Bots (AI battles)
- Viceroy Nute Gunray
- Member
- Posts: 35554
- Joined: Mon Aug 28, 2000 1:00 am
- Location: new york
The Gollum Twin is way too strong.
----------
"Le Jabba no barta." - Bib Fortuna, Return of the Jedi
Visit the Star Wars Forum today, and take a trip across the galaxy...to a place far, far away!
"Le Jabba no barta." - Bib Fortuna, Return of the Jedi
Visit the Star Wars Forum today, and take a trip across the galaxy...to a place far, far away!
-
- Member
- Posts: 2472
- Joined: Wed Jul 09, 2003 1:00 am
- Location: Ikana Castle
-
- Member
- Posts: 14683
- Joined: Wed Feb 11, 2004 2:00 am
- Location: Atlanta
- Been thanked: 1 time
-
- Member
- Posts: 2221
- Joined: Fri Mar 05, 2004 2:00 am
- Location: Aisle 12, between the kumquats and the radicchio.
Here's some off the top of my head.... This is based on the assumption that Wolf is 10-16 exp (which is what I've been getting- a range of exp.)
Sharp Turtle
Level: 1
HP/Max HP: 80
MP/Max MP: 10
STR: 15
DEF: 40
EVA: 5
VIT: 20
Exp: 6-16
Rage: 5
Limit Break: Decapitate
Munny: 35
Minimum Level Requirement: 1
Maximum Level Requirement: -
Axebeak
Level: 1
HP/Max HP: 40
MP/Max MP: 10
STR: 25
DEF: 20
EVA: 15
VIT: 10
Exp: 8-16
Rage: 15%
Limit Break: Hatchattack
Munny: 20
Minimum Level Requirement: 0
Maximum Level Requirement: N/A
Watery Jelly
Level: 1
HP/Max HP: 110
MP/Max MP: 10
STR: 20
DEF: 20
EVA: 5
VIT: 10
Exp: 8-16
Rage: 5%
Limit Break: Envelop
Munny: 25
Minimum Level Requirement: 0
Maximum Level Requirement: N/A
Fiddler Crab
Level: 2
HP/Max HP: 80
MP/Max MP: 30
STR: 50
DEF: 65
EVA: 20
VIT: 20
Exp: 16-22
Rage: 15%
Limit Break: Pinchfest
Munny: 60
Minimum Level Requirement: 1
Maximum Level Requirement: N/A
Sparkball
Level: 2
HP/Max HP: 80
MP/Max MP: 30
STR: 40
DEF: 30
EVA: 20
VIT: 15
Exp: 18-24
Rage: 30%
Limit Break: Sparkstorm
Munny: 40
Minimum Level Requirement: 1
Maximum Level Requirement: N/A
Clay Golem
Level: 2
HP/Max HP: 150
MP/Max MP: 10
STR: 40
DEF: 40
EVA: 10
VIT: 25
Exp: 20-28
Rage: 5%
Limit Break: Mudslide
Munny: 55
Minimum Level Requirement: 1
Maximum Level Requirement: N/A
Sharp Turtle
Level: 1
HP/Max HP: 80
MP/Max MP: 10
STR: 15
DEF: 40
EVA: 5
VIT: 20
Exp: 6-16
Rage: 5
Limit Break: Decapitate
Munny: 35
Minimum Level Requirement: 1
Maximum Level Requirement: -
Axebeak
Level: 1
HP/Max HP: 40
MP/Max MP: 10
STR: 25
DEF: 20
EVA: 15
VIT: 10
Exp: 8-16
Rage: 15%
Limit Break: Hatchattack
Munny: 20
Minimum Level Requirement: 0
Maximum Level Requirement: N/A
Watery Jelly
Level: 1
HP/Max HP: 110
MP/Max MP: 10
STR: 20
DEF: 20
EVA: 5
VIT: 10
Exp: 8-16
Rage: 5%
Limit Break: Envelop
Munny: 25
Minimum Level Requirement: 0
Maximum Level Requirement: N/A
Fiddler Crab
Level: 2
HP/Max HP: 80
MP/Max MP: 30
STR: 50
DEF: 65
EVA: 20
VIT: 20
Exp: 16-22
Rage: 15%
Limit Break: Pinchfest
Munny: 60
Minimum Level Requirement: 1
Maximum Level Requirement: N/A
Sparkball
Level: 2
HP/Max HP: 80
MP/Max MP: 30
STR: 40
DEF: 30
EVA: 20
VIT: 15
Exp: 18-24
Rage: 30%
Limit Break: Sparkstorm
Munny: 40
Minimum Level Requirement: 1
Maximum Level Requirement: N/A
Clay Golem
Level: 2
HP/Max HP: 150
MP/Max MP: 10
STR: 40
DEF: 40
EVA: 10
VIT: 25
Exp: 20-28
Rage: 5%
Limit Break: Mudslide
Munny: 55
Minimum Level Requirement: 1
Maximum Level Requirement: N/A
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin
\"Joke \'em if they can\'t take a f$%k.\"
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin
\"Joke \'em if they can\'t take a f$%k.\"
-
- Member
- Posts: 2221
- Joined: Fri Mar 05, 2004 2:00 am
- Location: Aisle 12, between the kumquats and the radicchio.
Here is a transcript of my battle with a Gollum Twin at Level 1.
Given that the next monster down in difficulty is the Wolf, which I was beating up as a level 0 with just a dagger and boots, it is obvious there needs to be more in-between there.
Therefore:
Firebeetle
HP: 70
MP: 10
STR: 35
DEF: 35
EVA: 15
VIT: 15
Rage: 10%
Limit Break: None
Exp: 14-22
No minimum
No maximum
Using two double-light potions and still having to run away.RefreshBattle Log
Kirala Yuki casted Spark on Gollum Twin dealing a damage of 7 leaving Gollum Twin them with 68 HP
Gollum Twin attacked Kirala Yuki dealing a damage of 37 leaving Kirala Yuki with 72 HP
Kirala Yuki casted Cold on Gollum Twin dealing a damage of 20 leaving Gollum Twin them with 48 HP
Gollum Twin attacked Kirala Yuki dealing a damage of 0 leaving Kirala Yuki with 72 HP. This is because Kirala Yuki's defence was too good for Gollum Twin
Kirala Yuki casted Cold on Gollum Twin dealing a damage of 0 leaving Gollum Twin them with 48 HP
Gollum Twin attacked Kirala Yuki dealing a damage of 12 leaving Kirala Yuki with 60 HP
Kirala Yuki casted Spark on Gollum Twin dealing a damage of 0 leaving Gollum Twin them with 48 HP
Gollum Twin attacked Kirala Yuki dealing a damage of 35 leaving Kirala Yuki with 25 HP
Kirala Yuki used a healing potion taking her HP upto 105 and MP upto 60
Kirala Yuki casted Spark on Gollum Twin dealing a damage of 0 leaving Gollum Twin them with 48 HP
Gollum Twin attacked Kirala Yuki dealing a damage of 11 leaving Kirala Yuki with 94 HP
Kirala Yuki casted Spark on Gollum Twin dealing a damage of 4 leaving Gollum Twin them with 44 HP
Gollum Twin attacked Kirala Yuki dealing a damage of 14 leaving Kirala Yuki with 80 HP
Kirala Yuki casted Cold on Gollum Twin dealing a damage of 0 leaving Gollum Twin them with 44 HP
Gollum Twin attacked Kirala Yuki dealing a damage of 29 leaving Kirala Yuki with 51 HP
Kirala Yuki casted Spark on Gollum Twin dealing a damage of 0 leaving Gollum Twin them with 44 HP
Gollum Twin attacked Kirala Yuki dealing a damage of 20 leaving Kirala Yuki with 31 HP
Kirala Yuki casted Spark on Gollum Twin dealing a damage of 0 leaving Gollum Twin them with 44 HP
Gollum Twin attacked Kirala Yuki dealing a damage of 2 leaving Kirala Yuki with 29 HP
Kirala Yuki casted Cold on Gollum Twin dealing a damage of 0 leaving Gollum Twin them with 44 HP
Gollum Twin attacked Kirala Yuki dealing a damage of 2 leaving Kirala Yuki with 27 HP
Kirala Yuki used a healing potion taking her HP upto 107 and MP upto 20
Kirala Yuki casted Spark on Gollum Twin dealing a damage of 0 leaving Gollum Twin them with 44 HP
Gollum Twin attacked Kirala Yuki dealing a damage of 33 leaving Kirala Yuki with 74 HP
Kirala Yuki casted Cold on Gollum Twin dealing a damage of 0 leaving Gollum Twin them with 44 HP
Gollum Twin attacked Kirala Yuki dealing a damage of 14 leaving Kirala Yuki with 60 HP
Total Logs: 26
Given that the next monster down in difficulty is the Wolf, which I was beating up as a level 0 with just a dagger and boots, it is obvious there needs to be more in-between there.
Therefore:
Firebeetle
HP: 70
MP: 10
STR: 35
DEF: 35
EVA: 15
VIT: 15
Rage: 10%
Limit Break: None
Exp: 14-22
No minimum
No maximum
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin
\"Joke \'em if they can\'t take a f$%k.\"
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin
\"Joke \'em if they can\'t take a f$%k.\"
- Cravdraa
- Member
- Posts: 9371
- Joined: Wed May 30, 2001 1:00 am
- Location: It's Round on the sides and high in the middle.
The exp that you get from a battle seems largly affected by how much damage you take and how long the battle lasts. In short, if you're not getting enough out of your fights, try letting the monster get in a few hits before you finish it off. The higher level monsters I've been fighting give me 32exp if I don't take any damage, but up to 200exp if I'm forced to use an item. Big difference.
-
- Member
- Posts: 2221
- Joined: Fri Mar 05, 2004 2:00 am
- Location: Aisle 12, between the kumquats and the radicchio.
That doesn't make a whole lot of sense.
In a real-world perspective, it's about right- you learn more from a harder fight. But in the game, gaining more exp when you're more injured doesn't make as much sense- if it was more munny for a harder time it would, but accelerating your experience gain instead means that you'll have less munny than you would want to if you level up quickly by having long, hard fights, whereas someone who has ludicrously many short fights will have a lot more munny, but possibly be totally unable to use it.
The variation based on hardship can still be used, but the range needs to be a LOT smaller than that, if it is. As it stands now, the variability is too great, and it results in an unbalanced scenario if someone happens to have unusually bad or good luck on a regular basis, which happens a lot more than you would think.
In a real-world perspective, it's about right- you learn more from a harder fight. But in the game, gaining more exp when you're more injured doesn't make as much sense- if it was more munny for a harder time it would, but accelerating your experience gain instead means that you'll have less munny than you would want to if you level up quickly by having long, hard fights, whereas someone who has ludicrously many short fights will have a lot more munny, but possibly be totally unable to use it.
The variation based on hardship can still be used, but the range needs to be a LOT smaller than that, if it is. As it stands now, the variability is too great, and it results in an unbalanced scenario if someone happens to have unusually bad or good luck on a regular basis, which happens a lot more than you would think.
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin
\"Joke \'em if they can\'t take a f$%k.\"
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin
\"Joke \'em if they can\'t take a f$%k.\"
- heh
- Member
- Posts: 10420
- Joined: Fri Oct 24, 2003 1:00 am
- Location: lo-ca-tion; Noun- 1. a place or situation occupied
[quote="Cravdraa]The exp that you get from a battle seems largly affected by how much damage you take and how long the battle lasts. In short"]
i Thought it was the other way around.
Gollum twins are Easy, But Anodes and Goblin Guards keep kicking my ass with and Average damage of 35. Thats quite a bit.
i Thought it was the other way around.
Gollum twins are Easy, But Anodes and Goblin Guards keep kicking my ass with and Average damage of 35. Thats quite a bit.
- Shane
- Administrator
- Posts: 142100
- Joined: Thu Apr 22, 1999 11:42 pm
- Location: St. Upidtown
- Has thanked: 39 times
- Been thanked: 511 times
- Contact:
I'll implement some of those monsters over the weekend.
I think all the lower level ones are pretty easy, up until maybe Goblin Guard, but it may depend on your job. I'm hit or miss on anodes.
Yes, experience is largely based on how much damage you take.
I think all the lower level ones are pretty easy, up until maybe Goblin Guard, but it may depend on your job. I'm hit or miss on anodes.
Yes, experience is largely based on how much damage you take.
To me, you are the teacher in the Charlie Brown cartoon.
-
- Member
- Posts: 14683
- Joined: Wed Feb 11, 2004 2:00 am
- Location: Atlanta
- Been thanked: 1 time
-
- Member
- Posts: 2221
- Joined: Fri Mar 05, 2004 2:00 am
- Location: Aisle 12, between the kumquats and the radicchio.
*points at her previous post* LIke I said, the range of the variable amount in the exp is too large. It needs to be evened out somehow....
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin
\"Joke \'em if they can\'t take a f$%k.\"
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin
\"Joke \'em if they can\'t take a f$%k.\"
-
- Member
- Posts: 1051
- Joined: Sun Apr 18, 2004 1:00 am
- Location: Memphis, TN
- Contact:
-
- Member
- Posts: 2221
- Joined: Fri Mar 05, 2004 2:00 am
- Location: Aisle 12, between the kumquats and the radicchio.
-
- Member
- Posts: 2221
- Joined: Fri Mar 05, 2004 2:00 am
- Location: Aisle 12, between the kumquats and the radicchio.
Something between Wolf (you can kill it at 0 level without much trouble) and Gollum Twin (still can't reliably kill it at level 3).
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin
\"Joke \'em if they can\'t take a f$%k.\"
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin
\"Joke \'em if they can\'t take a f$%k.\"
- Viceroy Nute Gunray
- Member
- Posts: 35554
- Joined: Mon Aug 28, 2000 1:00 am
- Location: new york
Some enemies from the Mario RPGs would be a nice addition, no?
----------
"Le Jabba no barta." - Bib Fortuna, Return of the Jedi
Visit the Star Wars Forum today, and take a trip across the galaxy...to a place far, far away!
"Le Jabba no barta." - Bib Fortuna, Return of the Jedi
Visit the Star Wars Forum today, and take a trip across the galaxy...to a place far, far away!