Aether : Kullus Heithom

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#61

Post by KirbyBoy2000 » Thu Oct 19, 2006 4:05 pm

So your using your third Lt. Ether... which would be great and all if you actually bought 3 of them. You technically used up both of the ethers you had, but since one was kind of wasted since the fight ended immediately afterwords, I guess I can let it still be there or whatever.

You use Ether. MP +60
Garet attacks Wolf for 25 damage.
Wolf attacks you for 8 damage.
Wolf attacks wagon.

Wagon - 27 items.
Kullus - HP: 31 MP: 60
Garet - HP: 35 MP: 20
v
Wolf - HP: 29
Wolf -HP: 80

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#62

Post by Prince Toad » Thu Oct 19, 2006 7:12 pm

And by "let it still be there" you mean "force you to use your Ether," right? Fair enough.

Vicious Spectrum, three on Wolf A, four on Wolf B.
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#63

Post by KirbyBoy2000 » Thu Oct 19, 2006 7:31 pm

Well, you kind of only had 1 Lt. Ether to begin with, you could either have used the Ether or stand back and have wolves kill you. Why should you even care? You're getting more than enough GP to buy more ethers and stuff anyway.

You use Vicious Spectrum, beating both wolves. +75exp

I'm going to assume you'll stay on guard, since your MP is full enough as is. That is what you would probably do, right?

Day 5 - Felaros Plains - Attacked by Bandits.

Garet attacks Bandit, deals 10 damage.
Bandit Leader attacks Garet for 15 damage.
Bandit Mage casts Wall. Bandit Mage is surrounded by a barrier with 30HP.
Your move.

Wagon - 27 items.
Kullus - HP: 31 MP: 45
Garet - HP: 20 MP: 20
v
Bandit A - HP:50
Bandit B - HP:60
Bandit Leader - HP:80 MP:20
Bandit Mage - HP:50 MP: 35. Barrier: 30HP

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#64

Post by Prince Toad » Fri Oct 20, 2006 7:04 pm

Vicious Spectrum, six on Bandit Leader, one on Bandit Mage.
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#65

Post by KirbyBoy2000 » Fri Oct 20, 2006 7:21 pm

Uh, hold on actually. I kind of forgot to add in the experience from the last fight. Technically you leveled up, so add 20 points to HP/MP, and 10 points to the other stats, then we'll continue I guess.

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#66

Post by Prince Toad » Fri Oct 20, 2006 7:45 pm

+15 MP, +5 HP, +5 Int, +5 Str, +5 Spr, +5 Agl.
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#67

Post by KirbyBoy2000 » Fri Oct 20, 2006 8:57 pm

Eh. Since you did that wrong, and because I don't want to keep posting needlessly, I'll update them once you fix it again.

You cast Vicious Spectrum. Bandit Leader is defeated. Bandit Mage's Barrier takes 16 damage.
Bandit attacks you for 3 damage.
Bandit attacks Wagon.
Garet casts Cure. Heals 30HP
Bandit Mage casts Flame Burst. Garet takes 10 damage, You take 1 damage, wagon is hit.
Your move.

Wagon - 24 items.
Kullus - HP: 30 MP: 30
Garet - HP: 35 MP: 10
v
Bandit A - HP:50
Bandit B - HP:60
Bandit Mage - HP:50 MP: 20. Barrier: 14HP

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#68

Post by Prince Toad » Fri Oct 20, 2006 9:01 pm

+5 Int, +5 Agl.

Vicious Spectrum, 4 on the Mage, 3 on Bandit B.
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#69

Post by KirbyBoy2000 » Fri Oct 20, 2006 9:23 pm

You cast Vicious Spectrum. Bandit Mage is defeated, Bandit B is defeated.
Bandit runs away.

You gain 75exp.

Wagon - 24 items.
Kullus - HP: 35 MP: 30
Garet - HP: 35 MP: 10

Mission Complete.

The wagon is brought into Celiss and sent to the item shop. The shop owner and his assistant check the inventory for a while, and then turn to you and Garet.

"Well, some of the items are kind of smashed up, but most of its still intact. Thanks for the help."

They give you both 180gp for completing the mission. They then begin to unpack the wagon.

"Hey, wait a minute. We didn't order this. Hey you, I think they messed up the order some. Here, you can have this too as thanks I suppose."

He hands you an odd looking Staff.

Ether Staff - Dmg +1, Int +3. Ability: Mana Charge (3/3 uses) - Increases MP by 30.

Current Location - Celiss
"A large town made up mainly of mages and scholars."

1) Blacksmith: Creates and sells weaponry and armor.
2) General Store: Sells items useful for multiple purposes.
3) Market: A large open market. Sells a variety of things.
4) Inn: A simple inn. Restores Energy, Health and Mana.
5) Magic Shop: A shop selling magical items and equipment.
6) Town Square: Place where townspeople gather to share information.
7) Mage's Guild: A guild that studies in magical spells and artifacts. Sells magical items, can teach spells to others for a price, and gives its members missions for payment. Has a Teleportation service as well.
8) Adventurer's Guild: A guild that looks into exploring the unknown and facing danger. Has various missions for its members.
9) Library: A large library holding many books and tomes, some magical. Was built over a large labrinth, where many of the stronger magical items are held.
10) Stables: Sells/Rents/Holds animals within.
11) Leave Town: Travel to another area.

Current Stats - HP:35 MP:30 EP: 100.

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#70

Post by Prince Toad » Fri Oct 20, 2006 10:13 pm

I'll equip the staff and head to the inn.
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#71

Post by KirbyBoy2000 » Fri Oct 20, 2006 10:33 pm

You head into the Inn, you're greeted as you enter. "Hello, welcome to our inn, its 20gp a night, would you like to stay?"

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#72

Post by Prince Toad » Fri Oct 20, 2006 10:38 pm

Yeah. Then I'll go to the mage's guild.
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#73

Post by KirbyBoy2000 » Fri Oct 20, 2006 10:50 pm

Right, just remembered. You turned level 3, so technically you're entitled to make another custom spell if you want to. (You can make another spell every 2 levels, unless I decide to change it later on or something)

Mages Guild
1) Magic Tutor - Teaches magic spells for a price. Members get a discount.
2) Mission - Take up a mission for payment. Members only.
3) Teleport - Warp to another area for a price. Members get a discount.
4) Train - Train with other members for experience.
5) Quit - Leave guild.

Current Stats - HP: 65 MP:75 EP:100

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#74

Post by Prince Toad » Fri Oct 20, 2006 11:19 pm

Oo, cool.

Venomous Word: Poisons one opponent.

I'll see about missions.
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#75

Post by KirbyBoy2000 » Fri Oct 20, 2006 11:54 pm

Missions (Name - Rank - Description - Reward)
1) Tollos Spring - *** - Strange creatures have begun to appear around the Tollos Falls. Find and capture some of them so they can be inspected. 380gp
2) Nise Exploration - *** - Examine the ruins on the island of Nise. 280gp
3) Lamas Delivery - **** - Deliver several magical scrolls to the town of Lamas on Etelluun. 440gp.

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#76

Post by Prince Toad » Sat Oct 21, 2006 2:45 pm

I'll see the Magic Tutor.
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#77

Post by KirbyBoy2000 » Sat Oct 21, 2006 3:37 pm

Magic Tutor
- - - - - - -
1) Attack Spells - Damage dealing magic and status effects.
- Fire ((Int + 5) - Res). Can make fires during field, can set target on fire. 60gp.
- Aqua ((Int +5) - Res). Puts out fires. Targets hit by Aqua take extra damage from ice and lightning magic. 60gp.
- Bolt ((Int +5) - Res). Gains +5Dmg for each metal item equipped to target. 60gp.
- Frost ((Int +5) - Res). Can slow or freeze target. 60gp.
- Shard ((Int +5) - Res). Can cut and cause bleeding. 60gp.
- Ivy ((Int +5) - Res). Can poison target. 60gp.
- Gale ((Int +5) - Res). Can remove items from target. 60gp.
- Shine ((Int +5) - Res). Can mute. 60gp.
- Dark ((Int +5) - Res). Can blind. 60gp.

2) Defensive Spells- Barriers and healing spells.
- Cure - Heals (Spr) x2 HP. 60gp.
- Restore - Heals all status effects to team. 60gp.
- Barrier - Blocks (Spr) x2 Damage. 60gp
- Shell - Halves Magical Damage. 60gp
- Wall - Halves Physical Damage. 60gp
- Cure Aura - Heals (Spr/2) over a few turns. 60gp.

3) Other - Field spells, stat boosting, ect.
- Weight - Presses down switches and holds them down. In battle slows target some. 60gp.
- Warp - Teleports a short distance. In battle immediately exits the battle. 60gp
- Glow - Creates a glowing orb that pierces darkness. 60gp.

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#78

Post by Prince Toad » Sat Oct 21, 2006 8:55 pm

I'll sell my Rod and buy Shine, Cure, and Warp. Then I'll do Nise Exploration.
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#79

Post by KirbyBoy2000 » Sun Oct 22, 2006 2:57 pm

Okay, stats editted.

On the Mission, its on the island of Nise. To get there you can either use the Teleportation room, or take a ship there. Either way its going to cost a lot, but you can probably make a deal like paying them later or something like that. Teleporting would be instantaneous, but cost more. The ship would require a lot of time, but costs less overall. What are you going to use?

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#80

Post by Prince Toad » Sun Oct 22, 2006 5:07 pm

Um... I think I need some items, actually. I'm gonna go to the Adventurer's Guild and see if they have anything easier, I need money.
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