Raiders

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Raiders

#1

Post by [sage] » Wed Apr 20, 2005 6:55 pm

In a world ruled by corruption and rich lords and nobles, those who are not on top, have nothing. And thus, people have resorted to raiding these places to steal and plunder whatever they can. It's usually not very easy however, and is very dangerous.

You have found two other raiders to break into places and raid various lord's manors and castles, each with their own skills. There's a variety of ways to go about this, so how you approach it is up to you.

To join create 3 characters using the following form.
Name:
Age:
Sex:
Description: Post a quick physical description and a line or two about personality and history.

Skills: You have 20 points to add.
Equipment: Post which of the equipment each member holds you bought with the 1000gp.

You can use a point to improve your skill in it. You may take weapon skill more than once. 0 is untrained, 1-2 is proficient, 3-5 is skilled to a point of good chance of success. All skills except armor skill and Magic Skill max out at 20. Magic skill stops getting stronger at 20, but you may keep learning new spells infinitely.

Combat
-Accurate: People with the Accurate skill can hit things quite well.
-Armor Skill: People with armor skill can wear heavier armors without penalty. Maxes out at 10.
-Backstab: Be more successful with unaware attacks.
-Dual Wield: Wield two weapons at once.
-Endurance: People with endurance can take hits better.
-Strong: People who are strong can deal more damage, and lift more.
-Weapon Skill: Skill with a weapon of your choice.

Athletics/Stealth
-Acrobatics: Perform flips, handsprings, and other acrobatic feats.
-Balance: Keep your balance much better than normal.
-Climb: Allows you to climb difficult surfaces.
-Disguise: Disguise yourself as someone else.
-Escape Artist: Allows you to escape when bound.
-Hide: Allows you to hide better.
-Jump: Jump higher and further.
-Stealth: Moving stealthily and silently
-Tumble: Allows you to stick landings when you fall or are thrown.

Communication
-Bluff: Allows you to lie more believably.
-Diplomancy: Negotiate and barter better.
-Distraction: People with distraction are more likely to attract attention when trying to.
-Innuendo: Hide code within your speech.
-Intimidate: Intimidate others with speech and threats.
-Sign language: Speak silently with gestures to others who know how.

Misc
-Awareness: People with high awareness can react quickly and are rarely surprised by anything.
-Direction Sense: Keep track of what direction you're facing.
-Find/Remove Traps.
-Heal: Allows you to stop bleeding and treat wounds some.
-Magic Skill: People with magic skill can use magic. You can make up two spells that do what you will. You get a new spell at skill levels 5, 10, 15, etc
-Rope: Allows you to use rope more effectively.
-Security: Picking locks and finding/disarming traps.
-Sleight of hand: Perform tricks with the hands, palm things more discretly, pickpocketing, anything that can be done with sleight of hand.

Equipment: You have 1000gp to buy equipment with.
Weapons are given for free based on any weapon skills among the group.

Armor: All metal armors are loud. More protection it provides usually sacrifices mobility and stealth. All armor besides leather, pauldroms, greeves, cap helm and buckler requires Armor skill. Shields cost half listed price for wooden ones. Armor Skill required is listed after price under ASk.

-Leather Armor: Absorbs some blows to the chest. (80gp) ASk: 0
-Chainmail: Absorbs many blows to chest. (150gp) ASk: 2
-Breast Plate: Absorbs most blows to chest. (300gp) ASk: 5
-Gauntlets: Provides good protection to hands. (25gp) ASk: 1
-Bracers: Provides protection to arms. (25gp) ASk: 0
-Pauldrons: Provides protection to shoulders (25gp) ASk: 1
-Greeves: Provides protection to legs. (50gp) ASk: 1
-Cap helm: Provides protection to head, but not face. (25gp) ASk: 0
-Iron boots: Protects the feet. (20gp) ASk: 1
-full Helm: Provides protection to head and face. (50gp) ASk: 3
-Buckler: Deflects attacks. (25gp) ASk: 0
-Round Shield: Absorbs some attacks. (50gp) ASk: 1
-Kite Shield: Absorbs most attacks on shield side. (100gp) ASk: 3
-Tower Shield: Absorbs all attacks on front side if hiding behind it. (200gp) ASk: 5


Clothing
-Cloak: Grants minor protection, and allows you to cover face. (40gp)
-Robe: Sacrifice some agility, but it allows you to conceal a weapon, and has pockets inside to carry up to 4 medium items. (20gp)
-Common Clothing: Peasant clothing, may get mistaken for a servant. (10gp)
-Fancy Clothing: Fancier clothing, a little bit more durable, you may get mistaken for a minor noble, but not likely. (30gp)
-Gloves: Gloves protect your hands from injuries and allow for better grip. (5gp)
-Soft Boots: Good for stealthy movement. (10gp)
-Travel Boots: Better for balance and agility, but makes more noise. (10gp)
-Belt: Allows you to hold weapon sheathes or pouches. (Max of 3) (5gp)
-Sash: Like a belt, but across shoulder. (5gp)
-Pouch: Holds up to 4 small items. 50gp = 1 small item. Cannot hold Large or small items. (5gp)
-Backpack: Holds up to 8 medium items. (20gp)
-Sack: Holds up to 6 medium items. Large items count as double, Small as half. (15gp)

Basic Equipment
-Rope: (5gp per 10ft)
-Grappling Hook (10gp)
-Magic Wand: Makes casting magic less fatiguing. (100gp)
-Compass (5gp)
-Lantern (20gp)
-Flint & Steel Used to light fires. (5gp)
-Mirror (5gp)
-Hammer (20gp)
-Spike (5gp)
-Whistle (5gp)


Limited Use Equipment
-Caltrops (5gp per 10)
-Lock pick(5gp per 3)
-Probe: Used to disarm traps(5gp per 2)
-Bomb: Can destroy weak walls, doors. Likely chance of death if caught in explosion. (75gp)
-Flash Bomb: Blinds enemies for several minutes, and you if you don't cover eyes. (50gp)
-Smoke Bombs: Covers room with smoke making it difficult to see. (25gp)
-Burst Bomb: Instead of a powerful explosion it releases flames onto everything nearby setting flamable materials on fire. (100gp)
-Stun Dart: Stuns one target for one minute. (10gp)
-Sleep Dart: Puts one target to sleep. (25gp)
-Poison Dart: Poisons one target, killing them within 5 minutes. (75gp)
-Poison Vial: Allows you to poison a weapon up to three times. Poison lasts for five minutes each dose, and if it strikes a target in that time, will kill the victim within 2 minutes. If the bottle is quaffed, it kills instantly. (150gp)
-Potion: Heals all wounds. (50gp)
-Bandages: Stops bleeding. (10gp)
-Ether: Recovers from magic fatigue. (100gp)
-Antidote: Heals from status conditions. (25gp)
-Oil: Fuel for lanterns, and can be used to set things on fire. (5gp)
-Torch: Burns for a short time in poor area. (5gp)

----
There are no stats in this. Damage is caused by weapons and is reduced by armor. Where you take the wound is recorded, and you will bleed if its a major hit from a deadly weapon, and die after a few rounds if serious and not attended to. Stealth is a major goal in these kinds of things, you have to hire new people if your current members die. If your leader dies, you can have a current member take over, if all members die, you'll have to start the raid over.

If you can cast spells, every spell you cast will make you more exhausted and less likely to succeed on casting any more spells. To more you cast magic, the more times you can use magic before getting exhausted.

[ April 20, 2005, 06:43 PM: Message edited by: Marth ]
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#2

Post by Lord Umbra » Thu Apr 21, 2005 5:50 pm

Name: Heret
Age: 22
Sex: Female
Description: Woman with brown hair and blue eyes, a little taller than usual. Cynical attitude, dislikes the rich. Daughter of an innkeeper, helped her father pay high taxes by sneaking into traveler's rooms at night and stealing.

Accurate: 1
Backstab: 2
Endurance: 1
Weapon Skill: 1 (Throwing Knives)
Acrobatics: 1
Balance: 2
Climb: 2
Hide: 3
Stealth: 3
Tumble: 1
Sign Language: 1
Awareness: 1
Heal: 1

Leather Armor
Bracers
Cap Helm
Cloak
Gloves
Soft Boots
Belt
Sack
Grappling Hook
Compass
Mirror
Torch
230 Gold

Name: Darnel
Age: 19
Sex: Male
Description: Tall young man, black hair and green eyes. Has a relaxed view on life, things happen. Son of a gaurdsman, resorted to raiding after deciding he didn't want to spend the rest of his days protecting the corrupt.

Accurate: 3
Armor Skill: 2
Backstab: 1
Endurance: 4
Strong: 4
Weapon Skill: 3 (Sword)
Hide: 1
Sign Language: 1
Awareness: 1

Chainmail
Gauntlets
Pauldrons
Greaves
Cap Helm
Iron Boots
Round Shield
Cloak
Gloves
Sash
Sack
10 Caltrops
365 Gold

Name: Jalas
Age: 30
Sex: Male
Description: Short height, blond hair and blue eyes. Optimist in the sense that things can only get worse. An orphan, his parents died while he was a young child. Was luckily taken in by some travelling conmen, feels that without them he would've certainly died in the streets.

Endurance: 1
Disguise: 3
Stealth: 1
Bluff: 2
Sign Language: 1
Awareness: 1
Heal: 3
Magic: 2
Rope: 1
Security: 3
Sleight of Hand: 1

Night's Embrace (spell): Target falls asleep for moderate amount of time. Perhaps 10 - 15 minutes?
Assasin's Grace (spell): Target's stealth and hide increase for moderate amount of time. Perhaps 10 - 15 minutes again?

Leather Armor
Bracers
Cap Helm
Robe
Common Clothing
Fancy Clothing
Gloves
Soft Boots
Backpack
10 ft. Rope
Magic Wand
Lantern
Flint & Steel
Oil
6 Lock Picks
4 Probes
3 Bandages
400 Gold

995 Gold spent, if my math is correct.
\"Be kind to your neighbor. He knows where you live.\"
- Anon.

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#3

Post by [sage] » Thu Apr 21, 2005 7:47 pm

Topic will be posted tonight. I count 1000gp on the dot. Stats will be posted in your topic. They'll be edited when your equipment changes. Some things will be explained within that topic, as well as your begining. I'll be doing it as a story with choices on what to say now and then.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.

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#4

Post by Prince Toad » Mon Apr 25, 2005 11:24 pm

Name: Tobien Bayral
Age: 17
Sex: Male
Description: Short, dark eyes and hair, and quick. Has been picking locks and stealing since an early age. He doesn't have much of a noble purpose in mind; he's more of an opportunist, seeking riches wherever he can get them. He also tends to spend whatever he makes immediately rather than saving it.
Skills:
Balance: 1
Climb: 3
Escape Artist: 1
Hide: 2
Jump: 1
Stealth: 3
Tumble: 1
Sign Language: 1
Awareness: 1
Direction Sense: 1
Find/Remove Traps: 2
Rope: 1
Security: 2
Equipment:
Dagger
Cloak
Common Clothing
Gloves
Belt
Pouch
Rope (50 ft.)
Grappling Hook
Lantern
Flint and Steel
Hammer
Spike (5)
Lock pick (6)
Probe (6)
Smoke Bomb (3)
Oil
Backpack
Mirror
Bomb (2)

Name: Ganter Ambaro
Age: 28
Sex: Male
Description: About average height, also dark eyes and hair. Holds huge grudges for small reasons-- and when there's a good reason, he never relents. When he was a boy, a rich man's wagon passed through his town. He wasn't paying attention and was nearly trampled. The man and his family laughed as they went by, and so Ganter has been seeking revenge on all the rich, corrupt people ever since.
Skills:
Accurate: 1
Backstab: 3
Strong: 1
Weapon Skill: Dirk-- 2
Climb: 3
Escape Artist: 1
Hide: 2
Stealth: 3
Sign Language: 1
Awareness: 3
Equipment:
Dirk
Cloak
Common Clothing
Gloves
Belt
Soft Boots
Pouch
Backpack
Compass
Lantern
Flint and Steel
Hammer
Spike (5)
Oil
Mirror
Sleep Dart (4)

Name: Salla Daloise
Age: 19
Sex: Female
Description: An attractive young woman. Has blonde hair and blue eyes. For years, she's teamed up with someone to steal, and she's become excellent with distraction techniques. Like Tobien, she has no real noble purpose-- she's mostly in it for the fun, though she does enjoy the material rewards. Enjoys fine jewelry and clothing, though she recognizes the need to remain plainly dressed in her line of work. She also knows some minor cantrips and can heal a little.
Skills:
Acrobatics: 3
Bluff: 2
Diplomacy: 2
Distraction: 4
Intimidate: 1
Sign Language: 1
Awareness: 1
Heal: 2
Magic Skill: 3
Spells:
Gypsy's Veil-- Turns her and up to four people of her choice invisible, although they can still see each other. Has very long range, but is tiring to keep up at longer ranges.
Wanderer's Dust-- Blinds nearby people for a few minutes.

Sleight of Hand: 1
Equipment:
Dagger
Common Clothing
Fancy Clothing (not worn)
Travel Boots
Belt
Pouch
Magic Wand
Caltrops (20)
Flash Bomb
Backpack
Mirror
Whistle

That's 990 gold spent, I think. If I'm wrong or I can't hold all that crap, I'll choose some other stuff.

[ April 25, 2005, 10:38 PM: Message edited by: Prince Toad ]
Prince Toad, the shroom-o-doom

^Proud member of the Circum-flex Revolution!

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