Items

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Shane
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Items

#1

Post by Shane » Sat Jan 28, 2006 2:04 pm

This is the first thing I'm working on. This basically includes anything you can buy: items, weapons, and armor. The following fields are needed:
  • Name
  • Description
  • Cost
  • Type (item, weapon, armor)
  • Image (if applicable)
  • HP (if any)
  • MP (if any)
  • STR (if any)
  • DEF (if any)
  • VIT (if any)
  • EVA (if any)
  • Requirements for all of the above plus level requirements before someone can use the item (if any)
  • Battle attack message (if any)
  • Jobs/Classes that can use the item (obviously, I'll need to implement jobs before this will matter)
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#2

Post by OcarinaMan » Sat Jan 28, 2006 6:18 pm

Name: Potion
* Description: Heals HP
* Cost: 10 munny
* Type: Item
* Image: Don't have one
* HP: +25 to start out with?
* MP: none
* STR: none, but maybe a small boost for a higher-level Potion
* DEF: none
* VIT: none
* EVA: none
* Requirements: none
* Battle attack message: <name> uses a potion. He/she recovers <number> HP!
* Jobs/Classes that can use the item: All
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#3

Post by Shane » Sat Jan 28, 2006 7:00 pm

Healing items are under the Healing Center category. I've added this there.
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#4

Post by KirbyBoy2000 » Sat Jan 28, 2006 7:05 pm

Alright, now the hospitals only use is healing status effects... seeing as potions are both cheaper and more useful since it can be used just about everywhere.

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#5

Post by Shane » Sat Jan 28, 2006 7:15 pm

Ultimately the hospital will only be useful for healing death I believe, but then again the hospital is probably faster and I will eventually end up making the pricing similar.
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#6

Post by KirbyBoy2000 » Sat Jan 28, 2006 7:18 pm

Hmm... is the hospital supposed to be just about free? I could have sworn it had a cost earlier or something like that.

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#7

Post by Shane » Sat Jan 28, 2006 7:24 pm

Hospital is free for now while the lower level monsters are tweaked and people gain some munny.
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#8

Post by Apiary Tazy » Sun Jan 29, 2006 12:05 pm

WEAPONS!

Name: Knife
Description: A cheap pocket knife. It cuts poorly
Cost : 20 Munny
Type : Weapon
Image: none
HP: 0
MP: 0
STR: +5
DEF: +5
VIT: 0
EVA: +2
Requirements for all of the above plus level requirements before someone can use the item: none
Battle attack message: Basic Quick Stab
Jobs/Classes that can use the item: All

Name- Combat Knife
Description: A military-issue combat knife.
Cost: 480 Munny
Type: Weapon
Image: none
HP: 0
MP: 0
STR: +10
DEF: 0
VIT: 0
EVA: 0
Requirements for all of the above plus level requirements before someone can use the item: none
Battle attack message: Basic Quick stab
Jobs/Classes that can use the item: All

Name: Baselard
Description: A short sword with an I-shaped shaft.
Cost : 1,280 Munny
Type: Weapon
Image: None
HP: 0
MP: 0
STR: +15
DEF: 0
VIT: 0
EVA: 0
Requirements for all of the above plus level requirements before someone can use the item: 0
Battle attack message: Basic Quick Stab
Jobs/Classes that can use the item: All

Name: Cutall
Description: A short sword of East Indian origin
Cost: 1,800
Type: Weapon
Image: None
HP: 0
MP: 0
STR: +19
DEF: 0
VIT: 0
EVA: 0
Requirements for all of the above plus level requirements before someone can use the item: Lvl 5
Battle attack message: Warp N’ Stab
Jobs/Classes that can use the item: all

Name: Cinquedia
Description: A bejeweled short sword featuring elaborate ornamentation
Cost: 3,280
Type: Weapon
Image: None
HP: 0
MP: 0
STR: +25
DEF: 0
VIT: 0
EVA: 0
Requirements for all of the above plus level requirements before someone can use the item: Lvl 7
Battle attack message: Warp N’ Stab
Jobs/Classes that can use the item: all

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#9

Post by The Willful Wanderer » Fri Feb 03, 2006 5:29 pm

More curatives, because sometimes you may actually want to heal poison or silence mid-battle without needing hundreds more HP than you already have, and so that we can make full use of the combine effect...

HP Booster
A light healing draught of minor effect
Cost: 10
Potion
HP: 20
REQ: Null

HP Booster +
A moderate healing draught of minor effect
Cost: 30
Potion
HP: 50
REQ: Null

HP Booster Great
A thick healing draught of minor effect
Cost: 90
Potion
HP: 130
REQ: Null

HP Booster Ultimate
A gooey healing syrup of minor effect
Cost: 270
Potion
HP: 330
REQ: Null

Cough Drop
A pill that dissolves in liquid to soothe the throat
Cost: 10
Potion
MP: 5
Status: Silence

Purgative
A pill that purges poison from the system
Cost: 5
Potion
HP: -5
Status: Poison

Energiser
A generally healthful drink
Cost: 60
Potion
HP: 50
MP: 50
Status: Poison

Mixed Fruit Drink
Mmmm... Punchy!
Cost: 50
Potion
HP: 20
MP: 70
Status: Blind

Medium Potion
Moderate Healing Power
Cost: 300
Potion
HP: 390
MP: 90
Status: Blind

Mineral Powder
Dissolves in water. Very healthful!
Cost: 40
Potion
HP: 10
MP: 60

Vitamin Powder
Dissolves in water. Take once daily!
Cost: 80
Potion
HP: 15
MP: 115

VitaMineral Powder
Blended powder. Keep strong and fit!
Cost: 160
Potion
HP: 20
MP: 210

Herbal Powder
Ginseng ain't got NOTHING on this stuff...
Cost: 320
Potion
HP: 30
MP: 400
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#10

Post by CaptHayfever » Fri Feb 03, 2006 7:35 pm

There's no way to wear both the boots and the bandana at the same time? Is the bandana on my feet?

And remember, "I'm-a Luigi, number one!"

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#11

Post by The Willful Wanderer » Fri Feb 03, 2006 8:04 pm

Yeah, but they're both armor. ^_^ Imagine you're a Sonic the Hedgehog comic character, most of them wear only one thing (typically shoes...)
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
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\"Joke \'em if they can\'t take a f$%k.\"

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#12

Post by Shane » Sat Feb 04, 2006 12:56 pm

[quote="CaptHayfever]There's no way to wear both the boots and the bandana at the same time? Is the bandana on my feet?

And remember"]

Yes.
To me, you are the teacher in the Charlie Brown cartoon.

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#13

Post by The Willful Wanderer » Thu Feb 09, 2006 4:21 pm

Shane, you're getting behind on new content! Nomy's a 10 already, and all the costs and abilities of stuff are still kinda borked up!

Ah, well. Too bad you don't have help. (HINT HINT)

For future reference, I will be referring to the classes by neat four (or three) letter abbreviations for shortness and ease of reading!

They are:
BRWL (Brawler), FGTR (Fighter), WARR (Warrior), CHMP (Champion)
WIZ (Wizard), MAGE (Duh.), MGUS (Magus), ARMG (Archmage)
PAGE (Durr...), SQUR (Squire), KNTE (Knight), TMPL (Templar)
PKPT (Pickpocket), THIF (Thief), SPY (I wonder...), NINJ (Ninja)
DIVN (Diviner), ENCH (Enchanter), INVK (Invoker), NECR (Necromancer)
FSER (Faith Servant), FDIS (Faith Disciple), SUMM (Summoner), and GRSM (Grand Summoner).

I know it eats space here, but it'll save loads in posting space whenever you post something for particular classes.

The overarcing types I consider are:
Melee (BRWL/FGTR/WARR/CHMP and PAGE/SQUR/KNTE/TMPL)
Agile (WIZ/MAGE/MGUS/ARMG and PKPT/THIF/SPY/NINJ)
Caster (WIZ/MAGE/MGUS/ARMG and DIVN/ENCH/INVK/NECR and FSER/FDIS/SUMM/GRSM)
Weapons (BRWL/FGTR/WARR/CHMP and PAGE/SQUR/KNTE/TMPL and PKPT/THIF/SPY/NINJ)
Flexible (PAGE/SQUR/KNTE/TMPL and DIVN/ENCH/INVK/NECR)

At any rate....

WEAPONS AND ARMOR!!!!!!

Name: Longspear
Desc: A good-sized spear, a little too long to throw.
Type: Weapon
Cost: 180
STR: +3
EVA: +5
CLASS: PAGE/SQUR/KNTE/TMPL/NECR/SUMM/GRSM/WARR/CHMP
REQ: Level 2

Name: Kris
Desc: Wavy-bladed dagger, good for parrying with.
Type: Weapon
Cost: 750
STR: +4
VIT: +2
EVA: +8
CLASS: BRWL/FGTR/WARR/CHMP/MGUS/ARMG/PKPT/THIF/SPY/NINJ/INVK/NECR/GRSM
REQ: Level 4

Name: Claymore
Desc: A big hunk of metal with a vague impression of an edge....
Type: Weapon
Cost: 1100
STR: +10
VIT: +6
CLASS: Melee
REQ: Level 10

Name: Katana
Desc: A special, light hand-and-a-half sword with a curve.
Type: Weapon
Cost: 1300
MP: +5
STR: +4
DEF: +4
EVA: +4
CLASS:Melee/SPY/NINJ/NECR/SUMM/GRSM
REQ: Level 10

Name: Lucerne
Desc: A hammer with a REALLY long handle.
Type: Weapon
Cost: 1000
MP: +10
DEF: +4
EVA: +4
CLASS: Melee/ARMG/ENCH/INVK/NECR/FSER/FDIS/SUMM/GRSM
REQ: Level 10

Name: Bone Flail
Desc: Skulls on chains.... painful.
Type: Weapon
Cost: 900
MP: +20
STR: +8
CLASS: Melee/Caster
REQ: Level 10

Name: Kunai
Desc: A small dagger with no hilt- good for throwing.
Type: Weapon
Cost: 600
STR: +5
EVA: +10
CLASS:Agile/INVK/NECR
REQ: Level 8

Name: Shortbow
Desc: It's for shooting arrows. Yay.
Type: Weapon
Cost: 1200
MP: +5
STR: +3
DEF: +5
EVA: +10
CLASS: FGTR/WARR/CHMP/PAGE/SQUR/KNTE/TEMP/THIF/SPY/NINJ/FSER/FDIS/SUMM/GRSM
REQ: Level 12

AND NOW,
SOME ARMOR!

Name: Leather Breastplate
Desc: .....read the name. Yeah.
Type: Armor
Cost: 1200
DEF: +15
VIT: +5
CLASS: Melee/THIF/SPY/FSER/FDIS/SUMM/GRSM
REQ: Level 8

Name: Power Bracers
Desc: Brass bracers with fist symbols on them.
Type: Armor
Cost: 1400
STR: +8
DEF: +18
CLASS: Melee/PKPT/THIF/SPY/NINJ/NECR
REQ: Level 10

Name: Fayth Robe
Desc: Typical acolyte's robes from Fayth temples.
Type: Armor
Cost: 1300
MP: +15
DEF: +10
CLASS: WIZ/MAGE/MGUS/ARMG/TMPL/DIVN/FSER/FDIS/SUMM/GRSM
REQ: Level 10

Name: Loose Silks
Desc: A tang and tie pants that allow easy movement.
Type: Armor
Cost: 1200
DEF: +10
EVA: +15
CLASS: BRWL/FGTR/WARR/CHMP/PAGE/PKPT/THIF/SPY/NINJ/DIVN/NECR/FSERV/FDIS
REQ: Level 8

Name: Steel Breastplate
Desc: Comes with attached shoulderguards!
Type: Armor
Cost: 1600
HP: +10
DEF: +15
VIT: +5
CLASS: Melee/NECR
REQ: Level 10

Name: Veil Robe
Desc: Blurs your presence with shadowy emanations.
Type: Armor
Cost: 1000
MP: +20
DEF: +5
EVA: +20
CLASS: Caster
REQ: Level 10

And, just because...

Name: Chainmail Bikini
Desc: The chafing! Oh, gods, THE CHAFING!!!!!
Type: Armor (yeah, right)
Cost: 2000
HP: -10
MP: -20
STR: -10
DEF: +1
VIT: -5
EVA: +10
CLASS: Any
REQ: Poor common sense
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
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#14

Post by The Willful Wanderer » Fri Feb 10, 2006 2:38 am

Okay, now I've got icons/pictures to go with some of the stuff I've been contributing....

....but nowhere to put them so they can be seen in the RPG?

What should I do?
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin

\"Joke \'em if they can\'t take a f$%k.\"

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#15

Post by Shane » Fri Feb 10, 2006 6:47 pm

E-mail them to me, but I'd wait to see how many I actually implement.
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#16

Post by The Willful Wanderer » Fri Feb 10, 2006 7:14 pm

Roger that.

*salute*
*peace sign*
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin

\"Joke \'em if they can\'t take a f$%k.\"

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#17

Post by Joker » Tue Feb 14, 2006 3:19 pm

What a crock I can't use the crock staff untill I'm a level 9 ??
Image

How about a Magic Trick?? I'm going to make this pencil dissapear !

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#18

Post by The Willful Wanderer » Fri Feb 17, 2006 5:10 pm

Many weapons and equipment and some healing items have now been installed. Better go check to see what you can use!
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin

\"Joke \'em if they can\'t take a f$%k.\"

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#19

Post by Vapor » Sat Feb 18, 2006 6:36 pm

Here's a weapon I came up with:
Image
Excuse the MS Paint-ness, but you get the Idea.

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#20

Post by Shane » Sat Feb 18, 2006 6:47 pm

Behold the power of X.
To me, you are the teacher in the Charlie Brown cartoon.

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