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SkyDragon
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#61

Post by SkyDragon » Fri Mar 07, 2003 4:50 am

let's make some cards to improve the gate(y) guardian

Devil's gates
Magic/Quick
Powers up gate(y) guardian or any of its parts (Suijin, Kazejin, Sanga of Thunder)
by 1300/1300, if you choose to activate this card while your opponent attacks Gate(y) Guardian or any of its parts, when this card is face down during your opponent's turn, Gate(y) Guardian or it's parts receive additional 666/666 in addition to 1300/1300, this card is not equipped and affects any Gate(y) Guardian, Suijin, Kazejin, Sanga of thunder on your side of the field.

Too lazy to make any more right now, I'll do some some other time...
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Sim Kid
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#62

Post by Sim Kid » Sat Mar 08, 2003 12:33 am

Super Nova
Magic Card
Inflict 900 Direct points of damage to both you and your opponents life points

The Tamer of Dragons
Level: 4
Attack: 2300
Defense: 2400
Warrior/Effect:
FLIP: All dragon type monsters on your side of the feild gain an additional 200 attack points while this card is face up on the feild.

The tamers of beasts
Level: 4
Attack: 2500
Defense: 2000
Warrior/effect:
FLIP: All Beast type monsters on your side of the field gain an additional 200 attack points while this card is face up on the field

The Geologist
Level: 4
Attack: 2600
Defense: 2000
Warrior/effect:
FLIP: All rock type monsters on your side of the field gain an additional 200 attack points as long as this card remains face up on the field

The Master of Spellcasting
Level: 4
Attack: 2300
Defense: 2000
Spellcaster/effect:
FLIP: All spellcaster type monsters on your side of the field gain an additional 200 attack points as long as this card remains face up on the field

The Soldier aid
Level 4:
Attack: 2100
Defense: 2000
Warrior/Effect:
FLIP: All warrior type monsters on your side of the feild gain an additional 200 attack points as long as this card remains face up on the field.

The Inventor
Level: 4
Attack: 1900
Defense: 2000
Warrior/Effect
FLIP: All machine type monsters on your side of the field gain an additional 200 at tack points as long as this card remains face up on the field

Glaximus, the Eater of Planets
Level: 8
Attack: 2900
Defense: 2900
Fiend
This giant monster lives in space. It sleeps for billions of years, but when it wakes up, it'll will eat any planet like candy.

Programming Error
Trap Card
Move all machine type monsters to the graveyard.

Scalpel
Magic Card
A monster equipped with this card increases their attack by 150

Gooey Gumdrops
Trap Card
All monsters on your opponents side of the feild cannot attack or switch positions for 1 battle phase

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SkyDragon
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#63

Post by SkyDragon » Sat Mar 08, 2003 4:17 pm

Those lvl 4s sound awfully cheap

Iron Curtained Gate
Magic card
Equip Gate Guardian, Suijin, Kazejin, Sanga of Thunder with this card to give any of them a 1000/1000 power bonus, this card is destroyed if the monster equiped with it is destroyed, but not vice versa, when this card is send from the field to the graveyard, immediately special summon any Gate Guardian, Suijin, Kazejin, Sanga of Thunder you have in your graveyard.
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#64

Post by SkyDragon » Sun Mar 09, 2003 10:54 am

Equip Guardian Wizard 1050/2100 ****
Monster/Effect
Flip: Destroys All of the opponent's monsters on the field if there are any that are equipped with a magic or trap card, during your next standby phase all of those monsters are revived under your control, a token is placed on the Field Magic Card spot, the token gives the monsters revived their attack power right before they were destroyed, no cards are actually equipped to the monsters. This Card can also be equipped to gate guardian, Suijin, Kazejin, or Sanga of Thunder, continue to add it's attack power and defense power to the equipped monster's every turn if your opponent has no monsters on their field during their end phase.
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#65

Post by Omni_Link » Mon Mar 10, 2003 12:34 am

Book of Monsters
***
1000/4000
dark/effect/spellcaster
effect: can sacrafice 2 monsters, 2 from opponents, 2 from self, or 1 from each, to summon to the field any type of monster from deck or hand. it doesn't matter if its ritual, fused, or high leveled, the monster can be played as if it were special summoned or summoned the way it usually is.

that card is hella tight
gggggggggggrrrrrrrrrrrrr

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#66

Post by Dee Emm » Mon Mar 10, 2003 6:15 pm

Revised edition of ^THAT DM's Book of Monsters. Just to look a lil simpler. [img]tongue.gif[/img]
Book of Monsters
***
1000/4000
dark/effect/spellcaster
effect: Can sacrifice 2 monsters from either or both fields, to summon any monster of any type from your deck or hand to the field.
[img]tongue.gif[/img]

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#67

Post by Greatluigi » Mon Mar 10, 2003 7:24 pm

how about this card

Mother****ing Kick-All Cards Ass
[Magic\Trap\Monster]

[All Types.]

*
9000\9000
Flip Effect: This effect can be activated without flip. You may control all monsters on the field (there is no limit to the amount of monsters on your side of the field while this effect is in session) you may use them to attack Opponent's LP Directly. You may destroy all of your opponent's M/T's on the field and in deck. This monster may attack LP directly. You may deduct 8,000 LP's from your opponent as long as you revive one monster from your graveyard (no monster reborning cards are needed. Just bring back a monster) If a monster has an equip card on the field (opponent's or your's) the equip card goes to Mother****ing Kick-All Cards Ass. Half of all the monsters ATK power is deducted and added to MFK-ACA. You may remove 5,000 ofyour opponent's LP and add 5,000 ATK power to MFK-ACA. You may win the game if you play this card. You may remove all cards from your opponent's deck and win the game. This card cannot be destroyed by any magic/trap/monster. When a monster is summoned after this card is summoned the monster is destroyed(this only works for opponent) THERE IS NO LIMIT TO THE AMOUNT OF THIS CARD IN A DECK. This card CANNOT BE RESTRICTED FROM TOURNAMENTS. THIS IS PART OF THE EFFECT.

[ March 10, 2003, 05:29 PM: Message edited by: Hercules, God of Strength- CCM ]

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#68

Post by Dee Emm » Mon Mar 10, 2003 11:13 pm

GIMMEGIMME!

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#69

Post by Greatluigi » Mon Mar 10, 2003 11:16 pm

It would be a Common, if I had a say in it.

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#70

Post by Chunky64 » Tue Mar 11, 2003 12:11 am

Anubis
*************
Dark
Fiend/Effect/God
ATK: 4000
DEF: 3600
Effect: As long as this card remains on the field, your opponent's monsters cannot return from the graveyard. Every three turns, you may remove a monster from your graveyard from the game to power Anubis up by 500 points.
Picture: A jackal headed man with an ankh shaped staff.

Book of the Dead
Magic
Equip
Text: Any monster destroyed by the monster this is equipped to is ressurected on your side of the field as a mummy who will block any attack made on the equipped monster.
Picture: A black book with Anubis's face on the cover.

Canopic Jars
Magic
Continuous
Text: The next three monsters summoned are drawn into the canopic jars. When all three jars are full,the monster of your choice can make a direct attack on your opponents life points. After the attack, the card is destroyed.
Picture: Three Morphing Jars

Mummy's Sarcophagus
Magic
Text: Sacrifice two monsters and 1000 life points to return a monster to the field with a 500 point boost to attack and defense.

[ March 12, 2003, 08:43 PM: Message edited by: Silver Nitrate:Cyborg Under Fire ]

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#71

Post by Sim Kid » Tue Mar 11, 2003 12:18 am

Dynawrite:
0/0
Machine/Effect: Your opponent loses 1000 life points when this monster is summoned to the field.

Exodia Punching Bag:
Level: 1
0 attack 0 Defense
Spellcaster/Effect: When this monster is sent to the graveyard, the monster that attacked it is sent to the graveyard.

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#72

Post by SkyDragon » Tue Mar 11, 2003 5:24 am

Originally posted by Hercules, God of Strength- CCM:
how about this card

Mother****ing Kick-All Cards Ass
[Magic\Trap\Monster]

[All Types.]

*
9000\9000
Flip Effect: This effect can be activated without flip. You may control all monsters on the field (there is no limit to the amount of monsters on your side of the field while this effect is in session) you may use them to attack Opponent's LP Directly. You may destroy all of your opponent's M/T's on the field and in deck. This monster may attack LP directly. You may deduct 8,000 LP's from your opponent as long as you revive one monster from your graveyard (no monster reborning cards are needed. Just bring back a monster) If a monster has an equip card on the field (opponent's or your's) the equip card goes to Mother****ing Kick-All Cards Ass. Half of all the monsters ATK power is deducted and added to MFK-ACA. You may remove 5,000 ofyour opponent's LP and add 5,000 ATK power to MFK-ACA. You may win the game if you play this card. You may remove all cards from your opponent's deck and win the game. This card cannot be destroyed by any magic/trap/monster. When a monster is summoned after this card is summoned the monster is destroyed(this only works for opponent) THERE IS NO LIMIT TO THE AMOUNT OF THIS CARD IN A DECK. This card CANNOT BE RESTRICTED FROM TOURNAMENTS. THIS IS PART OF THE EFFECT.
Man, that card is cheap, the only thing you can do is prevent it from being summoned with cards like solemn judgement...

how about this card:
MFK-ACA destroyer
0/90000 *
This card is not affected by the effects of MFK-ACA
any direct lifepoint attacks are directed at this monster, if a magic card is used for a direct lifepoint attack it's power is interpreted as zero
FLIP: Your opponent discards all MFK-ACA in their deck or hand to the graveyard, once there the cards are automatically removed from play. If your opponent has any MRK-ACA in play they must pull all cards back in their deck, including the ones on the field, reshuffle and discard and remove MFK-ACA if they ever draw it, from now on your opponent is only allowed to hold up to 4 cards in their hand. Each turn this card is in play your opponent must whimper or they lose all of their lifepoints and their deck becomes yours.

[ March 11, 2003, 03:29 AM: Message edited by: Firebolt THE Tormentor ]
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#73

Post by Greatluigi » Tue Mar 11, 2003 9:07 am

Why are there always these lamers that ruin the fun? A perfect example is ^ and stopping my card. Now I don't laugh at it anymore.

Thanks a lot, loser.

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#74

Post by SkyDragon » Tue Mar 11, 2003 5:25 pm

at least my card is not as cheap as yours...well you could always use sword and shield on it...
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#75

Post by Greatluigi » Tue Mar 11, 2003 7:20 pm

It was created as a laugh. People like you take it friggen seriously and ruin the fun.

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#76

Post by SkyDragon » Wed Mar 12, 2003 11:21 pm

Retard Trap Card
Trap
When your opponent attacks you can activate this card and your opponent gains 999999999999999999 lp
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#77

Post by SkyDragon » Thu Mar 13, 2003 8:44 pm

Green Eyes Yellow Dragon
3600/3000
********
The most legendary Dragon, it's said to be an ancestor of the Blue Eyes White Dragon, and the Red Eyes Black Dragon. This dragon is so powerful that even gods fear of it's power.
Normal Summon.

Quark Star Dragon
5400/5000
*************
Green Eyes Yellow Dragon + Blue Eyes White Dragon + Red Eyes Black Dragon.
Fusion.

[ March 13, 2003, 06:45 PM: Message edited by: Firebolt THE Tormentor ]
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