Balance Issues

The Willful Wanderer
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#61

Post by The Willful Wanderer » Sat Feb 18, 2006 2:28 pm

Yeah... once I've got Summons into some semblance of function, I'll go ahead and have a crack at that. It shouldn't be too hard to make the BRWL tree more attractive.
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#62

Post by Whelp the dragon » Mon Feb 20, 2006 11:59 am

Two questions.
1. Why are we now having to pay to heal ourselves?
2. Why has the money changed to dead presidents?
would you like some toast.

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#63

Post by CaptHayfever » Mon Feb 20, 2006 2:42 pm

1) It was going to eventually anyway.
2) Because that's what money is.

Question 3) Why do you not read other threads before asking questions, since they often contain the answers?

And remember, "I'm-a Luigi, number one!"

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#64

Post by Joker » Mon Feb 20, 2006 6:15 pm

so is the wizard class now moot, since almost everyone and thier mom can access spells ??
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#65

Post by Shane » Mon Feb 20, 2006 7:26 pm

I wanted to charge for the hospital from the beginning. I just didn't know how to make it so it didn't bankrupt everyone. Now it costs, but the cost is very easy on the pocketbook.

It was changed for President's Day.

Wizards still have the best spells.
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#66

Post by The Willful Wanderer » Mon Feb 20, 2006 7:47 pm

In fact, to state it plainly, nothing has changed in terms of spell access. All the classes that could cast originally can still cast. All the classes that couldn't originally cast still can't. Nothing has changed in terms of which classes can and cannot use magic.

Wizards are not a moot point. The spells are different for a wizard from what other classes are able to access. This is because wizards, having access to much less in the way of Str increases, have a bigger damage multiplier on their spells than a non-wizard who casts spells does. This sets things up so that wizards are primarily spellcasting, and are not also weapon savants with huge Strength. The fault in the original coding is that spellcasting and weapon attacks are both Strength-based, and because of this, a wizard, originally, was an overall much nastier class, because of the choice of spells or weapons, both doing large damage. The way things have been changed, wizard spells should still do fairly nice damage, but they aren't so hot with weapons.

It's a matter of keeping balance while maintaining differences in classes. Similarly, Wizard spells tend to cost less in terms of MP for higher damage multipliers than, say, Page and Diviner spells. No, it's not perfect as it is, but it's a whole hell of a lot better than it was before, when wizards were unquestionably the best class.

Please try to keep a perspective on these things. If something changes, and it makes you or someone else less effective than before, don't immediately panic and claim that your class/equipment/whatever is suddenly now totally useless. If, for some reason, you HAVE been made totally useless, rest assured that that problem will be swiftly fixed. It's what I'm here for, right? To keep track of the RPG and make sure everything works right, not just works at all.

Thanks for having the patience to read this whole chunk of rant.
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\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
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\"Joke \'em if they can\'t take a f$%k.\"

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#67

Post by Joker » Mon Feb 20, 2006 9:37 pm

*runs around in a frightful panic attack at every change that is made *

" AAAAAAAAAAHHHHHHHHHHHHH "


< pulls his Useless stick out and begins whooping on all nearby people
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#68

Post by Kargath » Wed Mar 01, 2006 6:31 pm

Hey, how come the Diviners evolution gets MORE money now?

The whole point of that tree is to be ridiculously strong, but only be able to get money through battles.
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#69

Post by heh » Fri Mar 03, 2006 5:48 pm

^SILENCE.

Noooooooooooooooooo don't decrease us...

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#70

Post by Kargath » Sun Mar 05, 2006 10:33 pm

[QUOTE=That Guy]^SILENCE.

Noooooooooooooooooo don't decrease us...[/QUOTE]

Hey, I'm a diviner, too. Not trying to nerf you to make it easier for me.
Why is it drug addicts and computer afficionados are both called users?
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#71

Post by The Willful Wanderer » Tue Jun 13, 2006 3:40 pm

Diviners aren't ludicrously strong. What they are, is able to do a little (and I mean *little*) of everything. That tree gets less of the good equipment than other jobs, which is the point- they can do anything, but not as well as those specialized for those things.
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin

\"Joke \'em if they can\'t take a f$%k.\"

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