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Lurch1982
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#61

Post by Lurch1982 » Sat Jan 28, 2006 9:36 pm

Im so confused on this...

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Shane
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#62

Post by Shane » Sat Jan 28, 2006 9:45 pm

I'm going to delete the existing settings (i.e. bots, items) and will replace them with a preexisting set. It's supposedly just a starting point, but it's a lot better than what we have in place so far.
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#63

Post by Wyborn » Sat Jan 28, 2006 9:53 pm

[QUOTE=Other Than Mexican]I'm going to delete the existing settings (i.e. bots, items) and will replace them with a preexisting set. It's supposedly just a starting point, but it's a lot better than what we have in place so far.[/QUOTE]
I challenge you!
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#64

Post by Prince Toad » Sat Jan 28, 2006 9:55 pm

So uh... I guess you did that, since my stats suck now and I don't have any items.
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#65

Post by Shane » Sat Jan 28, 2006 10:08 pm

Yep. Some of this totally needs to be modified, but I'll experiment and see exactly what.
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#66

Post by Prince Toad » Sat Jan 28, 2006 10:10 pm

Well, that was boring. Limit breeeeak!

By the way, I have 103/102 MP, and I can't heal myself because of it. Maybe that should be fixed.

Oh, cool, you put the new stuff in. Sweet. I can eventually be a ninja-- and I quote-- "A killer so silent and invisible that the not even the branches of trees notice him climb through them." I can't wait!
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#67

Post by LOOT » Sat Jan 28, 2006 10:31 pm

[QUOTE=Other Than Mexican]Hospital healing is free for now.

You now also get 1 EXP per post.[/QUOTE]
Oh God, overkill!

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#68

Post by Shane » Sat Jan 28, 2006 10:36 pm

These new jobs are hilarious. Definitely seems they need to be tweaked. I'll see what happens in a battle against someone who's actually got a job.
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#69

Post by Wyborn » Sat Jan 28, 2006 10:38 pm

[QUOTE=Other Than Mexican]These new jobs are hilarious. Definitely seems they need to be tweaked. I'll see what happens in a battle against someone who's actually got a job.[/QUOTE]
Not to suggest a vote of no-confidence but how much experience do you have with this kind of RPG? Much less running them
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#70

Post by Shane » Sat Jan 28, 2006 10:42 pm

Anyone who feels something is wrong is free to make a suggestion.
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#71

Post by Wyborn » Sat Jan 28, 2006 10:51 pm

I was really just curious.

Also, the Necromancer is way overpowered. Christ.
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#72

Post by Shane » Sat Jan 28, 2006 11:06 pm

Everything seems way overdone now. Pretty much everything seems to need to be toned down. Necromancer's not even close to Luminoth, though.
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#73

Post by LOOT » Sat Jan 28, 2006 11:16 pm

Erase the Battle count right now. I want to fight fourty more guys tonight. But I believe I only have seven left.

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#74

Post by Shane » Sun Jan 29, 2006 2:00 am

Battle sytems is back up. I've got the basics back to normal, which should have us going for a while. Need to work on the rest eventually.
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#75

Post by Lord_Zack » Sun Jan 29, 2006 9:13 am

They're needs to be a hybrid class, that can use Magic and can fight. And Scitimars too.
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#76

Post by LOOT » Sun Jan 29, 2006 9:41 am

Pages can fight and use magic.

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#77

Post by Viceroy Nute Gunray » Sun Jan 29, 2006 11:33 am

Why are my stats over their max?
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#78

Post by LOOT » Sun Jan 29, 2006 12:27 pm

Shane, fix my MP. Yes, you Shane.

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#79

Post by Lord_Zack » Sun Jan 29, 2006 2:05 pm

[QUOTE=Luigi007]Pages can fight and use magic.[/QUOTE]

Something more like a Red Mage or D&D Bard, sans music.
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#80

Post by Vapor » Sun Jan 29, 2006 3:31 pm

[QUOTE=Viceroy Nute Gunray]Why are my stats over their max?[/QUOTE]

I just noticed the same thing with X-3's HP. :/

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