Create a Yu-Gi-Oh Card!

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Inferno Dragon
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#161

Post by Inferno Dragon » Mon Oct 17, 2005 11:19 am

btw, am I the only one still wanting to create cards around here? I don't mind if I am, I would just like to know. anyway, here is an element hero for you guys. sure it's not a konami character but I thought this would be a fun one.

Element Hero Elemental master.
light
**********
warrior/fusion/effect
[flame wingman + thunder giant + bubbleman]
this monster can only be fusion summoned by using the above fusion material monsters.
this monster is not affected by spells, traps, and monster effects. when this monster destroys a monster card as a result of battle, the destroyed monster's attack points are dealt as effect dammage to your opponent's lifepoints.
when this card is destroyed as a result of battle this card is removed from play. this card can not attack your opponent's life points directly. this card's elemental attrabute is treated as earth, fire, wind, water and light.
3000ATK/3000DEF
beware the power of Bahamut\'s eldest son.

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#162

Post by CaptHayfever » Mon Oct 17, 2005 1:01 pm

Well, my cards (except for the Homestar ones, obviously) are all based on characters of my own creation, and I more or less ran out of them.

Ehh, here's one I just thought up in the moment:

Falcon Punch - Magic
Equip this card to any monster who did not attack in the previous turn. This monster's ATK is raised by 1000 for one turn, after which this card is sent to the graveyard and the monster cannot attack on the next turn.

And remember, "I'm-a Luigi, number one!"

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#163

Post by Blazing Sun » Wed Oct 19, 2005 10:30 am

Originally posted by Inferno Dragon, king of the dragons:
btw, am I the only one still wanting to create cards around here? I don't mind if I am, I would just like to know. anyway, here is an element hero for you guys. sure it's not a konami character but I thought this would be a fun one.

Element Hero Elemental master.
light
**********
warrior/fusion/effect
[flame wingman + thunder giant + bubbleman]
this monster can only be fusion summoned by using the above fusion material monsters.
this monster is not affected by spells, traps, and monster effects. when this monster destroys a monster card as a result of battle, the destroyed monster's attack points are dealt as effect dammage to your opponent's lifepoints.
when this card is destroyed as a result of battle this card is removed from play. this card can not attack your opponent's life points directly. this card's elemental attrabute is treated as earth, fire, wind, water and light.
3000ATK/3000DEF
Remember, capitalization is key.
If I were a human, my response would be,\'Go to H***\'.If I were a human.-Spock,Star Trek VI:The Undiscovered Country

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#164

Post by Inferno Dragon » Wed Oct 19, 2005 11:20 am

^thanks for the reminder. anyway heres some more konami goodness.

Hard Corps Commander Ray
water
****
[warrior/effect]
when there is another monster on the field with "Hard Corps" in it's name, increase this monster's ATK by 500 for each one.
1200ATK/1200DEF

Hard Corps Tactician Sheena
fire
****
[warrior/effect]
when there is another monster on the field with "Hard Corps" in it's name, increase this monster's ATK by 500 for each one. when this card destroyes a defense position monster as a result of battle, calculate the difference between the atk of this card and the def of the destroyed as battle damage.
1500atk/1200def

Hard Corps Weapons Master Brad
earth
*****
[beast-warrior/effect]
when there is another monster on the field with "Hard Corps" in it's name, increase this monster's ATK by 500 for each one. when this monster is equipped with a "contra" equip spell card this monster may attack an opponent's life points directly.
2000atk/1500def

Hard Corps scout Browny
wind
***
[machine/effect]
when there is another monster on the field with "Hard Corps" in it's name, increase this monster's ATK by 500 for each one. once per turn you may look at one of your opponent's face down cards after paying 200 lifepoints.
800atk/ 2000def
beware the power of Bahamut\'s eldest son.

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#165

Post by Blazing Sun » Wed Oct 19, 2005 12:16 pm

Yes, but remember, a reminder is useless when not put into effect.
If I were a human, my response would be,\'Go to H***\'.If I were a human.-Spock,Star Trek VI:The Undiscovered Country

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#166

Post by Inferno Dragon » Mon Oct 24, 2005 11:28 am

a new card that is just used for a fun effect and for a comeback victory.

Yami Yugi
continuous spell
picture=Yami holding the dark magician card

As long as this card remains face up on the field both you and your opponent must declair every action in an overly dramatic manner. If you or your opponent forgets to do this, the one who forgot takes 500 points of direct damage.
If your lifepoints drop below 2000 you may special summon one of your strongest monsters (excluding fusion monsters) to the field from your hand, deck, or graveyard ignoreing any cost, this summoning can not be negated and the monster summoned by this effect is not affected by spells, traps, or monster effects. this ability can only be used ONCE per duel.

Melenium Puzzle
continuous spell

You may pay 500 life points in order to place a powerful spell or trap card on the field face down from your deck or graveyard.

Melenium Ring
continuous spell

You may pay 500 life points in order to bring a card to your hand with "melenium" in it's name.

Melenium Eye
continuous spell

You may pay 500 life points in order to look at all of your opponent's cards in their hand and on the field.

Melenium Neckless
continuous spell

you may pay 500 lifepoints to see the top 10 cards of your opponent's deck and then re-arange them in any order before putting them back.

Melenium Rod
continuous spell

You may pay 500 life points to force your opponent to play a different card instead of the card that they wanted to.

Melenium Scales
continuous spell

both players now have 7 spell and trap card zones.

Melenium Key
spell

you can only play this card when there are 6 other melenium items on the field. you automatically win the duel.
beware the power of Bahamut\'s eldest son.

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#167

Post by Inferno Dragon » Wed Oct 26, 2005 11:11 am

more character based cards.

Little Yugi
spell
pic=yugi holding the melenium puzzle with Yami's silouette in the background
you may bring 1 melenium puzzle and 1 Yami Yugi card to your hand from your deck or graveyard.

Joey Wheeler
continuous spell
pic= Joey holding a red eyes white dragon
Whenever you call a coin flip or roll a die, count the coin flip as correct or the die roll as a 6. you may sacrafice this card to special summon 1 "Red Eyes Black Dragon" or 1 "Red Eyes Black Metal Dragon" from your hand, deck, or graveyard.

Seto Kaiba
continuous spell
pic= Kaiba holding a blue eyes white dragon
as long as this card remains face up on the field you may special summon 1 "Blue Eyes White Dragon" from your hand deck or graveyard per turn. you must pay 500 lifepoints to use this effect.
beware the power of Bahamut\'s eldest son.

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#168

Post by trey » Thu Nov 03, 2005 11:19 pm

I kinda like this game....I could woop all of you!! HAHAHAHAHAHA
I will beat you with chocolate!

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#169

Post by TotalEclipse » Fri Nov 04, 2005 8:57 pm

dragon of ball z

attk: roll a dice and times that by 1337 to the power 1337
def: no need

effect: takes the opponent, eats him, ****s him out as a card of himself which is an animated gif of himself going nooo(os recurring) after he reads the card when he sees the effect: whenever the player using the card blinks the opposing player is shot with a rocket laucher inside the card each taking 69696969696969 life points off him. You have to skip your next turn to use this card's effect.

Effect 2, after you do the first effect in succession flip a coin, if it lands on heads you may choose to do double effect damage or 1337x effect damage if you get heads or tails. no magic, traps, monsters or monster effects can effect this card (except the same card, in which case you both die, the universe is obliterated by phil and god dies).

description: 1000 mile long dragon with seven balls.

stars *
file:///D:/emoticon%20folder/****.gif

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#170

Post by Inferno Dragon » Mon Nov 07, 2005 1:54 pm

^too broken. at least mine have a chance of being made into true Yu-Gi-Oh! cards because they are not broken. btw Konami made a card of their new game Nanobreaker. just thought I'd throw that out there for you guys.

anyway here are more konami cards of my creation.

Solar Boy Django
light
*******
warrior/effect
For every one of your turns that Django is on the field add one spell counter to this card (max 3) when Django gets 3 spell counters you may send those three spell counters to the graveyard and destroy either 3 face up Zombie type monsters or 3 spell/trap cards
2500atk/2100def

Gun Del Sol
+ spell

This card can only be equipped to "Solar Boy Django". When this card is equipped to "solar Boy Django" you may use one of the following abilities depending on the number of spell counters on the equipped monster. the spell counters must be discarded to activate the effect and you may only use the effect that corresponds to the number of spell counters on the equipped monster. you must also pay 1000 lifepoints for any effect on this card that requires more than 1 spell counter. these effects can not be negated or countered.

1 spell counter: destroy one zombie type monster with 2000atk or more.

2 spell counters: you may attack your opponents life points directly.

3 spell counters: destroy all zombie type monsters on your opponent's side of the field and deal your opponent 500 points of direct damage for each monster destroyed by this effect. you may still attack with this monster after using this effect.

[ November 07, 2005, 11:58 AM: Message edited by: Inferno Dragon, king of the dragons ]
beware the power of Bahamut\'s eldest son.

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#171

Post by Inferno Dragon » Wed Nov 09, 2005 2:03 pm

more monsters from castlevania!

Fishman
water
***
aqua/effect
when this card is destroyed as a result of battle you may special summon 1 "fishman" from your hand or deck.
1500atk/1200def

Medusa Head #1
earth
***
fiend
this annoying little monster is only a minor obsticle for heros. but beware the second variety.
1500atk/1200def

Medusa Head #2
earth
***
fiend/effect
When this card is destroyed as a result of battle the monster that destroyed this card is switched to defence mode and can not change it's battle position for the rest of the duel. The paralyzed monster can not be tributed. The paralyzed monster can only be sent to the graveyard by being destroyed in battle.
1200atk/800def

Fleaman
dark
**
beast-warrior/effect
this card may attack your opponent's lifepoints directly.
800atk/1000def

white dradon
dark
****
zombie/effect
when this card deals direct damage to your opponent your opponent must randomly discard 1 card from their hand to the graveyard.
1900atk/1800def

dark crow
dark
***
winged beast/effect
if your opponend does not have a dark or winged beast monster on their side of the field this monster can attack your opponent directly.
1000atk/1800def

[ November 11, 2005, 11:14 AM: Message edited by: Inferno Dragon, king of the dragons ]
beware the power of Bahamut\'s eldest son.

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#172

Post by Inferno Dragon » Fri Nov 11, 2005 1:50 pm

more castlevania monsters!

Shadow Panther
dark
****
beast
this is the faithful pet of the vampire Lord who watches for any invaders to the castle.
1900atk/1300def

Blood Bats
dark
***
winged beast/effect
if your opponend does not have a dark or winged beast monster on their side of the field this monster can attack your opponent's lifepoints directly.
500atk/2000def

spear armor
dark
****
warrior/effect
when this moster destroys a monster in battle, this card may attack 1 more time this turn.
1800atk/1200def

Ghost
dark
*
fiend/effect
this monster may attack your opponent's lifepoints directly.
500atk/500def

Bone Pillar
dark
***
zombie/effect
when this monster is in face up defense possition this card gets 1 spell counter during your opponent's standby phase (max 3) when this card is switched to attack mode remove the counters on this card and destroy monsters on your opponents side of the field equal to the number of counters removed.
0atk/2000def

Big Egal
wind
***
winged beast/effect
if your opponent does not have a winged beast or a wind type monster on their side of the field this monster can attack your opponent's lifepoints directly.
1500atk/1300def

axe armor
dark
****
warrior/effect
when this card destroys a monster in battle you may randomly discard 1 card from your opponent's hand and send it to the graveyard.
1900atk/800def

[ November 11, 2005, 12:01 PM: Message edited by: Inferno Dragon, king of the dragons ]
beware the power of Bahamut\'s eldest son.

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#173

Post by Inferno Dragon » Mon Nov 14, 2005 1:58 pm

Boss rush mode for castlevania!!!

Vampire Bat
dark
*****
winged beast
the weakest of the vampire lord's guardians but can be trouble if more than one shows up.
2100atk/1400def

Medusa
Dark
*****
beast-warrior/effect
during your standby phase, you may pay 500 lifepoints to special summon 1 monster with "medusa head" in it's name.
2300atk/2500def

Twin Mummies
dark
******
zombie/effect
when this monster is summoned place 2 counters on it. when this monster would be destroyed in battle remove one counter instead when this monster is destroyed with no counters on this card then it is sent to the graveyard.
2300atk/2100def

Frankenstein's Monster
Dark
*******
zombie/effect
this monster may attack one more time if it destroys a monster in battle. this card gets two extra attacks when it destroys a monster while equipped with "Igore".
2500atk/2400def

Igore
dark
*
zombie/union/effect
this monster can not be destroyed (battle damage is still calculated normally). during the main phase that this card is summoned you may only equip this monster to "Frankenstein's Monster". the equipped monster gains 500atk and def points.
300atk/300def

Death
Dark
*********
zombie/effect
this card can not be special summoned except by the effect of "book of life" or "Vampire Genesis". this monster is unaffected by spell, trap, or monster effects. when this card is summoned you may put a scythe token into play and you may place another scythe token (500atk/500def) during each player's standby phase. when a scythe token is destroyed you may deal 500 points of direct damage to your opponent's lifepoints. this monster may attack all of your opponent's monsters at once but if this is used this monster cannot attack directly.
3000atk/2800def
beware the power of Bahamut\'s eldest son.

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#174

Post by Inferno Dragon » Mon Nov 28, 2005 2:06 pm

now here are a few cards that I created based off of my own characters.

Inferno, the King of Dragons
fire
**********
picture=Inferno holding a flaming katana with fire in the background
[Dragon/effect]

this monster can only be special summoned by tributing 2 level 5 or higher Dragon-type monsters on your side of the field. this monster gains 500 atk and def points for every dragon-type monster in both player's graveyards and both player's side of the field. when this monster destroys a defense position monster, calculate the difference as damage to your opponent's lifepoints. this monster is immune to all trap cards. this card can not be taken controll of.
2500atk/ 2100def


Shadow: the King of Dark Dragons
Dark
**********
picure= Shadow having an insane look on his face while holding a katana with a black blade
[dragon/effect]
this monster may only be special summoned by tributing 2 level 6 or higher dragon-type monsters on your side of the field. you may substitute this monster's attack with ONE of the following effects during your main phase but only if you have at least 5 dragon-type monsters in your graveyard.
* your opponent must discard their hand and then draw 3 cards.
*your opponent can not attack on their next turn
* pay half of your lifepoints to destroy everything on the field except for this monster
*special summon 1 "Inferno: the Dragon king" from your hand, deck, or graveyard by removing 2 dragon-type monsters in your graveyard as long as you will still have at least 5 Dragon-type monsters in your graveyard after the tribute. this card can not be taken controll of.
3000atk/2500def


elemental blast
quickplay Spell
picture= Inferno firing a white energy beam
you must have "Inferno: the Dragon King" on your side of the field to use this card. pay half of your lifepoints to activate this card. destroy all cards on your opponents side of the field and in their hand, your opponent also looses half of their lifepoints and any monster that uses their effect to be revived due to destruction by card effect is negated. this spell can not be negated and you must skip your next 5 battle phases.
beware the power of Bahamut\'s eldest son.

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#175

Post by Inferno Dragon » Wed Nov 30, 2005 1:59 pm

more origional cards from my characters

Regeneration
+ spell
picture= a random monster reforming in a pillar of light (maybe dark magician girl?)
when a monster equipped with this card is sent to the graveyard, you may special summon the destroyed monster back to the field ignoring any costs or monster effects.

cryostasis chamber
continuous trap
picture= Dark Magician in a glass pod with frost around the edges.
as long as this card remains face up on the field you may randomly select one monster on your opponent's side of the field during your opponent's stand-by phase. the selected monster can not attack for this turn. if the selected monster is a machine-type monster, that monster is destroyed and sent to the graveyard.

Dragon's Guard
continuous trap
picture= a ghost version of Inferno guarding Armed Dragon Lv 3 and Horus the Black Flame Dragon Lv4
if a dragon would be destroyed you may discard a card from your hand to prevent the destruction of the dragon.

Bahamut's blessing
continuous spell
picture= bahamut (FF8 version) casting a healing spell
as long as this card remains face up on the field you gain 100 lifepoints for every dragon on the field and in both players graveyard.

Shadowblaze
light
**********
picture= Inferno with black swirls all over his body and black streaks in his hair. he is holding his katana that has blue and orange flames swirling around the blade.
[dragon/fusion/effect]
Inferno: the King of Dragons + Shadow: the King of Dark Dragons
the attribute of this monster is also treated as dark and fire, this monster is also treated as a warrior type in addition to it's dragon type. this monster gains 300 atk and def points for every dragon removed from play, in either player's graveyard, and on either players side of the field.
3600atk/3400def
beware the power of Bahamut\'s eldest son.

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