Create a Yu-Gi-Oh Card!

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KirbyKing
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#21

Post by KirbyKing » Sun Sep 22, 2002 11:52 am

Yay, I'm making a card.

Three-Headed Thunder Dragon
Level: ************
ATK: 3300
DEF: 2350
If a Two-Headed Thunder Dragon is face up on the field and the opponent uses Raigeki and it is destroyed, special summon Three-Headed Thunder Dragon from your deck.

That would never be done since no idiot is going to Raigeki a Two-Headed Thunder Dragon from then on. So that would SEVERELY upgrade the Two-Headed Thunder Dragon to just sit there to guard against Raigeki. That'd be rather interesting...

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#22

Post by The Cat » Mon Sep 23, 2002 8:01 pm

Insane Soldier

Level: ******
Type: Warrior/Effect
Attribute: Earth
ATK: 3000
DEF: 2500
Text: When this card attacks, flip a coin and call it. If you call right, attack normally. If you call wrong, decrease your Life Points by 2000.

Fossilized Eon Dragon

Level: *
Type: Rock
Attribute: Earth
ATK: 0
DEF: 0
Text: A fossil of the deadly Eon Dragon. Reviving this dragon will bring chaos to the world.

Eon Dragon

Level: **********
Type: Dragon
Attribute: Earth
ATK: 3500
DEF: 3000
Text: You may only Special Summon this monster from your hand or from your deck by offering Fossilized Eon Dragon as a Tribute and only after a Time Wizard has successfully used its effect.

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#23

Post by SkyDragon » Tue Sep 24, 2002 3:51 am

Dude, most of those monsters are way overrated, a god shouldn't have an attack power of 5000, just remember the 3 elemental gods: Suijin, Kazechin, and Sanga. A god should have an attack power of around there and up to 3000, just think logically.

Only fusions would have an attack power higher than 3000 unless the card is powered up, also blue eyes white dragon sucks, because it has a low fusion potential and not many cards can power it up, also there are a lot of antidragon cards, so I would just put them in my deck to kick white dragon's lovers' behinds. The Black Luster Soldier is the best monster of course (exodia is the ultimate though...).

The card that I would make is a card that summons the Black Luster Soldier without the Ritual, but there is a catch that there is only one card of that kind in the world (4 of blue eyes if you remember), also I would make a fusion of him which would be THE SUMMONED BLACK FLYING SOLDIER--a fusion of the Supreme Black Skull Dragon and The Black Luster Soldier, I wouldn't bet on a powerlevel for it though, but probably 4300. It isn't affected by antidragon cards, but can be powered up by any warrior powerup card, Metal Force, Dragon nails, and more of which I cannot remember right this instant.
Image

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#24

Post by Chunky64 » Tue Sep 24, 2002 11:05 pm

Name:Chaos Beast
***
Attribute :D ark
Type:Fiend/Effect
ATK:900
DEF:300
Text:FLIP-roll a die
1-2:Emulates a card from you or your opponents hand or side of field.
3-4:Emulate a card from you or your opponent's graveyard or deck.
5-6:Emulate card of your choice.

Could be useful if you needed Polymerization or something.

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#25

Post by The Cat » Thu Sep 26, 2002 9:44 pm

Haunting Spirit

Level: *
Type: Zombie/Effect
Attribute: Dark
ATK: 300
DEF: 0
Text: If this card is sent to the graveyard when in ATK mode, your opponent will lose 300 LP for each of his or her Standby Phases.

Barrier of Light

Type: Continuous Magic
Text: Prevent any damage inflicted by your opponent as long as the card is on the field. When the damage inflicted equals 3000, destroy Barrier of Light.

Fortune Teller

Level: ****
Type: Spellcaster/Effect
Attribute: Light
ATK: 1500
DEF: 1100
Text: You may look at the top 5 cards of you or your opponent's deck and rearrange them any way you want. You may only use this effect once per turn.

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#26

Post by Kazooie64 » Thu Sep 26, 2002 10:30 pm

Death Hole(Rare)
Trap
Flip a coin. If heads, all your opponent's monsters are destroied and they lose 500 LP. If tails, all your monsters are destroied and you lose 500.(You and your opponent must have atleast one monster on the field)

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#27

Post by The Cat » Fri Sep 27, 2002 7:52 pm

Monster Parasite

Level: *
Type: Insect/Effect
Attribute: Wind
ATK: 0
DEF: 0
Text: Choose one of your opponent's monsters and attach Monster Parasite to it. Move your opponent's monster to your side of the field and control it. Increase its ATK and DEF by 200.

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#28

Post by KirbyKing » Fri Sep 27, 2002 11:12 pm

1. There actually ARE Yu-Gi-Oh cards, and more than just 4 Blue Eyes White Dragons.
2. In the future, there are "God Cards" that have attacks that are incredibly high. All cards of attack power that high are forbidden from play.

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#29

Post by celebi134 » Sat Sep 28, 2002 11:23 am

Level:*******

Tiger Valkerie

attrubute: Earth

type: Beast-Warrior/Effect

text:when this card is active,destroy all trap cards face-down or face-up on the opponent's field.

ATK:2450
DEF:2500

image:gauntlet:dark legacy's blue valkerie with a tiger in the clothes without the boots.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
level:**********

Kitsune Mage

type: Spellcaster/tribute

arrtibute: Light

text: This card can only be played when the tribute magic card "Light Of Mutation" is played.

ATK:3850
DEF:3850

image:fennec fox(see gamepro) with an extra tail and BEWD headed septer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Light Of Mutation

Type: Ritual Magic

text:when this card is played,sacrifice 1 Silver Fang and 1 Spellcaster card to summon the moster card "Kitsune Wizard".

Image:the black luster Ritual,only the gate is a shining test tube with the kitsune wizard inside,and the jars are replaced with test tubes. when the silver fang goes into the 1st tube,it turns into a silver liquid and the spellcaster a purple one. the liquids are poured into the KW test tube,and it shatters,giving birth to the deadly fox.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
card: magic card

Souls Of Restless Monsters

Text: When a monster with an ATK of 2000 or lower is sent to the graveyard and a new moster is played,place the monster you want to be revived on top of the new monster. you can now play the monster from the graveyard again. when the new monster is destroyed,destroy the graveyard monster to the graveyard instead. you do NOT LOSE LIFE POINTS when the graveyard monster is destroyed.

[ September 29, 2002, 11:32 AM: Message edited by: celebi 134 is now 11 ]

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#30

Post by Chunky64 » Sat Sep 28, 2002 11:46 am

Clone Machine
Type:Trap Card
Text:When this trap is activated,pick a card on the opponent's side of the field.A carbon copy with the same attack and defense is created on your side.

Mad Doctor
Warrior/Effect/Dark
ATK:1200
DEF:500
Text:If on the field when Clone Machine is activated,power up the cone by 200 points.

Random Mutation
Magic
Flip a coin.If heads,increase monsters ATK by 500.If tails,decrease it's ATK by 500.If played in response to Clone Machine,the machine malfunctions,creating a clone of a random monster from the deck OR creating a mutant.

Mutant _______
Same card as the one cloned,but...pick a random card from either deck.The monster takes on that creature's ATK,DEF,Type,and Attribute.

[ September 29, 2002, 10:28 AM: Message edited by: Entreri Sinistra Do'Urden ]

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#31

Post by The Cat » Sat Sep 28, 2002 12:28 pm

Hedge Walls

Level: ****
Type: Plant
Attribute: Earth
ATK: 0
DEF: 2500
Text: The walls of these thick hedges can trap monsters for eternity.

Dark Magician Apprentice

Level: ****
Type: Spellcaster/Effect
Attribute: Dark
ATK: 1500
DEF: 1100
Text: You may add this card's ATK and DEF to Dark Magician by offering it as a Tribute.

Kill the Weak

Type: Continuous Trap
Text: Your opponent may not summon or special summon monsters that have an ATK power 1500 or lower.

Magician Staff

Type: Equipment Magic
Text: A monster with the word "Magician" in it increases its ATK and DEF by 1500.

Pipe Serpent

Level: *******
Type: Sea Serpent/Effect
Attribute: Water
ATK: 1800
DEF: 3000
Text: This monster may be played in Defense Mode after attacking.

Deadly Risk

Type: Magic
Text: Play with your hand face up for the remainder of the duel. You gain 4000 Life Points.

Final Decision Coin

Type: Magic
Text: If you and your opponent's Life Points are lower than 3000, flip a coin and call it. If you call right, you win. If you call wrong, your opponent wins.

Zombie Lord

Level: ****
Type: Zombie/Effect
Attribute: Dark
ATK: 2300
DEF: 0
Text: You must remove 2 monsters from your graveyard from the game in order to attack with this card.

Light Ghoul

Level: *******
Type: Warrior
Attribute: Light
ATK: 3600
DEF: 3500
Text: Subtract the ATK and DEF of this monster by 200 for each monster in your graveyard.

Speed-Up

Type: Magic
Text: Choose 1 Magic or Trap Card and increase its spell speed by 1.

Bacteria Spread

Type: Magic
Text: Inflict 100 Points of Direct Damage for each card your opponent has in his or her deck.

[ September 30, 2002, 07:48 PM: Message edited by: Yami Yoshi ]

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#32

Post by The Cat » Wed Oct 09, 2002 8:40 pm

Devil's Return

Type: Continuous Magic
Text: When your opponent's Life Points equal 6660 while this card is face up on the field, you win the game.

Venomous Bat

Level: **
Type: Beast/Effect
Attribute: Dark
ATK: 500
DEF: 400
Text: Choose one of your opponent's monsters. That monster's ATK and DEF power will decrease by 500 for you and your opponent's Standby Phases.

Venomous Vampire

Level: ********
Type: Spellcaster/Effect
Attribute: Dark
ATK: 2500
DEF: 2400
Text: You may only Special Summon this monster from your hand by offering Venomous Bat as a Tribute. Choose one of your opponent's monsters. That monster's ATK and DEF will decrease by 1000 for each of you and your opponent's Standby Phases.

Giant Kuriboh

Level: ********
Type: Fiend/Fusion
Attribute: Dark
ATK: 3000
DEF: 2000
Text: 5 Kuriboh Tokkens.

Ancient Land

Type: Field Magic
Text: You and your opponent may not play Machine type monsters.

Life Transfer

Type: Magic
Text: You may decrease up to 4000 of your Life Points and add it to any monster on the field.

[ October 09, 2002, 09:42 PM: Message edited by: Yami Yoshi ]

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Genchi
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#33

Post by Genchi » Thu Oct 10, 2002 10:27 pm

Originally posted by Entreri Sinistra Do'Urden:
Name:Manspider
Type :D ark/Bug
Text:A strange creature that's half-man,and half-spider.
ATK:1800
DEF:1300
Effect :P oison bite drains attack points.
I think you mean Spiderman.

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#34

Post by The Cat » Thu Oct 10, 2002 11:11 pm

Monster Decoy

Type: Counter Trap
Text: You may use this card as a substitute for a destroyed monster.

Aqua Leech

Level: *
Type: Insect
Attribute: Water
ATK: 100
DEF: 100
Text: You may use this monster as an Equipment Magic card to any monster on the field. Subtract half of that monster's ATK points and add it to your Life Points. After the monster is destroyed, destroy Aqua Leech as well.

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#35

Post by Chunky64 » Fri Oct 11, 2002 1:47 am

Originally posted by The Misfit:
</font><blockquote>quote:</font><hr />Originally posted by Entreri Sinistra Do'Urden:
Name:Manspider
Type :D ark/Bug
Text:A strange creature that's half-man,and half-spider.
ATK:1800
DEF:1300
Effect :P oison bite drains attack points.
I think you mean Spiderman.</font>[/QUOTE]No,this was inspired by his famous transformation into the Man-Spider.

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#36

Post by The Cat » Fri Oct 11, 2002 7:49 pm

^I think the card really needs to be more specific on how many Life Points the card drains.

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#37

Post by celebi134 » Sat Oct 12, 2002 11:07 am

-

[ November 21, 2002, 01:01 PM: Message edited by: Celebi 134 LOVES cranberry sauce ]

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#38

Post by KirbyKing » Sat Oct 12, 2002 1:59 pm

Originally posted by Yami Yoshi:
Devil's Return

Type: Continuous Magic
Text: When your opponent's Life Points equal 6660 while this card is face up on the field, you win the game.
Too bad that 6660 isn't a multiple of 50. That means someone's life points will NEVER be 6660.

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#39

Post by The Cat » Sat Oct 12, 2002 2:40 pm

^Which is why I created Life Transfer.

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#40

Post by ANDROSS » Sun Oct 13, 2002 3:53 am

Myotis Axe
*****
1750/2000
EFFECT:If you have 1000 or less LPs,you can draw any monster you want from your deck or discard pile and play it automatically regardless of its level,as long as the Myotis Axe remains on the field.

Mad Scientist Higari
******
0/0
EFFECT:When the enemy attacks this card in attack mode,flip a coin.If it lands on tails,nothing happens and the opponent gets to attack.If it lands on heads,the enemy monster card's attack will double,and all transfer to the Mad sicentist,For the rest of the duel.The original attacking card will lose all attack.The mad scientist is immune to all direct magic cards and or trap cards.

Yeah.Sorta cheap,but I felt evil.

Cloning device from another dimension (ULTRA RARE!11)
(magic card)
If you've had a monster card with 3500 attack or more on the field for at least 3 turns,you can use this card to multiply that card into 5.

[ October 13, 2002, 05:50 PM: Message edited by: ANDROSS is getting verrrry sleepy.. ]
Pessimism is, in brief, playing the sure game.You cannot lose at it; you only may gain.It is the only view of life in which you can never be disappointed.

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