Lord Umbra's Raiders

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Lord Umbra's Raiders

#1

Post by [sage] » Thu Apr 21, 2005 8:35 pm

Stats:
Name: Heret
Age: 22
Sex: Female
Description: Woman with brown hair and blue eyes, a little taller than usual. Cynical attitude, dislikes the rich. Daughter of an innkeeper, helped her father pay high taxes by sneaking into traveler's rooms at night and stealing.

Bat: Acc: 1 |BSt: 2 |End: 1 |WSk: 1 (Th. Knives)
A/S: Acr: 1 |Bal: 2 |Clm: 2 |Hde: 3 |Stl: 3 |Tum: 1
Com: SLa: 1
Msc: Awa: 1 |Heal: 1

Equipment
Head: Cap Helm
Arms: Bracers |Gloves
Body: Leather Armor |Cloak (Sheath: Th. Knife x 2)
Legs: Soft Boots |Sheath: Th Knife
Belt: Sack (9/12) |Sheath: Th Knife
--Grappling Hook
--Mirror
--Torch
-Compass
-Sheath: Throwing Knife
-Sheath: Throwing Knife

------
Name: Darnel
Age: 19
Sex: Male
Description: Tall young man, black hair and green eyes. Has a relaxed view on life, things happen. Son of a gaurdsman, resorted to raiding after deciding he didn't want to spend the rest of his days protecting the corrupt.

Bat: Acc: 3 |ASk: 2 |BSt: 1 |End: 4 |Str: 4 |WSk: 3 (Sword)
A/S: Hde: 1
Com: SLa: 1
Msc: Awa: 1

Equipment
Head: Cap Helm
Shoulders: Pauldrons
Hands/Arms: Rd. Shield |Gauntlets |Gloves
Body: Chainmail |Cloak
Legs: Greaves |Iron Boots
Sash: Sack (11/12) |Sheath: Longsword
----Painting
----Common Clothing
---10 Caltrops


------
Name: Jalas
Age: 30
Sex: Male
Description: Short height, blond hair and blue eyes. Optimist in the sense that things can only get worse. An orphan, his parents died while he was a young child. Was luckily taken in by some travelling conmen, feels that without them he would've certainly died in the streets.

Wounds
-None

Magic Fatigue
0

Bat: End: 1 |
Ath: Dis: 3 |Stl: 1
Com: Blf: 2 |SLn: 1
Msc: Awr: 1 |Heal: 3 |Mag: 2 |Rope: 1 |Sec: 3 |SoH: 1

Spells
Night's Embrace: Target falls asleep for a few minutes.
Assasin's Grace: Target's stealth and hide increase for a few minutes

Equipment
Right: M. Wand
Body: Robe: (4/ 8) |L. Armor
----Fancy Clothing
Arms: Bracers
Head: Cap Helm
Gloves
Soft Boots
Backpack (15/16)
----10 ft. Rope
---3 Bandages
--Lantern
--6 Lock Picks
--4 Probes
-Flint & Steel
-Oil


Current Eq: I gave Heret several knives, carried in different places (two under cloak, one on belt, two in her sack. Jalas has two outfits, a robe and leather armor. That's a lot of crap to wear, and will make him slow and unwieldy, and he can't actually carry all of those outfits, so for the meantime, I'll give them to Darnel to carry since he's the least encumbered. If you wish to exchange equipment, or clarify what he's doing with it all, you can, but thats my fix for now.

Story: Before I begin your story, here's how this works. You'll start off in town, where you can buy stuff, although you have no money left. Most people are poor, with the exception of merchants which will usually have a manor somewhere. The prices listed at startup are MUCH lower than the actual prices. As I said, everyone's corrupt. If you wish to hire someone, you'll have to find someone willing to do so. If any of your party dies, you may continue without them and hire someone else later, or start the mission over with them alive. You may have a max of 5 people, for my sake, and the fact having a lot of people sneak into anywhere gets much harder than a small group.

Orders: I control your two side characters. If you want them to do something, give them an order, otherwise, their likely to act on their own (although not usually in a stupid manor) Since all of them know sign language to a small degree, you can have them give basic commands with it. The more complex the message, the more likely they won't understand it. If you're giving them a command in sign language TELL ME or i'll assume its spoken.

Hints: If you're stuck on a puzzle or some such, I may have one of your two side characters do something for a hint. In combat, you may control all of them freely. If they are seperated, you will not know what they are doing. I'll post combat from each point of view.

Combat: Combat is similar to Arena Champion, you can give them a few attacks or defenses, let them move, they can interact with any surroundings, although its not judged and there's no hp. If the post ends in combat with an attack coming at you, it means you have enough time to react to it as you please.

Magic: Jalas's spells will fatigue him the more he uses them. As he takes more fatigue, he'll be able to cast them less effectively. With no fatigue, the duration probably will be somewhere around what you asked for. After a couple castings, they may be as low as a minute, or a few seconds. You can cast magic conservatively if you will (sacrificing power to conserve energy) or you can sacrifice more energy for more power).

Storage: Pay attention to how much you can carry, and what you're carrying. I doubled the backpack and sack's carrying capacity so that small was worth 1, med worth 2 and large worth 4, and each item has that many dashes to represent the amount of items

Exp: Finally, at the end of each raid, you'll get experience for each character based on how well they did. You can improve skills with Experience.

If you have any more questions, ask.
-----
It was a calm summer day as Heret walked through the streets towards her father's inn. She was on her way to meet her new companions, Jalas and Darnel. They were going to their first raid.

She walked into her father's Inn with an excited poise. Gus, one of her father's bartenders greeted her as she walked in. She nodded to him, and went straight over to where her new companions were sitting.

Jalas spoke first "Welcome Heret." He said. Then he changed his tone to a more quiet whisper. We were just discussing who we should strike first.
Darnel responded "There's a moderately wealthy merchant pretty close to the town. It's not too well guarded, but it's probably got the least loot of all of the places close by. "
Jalas: "There's also the mayor's mansion, but that has lots of guards. There's a couple of small castles outside of town, within a mile, but those will have a lot of guards. Finally, there's the jeweler's mansion. Guarenteed to have lots of jewlrey and gold, and there's been no reports of armed guards."
Darnel: But remember, he's rumored to have a history in magic. He may have a few traps or something lying around. Then again, rumors can be seriously exaggerated."
Jalas: "I'd go for the Merchant for our first raid, even though its got the least loot. We also should look into getting a house for some time. We don't want to get your father into trouble by storing our extra stolen loot in this inn. Well anyway, where do you think we should hit first."

-Mayor's Mansion
-Merchant's Mansion
-Nearby Castle
-Jeweler's Mansion

[ April 28, 2005, 04:38 PM: Message edited by: Marth ]
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

Lord Umbra
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#2

Post by Lord Umbra » Fri Apr 22, 2005 5:12 pm

Did you count Jalas's robe? I'm pretty sure that with it he could carry all the junk I gave him.
_________________________________________________

Merchant's Mansion
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#3

Post by [sage] » Sun Apr 24, 2005 8:49 pm

Heret thinks for a moment. She responds a moment later. "Let's go to the merchant's mansion. It's supposedly the least guarded, and we're new to this, so let's go the safest route. We have all our equipment, but it's light out at the moment, so let's go scout it out. The get up, and walk out, heading over to the mansion.

The home is a large mansion, 3 stories tall. Lot's of tall bushes around the side. The bottom floor has no windows, but you can see a few on the upper two floors. The roof has a chimney. There's a garden maze in the backyard, and a couple statues of the God of Wealth and God of Fortunes out front, in a line by the path to the front door. There's no fence around the place. There's guards walking around, but none near you and not paying any attention to you. It's well known that guards are corrupt and will take bribes and won't even bother you unless you're doing something directly in front of them or do something to piss them off. And sometimes when they're drunk.

Next to the merchant's lot is his shop. His home is sort of by itself other than that, there aren't any buildings next to his other than his own shop.

Jalas: "Well once it comes time, I could probably pick the lock on that with no problem. Maybe we could go around to the back and see if there's a door in the garden maze to go inside, or just climb up to a window or go down through the chimney. We have plenty of options. Anyway, let's regroup here at night.

Darnel and Heret nod agreement.
----
Anything you want to do before nightfall or just skip ahead.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

Lord Umbra
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#4

Post by Lord Umbra » Mon Apr 25, 2005 9:22 pm

Skip Ahead
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#5

Post by [sage] » Tue Apr 26, 2005 6:22 pm

Heret and Darnel meet back at midnight. Jalas is nowhere to be seen. Heret begins to get pissed.

Darnel: "Where the hell is he?"

Jalas shows up, walking around the side of the mansion. He looks around for a minute, and spots the two of them.

"Sorry, i was just doing some investigating the backyard. The door is a sliding glass door, and the garden maze wall covers the door. He has no guards back there. Well, let's get started. Personally..."

A guard walks up to the group. "You all are hanging around here quite a bit. Up to something are we?"

The smell of alcohol is obvious on his breath, and he's kind of waivering in place.

What do you want to do?

[ April 26, 2005, 05:41 PM: Message edited by: Marth ]
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

Lord Umbra
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#6

Post by Lord Umbra » Wed Apr 27, 2005 6:28 pm

I'll conservatively cast Night's Embrace on the gaurd, and then head into the garden maze.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#7

Post by [sage] » Wed Apr 27, 2005 6:35 pm

I'll let it go this time, but remember, you primarily control Heret. If you want to tell one of the others to do something you have to tell them, verbally or through sign language.

-----
Jalas casts Night's embrace, and the guard falls asleep on his feet.

Darnel: "There's someone else here." He nods over to three people circling the building, although you can't tell if they're going in or night, although they don't seem to be walking away.

Jalas: "Should we do something about them or just go in?"
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

Lord Umbra
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#8

Post by Lord Umbra » Wed Apr 27, 2005 7:10 pm

"Let's leave them alone, and try to go in through the maze."
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#9

Post by [sage] » Wed Apr 27, 2005 7:37 pm

Jalas and Darnel nod, and the trio walks to the garden maze. It's pretty easy to navigate, and they find the sliding glass door.

Jalas tests it, and discovers its unlocked.

The trio enters into the back of the home, into some sort of sitting room. There's three couches, facing outwards, a table in front of each. One has a pouch on it (which you can take its contents and/or it). There's a desk, and a chair by a wall, and two chairs by the edge of the outer couches. There's three doors, one on the far wall and one on the left and right walls.

Jalas: "Which way?"

-----
A quick map. Imagine if it were a bit more even though.

WWWDWWWWW
W------------W
W-c-C-C-C-c-W
D---T-T-T---D
W-----------W
W-----e-----W

W= wall
c= chair
C= Couch
T= Table
e=entrance
D= Door
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

Lord Umbra
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#10

Post by Lord Umbra » Wed Apr 27, 2005 7:48 pm

[sign language] "Jalas, do you see any traps around the pouch?"

If he doesn't understand I'll repeat in a whisper.

If it appears to be safe, I'll take the pouch and go through the left door.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#11

Post by [sage] » Wed Apr 27, 2005 8:16 pm

Heret signs over to Jalas, but he doesn't seem to follow. She whispers over to him.

Jalas shakes his head.

Heret takes the pouch, and hears the jingle of some coins inside. She opens it up and discovers 50gp inside it.

Heret heads towards the door, jalas and Darnel following, they open the door, to find a small square room. There's a painting on the wall of some armored man, and a dresser on the far wall to the right of the painting. There are no other doors in here. In the middle of the floor is a rug.
---
Anything you want to do in here?
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

Lord Umbra
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#12

Post by Lord Umbra » Wed Apr 27, 2005 8:40 pm

[whisper]"Let's search the dresser and take the painting."

I'm assuming that the painting counts as a large item, so only Darnel can carry it.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#13

Post by [sage] » Thu Apr 28, 2005 4:10 pm

(Ya it does)

Darnel walks over to the painting, and takes it down from the wall, stuffing it into his backpack.

Heret walks over to the dresser inspecting it. She finds about three suits of fancy clothing, and two robes. There's also a bag with 20gp in it.

Jalas checks the rest of the room. He stops on top of the rug. He walks off the rug, and drags the rug to the side, revealing a trapdoor.

Jalas: "Jackpot. Shall we investigate it?"
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

Lord Umbra
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Joined: Fri Jun 14, 2002 1:00 am
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#14

Post by Lord Umbra » Thu Apr 28, 2005 9:26 pm

I'll take the bag with 20gp.

[sign language]"Yes."

If he doesn't understand, well... that's pretty bad. I'll gesture towards the trapdoor in that case.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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