What do you think it should have?
The game should start with a concert with Banjo, Kazooie, Bottles (playing the bottles, get it?), Mumbo Jumbo and Tootie, playing the Banjo-Kazooie theme.
Playable characters: Banjo and Kazooie, Bottles (he can dig underground to reveal secrets and access areas Banjo can't normally enter), and Mumbo Jumbo.
Extra characters: Tooty (this time in a store where she can refill your energy), Tiptup the turtle, Captain Blackeye (he can take you anywhere with his new ship), Captain Blubber (you can finally use his waveracer hire), Conker and Berry (the E-rated ones, they need your help to get rid of the boss of their world), Brentilda (now she will transform you!), etc.
Any more ideas?
Your Ideas for an new Banjo game
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*Loads Gun.*Originally posted by 404NotFound:
I'm sorry but Banjo Kazooie sucked. It wasn't innovative. Banjo is slow as hell. The Powers are dull and boring. Half of the game is walking around making the retarted bear's slowness more annoying.And frankly, I found no fun to be had with it.
Wait..... when did I ever have a gun!?
Hmm..... Good Idea? How about a 2-Player Co-Op? One person Plays Banjo+Kazzoie, the Other plays as Banjo's Sister and a Made up charater!
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^No Way! Player 1 should be Banjo-Ticking Time Bomb! It would be glued to his backpack! Hours of fun!
BOOOOMMMMM!!!!!!!!
Yup. Fun.
[ October 24, 2004, 10:14 PM: Message edited by: 404 is Found ]
BOOOOMMMMM!!!!!!!!
Yup. Fun.
Ya. All you need to do is hold L+A after pressing Z B A A B Z Z C-Left, then hold it all down while you traverse the world, avoid enemies and jump over pits with poorly done giant monkies in them!Uhh....... did you ever think to use Kazooie to move instead of Banjo?
[ October 24, 2004, 10:14 PM: Message edited by: 404 is Found ]
Ummm...yeah