Crusaders of a new age

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KirbyBoy2000
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#21

Post by KirbyBoy2000 » Mon Oct 27, 2003 11:44 pm

If it is mainly just the pierce attack make it weaker and possibly slower as well.

Wahsapa
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#22

Post by Wahsapa » Tue Oct 28, 2003 5:37 pm

This CA fire is like behind my house and firemen are outisde of my house. I think I may be evacuating soon.
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KirbyBoy2000
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#23

Post by KirbyBoy2000 » Tue Oct 28, 2003 8:16 pm

Just make the two moves like PT's moves similar to them.

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#24

Post by Wahsapa » Sun Nov 02, 2003 4:54 am

I'll be joining this sometime. Don't expect to ever see me play...but I'll join.

:rolleyes: :confused: [img]tongue.gif[/img]
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#25

Post by Wahsapa » Sun Nov 02, 2003 10:18 pm

Name: Eldin Sunstrider
Age: 29
Sex: Male
Health: 13
Energy: 7
Attack: 5
Defense: 4
Intelligence: 3
Accuracy: 4
Speed: 4
Style: Your character can have a specific style of fighting, when he gets into a fight. Giving a style allows for some advantages, but also may give some disadvantages. It also allows you to capatilize on your stat strengths. For your style, fill out the following
Name: Dreamguard
Description: Combining the use of status effect spells with physical power, the dreamguard style is very unique. The main type of magic used in this style are ones that put enemies to sleep, status effects, and summons. This style also uses physical power, stealth, and speed.
Weapon types: Any type of blade, wand/staff, or polearm.
Basic moves:
- Phantom: An attack that is severly weak, however it always goes before an enemie's move Requires almost no room.
- Speed: A fast attack with normal power. Requires almost no room.
- Jolt: Two fast attacks with slightly less power. Requires almost no room.
- Charge: Charges with more power. Requires medium amount of room.
- Slice: Does a spinning attack that adds a lot of power but loses some accuracy. Requires a medium amount of room.
- Devour: Does a spinning jumping attack that adds a lot of power but loses a lot of accuracy. Requires a large amount of room.
Defenses:
- Calm: Eldin relaxes the mind and body and becomes aware of attacks in advance. Increases evasivness by a lot.
- Rage: The best defense is a strong offense some say. Eldin will counter all attacks dealt on him for a bit of damage.
- Focus: Eldin focuses his strength in his mind and body and takes hits with less damage.
Special moves:
- Haunt: Does a quick attack for slightly less damage, but has increased accuracy. It also has a chance to make me more evasive and lowers enemy's defense next turn
- Devestate: Deals heavy damage, and has a chance of disabling a limb or weapon for a stat drop.
- Ghost: An attack that ignores defense, and lowers enemy's attack next turn
Stances:
- Dance of Curse: Increases attack and intelligence.
- Song of Hope: Increases defense and accuracy.
- The Ward: This stance heals a small amount of HP and MP.
- Hell's Gift: Decreases all stats of Eldin by a bit, and decreases all stats of the enemies a bit more.
Skills:
- Nightmare: Puts as many enemies as I want to sleep. More enemies = more MP.
- Brainblast: Damages any sleeping enemies as I want. More enemies = more MP.
- Waking Dream: Lowers as many chosen stats as I want. More stats = more MP.
- Focus the Mind: Increases as many chosen stats as I want. More stats = more MP.

[ November 03, 2003, 08:28 PM: Message edited by: Marth ]
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heh
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#26

Post by heh » Fri Nov 07, 2003 11:28 pm

can I join?

Name:Zardra
Age: 27
Sex: male
Health:12
Energy: 8

Attack:5
Defense:3
Intelligence:4
Accuracy: 3
Speed:5

style:
Name: Spyder (err… however you spell that)
Description: Stealthy, Ninja-like style. Many attacks are done behind enemy.
Weapon types: Katanas, staffs, Knives, basiclly ninja-stuff

Basic moves:
Quick strike: dash forward and stab/punch, VERY fast, usually accurate, usually knocks oppoent down
Shadow strike: a Quick punch/stab, usually from behind, usually directed toward the back(punch)or neck (stab)
Fast Fury: A Large amount of weak punches(7 or 8) to back or chest.
As If Snake: Does a front filp over enemy and kicks in back. Needs a bit of space and and ceiling hi enough to jump enemy.
Punch to Gut: Obvious, strong.
Knife Throw: also Obvious

Defenses:
Super Guard: obvious
Back flips: does 3 Back flips Backwards(duh) to avoid at attacks
Roll: Rolls to avoid attacks

Special moves:
darn

Stances:
Hawk stance: Speed, Accuracy up, defense down, Quick strike more powerful.
Snake stance: Speed, Accuracy up, easier to use attacks that involve jumping. Harder to attack from front.
Bear Stance: Attack, Defense up , easier to use attacks that involve attacking from front, Harder to attack from behind
Spyder Stance: Defense decreses greatly, every thing else ^

Skills:
Spider stick: sticks to ceilling/wall. Then can drop and attack or jump. Can use out side of battle(to crawl on ceilings and stuff), but costs more energy/MP
As If Shadow: turns to shadow. Then can appear behind oppoent and stuff like that.Can use out side of battle, (To crawl under certain stuff) but Costs ALOT more Energy/MP.
shadow sheild: Complety blocks an attack.
Shadow Ball: blasts oppoent with Shadow Ball.

Not the most descriptive pro file, but It'll do

EDIT: you're right, now that I think about it.

[ November 09, 2003, 07:17 PM: Message edited by: That guy... Who Changed His PDN ]

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heh
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#27

Post by heh » Sat Nov 08, 2003 11:33 pm

^^^I Changed things a bit on it

P.S. The lack of ideas move, will change when I think of something.

EDIT: changed it even more.

[ November 08, 2003, 10:19 PM: Message edited by: That guy... Who Changed His PDN ]

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heh
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#28

Post by heh » Sun Nov 09, 2003 9:22 pm

You're right(again).

Forget the specials for now.

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