RPG Updates and Suggestions

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Auron
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RPG Updates and Suggestions

#1

Post by Auron » Wed Sep 20, 2006 4:28 pm

9/20 - The first order of business right now is to expand the game, by adding more enemies and places to go. Also, I have weakened the Ooze a little because I have noticed that all of the members I have run into have been beaten by the Ooze numerous times. As of now, not much else has been added yet. I hope to add a lot more monsters and places by the end of the week.


If any body has played it and has any suggestions, they would be greatly appreciated.

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#2

Post by Xanthous » Wed Sep 27, 2006 10:31 pm

What is a 'hobogoblin'? A goblin who's just a bit down on his luck, and needs a few spare coins? Perhaps you mean "Hobgoblin"?
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#3

Post by Irkenwarrior12 » Thu Sep 28, 2006 1:11 am

I would be nice to be able to return to areas we visited before without needing to start at the exact same town every time.
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#4

Post by Auron » Thu Sep 28, 2006 4:16 pm

I did it so that when you get to towns, you won't need to go through the dungeons again to get back to the towns.

I haven't really done anything this past week, everybody has a lot of work they need to do on the comp, so my time has been limited so far. I should be able to tweak some more stuff tomorrow.

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#5

Post by Slife » Thu Sep 28, 2006 5:06 pm

Centipedes should NEVER be encountered in groups. I encountered one that had a hobgoblin and an ooze with it. I tried running eight times, and failed each time.

And I was hunting for hobgoblins, not centipedes.
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#6

Post by Shane » Thu Sep 28, 2006 6:18 pm

I don't believe there's any way to avoid the computer ganging up. That should just be taken into account when deciding their power.
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#7

Post by Slife » Thu Sep 28, 2006 6:25 pm

Maybe centipedes should be placed in a side area? Or you could add hobgoblins into the empty section of the jungle, so people who wanted to hunt hobgoblins and not centipedes could do that instead.


Also, the RPG is down ATM
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#8

Post by Ace Mercury » Sat Sep 30, 2006 5:49 pm

I realize it's still in development, but...

Are there only the five areas: the forest, the beach, Commonsport, the jungle, and the jungle village? Seems like at level three, I've done everything already.

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#9

Post by Auron » Sun Oct 08, 2006 8:58 pm

Development takes a bit more time than I had intially thought. First I have to create the ares and monsters, then I have to go and test it all out, then I have to go and make changes, test them out, etc...

Plus, this past week, I've been a little pressed for time, but that should be different now.

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#10

Post by Auron » Thu Oct 12, 2006 5:28 pm

Yeah, I've kinda been neglecting this topic. I've still been working on the RPG when I've had some time, though. Things would get done much faster if I had a responsible co-mod...

Anyway, I've added a couple more places (big whoop, places suck), altered a couple of the problematic enemies (centipedes), and added a few new enemies, inlcuding a boss (yay...). I'm still up for suggestions if anyone has any.

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#11

Post by Slife » Wed Oct 18, 2006 10:01 pm

HP should definately be bumped up to 5 health points gained per ability point invested. The current rate is far too low to be worthwhile spending points on.

Magic defense seems useless ATM. A difference of 12 points of it has no measureable effect upon damage taken by magic attacks.
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#12

Post by Auron » Wed Oct 18, 2006 11:35 pm

Unfortunately, those are variables beyond my control.

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#13

Post by Xanthous » Mon Oct 23, 2006 10:31 pm

Hmm... The axe the cyclops drops is pretty useless. The Sword of the Seas is much better statwise, and can be dualwielded. Could you balance it a bit? Maybe make the attack stronger, or make it dual wieldable.
Other than that, great job so far. I'm enjoying it a lot.
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#14

Post by Xanthous » Wed Oct 25, 2006 9:08 pm

Thanks for fixing it.
One other thing: Boas as well as many other critters don't drop any gold.
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#15

Post by Auron » Wed Oct 25, 2006 10:14 pm

I fixed the money problem. I guess I wasn't paying enough attention.

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#16

Post by Slife » Mon Oct 30, 2006 7:25 pm

Karst and Agatio attack in mobs. I ended up fighting two Karsts and two Agatios in a single battle. Please tell me this isn't intentional.


Giving Karst the opponent's speed bonus just makes putting points into speed... pointless.
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#17

Post by Auron » Mon Oct 30, 2006 9:22 pm

I have no idea why they always attack in mobs. It's supposed to be one Karst and one Agatio. For some reason, the game hardly ever does what I want it to.

After some more testing (I swear I had it right the first time), I think I have it right. ANd I also made speed points less "pointless" now. Enjoy.

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#18

Post by Auron » Wed Nov 01, 2006 12:19 am

Just added a new area by Commensport specifically for buying Pets. Talk to the NPC in the area for complete details on them.

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#19

Post by Xanthous » Wed Nov 01, 2006 10:25 pm

Erm... Sorry, the NPC seems to be very vauge in his requirements. How do I get a pet, exactly?
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#20

Post by Auron » Thu Nov 02, 2006 7:33 pm

Send me a PM and I'll make it.

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