Journeyman Academy: Tiana

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Journeyman Academy: Tiana

#1

Post by [sage] » Tue Jun 21, 2005 6:28 pm

Name: Tiana Liam
Age: 17
Sex:Female
Path: Path of the Blessed
Rank: Blessed Apprentice

Stats
HP:40
MP:60
Att: 15
Def: 15
M. Att: 20
M. Def: 30
Spd: 20

Skills:
None

Abilities:
None

Equipment
Blessed Crest

---
Wearing a crest, etched with a stone on your clothes, as a symbol that you've been accepted as a Journeyman of the Blessed Path, you enter the doors to the greeting hall of the Journeyman Academy, along with several hundred others who have been accepted. In each corner of the rather large room, there is a platform, each with a person standing on them. They each have a banner overhead with the same pattern as one of the four path crests, A waterdrop for the Hero path, a flame for the Arcane path, A stone for the Blessed Path, and a breeze for the Rogue Path.

The people on the platforms, you recognize as masters, all once great heroes. You know to head over to the platform with the Stone over it, as that will be your master until you reach the next stage of the Academy.

When everyone is settled down before there appropriate platforms, your new master begins to speak.

"Greetings to all of you, who have chosen the Blessed Path, the path of the gods. You shall learn to communicate with the Gods, and serve their needs as a hand of God. This path is hard to follow, and it often intersects with the other paths, but if you stay on the Blessed Path, it can earn you great power and great fortune.

I am your instructor for the short time you will be Blessed Apprentices. My name is Gavin Whitefire.

As long as you wish to learn from this academy you will be given free room here. You may take lessons whenever wish, and have free time to do what you will. A favorite activity of students is the dueling arena, to test your skills against your fellow students. You are also free to leave and explore the outside world to test your skills in a real life experience.

Lessons may be taken at any time, and will teach you new skills and improve existing ones. As you complete lessons, New options will open up. Lessons related to your path cost nothing, however, extra lessons cost money.

Equipment for the path you have chosen is free for loan, you'll often have 3-4 options for each kind of equipment, and you can switch between them by visitng your Path Treasury. You can buy extra equipment from merchants that visit our academy frequently, out of your own pocket.

Now, time to choose how you'll approach the Blessed Path, and which of the 5 gods you'll learn to draw power from. Listen to what I say, and choose which one fits you best. After each description, I'll point, and you go to where I pointed for the one that fits you best. Be honest.

"The only thing that matters is Kindness. A person's life is invaluable. One does not have the right to harm another, and one should always help those in need. Through my actions, I shall promote kindness and help those in need, even if I only affect those who I care the most for." He points to the right side of the stage.

"The only thing that matters is Justice. I can't stand to see people wronged. When I do, I must act, I must help. It is important to keep order, and to right wrongs. Through my actions, I will prevent Injustice and promote Justice." He points to the right corney of the stage.

"The only thing that matters is stability. No one should have more power than any other, things should be equal. Through my actions, I shall make sure that no one gains more power than another, and that things remain constant and stable." He points to the middle of the stage, where most are sitting anyway.

"The only thing that matters is freedom. To do what I want, when I want, regardless of others. Rules are pointless, and through my actions, I shall remain free, an individual and to help others realize that this is life's true point." He points to the left corner of the stage.

"The only thing that matters is me. I am better than others, and unless they are helping me, they are worthless. Whether or not I should care about them is up to how beneficial or how much they get in my way. Through my actions, I will seek to benefit myself, and no one else. He points to the left side of the stage.

Where do you go?
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#2

Post by KirbyBoy2000 » Tue Jun 21, 2005 8:12 pm

Right Corner for Justice.

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#3

Post by [sage] » Tue Jun 21, 2005 8:47 pm

"Very well, you've chosen the beginning of your path, its now up to you to advance in your own way. You are free to use the grounds as you wish. I shall tell you what there is, and leave it up to you to explore or take lessons.

Lessons: Take a lesson to improve stats or learn new skills and abilities.

Treasury: Borrow equipment based on your current skill and rank.

Merchants: Buy equipment from travelling merchants.

Greeting Hall: You can always return here, and start on a new path, retaining what you already know.

Work: You can get a job doing various duties. It works on a when needed basis. If you need money, you can do a job and get paid. No responsibility. You do however, need to have certain skill levels in things to get hired for certain duty.

Arena: Duel other students with what you know.
Rooms: Get a room here. You can use your room to store your equipment, and rest when tired (usually after travelling)
Leave: You can leave the academy to explore. You can always return. When away from the academy, its often dangerous. Wounds do not heal in between fights outside of the academy.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#4

Post by KirbyBoy2000 » Tue Jun 21, 2005 8:52 pm

Lessons to learn spells.

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#5

Post by [sage] » Tue Jun 21, 2005 9:02 pm

Just to let you know, you can learn lessons from each path, although you can only go so far on other paths, and it costs money.

There are three lessons to start with for Blessed Apprentices, each tailored to the alignment you chose.

Combat Basics: A quick overview of combat, followed by a trial battle. Recommended to start with.

Prayer in Combat: Using the powers of your god in combat, followed by a trail battle.

Weapons of God: This teaches you how to use one of the weapons favored by your god, followed by a trial battle.

Want to start with Prayer in combat?
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#6

Post by KirbyBoy2000 » Tue Jun 21, 2005 9:13 pm

Basics

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#7

Post by [sage] » Wed Jun 22, 2005 10:50 pm

You enter the arena, where the lesson is supposed to take place. Its taught by Gavin, and there are 16 others in this particualar lesson with you.

"Combat comes in a variety of forms. From Duels and arena fights, which are usually real, but not fatal, to actual fighting, such as war and versus hostile monsters. Of course, the point is to make your opponent not capable of fighting any longer, whether or not they're dead, incapactiated or however.

Combat in the Academy is done in arenas, in rounds of a few seconds. You are allowed to do any offensive or defensive action you wish, and you may move anywhere in the arena you can get to. Other actions you can do are using equipment, casting spells or using skills. There is no standard rules on what kinds of actions you have to do, and you get three actions per turn, combat in the academy is meant to simulate real combat, and thus you can do anything you would normally do in a fight.

In terms of actions, attacking, parrying, taking out/putting away an item, using an item, using a skill or spell is an action (sometimes more than one) Moving (in any shape is an action) You can also declare Trigger actions, which allow you to do an action later if a condition is met, or on your next turn.

Actions are compared in order given, based on speed. The faster person will usually have an advantage. Also, the more description given, the more successful it'll probably be, especially if it would logically win over an opponent's action.

Attacks are based off the weapon you use and your Attack Stat. Your attack stat does not say how much damage you do, it just shows how successful you're attack is likely to be. Defenses, and magical attacks and defenses are the same way.

Damage is done through the weapon and form of attack you used. It can be improved on by the success of the attack. Damage from a weapon must beat the opponent's Armor Class (AC) in order to successfuly deal damage. All weapons are capable of dealing damage, and will do minimal damage on a successful hit, even if it doesn't beat the AC normally.

Skills are things you have learned that allow you to use something (magic, weapons, armor) competently.

Abilities are actions that allow you to do something special, often magical (magical abilities are called spells). Most abilities require MP in some amount, even if they don't use the Magic stats.

Spells are based off the Magic stats, M. Att and M. Def.

Movement and Action timing is based off of speed. Higher speed allows you to act faster, giving you in advantage in a lot of things. It won't be much of an advantage unless significantly faster.

Battles within the academy allow for free healing of wounds right afterwords, even ressurection, in case of death.

You may carry whatever equipment you want with you, but you must have somewhere to store it on person. Pouches allow for free access for small items, and backpacks allow for good storage, but usally require an action to find an item. Carrying excess equipment tends to slow you down anyway.

Any questions, or are you ready for the trial fight? It'll be unarmed combat since you have no equipment yet."
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#8

Post by KirbyBoy2000 » Thu Jun 23, 2005 1:21 am

I guess so.

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