Battlefield Rules and Guidelines

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Battlefield Rules and Guidelines

#1

Post by Wyborn » Sat Jun 04, 2005 1:50 pm

Rules and Guidelines of the Battlefield

These were drawn up by Wyborn and will be reviewed by Joker, who are the who are the two mods of the battlefield at the time of this posting.

---

General Guidelines

All right, first off, I'm going to establish what these rules are for. All the important parts are in bold, so if you want to skim through you can. If you see something that catches your eye, though, feel free to read through the entire point.

These rules just act a guideline, and are basically statements of rules of thumb in most cases. In cases where everyone participating is in agreement, these can of course be deviated from. However, if you're ever confused about how to handle something, look here. If you can't find it here and don't know what the protocol is, either contact your opponent or one of the mods (Wyborn before Joker because Joker is a busy man).

Okay. Now, this forum mainly supports two types of topics. These classifications are very broad and encompass a lot of things.

Types of topics:

1. Battles - this kind of topic is by far the most common, and includes (but is not limited to) the following: direct challenges, open challenges, team battles, free-for-alls, and tournaments. The object of a battle is to defeat your opponent in combat (duh), by way of either beating them into submission, killing them, or, in rare cases, by verdict of a panel of judges. These topics are, of course, a lot more action-packed.

2. RP Topics - short for "role-playing", these topics have a different focus from battles in that they aren't oriented around killing the other participants...usually. RP topics are also called "story topics", but they can apply to a lot of different things: writer-controlled story topics, inns/lounges/hotels, and...actually, that's all I can think of. RP topics are usually focused around telling a story or interactions between characters, or both.

Those are the two types of topics. Pretty simple, right? Sure. Sometimes RP Topics can be really battle-heavy (this is often the case, in fact), but in general the difference between Battle topics and Story topics are exactly that.

These are some general rules that apply to both kinds of topics:

1. You can use any kind of character you want. I mean that, too - most people make up their own characters, but you can use a character from an anime, a cartoon, a videogame, a book...whatever you want. We're equal opportunity people here. The only stipulation is this: You can't use other people's original characters. Ever. Ever. I know, that should go without saying, but I have to say it.

2. Respect the other writers. I know that sounds very broad, and it is, but I have some particular points to make here. Respect is pretty simple in and of itself, and despite the nature of the place you should be courteous to other writers when you're not in-character. The only really important thing here is If you write someone else's character as doing something (and it's a perfectly acceptable practice), make sure that it's not something that doesn't make sense for that character. To make an example here, if you are fighting someone who's character is a giant, hideous ogre, you would not have them shy away when you pull a pocket knife on them. If they're fearless, don' make them into cowards. If they're smart, don't make them seem like idiots. In fact, Never make your opponent look like an incompetent moron.

3. Don't act uuber-powerful compared to everyone around you. I cannot stress this enough. In a battle this is very important, but it's even moreso for story topics because it can really upset the balance that the topic author is trying to set. I'll get into this in more detail in the topic-specific rules.

4. If your character can transform, he should carry over damage into his other forms. This means that if your leg is cut off and you turn into a werewolf, either that leg should still be missing or you should have some loss of energy that represents it.

5. Writing is not as important in battles as it is in RP topics. I'm going to repeat this again later, but I thought I should state it here: you don't have to write a freaking novel every time you post in a battle, and no one is going to make you feel like less of a battler if you don't use a lot of description. Hell, you can use script format if you want to. In RP topics writing is slightly more important, but if you don't feel like making huge posts when you want to kick the crap out of the other guy, then don't.

Let's move on to those, anyway...

---

Battle-Specific Rules

1. Only you can say when you lose. The same goes for your opponent: he can't say when you die or get knockd unconscious, and you can't say when he does. Try to be fair and go down when it's realistic.

2. Show damage like it's dealt to you. If you get hit in the face with a hammer, don't just shrug it off. Likewise, if your leg is broken, don't start running around as if nothing's happen. Your leg is broken. Either fix it or limp or run with a lot of pain or something. Just don't ignore it when damage is done.

3. Don't do something that would completely obliterate your enemy in one post. This is kind of hard to define - you can do pretty much anything you want to your enemy, but don't just freaking nuke them or something. Likewise, don't severe their heads, or slit their throats, or do something that there is no way possible they could survive in a thousand years. Try to control yourself. Believe me, you can still be brutal without being cheap.

4. This is going to sound weird, but Assume that you and your enemy are more or less even. He can be infinitely stronger than you, or you can be a lot faster than him, or whatever...but overall they should be an even match for each other, even if it's not in similar areas. For example, a character from Dragonball Z would be on equal footing with a character from Harry Potter. It's weird, but it's how we keep things fair.

5. Don't worry about dying. In battles, character deaths don't really count. That means that if you make your own char, and he dies in battle, you can still use him in other topics. You don't even have to make up a way for him to come back. That's just how it works. If it looks like you're doing to die, that's cool. Don't worry about it.

6. Don't worry about how you write in battles. See, told you it would be repeated - like I said before, all levels of description are welcome in battles. If you go up against someone who writes massive, eloquent posts that fill up pages upon pages in Word or something but you prefer to write minimalistic paragraphs that concentrate more on what you do to your enemy, that's fine. Don't worry about it. Just make sure you communicate what you're doing completely, and that other people can read it. Everybody has access to a spellchecker.

---

Story-Specific Rules

1. Always respect the wishes of the topic-maker. Usually this will be the person who's in control of the story or inn or whatever. If they say don't do something then DO NOT DO IT, and don't actively go against whatever they're trying to do. Just go along with the story.

2. If it's a story topic that is not yours, don't try to tell a story. If it's an in or a lounge or something, fine, you can start your own subplot, but if someone is trying to lead everyone in a structured story then you shouldn't do something like bring in a militay insurrection from your own planet.

3. If a story topic has a villain and everyone gets in a fight with him, assume he can whoop your ass. This should go without saying, but you'd be surprised how often it's not the case - and I've been guilty of screwing this up once or twice myself, so I know what I'm talking about. If somebody builds a story and puts a particular character as the antagonist for fifteen people, that character can probably kick the asses of those fifteen people. Seriously.

4.Writing is more important in RP topics than in Battles. Since RP topics basically amount to stories, try to make your writing match it appropriately: you're helping to tell a story, here, not just beating up somebody else, and a different kind of touch is required. Not saying you have to write a book, but if you're going to interact with other people it really helps for you to be more detailed and provide more insight into your character's thoughts.

---

I think that roughly covers it. Other things, like healing and draining life, should be left to the discretion of the battlers. Ask your opponent about that kind of thing, or set it down in the rules.

There - that's the ruleset. Not too restrictive, right? Soon as I get approval from Joker and a few more members I'll take down the old ruleset and put this one in its place - and this topic will never be locked, so people can keep posting in it if they want to, in case revisions need to be made according to the times.

Comments wanted.

[ June 04, 2005, 09:16 PM: Message edited by: Wyborn ]
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#2

Post by Galen » Sat Jun 04, 2005 4:35 pm

Yeah, that's the basic rules. I don't know who wouldn't approve. Though what about bunnying?

If a character is, for example incredibly intelligent, but when the other member posts an attack and makes the first member's character look like a fool, this is called bunnying. This is wrong because it contradicts with the personality of the member's character, and it is considered on many forums as very rude and insulting, maybe there could be a rule to moderate as to what a person may or may not have the other's characters do?

The rules are very evened out, great work.
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#3

Post by Scripture » Sat Jun 04, 2005 5:15 pm

Originally posted by Galen:
Yeah, that's the basic rules. I don't know who wouldn't approve. Though what about bunnying?

If a character is, for example incredibly intelligent, but when the other member posts an attack and makes the first member's character look like a fool, this is called bunnying. This is wrong because it contradicts with the personality of the member's character, and it is considered on many forums as very rude and insulting, maybe there could be a rule to moderate as to what a person may or may not have the other's characters do?

The rules are very evened out, great work.
Originally posted by Wyborn
The only really important thing here is If you write someone else's character as doing something (and it's a perfectly acceptable practice), make sure that it's not something that doesn't make sense for that character. To make an example here, if you are fighting someone who's character is a giant, hideous ogre, you would not have them shy away when you pull a pocket knife on them. If they're fearless, don' make them into cowards. If they're smart, don't make them seem like idiots. In fact, Never make your opponent look like an incompetent moron.

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#4

Post by Joker » Sat Jun 04, 2005 5:53 pm

Joker gives this topic :

TWO THUMBS UP !!!! ;) :D [img]smile.gif[/img]
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#5

Post by Zado Zudamee » Sat Jun 04, 2005 9:19 pm

Fair Enough.This ought to make battles more fast paced.

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#6

Post by Lycrios » Sat Jun 04, 2005 9:30 pm

About the being fairly matched and stuff, that is great and all, but I know most of my characters are arrogant, and think of themselves as having no equal. This is, of course, untrue, but still, their mindset is stuck like that. So, the way a character thinks of himself should be taken into consideration when writting a post against another person. Not to think that because the character thinks that of himself that he is in any superior than his opponent. But that is left to the writter to interpretate.
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#7

Post by Wyborn » Sat Jun 04, 2005 9:58 pm

Originally posted by Lycrios:
About the being fairly matched and stuff, that is great and all, but I know most of my characters are arrogant, and think of themselves as having no equal. This is, of course, untrue, but still, their mindset is stuck like that. So, the way a character thinks of himself should be taken into consideration when writting a post against another person. Not to think that because the character thinks that of himself that he is in any superior than his opponent. But that is left to the writter to interpretate.
This is something that's had to be addressed before, I think - but yes, character's own opinions of themselves don't mean anything concerning how strong they actually are.

Since all the replies so far have been positive...I'm gonna sticky this topic and take down LTS'. All hail the new regime.

Edit: "Bunnying" is a stupid name and not how it was originally referred to as far back as I can remember. Just call it "misrepresenting characters" or "RPing incorrectly" or whatever. "Bunnying" doesn't even make sense.

[ June 04, 2005, 09:01 PM: Message edited by: Wyborn ]
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#8

Post by Dusty » Sat Jun 04, 2005 11:42 pm

^Yeah it does. It implies reducing your opponent's character to an ineffectual level with the reference to bunnies, and how cute they are and all.
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#9

Post by Wyborn » Sun Jun 05, 2005 1:02 am

Bunnies are stupid.
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#10

Post by Erdawn Il Deus » Sun Jun 05, 2005 1:40 am

Erdawn gives this topic: Two snaps - in a circle.
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#11

Post by Dusty » Sun Jun 05, 2005 12:24 pm

^It's "AND A CIRCLE!" GOD! If you're going to rip off In Living Color, do it right! HULK MAD!!

Yes, that's right. I'm out to kill a stickied topic.
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#12

Post by Joker » Sun Jun 05, 2005 1:13 pm

^ You are incorrect sir... Mr. Rocking Like a Hurricane is the one who is with out fault....my copy of the second season of In living Color has spoken the truth and the truth has washed over me like a babies innocent blood....

[ June 05, 2005, 02:08 PM: Message edited by: Joker : Lord of the Nosferatu ]
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#13

Post by Joker » Sun Jun 05, 2005 2:13 pm

This is something that's had to be addressed before, I think - but yes, character's own opinions of themselves don't mean anything concerning how strong they actually are.

Since all the replies so far have been positive...I'm gonna sticky this topic and take down LTS'. All hail the new regime.

Edit: "Bunnying" is a stupid name and not how it was originally referred to as far back as I can remember. Just call it "misrepresenting characters" or "RPing incorrectly" or whatever. "Bunnying" doesn't even make sense.
Originally posted by Link the Survivor:
THE RULES OF THE GUNJIN (BATTLEFIELD) FORUM OF VGF

D) Next is the small rule of over role-playing, if you're going to control the actions or dialogue of your opponents' character be sure to make them not seem like bumbling idiots. Be fairly honest when dealing with other peoples characters, because one of the biggest mistakes to make is doing something like taking the character of Wyborn and in your post make him seem like a fluffy pink bunny loving sissy girl.


Just an idea, but this might be why the word "bunnying" is used the way it is today....
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#14

Post by Erdawn Il Deus » Mon Jun 06, 2005 2:04 pm

Hey Zach?

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:]
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#15

Post by Dusty » Mon Jun 06, 2005 9:02 pm

^Mommy?
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#16

Post by Dubbed anime sucks » Fri Jun 17, 2005 6:48 pm

'Don't act uuber-powerful compared to everyone around you'
I know you should not act more powerful than everyone around you. But, what if your character is arrogant? Can your character act strong as in be very arrogant?
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#17

Post by michaelmacinnis » Thu Jun 30, 2005 11:37 am

I wouldn't see what's wrong with that. Go ahead and be an arrogant lil' prick, it might heighten your chances of getting your ass whipped first though.
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#18

Post by Galefore » Sun Jul 03, 2005 10:30 pm

I hate God moders. Hate 'em. And I hate people who try to out god-mode the other god-moder, because that makes it worse. It's annoying when people, say, eat your character's arms and legs, then spit you at a wall and suck up your eyes, then the guy who was bruttaly mutilated suddenly heals and bites the other guys head off his shoulers. Not saying that would happen, but still.

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#19

Post by Erdawn Il Deus » Mon Jul 04, 2005 10:54 pm

You know, I remember a time when the moment two people got into a brawl on these forums, half the members would pop in, sit down, and watch. Is this a lost art? Doesn't seeem to happen anymore. Definitely shouldn't be restricted. I like it when gents and gals show up all like "Whozit watches the battle intensily", however corny.
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#20

Post by Erdawn Il Deus » Sun Jul 17, 2005 1:01 am

:(
<i>\"We know how to sing but we don\'t know how to handle money or women. Do-wap, do do wop.\"</i>
-The Runaway Five

<i>Rx Prozach</i>: Toronto is one sucky Toronto. :P I can\'t imagine smoking enough pot to find a shoe museum interes

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