Guides And Secrets, A Pre-Look At SSB 3!

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Guides And Secrets, A Pre-Look At SSB 3!

#1

Post by Rubber Band Man » Mon Oct 25, 2004 9:10 pm

Go on, you all know you want it, it calls you, too bad it's not out.

Well, right here, we are going to create the unlockables and secrets, and character moves for SSB 3!

So Get to it, and be as creative as you can!
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#2

Post by [Dragoon] » Mon Oct 25, 2004 9:41 pm

Megaman X! Instead of choosing different colours, the armour would be different, giving him a different kind of secondary jump or buster attack! (Or both!)

Armour types: X1, X3, X4 armour. And X5 flying armour. (From now on they'll be referred to by game #)

Special abilities: B- Charge blaster (1; purple spiraling shot shot. 3; double super shot. X4; plasma shot. And X5; piercing shot *goes through stage and goes on forever*) All shots would be almost as powerful as samus' and will have a range 3/4 as long as samus'.

B -->: Dash attack, a lot like foxes, but more powerful and is as slow as Captain falcons.

B ^: *X4's Rising fire charge attack*

B\/: Z-Saber attack

double jump: 1; acts like an attack. 3; acts like an up dash. 4; megaman hovers at the top of his jump. 5; Megman jumps only once, but he flies like he did in X5 is surrounded by a barrier that protects him from flying projectiles, but it'll stop his flight.

regular attacks: he'll use minor forms of martial arts.
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But if with lightning storms they play
Keep them very far away

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#3

Post by Deepfake » Tue Oct 26, 2004 5:24 pm

A nintendo versus sega or capcom edition would be cool. I mean, SSBM is a sweet game, but there's only so much you can do differently with the same characters.

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#4

Post by ahuambachano » Tue Oct 26, 2004 11:17 pm

Characters?

Wario
Waluigi
Toad
Impa (a "duplicate" of that tomboy Sheik)
Ash (with Pikachu, Ice Climber style)
Gary (with Espeon, Ice Climber style)
Tyrogue
Elekid
Igglybuff
Togechick
Baby Bowser
Original Donkey Kong
Shadow Link
Shadow Mario
King Dedede
Metaknight
Imajin (from Doki Doki Panic!)
Wart
Nurse Peach (from Dr. Mario)
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#5

Post by X-3 » Sat Oct 30, 2004 4:47 pm

Sonic.

Me! *Kinda Joke*

My Attacks:

B: Zero Slash

B < >: Omega Blaster

B ^: Fanta Slash-Identical to Link's B^ attack.

B DOWN: Fanta Strike- Identical to Roy and Marth's B attack.

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#6

Post by Gumby dammit » Wed Nov 03, 2004 11:37 pm

Dig Dug. One of his costumes could be 3-d,like in Dig Dug Deeper,and his 2nd costume could be 2-d,like in the classic Dig Dug games.(( Though it probably won't happen. ))
B. Inflates his foes.
-> B. Shoots a drill.
\/ B. Digs underground.
/\. Dunno. Maybe he would shoot a blast of air downwards.

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#7

Post by Bomby » Thu Nov 04, 2004 7:45 pm

The dancing paintbrush from Mario Paint.

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#8

Post by [sage] » Sun Nov 07, 2004 12:30 am

Speaking of mario paint, they should add the flyswatter. It could have a similar effect to donkey's forward B.
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#9

Post by Rubber Band Man » Sun Nov 07, 2004 12:38 am

Geno
^B- Rocket Punch
B- Punch
vB- ???
<B/>B- Hard Punch
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#10

Post by [sage] » Wed Dec 01, 2004 2:16 am

VB is geno beam maybe?
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#11

Post by The Protector of Goombas » Sun Dec 05, 2004 3:29 pm

I would love to see a Gerudo(sp?) thief in the game as well as a Krusha from the Donkey Kong games.

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#12

Post by Auron » Sun Dec 05, 2004 5:14 pm

Golden Sun characters! Must put in Golden Sun characters!

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#13

Post by Cysma » Sun Dec 05, 2004 10:31 pm

I've been playing Skies of Arcadia a lot and thought up some moves for the characters...

Vyse
B: Cutlass Fury
Up-B: Rain of Swords
Forward-B: Pirate's Wrath
Down-B: Counter Strike or Skull Shield

Aika
B: Alpha Storm
Up-B: Omega Psyclone
Forward-B: Lambda Burst
Down-B: Delta Shield

Fina
B: Cupil
Up-B: Lunar Winds
Forward-B: Lunar Glyph
Down-B: Lunar Blessing

Drachma
B: Silver Arm
Up-B: Spirit Charge
Forward-B: Tackle
Down-B: Hand of Fate

Gilder
B: Gunslinger
Up-B: The Claudia
Forward-B: Snipe Shot
Down-B: Aura of Denial

Enrique
B: Royal Blade
Up-B: Royal Jump
Forward-B: The Judgement
Down-B: Justice Shield

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#14

Post by Geno » Mon Dec 13, 2004 1:23 pm

Not very original there, Cysma. If you're gonna copy most of their attacks right out of the game, at least explain how they'll be different in SSB. As it stands right now, a bunch of them would be pointless since the status effects are totally different between games. And spirit charge.

[ December 13, 2004, 11:27 AM: Message edited by: Fenix ]

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#15

Post by Cysma » Mon Dec 13, 2004 3:07 pm

Well then, let me explain...

Cutlass Fury: Tap B in rhythm to pull off combos
Rain of Swords: Jump into the air with lightning striking below you.
Pirate's Wrath: Charge forward with swords flying.
Counterstrike: Counter any move thrown at you.

Alpha Storm: Attack contenders in front of you.
Omega Psyclone: Jump up and throw a firey explosion below.
Lambda Burst: Create a line of fire around you.
Delta Shield: Immunity to projectiles for a while.

The rest later...

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#16

Post by [sage] » Thu Dec 16, 2004 10:16 pm

Let's see some items.

Fly Swatter: flattens enemy kinda like DK's forward B.

Fludd: Hover or shoot water. Hover would be used kinda like peach's float I guess and water shoot would be attacking with the item. It would have damage and it would push the enemy backwards, depending on their damage, but not sending them flying.

Bombos Medallion: Pick up and it has 3 uses. Creates a burst of fire that deals ~35 damage to all nearby enemies.

Ether Medallion: Freezes nearby enemies and deals ~25 damage to them.

Quake Medallion: Causes ~30 damage, and knocks the enemy to the ground or breaks their shield.

You should be able to move with links bow, possibly pick up a bow for other characters. If so there could be fire, ice and light arrows.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#17

Post by MAtgSy » Fri Dec 31, 2004 8:54 pm

Fighters
Fox/Krystal (Star Fox Adventures)
A: Swing Staff
B: Fire Blaster
^B: Rocket Boost (requires short charge)
>B: Throw Bomb Spore. The spore will remain on the ground until it's detonated by a fire/lighting/energy based attack, the detonation causes massive damage to whoever's nearby.
vB: Ground Quake (Smashes the ground sending a shockwave in front of Fox/Krystal).
Throw: Jams staff in enemy's torso & catapults hims.
Taunt: "Come On!"

Ash Ketchem (Poke'mon)
A: Pikachu does the basic attacks
B: Espeon is sent out & it uses Reflect (Reduces the damage Ash takes from basic attacks for a short while.)
^B: Charizard uses Fly.
>B: Blastoise uses Hydro Pump.
vB: Venusaur uses Earthquake.
Throw: Traps opponent in a Poke'ball & tosses it aside.
Taunt: Faces "camera" & makes a V sign with his hand.

Pit (Kid Icarus)
A: Swings a small mallet.
B: Hold down button to fill up a meter above Pit's stock lives. Pit's arrows are upgraded to fire arrows with longer range until the meter is empty.
^B: Limited flight.
>B: Shoots arrows.
vB: 2 crystals spin around Pit, knocking away any one they hit.
Throw: Jumps on enemy's back & judo flips him.
Taunt: Plays a harp.

Andy (Advance Wars)
A: Attacks with a Wrench
B: Throws Wrench like a boomerang.
^B: A spinning attack like Mario's vB (Except he gets some lift from it).
>B: Leaps foreward with a spining kick.
vB: Heals 20% (Requires charge)
Throw: He um, thorws them? *Shrugs*
Taunt: Twirls his wrench while whistling.

R.O.B. (AKA the revenge of the crappy Nintendo Products)
A: Punches with the Power Glove.
B: Holds up a Virtual Boy. Anyone that gets too close to it is blinded for a few seconds & can't move.
^B: Throws up a GCN/GBA link cable like a grappling hook.
>B: Flings An E-Reader card.
vB: Creates a stack of colored discs that serve as a short
barrier/platform until they are destroyed.
Throw: I don't know what exactly he does, but it involves mocking Kirby's Tilt & Tumble, I'll tell ya that much. ;)
Taunt: Jogs in place on whatever that mat thing was called.

Stages
Name: The Ring
Orgin: Punch Out and/or Pro Wrestling (it was a 1st party Nintendo game!)
Description: The actual ring itself is just the middle of the stage. Other platforms in the stage are the Announcer's table to the far right & light fixtures up above. Food or damaging blunt objects are sometimes thrown from the audience in the background.

Name: Pill Bottle
Orgin: Dr. Mario
Description: The layout of this stage constantly changes with new pills coming in & old pills disappearing.

Name: Koopa Kastle
Orgin: SMB1
Description: There's a bridge on the right side which can be destroyed, turning that part of the stage into a death trap until the bridge is repaired. The left side has small platforms & Firebars, the middle is a pit with a vertical conveyer belt.

[ December 31, 2004, 07:03 PM: Message edited by: Mikeachu ]

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