemy toys with less than 30 HP. 1/Battle.
Normal: Masamune (50)
Super: One Winged Angel (100): Sephiroth will become a Light type and take 10 extra damage from attacks for 2 turns. Cannot be used two times in a row.

Squall (Neutral)
HP: 100
Race: Square
Ability: Limit Break: If Squall uses his normal four times, his next attack does x2 damage.
Normal: Gunblade (80 or 65): Squall either fires or uses the blade it's self.
Super: Renzokuken (45): May hit up to 4 times.

Tingle (Earth)
Race: Nintendonian
HP: 55
Ability: Sucks. Bad: The Toy, when on the field, will suck causing all of your Toys to share this ability
Normal: Creepy (0): The Move will do no Damage
Super: NO JUMP FUNCTION FAIL! (--): Tingle KOs all on your side of the field, and gives the Opponent 7 Points

White Mage (Light)
Race: Square
HP: 50
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP.
Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy1 (30): White Mage cannot use this attack two times in a row.

Vaati (Dark)
Race: Nintendonian
HP: 90
Ability: Windgust: Vaati takes half damage the first turn it is out
Normal: Slam (40)
Super: Tornado (80): Vaati takes 30 damage

Young Link (Earth)
Race: Nintendonian
HP: 55
Ability: Youth: After attacking, YL heals 10 damage.
Normal: Slingshot (20)
Super: Fire Arrow (65): Burns target.

Zelda (Light)
Race: Nintendonian
HP: 70
Ability: Wisdom: When Zelda is fighting an Earth Element, reduce the damage she takes by 10.
Normal: Ocarina (30)
Super: Light Beam (100): Zelda must have taken 50 damage or more to use this attack

Zora Link (Water)
Race: Nintendonian
HP: 80
Ability: Aqua Aura+: The first (and only first) attack that hits Zora Link is absorbed and added to his next Normal or Super attack, except for Electric attacks.
Normal: Zora Boomerangs (30): May strike twice.
Super: Zora Hurricane (100): Requires the use of Zora Link's ability to use.

Chips:

Bob-Omb: Does 10 extra damage to enemy toy.
Bob-Omb: Does 10 extra damage to enemy toy.
Burst Flame: Equips to a fire-type. Makes their fire attacks do (+40) damage, but they will be reduced to 1 HP after being hit by a water attack.
Cura: Target is healed for (40) damage
Cure: Target is healed for (30) damage
Dark Force: All dark types are healed to their full energy and do 20 more damage for 2 turns. After these turns, however, the dark types will take 2x more damage.
Defense!: Equipped toy takes 20 less damage from all attacks for 2 turns.
Flame Brand: Attach to a sword-wielding character. Their sword-related attacks will do 10 extra damage, and will be counted as Fire damage. If the Sun chip is in effect, the toy equipped with this will do an additional 10 damage.
Green Fire: Equip this to a toy. The equipped toy will deal 10 extra damage with every attack until it it K.O.ed. The equipped toy's type and attacks will do fire damage, rather then their normal element.
Lost Hopes: Neither you nor your opponent can play any chips on their next turn.
Moblin: Does 20 extra damage the next time you attack.
Peekaboo: Outside of battle: Lets you see up to two toys from a vendor before purchasing. OoB ability can only be done 4 times. In battle: Prevents chips that reflect attacks in any way from being used.
Phazon Poison: Equipped toy takes (30) damage. Their next attack will do (+20) damage.
Reversal: Equip this to a toy. The equipped toy will then reflect any super moves used against it for two turns.
Rock On!: Combine with "Model" toys for a surprise...
Sun: Heals Light types by 10 each turn. It also has different affects depending on different toys.
Super Blast: Your next Super Attack will hit all toys both on the field and on the bench. If the result KO'd your toys, it does not count against your total.
Twilight Chip: Increases Dark attacks by 20, and decreases Light attacks by 20.

Summons:

Dracula BL: Dracula will appear and use Bloody Laser, dealing (100) damage. Your main toy will then heal for (+100) HP.
Tom Nook L: Tom Nook (Lionel) will appear, and use Furniture Toss, dealing (150) damage.

Points:
715

Microphone_Kirby
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#3

Post by Microphone_Kirby » Fri Jan 11, 2008 8:22 pm

My toys:

Sonic-Neutral
HP: 70
Race: Sega
Ability: Extreme Speed: Sonic has a chance of dealing 20 Fire damage to his opponent by moving so fast.
Normal: Homing Strike(40)
Super: Sonic Wind(80)
Sonic cannot use this attack 2 times in a row.
"Let's move out at SONIC SPEED!"

Duo-Light
HP: 110
Race: Capcom
Ability: Purify: Duo will automatically heal any toy of status conditions when Duo is on stand-by.
Normal: Duo Punch(35)
Super: Duo Light Cannon(30): Has a chance of striking up to 4 times.
"This is for the light..."

Solid Snake-Neutral
HP: 100
Race: Thirdy
Ability: Stealth: Snake can completely avoid an attack if equipped with an Earth chip. This ability cannot be used two times in a row.
Normal: Shoot(50)
Super: Assassinate(--)Instant-K.O. Can only be used if opponent in at 1/4 HP and Snake is using Stealth ability.
"It's show time!"

Pinky-Dark
HP: 60
Race: Thirdy
Ability: Ghost Power Up: If another Ghost is on Stand-by, Pinky's next attack does +20 damage.
Normal: Ghost Touch(25)
Super: Ghost Slam(100): Pinky's next atatck does -10 attack.
"..."

Rayman-Neutral
Race: Thirdy
HP: 70
Ability: Helicopter: If a Physical attack is used a against Rayman, the one who used it takes of 1/4 the damage of the attack.
Normal: Punch(45)
Super: Silver Energy Ball(95) Rayman needs to have the Silver Lum chip equipped to use this. He must recharge after use.

Super Shadow-Neutral
Sega
HP: 150
Ability: Chaos Control: When Super Shadow comes onto the field, his opponent may not attack that turn.
Normal: Chaos Spear(55)
Super: Chaos Blast(130): Hits enemy's stand-bys as well. Shadow must recharge after using.
"Playtime is over!"

Dratini-Neutral
HP: 55
Pokémon
Ability: Shed Skin: Dratini has a good chance of healing from a status condition.
Normal: Twister(60)
Super: Dragon Rush(40): If this move finishes off an opponent, Dratini heals itsself for 40 HP, even if it hasn't taken any damage.
"Dratini!"

Haunter-Dark
Pokemon
HP: 65
Ability: Death: When Haunter is K.Oed, there is a chance that he'll bring the toy that K.Oed him down with him.
Normal: Shadow Claw(35)
Super: Hypnosis(--): Puts the enemy to sleep.
"Hauuuuuuuunteeeeer!

Venasaur-Earth
Pokemon
HP: 120
Ability: Earthly Defense: If the Sun chip is in play, Venauar takes 1/2 damage from attacks.
Normal: Mega Drain(50): Half of the damage caused is absorbed by Venasaur.
Super: Solar Beam(110): Takes a turn to charge, unless the Sun chip is in play. Venasaur cannot use this attack two times in a row. Deals Light damage.
"Veeeeeenasaur!"

Black Mage-Dark
Race- Square
Hp- 50
Ability- Lack of Protection- If a Light Type is on the Bench, the Black Mage will use them as a Shield
Normal- Fire 2 (40)
Super- Nuke (110) Blizzard (105) Quake (115)
Black Mage must have a Fire (Nuke) Water (Blizzard) or Earth (Quake) Chip attached
“I hate you all”

Red Mage-Neutral
Square
HP: 60
Ability: Double Spell: If Red Mage is under 30 HP, he can attack with the same attack twice.
Normal: Thunder(40): May Paralyze.
Super: Spell(--): Is one of the following, cannot be used two times in a row:
Fira(70): Burns.
Blizzara(80): Freezees
Thundara(85): Paralyzes
"Let me show you just how powerful my magic is!"

White Mage-Light
Race: Square
HP: 50
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP.
Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy1 (30): White Mage cannot use this attack two times in a row.
"Heal!"

Silver-Light
HP: 65
Sega
Ability: Hover: Earth attacks cannot hurt Silver.
Normal: Chop(40)
Super: Silver Throw(85): Silver must sacrifice a chip to use it. Depending on the chip's element, he may make the opponent have a status condition.
"I am Silver the Hedgehog!"

Viewtiful Joe- Neutral
Race- Capcom
Hp: 65
Ability- Slow- Joe can Dodge any attack you choose (Only once)
Normal: Red Hot Kick (45)
Super: Viewtiful Forever (90)
Joe’s Attacks go down by 10 for 3 Turns
“HENSHIN A GO GO BABY!”

Dark Samus-Dark
Nintendonian
HP: 110
Ability: Phazon Absorb: Every Phazon chip heals DS for 30 HP, and does not make her take any damage from using them.
Normal: Phazon Missiles(50-120): Does random amount of damage.
Super: Phazon Overblast(130): She must have a Phazon chip of some kind equipped to use the attack, though she will not use ANY of it's bonus effects. This attack CAN be used more then once a battle, but using it the second time will K.O Dark Samus.
"MWAHAHAHAHAH..."


Myself:
Mic Kirby
(Dark)
Race: OC
HP: 100
Ability: Soundwave Effect: All of Mic Kirby's attacks can't be Reflected, Reversed, or Stopped by Chips or other Attacks. Abilities can still affect his Attacks.
Normal: Amplified Scream (35): Paralyzes the Opponent
Super: Microphone Shockwave (100): Hits ALL benched toys for 20 HP damage (non-adjustable). Mic Kirby takes 20 HP Damage.

And My Chips:

Silver Ring: Equipped toy do +10 damage for the rest of the battle.
Power Pellet: Makes a toy do 20 extra damage for one turn, but then 30 less the next.
Silver Lum: Strikes a random toy on the field for 20 Light damage. Some toys can be equipped by this chip.
Sun: Heals Light types by 10 each turn. It also has different affects depending on different toys.
Multistrike: Allows equipped toy to use normal attack TWICE: once doing normal damage, and second attack doing 1/2 damage
Earth's Wrath: All toys, except those of the Earth element, have their HPs cut by 1/2
Fire: Target takes (30) fire damage.
Cure: Target is healed for (+30) damage
Thunder: Target takes (50) Elec. damage.
Doublesize: The attached toy will grow in size for a turn, making it's attacks do 20 more damage.
Twilight: Increases Dark attacks by 20, and decreases Light attacks by 20
FEAR- All Types except for Dark lose 5 Hp each turn
Horror Show- If a Dark type is below 20 Hp, they can instantly KO the toy on the field by sacrificing themself.
Twilight Spark- This chip attaches to a toy and adds 100 to it’s Super for one turn, but after using it the Toy will count as two Toys.
Phazon Poison: Equipped toy takes (30) damage. Their next attack will do (+20) damage
Toyix Claw: Attaches to a toy, and makes their attacks do (+40) damage.

Points: 1160

Breadlord Dragoshi
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#4

Post by Breadlord Dragoshi » Fri Jan 11, 2008 8:23 pm

Special Toy:

Black Skull Dragoshi (Dark)
HP: 100
Race: Nintendonian
Ability: Insane Endurance: Status effects have a 1-in-10 chance of failing to affect BSD. Also, there is a small chance (1-in-20) he may survive an attack that would normally KO him. (The second part of the ability only works once)
Normal: Dual-bladed Scythe (45) May hit twice
Super: Reality Breaker (150) Has to be charged up for one turn. Pierces barriers. (Such as Reversals and the Auras)
"I tire of your existence. Let's fix that, shall we?"

Boss Toys:

Genesis Yoshi (Light)
Race: Nintendonian
HP: 120
Ability: Flight: Ground attacks have no effect on GY.
Normal: Fireball (60): Deals fire damage.
Super: Death Stomp (130): Deals earth damage. GY can only do this once a battle.
"Yoshi!"

Evolved/Upgraded/Greek Letter Toys:

[strike]Chaos Zero (Light)
Race: Sega
HP: 140
Ability: Dream Aura: Chaos Zero must take (50) damage before taking HP damage
Normal: Dream Shock (35): Does +15 damage with each of your toys dead
Super: Chaos Judgement (150): Chaos Zero cannot move next turn, or use this attack twice in a battle.
"I am...evolved"[/strike]

Ganondorf BETA (Dark)
Race: Nintendonian
HP: 130
Ability: DARK FORCE: If at anytime this toy is down to 10 HP(or Less), but not K.Oed, deals 100 damage to the enemy but dies afterward.
Normal: Dark Sword (50)
Super: Dark King Beatdown (250): Removes one of your stand-by toys from play and makes Ganondorf unable to act next turn.
"Time to unleash my power..."

Giga Bowser (Dark)
Race: Nintendonian
HP: 140
Ability: Crushing Grasp: GB may do extra damage on attacks, to both himself and the opponent.
Normal: Giga Grasp (65)
Super: Giga Breath (--): Cuts enemy HP in half.
"Graaaaaaaw!"

Kadabra (Light)
Race: Pokemon
HP: 60
Ability: Meditation: Kadabra cannot be One hit K.Oed. If he is hit by an attack that would normally K.O him in one hit, he will be left with 1 HP.
Normal: Confusion (50)
Super: Psychic (80): If a chip is attached to Kadabra, this attack will do no damage to all.
"Kadaaaaaaaaaabra!"

Nidoking (Dark)
Race: Pokemon
HP: 100
Ability: Poison Point: Any toy that attacks Nidoking is poisoned.
Normal: Poison Kick (50): May poison foe.
Super: Earthquake (100): Deals Earth damage. Stand-bys take (20) damage. Nidoking must recharge after using.
"Niiiiiidoking!"

Ultimate Arm. MegaMan X (Light)
Race: Capcom
HP: 100
Ability: Ultimate Armor: UAMMX takes 10 less damage from all attacks.
Normal: Plasma Buster(40): May hit up to 3 times.
Super: Nova Strike(150): MegaMan X cannot move next turn.
"Alright, let's do this!"

Toys:

Banjo (Earth)
Race: OC
HP: 70
Ability: Hibernation: If Banjo is frozen, he'll heal (+50) HP and break out of the frozen...state.
Normal: Pack Smack (20): Small chance of doing up to 100 extra damage.
Super: Bear Claws (75): This attack cannot be used against Elec. types, or be used two times in a row.
"Urgh, not another baddy."

Conker (Dark)
Race: Neglected
HP: 60
Ability: Money: Conker does not attack for one turn but Normal goes up by 20 next turn
Normal: Uzi (35)
Super: B-Pad (--)
Amount of Damage depends on the Race in the bench
Nintendoian: Power Suit appears and Slams into opponent for 80 Damage
Neglected: Pulls out a Dagger and throws it at opponent for 75
Thirdy: A Giant Barrel comes out of the Sky and Heals Conker for 50
Pokémon: Does Pokémon Move Equal to his Hp
None: Pulls out Bazooka and Hits Opponent for 100 Damage, But Conker is KO'd after that

"Looks like its gonna be one of those days..."

Eggman (Neutral)
Race: Sega
HP: 95
Ability: Genius: Eggman will amplify the effects of one chip, both good and bad by x2.
Normal: Egg Cannon (50)
Super: Lock-on Laser (100): This attack will take two turns to use.
"Hehehe...NO ONE CAN STOP ME!"

General Onox (Dark)
Race: Nintendonian
HP: 90
Ability: Dark Dragon: All opponent on the Field are Burned, and for 10 turns, any new toys brought onto the field will be Burned
Normal: Mace Crusher (50)
Super: Ground Stomp (80): Electric Types take 20 Extra Damage
"Down, Temple of Seasons!!! Spring, summer, fall, winter... Fall into chaos!"

GravityMan (Earth)
HP: 110
Race: Capcom
Ability: Shift: GravityMan can be switched into or out of standby without a toy taking damage.
Normal: Gravity Well (55)
Super: Gravity Alter (100): All standbys take 20 damage. If there isn't a stand-by on the bench, Gravity Man takes 10 damage.
"I'll send you into space..."

Jinx (Neutral)
Race: Nintendoian
HP: 80
Ability: Jinxed: If Opponent uses Super at any point, he/she will be Paralyzed
Normal: Triple Kick (40)
Super: Sliver Bullet (95)
If the opponent is Paralyzed, it will instantly KO him/her.
"I'm too fast for you!"

Kazooie (Neutral)
Race: OC
HP: 60
Ability: Hatch: If an egg chip is equipped to Kazooie, a different effect will happen, depending on what egg chip it was.
Normal: Egg (20): May hit up to 3 times.
Super: Grenade Egg (100): Kazooie and the target are burnt.
"This is the worst adventure ever."

Kratos(ToS) (Light)
Race: Thirdy
HP: 80
Ability: Holy Light: When Kratos is K.Oed, the next toy gains 50 HP.
Normal: Demon Fang (45)
Super: Judgement! (140): This attack takes a turn to use. After using it, Kratos will take 2x the damage from Dark attacks.
"You're in my way."

Luigi (Fire)
Race: Nintendonian
HP: 60
Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage)
Normal: Jump (60)
Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row.
"It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!"

Luigi 64 (Neutral)
Race: Nintendonian
HP: 60
Ability: Out-dated Graphics: All toys without a "64" in their name will take 10 damage each turn.
Normal: Sports Games Barrage (10-60): Attack depends on dice roll.
Super: Dice Smash (100): Can only use move after using L64's normal attack once. Can only be used once a battle.
"L64 is real"

Mario (Fire)
Race: Nintendonian
HP: 70
Ability: Full Fire: When Mario uses his special, and is equiped with a fire chip, each toy on the opponent's side is burnt.
Normal: Jump (50)
Super: Fireball (80): Mario may be burnt after using the attack.
"Its-a me, Mario!"

Model X(A) (Neutral)
Race: Capcom
HP: 75
Ability: Heroism: Model X(A) cannot be hurt by dark attacks.
Normal: X-Buster(30)
Super: Turbo X-Buster(60, 80, 100): Does one of the three damages. Cannot be used twice in a row.
"I will protect everyone!"

Model ZX(V) (Neutral)
Race: Capcom
HP: 85
Ability: Double Rock On!: Model ZX(V) will take 10 less damage from all attacks.
Normal: ZX Buster(30)
Super: ZX-Saber(85): Every once in awhile, Model ZX will perform a "super" saber attack. Cannot be used two times in a row.
"Model X, online! Model Z, online!"

Mr. Dream (Neutral)
Race: Nintendoian
HP: 80
Ability: TKO: Mr. Dream has a 25% chance of knocking opponent into the bench. Causing another to be brought out
Normal: Knock Out Punch (40)
Super: ULTRA COMBOOOOOOOOOOOOOOOOOOOOOO! (Instant KO) (ONLY ONCE!)
Mr. Dream is thrown into the Bench and knocks out the standby.
"Get outta' here wimp!"

Mumbo (Electricity)
Race: OC
HP: 65
Ability: Mumbo Jumbo: Dark attacks cannot harm Mumbo Jumbo.
Normal: Shock Wand (50): May paralzye target.
Super: Transform (--): Tranforms target into one of the following:
T-Rex: Attacks do 2x the damage.
Washing Machine: Toy does 50 less damage.

"Mumbo Jumbo...Hrgh!"

Nokonoko (Neutral)
Race: Nintendoian
HP: 50
Ability: Faze In, Faze Out: All Attacks have a 50% chance of missing
Normal: Shell Shock (55)
Super: Charge (--) If Nokonoko takes damage after using this Super it will be added to his Normal attack
"ONE MORE TIME!"

Peach (Light)
Race: Nintendonian
HP: 55
Ability: Love: If Peach is K.Oed, the next toy that is used will be healed for 50 damage.
Normal: Sports Gear (10, 30, 50 or 70)
Super: Love Shot (--): If this move is used on a Dark toy with more than 100 HP, that toy is K.Oed. Peach will be reduced to 1 HP.
"Sweet!"

Rundas (Water)
Race: Nintendonian
HP: 90
Ability: Ice Barrier: For two turns, every attack does 20 less damage.
Normal: Ice Shot (50): May freeze target.
Super: Ice Lance (150): Will make Rundas unable to do anything for two turns.
"Justice and all of that stuff will prevail...right?"

Soma Cruz (Dark)
Race: Thirdy
HP: 70
Ability: Soul Collect: If Soma KO’s someone, he can take their Ability, Normal or Super
Normal Mach Punch (35)
Super Ronginus’ Spear (80)
Soma turns Light and All Dark Type will suffer an Additional 20 Damage for 10 turns
“Who the heck are you?”

The Master (Light)
Race: Thirdy
HP: 75
Ability: Source of Life: The Master will gain 5 Hp each Turn, until he is hit by a Dark Attack.
Normal: Magical Sword (50)
Super: Magical Light (90)
The Master's Ability ends, and he loses 10 HP
"So, this the way it must be....."

TJ Combo (Fire)
Race: Thirdy
HP: 75
Ability: Humiliation: If Combo KOs an Opponent, the Next Opponent cannot attack for 1 Turn
Normal: Shadow Punch (45)
Super: Punching Bag (75)
Combo's Attack goes down by 20 for 3 Turns
"Got some!"

Wario (Dark)
Nintendonian
HP: 100
Ability: Sneak: When Wario is on stand-by, the first chip used by an opponent will be stolen. The chip will be returned when the battle ends.
Normal: Wario Dash (50): This attack has a small chance of hitting twice.
Super: Wario BASH (--): The opponent and Wario's HPs are reduced to 1.
"Heheheheeheh!"

White Mage (Light)
Race: Square
HP: 50
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP.
Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy1 (30): White Mage cannot use this attack two times in a row.
"Heal!"

Yoshi (Earth)
Race: Nintendonian
HP: 50
Ability: Yoshi!: If a Yoshi is on stand-by, and another is on the field, then the opponent's toys turn to eggs for two turns.
Normal: Stomp (10): This attack has a chance of hitting up to ten times.
Super: Swallow (--): The opponent misses their turn. No damage is dealt.
"Yoshi!"

Zelos (Light)
Race: Thirdy
HP: 70
Ability: Chosen One: All female toys do 1/2 damage to Zelos.
Normal: Demon Fang (60)
Super: Double Demon Fang (90): Zelo's ability is reversed: Now females will do 2x the damage to Zelos.
"Hey, what can I say? I'm handsome."

See next post for chips

Breadlord Dragoshi
Member
Member
Posts: 1166
Joined: Wed Mar 08, 2006 1:27 am
Location: Somewhere. Possibly Somewheres.

#5

Post by Breadlord Dragoshi » Fri Jan 11, 2008 8:23 pm

And, here's the other half of my stuffz.

Chips/Misc. Stuff:

A-Trans: Transforms equipped toy into a toy previously K.Oed in the battle, for two turns.
Blue Egg: Every toy on the field takes 20 Water damage.
Blue Medal (Black Market Noob): Gives more truthful prices.
Bob-Omb x2: Deals 10 extra damage to foes.
Chip Banish: Removes a chip in effect or not used by your opponent yet from play, making it unusable for the rest of the battle.
Doublesize: The attached toy will grow in size for a turn, making it's attacks do 20 more damage.
Devil Trigger: Character on the field is now Dark Type and gains 10 for their Normal Attack
Earth's Wrath: All toys, except those of the Earth element, have their HPs cut by 1/2.
Fire Aura: The Equipped Toy will be protected by an aura, making them invincible to attacks until they are hit with a (50) damage attack, or a fire attack.
Gameboy Horror: May do one of two effects: Reuse a already-used chip, or have a bunch of ghosts attack everyone on the field for 20 damage.
Grenade Egg: Every toy on the field takes 20 Fire damage and are burnt.
Gun Del Sol: Afer this is played, your opponent's toy on the main field will take 25 damage per turn, 30 if the Sun Chip is active.
Ice Egg: Every toy on the field takes 20 Water damage and may be frozen.
Koopa Army: Summons one of the following:
Koopas, who smack into opponent's main toy for (10) damage.
Hammer Bros., who throw their hammers at opponent's toys, including standbys for (15) damage.
Koopatrols, who smack into opponent's main toy for (20) damage.
Light Wings: Equips to a Light-type. They will then do (+20) damage, and take (-20) damage from Dark attacks. If they use a chip that turns them into a Dark type(ex: Devil's Trigger), then they will lose the Light Wings.
Light Blade: Attach to a sword-wielding character. Their sword-related attacks do an extra 10 damage, and will be counted as Light damage.
Lockdown: Neither player can use chips for 2 turns.
Magi Field: Clears field of currently played chips or effects. User's main field toy gains (+40) for their attacks.
Mega Blast: Unleashes the super attack of the equipped toy onto everyone on the field.
Metamorphosis: Toy becomes dark element, and attacks gain (+35). If the toy is hit by a light attack, the toy is unable to move next turn.
Moonlight: Makes Dark toys heal 10 HP every turn. There are different effects that also activate depending on the toys on the field
Mushroom: Heals a Nintendonian for 30 HP, and reduces damage taken by 10 for two turns.
OBJECTION!: If you want to play this chip on another player, you must PM X-3. This chip will intercept their attack (Think Yu-Gi-Oh), and blast it back for equal damage.
Peekaboo x2: Outside of battle: Lets you see up to two toys from a vendor before purchasing. OoB ability can only be done 4 times. In battle: Prevents chips that reflect attacks in any way from being used.
Poltergust 3000: If equipped to a Luigi toy of some kind, the opponents cannot attack the same turn, and all ghosts take 20 extra damage.
Power Word: Shield: Protects toy from up to (100) damage from attacks. (150) if the toy is light, only (50) if the toy is dark.
Red Egg: Every toy on the field takes 20 Fire damage.
Reversal: Equip to a toy. That toy will then bounce back any super moves for two turns.
Rival Blast: Summons a toy from a rival, who will their normal attack.
Rock On!: Combine with "Model" toys for a surprise...
Shigeru's Imagination: Every Nintendonian's HP's and attacks are restored to what they were when the battle began. (Example: If this chip is used when Bowser has 30 HP left and his breath does 15 damage, then he will be fully restored to 120 HP, and his breath will do 80 damage again)
Smash Ball: Evolution chip for Smash Bros. characters.
Snipe: Instantly finishes off a target with less then 20 HP left.
Soul Collect: Soma's Evolution Chip. Transforms him into Chaos Soma for a few turns. Soma must have been used in three battles before hand.
Super Blast: Attach this to any toy on the field. They will then perform their Super move on EVERY toy on the field. They will then be K.Oed, but it will not count as /3 K.O.
Team Mario: When Mario is on the Field, and Luigi is on stand-by, the opponent's toy will take 20 damage if the user answers a question correctly.
Weight: Makes equipped toy paralyzed.

Points: 960

User avatar
Boo_Radley
Member
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Posts: 224
Joined: Mon Oct 08, 2007 12:45 am

#6

Post by Boo_Radley » Sat Jan 12, 2008 2:35 am

Arthur: You got the Third Party Box!

Knuckles (Earth)
Race: Sega
HP: 80
Ability: Vengence: if Knuckles is your last toy, he will do 30 additonal damage. Equipping him with a chip will negate this ability.
Normal: Punch (60)
Super: Giant...Rock!? (120): The next attack that hits Knuckles will reduce him to 1 HP.
"Heyah!"

Bass-Dark
Capcom
HP: 70
Ability: Weapon Get: Steals an opponent's super move after Bass K.Oes it.
Normal: Rapid-Fire Blast(25x1-4)
Super: Stolen Weapon(??): Extra-effect depends on move stolen.
"I am the ultimate robot!"

Solid Snake-Neutral
HP: 100
Race: Thirdy
Ability: Stealth: Snake can completely avoid an attack if equipped with an Earth chip. This ability cannot be used two times in a row.
Normal: Shoot(50)
Super: Assassinate(--)Instant-K.O. Can only be used if opponent in at 1/4 HP and Snake is using Stealth ability.
"It's show time!"

Pac-Man-Neutral
HP: 40
Race: Thirdy
Ability: WAKKA-WAKKA: Any opponents that are ghosts(ex:Ghastly)take 30 more damage from Pac-Man's attacks.
Normal: Bite(40)
Super: Gobble(60) Pac-Man heals half of the damage he deals from this attack.
"WAKKA-WAKKA WAKKA-WAKKA"

Captain Razorbeard-Dark
Thirdy
HP: 80
Ability: Chip Swallow: Razorbeard activate sthis when he goes on stand-by. He will randomly eat one of your opponent's chips, making it unusable until another battle.
Normal: Razor Smash(45)
Super: Grolgoth(140): Razorbeard will take 10 more damage from all attacks. This attack can only be used once a battle.
"I've got you now!"

Dig Dug-Earth
Thirdy
HP: 60
Ability: Earth Protection: Earth attacks will not affect Dig Dug.
Normal: Dig(60)
Super: Digging STRIKE!(90): Dig Dug loses his ability.
"..."

Dark Samus-Dark
Nintendonian
HP: 110
Ability: Phazon Absorb: Every Phazon chip heals DS for 30 HP, and does not make her take any damage from using them.
Normal: Phazon Missiles(50-120): Does random amount of damage.
Super: Phazon Overblast(130): She must have a Phazon chip of some kind equipped to use the attack, though she will not use ANY of it's bonus effects. This attack CAN be used more then once a battle, but using it the second time will K.O Dark Samus.
"MWAHAHAHAHAH..."

Koops-Neutral
Nintendonian
HP: 70
Ability: Shield Cover: Some attacks may not hurt Koops at all.
Normal: Dazing Shell(30): Paralyzes foe.
Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this.
"Here goes nothing!"

Warrior-Neutral
Square
HP: 65
Ability: Fighter's Stance: Warrior does +30 damage if below 30 HP.
Normal: Slash(50)
Super: Focus(--): Warrior takes damage and adds it to Normal.
"I've gotta start somewhere..."

Gruntilda-Dark
OC
HP: 120
Ability: Trivia: Before Gruntilda can be attacked, a question is given. If they fail to answer the question, they cannot attack. COMs really can't be affected by this.
Normal: Magic Bolt(50)
Super: Deadly Magic Bolt(130): May poison foe. Can only be used once a battle.
"I'm the most beautiful fighter here!"
Luigi-Fire
Nintendonian
HP: 60
Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage)
Normal: Jump (60)
Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row.
"It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!"

Marina Liteyears- Light
Race-Thirdy
Hp- 60
Ability- Shake Shake- After being attack the First time, the Normal attack is Doubled
Normal- Slam (40)
Super- Throw Back (--)
When the Super is Activated, Any Attack thrown at Marina is reversed with Double the Damage
“I am Marina! The Ultra-Intergalactic Cybot G!”

Mr. Dream- Neutral
Race- Nintendonian
Hp- 80
Ability- TKO- Mr. Dream has a 25% chance of knocking opponent into the bench. Causing another to be brought out
Normal- Knock Out Punch (40)
Super- ULTRA COMBOOOOOOOOOOOOOOOOOOOOOO! (Instant KO) (ONLY ONCE!)
Mr. Dream is thrown into the Bench and knock out the stand-by.
"Get outta' here wimp!"

Doom Marine- Fire
Race- Thirdy
Hp- 100
Ability- Berserker- In Between Turns the Opponent and Doom Marine will lose 5 Hp
Normal- Shotgun (40)
Super- BFG 9000 (100) (ONLY 3 TIMES)
All Those on the field get 40 Damage
"This sucks"

Barry Burton- Neutral
Race- Capcom
Hp- 70
Ability- In the Nick of Time- If Barry is on Stand-By, he will automatically switch with the Toy on the field when he/she is under 20 Hp.
Normal- Zombie Busting Punch (45)
Super- Shotgun (60) (ONLY ONCE)
Opponent is Burned.
"It’s a lockpick. You’d make better use of it.

Garland-Dark
Square
HP: 110
Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the enxt turn.
Normal: Strike(55)
Super: Chaos(150): Garland is reduced to 1 HP.
"I, Garland, shall strike you down!"

Kael'thas-Light
HP: 120
OC
Ability: Energy Lust: If a chip is used on Kael, his attacks will do an extra (20) damage, but then he'll start losing 10 HP a turn.
Normal: Pyroblast(60): Deals fire damage.
Super: Phoenix Rage(135): Kael is burnt, and cannot use it two times in a row.
"For Quel'Thalas!"

Dwarf Star-Fire
HP: 150
OC
Ability: Burning Touch: Toys that attack Dwarf are burnt.
Normal: Dwarf Uppercut(50)
Super: Star Slam(150): Dwarf Star will take (+20) damage from attacks.
"I am...a dream. By some loser."

Actually Useful Tingle- Light
Race- Nintendonian
Hp: 85
Ability- Redemption: All Dark Toys are turned Neutral and all other Types become Light
Normal- Tingle Bombs (40)
Super- Grand Crux (50 to Everyone on the Opponent's Side)- AUT loses 10 Hp, cannot be used for two turns afterwards
Extra: Sacrifice (85)- AUT is KOed
"I am Reborn.....better than I was before."

Boo Radley- Light
Race- Nintendonian
Hp: 1
Ability- Intangibility: Damage dealt by Boo Radly cannot be prevented or redirected.
Normal- Peek-a-Boo (50)- If you have a toy on standby, put that toy into play and swich Boo Radley to standby.
Super- Booya!- Boo Radley and a toy of your choice swich hp.
"I'm a ghost."

Chips:
Guard(Earth): Shields user from 1/2 of the damage from the opponent's attack.
Ring: User gains 20 more HP.
Silver Lum: Strikes a random toy on the field for 20 Light damage. Some toys can be equipped by this chip.
Phazon: Makes toy do +20 damage for a turn, but then take 10 damage every turn afterwrads.
Brutality: Target gains (+30) for their normal attack.
Hax- All of the Opponent's Toys are Paralyzed when brought to the field.
Summon: Tom Nook L: Tom Nook(Lionel) will appear, and use Furniture Toss, dealing (150) damage.
Summon: Honeycomb Banjo: Banjo will appear and use Honeycomb Punch, dealing (120) Earth damage.
Summon: Dracula BL: Dracula will appear and use Bloody Laser, dealing (100) damage. Your toy will then heal for (+100) HP.


BOO GOT POLICE BADGE!


100 Starting

You win!
Total HP Walloped: 140+120+120+25=405
EXTRA HP Walloped: 70+30+5x2=210
Chip Value used: 0
Win: 20
Total: 635 points

Boo wins!
Total HP Walloped: 90+90+140= 320
EXTRA HP Walloped: 20+30+40x2=180
Chip Value used: 0
Win: 20
Versus Mode: 40
Total: 560 points
YOU WIN!
Total HP Walloped: 90+80+130+120+60+60+60+140=740
EXTRA HP Walloped: 20+30+40+20+30x2=280
Chip Value used: 10=1 chip
Win: 20
6v6: 60
Total: 1110 points and...

Koops-Neutral
Nintendonian
HP: 70
Ability: Shield Cover: Some attacks may not hurt Koops at all.
Normal: Dazing Shell(30): Paralyzes foe.
Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this.
"Here goes nothing!"

You win!
Total HP Walloped: 100+60+60+50+80+90+90=530
EXTRA HP Walloped: 30+30+35x2=190
Chip Value used: 0
Win: 20
6v6: 60
Total: 800 and...

Warrior-Neutral
Square
HP: 65
Ability: Fighter's Stance: Warrior does +30 damage if below 30 HP.
Normal: Slash(50)
Super: Focus(--): Warrior takes damage and adds it to Normal.
"I've gotta start somewhere..."

Boo: 5/6
PO: 6/6

PO: Well done, citizen.

Total HP Walloped: 60+120+60+70+65+130+65=570
EXTRA HP Walloped: 45+20+20x2=170
Chip Value used: 40=4 chips
Win: 20
6v6: 60
Total: 860 and...

Luigi-Fire
Nintendonian
HP: 60
Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage)
Normal: Jump (60)
Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row.
"It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!"

BOO GOT POLICE BADGE!
BOO ALSO GOT...

Brutality: Target gains (+30) for their normal attack.

BOO GET.....

Doom Marine- Fire
Race- Thirdy
Hp- 100
Ability- Berserker- In Between Turns the Opponent and Doom Marine will lose 5 Hp
Normal- Shotgun (40)
Super- BFG 9000 (100) (ONLY 3 TIMES)
All Those on the field get 40 Damage
"This sucks"

Boo got...

Garland-Dark
Square
HP: 110
Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the enxt turn.
Normal: Strike(55)
Super: Chaos(150): Garland is reduced to 1 HP.
"I, Garland, shall strike you down!"

Battle win!
Grunt: Urgh...
Boo: Hmm, a keycard.
BOO GOT RED KEYCARD.

YOU WIN....

Hax- All of the Opponent's Toys are Paralyzed when brought to the field.

*Boo Notices a door behind the remnants of SHODAN......*

Dark Samus OVERLOADS! KOing PKMN Trainer. (+Like Doubleness his Hp)

YOU WIN!

Edwin:.......AMAZING! SUCH RARE TOYS!

*YOU GOT 400 POINTS*

Haunter does Horror Show, doing 100 Damage. and KOing himself

HDT: 245

Venasaur does Solarbeam, doing 110 Damage

HDT: 135

Garland does Chaos, doing 150 Damage and KOing HDT (+15 Extra)

HDT: 1/1

MK: 4/6

Boo: 4/6

YOU WIN!

YOU GET 1000 Points each!

*HDT undeformed and became*

Actually Useful Tingle- Light
Race- Nintendonian
Hp: 85
Ability- Redemption: All Dark Toys are turned Neutral and all other Types become Light
Normal- Tingle Bombs (40)
Super- Grand Crux (50 to Everyone on the Opponent's Side)- AUT loses 10 Hp, cannot be used for two turns afterwards
Extra: Sacrifice (85)- AUT is KOed
"I am Reborn.....better than I was before."


Dark Samus: 200

Gruntilda: 160

Marina Liteyears: 160

Mr. Dream: 200

Shell Game: 200 + 50 + 50

Barry Burton: 160

Kael'thas: 120

Dwarf Star: 150

Summon: Tom Nook L: 200

Summon: Honeycomb Banjo: 200

Summon: Dracula BL: 200

Overall: 100 + 560 + 635 - 200 + 1110 + 800 - 160 + 860 - 160 – 200 – 200 – 100 – 160 + 400 – 120 – 150 – 200 – 200 – 200 +1000 = 3,415

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#7

Post by heh » Mon Jan 14, 2008 9:55 am

*Real TG lurks behind the final boss and waits for the opportune dramatic moment*

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#8

Post by Apiary Tazy » Mon Jan 14, 2008 8:11 pm

BOO!

QUESTION!: What Game did Tingle rip off of in a Japanese exclusive Game?

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#9

Post by X-3 » Mon Jan 14, 2008 8:12 pm

SK: You send out Ghor, the COM sends out...

Duo-Light
HP: 110
Race: Capcom
Ability: Purify: Duo will automatically heal any toy of status conditions when Duo is on stand-by.
Normal: Duo Punch(35)
Super: Duo Light Cannon(30): Has a chance of striking up to 4 times.
"This is for the light..."

Ghor uses Shock Grab, which does (65) damage to Duo, leaving him at 45 HP.

Duo uses Duo Punch, which is completely nullified by GHor's ability.
---
BSD: Correct. Choose your toy+attack.

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#10

Post by Microphone_Kirby » Mon Jan 14, 2008 8:19 pm

^^ I DON'T KNOW!!! :cry:
Lets just start the fight, OK? I'll use

Viewtiful Joe- Neutral
Race- Capcom
Hp: 65
Ability- Slow- Joe can Dodge any attack you choose (Only once)
Normal: Red Hot Kick (45)
Super: Viewtiful Forever (90)
Joe’s Attacks go down by 10 for 3 Turns
“HENSHIN A GO GO BABY!”

, use Slow to dodge the First attack, then Joe will attack with Red Hot Kick!

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#11

Post by SephirothKirby » Mon Jan 14, 2008 8:31 pm

I put Metal Sonic on standby,

and have Ghor use Plasma Ray + Bob-Omb, hopefully KOing Duo perfectly.

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#12

Post by Breadlord Dragoshi » Mon Jan 14, 2008 10:20 pm

I send out Kadabra, who uses Psychic

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#13

Post by Boo_Radley » Tue Jan 15, 2008 7:42 pm

Tazy Ten wrote:BOO!

QUESTION!: What Game did Tingle rip off of in a Japanese exclusive Game?
Legend of Zelda?

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#14

Post by X-3 » Tue Jan 15, 2008 10:08 pm

SK: Ghor ends up doing (35+10=45) damage, K.Oing Duo perfectly.

SK: 0/5
COM: 1/5

The COM sends out...

Eggman (Neutral)
Race: Sega
HP: 95
Ability: Genius: Eggman will amplify the effects of one chip, both good and bad by x2.
Normal: Egg Cannon (50)
Super: Lock-on Laser (100): This attack will take two turns to use.
"Hehehe...NO ONE CAN STOP ME!"

Eggman starts charging his laser. Wow.
---
BSD: You send out Kadabra, the COM sends out...

Gregar MegaMan-Earth
HP: 110
Capcom
Ability: Pierce Claw: All attacks will hurt opponent, no matter what.
Normal: Gregar Buster(20): May hit up to 8 times.
Super: Gregar Slash(120): May poison. Can only be used once a battle.
"Graaaaaaawh!"

Kadabra uses Psychic, which does (80) damage, leaving Greagr MegaMan with 30 HP.

Gregar MegaMan strikes back with a Gregar Slash, which does (120) damage, leaving Kadabra with 1 HP, thanks to it's ability.

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#15

Post by SephirothKirby » Tue Jan 15, 2008 10:12 pm

"I could've sworn this was a 6v6 match. Oh well, I still gain a toy."

(Does Metal Sonic's Super count as an attack?)

SephirothKirby would equip Ghor with Reversal, and have him use Plasma Ray.

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#16

Post by Breadlord Dragoshi » Tue Jan 15, 2008 10:53 pm

"...Yea. I'm definitely glad that I used Kadabra first." Dragoshi then has Kadabra use Confusion on Gregar Megaman.

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#17

Post by X-3 » Wed Jan 16, 2008 5:31 pm

(Sorry, SK, got confused. So yours is a 6v6, BSD is a 4v4, right?)

SK: Plasma Ray hits for (35) damage, leaving Eggman with 60 HP. Eggman fires his laser...only to have it fire back, K.Oing him with a (100) damage blast. (+40 extra)

SK: 0/6
COM: 2/6

The COM sends out...

Bass-Dark
Capcom
HP: 70
Ability: Weapon Get: Steals an opponent's super move after Bass K.Oes it.
Normal: Rapid-Fire Blast(25x1-4)
Super: Stolen Weapon(??): Extra-effect depends on move stolen.
"I am the ultimate robot!"

He takes (20) damage. It is now your turn.

Challenge Unlocked! Beat this match without losing a toy to win another one, along with the one you will earn. Hint: Stand-by.
---
BSD: Kadabra's Confusion hits for (50) damage, K.Oing the Beastly MegaMan. (+20 extra)

BSD: 0/4
COM: 1/4

The COM sends out...

Keiichi-Neutral
HP: 60
OC
Ability: Distrust: Keiichi may attack stand-bys randomly.
Normal: Baseball Bat Smack(30)
Super: Bloody Bat Rampage(--): Reduces enemy to 1 HP. Keichi will then be unable to be controlled, and may attack himself, the enemy or your other toys. After two turns, Keiichi will be K.Oed.
"Hinamizawa is my home..my true home!"

Keiichi uses his normal, which K.Os Kadabra with (30) damage.

BSD: 1/4
COM: 1/4
(Anyone who knew where Keiichi is from is awesome)

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#18

Post by SephirothKirby » Wed Jan 16, 2008 5:49 pm

Well, does Metal Sonic's Super count as an attack?

(Also, yes, mine is a 6v6, his is a 4v4)

I switch Ghor out with Metal Sonic, having Ghor take 20 damage. White Mage casts cure on Metal Sonic, as well as having the Cure chip attached to Metal Sonic.

(80 + 35 + 30 = 145)

He'd then use his Normal, Homing Crash (1/5)

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#19

Post by Breadlord Dragoshi » Wed Jan 16, 2008 7:15 pm

"...Huh. Interesting toy. Regardless." Dragoshi sends Bowser out, who would then proceed to simply slash Keiichi like a car's tires. ...Oh, and Dragoshi equips Bowser with the Smash Ball chip after doing that. <_>

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#20

Post by X-3 » Wed Jan 16, 2008 9:57 pm

SK: Metal Sonic attacks with Homing Crash, doing (50) damage to Bass.

Bass attacks with his normal, which hits twice for (25+25=50) damage, leaving the Metal...guy with 95 HP.
---
BSD: Bowser uses his slash attack, which K.Os Keiichi with a (65) damage attack. (+5 extra)

BSD: 0/4
COM: 2/4

Bowser grabs the Smash Ball!

Giga Bowser-Dark
HP: 140
Nintendonian
Ability: Crushing Grasp: GB may do extra damage on attacks, to both himself and the opponent.
Normal: Giga Grasp(65)
Super: Giga Breath(--): Cuts enemy HP in half.
"Graw-graw...GWAAAAAAAAAAAAAR!"

The COM sends out...

Garland-Dark
Square
HP: 110
Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the enxt turn.
Normal: Strike(55)
Super: Chaos(150): Garland is reduced to 1 HP.
"I, Garland, shall strike you down!"

Garland uses his super, which K.Os Giga Bowser, and reduces Garland to 1 HP. Wow.

BSD: 1/4
COM: 2/4

Locked