Sotyris Guile

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KirbyBoy2000
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Sotyris Guile

#1

Post by KirbyBoy2000 » Sat Aug 05, 2006 8:14 pm

Name: Guile Masterwork
Age: 16
Gender: M
Class: Thief
Element: None

Stats:

HP:65
MP:35
Str: 11 (13)
Def: 8
Int: 10
Spr: 7
Agl: 14

Abilities:

- Weapon Fraud: Tricks opponent into believing Guile holds the same weapon as them. Copies all statistics of targets weapon and then attacks with it. 5MP.

- Ability Fraud: Guile tricks opponent, copying the last ability that they used. Costs 5MP, plus the cost of the used move.

- Element Fraud: Guile tricks his opponent into believing he has a different element. Changes element until next turn. Can randomly change for 5MP, or can choose element for 10MP. Can increase duration up to 2 turns by paying 5 more MP per turn.

Items: 210GP.
Equipment:
- Spiked Whip - Atk +2. Acc: 80%. Mid Range. Can stun target when attacking. Lvl: D
- Knife - Atk +1. Acc: 95. Can be thrown/concealed. Lvl: E
- - - - - - -

You wander into a town, the first one you've seen for a while since you somehow ended up in this strange world. You ask a nearby person what this place is.
"Huh? This is the town of Larit, I thought everyone around here knew that. So, are you a traveller? Well, stay around a while, there's a lot to do around here, so you don't have to leave quickly or anything."

Town: Tarill
1) Shops - Buy stuff and... stuff; theres an item shop, equipment shop, magic shop, explorers shop, Inn.
2) Battle Academy: Trains people in the art of fighting. Has various courses and ability teachers.
3) Houses - Bother people!
4) Ancient Library - A large library that has been closed off and abandoned. Rumored that monsters and spirits inhabit it.
5) Leave town.

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#2

Post by Seraph » Sat Aug 05, 2006 9:07 pm

Guile decidinly not very well equipped for anything more then talking, decides to go to the local shop for some wares, curiously entering the magic shop to start with.

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#3

Post by KirbyBoy2000 » Sun Aug 06, 2006 5:38 pm

As you enter the magic shop a man at the counter greets you. He shows you some of the items for sale and gives you a description about each of them.

Repel Tag - Reduces chance of being targetted by monsters. 150gp.
Burst Staff - Increases magical ability and can fire bursts of energy. 150gp
Rune Buckler - A magic shield, restores some MP when hit with magic. 160gp
Ghost Lantern - A lantern thats light pierces through illusions. 140gp
Aves Flute - A flute that can control birds. 180gp.
Spark Darts(10) - Darts enchanted with lightning magic. 70gp.
Heal Pendant - A pendant that occasionally heals its wearer. 190gp.
Gale Fan - Able to create whirlwinds when attacking. 130gp.
Mana Crystal - A crystal that stores MP. 150gp.
M. Powder - Dust that causes strange effects on those hit by it. 120gp.
Spellbook A - A book containing offensive spells. 200gp.
Spellbook B - A book containing healing and defensive spells. 200gp.
Spellbook C - A book containing illusion making spells. 200gp.
Spellbook D - A book containing status inflicting spells. 200gp.
Spellbook E - A book containing stat increasing spells. 200gp.

Thats all thats there right now.

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#4

Post by Seraph » Mon Aug 07, 2006 6:52 pm

Seeing nothing of interest there, at least nothing he would want to buy at the moment, Guile left to go into the Equipment Shop.

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#5

Post by KirbyBoy2000 » Mon Aug 07, 2006 7:17 pm

Unsatisfied you leave the magic shop and enter the equipment shop. The walls have various weapons placed on them. A man at the counter greets you.

"Welcome. Any type of weapon you're looking for in particular?"

- Melee Weapons - Swords, Axes, Spears, Knives, ect.
- Ranged Weapons - Bows, Crossbows, throwing weapons, ect.
- Magic-user Weapons - Staves, rods, maces, ect.
- Specialized weapons - Whips, instruments, ect.

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#6

Post by Seraph » Mon Aug 07, 2006 10:51 pm

Curious, Guile asks to look at the specialized weaponry.

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#7

Post by KirbyBoy2000 » Mon Aug 07, 2006 11:11 pm

Spec. Weapons. (And stuff people wouldn't normally fight with.)

Harp - A musical instrument, great for songs, though not for battle. Plays a calming tune. 50gp.
Flute - A musical instument, great for songs, though not for battle. Plays a high pitched tune. 70gp.
Leather Whip - A whip made of leather, may startle target when hit. 40gp.
Spiked Whip - A leather whip with small spikes at the end. 70gp.
Fan - A small fan, not very useful. 20gp.
Iron Fan - A fan made with iron edges. 50gp.
Umbrella - An umbrella, designed to resist water. 60gp.
Parasol - A light umbrella used for shade primarily. 70gp.

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#8

Post by Seraph » Mon Aug 07, 2006 11:56 pm

Guile smiled as he saw an item that really appealed to him, "I would like to see how I handle the Spiked Whip if I could . . . is there anything I should know about if if I was planning on handling a whip?"

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#9

Post by KirbyBoy2000 » Tue Aug 08, 2006 12:57 am

You buy and equip the spiked whip.

Spiked Whip - Atk +2, Mid Range. Can stun target when attacking. Lvl: D

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#10

Post by Seraph » Tue Aug 08, 2006 1:03 am

Guile thinks he might be able to chain attack something like with a melee weapon, grappling the enemy with his whip then bringing them in close to use a dagger or short sword, so he checks out the Melee weaponry.

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#11

Post by KirbyBoy2000 » Tue Aug 08, 2006 1:37 am

Melee Weapons.

Knife - A small knife that is easily concealed. 20gp.
Dagger - A slightly longer knife. 40gp.
Short Sword - A small sword made of iron. 50gp.
Long Sword - A sword made of iron. 80gp.
Hand Axe - A light axe that can be easily wielded. 65gp.
Iron Axe - An axe made of iron. 95gp.
Short Spear - A spear with a shorter pole. 45gp.
Iron Spear - A spear made with an iron point. 75gp.

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#12

Post by Seraph » Wed Aug 09, 2006 1:15 am

While looking at dagger, the charlaten smirked, before letting his face become a pure deadpan, looking rather unimpressed, "if this is the best you have, I'll just take this simple knife, that's 20 GP, correct?"

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#13

Post by KirbyBoy2000 » Fri Aug 11, 2006 8:22 am

You hand over 20gp and recieve the knife.

Knife - Atk +1, Acc:95%. Can be thrown or concealed.

Now what?

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