Dagger Silent: Nalar
- Prince Toad
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Which wall? (north, south, east... or go back to the west where you came from)
(By the way, you search 5-ft. sections at a time. You'll be searching the 5 ft. nearest you.)
[ October 23, 2004, 05:34 PM: Message edited by: Prince Toad ]
(By the way, you search 5-ft. sections at a time. You'll be searching the 5 ft. nearest you.)
[ October 23, 2004, 05:34 PM: Message edited by: Prince Toad ]
Prince Toad, the shroom-o-doom
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Oh, sorry. No problem.
You're in a 20 ft. by 5 ft. east-west hall. You started at the west end and managed to make your way to the eastern end. You found a door and opened it, but it fell on you and there's nothing behind it since it's a fake door. Now you can search 5 ft. sections of wall. North, south, east, or west? (Though... not much point to west.)
(If that doesn't help, I'll try again.)
You're in a 20 ft. by 5 ft. east-west hall. You started at the west end and managed to make your way to the eastern end. You found a door and opened it, but it fell on you and there's nothing behind it since it's a fake door. Now you can search 5 ft. sections of wall. North, south, east, or west? (Though... not much point to west.)
(If that doesn't help, I'll try again.)
Prince Toad, the shroom-o-doom
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You don't see any traps. You try to pick the lock and fail. You then take your flute and play Chaos Melody for a bit. It breaks the door apart. A wiry man raises his eyebrows and looks at the destruction.
Man: Uh-- hi. I guess you've come for Nadista's antidote?
Nalar: Yeah, for silentfleece leaf.
Man: Sure thing, here.
He hands you a wooden vial with some liquid sloshing around inside.
Man: I'm Barik Silver-Tongue, pleased to meet you.
Nalar: I'm Nalar... can't really chat now.
Barik: Yes, I understand, on your way.
Go back to Nadista?
Man: Uh-- hi. I guess you've come for Nadista's antidote?
Nalar: Yeah, for silentfleece leaf.
Man: Sure thing, here.
He hands you a wooden vial with some liquid sloshing around inside.
Man: I'm Barik Silver-Tongue, pleased to meet you.
Nalar: I'm Nalar... can't really chat now.
Barik: Yes, I understand, on your way.
Go back to Nadista?
Prince Toad, the shroom-o-doom
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You return to Nadista and hand her the vial. She opens it and swallows a bit, wiping her lips.
Nadista: Thanks. Settled. You live, you settle-- you die, you melt. Don't all settle. You did. Good. Look.
She unfolds a small piece of paper and shows it to you. It reads "The first snow falls." She quickly stuffs it back into her clothing.
Nadista: Go out. First room. Where you came in. Had your blindfold removed. Southern door. Say that. Let you in. Go.
Nalar: Thanks.
Mission complete!
+100 EXP. You leveled up. Choose another move for your Primary Focus, and split 250 between your stats, and 200 between HP and MP. (I'd put some in Agility, it's important and you don't have much... although it's up to you. Snowsong could make up for it.)
[ October 31, 2004, 04:06 PM: Message edited by: Prince Toad ]
Nadista: Thanks. Settled. You live, you settle-- you die, you melt. Don't all settle. You did. Good. Look.
She unfolds a small piece of paper and shows it to you. It reads "The first snow falls." She quickly stuffs it back into her clothing.
Nadista: Go out. First room. Where you came in. Had your blindfold removed. Southern door. Say that. Let you in. Go.
Nalar: Thanks.
Mission complete!
+100 EXP. You leveled up. Choose another move for your Primary Focus, and split 250 between your stats, and 200 between HP and MP. (I'd put some in Agility, it's important and you don't have much... although it's up to you. Snowsong could make up for it.)
[ October 31, 2004, 04:06 PM: Message edited by: Prince Toad ]
Prince Toad, the shroom-o-doom
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I'll put 100 into force and 150 into agility, 200 into hp and my new skill will be
Snowy Dawn Melody: Using the powers of dawn magic and snowsong combined, this allows Nalar to create any sort of Illusion for a small mp price and then manifest it (optional) with it possible to be sensed by any of the 5 senses he wishes (each giving it a higher mp cost). He can control it as he wishes, even while invisible and it doesn't deactivate invisibility, unless his illusion attacks for him.
I'll go to the southern door and say the codewords.
[ October 31, 2004, 04:56 PM: Message edited by: Marth ]
Snowy Dawn Melody: Using the powers of dawn magic and snowsong combined, this allows Nalar to create any sort of Illusion for a small mp price and then manifest it (optional) with it possible to be sensed by any of the 5 senses he wishes (each giving it a higher mp cost). He can control it as he wishes, even while invisible and it doesn't deactivate invisibility, unless his illusion attacks for him.
I'll go to the southern door and say the codewords.
[ October 31, 2004, 04:56 PM: Message edited by: Marth ]
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
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You follow her orders and go back to the first room you were in. You find the southern door and put the key in. As you open it, you find a dagger at your throat.
Voice: How's the weather outside?
Nalar: The first snow falls.
Voice: Alright, fine. Come in, First Snow.
Guild Promotion: First Snow. +50 EXP. Usually you get one new skill for each focus, but not for the first one. You also get a "rank gift," which you'll receive shortly, new shop items, better payoffs, and in four promotions you'll get Specializations.
The door is pushed open the rest of the way to reveal a tall, blonde woman. She leads you into a hall with several doors on each side. She opens the first one on the right and takes you in.
On one wall, there are several weapons: swords, daggers, darts, and crossbows. She crosses the room and sizes you up.
Woman: Hello. I'm Aesryl the Sharp. I make sure all our First Snows get some basic equipment. Think of it as your first rank gift. Here's 500 gold, and choose one of these weapons.
She indicates the iron swords, daggers, darts, and light crossbows on the shelves.
Aesryl: You can buy more at the shop, although you're a little limited due to your rank. What's it gonna be?
a) Sword
b) Dagger
c) Darts
d) Crossbow
Note that you can use pretty much any weapon, this isn't a permanent choice. Just a starter thing.
Voice: How's the weather outside?
Nalar: The first snow falls.
Voice: Alright, fine. Come in, First Snow.
Guild Promotion: First Snow. +50 EXP. Usually you get one new skill for each focus, but not for the first one. You also get a "rank gift," which you'll receive shortly, new shop items, better payoffs, and in four promotions you'll get Specializations.
The door is pushed open the rest of the way to reveal a tall, blonde woman. She leads you into a hall with several doors on each side. She opens the first one on the right and takes you in.
On one wall, there are several weapons: swords, daggers, darts, and crossbows. She crosses the room and sizes you up.
Woman: Hello. I'm Aesryl the Sharp. I make sure all our First Snows get some basic equipment. Think of it as your first rank gift. Here's 500 gold, and choose one of these weapons.
She indicates the iron swords, daggers, darts, and light crossbows on the shelves.
Aesryl: You can buy more at the shop, although you're a little limited due to your rank. What's it gonna be?
a) Sword
b) Dagger
c) Darts
d) Crossbow
Note that you can use pretty much any weapon, this isn't a permanent choice. Just a starter thing.
Prince Toad, the shroom-o-doom
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Yeah, it's fairly small. Normal light crossbow.
Aesryl: Crossbow, eh? Alright...
She takes a crossbow off the shelf with both hands and gives it to you, taking a bit to show you how to load, aim, and fire. She then gives you a small steel case, which she says contains 20 iron bolts.
Aesryl: Alright, now it's up to you what to do. You might want to do your blood note pretty quick, since we have so many. But no one's gonna hold it against you if you shop around a little, or check out the complex, or just hang out. Probably aren't too many of us around just now what with the big influx of blood notes... well. Nothing to be done about it... it's a living. Okay, good luck then. I've gotta go guard the door, on your way.
With that, she opens the door and leaves, taking her position at the door leading into the antechamber. You figure the rest of the complex is down the hall and start walking. You hear a small popping noise and glance around. You soon find one perfectly folded, perfectly white piece of paper in your hand. Unfolding it, you read in what appears to be blood: Fjurka. Do what?
a) Find out more about Fjurka
b) Look for a shop
c) Look for people to ask stuff
d) Check around the complex
Aesryl: Crossbow, eh? Alright...
She takes a crossbow off the shelf with both hands and gives it to you, taking a bit to show you how to load, aim, and fire. She then gives you a small steel case, which she says contains 20 iron bolts.
Aesryl: Alright, now it's up to you what to do. You might want to do your blood note pretty quick, since we have so many. But no one's gonna hold it against you if you shop around a little, or check out the complex, or just hang out. Probably aren't too many of us around just now what with the big influx of blood notes... well. Nothing to be done about it... it's a living. Okay, good luck then. I've gotta go guard the door, on your way.
With that, she opens the door and leaves, taking her position at the door leading into the antechamber. You figure the rest of the complex is down the hall and start walking. You hear a small popping noise and glance around. You soon find one perfectly folded, perfectly white piece of paper in your hand. Unfolding it, you read in what appears to be blood: Fjurka. Do what?
a) Find out more about Fjurka
b) Look for a shop
c) Look for people to ask stuff
d) Check around the complex
Prince Toad, the shroom-o-doom
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No armor, that's provided through skills or equipment.
INSTRUMENTS (instrument: cost/Snowsong Prof. required/quality) (quality = effectiveness as well as range, how much you can alter effects)
Whistle: Free/1/0
Glockenspiel: 25 gold/2/1
Flute: 50 gold/2/2
Ocarina: 100 gold/3/3
Harmonica: 200 gold/3/4
Instrument Upgrade: +1 Quality, cost depends on current range level; Snowsong Prof. required also changes
ITEMS (item: price/effect/notes)
Small Potion: 100 gold/Heals 500 HP/3 uses
Small Ether: 150 gold/Heals 500 MP/3 uses
Small Elixir: 250 gold/Heals 500 HP and MP/3 uses
L1 Antidote: 50 gold/heals some poisons/3 uses
Sap: 50 gold/knocks people out if you sneak up on them
Potion of Invisibility: 150 gold/full invisibility for one minute, doesn't wear off when attacked/1 use
Bag o' Rocks: 25 gold/various uses/rocks! 10 of 'em, varying sizes
Thunderstone: 100 gold/makes a loud noise, stuns people/2 uses
Smoke Ball: 100 gold/releases smoke
Rope (25 ft.): 50 gold/it's rope
Iron Chain (25 ft.): 200 gold/big ol' chain... tougher than rope
Grappling Hook: 50 gold/for use with rope... or chain
Blowgun: 100 gold/blow darts, rocks, pins, rolled-up scrolls, whatever
Reeds: 25 gold/for breathing close to surface underwater
Disguise Kit: 200 gold/can disguise yourself/clothes and makeup for disguises
Mirror: 100 gold/steel and glass mirror/it's a mirror
Glasscutter: 200 gold/cuts glass precisely/need Stealth Prof. 2 to use
Cheap Skeleton Key: 250 gold/may open lower-quality locks/10 uses
Cheap Thieves' Tools: Free/+2d100 for pick lock and disarm trap checks
Basic Thieves' Tools: 50 gold/+5d100 for pick lock and disarm trap checks
Standard Thieves' Tools: 250 gold/+d1000 for pick lock and disarm trap checks
Cheap Thieves' Kit: 100 gold/cheap thieves' tools, rope (25 ft.), grappling hook, extra dagger
Basic Thieves' Kit: 400 gold/basic thieves' tools, rope (25 ft.), grappling hook, extra dagger, blowgun, reeds (for breathing underwater), hookshot, smoke ball
Standard Thieves' Kit: 800 gold/standard thieves' tools, chain (25 ft.), grappling hook, extra dagger, blowgun, reeds (for breathing underwater), hookshot, three smoke balls, disguise kit, mirror, glasscutter
Hookshot: 200 gold/hooks onto wood, can pull you up
Magnetic Hookshot: 500 gold/hooks onto wood and metal, can pull you up
ACCESSORIES (accessory: type/price/effect)(max. worn: one cloak, one head item, one neckwear item, two rings, one footwear item)
Gray Headband: Head/50 gold/+25 Agility
Lenses: Head/100 gold/grants better vision
Gray Covering: Head/100 gold/improves stealth
Invisibility Cloak: Cloak/250 gold/grants invisibility for 2 not necessarily consecutive minutes per day (no rollover)
Chameleon Cloak: Cloak/150 gold/+100 Agility in battle
Black Cloak: Cloak/100 gold/improves stealth
Cloak of Deflection: Cloak/250 gold/may deflect projectiles, including applicable traps
Amulet of Return: Neckwear/200 gold/magically return to the Tong headquarters instantly once per day
Amulet of Bear Strength: Neckwear/150 gold/+100 Force
Luck Pendant: Neckwear/100 gold/+50 Aura
Minor Ring of Protection: Ring/100 gold/blocks 50 damage per attack; minimum damage taken 50
Minor Ring of Vitality: Ring/200 gold/+200 HP
Minor Ring of Mentality: Ring/200 gold/+200 MP
Minor Ring of Power: Ring/200 gold/+100 Force
Minor Ring of Dexterity: Ring/200 gold/+100 Force
Minor Ring of Arcana: Ring/200 gold/+100 Mana
Minor Ring of Willpower: Ring/200 gold/+100 Dominance
Minor Ring of Fortune: Ring/200 gold/+100 Aura
Seven League Boots: Footwear/200 gold/allows faster movement
Boots of Leaping: Footwear/200 gold/allows higher and longer jumping
Sandals of Shadow: Footwear/100 gold/improves stealth
[ December 18, 2004, 05:52 PM: Message edited by: Prince Toad ]
INSTRUMENTS (instrument: cost/Snowsong Prof. required/quality) (quality = effectiveness as well as range, how much you can alter effects)
Whistle: Free/1/0
Glockenspiel: 25 gold/2/1
Flute: 50 gold/2/2
Ocarina: 100 gold/3/3
Harmonica: 200 gold/3/4
Instrument Upgrade: +1 Quality, cost depends on current range level; Snowsong Prof. required also changes
ITEMS (item: price/effect/notes)
Small Potion: 100 gold/Heals 500 HP/3 uses
Small Ether: 150 gold/Heals 500 MP/3 uses
Small Elixir: 250 gold/Heals 500 HP and MP/3 uses
L1 Antidote: 50 gold/heals some poisons/3 uses
Sap: 50 gold/knocks people out if you sneak up on them
Potion of Invisibility: 150 gold/full invisibility for one minute, doesn't wear off when attacked/1 use
Bag o' Rocks: 25 gold/various uses/rocks! 10 of 'em, varying sizes
Thunderstone: 100 gold/makes a loud noise, stuns people/2 uses
Smoke Ball: 100 gold/releases smoke
Rope (25 ft.): 50 gold/it's rope
Iron Chain (25 ft.): 200 gold/big ol' chain... tougher than rope
Grappling Hook: 50 gold/for use with rope... or chain
Blowgun: 100 gold/blow darts, rocks, pins, rolled-up scrolls, whatever
Reeds: 25 gold/for breathing close to surface underwater
Disguise Kit: 200 gold/can disguise yourself/clothes and makeup for disguises
Mirror: 100 gold/steel and glass mirror/it's a mirror
Glasscutter: 200 gold/cuts glass precisely/need Stealth Prof. 2 to use
Cheap Skeleton Key: 250 gold/may open lower-quality locks/10 uses
Cheap Thieves' Tools: Free/+2d100 for pick lock and disarm trap checks
Basic Thieves' Tools: 50 gold/+5d100 for pick lock and disarm trap checks
Standard Thieves' Tools: 250 gold/+d1000 for pick lock and disarm trap checks
Cheap Thieves' Kit: 100 gold/cheap thieves' tools, rope (25 ft.), grappling hook, extra dagger
Basic Thieves' Kit: 400 gold/basic thieves' tools, rope (25 ft.), grappling hook, extra dagger, blowgun, reeds (for breathing underwater), hookshot, smoke ball
Standard Thieves' Kit: 800 gold/standard thieves' tools, chain (25 ft.), grappling hook, extra dagger, blowgun, reeds (for breathing underwater), hookshot, three smoke balls, disguise kit, mirror, glasscutter
Hookshot: 200 gold/hooks onto wood, can pull you up
Magnetic Hookshot: 500 gold/hooks onto wood and metal, can pull you up
ACCESSORIES (accessory: type/price/effect)(max. worn: one cloak, one head item, one neckwear item, two rings, one footwear item)
Gray Headband: Head/50 gold/+25 Agility
Lenses: Head/100 gold/grants better vision
Gray Covering: Head/100 gold/improves stealth
Invisibility Cloak: Cloak/250 gold/grants invisibility for 2 not necessarily consecutive minutes per day (no rollover)
Chameleon Cloak: Cloak/150 gold/+100 Agility in battle
Black Cloak: Cloak/100 gold/improves stealth
Cloak of Deflection: Cloak/250 gold/may deflect projectiles, including applicable traps
Amulet of Return: Neckwear/200 gold/magically return to the Tong headquarters instantly once per day
Amulet of Bear Strength: Neckwear/150 gold/+100 Force
Luck Pendant: Neckwear/100 gold/+50 Aura
Minor Ring of Protection: Ring/100 gold/blocks 50 damage per attack; minimum damage taken 50
Minor Ring of Vitality: Ring/200 gold/+200 HP
Minor Ring of Mentality: Ring/200 gold/+200 MP
Minor Ring of Power: Ring/200 gold/+100 Force
Minor Ring of Dexterity: Ring/200 gold/+100 Force
Minor Ring of Arcana: Ring/200 gold/+100 Mana
Minor Ring of Willpower: Ring/200 gold/+100 Dominance
Minor Ring of Fortune: Ring/200 gold/+100 Aura
Seven League Boots: Footwear/200 gold/allows faster movement
Boots of Leaping: Footwear/200 gold/allows higher and longer jumping
Sandals of Shadow: Footwear/100 gold/improves stealth
[ December 18, 2004, 05:52 PM: Message edited by: Prince Toad ]
Prince Toad, the shroom-o-doom
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