Dagger Silent: Krow
- Prince Toad
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You walk down the hall into a part of the complex. It appears to be a well-lit lounge. Several assassins are hanging out here in between blood notes, chatting or passing through. One of them, a large, boisterous, long-haired man, stands and greets you loudly.
Man: Ahh! Hello there, lad! A new recruit? First Snow?
Krow: That's right. Name's Krow.
Man: Well, Krow, pleased to meet you. I'm Hargir Blood-Runner, a Flashing Snowstorm here. What can I do for you, lad?
Man: Ahh! Hello there, lad! A new recruit? First Snow?
Krow: That's right. Name's Krow.
Man: Well, Krow, pleased to meet you. I'm Hargir Blood-Runner, a Flashing Snowstorm here. What can I do for you, lad?
Prince Toad, the shroom-o-doom
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Hargir: Yldor Four-Finger, eh? Hmmm... can't say as I do. Could try checking in with Eysa. She's our savant and spymaster-- she knows everything. At least I've never asked her anything she didn't know. Her office is down the hall. Need anything else, lad?
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Hargir: On your way, then.
You walk down the indicated hall and find Eysa's office without much difficulty. She's writing something down as you enter. She glances up and puts down her quill.
Eysa: You're Krow, then?
Krow: Ah... yes.
Eysa: Great, welcome to the Tong. What can I do for you? Want help with your blood note?
You walk down the indicated hall and find Eysa's office without much difficulty. She's writing something down as you enter. She glances up and puts down her quill.
Eysa: You're Krow, then?
Krow: Ah... yes.
Eysa: Great, welcome to the Tong. What can I do for you? Want help with your blood note?
Prince Toad, the shroom-o-doom
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Eysa: Yldor Four-Finger... hmmm... hold on.
She delves beneath her desk into a massive collection of files and papers. After some time, she yanks out a sheet with a little writing on it and looks it over.
Eysa: Yldor Four-Finger. Guard. Under the employ of Caldor Meggraln.
She replaces the file and glances up at you.
Eysa: Caldor's part of House Meggraln. He's the Baron of Farbank, a town a good ways northeast of here. If you go to my friend Vargadon Map-Maker, he'll sell you any map you want, pretty much. He even has maps of some cities, though I expect Farbank is too small. Well, anyway, seems Four-Finger's a guard. Not much political intrigue, but we take what we get. Anything else you need?
She delves beneath her desk into a massive collection of files and papers. After some time, she yanks out a sheet with a little writing on it and looks it over.
Eysa: Yldor Four-Finger. Guard. Under the employ of Caldor Meggraln.
She replaces the file and glances up at you.
Eysa: Caldor's part of House Meggraln. He's the Baron of Farbank, a town a good ways northeast of here. If you go to my friend Vargadon Map-Maker, he'll sell you any map you want, pretty much. He even has maps of some cities, though I expect Farbank is too small. Well, anyway, seems Four-Finger's a guard. Not much political intrigue, but we take what we get. Anything else you need?
Prince Toad, the shroom-o-doom
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Eysa: Yeah, says how he got his nickname. Nothing terribly interesting, just bitten off by a dog when he was... nine, is that? Yes, nine. That's about all there is here.
Krow: Okay, thanks.
Yeah, you have money. Wanna check out weapons, accessories, poisons, or items? Or all of them?
Krow: Okay, thanks.
Yeah, you have money. Wanna check out weapons, accessories, poisons, or items? Or all of them?
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WEAPONS (Weapon: Stat + #/Price/notes) Note that if it says Agility + 50, it doesn't mean that the weapon deals your Agility + 50. It means Agility is the stat used for it, and 50 is added to the usual damage dealt. The actual number used depends on whether Combat is your Primary Focus, your Secondary Focus, or you don't have it as a Focus. (If you didn't quite get all that, ignore it.)
Iron Dagger: Agility + 100/50 gold/may be thrown
Steel Dagger: Agility + 200/200 gold/may be thrown
Iron Longsword: Force + 100/100 gold
Steel Longsword: Force + 200/250 gold
Iron Darts (25): Agility/25 gold/thrown
Steel Darts (25): Agility + 100/100 gold/thrown
Light Crossbow: Agility, slow/100 gold/crossbow
Medium Crossbow: Agility + 100, slow/300 gold/crossbow
Iron Bolts (20): + 100 /25 gold/for use with crossbow
Steel Bolts (20): + 250/100 gold/for use with crossbow
ACCESSORIES (accessory: type/price/effect)(max. worn: one cloak, one head item, one neckwear item, two rings, one footwear item)
Gray Headband: Head/50 gold/+25 Agility
Lenses: Head/100 gold/grants better vision
Gray Covering: Head/100 gold/improves stealth
Invisibility Cloak: Cloak/250 gold/grants invisibility for 2 not necessarily consecutive minutes per day (no rollover)
Chameleon Cloak: Cloak/150 gold/+100 Agility in battle
Black Cloak: Cloak/100 gold/improves stealth
Cloak of Deflection: Cloak/250 gold/may deflect projectiles, including applicable traps
Amulet of Return: Neckwear/200 gold/magically return to the Tong headquarters instantly once per day
Amulet of Bear Strength: Neckwear/150 gold/+100 Force
Luck Pendant: Neckwear/100 gold/+50 Aura
Minor Ring of Protection: Ring/100 gold/blocks 50 damage per attack; minimum damage taken 50
Minor Ring of Vitality: Ring/200 gold/+200 HP
Minor Ring of Mentality: Ring/200 gold/+200 MP
Minor Ring of Power: Ring/200 gold/+100 Force
Minor Ring of Dexterity: Ring/200 gold/+100 Force
Minor Ring of Arcana: Ring/200 gold/+100 Mana
Minor Ring of Willpower: Ring/200 gold/+100 Dominance
Minor Ring of Fortune: Ring/200 gold/+100 Aura
Seven League Boots: Footwear/200 gold/allows faster movement
Boots of Leaping: Footwear/200 gold/allows higher and longer jumping
Sandals of Shadow: Footwear/100 gold/improves stealth
ITEMS (item: price/effect/notes)
Small Potion: 100 gold/Heals 500 HP/3 uses
Small Ether: 150 gold/Heals 500 MP/3 uses
Small Elixir: 250 gold/Heals 500 HP and MP/3 uses
L1 Antidote: 50 gold/heals some poisons/3 uses
Sap: 50 gold/knocks people out if you sneak up on them
Potion of Invisibility: 150 gold/full invisibility for one minute, doesn't wear off when attacked/1 use
Bag o' Rocks: 25 gold/various uses/rocks! 10 of 'em, varying sizes
Thunderstone: 100 gold/makes a loud noise, stuns people/2 uses
Smoke Ball: 100 gold/releases smoke
Rope (25 ft.): 50 gold/it's rope
Iron Chain (25 ft.): 200 gold/big ol' chain... tougher than rope
Grappling Hook: 50 gold/for use with rope... or chain
Blowgun: 100 gold/blow darts, rocks, pins, rolled-up scrolls, whatever
Reeds: 25 gold/for breathing close to surface underwater
Disguise Kit: 200 gold/can disguise yourself/clothes and makeup for disguises
Mirror: 100 gold/steel and glass mirror/it's a mirror
Glasscutter: 200 gold/cuts glass precisely/need Stealth Prof. 2 to use
Cheap Skeleton Key: 250 gold/may open lower-quality locks/10 uses
Cheap Thieves' Tools: Free/+2d100 for pick lock and disarm trap checks
Basic Thieves' Tools: 50 gold/+5d100 for pick lock and disarm trap checks
Standard Thieves' Tools: 250 gold/+d1000 for pick lock and disarm trap checks
Cheap Thieves' Kit: 100 gold/cheap thieves' tools, rope (25 ft.), grappling hook, extra dagger
Basic Thieves' Kit: 400 gold/basic thieves' tools, rope (25 ft.), grappling hook, extra dagger, blowgun, reeds (for breathing underwater), hookshot, smoke ball
Standard Thieves' Kit: 800 gold/standard thieves' tools, chain (25 ft.), grappling hook, extra dagger, blowgun, reeds (for breathing underwater), hookshot, three smoke balls, disguise kit, mirror, glasscutter
Hookshot: 200 gold/hooks onto wood, can pull you up
Magnetic Hookshot: 500 gold/hooks onto wood and metal, can pull you up
[ October 23, 2004, 11:59 PM: Message edited by: Prince Toad ]
Iron Dagger: Agility + 100/50 gold/may be thrown
Steel Dagger: Agility + 200/200 gold/may be thrown
Iron Longsword: Force + 100/100 gold
Steel Longsword: Force + 200/250 gold
Iron Darts (25): Agility/25 gold/thrown
Steel Darts (25): Agility + 100/100 gold/thrown
Light Crossbow: Agility, slow/100 gold/crossbow
Medium Crossbow: Agility + 100, slow/300 gold/crossbow
Iron Bolts (20): + 100 /25 gold/for use with crossbow
Steel Bolts (20): + 250/100 gold/for use with crossbow
ACCESSORIES (accessory: type/price/effect)(max. worn: one cloak, one head item, one neckwear item, two rings, one footwear item)
Gray Headband: Head/50 gold/+25 Agility
Lenses: Head/100 gold/grants better vision
Gray Covering: Head/100 gold/improves stealth
Invisibility Cloak: Cloak/250 gold/grants invisibility for 2 not necessarily consecutive minutes per day (no rollover)
Chameleon Cloak: Cloak/150 gold/+100 Agility in battle
Black Cloak: Cloak/100 gold/improves stealth
Cloak of Deflection: Cloak/250 gold/may deflect projectiles, including applicable traps
Amulet of Return: Neckwear/200 gold/magically return to the Tong headquarters instantly once per day
Amulet of Bear Strength: Neckwear/150 gold/+100 Force
Luck Pendant: Neckwear/100 gold/+50 Aura
Minor Ring of Protection: Ring/100 gold/blocks 50 damage per attack; minimum damage taken 50
Minor Ring of Vitality: Ring/200 gold/+200 HP
Minor Ring of Mentality: Ring/200 gold/+200 MP
Minor Ring of Power: Ring/200 gold/+100 Force
Minor Ring of Dexterity: Ring/200 gold/+100 Force
Minor Ring of Arcana: Ring/200 gold/+100 Mana
Minor Ring of Willpower: Ring/200 gold/+100 Dominance
Minor Ring of Fortune: Ring/200 gold/+100 Aura
Seven League Boots: Footwear/200 gold/allows faster movement
Boots of Leaping: Footwear/200 gold/allows higher and longer jumping
Sandals of Shadow: Footwear/100 gold/improves stealth
ITEMS (item: price/effect/notes)
Small Potion: 100 gold/Heals 500 HP/3 uses
Small Ether: 150 gold/Heals 500 MP/3 uses
Small Elixir: 250 gold/Heals 500 HP and MP/3 uses
L1 Antidote: 50 gold/heals some poisons/3 uses
Sap: 50 gold/knocks people out if you sneak up on them
Potion of Invisibility: 150 gold/full invisibility for one minute, doesn't wear off when attacked/1 use
Bag o' Rocks: 25 gold/various uses/rocks! 10 of 'em, varying sizes
Thunderstone: 100 gold/makes a loud noise, stuns people/2 uses
Smoke Ball: 100 gold/releases smoke
Rope (25 ft.): 50 gold/it's rope
Iron Chain (25 ft.): 200 gold/big ol' chain... tougher than rope
Grappling Hook: 50 gold/for use with rope... or chain
Blowgun: 100 gold/blow darts, rocks, pins, rolled-up scrolls, whatever
Reeds: 25 gold/for breathing close to surface underwater
Disguise Kit: 200 gold/can disguise yourself/clothes and makeup for disguises
Mirror: 100 gold/steel and glass mirror/it's a mirror
Glasscutter: 200 gold/cuts glass precisely/need Stealth Prof. 2 to use
Cheap Skeleton Key: 250 gold/may open lower-quality locks/10 uses
Cheap Thieves' Tools: Free/+2d100 for pick lock and disarm trap checks
Basic Thieves' Tools: 50 gold/+5d100 for pick lock and disarm trap checks
Standard Thieves' Tools: 250 gold/+d1000 for pick lock and disarm trap checks
Cheap Thieves' Kit: 100 gold/cheap thieves' tools, rope (25 ft.), grappling hook, extra dagger
Basic Thieves' Kit: 400 gold/basic thieves' tools, rope (25 ft.), grappling hook, extra dagger, blowgun, reeds (for breathing underwater), hookshot, smoke ball
Standard Thieves' Kit: 800 gold/standard thieves' tools, chain (25 ft.), grappling hook, extra dagger, blowgun, reeds (for breathing underwater), hookshot, three smoke balls, disguise kit, mirror, glasscutter
Hookshot: 200 gold/hooks onto wood, can pull you up
Magnetic Hookshot: 500 gold/hooks onto wood and metal, can pull you up
[ October 23, 2004, 11:59 PM: Message edited by: Prince Toad ]
Prince Toad, the shroom-o-doom
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Oh... damn. I forgot to put it in, but Aesryl gave you 500 gold as well. You already have an Iron Dagger, although you can buy more if you want, since they can be thrown.
Also, posted your stats on the first page.
[ October 23, 2004, 04:28 PM: Message edited by: Prince Toad ]
Also, posted your stats on the first page.
[ October 23, 2004, 04:28 PM: Message edited by: Prince Toad ]
Prince Toad, the shroom-o-doom
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Here's what there is for a First Snow.
First Snow Shop: Sells items, poisons, accessories, and weapons.
Vargadon Map-Maker's Shop: Sells maps of the country, regions, provinces, some cities, even a few more public buildings.
Eysa's Information Desk: The resident savant and spymaster, Eysa has an impressively extensive library of files, most of them beneath her massive desk. She knows a lot about a lot of people and things.
Larborg Wind-Speaker's Shop: Sells mystic instruments for Snowsong.
Gjordi the Snake: Usually hangs out in the lounge, can arrange training matches.
Travel Center: Get horses from Amglir, get a boat ride from Volga the Cunning, or get teleported by whichever Snowskald is on duty.
Bank: Deposit or borrow money. They charge 25% interest on loans, and return 10% interest on withdrawals.
First Snow Shop: Sells items, poisons, accessories, and weapons.
Vargadon Map-Maker's Shop: Sells maps of the country, regions, provinces, some cities, even a few more public buildings.
Eysa's Information Desk: The resident savant and spymaster, Eysa has an impressively extensive library of files, most of them beneath her massive desk. She knows a lot about a lot of people and things.
Larborg Wind-Speaker's Shop: Sells mystic instruments for Snowsong.
Gjordi the Snake: Usually hangs out in the lounge, can arrange training matches.
Travel Center: Get horses from Amglir, get a boat ride from Volga the Cunning, or get teleported by whichever Snowskald is on duty.
Bank: Deposit or borrow money. They charge 25% interest on loans, and return 10% interest on withdrawals.
Prince Toad, the shroom-o-doom
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Heh, last thing, I promise. Well... two things, but you can take care of both at once. One, you can go by foot (dangerous, free), horse (less dangerous, 25 gold to borrow or 300 to buy), boat (fairly safe, 50 gold) or teleportation (instant, 100 gold). Two, you probably need a map, unless either you take a boat or the Snowskald has been to and remembers Farbank. A map of Vodefskjal costs 25 gold, and a map of Unskeir Province (where Farbank is) costs 50. He doesn't have any maps of Farbank.
So tell me how you're going to get there and which maps you want to buy, if any. (You'll probably need a map unless you take a boat.) You'll take out that much gold, and have to pay back 25% interest when you return. You can hold off on paying, but each bloodnote you execute without paying, the amount owed is doubled. Don't worry, you'll get plenty of money.
So tell me how you're going to get there and which maps you want to buy, if any. (You'll probably need a map unless you take a boat.) You'll take out that much gold, and have to pay back 25% interest when you return. You can hold off on paying, but each bloodnote you execute without paying, the amount owed is doubled. Don't worry, you'll get plenty of money.
Prince Toad, the shroom-o-doom
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K, it'll take you two weeks to get there.
Current Mission: Kill Yldor Four-Finger
Day 1: A single bandit attacks you. Neither party is surprised.
BATTLE
Your turn. You go twice this round. Choose moves.
You will heal after battle during trips and after finishing a mission (when you escape safely that is), but you will never heal after battle while you're performing a mission, i.e. sneaking around killing people and stuff.
Current Mission: Kill Yldor Four-Finger
Day 1: A single bandit attacks you. Neither party is surprised.
BATTLE
Your turn. You go twice this round. Choose moves.
You will heal after battle during trips and after finishing a mission (when you escape safely that is), but you will never heal after battle while you're performing a mission, i.e. sneaking around killing people and stuff.
Prince Toad, the shroom-o-doom
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