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#141

Post by CaptHayfever » Mon Sep 20, 2004 11:06 pm

A monster also cannot be a song from the 60s. ;) It's Homsar; let the psychosis flow free.

I've got some more Googlearians back on page 8, if you're interested.

And remember, "I'm-a Luigi, number one!"

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#142

Post by Sim Kid » Tue Sep 21, 2004 9:40 pm

THYNDERPYRAMID22XXXL.SEX
Trap card

Negate the attack and inflict 900 points of direct damage to your opponents life-points.


Lazarus(sp) phenomenon(sp)
Trap card

Special summon one monster from the graveyard that was destroyed as a result of battle from the last round to the field. You may not special summon another monster after this card is activated.

Mellenium Sword
Level: 7
Attack: 3000
Defense: 0
[Rock]
One of the strongest swords in existance, it is rarley weilded and few have been attacked by this blade and lived to tell the tale.

FUSION: Mellenium Knight
Level: 8
Attack: 3000
Defense: 3000
FUSION:
Mellenium Sheild, Melennium Sword


I have a feeling the other 2 may have been done already.

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#143

Post by The Cat » Tue Sep 21, 2004 11:29 pm

I still can't believe I created this terrible topic.

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#144

Post by Sim Kid » Wed Sep 22, 2004 12:17 am

Yep-Cheapness everywhere.


...Unless they were just trying to be funny.

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#145

Post by CaptHayfever » Wed Sep 22, 2004 1:04 am

Hey, I made sure all of my cards have easily exploitable flaws.
....maybe not easily findable flaws, but easily exploitable ones.

And remember, "I'm-a Luigi, number one!"

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#146

Post by Sim Kid » Wed Sep 22, 2004 7:00 pm

Yeah, same here. THYNDERPYRAMID22XXXL.SEX was just a joke based off of what someone else did. (Some of those edits of his were pretty funny-I need to find that site again)

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#147

Post by Inferno Dragon » Thu Apr 21, 2005 1:37 am

I'm bumping and seeing as no one has posted any Konami characters as cards I thought I would post a few. (hey, it worked out for Gradius and Big Core, oh and Yae too)

Vampire Hunter Simon
Light
*****
warrior/effect
when this card battles a zombie type monster increase this card's attack by 1000.
2000/1000

Tragic Prince Alucard
Dark
*******
Spellcaster/effect
this monster gains 500 atk and def points for every zombie-type monster on your opponent's side of the field and in your opponent's graveyard. This card also gains an additional 1000 atk and def points if "Vampire Hunter Trevor", "Vampire Hunter Richter", or "Vampire Hunter Sonia" are on the field.
2500/2500

Vampire Hunter Leon
Light
****
warrior/effect
boost all monsters with "Vampire Hunter" in their name by 500 atk and def points.
1500/1000

Vampire Hunter Sonia
Light
****
Warrior/effect
decrease the atk and def of all zombie-type monsters by 500.
1900/1300

Vampire Hunter Trevor
Light
****
Warrior/effect
discard one card to bring a monster with "vampire hunter" in it's name back to your hand from the graveyard.
1200/2000

Vampire Hunter Richter
Light
*****
Warrior/effect
any monster with "vampire hunter" in it's name on your side of the field can not be taken controll of by your opponent.
2000/1500

Vampire Hunter Juste
Light
***
Warrior/effect
this monster gains 500 atk and def points for every monster with "vampire hunter" in it's name on your side of the field.
1000/1000

Vampire Hunter Christopher
Light
****
Warrior/effect
you can only normal summon or special summon this card when you have another monster with "vampire hunter" in its name on your side of the field. this monster is sent to the graveyard if no other card with "vampire hunter" in it's name is on your side of the field.
2000/2000

Vampire Killer Whip
+ spell card
only a monster with "Vampire Hunter" in it's name can be equipped with this card. negate the effect of a Zombie-type monster that battles with the monster equipped with this card.

Sacred Cross
+ spell card
only a monster with "vampire hunter" in it's name can be equipped with this card. sacrafice this card to destroy one level 6 or lower zombie-type monster

Sacred Axe
+ spell card
only a monster with "Vampire Hunter" in it's name can be equipped with this card. increase the equipped monster by 1000 atk points

Holy Water
S spell card
pay 500 Lifepoints to destroy all zombie-type monsters on your opponent's side of the field.

Flame Demon Soul
+ spell card
this can only be equipped by "vampire lord", "Vampire Genesis", and "The Tragic Prince Alucard". the monster equipped with this card may attack up to 3 times during the battle phase. you must pay 1000 lifepoints each stand by phase to keep this card in play.

Giant Bat Soul
+ spell card
this can only be equipped by "vampire lord", "Vampire Genesis", and "The Tragic Prince Alucard". the equipped monster may attack your opponent's lifepoints directly. you must pay 1000 lifepoints to keep this card in play.

Succubus Soul
+ spell card
this can only be equipped by "vampire lord", "Vampire Genesis", and "The Tragic Prince Alucard". gain 500 lifepoints each time a monster is destroyed by the monster equipped with this card.

Sacred Dagger
S spell card
this card can only be activated when there is a monster with "vampire hunter" in it's name on your side of the field. deal 1500 points of damage to your opponent's lifepoints.
beware the power of Bahamut\'s eldest son.

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#148

Post by Wicked Witch of the Crest » Sun Apr 24, 2005 2:50 am

I guess I'll do some of my collection. Those that I remember, anyway.

Shadow Link III
Level 8 - Dark
2500 Atk/3000 Def
Warrior/Ritual/Effect
This card can only be summoned by Ritual summon. You use the Ritual card "Dark Sword Ritual" and must tribute monsters that equal Level 8 or more from your hand or the field. If this is the only monster on your side of the field, it is unaffected by any Normal Traps and Normal Spell cards. If there is another monster on your side of the field, this cannot be directly targeted by any effect.

Dark Sword Ritual
Ritual Spell
This card is used to Ritual summon "Shadow Link III" You must also offer monsters that equal Level 8 or more from your hand or your side of the field.

Barrel Soldier
Level 10 - Dark
3500 Atk/3500 Def
Machine/Fusion/Effect
"Barrel Dragon + Shadow Link III"
This card can attack 3 times per one turn. Flip three coins. If two of the results are heads, destroy one monster on your opponent's side of the field. You can use this second effect up to three times. You can only use both effects in an overall of three times. If this creature is sent from the field to the graveyard by any means, special summon 1 "Cannon Soldier" from your hand, deck, graveyard, or removed out of play zone.

HyperFalcon
Level 5 - Wind
1200 Atk/1500 Def
Warrior/Effect
While this is face-up on the field, increase this creature's attack and defense by 500 Points for every card that includes "Falcon" and "Hayabusa" in its name.

Captain Falcon
Level 6 - Wind
2000 Atk/2000 Def
Warrior
A powerful racer that is said to be faster than a tornado itself. He defeats his enemies with his almighty "Falcon Punch".

Blood Falcon
Level 4 - Fire
1500 Atk/1200 Def
Warrior
Said to be related to "Captain Falcon" in some way. He attacks enemies with his fierce "Blood Fist".

Alien Man
Level 3 - Light
1000 Atk/1000 Def
Warrior
While face-up on the field this card's name may be treated as Captain Falcon, Blood Falcon, or HyperFalcon.

Hydronix - Dragon Mode
Level 8 - Earth
2800 Atk/2000 Def
Dragon/Effect
Any trap card on your side of the field may be activated as a Mirror Force. The trap card's activation and effect cannot be negated by any other card. This cannot effect Light attribute monsters. If this effect is used, he cannot attack on the following turn.

Hydronix - Warrior Mode
Level 8 - Earth
2800 Atk/2000 Def
Rock/Effect
This card can attack twice per turn. If this card is attacked while in defense mode, any battle damage that a player may take is switched to the opponent instead.

XYZ Cubed(the little 3) Master Cannon
Level 12 - Light
4000 Atk/4000 Def
Machine/Fusion/Effect
"XY Dragon Cannon" + "XZ Tank Cannon" + "YZ Tank Dragon" + "XYZ Dragon Cannon"
Discard one card to destroy another card on the field. If this card is removed from the field in any way, immediately special summon the exact monsters and bring to your hand any other cards used to the fuse this creature, regardless of other effects they may have, including summoning requirements.
(Basically like the ultimate creature. Obviously, if you used Metamorphisis to summomn him, it's returned to your hand if this card is removed from the field.)

Blue Falcon
Equip Spell
This card can only be equipped to Captain Falcon. He may attack your opponent's Life Points directly.

Blood Hawk
Equip Spell
This card can only be equipped to Blood Falcon. He may attack your opponent's Life Points directly.

Raku Ball
Normal Trap
You can only activate this card when HyperFalcon is face-up on the field. Combine all the attack power of your monsters and attack one creature on your opponent's side of the field. If the attack is countered by any other Trap Card, revert the attack back to the creature's original attack.
(It prevents cheap Magic Cylinder finishes)

Beam Cannon
Equip Spell
This card can only be activated when Magic Cylinder is played. Your opponent immediately takes the exact Life Points you were to recieve because of Magic Cylinder. Equip this to a face-up Warrior or Insect Type creature. If neither a Warrior or Insect is face-up on your side of the field, this card cannot be activated. Increase the select creature's attack power by 300 by every standby phase.

HydraChamp
Level 8 - Earth
2800 Atk/2000 Def
Flying Beast
This champion of the skies is known to defeat most enemies with a single attack. He is also said to be able to fuse with others to create a powerful new creature.

HydraGod
Level 8 - Earth
2800 Atk/2000 Def
Reptile
A powerful warlord that keeps evil in check. He rarely is seen going on a rampage.

Metal HydraGod
Level 9 - Earth
3200 Atk/2400 Def
Machine/Effect
This card can only be special summoned by tributing HydraGod equipped with Metalmorph. This card is also treated as a Rock, Dragon, and Phantom Beast type.

Omegus - Warrior Mode
Level 12 - Devine
4000 Atk/5000 Def
Phantom Beast/Effect
This card can only be special summoned by sacrificing Hydronix(either mode), HydraChamp, and HydraGod from the monster field. If this card is removed from the field, special summon "Omegus - Griffin Mode" or "Omegus - Dragon Mode" to the field from your deck, graveyard, or hand.

Omegus - Griffin Mode
Level 12 - Devine
4000 Atk/5000 Def
Phantom Beast/Effect
This card can only be special summoned by "Omegus - Warrior Mode"'s effect. Earth monsters cannot attack this creature. If only earth monsters are on your opponent's side of the field, this card can attack your opponent's Life Points directly. This card is not effected by any Spell or Trap cards from your opponent.

Omegus - Dragon Mode
Level 12 - Devine
4000 Atk/5000 Def
Phantom Beast/Effect
This card can only be special summoned by "Omegus - Warrior Mode"'s effect. He can attack twice per turn. If this card is destroyed during the battle phase by an effect your opponent controls, immediately skip your opponent's next turn. In addition, if this card is in the graveyard, your opponent cannot attack with one of his/her monsters on the field during the battle phase. If they have only one monster, they cannot attack at all.

Dragon Cutter
Spell
Turn one monster's defense to Zero. If this creature is attacked while in defense mode, count it as Battle Damage.

Special Trap Hole
Trap
Negate a special summon(must be a specially summoned monster by their own respective effect) and send the creature to the graveyard. This creature can be special summoned from the graveyard sucessfully ONCE.
(Do this to an XYZ Dragon Cannon, you can resummon him sucessfully once. It will only work on creatures that can only be special summoned one way, fusion only, ritual only, etc.)

Dark Cell
Level 9 - Light
3000/3000
Warrior/Fusion/Effect
"Insect Queen" + "Cockroach Knight"
Effect: This creature cannot be absorbed. It can absorb one creature per turn and add its attack and defense to its own. The absorbed creature is removed out of play at that time.

Light Knight Of Necromancy
Level 8 - Light
3000/2500
Warrior/Fusion/Effect
"Buster Blade" + "Dark Magician"
As long as this creature remains face-up on the field, whenever a monster is special summoned, you may special summon one monster from your own graveyard. You may not use this effect in addition to this effect's special summon.(Meaning no infinite Special Summons) In addition, treat this card's name as "Dark Magician."

That should do it. Summoning Omegus is harder than Gate Guardian, but that's why the effects are so deadly. I tried to make my cards so they don't ALL have effects, yeish.
What's the matter, scared?

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#149

Post by celebi134 » Mon Jul 25, 2005 5:14 pm

^^ Finally, the expansion pack i was looking for. But I think you forgot ONE character...

Soul Stealer Soma Cruz
LIGHT
Warrior/Effect
2000/1500
*****
Effect: When this card destroys an Effect Monster Card, this card's effect changes to match that monster's effect. In addition, If any monster with "Vampire Hunter" is on your side of the field, this card may attack your opponent's Life Points directly.

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#150

Post by Kargath » Tue Jul 26, 2005 1:24 am

Destroy The Spineless
Continuous Trap
Pay 500 Life Points to activate this card. During the End Phase of each player's turn, destroy all monsters on that player's side of the field that did not declare an attack this turn (and were on the field during the Battle Phase).
Why is it drug addicts and computer afficionados are both called users?
-Clifford Stoll

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#151

Post by Ghost Kitty » Tue Jul 26, 2005 5:15 pm

The DoomsDay Count-Down
Contiuous Trapcard.
You can only activate this card when you have between 500-1000 life points left and your opponet has between 500-1000 life points. Destroy all cards on the feild, the graveyard, and both of your hands. Search your deak for 3 cards of your choice, your opponent does the same, in 3 turns, if no one is declared the winner, both you and your opponent's life points go down to 0.

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#152

Post by celebi134 » Sat Jul 30, 2005 3:36 pm

Death to Jocks
Continous Spell Card
When an school bully, athlete, or jock makes fun of you for playing this game, you are allowed to beat them with a chair.

That's the ONLY card Yu-Gi-Oh! Players truly need.
[img]graemlins/lol.gif[/img] ...or rather :(

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#153

Post by Inferno Dragon » Tue Aug 30, 2005 4:32 pm

more konami cards!!!

Weapons Master Mad Dog
water
****
warrior/effect

if Tactical Master Scorpion is on the field increase the ATK&DEF of this card by 1200. when this card is equipped with an equip spell card with "contra" in it's name this monster can attack twice.

1200 atk/1200 def

Tactical Master Scorpion
fire
****

warrior/effect

if Weapons Master Mad Dog is on the field increase the atk&def of this monster by 1200.
if this monster is equipped with an equip spell card that has "contra" in it's name, this monster can attack your opponent's lifepoints directly.

1200 atk/ 1200 def

Red Falcon
dark
*******

fiend/effect

this monster can not be taken controll of by your opponent. this monster can only attack if "heart of red falcon" is on the field.

3000atk/2500def

heart of red falcon
[continuous spell]

as long as this card remains face up on the field your opponent can not activate any monster effects.

Contra Lazer
+ spell card

when a monster is equipped with this card and attacks an opponent's monster the enemy monster is automatically destroyed, however damage calculation is ignored and no damage is dealt. the equipped monster can not attack again after this attack even if the equipped monster has that effect.

Contra Spreader
+ spell card

when equipped to a monster, the equipped monster can attack all of your opponent's monsters at the same time, however this effect only works if all opposing monsters have an attack that is lower than the equipped monster. your opponent is dealt 300 points of damage for each monster destroyed instead of normal damage calculation.

Contra flamethrower
+ spell card

a monster equipped with this card can remove a card it attacks from play instead of sending it to the graveyard, however if this effect is used you must skip your next draw phase

Contra concussion missles
+ spell card

a monster must attack the monster in the monster zone in front of it,if the monster is destroyed destroy the monsters in the adjoining monster zones on your opponent's side of the field, if there is no monster in the zone in front of this card destroy a spell or trap card in the spell/trap zone in front of it, which destroys the adjoining spell and trap cards. if no cards are in front of the equipped monster then the equipped monster can not attack.

[ October 12, 2005, 09:52 AM: Message edited by: Inferno Dragon, king of the dragons ]
beware the power of Bahamut\'s eldest son.

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#154

Post by Inferno Dragon » Mon Sep 12, 2005 11:45 am

and now some Gradius/Salamander/Nemesis based cards!

Lord British
light
****

machine

the sister ship of Gradius, it has been known to be just as powerful as gradius but with a different array of weapons.

1200 atk/ 800 def


Metallion
light
****

machine

a Ship based on the design of gradius. used only in emergencies, this ship is rarely seen in combat.

1200 atk/ 800 def


Jade Knight
light
****

machine

a second generation Gradius-style fighter. it is a bit stronger than gradius but not much stronger.

1200 atk/ 1200 def


Falchion Beta
light
****

machine

the sister ship of the Jade Knight, what it lacks in attack it makes up for in defence.

1200 atk/ 1900 def


Gradius fleat!
[continuous spell]

when you have "gradius", "Lord british", "metallion", "Jade knight", and "Falchion Beta" on the field you may activate this card. increase the attack of the gradius fleat by 1800 atk points and decrease their def by 800. when one of the listed monsters is destroyed, this card is also destroyed.

Star field
[field spell]

increase any card based on the game "Gradius" by 500 atk and def points.
beware the power of Bahamut\'s eldest son.

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#155

Post by Inferno Dragon » Wed Sep 21, 2005 11:38 am

more cards for konami games, let's see if you recognize them.

B.E.S. lazer core
light
*****

machine/effect
when lazer core comes into play put three counters on it. whenever this card would be destroyed by battle remove 1 conter. when this card is destroyed by battle without a card, send this card to the graveyard. this card can not be affected by spells, traps, or monster effects.
2600/2000

Bacterion Emperor
dark
*****

fiend/effect

when this card is attacked by a card from the "Gradius" series that does not have "core" in it's name and is not "solar flair dragon", destroy this card. this card is unaffected by spells, traps, or monstr effects.

1800/3000

blood skeleton
dark
****

zombie/effect
when this card is sent to the graveyard or removed from play, this card is special summoned back to the field at the end of the turn it was sent from the field to the graveyard or removed from play.
1800/1600

skeleton
dark
***

zombie
the grunts of the undead, they walk the night aimlessly looking for victems.
1200/1800
beware the power of Bahamut\'s eldest son.

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#156

Post by Inferno Dragon » Mon Sep 26, 2005 11:31 am

here is 1 more konami themed cards.

giga vampire lord
dark
**********
Image= castlevania SOTN dracula final form
zombie/effect
this card can only be special summoned by removing "Vampire Genesis" on the field and all remaining "vampire lord"s in your deck from play. discard 1 zombie type monster from your hand to the graveyard to special summon 1 zombie type monster (excluding the discarded monster) from your graveyard. this effect can only be used once during your turn. when this card is destroyed as a result of battle remove this card from play. if this card is destroyed by card effect (spell, trap, or monster effect) this card returns to the field at the end of turn it was destroyed like this. when this card returns to play destroy all cards on your opponent's side of the field.
4000atk/3500def
beware the power of Bahamut\'s eldest son.

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#157

Post by Inferno Dragon » Wed Oct 05, 2005 11:30 am

Contra heat seeker
+ spell

a monster equipped with this card may attack an opponen's lifepoints directly, however the atk of the attacking monster is decreased by 500 when this effect is used.


future commander jimbo
water
****
warrior/effect

when "future commander Sully" is on the field increase the atk of this card by 500 points.
this monster may be equipped with 2 "contra" equip spell cards but you may only use the effect of 1 "contra" equip spell card at a time.
when this card is equipped with a "contra" equip spell card, increase the atk and def of this card by 1000.
1200 atk/1200 def

Future commander Sully
fire
****
warrior/effect

when "future commander Jimbo" is on the field increase the atk of this card by 500 points.
this monster may be equipped with 2 "contra" equip spell cards but you may only use the effect of 1 "contra" equip spell card at a time.
when this card is equipped with a "contra" equip spell card, you may destroy 1 or 2 of your opponents spell or trap cards (depending on the number of "contra" spell cards equipped) once during each of your turns.

1200atk/1200def

[ October 12, 2005, 09:55 AM: Message edited by: Inferno Dragon, king of the dragons ]
beware the power of Bahamut\'s eldest son.

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#158

Post by Wicked Witch of the Crest » Wed Oct 05, 2005 9:18 pm

You forgot the stats of Sully. Also, you can combine most of those into a single post. No need to -insert number here- post.
What's the matter, scared?

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#159

Post by CaptHayfever » Thu Oct 06, 2005 2:13 pm

Actually, multiple posts are excusable when they're several days (or weeks) apart.

And remember, "I'm-a Luigi, number one!"

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#160

Post by Inferno Dragon » Wed Oct 12, 2005 11:24 am

thank you captin, and now for my version of the soma cruse card.

Darkness hunter Soma
light
*****

when this card destroys a monster flip a coin, if you call it right the destroyed monster becomes equipped to Soma as an equip spell card and increase the atk of this monster by 500. this card can only be equipped with three monsters at a time and one other equip spell card. if the destroyed monster has an effect that is not a flip effect or is not the effect of relinquished, thousand eyes restrict or any toon monster, soma may use that ability if wanted.
2000atk/1500def
beware the power of Bahamut\'s eldest son.

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