The Book of Warriors (Character Profiles)
- michaelmacinnis
- Member
- Posts: 115
- Joined: Thu Mar 17, 2005 2:00 am
- Location: Adrift along the shores of sanity )D
Name :Enos
Age :???
Height :6'0"
Weight :215 lbs
Description
Average height, heavy set build, short brown hair, pronouced chin and nose and cold olive green eyes. Wears a rough charcoal grey quilt armor and carries a heavy tower shield with rune markings engraved along the border for the lands he's travelled and fought on. He wears low stretched, "T" faced full helm with tall blue mane following from front to back. His cold eyes gleam through the darkened visage. His bracer gaunlets and war greaves are a weathered navy blue and give of dull shine in the high noon. He carries a flat black barbed javelin with the same engravings as his shield and a legendary sword which is said to have changed the tides of war, splitting armies and formation with the wrath of the heavens behind it, the epoch.
Brief History
He stares in defiance towards the heavens, knowing the selfishness and jealous of the gods as they cast plagues upon the worlds and inspire war aswell as destruction because they know how men, being mortal can treasure every moment as though it were their last and see creation, being able to experience it's beauty. Unable to stand how they proclaim themselves superior, yet are so childish and greedy, so he vowed to put the gods in their place using the epoch, sword of legends,to prove to the blind world of men that the gods don't deserve the worship they receive and should be revoked for damning their creations with their own pride.
Age :???
Height :6'0"
Weight :215 lbs
Description
Average height, heavy set build, short brown hair, pronouced chin and nose and cold olive green eyes. Wears a rough charcoal grey quilt armor and carries a heavy tower shield with rune markings engraved along the border for the lands he's travelled and fought on. He wears low stretched, "T" faced full helm with tall blue mane following from front to back. His cold eyes gleam through the darkened visage. His bracer gaunlets and war greaves are a weathered navy blue and give of dull shine in the high noon. He carries a flat black barbed javelin with the same engravings as his shield and a legendary sword which is said to have changed the tides of war, splitting armies and formation with the wrath of the heavens behind it, the epoch.
Brief History
He stares in defiance towards the heavens, knowing the selfishness and jealous of the gods as they cast plagues upon the worlds and inspire war aswell as destruction because they know how men, being mortal can treasure every moment as though it were their last and see creation, being able to experience it's beauty. Unable to stand how they proclaim themselves superior, yet are so childish and greedy, so he vowed to put the gods in their place using the epoch, sword of legends,to prove to the blind world of men that the gods don't deserve the worship they receive and should be revoked for damning their creations with their own pride.
Therefore, let he who wishes for peace, prepare for war!
- Apiary Tazy
- Member
- Posts: 29598
- Joined: Thu Sep 14, 2000 1:00 am
- Location: Flipping a Switch
- Has thanked: 41 times
- Been thanked: 173 times
- Contact:
Name: En
Age: 23
Clothes:...um.... MOVING ON!
Race: Stick Figure
Hair:....circle
Skin: Grayish tint....
Eyes: Black (Black dot to be exact!)
Height: 4'6''
Weight: 99 lbs.
Weapons: Kadin- A sword forged by the greatset swordsmithes in Stickworld, and alot of guns
Attacks- Aideen- Engulfs the sword in flame, and burns whatever is slashed by it
Coye- Allows the sword to control plants, like trees and shrubs
Ervin- Frezzes the sword, allowing it to freeze it's opponents
Berserker- In certain situation, En will triple in strengh, and all weapons will be more powerful
(There may be more)
Personality- Laid-back
History- No longer known.
He searches for an evil scientist named Dr. Monster to find true answers of his past
Rough sketch-
(lol you suck past Tazy
Blur-
Age: 17
Clothes:white Gloves, red Armbands, and shoes
Race: Hedgehog
Hair: Pink
Skin: Yellow
Eyes: Green
Height: 3'9''
Weight: 99 lbs.
Immeadiate Family-
Father- Sonic
Mother- Amy Rose
Weapons: Chaos Emerald, Claws coming from armbands, Scrab Gun, and Blades of Chaos
Attacks- Homing Attack- An atack that can hit multiple people at once but must stop after a bit
Great Blur- Speeds around and slashes his opponent until he/she falls down
Poseidon's Rage- Summons an area of Lightning Bolts
Army of Hades- Summons alot of angry soul hungry for the flesh of the living
Rage of the Gods- Turns Blur into a killing machine!
Personality- Laid back for the most part, but serious in battle
History-(Snoozytime) Blur, the son of Sonic and Amy, had been used to the idea of peace all his life, since Eggman was gone. He and his friends would always do stuff together, invent, defeat various creatures, find stuff, etc. Then one night, Blur was walking home when he noticed a black beam was shot from the direction of his town. Blur ran home, and found desimation, he found no one, and wondered if anyone was alive or not. then he found him.... Ziva, a Black Chao who wanted to rule the world, and using the Dark Chao Walker, he hopes to do just that. Blur ran at him, then ran through him, making major damage to Ziva's machine. Ziva immediatly made a portal to return to his base. Blur followed, but was nearly hit by Ziva's Dark Finisher. Blur fell into a valley, but this was no ordinary valley. Blur looked around, and noticed there was blood in the shape of a large giant. That is when he noticed the name of the place "Ares's grave". Blur also noticed two blade connected by a chain, in the ground where the giant's heart would lay. Blur, picked up the swords but was overtaken by it's great power. This is where Blur meets Aphrodite, who tells him how to wield the sword. When Blur wakes up, he immediatly grabs the sword, and than runs off to find Ziva
Recently though, he has recieved the memories of the last owner of the cursed blades, a man named Kratos, who got his power from the Gods, now Blur hopes to get these powers in order to kill Ziva!
Yamabiki-
Age: 1
Clothes:Black Finger Gloves, Green Gi, sometimes a random badly drawn creature.
Race: Fighter (That's the best way to describe him)
Hair: Black, though various colors arise
Eyes: ???
Height: 5'5"
Weight: from 0 to 1000
Immeadiate Family-
Creator- Chimera666
Weapons: None
Attacks: Hadoken: This attack ranges from energy to turkeys, to bombs to himself but he just launches something at his opponent regardless
Shoryuken: A Jumping Uppercut. Though he'll be lucky to get that.
Spinning Kick: A Helicopter like kick, though something else is bound to happen.
Cherubic Wing: A Full Screen 1 hit KO full heal cheapness attack. But, due to Yamabiki's shoddy programming, it doesn't work.
Striker: Summon a random fighter to do one hit and then run off.
Personality: none.
History: A year ago, a 12 year old, only known as Chimera666, found MUGEN. Excited, he stole a Ryu and edited him horrifically. Before he can release the character however, A Virus had attacked his computer. The Virus would attempt to absorb the shoddy character, but in a strange turn of events the fighter absorbed the virus. With the strange contrusions in code, a portal to the Gunjin was opened sucking both Chimera and Yamabiki in.
The Portal would dump them into a forest with a cottage. Chimera666, would forget his real name, having to take on his internet name, and both he and Yamabiki would take residence in the cottage. Chimera would edit Yamabiki using the laptop left behind, and Yamabiki would be a scout, looking for information to where they are. So far, Chimera was able to figure out that the Portal that kidnapped them was part of an interconnected group of millions of dimensions called "Gunjin". Chimera also found that hundereds of people use it to partake in battles and adventure. Chimera decided that if Yamabiki could bring one of them to the cottage, he may be able to find his way home.
And, so the search begins.
Age: 23
Clothes:...um.... MOVING ON!
Race: Stick Figure
Hair:....circle
Skin: Grayish tint....
Eyes: Black (Black dot to be exact!)
Height: 4'6''
Weight: 99 lbs.
Weapons: Kadin- A sword forged by the greatset swordsmithes in Stickworld, and alot of guns
Attacks- Aideen- Engulfs the sword in flame, and burns whatever is slashed by it
Coye- Allows the sword to control plants, like trees and shrubs
Ervin- Frezzes the sword, allowing it to freeze it's opponents
Berserker- In certain situation, En will triple in strengh, and all weapons will be more powerful
(There may be more)
Personality- Laid-back
History- No longer known.
He searches for an evil scientist named Dr. Monster to find true answers of his past
Rough sketch-
(lol you suck past Tazy
Blur-
Age: 17
Clothes:white Gloves, red Armbands, and shoes
Race: Hedgehog
Hair: Pink
Skin: Yellow
Eyes: Green
Height: 3'9''
Weight: 99 lbs.
Immeadiate Family-
Father- Sonic
Mother- Amy Rose
Weapons: Chaos Emerald, Claws coming from armbands, Scrab Gun, and Blades of Chaos
Attacks- Homing Attack- An atack that can hit multiple people at once but must stop after a bit
Great Blur- Speeds around and slashes his opponent until he/she falls down
Poseidon's Rage- Summons an area of Lightning Bolts
Army of Hades- Summons alot of angry soul hungry for the flesh of the living
Rage of the Gods- Turns Blur into a killing machine!
Personality- Laid back for the most part, but serious in battle
History-(Snoozytime) Blur, the son of Sonic and Amy, had been used to the idea of peace all his life, since Eggman was gone. He and his friends would always do stuff together, invent, defeat various creatures, find stuff, etc. Then one night, Blur was walking home when he noticed a black beam was shot from the direction of his town. Blur ran home, and found desimation, he found no one, and wondered if anyone was alive or not. then he found him.... Ziva, a Black Chao who wanted to rule the world, and using the Dark Chao Walker, he hopes to do just that. Blur ran at him, then ran through him, making major damage to Ziva's machine. Ziva immediatly made a portal to return to his base. Blur followed, but was nearly hit by Ziva's Dark Finisher. Blur fell into a valley, but this was no ordinary valley. Blur looked around, and noticed there was blood in the shape of a large giant. That is when he noticed the name of the place "Ares's grave". Blur also noticed two blade connected by a chain, in the ground where the giant's heart would lay. Blur, picked up the swords but was overtaken by it's great power. This is where Blur meets Aphrodite, who tells him how to wield the sword. When Blur wakes up, he immediatly grabs the sword, and than runs off to find Ziva
Recently though, he has recieved the memories of the last owner of the cursed blades, a man named Kratos, who got his power from the Gods, now Blur hopes to get these powers in order to kill Ziva!
Yamabiki-
Age: 1
Clothes:Black Finger Gloves, Green Gi, sometimes a random badly drawn creature.
Race: Fighter (That's the best way to describe him)
Hair: Black, though various colors arise
Eyes: ???
Height: 5'5"
Weight: from 0 to 1000
Immeadiate Family-
Creator- Chimera666
Weapons: None
Attacks: Hadoken: This attack ranges from energy to turkeys, to bombs to himself but he just launches something at his opponent regardless
Shoryuken: A Jumping Uppercut. Though he'll be lucky to get that.
Spinning Kick: A Helicopter like kick, though something else is bound to happen.
Cherubic Wing: A Full Screen 1 hit KO full heal cheapness attack. But, due to Yamabiki's shoddy programming, it doesn't work.
Striker: Summon a random fighter to do one hit and then run off.
Personality: none.
History: A year ago, a 12 year old, only known as Chimera666, found MUGEN. Excited, he stole a Ryu and edited him horrifically. Before he can release the character however, A Virus had attacked his computer. The Virus would attempt to absorb the shoddy character, but in a strange turn of events the fighter absorbed the virus. With the strange contrusions in code, a portal to the Gunjin was opened sucking both Chimera and Yamabiki in.
The Portal would dump them into a forest with a cottage. Chimera666, would forget his real name, having to take on his internet name, and both he and Yamabiki would take residence in the cottage. Chimera would edit Yamabiki using the laptop left behind, and Yamabiki would be a scout, looking for information to where they are. So far, Chimera was able to figure out that the Portal that kidnapped them was part of an interconnected group of millions of dimensions called "Gunjin". Chimera also found that hundereds of people use it to partake in battles and adventure. Chimera decided that if Yamabiki could bring one of them to the cottage, he may be able to find his way home.
And, so the search begins.
- LOOT
- Banned
- Posts: 22937
- Joined: Mon May 28, 2001 1:00 am
- Location: full time jail
-----===== Milogun =====-----
Age: 16
Race: Fox
Description: A character who knows no true home. The reason for this is his job. A bounty hunter, who is not afraid to kill in order to preserve peace for the many lands of the world. Blood has always been shed due to this character, but only if it has to. Amounting to over 40 bounties, this Fox is becomming bored of weak fights, and is looking forward to a good fight in order to answer the call in his blood... the call for it to be shed along with his opponent.
Clothing:A light coat over a dark blue shirt. Blue jeans that reach the soles of his feet, which are covered with dark boots. On his head he wears a traditional Samurai hat, but usually takes it off before fighting as to let his hair (along with his fur) flow.
Weapons:When hunting bountys, Milogun uses a Snubnose Revolver. However, in the arena, he'll either use a knife hidden in his left boot, or he'll just go at the opponent fists alone. Also, it may be due to the atmosphere of VGF, but in the darkest depths of a fight, he may pull out a large sword out of the air. This does, however, deplete a lot of energy from Milogun, and usually it only happens when Milogun is becoming desperate, so if the opponent manages to survive, Milogun is more than likely going to lose.
Other: Sometimes Milogun will have his gun handy if he knows that his opponent will play dirty.
-----===== Dorak=====-----
Age: 18
Race: White Wolf
Description: In his many years, after school Dorak would push his limits to the extreme, trying to improve his fighting. He always was one of the best, and wanted to keep it that way. After graduating from High School, he sought to be in the Army. However, he had little experience with a fire-arm, and was asked to join a smaller group, called the Hortak Defenders, which were devoted to immediate defense of a city or town in case of invaders of any kind. Feeling he had to be at his best, he wrote one last letter to his parents and went to fight in arena battles. He worked himself to the top of many towns. The last town was Port Rorrin. There, he met his match several times with different fighters. After one of the matches, when he was considering retirement back to his town to join the Hortak Defenders as he is, he was shocked when Milogun appeared out of nowhere and asked him to join with him to find out what troubles were stirring at the country of Bahorin. During this time, he met with Entelli and Rekan, two twin pups looking for their father, and Falice, a female Falcon, whom Dorak was having certain feelings for. After dealing with the evil Demon that inhabited Queen Lutoh, the team split in paths to prepare for the Major Team Battles back in Rorrin. Dorak left with Falice to train in a forest on the coasts of the island Teral. This is also where Dorak looked into himself, with the help of Falice...
Clothing:A large trench coat, colored light brown, over a black sweater and black jeans. Brown boots. Quite a fashion statement, huh?
Weapons: Dorak rarely EVER uses a weapon. It's always his fists. However, once in a while, he'll have a Minigun tucked away.
Other: Not much else is known of this guy publically unless you knew him since he was in elementary school.
-----===== Yatatoh =====-----
Age: 17
Race: (Thinking...)
Description: The races of his time disgusted him. Yatatoh eventually was convinced that he had to exterminate all the races, and pledged that they will be reborn, with him as the leader to make sure that the world would not be plauged by any more evil that sickened himself in any way. However, he's been forced to fight many people who had shown that the races had not all sickened him. He even saw how his tensions were broken when he saw one young female pup named Entelli, pure of any evil, innocent of sins. She made him relize that children are pure and clean. He then swore on his blood that any evil that exists he will purge from the world in return for what his deeds he performed earlier.
Clothing: A blue and black striped robe, sporting a black rope as a belt, and a hood. Black boots, black gloves, and several scars under his red eyes.
Weapons: While not the best melee fighter, he does whatever he can. Mostly, however, he has twin scythes he wields with each hand. He can twirl them around on their handles to face them forward, for mostly stabbing. Also, he can combine the two scythes to form a curved katana, for a different fighting style.
Other: Beware the powers of this one. And don't expect any blood from him, even if you slam his face with a 20-ton weight. He'll just get back at you by ripping your face off your skull.
[ April 23, 2005, 09:05 PM: Message edited by: Luigi007. Again, just Luigi007. ]
Age: 16
Race: Fox
Description: A character who knows no true home. The reason for this is his job. A bounty hunter, who is not afraid to kill in order to preserve peace for the many lands of the world. Blood has always been shed due to this character, but only if it has to. Amounting to over 40 bounties, this Fox is becomming bored of weak fights, and is looking forward to a good fight in order to answer the call in his blood... the call for it to be shed along with his opponent.
Clothing:A light coat over a dark blue shirt. Blue jeans that reach the soles of his feet, which are covered with dark boots. On his head he wears a traditional Samurai hat, but usually takes it off before fighting as to let his hair (along with his fur) flow.
Weapons:When hunting bountys, Milogun uses a Snubnose Revolver. However, in the arena, he'll either use a knife hidden in his left boot, or he'll just go at the opponent fists alone. Also, it may be due to the atmosphere of VGF, but in the darkest depths of a fight, he may pull out a large sword out of the air. This does, however, deplete a lot of energy from Milogun, and usually it only happens when Milogun is becoming desperate, so if the opponent manages to survive, Milogun is more than likely going to lose.
Other: Sometimes Milogun will have his gun handy if he knows that his opponent will play dirty.
-----===== Dorak=====-----
Age: 18
Race: White Wolf
Description: In his many years, after school Dorak would push his limits to the extreme, trying to improve his fighting. He always was one of the best, and wanted to keep it that way. After graduating from High School, he sought to be in the Army. However, he had little experience with a fire-arm, and was asked to join a smaller group, called the Hortak Defenders, which were devoted to immediate defense of a city or town in case of invaders of any kind. Feeling he had to be at his best, he wrote one last letter to his parents and went to fight in arena battles. He worked himself to the top of many towns. The last town was Port Rorrin. There, he met his match several times with different fighters. After one of the matches, when he was considering retirement back to his town to join the Hortak Defenders as he is, he was shocked when Milogun appeared out of nowhere and asked him to join with him to find out what troubles were stirring at the country of Bahorin. During this time, he met with Entelli and Rekan, two twin pups looking for their father, and Falice, a female Falcon, whom Dorak was having certain feelings for. After dealing with the evil Demon that inhabited Queen Lutoh, the team split in paths to prepare for the Major Team Battles back in Rorrin. Dorak left with Falice to train in a forest on the coasts of the island Teral. This is also where Dorak looked into himself, with the help of Falice...
Clothing:A large trench coat, colored light brown, over a black sweater and black jeans. Brown boots. Quite a fashion statement, huh?
Weapons: Dorak rarely EVER uses a weapon. It's always his fists. However, once in a while, he'll have a Minigun tucked away.
Other: Not much else is known of this guy publically unless you knew him since he was in elementary school.
-----===== Yatatoh =====-----
Age: 17
Race: (Thinking...)
Description: The races of his time disgusted him. Yatatoh eventually was convinced that he had to exterminate all the races, and pledged that they will be reborn, with him as the leader to make sure that the world would not be plauged by any more evil that sickened himself in any way. However, he's been forced to fight many people who had shown that the races had not all sickened him. He even saw how his tensions were broken when he saw one young female pup named Entelli, pure of any evil, innocent of sins. She made him relize that children are pure and clean. He then swore on his blood that any evil that exists he will purge from the world in return for what his deeds he performed earlier.
Clothing: A blue and black striped robe, sporting a black rope as a belt, and a hood. Black boots, black gloves, and several scars under his red eyes.
Weapons: While not the best melee fighter, he does whatever he can. Mostly, however, he has twin scythes he wields with each hand. He can twirl them around on their handles to face them forward, for mostly stabbing. Also, he can combine the two scythes to form a curved katana, for a different fighting style.
Other: Beware the powers of this one. And don't expect any blood from him, even if you slam his face with a 20-ton weight. He'll just get back at you by ripping your face off your skull.
[ April 23, 2005, 09:05 PM: Message edited by: Luigi007. Again, just Luigi007. ]
-
- Member
- Posts: 3038
- Joined: Fri Jul 27, 2001 1:00 am
- Location: Los Angelas, california
Name: Atmos
race: Demon
age: ??
armor: Dark dragoon armor
weapon: Darkside Lance
appearances: Dark armored dragon, human, and Hell
History: No Past, created from all living thing's darkness and evil. Became self aware of life one day. He now wonders from planet to planet fighting warrior after warrior for every death brings him more power and more knowledge of life.
ability: adapt(can live anywhere, space, underwater, in the hottest of places, the coldest of places, and anywhere else)
race: Demon
age: ??
armor: Dark dragoon armor
weapon: Darkside Lance
appearances: Dark armored dragon, human, and Hell
History: No Past, created from all living thing's darkness and evil. Became self aware of life one day. He now wonders from planet to planet fighting warrior after warrior for every death brings him more power and more knowledge of life.
ability: adapt(can live anywhere, space, underwater, in the hottest of places, the coldest of places, and anywhere else)
gggggggggggrrrrrrrrrrrrr
- Lord_Zack
- Member
- Posts: 887
- Joined: Thu Aug 08, 2002 1:00 am
- Location: Earth, Solar System, Orion Arm, the Milky Way Galaxy
- Has thanked: 2 times
- Been thanked: 4 times
- Contact:
Two more Characters, these are based on characters from Warcraft 3.
Name:Jibb Gonghammer
Race:Goblin
Age:34
Clothing: Wears a white shirt and overalls. Sometimes a heat resistant mech that increses his power and has powerful shielding.
Hair:Orange
Eyes:Brown
Attacks:Bombs,Acid Bombs,Ice Bombs.
Background:A tavern owner/adventurer. From Azeroth, old friend of Jackie Chug, a frequent patron of his tavern and now a bouncer. He fought in the Second War and left Azeroth to start his Tavern before in the beginning of the Third War.
Name:Jackie Chug
Race :P andaren
Age:56
Hair:All over his body, Panda colored
Clothing:Brown Robes, Big Rimmed Hat
Eyes:Blue
Attacks:Breath of Fire, Drunken Haze(sprays out alcohol, intoxicating enemies), Drunken Boxing, Storm Earth and Fire(splits into three unique Pandas), Die Ban Foe(can dispel magic effects using his will).
Background:A Brewmaster from Pandaria in Azeroth. He left Azeroth with Jibb Gonghammer, a Goblin Tavern owner and old friend. He traveled across the Multiverse as a mercinary. While traveling he meet Zack and Thega and befriended them. A bouncer for Jibb's tavern.
[ April 17, 2005, 07:22 AM: Message edited by: prince zack ]
And now for the villians.
Lady Kerrigan of House Floren
Race:Human
Clothing:A multi-purpose-shifting set of clothes/armor that changes as she wills, usually appears as a silk dress or leatherish armor.
Hair:Long Blond
Eyes:Blue
Attacks:Basic Self-Defense in Hand-to-Hand and with a rapier(has a collapsing one that she puts in a secret pouch in her shoes), Magic(very skilled in Conjuration and somewhat skilled in Necromacy, but cannot use Abjuration or Divination)
Background:A former noble of Ryland. Ordered the killing of much of the Gedan family so she could put her former fiance, Zack Gedan into power. Unfortunetly for her and him, he was accused of killing his family.
He fled into hiding. She tried to get him pardoned by shifting the blame to an famous assassin's guild. The guild was disbanded, but it was found not to be for blame for the murders.
She sought some way to pardon Zack, gathering the Shadow Mercinaries group and others to her side. However Zack took the murders of most of his family personally and he hunted her down. She escaped from the Prison ship due to a favor owed to her by the Shadow Mercinaries and is now a mercinary herself.
[ May 05, 2005, 03:23 PM: Message edited by: prince zack ]
Shroud
Race:Shade
Clothing:Wizardly Robes and black as they can be made with a dwemomer making them look like shadows
Hair:None
Eyes:Black
Attacks:Magic, primarily Illusions and Necromancy, has a quarterstaff
Background:Long ago, one the plane of Abril-Toril
the magical kingdom of Netheril floated above a vast forest. They used the Nether Scrolls to create great magical artifacts.
However there was a check on the power of Netheril. The alien Phaerimm cast life and magic draining spells on the lands of Netheril. The lands started to turn into deserts. The people began to flee the lands. One group went to the plane of Shadows. Good thing because soon after all magic left Abril-Toril, there city of Shade would've been destroyed as many others were. Shroud was a member of this group, but during a relatively early conflict (actually 450 years after, when the energies of shadow had infused his people) he and his clan were sent away.
Shroud took advantage of what little advantages he could find and set up a group of planes traveling mercinaries. (to be continued)
Name:Jibb Gonghammer
Race:Goblin
Age:34
Clothing: Wears a white shirt and overalls. Sometimes a heat resistant mech that increses his power and has powerful shielding.
Hair:Orange
Eyes:Brown
Attacks:Bombs,Acid Bombs,Ice Bombs.
Background:A tavern owner/adventurer. From Azeroth, old friend of Jackie Chug, a frequent patron of his tavern and now a bouncer. He fought in the Second War and left Azeroth to start his Tavern before in the beginning of the Third War.
Name:Jackie Chug
Race :P andaren
Age:56
Hair:All over his body, Panda colored
Clothing:Brown Robes, Big Rimmed Hat
Eyes:Blue
Attacks:Breath of Fire, Drunken Haze(sprays out alcohol, intoxicating enemies), Drunken Boxing, Storm Earth and Fire(splits into three unique Pandas), Die Ban Foe(can dispel magic effects using his will).
Background:A Brewmaster from Pandaria in Azeroth. He left Azeroth with Jibb Gonghammer, a Goblin Tavern owner and old friend. He traveled across the Multiverse as a mercinary. While traveling he meet Zack and Thega and befriended them. A bouncer for Jibb's tavern.
[ April 17, 2005, 07:22 AM: Message edited by: prince zack ]
And now for the villians.
Lady Kerrigan of House Floren
Race:Human
Clothing:A multi-purpose-shifting set of clothes/armor that changes as she wills, usually appears as a silk dress or leatherish armor.
Hair:Long Blond
Eyes:Blue
Attacks:Basic Self-Defense in Hand-to-Hand and with a rapier(has a collapsing one that she puts in a secret pouch in her shoes), Magic(very skilled in Conjuration and somewhat skilled in Necromacy, but cannot use Abjuration or Divination)
Background:A former noble of Ryland. Ordered the killing of much of the Gedan family so she could put her former fiance, Zack Gedan into power. Unfortunetly for her and him, he was accused of killing his family.
He fled into hiding. She tried to get him pardoned by shifting the blame to an famous assassin's guild. The guild was disbanded, but it was found not to be for blame for the murders.
She sought some way to pardon Zack, gathering the Shadow Mercinaries group and others to her side. However Zack took the murders of most of his family personally and he hunted her down. She escaped from the Prison ship due to a favor owed to her by the Shadow Mercinaries and is now a mercinary herself.
[ May 05, 2005, 03:23 PM: Message edited by: prince zack ]
Shroud
Race:Shade
Clothing:Wizardly Robes and black as they can be made with a dwemomer making them look like shadows
Hair:None
Eyes:Black
Attacks:Magic, primarily Illusions and Necromancy, has a quarterstaff
Background:Long ago, one the plane of Abril-Toril
the magical kingdom of Netheril floated above a vast forest. They used the Nether Scrolls to create great magical artifacts.
However there was a check on the power of Netheril. The alien Phaerimm cast life and magic draining spells on the lands of Netheril. The lands started to turn into deserts. The people began to flee the lands. One group went to the plane of Shadows. Good thing because soon after all magic left Abril-Toril, there city of Shade would've been destroyed as many others were. Shroud was a member of this group, but during a relatively early conflict (actually 450 years after, when the energies of shadow had infused his people) he and his clan were sent away.
Shroud took advantage of what little advantages he could find and set up a group of planes traveling mercinaries. (to be continued)
"Ahh! After 10,000 years, I'm free! It's time to conquer VGF!"
- Landreu
- Member
- Posts: 36
- Joined: Sat Feb 12, 2005 2:00 am
- Location: That way >.>
- Contact:
Full Name:: Alexander "Lan" Aurille
Age::20
Blood Type:: AB-
Eye Color:: Purple
Hair Color:: Silver
Height:: 5'9"
Gender:: M
Race:: Human
Class:: Rethnologic Engineer
Appearance:: Young, dashing and mysterious. Lan barely has time to express himself as he is constantly at war with the voice inside. Though happy and pleasant in appearance.Tthose closest to him know of the troubles he faces. Wearing the Standard Terrian Armor and bayonet used by his father before the fall of the 6th kingdom of Luk. He appears to be a man lest trifled with or a mercenary.
Biography:: A genius as a young age. Alexander was the son of one of the finest officers of Luk's army. At the age of 12 he joined the Luk Magic academy and excelled at alchemy and mechanical engineering.
At the age of 20 he had joined the military as an officer in hopes of meeting his fathers expectations. Sadly by the time he became involved, the 6th kingdom in which he lived, was deeply involved in the war protecting the core of Luk empire from the Tehsouians.
The 6th was on the border of Luk and Tehsou, Alex's father having dove deep into enemy territory has turned up missing.
2 months after hearing about his fathers disappearance it was finally approved that he may assemble a team in hopes of recovering the 'Hero of Luc' and uncovering the plot behind the 'disappearance' of all the troops that ventured into Tehsouian domain.
-----------------------Abilities--------------------------
Being schooled in the art of manipulating Reth (Rethnology) he is very adept at creating raw materials and minerals using synthetic compounds or biological materials.
Refining: By collecting compounds, gems, and/or raw minerals. Alex may refine them producing a much more concentrated form of the item.
Compounding: Using refined or raw material. Alex may create standard remedy, compounds, and tools creatively.
Expressing: A talent rare among Reth engineers. This ability expressed by his genius allows him to refine items beyond the plane of physical atomic structure, creating materials only previously found threw magical or astral research. These items require time, energy, and a very structured plan of the results, making this ability very... very difficult.
Shell making: Using various materials.Tthis skill allows Alex to create from scratch ammunition for his bayonet.
Basic Training: Not being as adept at physical warfare, as his father was. Alex had a hard time at basic, but in the end he completed his training and meets the required physical stamina of his position.
-------------------------Items----------------------------
********************
Bayonet
A modified Terrian bayonet. As a farewell/congratulation present, a few students at the academy edited the functionality of the weapon. Increasing the range, equitable ammunition, and adding a motor unit that adds momentum to the swings of the blade. Alex was overjoyed at the accomplishment, and weilds this weapon with pride.
Ammunition
Crystal shells - Rare and fragile. These shells produce a varying array of effects; ranging from spraying a cloud of crystalline mist, to firing beams of raw energy.
Mineral shells - Volatile and dangerous. Using shells based of sulfur and rock, produce either the standard shell ammunition to burning acidic hell.
Reth shells - Very Rare and chaotic. These shells being a product of 'expression' can produce extremely random results usually tearing threw armor or mutating matter it comes in contact with.
********************
Synthetic Uniform
Having been made personally for his father, it was suprising that Alex could even wear it. Seemingly made of a light durable leather, but exposing an intricate under layer of gears and mechanics. This armor is composed of various components that even Alex and the academy could not decipher.
********************
Rethnologic Compounds
Having only what he can carry. His pack contains a Mortar and pestle, viles of synthetic dissolvent, and few gems.
Full Name:: Landreu Lazerous
Age::32
Blood Type:: AB+
Eye Color:: Rust
Hair Color:: brown
Height:: 6'1"
Gender:: M
Race:: Human
Class:: Time/space shifter
Appearance::
Massive build, and a calm demeanor. Rarely seen without the giant 100 pound sword "Eisenriesig" he appears to be the brawny type, heading into combat without regard or thought. This is horribly wrong... Though he relishes combat even seeking it out, he is a clear stratigiest, brilliant on the war front. He wears a gauntlet on his left and a set of curious rings on his right. A full set of embossed leather wear sacraficing defence and allowing ease of movement, while still premoting a pleasing appearance.
Biography::
He knew little of himself before the wars, fighting to survive without memory. Surviving just to fight, bringing himself closer to death always seemd to bring him closer to his memories... After becoming the hero of Luk dring the Terrian wars, he was thrown into chaos. A repraisal of the Tehsou Army left him little choice but to enter war yet again. With the kingdom in tourmoil and the king being heavily injured, the peopled look to the Queen for direction. Landreu being outranked and disliked by the female ruler, was sent in almost alone to crush the threat. The royal guard was recalled and demands were made to have the first Kingdom that housed the royal family under unconditional protection. This over protection of the furthest kingdom led all of the surrounding country to be taken quickily.
Landreu being trapped in the enemy kingdom, and failed to defeat the Teshou commander. Was left no choice but to retreat deeper into the empire of Tehsou. He found refuge in the nutral mountain capitol of Tresoh. There he discoved his lineage as a Shifter, and under the tutalage of the master magician Geruren realized many of his abilities.
After a time, enough territory was captured that Luk would die from lack of resources and Tehsou cut its losses and remained where it was. Landros being better prepared, headed to the Tehsou capitol and crushed the lightly guarded commanding forces. After retreating to the first kingdom he discovered the treachery of Luc's Queen. He had been branded a traitor, the king had been killed and Landros was imprisioned for 2 years under the castle.
Living in darkness, his mind began to slip, his body began to deterioiate. It was the valor cunning of his son Alexander that freed him. To late it was though, the voices had already begun. He destroyed the royal house that night, killing the queen and toppling teh palace with a power none had seen before. He was a phantom, a wisp. The air itself quivered in his presance, jagged lines of energy pulsing from his ring. Its said that his own power shifted him possibly to another dimention.
He dissapeared into history, a warrior of myth, a Tratorous hero of Legend. After many battles in the Chronicles of Superbard, used as a tool, a weapon, a split personality. He concoured his mind, and realized his potential. He was free...
-------------------------Items----------------------------
Gauntlet of Order - Having the distinct ability to Perfect. Being a perfect item itself, It us unbreakable and impervious to alteration or magic. It primary weakness is true Chaos, having violent reactions which can be compaired to antimatter-matter reactions.
Embossed armor - The simble of Virtus is etched into every segment. Giving the user little in protection but instead enhancing clarity of vision and ease of movement.
"Spindle" - One of the most powerful artifacts of Shadow. Its extends lines that connect to various sourses of power across the universe and threw time/space. It allows a shifter to manipulate the random sourses and even extend lines of his own. The potential of this item cannot be measured.
"Eisenriesig" - Or Iron Giant, was fashioned by the mastersmith Dargez, and later modified by the Godsbane during the revival of Shinigami. Its 100 pound heft is impressive, the weilder being able to use it at all moreso.
[ April 19, 2005, 07:45 AM: Message edited by: Landreu ]
Age::20
Blood Type:: AB-
Eye Color:: Purple
Hair Color:: Silver
Height:: 5'9"
Gender:: M
Race:: Human
Class:: Rethnologic Engineer
Appearance:: Young, dashing and mysterious. Lan barely has time to express himself as he is constantly at war with the voice inside. Though happy and pleasant in appearance.Tthose closest to him know of the troubles he faces. Wearing the Standard Terrian Armor and bayonet used by his father before the fall of the 6th kingdom of Luk. He appears to be a man lest trifled with or a mercenary.
Biography:: A genius as a young age. Alexander was the son of one of the finest officers of Luk's army. At the age of 12 he joined the Luk Magic academy and excelled at alchemy and mechanical engineering.
At the age of 20 he had joined the military as an officer in hopes of meeting his fathers expectations. Sadly by the time he became involved, the 6th kingdom in which he lived, was deeply involved in the war protecting the core of Luk empire from the Tehsouians.
The 6th was on the border of Luk and Tehsou, Alex's father having dove deep into enemy territory has turned up missing.
2 months after hearing about his fathers disappearance it was finally approved that he may assemble a team in hopes of recovering the 'Hero of Luc' and uncovering the plot behind the 'disappearance' of all the troops that ventured into Tehsouian domain.
-----------------------Abilities--------------------------
Being schooled in the art of manipulating Reth (Rethnology) he is very adept at creating raw materials and minerals using synthetic compounds or biological materials.
Refining: By collecting compounds, gems, and/or raw minerals. Alex may refine them producing a much more concentrated form of the item.
Compounding: Using refined or raw material. Alex may create standard remedy, compounds, and tools creatively.
Expressing: A talent rare among Reth engineers. This ability expressed by his genius allows him to refine items beyond the plane of physical atomic structure, creating materials only previously found threw magical or astral research. These items require time, energy, and a very structured plan of the results, making this ability very... very difficult.
Shell making: Using various materials.Tthis skill allows Alex to create from scratch ammunition for his bayonet.
Basic Training: Not being as adept at physical warfare, as his father was. Alex had a hard time at basic, but in the end he completed his training and meets the required physical stamina of his position.
-------------------------Items----------------------------
********************
Bayonet
A modified Terrian bayonet. As a farewell/congratulation present, a few students at the academy edited the functionality of the weapon. Increasing the range, equitable ammunition, and adding a motor unit that adds momentum to the swings of the blade. Alex was overjoyed at the accomplishment, and weilds this weapon with pride.
Ammunition
Crystal shells - Rare and fragile. These shells produce a varying array of effects; ranging from spraying a cloud of crystalline mist, to firing beams of raw energy.
Mineral shells - Volatile and dangerous. Using shells based of sulfur and rock, produce either the standard shell ammunition to burning acidic hell.
Reth shells - Very Rare and chaotic. These shells being a product of 'expression' can produce extremely random results usually tearing threw armor or mutating matter it comes in contact with.
********************
Synthetic Uniform
Having been made personally for his father, it was suprising that Alex could even wear it. Seemingly made of a light durable leather, but exposing an intricate under layer of gears and mechanics. This armor is composed of various components that even Alex and the academy could not decipher.
********************
Rethnologic Compounds
Having only what he can carry. His pack contains a Mortar and pestle, viles of synthetic dissolvent, and few gems.
Full Name:: Landreu Lazerous
Age::32
Blood Type:: AB+
Eye Color:: Rust
Hair Color:: brown
Height:: 6'1"
Gender:: M
Race:: Human
Class:: Time/space shifter
Appearance::
Massive build, and a calm demeanor. Rarely seen without the giant 100 pound sword "Eisenriesig" he appears to be the brawny type, heading into combat without regard or thought. This is horribly wrong... Though he relishes combat even seeking it out, he is a clear stratigiest, brilliant on the war front. He wears a gauntlet on his left and a set of curious rings on his right. A full set of embossed leather wear sacraficing defence and allowing ease of movement, while still premoting a pleasing appearance.
Biography::
He knew little of himself before the wars, fighting to survive without memory. Surviving just to fight, bringing himself closer to death always seemd to bring him closer to his memories... After becoming the hero of Luk dring the Terrian wars, he was thrown into chaos. A repraisal of the Tehsou Army left him little choice but to enter war yet again. With the kingdom in tourmoil and the king being heavily injured, the peopled look to the Queen for direction. Landreu being outranked and disliked by the female ruler, was sent in almost alone to crush the threat. The royal guard was recalled and demands were made to have the first Kingdom that housed the royal family under unconditional protection. This over protection of the furthest kingdom led all of the surrounding country to be taken quickily.
Landreu being trapped in the enemy kingdom, and failed to defeat the Teshou commander. Was left no choice but to retreat deeper into the empire of Tehsou. He found refuge in the nutral mountain capitol of Tresoh. There he discoved his lineage as a Shifter, and under the tutalage of the master magician Geruren realized many of his abilities.
After a time, enough territory was captured that Luk would die from lack of resources and Tehsou cut its losses and remained where it was. Landros being better prepared, headed to the Tehsou capitol and crushed the lightly guarded commanding forces. After retreating to the first kingdom he discovered the treachery of Luc's Queen. He had been branded a traitor, the king had been killed and Landros was imprisioned for 2 years under the castle.
Living in darkness, his mind began to slip, his body began to deterioiate. It was the valor cunning of his son Alexander that freed him. To late it was though, the voices had already begun. He destroyed the royal house that night, killing the queen and toppling teh palace with a power none had seen before. He was a phantom, a wisp. The air itself quivered in his presance, jagged lines of energy pulsing from his ring. Its said that his own power shifted him possibly to another dimention.
He dissapeared into history, a warrior of myth, a Tratorous hero of Legend. After many battles in the Chronicles of Superbard, used as a tool, a weapon, a split personality. He concoured his mind, and realized his potential. He was free...
-------------------------Items----------------------------
Gauntlet of Order - Having the distinct ability to Perfect. Being a perfect item itself, It us unbreakable and impervious to alteration or magic. It primary weakness is true Chaos, having violent reactions which can be compaired to antimatter-matter reactions.
Embossed armor - The simble of Virtus is etched into every segment. Giving the user little in protection but instead enhancing clarity of vision and ease of movement.
"Spindle" - One of the most powerful artifacts of Shadow. Its extends lines that connect to various sourses of power across the universe and threw time/space. It allows a shifter to manipulate the random sourses and even extend lines of his own. The potential of this item cannot be measured.
"Eisenriesig" - Or Iron Giant, was fashioned by the mastersmith Dargez, and later modified by the Godsbane during the revival of Shinigami. Its 100 pound heft is impressive, the weilder being able to use it at all moreso.
[ April 19, 2005, 07:45 AM: Message edited by: Landreu ]
I can\'t use my Siggy
-
- Member
- Posts: 212
- Joined: Sun Mar 27, 2005 2:00 am
Name: Warrior Dai Grepher
Age: 27
Appearance: Male Human. 6'4''. White Caucasian. Wears a vest and pants of black. His sword has a gold hilt, and the blade is light blue. The sheath and his shield are black with gold designs. These are worn on his back.
Fighting Type: Swordsman, also knows martial arts but uses it in a brawling style. Is also trained adequately with firearms.
Side: Good.
Beliefs: The Christian God, the one true God. Is kind to others, even shows mercy to certain enemies. Fights with respect to the opponent. Gets along well with other warriors and works well with comrades, teams, or armies.
Persona: Serious. Calm. Collected. Can seem standoffish sometimes, but only does so to set a serious tone for serious battles. Is very strong, determined, and loyal.
Origin: No one knows his mysterious past. However, he seems to have originated from a dimension of warriors and monsters that could be tapped into by morals from beyond that realm through cards. Warrior Dai Grepher has crossed out of his dimension and seeks experience in the infinite sea of universes. He has just recently come across one dimension that contains many battlefields and warriors. Maybe he’ll spend some time here.
Strengths: Is incredibly muscular, can run 30 miles an hour for a full mile before decreasing speed. Training increases his abilities gradually. Is skilled with swords, axes, spears, maces, lances, and guns. Can cast spells that both enhance fighting and can cast spell traps to hinder opponent attacks. Magical power gradually replenishes. Summoning.
Weaknesses: Cannot fly. Needs time to cast most high level spells. Cannot bare extreme temperatures. Cannot yet stand up to the more powerful of enemies of Outer Existence even with enhanced weapons, armor, or spells.
Abilities: When red eyes and green veins show, then he has tapped into his dragon strengths. This boosts his strength, speed, stamina, and spell casting abilities.
Warrior Dai Grepher is protected by God from all types of evil attacks. Darkness attacks are not included, as not all dark powers are evil.
A few Spells: Dragonic Attack turns Warrior Dai Grepher into a dragon man. This spell is more taxing than others. Cannot use the Sword of Dragons Soul in this state.
Sword of Dragon's Soul transforms the blue sword into a white blade with many jagged spikes and a bright aura flowing from them. This sword can sleigh any dragon, no matter how powerful. The effects depend on the power of the dragon. The effects gradually weaken the dragon until defeat. Regardless, the sword strengthens Warrior Dai Grepher's sword attack. Not very taxing. Requires some time to cast.
De-Spell negates the effects of any spell. Takes no time to cast but is very taxing.
A few Trap Spells: Trap Hole takes no time to cast and is not taxing, but has a three use limit until a certain amount of time has passed. This trap causes the enemy to fall into the ground about 15 feet. Warrior Dai Grepher is also required to touch the ground in order to cast this spell.
Widespread Ruin. Takes two minutes to cast and is somewhat taxing on his magic. This trap creates a vortex of magical energies beneath the feet of the strongest opponent on the battlefield when an attack is made and Warrior Dai Grepher triggers the trap. Once it is set off, the energies erupt in a massive explosion that moves from the ground upward. Ground must be touched in order to set this spell trap.
Spellbinding Circle. Warrior Dai Grepher uses his magic to stop an opponent in place for as long as the spell exists. How quickly the spell is broken depends on the captive’s power or magical ability. Eventually the captive can break free. This spell is extremely taxing and rarely used because of this fact. Is cast instantly.
[ August 15, 2005, 05:45 PM: Message edited by: Dai Grepher ]
- ANDROID_18
- Member
- Posts: 291
- Joined: Thu Sep 27, 2001 1:00 am
- Location: lost
- Contact:
name: those close to me know my real name
to the rest i am known simply as 18
race: NE'XANG (NEE-ZauNG)
height: 6'6
weight: a lady never tells
i am a decendent of cherubin and angel and am a total metamorph but she has special meta morphs, each one is like, say super sayia-jin's, where i get stronger through each transformation,
first form: human
appearance: android 18 from dbz
attacks: very similar with a mix of magik and force moves.
2nd form: a black dragon with angelic wings
attacks: mixes with strength and magik.
3rd form: a dragonic angel knight
attacks : magiks telepathy's and sword attacks.
4 form: ??????
appearence: not to sure i seem to black out at this point and awake with all around me dead.
lets hope it doesn't go that far.
i have a 2nd character she is known as 81
she is a negative version, an opposite me, like an evil me, only she isn't quite evil.
for instance all i love she hates, all i hate she loves, and so on.
her appearance is opposite as well black hair instead of blonde, she is a bit more sardonic, as i am a bit more hopefull.
my eye's are blue her's are red.
same hieght.
[ April 15, 2005, 05:48 PM: Message edited by: Android 18 of the USF ]
ok lady's and gentle men my 4th form is about to be revealed to all
As 18's body, slowly die's, her complexion slowly turns white, her heart slow's to 4 bpm then 2 bpm then finaly stop's.
18 start's to decay rapidly, as her flesh rot's, and her skin falls from her body like a robe and her muscles show and her blood pools up, her eye's stare sightlessly forward and are whited over, then slowly blood enters her pupils and spread's across her eye's, as blood starts to fall from her eye's as if she were crying, her clothes are quickly soaked in blood, her hair grow's to her feet and turn's a gohstly white.
18, lie's on ground, and there in a giant pool of blood, 18's body lifts high into the air, then with a soft SNAP, and a hard TWITCH, her body come's to life, her eye's, filled with red blood, focus. She look's around and see's everyone.....
to the rest i am known simply as 18
race: NE'XANG (NEE-ZauNG)
height: 6'6
weight: a lady never tells
i am a decendent of cherubin and angel and am a total metamorph but she has special meta morphs, each one is like, say super sayia-jin's, where i get stronger through each transformation,
first form: human
appearance: android 18 from dbz
attacks: very similar with a mix of magik and force moves.
2nd form: a black dragon with angelic wings
attacks: mixes with strength and magik.
3rd form: a dragonic angel knight
attacks : magiks telepathy's and sword attacks.
4 form: ??????
appearence: not to sure i seem to black out at this point and awake with all around me dead.
lets hope it doesn't go that far.
i have a 2nd character she is known as 81
she is a negative version, an opposite me, like an evil me, only she isn't quite evil.
for instance all i love she hates, all i hate she loves, and so on.
her appearance is opposite as well black hair instead of blonde, she is a bit more sardonic, as i am a bit more hopefull.
my eye's are blue her's are red.
same hieght.
[ April 15, 2005, 05:48 PM: Message edited by: Android 18 of the USF ]
ok lady's and gentle men my 4th form is about to be revealed to all
As 18's body, slowly die's, her complexion slowly turns white, her heart slow's to 4 bpm then 2 bpm then finaly stop's.
18 start's to decay rapidly, as her flesh rot's, and her skin falls from her body like a robe and her muscles show and her blood pools up, her eye's stare sightlessly forward and are whited over, then slowly blood enters her pupils and spread's across her eye's, as blood starts to fall from her eye's as if she were crying, her clothes are quickly soaked in blood, her hair grow's to her feet and turn's a gohstly white.
18, lie's on ground, and there in a giant pool of blood, 18's body lifts high into the air, then with a soft SNAP, and a hard TWITCH, her body come's to life, her eye's, filled with red blood, focus. She look's around and see's everyone.....
- Zado Zudamee
- Member
- Posts: 203
- Joined: Wed Dec 29, 2004 2:00 am
- Location: Drifting through the rifts of reality...
Name:Ogada Nosa Fasu
Hieght:12 feet tall
weight:3 tons
Species:Hunters, or Lekgolo by their Covenant name, are more like living tanks than anything else.
Hunters stand 12' tall, though in their combat state they contract to approximately eight feet. Hunters fight with two different types of fuel rod guns integrated directly into their armor. They carry an enormous and nearly-impervious metal shield made of an unknown alloy, which they sometimes use as a melee weapon.
Hunters almost never associate (or indeed even communicate) with other Covenant client races, save for the Elites. They are dismissive, scornful, and arrogant to the "lesser" Covenant races, and are utterly contemptuous of their foes. Hunters were forced into the Covenant by the superior starship technology of the Elites - on the ground they were always victorious. Faced with extinction by orbital bombardment, they joined the Covenant.
Hunters have three names: personal name, bond name, and line name. The personal name is given at birth. The line name represents the genetic heritage, being the name of the most successful Hunter of his ancestors. If a Hunter reaches a certain level of status, his offspring will have his personal name as their line name. The bond name is taken between bonded pairs, a relationship about which little is known, but it appears to b something like a lifelong mate.
Hunters have very long spines composed of these worms, and are covered in metal armor. These spines are very sharp. Hunters have been known to impale careless Marines upon these spines when surrounded.
Bio: Ogada Nosa Fasu was always considered strange by other Lekogo.Not only did he not have a mate,but he also formed a strong friendship with an Elite,a certain Zado Zudamee.Ogada fight for his planet when it was invaded,and that was where he met Zado Zudamee,who spared him after defeating him in combat.Suprisingly,they become friends after the Lekogo were added to the covenant.He,Zado,a grunt named Yayap,and isna folsonee became a group that stayed together throughout the war.But when the Elites,the only race Hunters had any respect for,were threatened by the Brutes and prophets,his race joined the Sienghili for one of the greatest wars ever fought...
strength level:INCREDIBLY STRONG.Basicly a walking,living tank,Ogada Nosa Fasu can easily lift up to 35 ton objects above his head and crush bones with ease.Getting up close to him is definitly NOT a good idea...
speed:Capable of short bursts of 15 mph,Ogada is about as fast as an average human.
weapons:
Shields:Made from a material known only to hunters,it can absorbs or deflect almost any attack with ease.it can also be used as a melee weapon,usually ending with gory results...
Fuel rod cannon: a very powerful weapon capable of blowing gaping holes in a concrete wall,this is Ogada Nosa Fasu`s only ranged weapon.But a very dangerous weapon it is...
http://www.ffmod.flagrun.net/testffm/gr ... hiroth.jpg
Name:Unknown
Mortal name:Scythe
Age:Unknown
Sword:A unique sword that has an alterable length.
Powers:He has not shown all of his powers,but these are a few.
Flight,Complete control over electricity,master swordsman,very fast,Minor(Or at least he uses them little)Phsychic powers.
Bio:Unknown(to be revealed in the future)
[ July 07, 2005, 04:18 PM: Message edited by: Zado Zudamee ]
<a href=\"http://www.filmbuffs.net/bananana/\" target=\"_blank\">http://www.filmbuffs.net/bananana/</a>
-
- Member
- Posts: 2221
- Joined: Fri Mar 05, 2004 2:00 am
- Location: Aisle 12, between the kumquats and the radicchio.
This is here more than anything else so that I don't have to dissemble completely every time I bring in a character to a topic- these are some of my more-used characters. Other profiles will likely join the ones currently in this post. Thank you for your time.
-Oct 13, 2004
Further note:
Holy crap. This thing is over 20 pages long in Word..... Longest thing I've got out there in the net, unless you count 'Passenger' over on FF.net as a single thing....
Yeesh.
-Dec 22, 2004
Another note: Wahaha! It's gotten longer STILL!
-April 7, 2005
MORE NOTAGE: Karna added. BEWARE OF KARNA.
*************************************************
Name: Kameno Reiko
Known as: Reiko
Height: 7’ 6” (228.6 cm)
Weight: 2056.4 lbs
Mass: 933.4 kg
Age: 55 yrs (Physical development as 21 yr old human)
Species: Half-dragon (half-elf)- Lung Wang (Chinese Sea Dragon)
Blood Type: Draconic
Origin: Extraplanar
Elemental Attunement: Primary Water, Secondary Fire
Known special abilities: Can breathe air or water, belches flame, extraordinary running speed, ability to swim and float in water despite high density, high strength level, complete immunity to fire, flame, and high temperatures.
Personality: Reiko is an inherently cheerful person. However, after her experiences in recent years, particularly after her last growth spurt, she tends to act very reserved and quiet unless she is completely comfortable with those nearby. Constantly on her guard against accidentally inflicting major damage due to her mass, Reiko has also learned to keep her appearance hidden until she is certain that she will not frighten others. Once she is amongst people she is familiar with, however, she becomes a very pleasant and somewhat talkative person, despite seeming cold around strangers. A careful eye will note that she is more cautiously gentle than silently unhelpful.
Reiko enjoys the ocean and beaches above all else, and has an insatiable wanderlust. Unfortunately, she is quick-tempered and easy to provoke. Incompetent, at best, insofar as word-sparring goes, she will generally respond to any form of hostility with first threats, and then violence. She has a bizarre honor system inherited from her mother, which seems to be a mixture of Japanese budo, American sensibility, and her own brand of down-to-earth simplicity. She will gladly and easily make friends, but rarely, if ever, takes anyone into full confidence. On occasion, she will wax poetic, showing an unexpected ability to weave words, but it seems to be attatched to a deep greif that serves at these times as a background to her otherwise jovial nature. Questioning about this is an even better way to anger her than simple irritation or hostility, making it a very good method with which to provoke her. This, however, pales in comparison to the anger she expresses if anyone makes derogatory comments concerning her mother, who seems to be deceased.
Once Reiko is angry, she is nearly impossible to quell, and rages out of control. Only the destruction or removal of who or whatever raised her ire causes her to calm down, a generally slow process. While she rages, she ignores everything but the target of her anger except as either things to attack the target with, or things to move around or through. She is generally genuinely regretful over any collateral damage her anger causes, which is small consolation for the recipients.
As a half-dragon, Reiko is extremely defensive, both of her heritage and of dragons in general. She frowns on anyone using things made from specifically evil dragons, and does whatever she can to destroy things made from other dragons. She prefers to avoid fighting with dragons and draconic creatures whenever possible. Reiko displays open contempt for anyone eating dragon meat, unless that person has displayed a willingness to eat foods made from other sentient races, such as humans, elves, and dwarves.
Physical Description: Tall, and heavily built, Reiko is muscular enough for it to affect her appearance, but not to the point where it would seriously alter her frame. Her incredible mass is due to some quirk of her draconic heritage, which also produces her ability to swim in normal water, despite being of a considerably higher density. At the base, she is humanoid, with what could be considered Chinese facial features, offset by her fairly long-pointed ears, resembling those of an elf. However, her semblance to an elf basically ends there.
The only known hair on Reiko is in her eyebrows and eyelashes. Instead of hair, her scalp bears a mass of long, brunette quills, somewhat like one would find on a porcupine, if a bit thicker. The majority of these are nearly three feet in length, which allows Reiko to pull them back in a hugely thick ponytail of sorts, though their stiffness still allows them to add an extra foot to her height. Her ‘hairline’ is interrupted at the edge by two small, black horns, jutting upwards and forwards from points directly above the outer corner of either eye. She has pronounced canines, which tend to show when she speaks, making it a bit of a wonder that she is comprehensible past the four pointed teeth. Rather than a simple tailbone, Reiko has a thick, two and a half foot long reptilian tail, with four curved spikes sprouting from it, two to either side. While most of Reiko has normal skin, her tail is scaled, and green. Almost as if it were an afterthought to her nonhumanity, Reiko’s eyes are a strong red color, which varies between a pale pinkish red and a hard crystalline crimson with her mood.
Reiko typically wears her armor, and is almost never seen without it. The bottom layer of her clothing, which she only takes off to wash, is a bodysuit of silk, reminiscent of that worn by surfers, though it has no sleeves. On top of this, she wears a silk cheongsam, also sleeveless, with a single panel in the front, and twin panels in the back that come down on either side of her tail. A wave-patterened obi is wrapped around her waist, and atop this she wears an oddly breif leather breastplate, covering most of her ribcage. The breastplate is white leather, with a black turtle insignia front and center, and attatched to the shoulder straps are two large leather shoulder guards. Her hair is pulled back by a very wide white ribbon, more a silk scarf than a ribbon. For footwear, she has a heavy pair of combat boots held in place by buckle-straps, rather than being laced. An odd pattern in red is on the lower sides of the feet of her boots, which are otherwise white. On either wrist, she wears a heavy black bracelet, with fairly broad, if rather short, spikes protruding from them.
Physical Capabilities: Reiko is capable of lifting three English tons (6,000 lbs or 2,720 kg) over her head, and has been seen dragging or pushing things several times that weight on various occasions. Her running speed is about 13 MPH (21 KPH), and she has been seen sprinting as fast as 20 MPH (32 KPH). In spite of her incredible density, she is capable of floating in water, or of swimming at upwards of 30 MPH (206 knots/48 KPH), and can use this to make quite the battering ram of herself. This complements nicely with her ability to breathe just as easily in water or another fairly oxygenated liquid as she does in an oxygenated atmosphere. For all intents and purposes, Reiko is completely immune to any sort of flame, natural or otherwise. She has been observed swimming through magma for recreational purposes, though she claims it smells fairly bad. Interestingly, only her silk bodysuit and her breastplate with shoulder assemblies, from all her clothing, is likewise fire-immune. High temperatures seem to pose no problem for her at all.
Almost as interesting as her immunity to high temperature is Reiko’s ability to expel gouts of flame from her mouth. She can do this fairly often, though the flame is only really effective to about thirty feet from her mouth. Reiko has enough control to choose between a line and a cone of flame of any up to a 90 degree peak angle. Also, rather than becoming drunk from alcohol, Reiko’s firebreath becomes pronounced and erratic, spouting at random and becoming hotter and faster-burning.
Her method of preparation to expel flame indicates that her body is constantly generating a reservoir of some chemical or other that, when spewed from her mouth, is either ignited by something in her upper esophagus or mouth, or ignites spontaneously on contact with air.
Magical Capabilities: Reiko herself is primarily elementally attuned to water, with a secondary aspect of fire. This makes it very odd that her skill in magic is mostly in the field of fire magics, as well as that her inherent immunity is geared more towards fire than water. No explanation of this has yet been found.
Regardless, Reiko uses mostly fire magic when she uses magic, slightly inhibited by fire being her secondary elemental aspect. Normally, she is capable of sustaining a significant flaming aura using her magical abilities for nearly half an hour before exhausting her magic, something she uses to her advantage. When enraged, this aura is instinctively produced, and at a much higher temperature and area than she normally does. Why it is stronger and where she gets the magic to enhance it from is not known.
Chi/Ki Capabilities: While Reiko has some martial arts training, evident in her proficient use of the Kusari-Gama, which is a weapon more tuned towards elegance than the power-based style of her hammer-work, Reiko has not progressed in self-knowledge to the point of being able to call on her chi.
Spiritual Capabilities: Reiko is very much connected to both the ocean and to flame. When in the presence of one or both of these, not only is her personality moderated by that influence, but she can draw a certain amount of power from these sources. She heals and recuperates faster in or near the ocean or other large bodies of water, and when in the presence of flame she is not directly generating, Reiko gains somewhat in magical power and energy.
Personal Possessions: Aside from her preferred outfit, Reiko has a few weapons and other possessions. Her preferred weapon is her thirty-pound sledgehammer, an iron-headed weapon of great age. She also carries a heavy crossbow- almost heavy enough to count as artillery rather than a personal weapon. Reiko has invented numerous interesting ammunitions for her crossbow, and will gladly craft custom ammunition in exchange for money or board. Finally, Reiko is sometimes seen wielding a kusari-gama, and her skill with the unusual weapon is quite notable. Despite being made of materials that are supposedly or nominally destroyed by high temperature (wood, steel, iron), Reiko’s weapons are as immune to fire and heat as she herself is.
Aside from these weapons, Reiko also owns a miniature golem, an automaton crafted from iron, standing a mere foot and a half in height. It has a tendency to break, however, and she has come to consider it a failed project. Her other significant possession is her hoard, a large mass of copper and silver, and a few pieces in gold, of treasure, which she sleeps on. While she would much rather use a hoard of pure gold, she is painfully aware of her lack of lucre, and cheerfully, if wistfully, makes do with less valuable metals.
Side Note: Reiko is my longest-in-use RP character. Selene (found later in this information) would be, except that there have been periods of time in which I used no versions of her. It is an interesting thing, given that I originally intended her to be a secondary sort of a character.
**************************************************
Name: Mizuhana Akane
Known as: Akane, Blood Angel, The Blood Angel, Psycho Albino, Blood on Wings, Run For It
Height:5’3” (159.9 cm)
Weight: 98.7 lbs
Mass: 44.8 kg
Age: roughly 200 yrs (appears 19 by human developmental standards)
Species: Angel (Higher tier)
Blood Type: Any/All
Origin: Unknown and uncertain
Elemental Attunement: Primary blood, Secondary holy, Tertiary fire
Known special abilities: Incapable of permanent death, capable of bending physical law, no biology and hence no need for sustenance or atmosphere, ability to absorb characteristics and abilities of others via quantities of their blood, ability to increase her power by drawing in spilt blood.
Personality: Akane has been described as ‘stony’, ‘frigid’, ‘mechanical’, and ‘grim’. For the most part, all of these are appropriate. She is not given to showing much emotion in her physical actions and reactions, and most of what she does show is clinical and detatched. She holds those who deride war and combat in strong disdain, and has no restraint in showing this. The only other emotion to which she is significantly prone is bloodlust. While she generally attempts to remain aloof and formal in combat, if she really gets going, she becomes exceedingly dangerous, striving with all she has for any opportunity to spill blood. She currently answers only to the Hyren known as Dragoon, and will usually ignore any direction or suggestion from anyone else.
Physical Description: Akane is a fairly short angel, once the Japanese member of a wing of elite angels. Akane is an albino, something rarely heard of amongst those to whom genetics are of no importance. Her skin is so pale as to be nearly pure white, which contrasts greatly with the pale crimson of her eyes. She keeps her hair in a severe pageboy cut, presumably so as to avoid it getting in the way. Her hair, interestingly enough, is neither white nor blond, but rather a blanched, pastel red, worthy of any Easter egg. Similarly, while her wings are a downy, swan-white color, they have a very faint tincture of red to them, another abnormality for angels. Akane stands at four foot ten, but does not seem to notice her own shortness of stature at all, and her ability to loom threateningly at people more than half-again her own height can be very disturbing. She typically wears a heavy crimson halter-top, and an equally heavy crimson splitskirt, laced to mid-thigh with thin strips of leather. For footwear, she uses an incongruously large pair of white army-style boots with blood-red edging. She is never seen without her rough leather double-belt, which hangs lopsidedly about her waist and hip, nor without the daisho of katana and wakizashi. Both the sheaths and hilt-wrappings of the swords are in crimson and white, which seems to be her set of signature colors.
Physical Capabilities: Akane is capable of flight, and apparently her flight is natural, as she can fly through null-magic areas without any difficulty. Also, as a nonmortal who is also not immortal, while Akane can be ‘killed’, in that her body can be destroyed, she always comes back, and fairly quickly. Akane is inherently capable of speeds exceeding mach 1, and can withstand any gravity at all. Fortunately for anyone having to fight her, Akane’s strength is on par with a normal human of her size and weight.
Magical Capabilities: Akane has access to an almost limitless array of Blood, Holy, and Fire magic, and can do pretty much anything within those spheres of influence so long as she has the required amount of power. Interestingly, while the amount of power she can call on at any given time is limited, the total amount of power she can use is considered immeasurable.
Chi/Ki Capabilities: As Akane is neither deity, mortal, nor immortal, she has no chi or ki at all. At times, this has hindered her somewhat, but she generally ignores it, feeling that it is not actually a significant problem.
Spiritual Capabilities: Again, Akane has access to an incredibly vast array of spiritual abilities involving war, blood, and combat. She does not use them often, and so the true extent of her ability in this field is unknown.
Personal Possessions: Akane has never shown herself to have any actual possessions other than her daisho and clothing, and is not predisposed to gathering “useless clutter”, as she puts it. She is often traveling on errands from her Creator, and believes that anything other than what she carries will obstruct her ability to function as He/She desires. Her swords are both magically sharpened and hardened, and can withstand several tons of pressure. They are also capable of cutting through anything less than high-grade steel, though she lacks the strength to really use this toughness and sharpness.
Akane’s clothing is, for all practical purposes, completely indestructible, which is good, because while she doesn’t care, other people would.
**************************************************
Name: Kouryou Yume
Known as: Yume, That Lizard Lady, How The Hell Did You Survive That
Height: 6’ 3” (190.4 cm)
Weight: 145.7 lbs
Mass: 320 kg
Age: 353 yrs (Actually over 11 million years old, but most of that time was spent in a form of stasis)
Species: Amortal (half-god)
Blood Type: Deific
Origin: Daughter of a goddess of dreams and a mortal man from a long-extinct reality.
Elemental Attunement: Primary Earth/Water , Secondary Dream
Known special abilities: Amortal (suffers no physical deterioration from age), capable of slow regeneration, tough on a ludicrous scale, excessively fast reflexes and speed of motion, immunity to cold and low temperatures, can manipulate dreamscapes.
Personality: Yume has alternately been described as an ice-maiden, a firebrand, emotionless, and excessively silly. She does not take well to being made light of when she is attempting to be serious, nor does she tolerate much in the way of teasing of herself or others. She at the same time does not care at all what others think of her, and puts an immense value on the opinions of those she considers friends. Yume is slow to make friends, and slower to make enemies, attempting not to jump conclusions about peoples’ motives. Her ability to not panic is the greatest known, bar none. Unfortunately, this sometimes impedes her when she should be worried.
Yume has a somewhat quirky sense of humor, cracking jokes at any and every occasion. Sometimes she is blatantly silly or absurd in her sense of humor, other times she displays a distinctly English tone of dark humor and self-derision. For the most part, however, her jokes flop, as she has something of a negative mastery of comic timing, so she is always surprised when a jest is taken in the spirit intended.
Uncontrollable and strong-willed, Yume seeks her own path, ignoring any question of whether or not that is the one typically considered proper. Attempts to force her into one action or direction will almost invariably result in her choosing another one, a fault in herself that she is not blind to. Unfortunately, while she is aware that she often makes mistakes in this way, she seems to have about as much control over herself as anyone else- i.e. little to none. Almost painfully aware of her faults, she seeks to help others to overcome similar or opposite faults.
At first, Yume seems very bold, as though she were incapable of embarassment or shame. However, watching her for a while will generally reveal that this is at least to some extent a front. Yume shows embarassment quite acutely over very unusual things. For instance, while she knows a lot about sexuality and the like from a clinical standpoint, she shies away from the topic any time it comes up. Furthermore, while she is almost uniformly unafraid of anything, up to and including utter obliteration, she is intensely terrified both of herself and of her own ability to cause harm to others. Yume is acutely aware that others do not share her own physical durability, and is also sharply focused on emotional harm. While she is usually blithe and unaware of any emotional harm she causes to others, if it is brought to her attention, she apologizes earnestly and profusely. Often, she will afterwards attempt to stay away from the one she has harmed thus, in an effort to avoid doing so again.
Because of all this, while Yume can easily talk to others, she spends most of her time alone. Occasionally, someone will attempt to follow her in her travels or decisions, and she goes to whatever length she can to discourage this, both feeling that she does not deserve followers, and that she does not want to risk causing them harm.
Physical Description: Yume is a tall and very thin woman, with a build many would descripe as ‘whiplash’. While she is athletic, she shows a surprisingly low level of muscular development in all of her body except for her legs. Yume has a fairly thin facial structure, and a vertically long nose that is not actually especially prominent. Her eyes are on the large side, and an interesting hazel color that seems to migrate at random between blue, green, brown, and gray. Rather than humanlike skin, Yume has a scaled hide like that of a snake, in a golden tan color that makes it clear that she does indeed have scales. When she is particularly clean, glimmers of gold and silver can be seen in her scales. Despite having scales, Yume bears a full head of brilliant blue hair, almost a sky-blue color. She also has eyebrows. Yume’s hair is generally worn in an odd haircut that seems to be two haircuts at once. Her hair grows thick and fine enough to be cut thus, with a chin-length ‘shell’ surrounding her head, and a fairly thick, loose braid pulled back behind her. The tips of her pointed ears occasionally poke out from under her hair, and when she smiles, her pronounced upper canines can be seen well, though they always protrude over her lower lip. Most notable of all, however, is Yume’s tail, a long reptilian affair, nearly four feet, which gradually thins out to an almost whiplike structure, ending with a cartilaginous diamond-shaped pad.
Typically, Yume wears an interesting multicolored outfit. The base is a purple unitard which leaves her arms bare, but apparently reaches down to her ankle, and covers her body to halfway up her neck. Over this she wears a pair of khaki cargo shorts and an odd two-tone green minivest, with a ruffled yellow collar and two spikes on either shoulder. Her shorts are decorated with a very thick leather belt, and the minivest is nearly always only half-zipped. Yume also wears a pair of heavy red-and-black combat boots, and her hands are covered by a pair of half-finger gloves. Running down the back of either glove is armadillo-banded armor, looking set to protect her forearms from blades.
Physical Capabilities: Yume’s most notable physical ability is the ability to withstand insane levels of impact with no visible damage. Her scaled skin is incredibly tough, and is only moderately scratched by diamonds under near-breaking pressure. Likewise, Yume’s bones are capable of withstanding nearly any impact that can be brought to bear. It is uncertain if her internal organs are likewise resilient, but she has been observed falling a full mile into beach sand and only complaining of a backache afterwards.
Yume’s second strength lies in her speed. Her reflex/reaction speed is thus far too fast to be accurately recorded, but apparently hovers somewhere in the picoseconds. Her actual speed of motion is much closer to that of a normal human, though that is a relative statement. She has been known to punch and kick quickly enough to create miniature sonic booms. Given enough space to accelerate, she can run in excess of Mach 1 and still steer accurately with minimal loss of momentum to turns. This can be hampered by terrain, however, particularly as she is normally flight-incapable.
Strengthwise, Yume is actually not all that special, which is surprising given her speed. She is capable of lifting nearly two hundred pounds over head, which is simply nothing compared to the millions of psi she is theoretically capable of withstanding.
The only known exceptions to her incredible ability to withstand impacts of any sort are her eyes and the interior of her mouth.
Additionally, Yume is completely unaffected by lack of heat. She is perfectly comfortable in complete vacuum, so long as her eyes are protected and she has some way to breathe, due to the combination of her toughness and immunity to cold. Were it not for the fact that she is warm to the touch, it would be believable that her body generates absolutely no heat of its own accord.
While Yume is not mortal in the standard sense of the word, it is likely that she is capable of dying. However, her inherent toughness has prevented this from happening. She is apparently incapable of aging or of physical deterioration due to biology or what she ingests. The only known exception is alcohol, which, when she imbibes it in a quantity that would induce drunkenness in a normal human, causes her to suffer from vomiting and seizures, as it is something of a neurotoxin to her.
Finally, Yume regenerates. It is a much more gradual process than is usually attributed to the word, however. She has lost the tip of her tail a number of times, and each time it grew back within a couple of weeks. Judging by this rate, it is postulated that regenerating a lost arm or leg would take her something on the scale of two months to complete. Yume does, however, still feel pain, so she does not usually willingly suffer loss of limbs.
Magical Capabilities: Yume is in all likelihood completely capable of wielding magic. However, she has not to-date shown any interest. This is possibly because it takes much more dedicated study and use of rules and formulae than she is willing to give something she considers largely a convenience.
Chi/Ki Capabilities: While Yume is fascinated by chi and ki techniques and attacks, she is completely incapable of using them herself. For whatever reason, despite being so strong-willed as to escape even her own control, she exhibits no chi or ki at all. On occasion this has been helpful to her in remaining undetected, but she is mostly irritated by it.
Spiritual Capabilities: Yume is capable of entering the dreams of others who are asleep. While in her own dream or the dream of another, Yume truly comes into her power, able to control the dreamscape in any way she can imagine. She can also detect whether or not another is dreaming, with a range just upwards of a full English mile. Yume is able, because of these abilities, to do such things as stop Night Terrors, affect anything that attaches itself to dreams, or to pass messages to those who are asleep. Her ability to control dreams includes dreams that are induced as well as those that occur naturally.
Personal Possessions: Yume owns an unknown quantity of stuff. Her primary possessions are her clothing and a halberd, a weapon with a seven-foot haft and a further foot of edged blade, with which she is highly proficient. Yume’s clothing itself is attached to her in an unusual way- its state reflects her own, and thus, when she washes, her clothes become clean, when she is injured, so are her clothes, and when she heals, they heal too.
The four pockets of Yume’s vest and six pockets of her shorts open, via an unknown nonmagical mechanism, into extradimensional holding spaces. It has been observed that she usually keeps her halberd in the lower left pocket of her minivest. Interestingly, her pockets are not limited by the dimensions of their openings, which has led to people passing out on occasion as she has pulled out such things as a wide-screen TV from a pocket with a three-inch-long opening. According to Yume, the pockets are limited in the volume they can hold, however this limit has not been disclosed.
Among the more noteworthy things Yume keeps in her pockets are several days worth of food and water, a fair amount of cookware, several video game consoles, a number of random tools, a camp stove, a sleeping bag, a standing lamp, and her magispheres.
The magispheres are an as-yet-uncounted number of glass spheres of varying colors. The color of the sphere seems to be a coded indication of its nature, though only Yume seems to know which precise color is which. The spheres vary somewhat in activation, though all shatter when they discharge their spell (or, alternately, discharge their spell when shattered) regardless of whether this is a timed occurrence or activated by outside conditions. Several types have been observed in repeated use:
Notice Sphere: When this sphere is broken, it alerts Yume that it has been broken, and of its location relative to herself. This is a useful sort of signaling device.
Slag Sphere: This appears to be a sort of delayed-activation heat spell. However it works, when it goes off, anything in the immediate vicinity is exposed to enough heat to melt a large automobile. Oddly, highly flammable things do not ignite when exposed to a Slag Sphere.
Flash Sphere: These spheres are similar to flash grenades, though in some ways more effective. When one is shattered, it emits both a brilliant light in the visible spectrum and a powerful EMP.
Smoke Sphere: When one of these spheres is shattered, it rapidly emits a fairly large cloud of smoke, approximately twenty feet in radius. For whatever reason, this smoke remains in place in the cloud until actively removed by high wind or fans.
**************************************************
Name: Lyria Valisdottir
Known as: Lyria, That Huge Lady, Holy Crap That's A Big Pair of- I Mean A Big Sword.
Height: 8'5" (2.56 m)
Weight: 325 lbs
Mass: 147.6 Kg
Age: 27
Species: Human
Blood Type: A-
Origin: Uncertain, apparently Norse.
Elemental Attunement: None.
Known Special Abilities: Slightly disproportionate strength, moderate resistance to cold, immunity to mental control and manipulation, unusual toughness.
Personality: Lyria is often considered a 'cold fish' by those who do not know her, and indeed, this is something of the face she presents to the world. Even-tempered, rather logical, seemingly uncaring, and calculating to a certain degree. Adding in the extreme focus on combat, she has little to do or talk about in most social situations, particularly with strangers. She tends not to see things in terms of conflict, and prefers to call those she faces in combat 'opponents', rather than 'enemies'. Lyria is extremely hard to get a rise out of, and rarely becomes angry. When she does, however, she tends to slip into a berserker rage, attempting to plow her way straight through anything and everything on a path to lay into who or whatever has araised her ire. While she is raging, Lyria refuses to stay down, and supposedly would continue to fight in spite of otherwise mortal injury.
Once Lyria considers a person a friend, however, things change radically. Still hopelessly socially inept, she tends to be rather basic and emotional in her actions and responses. She remains very difficult to anger, however, and will go to the point of suffering even physical harm before resorting to violence to prevent further irritation or injury to herself. On the other hand, she is extremely protective of her friends, and will not suffer to see them harmed physicall or emotionally. Inept at best with insults and putdowns, she usually has to resort to force.
Lyria is very much unselfconscious of her body, and percieves herself to be very plain, taking that for the reason so few people approach her, when properly the blame should probably be laid at her impressive size and cool temprament. She also seems blissfully unaware of her ability to intimidate others even without meaning to, though she is quite sharply enlightened to the effects of her size and strength on people and objects around her.
She tends to vastly underestimate herself, claiming no skill with her sword and less with her bow. The origin of this self-esteem problem is uncertain.
Physical Description: The first word that comes to mind to describe Lyria is 'large'. Eight and a half feet tall, she has a build proportionate to her size- though not to itself. Her figure could best be described as 'impossibly statuesque', though the mode of her motions and garb leaves her as much intimidating as attractive. In spite of her unusual strength, she is not overly muscular in any visible way.
Lyria's face is typical of the Norse, being high-boned, with a somewhat thin nose and heavy jawline. Her eyebrows tilt up at the outer corners, just enough to give the impression that she is constantly frowning, which does nothing to enhance her approachability. Her immense mass of hair, pulled back into a thick, loose braid, is silver, and her eyes are a gray color that varies between cloudy and metallic. Her skin tone is very pale, almost enough to make one think her to be albino.
When she expects light combat, Lyria wears clothing that permits her to move as she wishes in battle. Leather breeches tuck into the calves of her massive combat boots. Adorning the outside of either boot's calf is a yellow sigil like a lightning bolt. A loose chainmail skirt depends from a thin leather belt, and a large quiver full of specially-made extra-long arrows hangs from the left side of the belt. For her upper body, she wears a heavy metal bustier that provides light armor while allowing a full range of motion, and a thing like a leather collar, which descends from mid-neck to the edge of her collarbone, and is attached to two very large shoulderguards, the steel assemblies edged with Celtic knotting. On either wrist, she wears a thick set of steel bracelets that acts like a bracer, allowing her to block some blows with her lower arms. A thin steel band serves as a tiara, with a dull-green stone set in it. This is her prized Sunstone, which she claims to be a gift from the Aesir to her people from ancient times. A set of leather crosstraps suspend a steel ring in front of the middle of her chest, and on the back of these are the scabbard for her greatsword and a metal clip that holds her longbow.
For traveling, Lyria wears an outfit much like her combat one, with a few notable differences. The steel bustier is replaced by a much more flexible leather one, lined thickly with white fur. Likewise, the collar-shoulderguard assembly is substituted with a heavy cloak apparently made of the same white fur, the hood usually drawn up over her head. When traveling, Lyria foregoes the steel bracelets in favor of light leather gloves, again lined with thick white fur, and the light belt is often replaced by a double-width belt with a heavier buckle and two rows of holes.
Most of the time, however, Lyria goes the full protection route, donning a massive suit of heavy plate armor, decorated with Celtic knotting. The shoulderguards that she wears with her steel bustier appear to be a part of this armor suit, which provides much more complete protection, at the expense of some movement range for her arms and waist. When fully armored, Lyria foregoes a full helmet, instead wearing a steel headpiece that frames her face and covers her ears with steel 'wings' that seem decorative, but are actually quite resilient, and protect the sides of her head. Additionally, while the plate armor does not include the crosstraps that hold her weapons, Lyria has a single strap that runs across the armor's chest, holding the sword scabbard behind herself, much like the crosstraps do, with the hilt projecting over her left shoulder.
Physical Capabilities: Lyria is a very large woman, but even for her size, her strength is something unusual. She has been seen lifting a large horse overhead singlehandedly, and using it as a (very) short range projectile. While she could rely entirely on this strength in battle, she prefers to mix it with an agility that is very difficult to achieve for a person of her size. Indeed, her fighting style tends to rely more on skill than on raw strength, up until the point where she is enraged. Once she is raging, however, skill gives way to extreme brute force, making her much easier to hit or avoid, but considerably harder-hitting when a blow does land.
Lyria is unusually resistant to cold, able to endure tundra in her armless, backless 'light armor' without suffering any negative effects such as frostbite, or even shivering. How she gained this ability is uncertain, but it is possible that she is simply used to the cold. Additionally, she is abnormally tough, and despite the softness of her skin, is about as difficult to cut as cured leather. All of her seems to be involved in the unusual toughness, permitting her to go about much less heavily armored than most people when in combat.
Magical Capabilities: Lyria has no known magical abilities.
Chi/Ki Capabilities: Lyria is not known to be aware of or capable of manipulating her chi or ki.
Spiritual Capabilities: For whatever reason, Lyria seems to be completely immune to mental control and domination, and psionic direction has little to no effect on her. She is still capable of being communicated with telepathically, but no way to dominate her mind exists. Apparently related to this is her serious resistance to psychic/psionic attack, rendering her something of a nightmare for the less-physically-inclined psions.
Personal Possessions: Aside from her clothing, Lyria owns two weapons. The first is her greatsword, a weapon specially made to fit her size. The sword as a whole is approximately eight feet long, the blade almost four inches wide. The crossguard is heavy and simple, and the hilt is wrapped in thin leather strips with a round pommel, long enough for her to grip with two hands, though she tends to switch between one-and two-handed use at odd times. While it at first seems to be made of steel, the alloy of the sword has a faintly blue sheen to it, and the weapon is actually sturdier than steel, holding a better edge. It is also more difficult to bend or break than steel, having survived several occasions that would have rendered a steel blade useless.
Lyria's other weapon is an immense, ornate longbow with a nearly ten-foot staff. With a pull somewhere beyond five hundred pounds, the fae-crafted composite bow is capable of firing arrows cleanly through several inches of wood at ranges of just over a thousand feet, though the high arc at ranges beyond three hundred feet makes aiming an especially difficult trial for Lyria, whose visual acuity is only sightly above the norm. The arrows that Lyria uses are specially crafted by herself, and are approximately half-again the length of standard arrows, so as to be usable with her extremely large bow. Lyria herself is an expert fletcher and a very good bowyer, though the fae-crafted bow is well beyond her own capability to produce.
Lyria otherwise owns very little, some traveling money and a large bota for carrying water, and a few days' dried trail rations for those occasions when she cannot forage or hunt enough food to live on.
**************************************************
Special Note: This next set of characters are all variants on the same character. This is due to an odd series of reincarnations/alterations to a single character, my first consistent and reappearing character in any respect at all, though, in retrospect, her consistency was pretty low given all the changes she went through and the many times she changed. This is the character named Selene, who later became Selene Star, then Selene Yajiva, then Selene Darkblade, and then finally Selene Starblade. She then more or less disappeared for a while, later reappearing in her advanced Selene Star state for a while, before fading out again. I have since started her over more or less from square one, in the hopes that I will be able to manage a more reasonable, and more fun to walk, life-path for her.
Name: Selene (Original)
Known as: Selene
Height: 5’ 0”
Weight: uncertain, approx. 100 lbs.
Mass: Uncertain.
Age: Under two years prior to alteration.
Species: Formerly pine tree, altered to golem.
Blood Type: Sap.
Origin: Creation of a somewhat perverse golem-maker.
Elemental Attunement: Plant.
Known Special Abilities: Resilient, natural flight, subsists on air, sunlight, and soil, high level of strength.
Personality: At this stage in her life, Selene was an odd mixture of arrogance and humility, next to incapable of understanding other peoples’ viewpoints, and very self-effacing, valuing the safety of others far above her own. She had little pride, but was easily angered, particularly by teasing. She fell in love with and married one Tarken Star, taking his last name. Later events would cause her to affix his family name to her given name on a permanent basis.
She easily made friends, but was completely incautious in her use of her powers and magic, and was just as prone to accidentally pissing people off. She gradually became less awkwards as time passed, but never really came into maturity.
Physical Description: Five feet tall, with green hair in a ponytail, and navy-backed wings, like those of a peregrine falcon. Her eyes were green, and she was… well, ‘stacked’ is a fairly appropriate term.
Selene typically wore a ragged-edged halter-top and splitskirt, both in green canvas. She also had a pair of purple canvas fingerless gloves, and soft purple boots. She wore a pair of green thigh-highs as well. For a finishing touch, the wide ribbon holding her hair in a ponytail had a large bud attatched to it, as of an unbloomed flower.
Physical Capabilities: At this point, Selene’s physical capabilities were somewhat undefined. She was strong enough to lift a full ton without really trying too hard, and inherently resistant to physical impacts to a certain degree. She was also a fairly fast mover, with good reflexes by human standards, and the ability to run or fly at something nearing a mile a minute. She had a certain vulnerability to electricity, though this was tenuous at best. While Selene could be injured, she was more or less incapable of being truly killed.
Gradually, she developed extremely keen senses, to a degree that even most vampires and werewolves would find excessive.
Magical Capabilities: Selene had a varied set of magical spells at her disposal, a result of having read some of her creators books. She was capable of offensive spells along the lines of a basic fireball or lightning bolt, as well as various utility spells. She also had the ability to draw energy from sunlight and convert it directly to magical energy, which she used in her ‘Solar Laser Beam’ attack/spell, spitting it right back out in a more focused form.
Chi/Ki Capabilities: From early on, Selene had a very developed chi, and in spite of her complete lack of combat training, was capable of anything up to a fair-sized Kamehameha blast. Her uses of this energy were limited basically to projectile attacks.
Spiritual Capabilities: None. At this point, Selene had no contact at all with the spiritual/mental effects in existence.
Personal Possessions: At the time, Selene owned only a few things. A few books scavenged from the tower where she was created before she burned it down, some minor magical brooches, and, of course, the Blacksword. This was the first appearance of the weapon. At the time, it was a five-foot-long sword with a foot-wide blade, double-edged, and an appropriate crossguard. It was capable of holding a chi charge, and could be enchanted as well. It weighed nearly three hundred pounds, but this was more or less negligible to Selene.
***********************
This next stage of Selene came after she helped to save the denizens of a planet other than the one on which she had originated. These people came to revere her as a goddess, and so, she ascended to deityhood- sort of. While her power increased exponentially as one would expect of one becoming a goddess, her actual nature did not seem to change all too much. At first, she lacked lungs, and so spoke by magically vibrating the air around herself. Eventually, she figured out to create lungs in her body and use those to speak with. This was after her marriage, and shortly after the birth of her only child, one Pyra Star. At the time, Selene was Selene Star by marriage, though she still went by Selene.
Name: Selene Star
Known as: Selene
Height: 5’ 0”
Weight: Unknown
Mass: Unknown
Age: 2-2 ½ years
Species: Goddess? (uncertain)
Blood Type: sap
Origin: worship from a full planet’s inhabitants
Elemental Attunement: Life
Known Special Abilities: Immortal, no physiology, huge strength and speed, ability to shift size at will, inherent control of body, inherent healing magical abilities.
Personality: Much as previously, Selene was still an odd combination of pride and humility. Though she saw nothing wrong or strange about a deity still regularly getting together to interact with non-deities for reasons other than to ‘watch the amusing mortals’, she still expected others to have no problems with her declarations of her own deityhood. She still took little or no pride in her own strength, not caring to comment on it either way. Her more caring instincts began to emerge at this time, but they were somewhat subsumed by her reluctance to truly trust those she did not already know. During this time period, Selene was very emotional, which usually acted towards her detriment, either in a concrete manner, or in terms to her relation with other people.
Physical Description: Selene appeared, at this time, more or less as she had before, with a few differences. Her wingspan had increased, and her skin tone had darkened some, from a pale color to a more tanned tone. She took to wearing her hair down, letting it hang to her waist. Most noticeable of all, though, her eyes appeared to have been replaced by two cut emeralds.
Physical Capabilities: Selene’s physical strength increased during this period, to the point where the actual weight of something was nowhere near as relevant as its inertia, and her strength not so important as the remaining energy she had to exert said strength with. This worked along with her near-limitless reserves of energy to leave her more or less omnipotent. Her primary disadvantage was that, while she couldn’t be killed, she had not yet come up with any way to protect her physical body from damage, and was still completely linked to it, unable to detatch her consciousness from its form.
Magical Capabilities: Selene’s ability to use healing and life-related magics expanded exponentially, and her overall magical power did likewise. Around this time, it could pretty well be said that, if she could imagine it, she could probably do it.
Chi/Ki Capabilities: More or less in line with her magical abilities, Selene’s chi skyrocketed at this time, leaving her with pretty much limitless reserves.
Spiritual Capabilities: Selene still had not encountered any activities or abilities that fell outside the realms of ki, magic, or inherent physical abilities at this time, and thus also possessed nothing in such directions.
Personal Possessions: Selene’s only notable possessions at this time, as most of what she used belonged to her husband, Tarken Star, were her clothing, and the Blacksword. At this time, the Blacksword weighed something in the vicinity of a full ton- again, no matter of serious effort to wield it for Selene-, and was still able to be used normally with magic and chi. Though it disappeared for a time when Selene’s goddess form vanished, at no point in any of this had anyone tried doing anything to damage the sword, so its resilience at this time was unknown.
******************
After a certain period of time, a long-term enemy of Selene’s known as Braxis killed her husband, Tarken. Unexpectedly, Selene’s response to this was to vanish. Entirely. Almost as though she had been erased from existence, one day Selene was there, and the next, she didn’t exist at all anymore.
A short time afterwards, a Saiyan woman by the name of Selene Yajiva showed up in the area that Selene had previously frequented. The thirty-six year old Saiyan woman was something of an elite warrior. And also something of a fool. She fell in love with a local knight, who refused her on the grounds that he felt threatened by her level of power. This was a short period of time, encompassing maybe a single summer, during which Selene Yajiva went from an elite Saiyan brawler, to a woman recalling past lives, to an incredibly depressed and somewhat *****y Saiyan brawler.
Name: Selene Yajiva
Known as: Selene, That Fool Saiyan
Height: 5’ 7”
Weight: 200 lbs or so
Mass: uncertain
Age: 36
Species: Saiyajin
Blood Type: Saiyajin
Origin: Exiled Saiyajin
Elemental Attunement: N/A
Known Special Abilities: Impressive inherent physical strength/toughness.
Personality: Selene Yajiva was pretty much a more irritable, combat-prone version of the previous Selene in terms of personality. While she was capable of conversing with someone, she was, at least at first, more likely to beat their head in all friendly-like. While this was alleviated somewhat by her attempt at a relationship with a local knight, she remained at all times abrasive and offensive.
Physical Description: As with any Saiyan, Yajiva’s hair had a tendency to go anywhere at will, in a tousled mop of brown. She had the basic, heavy body structure typical to a Saiyan, and the expected brown tail. She also almost always wore a set of Kuurajin armor, much like other Saiyans had been known to. Not much to say here, move along, move along.
Physical Capabilities: Due to extensive training in gravity up to 5000 Gs, Selene Yajiva had an impressive level of inherent physical strength and stamina, though the effects of her strength were constantly limited by the limited weight and mass of her environment. The actual limits of her strength were completely uncertain, as she did not spend enough time in any regularly viewed region for it to be measured.
Magical Capabilities: None. This instance of Selene relied entirely on physical strength, chi use, and a scant few technological wizmos.
Chi/Ki Capabilities: Selene Yajiva was an extensive chi user. Due to her intense training, not only was she able to attain the levels of Super Saiyan 1-4, but also Ultra Saiyan 1-5, Holy Saiyan, and Hyper Saiyan (I claim no responsibility for the existance of any of these extra ratings of transformed Saiyan. They can be blamed on the imaginations of people much more focused on DBZ than I have ever been. And for the record, yes, I am ashamed to have played a Saiyan, but it doesn’t really matter anymore at this point anyways, so poo on you.) along with the incredible levels of chi attacks and other attatched connotations.
Spiritual Capabilities: Again, none. Selene did not become at all concerned with spiritual abilities until what could be considered the third stage of her third instance.
Personal Possessions: At this time, the Blacksword was not in evidence. All that Selene Yajiva possessed seemed to be a suit of armor, a damaged scouter, a few small disc badges that would induce a high gravity for the wearer, and a certain amount of idiocy.
******************
Shortly after her rejection by the knight she had fallen in love with, Selene Yajiva committed what amounted to spiritual suicide, making way for the next incarnation of Selene. This incarnation went through several highly distinct physical stages, gradually altering in form. Her first appearance was as a very small Elven girl, possessed of some innate healing powers and a fighter’s spirit, if not their strength. After an encounter with an extremely violent Saiyajin boy (not that it was any surprise that he was violent…), she was more or less adopted by one of the odder couples in existance- a purple Draconian by the name of James Darkblade, and his girlfriend, a redheaded vampire by the moniker of ‘Misty’. Interestingly, over the period of time for which Selene remained in this shape, her adoptive mother reverted to human, became a vampire again, reverted to human again, split up with James Darkblade, became a vampire again, paired up with the draconian again, and then reverted to being human and left the draconian entirely. Given Misty’s transient state of humanity/vampirism and irregular attatchment, it should be no surprise that Selene identified much more strongly with her adopted father. The statistics given here are for Selene at the end of this phase of her third incarnation.
Name: Selene Darkblade
Known as: Selene, Vicious Girl, Healer Girl
Height: 4’ 2”
Weight: 60 lbs
Mass: 27.3 Kg
Age: 14
Species: Elf
Blood Type: O
Origin: Orphaned by random bandits in woods.
Elemental Attunement: none
Known Special Abilities: Inherent healing ability
Personality: This Selene was something of an extreme innocent. Capable of both a very pure rage, and a very pure caring for anyone regardless of their disposition of herself, she was incapable of recognizing enemies as such. She was very attatched to her adoptive mother, sharing her love of art and drawing. Constantly fascinated by the abilities of magic and chi wielders, she went to whatever lengths she could manage to improve her own fighting skills and magical abilities. This Selene also had an extremely simplistic view of reality, and any sort of subterfuge aside from outright hiding something was pretty much beyond her, both in terms of her own ability, and of what she could comprehend. She was very innovative, however, with her extremely low level of ability, this innovation did not aid her much. She preferred talking to people over pretty much anything else.
Physical Description: Short, thin, and all around small, this Selene had royal-purple hair, which was highly curly and tended to frizz in damp weather. She had forest-green eyes, and pale skin, and usually wore a heavy purple robe with a big white hood. Aside from her hair color and tendency to wear the thick, heavy robe everywhere, very little about her appearance was notable- those few things aside, she was a standard little elf girl in appearance.
Physical Capabilities: After extensive training with various people (mostly Saiyans, though some vampires, werewolves, angels, and even a few demons), Selene Darkblade became very well versed in basic fighting techniques, as well as much stronger and faster than a child of her age would be expected to be. She could lift nearly three hundred pounds with effort, and would hardly feel any injury from falling out of a third-story window. Her most powerful attribute was her speed- while her reflexes were merely exceptional, she was capable of running and moving about quickly enough to almost seem to teleport over small distances. She knew a wide variety of basic brawling techniques, and had been tutored in swordsmanship by her father, though she generally used her bare hands when fighting.
Magical Capabilities: This Selene derived a fair deal of magical skill from training with her father. She was capable of pretty much any basic offensive spell, and a few useful defensive ones, such as the expected shield and barrier type effects. At her best, she was capable of a decent-sized fireball, or possibly even a small spray of flame-bolts.
Her most noticable magical ability, however, was the inherent ability to magically heal herself or another person, just by putting her hands over the injury and concentrating. She could remove bruises and completely heal small cuts and scrapes with no difficulty, and eventually reached the point where she could mend bones with only a modest effort. She could not, however, do anything in the way of resurrective spells, nor could she cause beings to regrow lost limbs.
Chi/Ki Capabilities: Given her wide base of learning in combat, it is no surprise that Selene Darkblade knew about chi abilities and attacks. However, she never developed any form of chi attacks, preferring to rely on magic for that angle. Instead, her chi capabilities focused extensively on improving her strength and durability, and granting her her impressive levels of speed.
Spiritual Capabilities: This Selene, much as most of the others, had no abilities in the spiritual direction.
Personal Possessions: Aside from her clothing, Selene Darkblade did not own anything at all worth mentioning. She rarely possessed more than what she was wearing.
******************
Sometime after reaching the age of fourteen, Selene Darkblade began to undergo odd physical transformation. It occurred in short surges, usually accompanied by intense pain and fainting spells. Some vestigial features appeared and then disappeared, while other alterations remained and were improved. At the same time, she began gaining memories of her past lives, generally during her fainting spells. This also induced migranes. By the end of her transformative phase, Selene had regained all memories of her previous incarnations- something that caused her no end of confusion. This was largely because of the fact that Selene Yajiva had come into existance long before the first incarnation of Selene, and had passed out of existence shortly before this phase overtook the third incarnation. For a while, she had serious difficulty with tenses. Either way, once the transformations were complete, Selene had yet another new and unique appearance, one that in some ways harkened to her past, and in others, heralded her next stage.
Name: Selene Darkblade
Known as: Selene, Kid, Insano Girl
Height: 5’ 0”
Weight: 90 lbs
Mass: 41.1 Kg
Age: 16
Species: Unknown, Elf-based
Blood Type: O
Origin: See above
Elemental Attunement: None
Known Special Abilities: Natural flight, superhuman strength
Personality: At this point in her existence, Selene was starting to get badly confused. She had two, sometimes three sets of memories regarding most of the people she was interacting with, and not all of the memories concurred. Her primary concern was really just getting by from day to day. She took a dim view of anyone trying to control the actions of others in any way, regardless of whether or not the person in question actually intended to do so. She exhibited an inability to accept other peoples’ justice systems, an unwillingness to accept other peoples’ laws, and an overall tendency to cling dependently to those people her memories from past incarnations indicated were friendly. She did not interact well with strangers at all, and had absolutely no sense of humility. Constantly attempting to take everything she could see happening into her own hands, she was a nuisance and a danger to herself and others, and rarely recognized that fact, even when examples of it were more or less shoved in her face. She could accept her own faults, but only when she saw them before anyone else- the moment someone else pointed a flaw out, she became utterly blind to its possible existence.
Basically, she was all-around immature and confused. Despite her general status of irritant and threat, she still always tried to do what she believed was right. Not that she was necessarily correct in her conclusions regarding same.
Physical Description: Standing five feet even, with deeply tanned skin of islander-brown, Selene’s hair remained royal purple, though it had become straight with only slight waves, as opposed to its previous curling. She wore it loose, hanging to her waist. Her eyes had lost their whites and pupils, presenting an even green surface that darkened slightly in the direction she was looking, though not much. Her face had a distinctly Pilipino cast to it. Set into her forehead were three gemstones, shaped so as to show thin vertical diamonds. The central one, nearly an inch and a half in vertical face, was an emerald, and the two flanking amethysts were about half as large in face presented, and positioned so that the upper points of their diamonds were even with that of the emerald. Her ears were long and pointed, much like those of an anime-style elf. She had little visible musculature, appearing almost slightly chubby. From her back sprang two huge wings, with peregrine plumage- navy on top, and white with navy bands below. Her wingspan was an impressive thirty feet, allowing her to fly without the aid of magic or chi. She also had developed a catlike tail, deep brown of fur, that was completely prehensile.
For clothing, she had an odd ensemble the like of which has probably never been seen anywhere else. She had a green canvas halter-top, with a torn-seeming lower edge. Attatched to the haltertop, along what could be considered a neckline, was a small cape, the type usually seen on sailor middy blouses. She also had a green canvas splitskirt, much like the original Selene. However, attatched to either side so as to hang halfway down her thighs was a pleated section, shaped much like the skirt of a sailor fuku, in rich indigo. She also wore a pair of fingerless purple canvas gloves, and her toeless, heelless green boots were worn over a pair of mid-thigh, purple, canvas stockings. Giving the outfit futher uniqueness, she had materia of varying types set into it all over. One purple materia was mounted on the back of either glove, and a yellow one was mounted on the front of either of the halter top’s shoulder straps. An array of five materia was set into the front panel of the splitskirt- the top two were red, the bottom two were green, and the one in the center of the square formation was yellow. To this day, it is unknown which materia these were.
Physical Capabilities: Now altered, Selene lost and gained in many ways. Her top movement speed was reduced to the pinnacle of natural human ability, but her reaction speed became almost immeasurably small. Her strength increased a good deal, allowing her to dead lift a full English ton, and her senses became extremely sharp. Due to the size of her wingspan, she became capable of flight. Her altered eyes also became almost completely unblindable. Her tail was prehensile, and strong enough to lift a mug full of drink. As ever, her legs were considerably stronger than her arms, though exact measurement is difficult. Her ability to balance also increased a good deal, par with the best of martial artists and tightrope walkers.
Magical Capabilities: Selene retained all of the magical capability she had learned from her adoptive father, and further training after her transformation resulted in a very good rate of improvement. She became fairly knowledgeable in the realm of arcane lore, and reached a level of magical skill nearly good enough to qualify her as an archmage. While she lost her inherent ability to heal people, including herself, she gained an odd sort of connection with the planet of RhyDin, on which she was residing. To a certain extent, she could gain some aid from the ground itself, which aid seemed to be magical in nature.
Chi/Ki Capabilities: Selene’s transformation seemed to completely eliminate her ability to use her chi on a conscious level. While she retained her basic skill in martial arts and brawling, she no longer used chi attacks at all, nor did she ever again use chi to enhance her own physical abilities.
Spiritual Capabilities: Selene still did not evidence any abilities that affected the spirit or the spiritual realm at this point.
Personal Possessions: Aside from her clothing and the materia set in them, Selene’s only possession was the Blacksword, which had reappeared at approximately the time of her transformation completing. Interestingly, when it reappeared, the Blacksword had been altered, now showing seven materia slots on either long side of the crossguard. None of these were ever filled in. As the Blacksword was still part of Selene’s soul, regardless of the fact that she still did not know it yet, she alone could swing it as though it were merely a two-handed longsword, with all the inertia of a thin stick. As far as anyone else was concerned, however, the Blacksword weighed several tons, thus rendering it mostly useless for anyone but Selene.
******************
Eventually, Selene resumed dimensional travel, though it was not intentional. After a time away from RhyDin, she reappeared through a portal that linked that plane with one of the many planar hells. Having been embroiled in combat both magical and physical with a number of devils, Selene had not only been struck in the head enough and hard enough to cause serious amnesia, but had also entered a deep rage that caused the transformation of her body to progress still further, leaving her basically unrecognisable in appearance. When she recovered, Selene’s mind had regressed to a feral state, and remained that way, with only very vague and basic links to her old friends and haunts. She remained completely feral until the day she disappeared from RhyDin altogether.
Name: Selene Darkblade
Known as: Selene, Cat-bird-lady, Go Away
Height: 5’ (3’ on all fours)
Weight: 100 lbs
Mass: 45.4 Kg
Age: 18
Species: Demisphinxii
Blood Type: O
Origin: No longer certain
Elemental Attunement: None
Known Special Abilities: Natural flight, keen senses, superhuman durability.
Personality: At this point, Selene’s personality was very close to being nonexistant. In all applicable respects, Selene was mentally one of the large cats. She would fight any she percieved to be challenging her domain, and made way only for those who had fought her and won. She disliked enclosed spaces, but her long-cultivated attachment to the Crosswinds Tavern was too ingrained for her to fight, and she often returned there. A predator in many ways, she did not understand those who usually went about on two legs, but always considered them to be other predators, and thus, potentially equals. She did little to no thinking, and generally acted on instinct.
Physical Description: While she retained the size and clothing she had in her previous state, Selene no longer looked very humanoid. Her head had altered in shape to roughly midway between a human head and that of a hunting cat, with a short, squared muzzle. The gems remained in her forehead, and her wings remained the same. Her hair was a paler shade of purple, almost a very deep lavendar. She retained her humanlike hands and feet, but her hips altered slightly, allowing her to move on all fours like a cat, or on two legs as a humanoid. Fur had sprouted all over her body, in a deep indigo with navy-blue tiger striping that covered everything but her wings and her ‘underbelly’. Her thicker, softer belly fur was a paler blue, almost sky-blue. Like the rest of her head, her ears and neck altered, so that she was able to keep her head level both when on all fours and when standing upright, and her distinctly feline ears poked up above her thick mane of hair.
Physical Capabilities: At this point, Selene lost a good deal of her extra abilities. Her senses were much sharper than a human’s, just as those of any hunting animal. Her strength reduced back down, and while she had become fairly muscular, her strength was almost completely in-line with her size and the fact that she had become a predator- which is to say, she had about as much strength as one would expect of a professional weightlifter of her size. She retained her ability to fly, and her reflexes remained excellent.
Magical Capabilities: No longer completely sentient, Selene lost all ability in magic with her transformation to this state.
Chi/Ki Capabilities: Selene no longer exhibited any ability to use chi at this point.
Spiritual Capabilities: The only interesting ability Selene had gained with this transformation was the ability to faintly link her mind to that of someone she was in contact with and had known well in a previous incarnation. Of course, with her no longer able to process language nor to think in a typical manner, this ability was less than useful.
Personal Possessions: Aside from her clothing, which she retained only because she no longer knew how to remove it, Selene no longer owned anything, though she considered the entire woods around the Crosswinds Tavern to be hers.
******************
Finally, after some time had passed, Selene resurfaced, at a place known as SuperBard. This time, she appeared not as one person, nor as several people. She initially resurfaced in her Goddess aspect, however with the added ability to change into a number of other forms to which her soul had been attatched at various times. Thus, she was able to become at any time, any of her incarnations, a powerful sorceress, a BattleMech pilot, an alien Jedi, a strange four-armed woman, a Reploid, an incredibly immense stone dragon, or any of a number of other selves. Also, due to a soul-binding contract she had gained between herself, Reiko Kameno, and Akane Mizuhana, she was able to take their forms as well. After a period of time, she broke those contracts, freeing the half-dragon and the blood angel, and then had herself reincarnated into a distinctly different self, one Kinomeko Igayuu.
This alternate self did not persist long, though, as Selene’s own shattered soul was revealed to be a part of another soul. The Deity of Death in that reality, for reasons still not completely understood, gathered Kinomeko, Akki Tsutomeku the Demoness of Rage, Forgetfulness, Mo the Chaos Demon, Yuki the Yuki-onna, and the Terran Human homemaker Sarah, causing them to reform into the original soul, thus reawakening, of all people, Kouryou Yume, the lost child of a Dream Goddess from a destroyed reality.
Strangely, Akki and Mo have reappeared lately, implying that the versions of them that were a part of Yume were simply copies of existing demons. Also, a new Selene has shown up- one whose origin mirrors that of the original Selene. What this actually means, however, is unknown.
**************************************************
Name: Mo
Known as: Mo, Chaos Demon, Get Away From Me, What the Hell are you Doing
Height: 4’10”
Weight: 90 lbs
Age: Unknown
Species: Chaos Demon
Blood Type: O-
Origin: Uncertain
Elemental Attunement: Chaos
Known Special Abilities: Random alteration of anything in near vicinity to herself (passive), random alteration of objects/creatures/events on which she is concentrating, ageless.
Personality: Despite her orientation of near-total chaos, Mo is an orderly, gentle, and very kind person. This seems to be the result of a relatively recent accident that caused her physical form to ‘lock’ to that of a short nineteen-year-old human woman. By all accounts, the locking of her physical form has caused her psyche to stabilize. Given her dismay at the occurrence (though modulated by her gentle personality), it can be assumed that Mo finds this consistency very disconcerting after having spent several millenia utterly insane.
Mo’s kindness extends to all, regardless of acquaintance. While she is very forgiving, she will not protect or aid those she perceives as ‘in the wrong’. When questioned on this, Mo generally asserts that she ‘was never THAT kind of a demon anyways.’ Indeed, records show that prior to her abrupt stabilizing, Mo was always focused more an creating chaos than working to support good or evil.
Regardless of her generally kind disposition, Mo will not tolerate those who work solely for selfish or ‘evil’ purposes, and gladly creates the most violent chaos she can to disrupt such persons. However, most of the time, she is simply a very nice girl.
Physical Description: Prior to her accident, Mo had no set form, though she often used something involving feathers, a croquet mallet, and some element in the color of pure chaos. Her form had been shifting nearly constantly and always remaining strange in some respect.
Since her accident, Mo appears to be a very short young woman. Standing a mere four foot ten inches, she wears her straight black hair long and free, letting it hang to mid-thigh. She is moderately shapely, and appears to be in decent physical condition. Most of the time, she wears a crème-colored turtleneck sweater with no arms, and an ankle-length khaki skirt. Somehow, the brown hiking boots she usually wears match very well with the rest of her accustomed outfit, so they are rarely commented on. She is also usually seen toting around a tasteful black purse, which usually is affected in various ways by her inherent chaos.
Mo’s eyes are almond-shaped and a soft brown color, matching well to her Pilipino-tone skin. Her face is rounded and soft, and were she human, she would probably be assumed to still have some ‘baby-fat’ on her cheeks. She is usually smiling gently.
Physical Capabilities: Mo is, in all ways, an unremarkable, if short and pretty, young woman.
Magical Capabilities: Mo generates a constant magical field of chaos that affects everything in proximity to her. Exactly how close ‘proximity’ is is apparantly completely variable, and can range from ‘within a few feet’ to ‘half a mile’. Due to this aura, anything near her that can be affected by magic is at risk of seemingly random transformations and alterations of any conceivable kind.
Mo is also capable of exerting a more focused chaos effect on things in her vicinity, causing forces, objects, or actions to alter in almost completely random manner, though these alterations seldom leave Mo herself at risk. They can, however, put her at a considerable disadvantage, as they are inherently chaotic and, thus, random.
Chi/Ki Capabilities: Mo has no known chi or ki capabilities.
Spiritual Capabilities: Mo also generates a constant nonmagical field of chaos that affects everything (including that already affected by her magical aura) in completely random fashion, usually causing fluctuations or alterations in forces typically considered as standard (gravity, magnetism, thermodynamics, etc.) which result in alterations to activities in progress. Due to this aura, even that which cannot be affected by magic stands a good chance of acting unpredictably while in proximity to Mo. As with her other aura, the range of this chaos field is apparently variable.
Personal Possessions: Mo owns that which she wears, the purse that she usually carries, and an unknown quantity of totally random objects usually stored in a subspace pocket which appears to be behind her (from all perspectives, which is quite mindbending). The nature of this ‘pocket’ is uncertain, and due to her chaos fields, not only is the method of access uncertain, but it is actually questionable whether or not such a ‘pocket’ even actually exists.
**************************************************
Name: Akki, Rage Demoness
Known as: Akki
Height: 5’0”
Weight: 125 lbs
Mass: 56.75 Kg
Age: Unknown
Species: Demon
Blood Type: Flame
Origin: Unknown- suspected to be the Underworld of one mythology or another.
Elemental Attunement: Fire
Known Special Abilities: Natural flight, incredible toughness, fire control, immunity to mental control.
Personality: Akki is… strange. Sometimes she spends great amounts of time simply raging, destroying everything she can, causing as much damage as possible. Other times, she embodies a more brooding, quiet form of rage, and simply appears to be extremely sullen. Occasionally, she will seem almost calm for a time, though something will inevitably anger her into breaking her peaceful state.
While some have assumed that Akki’s rage is her purpose for existing, citing her title of Rage Demoness, others insist that there is a reason behind her seemingly limitless anger. She appears to be easily irritable, and excepting her occasional peaceful moods, is generally angered by anything that does not go perfectly to her liking.
When Akki is calm, she is more thoughtful than anything else, and often hangs around interesting events, simply watching and thinking. She generally does not interfere with that which does not anger her, and does not seem to notice things which neither are interesting nor irritating. She seems to have some connection to Yume, but does not communicate enough to make it clear what that is, even if she does desire to.
On an additional note, Akki has a tendency to appear wherever someone is experiencing an all-consuming rage, making her fairly unpredictable.
Physical Description: Akki has a set physical form, somewhat unusual for demons. Her body shape is certifiably female, and falls on the ‘impossibly hourglass’ end of the spectrum. Almost all of her is covered in thick, blood-red scales, and she lacks all but the most general physical characteristics. Sharp, slightly curved claws adorn her fingers and toes in the place of nails, and she seems to have many rows of thin, needle-like teeth in her mouth. Her eyes are blue, with diamond-shaped pupils- both the ones in her more ‘normal’ eye-sockets, and the third one that is in the center of her forehead. Her hair is a sky-blue shade, and pulled back into a single, loose braid. The escaping strands of hair add to Akki’s wild look, and she does not seem to bother at all with caring for her hair. Akki has a short- one and a half feet long- reptilian tail, thick and somewhat stubby. The row of vertebral spikes that runs down her back continues for the length of her tail. Attached to the back of her shoulderblades, Akki has a large pair of leathery reptilian wings, with razor claws at the ‘wrist’-joint. As if her inhuman appearance were not enough to declare her a demon, she lacks a normal voice. Instead, when she speaks, a chorus of seven or eight different voices can be heard from her throat, all speaking in the same rhythm, but at different tones.
Physical Capabilities: Akki is very tough. She does not even come close to imitating Yume’s indestructibility, but Akki can withstand blows from almost any weapon handlable by a single person without noticeable damage. She is not completely bulletproof, but as she tends to enter a berserker rage in combat, she will often fail to notice anyways.
Akki’s claws are sharp enough to cut stone cleanly, and she is strong enough to use them to shred armor off of even a heavy tank. She has been observed dead-lifting several tons, and has yet to meet a situation requiring a level of strength she does not have.
Akki is also capable of flight. She can move through air by means of natural flight at as much as one hundred miles per hour, and despite the oddity of it, can move even faster through empty space. As she does not seem to need to breathe, and her toughness appears to include all of her, she can go where she wishes.
Magical Capabilities: Akki has the inherent magical ability to control and generate fire however she wishes, regardless of the restrictions normally imposed by natural law. While she can use fine control with it, she tends to be very ham-handed, simply generating and throwing as much as she can wherever she wants to.
Akki has a few other minor magical abilities inherent to herself, mostly utilitarian things, such as scrying ability, and some minor levitation.
Chi/Ki Capabilities: As a semi-living creature, Akki seems to possess no ki or chi.
Spiritual Capabilities: Akki is, possibly by virtue of her inherent rage, completely immune to any form of mental control or domination. There is no known way to break through this protection.
Personal Possessions: Akki owns nothing at all, and does not seem to want to own anything.
**************************************************
Name: Janda
Known as: Janda
Height: 5’ 7” (1.7 meters)
Weight: 235 lbs
Mass: 106.6 Kg
Age: Uncertain. Suspected between three and four years.
Species: Biosim Android
Blood Type: Biosim Android
Origin: Uncertain
Elemental Attunement: None
Known Special Abilities: Built in weaponry, semi-eidetic memory, boot rockets, technologically accessed subdimensional storage space, self-modification capability, variable weapons grid, locational warp system.
Personality: Janda is a very quiet and low key person. Unlike some androids of various kinds, she suffers no existential quandaries, perhaps due to the simplistic nature of her viewpoint regarding things. She is, which is enough for her. She tends to see things from a mainly tactical viewpoint, a perspective that would lend itself well to a member of a war force or perhaps some positions in governmental or other law enforcement. According to her, she was, until recently, a part of an organization that hunted down some form of rogue element in her home society. She is generally reluctant to reveal anything about this society.
Janda attempts to avoid working as part of a pair if at all possible, though she refuses to disclose a reason for this. Extensive prodding or prompting as to this, or her past, will generally result in a tearful rebuffal, and the android heading off to sulk or mope on her own. She will, however, gladly work as part of a larger group, or as an independent group member. She has a good grasp of basic tactics, but is rather clumsy in non-tactical situations.
Willing to help any cause she believes is just, Janda refuses any attempt to make her look good, and has nearly perfected the art of self-deprecation. However, her timing is off, so she rarely does so when it is actually relevant.
While she enjoys skilled combat and traveling, what Janda actually wants more than anything else is lasting relationships of any kind- from friendships on up the ladder.
Physical Description: Normally, Janda looks to be a thinnish woman on the tall side. However, while most of her appears to be ‘normal’, her lower legs seem to have been encased in very large green metal boots. The fact of the matter is that these are permanent parts of her legs, and are not particularly removable. Her knees are fully articulated, and seem to disappear into the smooth-sided sheathes just below the kneecap. The foot sections of her ‘boots’ are carefully designed, and her ankles can bend to the same angles as her knees are capable of. Encased in Janda’s overlarge legs are good-sized rocket engines, capable of short bursts that permit her to effectively skim across terrain at nearly triple her run speed.
Due to a feat of construction and engineering, Janda’s body appears identical to that of a normal biological body outside of her boots. Artificial fiber ‘muscle’ myomers combined with minor protective insulation give her body the proper shape, and the synthetic skin covering her is a perfect match for a normal North European skin tone. Her artificially generated hair, a gentle brown shade, grows much like human hair, and she wears it out to mid-back length, though it is usually either held up in a bun, or hidden under her helmet.
Janda spends much of her time wearing her armor. The armor is as high-tech as Janda herself, and seems to interlock with her systems via a number of connective ports hidden under consciously controlled microfissures in her skin. When she is wearing it, there is no way to separate it from her without ripping her apart.
Janda’s armor consists of seven sections and an underlying sky-blue bodysuit. The armor itself is mostly in a deep forest-green color. The first two sections are her lower legs, which are always armored. The third section is a sort of pelvic girdle, a simple protection for her leg joints. The fourth section is a sort of a breastplate, which covers from her shoulders down to the bottom of her breastbone. This section appears to have several distinct seams running across it, intersecting in several places. It also includes spherical shoulder-guards, with curved baffles topping them like a sort of shoulderpad. The fifth section is a sort of a helmet, with an open face and twin crests rising above either eye and running around to meet in the back. Below the meeting of these crests on the helmet is what appears to be a sort of a vent. At the front, cradled by the frontpoints of the crests, a decorative plastic diamond-shape provides a vaguely translucent not-quite-window that would seem placed to show the middle of Janda’s forehead. It is suspected that this is solely a decorative piece, like the crests.
The most notable parts of Janda’s armor are the last two pieces, the lower-arm coverings. Each one begins at her elbow, forming a large oblong spheroid, causing Janda to bear a mild resemblance to Popeye when considered in tandem with her boots. Covering her actual hands at the end of these coverings is a significantly larger manipulator, resembling a white glove. The spheroids are clearly delineated to provide distinct sections on what would be their ‘front’ facing when Janda’s hands are forewards. These sections have doors in them, six to each arm. Contained within these compartments, one apiece, are small, robotic spiders, which let out a synthetic sort of webbing as strong as actual spider silk, but nearly a half an inch thick, capable of suspending over three tons of weight per strand. In dire straits, these spiders can be made to let out monofilament instead of their usual strands, but as Janda has no protection herself against monofilament wire, she seldom uses this ability. Additionally, Janda’s hands can retract into her arms, allowing small barrels to protrude. While her arms are like this, they function as very light plasma cannon, only capable of launching small amounts of plasma which destabilize and dissipate before even traveling ten feet.
Janda can remove her armor, and on those rare occasions when she does, she can and will wear normal human clothing. She generally does not do so without very good reason, though.
Physical Capabilities: As an android, Janda’s skeleton is composed mostly of metal, and the rest of her body is significantly denser than that of a comparably-sized human. However, she is noticeably more capable of surviving impact and damage as a result of her construction. Her armor is thick enough to withstand small-arms fire without holes, though it does dent.
Janda is only marginally stronger than a typical human of her size and proportion, still within the range of human nomal. Her reflexes, however, are much faster, and while not anywhere near perfect, allow her almost enough speed of reaction to dodge lower-velocity bullets.
The rocket engines on Janda’s boots function on a replenishable fuel source, and can be fired for nearly two full minutes at maximum thrust before emptying their reserves. This, however, is very inefficient, and they were constructed to be used in much shorter bursts of one or two seconds. While they are not strong enough to grant her flight or even hover capability, they can be used to reduce her falling speed in an emergency.
Janda herself is capable of running up to fifteen miles per hour, again within human normal range. Likewise, she is only capable of seeing in the same spectrum as a normal human, and hears about as well.
Though she has the small and fairly quick spiders to rely on, Janda prefers to fight bearing what she refers to as a ‘beam halberd’- a seven-foot-long staff of an unknown, plasma-resistant and highly tough alloy, topped by a port. From this hole at the end of the staff, Janda can project a foot-long blade-shaped magnetic field containing a mass of plasma. This weapon has demonstrated several modes- aside from its basic polearm state, it can also project a cross-shaft making it like a boarspear, or a longer blade like that of a naginata, or it can retract its handle partway and extend its blade so that it forms four feet of handle topped by an almost equal length of plasma blade. While wielding this weapon, Janda prefers to rely on speed and skill, using leverage to good effect in combat.
Janda is capable of surviving much more damage than any human, and can be rebuilt so long as her power generator is not destroyed. Destruction of her generator would serve her enemy right, however- unstable fission generators tend to explode when overloaded, and the results can be very unpleasant.
While she has self-repair systems, Janda cannot work wonders such as regenerating lost limbs- the system can handle gashes and gouges at most. The self-repair system she uses seems to rely on something similar to a bloodstream, though her blood is apparently purple instead of red.
As regards the spiders, Janda is capable of seeing and hearing by proxy through them, and they can be considered to be a part of her. She often uses just one for scouting purposes.
Magical Capabilities: As an android, Janda is not capable of magic in any way that she is aware of. Whether or not she actually could cast magic (which may rely simply on a conscious mind rather than a biological life) is perhaps a moot point, as she does not trust it very much anyways, having grown up in a world devoid of magic.
Chi/Ki Capabilities: As near as anyone has yet been able to tell, Janda is incapable of expressing chi or ki. Again, whether or not she actually could depends on whether or not it requires a biological entity as opposed to merely a self-conscious one.
Spiritual Capabilities: Janda has no known spiritual abilities. It is also arguable whether or not she has a spirit in the first place.
Personal Possessions: Janda owns very little. Her armor and halberd belong to her, as do the other contents of whatever subspace pocket her armor and halberd actually go to when she causes them to warp off of herself. What these contents are is not known, but it is likely that they are not plentiful, as they have not been seen before, and Janda would use them if they could potentially aid her, which she has not yet done.
**************************************************
Name: L'y'ry'l'r Shiroi
Known as: Lyryll, Runt, Lady with a Pig-Sticker
Height: 4'11" (1.5 meters)
Weight: 98 lbs
Mass: 44.5 Kg
Age: Unknown
Species: Unuiman
Blood Type: O
Origin: Uncertain
Elemental Attunement: None
Known Special Abilities: Unusual strength, unusual toughness, heightened senses, unusual speed, potentially amortal.
Personality: No Data Currently Available
Physical Description: Lyryll, despite her shortness, is definitely an athlete of sorts. Her build is towards the light end of the scale, though she is still curved attractively. Oddly, her hair color seems to be a pale pink, an observation borne out by the shade of her eyebrows and eyelashes. She usually pulls her shoulder-length hair up and binds it at the top-back of her head, allowing it to extend out in a 'spray'. Her eyes are silvery blue, and her ears are slightly pointed.
Lyryll's outfit of choice consists of heavy white combat boots, white fingerless gloves, a white halter-top, and a white miniskirt. Whether this outfit is intended to cause others to misestimate her, or she actually has no clue what she is doing wearing it is debatable. She has been seen at intervals with two different extensions to this outfit.
Sometimes, she appears wearing two light belts that hang at cross-angles from her hips, with a katana hanging from either belt, in simple sheathes. When so equipped, she also tends to wear a light white cloak, which she drapes about herself, preferring to leave the hood down.
Other times, she wears a thick black collar and a broad white belt, which collectively support what is probably one of the largest swords in use. Nearly five feet long in the blade, the positively massive weapon dwarfs Lyryll when she wears and wields it, the blade something like a foot and a half broad, and the hilt of a length for two-handed use. How she manages to avoid falling over while wielding the weapon is something of a mystery.
Physical Capabilities: Regardless of which weapon(s) Lyryll carries, she is always a considerable threat to any to whom she takes a disliking. Approximately twice as strong and fast as a human of average size, Lyryll also has considerably sharper senses. Combined with her immense skill in using either twin katana or the excessively large blade, this renders her a serious threat in close-combat. When one considers her durability, which renders her able to survive even blows to the head from a sledgehammer, Lyryll becomes a major hazard on the battlefield. It is perhaps a relief that she has absolutely no ranged offensive ability, lacking even a crossbow or throwing weapons.
Magical Capabilities: Lyryll appears to be incapable of wielding magic.
Chi/Ki Capabilities: Lyryll appears to be incapable of wielding chi or ki.
Spiritual Capabilities: Lyryll has no documented spiritual or spirit-related abilities.
Personal Possessions:
**************************************************
Name: Karna
Known as: Karna
Height: 4'10" (1.47 m)
Weight: 92 lbs
Mass: 41.77 Kg
Age: Unknown, presumably mid-twenties.
Species: Human
Blood Type: O-
Origin: Uncertain. Wanderer.
Elemental Attunement: None.
Known Special Abilities: Internal chi manipulation, chi-assisted jumping, runic magic, various basic chi-assisted attacks, massive chi reserves, chi-boosted durability, mental shield, resistance to Chaos and Order based magic, ability to walk from any one point to any other point regardless of terrain issues, untrackable.
Personality: Karna avoids contact with most people, making her personality something of a mystery. At some times she seems almost pacifistic, avoiding anything even resembling conflict. Other times, she has been seen wreaking havoc upon anything she can reach. No reason has been found for either behavior. It does not help that she is literally impossible to follow when she does not want to be followed- which seems to be all of the time. She does seem to believe in a certain form of honor, though it does not fit the profile of any known honor system- while she will always follow through on an agreement, and does not steal or break laws, she seems to have no qualms about taking any advantage presented to her. Her lack of contact with others leaves any further analysis impossible.
Physical Description: Karna is an unusually short human woman, apparently four feet ten inches without her boots. She is rather lightly built, except for her legs, which are notably stronger and heavier than her upper body. Her skin tone suggests that she originates somewhere in the Terran Philippines, or some other subtropical island region. Her hair appears to be naturally a rich purple color, and is usually worn in a chin-length bob. Her eyes are on the large side, the irises the dusty green color of old jade.
Karna only seems to have one outfit, which she wears almost constantly. The base of the outfit is a teal bodysuit that starts with straps under the arches of her feet and covers from her ankles to just below her collarbone, though the back is 'scooped' down to her waist. She wears a pair of very thick leather combat boots, the soles adding almost an inch and a half to her height. A leather double-width belt hangs at a slant from her waist. She also usually wears a pair of leather fingerless gloves that border on being gauntlets, extending halfway down her forearms and padded on the backs of the hands and arms. Usually, she also wears a large, ragged-looking brown cloak with the hood pulled up.
Physical Capabilities: Not including her chi, Karna is still a remarkable person. She is slightly stronger than her size and mass would suggest in the arms and body, but her true point of ability is her legs. She is capable of unassisted leaps up to ten feet vertical, and as much as twenty-five feet horizontally. Her physical speed rivals that of a master-level martial artist, though she appears to practice only basic martial arts, simple strikes, blocks, and throws. Her motions are actually more suggestive of a dancer than a martial artist- where a martial artist is always balanced, able to stop at any point, Karna appears to be perpetually off-balance when moving, such that if she were to abruptly cease motion, she would without a doubt fall over- though this is not the case. Despite the apparent lack of balance, she is extremely difficult to knock down, and has a penchant for landing on her feet.
Karna's reflexes are above human standard, and without using chi, she is able to accurately catch thrown weapons so long as she notices the thrower at or before the moment the weapon is thrown- though this only holds true of a human thrower, of course. Without relying on her chi or magic, Karna can dead-lift nearly two hundred pounds, and can push or drag considerably more than that.
Karna also seems to have a basic sixth sense, and always seems to know when someone is paying attention to her- she is even aware of scrying that focuses on her. She is very generally aware of the presence of any other persons, animals, and plants within thirty feet, though she seems to only be capable of noting presence, not direction or nature.
Magical Capabilities: Karna is thus far the sole known practicioner of Kugerese Runic Magic. Because this magic utilizes series of runes in magical formation, it is highly flexible, though the lack of specific spells renders it useful only for basic activities, and it has very little utility. Primarily, she uses the magic offensively, though she has been known to use it to create barriers or occasionally transport herself or others. While the actual workings and full capabilities of Kugerese Runic Magic are currently unknown, one thing is completely certain. The more runes used in a spell, the more powerful the spell is, regardless of what the runes are or do. Reliable sources have only observed Karna using up to eight runes in an incantation, but there are rumors that she has used as many as ten in some cases. Given that the eight-rune spell observed resulted in the total dismemberment of a small dragon, the possibility that more runes can be used in a spell makes Karna a prime-grade threat.
Chi/Ki Capabilities: Karna is capable of using her chi to enhance her own physical capabilities. Whether or not she can form actual projectiles with her chi is uncertain. When enhancing herself with chi, Karna's physical capabilities become greatly magnified. Her physical adeptcy permits her to leap six-story buildings, lift over a full English ton, run in excess of two hundred miles per hour, and literally catch bullets from midair. The primary focus of her chi enhancement seems to be speed, though she also heavily increases her durability when focusing her chi. The true limitations of this ability are uncertain, and Karna has never been known to run out of chi.
Spiritual Capabilities: Karna is heavily resistant to psychic pain and injury, and resists all forms of actual psychic control. She can, however, be stunned psionically, and presumably can also be rendered unconscious in a similar manner. No psion has yet attempted to affect her bodily functions, though it can be presumed that she possesses at least some resistance to this as well.
Additionally, Karna seems to be resistant towards all Order-oriented and Chaos-oriented magics. The reason for this is uncertain, but it does not seem to be a consciously maintained ability.
Personal Possessions: Aside from her outfit, the only certain possessions of Karna are her cloak and her blade. Karna's cloak, like her clothing, appears to border on indestructible in spite of its visibly tattered edge. The reason for the state of the cloak is uncertain, though the tattering may be artificial, intended to give the impression that it is made of normal cloth.
Karna's daikatana-like blade is apparently equally as undamageable as her cloak. With approximately a foot and a half of handle, and over four feet of blade, it is notably longer altogether than she is tall. She wields the weapon with a stunning grace, using the curved blade for slashes and slices even more dangerous than the hacks and chops she can swing with it. Due to its resilience, she is also able to use it for an interesting 'death from above' style attack.
-Oct 13, 2004
Further note:
Holy crap. This thing is over 20 pages long in Word..... Longest thing I've got out there in the net, unless you count 'Passenger' over on FF.net as a single thing....
Yeesh.
-Dec 22, 2004
Another note: Wahaha! It's gotten longer STILL!
-April 7, 2005
MORE NOTAGE: Karna added. BEWARE OF KARNA.
*************************************************
Name: Kameno Reiko
Known as: Reiko
Height: 7’ 6” (228.6 cm)
Weight: 2056.4 lbs
Mass: 933.4 kg
Age: 55 yrs (Physical development as 21 yr old human)
Species: Half-dragon (half-elf)- Lung Wang (Chinese Sea Dragon)
Blood Type: Draconic
Origin: Extraplanar
Elemental Attunement: Primary Water, Secondary Fire
Known special abilities: Can breathe air or water, belches flame, extraordinary running speed, ability to swim and float in water despite high density, high strength level, complete immunity to fire, flame, and high temperatures.
Personality: Reiko is an inherently cheerful person. However, after her experiences in recent years, particularly after her last growth spurt, she tends to act very reserved and quiet unless she is completely comfortable with those nearby. Constantly on her guard against accidentally inflicting major damage due to her mass, Reiko has also learned to keep her appearance hidden until she is certain that she will not frighten others. Once she is amongst people she is familiar with, however, she becomes a very pleasant and somewhat talkative person, despite seeming cold around strangers. A careful eye will note that she is more cautiously gentle than silently unhelpful.
Reiko enjoys the ocean and beaches above all else, and has an insatiable wanderlust. Unfortunately, she is quick-tempered and easy to provoke. Incompetent, at best, insofar as word-sparring goes, she will generally respond to any form of hostility with first threats, and then violence. She has a bizarre honor system inherited from her mother, which seems to be a mixture of Japanese budo, American sensibility, and her own brand of down-to-earth simplicity. She will gladly and easily make friends, but rarely, if ever, takes anyone into full confidence. On occasion, she will wax poetic, showing an unexpected ability to weave words, but it seems to be attatched to a deep greif that serves at these times as a background to her otherwise jovial nature. Questioning about this is an even better way to anger her than simple irritation or hostility, making it a very good method with which to provoke her. This, however, pales in comparison to the anger she expresses if anyone makes derogatory comments concerning her mother, who seems to be deceased.
Once Reiko is angry, she is nearly impossible to quell, and rages out of control. Only the destruction or removal of who or whatever raised her ire causes her to calm down, a generally slow process. While she rages, she ignores everything but the target of her anger except as either things to attack the target with, or things to move around or through. She is generally genuinely regretful over any collateral damage her anger causes, which is small consolation for the recipients.
As a half-dragon, Reiko is extremely defensive, both of her heritage and of dragons in general. She frowns on anyone using things made from specifically evil dragons, and does whatever she can to destroy things made from other dragons. She prefers to avoid fighting with dragons and draconic creatures whenever possible. Reiko displays open contempt for anyone eating dragon meat, unless that person has displayed a willingness to eat foods made from other sentient races, such as humans, elves, and dwarves.
Physical Description: Tall, and heavily built, Reiko is muscular enough for it to affect her appearance, but not to the point where it would seriously alter her frame. Her incredible mass is due to some quirk of her draconic heritage, which also produces her ability to swim in normal water, despite being of a considerably higher density. At the base, she is humanoid, with what could be considered Chinese facial features, offset by her fairly long-pointed ears, resembling those of an elf. However, her semblance to an elf basically ends there.
The only known hair on Reiko is in her eyebrows and eyelashes. Instead of hair, her scalp bears a mass of long, brunette quills, somewhat like one would find on a porcupine, if a bit thicker. The majority of these are nearly three feet in length, which allows Reiko to pull them back in a hugely thick ponytail of sorts, though their stiffness still allows them to add an extra foot to her height. Her ‘hairline’ is interrupted at the edge by two small, black horns, jutting upwards and forwards from points directly above the outer corner of either eye. She has pronounced canines, which tend to show when she speaks, making it a bit of a wonder that she is comprehensible past the four pointed teeth. Rather than a simple tailbone, Reiko has a thick, two and a half foot long reptilian tail, with four curved spikes sprouting from it, two to either side. While most of Reiko has normal skin, her tail is scaled, and green. Almost as if it were an afterthought to her nonhumanity, Reiko’s eyes are a strong red color, which varies between a pale pinkish red and a hard crystalline crimson with her mood.
Reiko typically wears her armor, and is almost never seen without it. The bottom layer of her clothing, which she only takes off to wash, is a bodysuit of silk, reminiscent of that worn by surfers, though it has no sleeves. On top of this, she wears a silk cheongsam, also sleeveless, with a single panel in the front, and twin panels in the back that come down on either side of her tail. A wave-patterened obi is wrapped around her waist, and atop this she wears an oddly breif leather breastplate, covering most of her ribcage. The breastplate is white leather, with a black turtle insignia front and center, and attatched to the shoulder straps are two large leather shoulder guards. Her hair is pulled back by a very wide white ribbon, more a silk scarf than a ribbon. For footwear, she has a heavy pair of combat boots held in place by buckle-straps, rather than being laced. An odd pattern in red is on the lower sides of the feet of her boots, which are otherwise white. On either wrist, she wears a heavy black bracelet, with fairly broad, if rather short, spikes protruding from them.
Physical Capabilities: Reiko is capable of lifting three English tons (6,000 lbs or 2,720 kg) over her head, and has been seen dragging or pushing things several times that weight on various occasions. Her running speed is about 13 MPH (21 KPH), and she has been seen sprinting as fast as 20 MPH (32 KPH). In spite of her incredible density, she is capable of floating in water, or of swimming at upwards of 30 MPH (206 knots/48 KPH), and can use this to make quite the battering ram of herself. This complements nicely with her ability to breathe just as easily in water or another fairly oxygenated liquid as she does in an oxygenated atmosphere. For all intents and purposes, Reiko is completely immune to any sort of flame, natural or otherwise. She has been observed swimming through magma for recreational purposes, though she claims it smells fairly bad. Interestingly, only her silk bodysuit and her breastplate with shoulder assemblies, from all her clothing, is likewise fire-immune. High temperatures seem to pose no problem for her at all.
Almost as interesting as her immunity to high temperature is Reiko’s ability to expel gouts of flame from her mouth. She can do this fairly often, though the flame is only really effective to about thirty feet from her mouth. Reiko has enough control to choose between a line and a cone of flame of any up to a 90 degree peak angle. Also, rather than becoming drunk from alcohol, Reiko’s firebreath becomes pronounced and erratic, spouting at random and becoming hotter and faster-burning.
Her method of preparation to expel flame indicates that her body is constantly generating a reservoir of some chemical or other that, when spewed from her mouth, is either ignited by something in her upper esophagus or mouth, or ignites spontaneously on contact with air.
Magical Capabilities: Reiko herself is primarily elementally attuned to water, with a secondary aspect of fire. This makes it very odd that her skill in magic is mostly in the field of fire magics, as well as that her inherent immunity is geared more towards fire than water. No explanation of this has yet been found.
Regardless, Reiko uses mostly fire magic when she uses magic, slightly inhibited by fire being her secondary elemental aspect. Normally, she is capable of sustaining a significant flaming aura using her magical abilities for nearly half an hour before exhausting her magic, something she uses to her advantage. When enraged, this aura is instinctively produced, and at a much higher temperature and area than she normally does. Why it is stronger and where she gets the magic to enhance it from is not known.
Chi/Ki Capabilities: While Reiko has some martial arts training, evident in her proficient use of the Kusari-Gama, which is a weapon more tuned towards elegance than the power-based style of her hammer-work, Reiko has not progressed in self-knowledge to the point of being able to call on her chi.
Spiritual Capabilities: Reiko is very much connected to both the ocean and to flame. When in the presence of one or both of these, not only is her personality moderated by that influence, but she can draw a certain amount of power from these sources. She heals and recuperates faster in or near the ocean or other large bodies of water, and when in the presence of flame she is not directly generating, Reiko gains somewhat in magical power and energy.
Personal Possessions: Aside from her preferred outfit, Reiko has a few weapons and other possessions. Her preferred weapon is her thirty-pound sledgehammer, an iron-headed weapon of great age. She also carries a heavy crossbow- almost heavy enough to count as artillery rather than a personal weapon. Reiko has invented numerous interesting ammunitions for her crossbow, and will gladly craft custom ammunition in exchange for money or board. Finally, Reiko is sometimes seen wielding a kusari-gama, and her skill with the unusual weapon is quite notable. Despite being made of materials that are supposedly or nominally destroyed by high temperature (wood, steel, iron), Reiko’s weapons are as immune to fire and heat as she herself is.
Aside from these weapons, Reiko also owns a miniature golem, an automaton crafted from iron, standing a mere foot and a half in height. It has a tendency to break, however, and she has come to consider it a failed project. Her other significant possession is her hoard, a large mass of copper and silver, and a few pieces in gold, of treasure, which she sleeps on. While she would much rather use a hoard of pure gold, she is painfully aware of her lack of lucre, and cheerfully, if wistfully, makes do with less valuable metals.
Side Note: Reiko is my longest-in-use RP character. Selene (found later in this information) would be, except that there have been periods of time in which I used no versions of her. It is an interesting thing, given that I originally intended her to be a secondary sort of a character.
**************************************************
Name: Mizuhana Akane
Known as: Akane, Blood Angel, The Blood Angel, Psycho Albino, Blood on Wings, Run For It
Height:5’3” (159.9 cm)
Weight: 98.7 lbs
Mass: 44.8 kg
Age: roughly 200 yrs (appears 19 by human developmental standards)
Species: Angel (Higher tier)
Blood Type: Any/All
Origin: Unknown and uncertain
Elemental Attunement: Primary blood, Secondary holy, Tertiary fire
Known special abilities: Incapable of permanent death, capable of bending physical law, no biology and hence no need for sustenance or atmosphere, ability to absorb characteristics and abilities of others via quantities of their blood, ability to increase her power by drawing in spilt blood.
Personality: Akane has been described as ‘stony’, ‘frigid’, ‘mechanical’, and ‘grim’. For the most part, all of these are appropriate. She is not given to showing much emotion in her physical actions and reactions, and most of what she does show is clinical and detatched. She holds those who deride war and combat in strong disdain, and has no restraint in showing this. The only other emotion to which she is significantly prone is bloodlust. While she generally attempts to remain aloof and formal in combat, if she really gets going, she becomes exceedingly dangerous, striving with all she has for any opportunity to spill blood. She currently answers only to the Hyren known as Dragoon, and will usually ignore any direction or suggestion from anyone else.
Physical Description: Akane is a fairly short angel, once the Japanese member of a wing of elite angels. Akane is an albino, something rarely heard of amongst those to whom genetics are of no importance. Her skin is so pale as to be nearly pure white, which contrasts greatly with the pale crimson of her eyes. She keeps her hair in a severe pageboy cut, presumably so as to avoid it getting in the way. Her hair, interestingly enough, is neither white nor blond, but rather a blanched, pastel red, worthy of any Easter egg. Similarly, while her wings are a downy, swan-white color, they have a very faint tincture of red to them, another abnormality for angels. Akane stands at four foot ten, but does not seem to notice her own shortness of stature at all, and her ability to loom threateningly at people more than half-again her own height can be very disturbing. She typically wears a heavy crimson halter-top, and an equally heavy crimson splitskirt, laced to mid-thigh with thin strips of leather. For footwear, she uses an incongruously large pair of white army-style boots with blood-red edging. She is never seen without her rough leather double-belt, which hangs lopsidedly about her waist and hip, nor without the daisho of katana and wakizashi. Both the sheaths and hilt-wrappings of the swords are in crimson and white, which seems to be her set of signature colors.
Physical Capabilities: Akane is capable of flight, and apparently her flight is natural, as she can fly through null-magic areas without any difficulty. Also, as a nonmortal who is also not immortal, while Akane can be ‘killed’, in that her body can be destroyed, she always comes back, and fairly quickly. Akane is inherently capable of speeds exceeding mach 1, and can withstand any gravity at all. Fortunately for anyone having to fight her, Akane’s strength is on par with a normal human of her size and weight.
Magical Capabilities: Akane has access to an almost limitless array of Blood, Holy, and Fire magic, and can do pretty much anything within those spheres of influence so long as she has the required amount of power. Interestingly, while the amount of power she can call on at any given time is limited, the total amount of power she can use is considered immeasurable.
Chi/Ki Capabilities: As Akane is neither deity, mortal, nor immortal, she has no chi or ki at all. At times, this has hindered her somewhat, but she generally ignores it, feeling that it is not actually a significant problem.
Spiritual Capabilities: Again, Akane has access to an incredibly vast array of spiritual abilities involving war, blood, and combat. She does not use them often, and so the true extent of her ability in this field is unknown.
Personal Possessions: Akane has never shown herself to have any actual possessions other than her daisho and clothing, and is not predisposed to gathering “useless clutter”, as she puts it. She is often traveling on errands from her Creator, and believes that anything other than what she carries will obstruct her ability to function as He/She desires. Her swords are both magically sharpened and hardened, and can withstand several tons of pressure. They are also capable of cutting through anything less than high-grade steel, though she lacks the strength to really use this toughness and sharpness.
Akane’s clothing is, for all practical purposes, completely indestructible, which is good, because while she doesn’t care, other people would.
**************************************************
Name: Kouryou Yume
Known as: Yume, That Lizard Lady, How The Hell Did You Survive That
Height: 6’ 3” (190.4 cm)
Weight: 145.7 lbs
Mass: 320 kg
Age: 353 yrs (Actually over 11 million years old, but most of that time was spent in a form of stasis)
Species: Amortal (half-god)
Blood Type: Deific
Origin: Daughter of a goddess of dreams and a mortal man from a long-extinct reality.
Elemental Attunement: Primary Earth/Water , Secondary Dream
Known special abilities: Amortal (suffers no physical deterioration from age), capable of slow regeneration, tough on a ludicrous scale, excessively fast reflexes and speed of motion, immunity to cold and low temperatures, can manipulate dreamscapes.
Personality: Yume has alternately been described as an ice-maiden, a firebrand, emotionless, and excessively silly. She does not take well to being made light of when she is attempting to be serious, nor does she tolerate much in the way of teasing of herself or others. She at the same time does not care at all what others think of her, and puts an immense value on the opinions of those she considers friends. Yume is slow to make friends, and slower to make enemies, attempting not to jump conclusions about peoples’ motives. Her ability to not panic is the greatest known, bar none. Unfortunately, this sometimes impedes her when she should be worried.
Yume has a somewhat quirky sense of humor, cracking jokes at any and every occasion. Sometimes she is blatantly silly or absurd in her sense of humor, other times she displays a distinctly English tone of dark humor and self-derision. For the most part, however, her jokes flop, as she has something of a negative mastery of comic timing, so she is always surprised when a jest is taken in the spirit intended.
Uncontrollable and strong-willed, Yume seeks her own path, ignoring any question of whether or not that is the one typically considered proper. Attempts to force her into one action or direction will almost invariably result in her choosing another one, a fault in herself that she is not blind to. Unfortunately, while she is aware that she often makes mistakes in this way, she seems to have about as much control over herself as anyone else- i.e. little to none. Almost painfully aware of her faults, she seeks to help others to overcome similar or opposite faults.
At first, Yume seems very bold, as though she were incapable of embarassment or shame. However, watching her for a while will generally reveal that this is at least to some extent a front. Yume shows embarassment quite acutely over very unusual things. For instance, while she knows a lot about sexuality and the like from a clinical standpoint, she shies away from the topic any time it comes up. Furthermore, while she is almost uniformly unafraid of anything, up to and including utter obliteration, she is intensely terrified both of herself and of her own ability to cause harm to others. Yume is acutely aware that others do not share her own physical durability, and is also sharply focused on emotional harm. While she is usually blithe and unaware of any emotional harm she causes to others, if it is brought to her attention, she apologizes earnestly and profusely. Often, she will afterwards attempt to stay away from the one she has harmed thus, in an effort to avoid doing so again.
Because of all this, while Yume can easily talk to others, she spends most of her time alone. Occasionally, someone will attempt to follow her in her travels or decisions, and she goes to whatever length she can to discourage this, both feeling that she does not deserve followers, and that she does not want to risk causing them harm.
Physical Description: Yume is a tall and very thin woman, with a build many would descripe as ‘whiplash’. While she is athletic, she shows a surprisingly low level of muscular development in all of her body except for her legs. Yume has a fairly thin facial structure, and a vertically long nose that is not actually especially prominent. Her eyes are on the large side, and an interesting hazel color that seems to migrate at random between blue, green, brown, and gray. Rather than humanlike skin, Yume has a scaled hide like that of a snake, in a golden tan color that makes it clear that she does indeed have scales. When she is particularly clean, glimmers of gold and silver can be seen in her scales. Despite having scales, Yume bears a full head of brilliant blue hair, almost a sky-blue color. She also has eyebrows. Yume’s hair is generally worn in an odd haircut that seems to be two haircuts at once. Her hair grows thick and fine enough to be cut thus, with a chin-length ‘shell’ surrounding her head, and a fairly thick, loose braid pulled back behind her. The tips of her pointed ears occasionally poke out from under her hair, and when she smiles, her pronounced upper canines can be seen well, though they always protrude over her lower lip. Most notable of all, however, is Yume’s tail, a long reptilian affair, nearly four feet, which gradually thins out to an almost whiplike structure, ending with a cartilaginous diamond-shaped pad.
Typically, Yume wears an interesting multicolored outfit. The base is a purple unitard which leaves her arms bare, but apparently reaches down to her ankle, and covers her body to halfway up her neck. Over this she wears a pair of khaki cargo shorts and an odd two-tone green minivest, with a ruffled yellow collar and two spikes on either shoulder. Her shorts are decorated with a very thick leather belt, and the minivest is nearly always only half-zipped. Yume also wears a pair of heavy red-and-black combat boots, and her hands are covered by a pair of half-finger gloves. Running down the back of either glove is armadillo-banded armor, looking set to protect her forearms from blades.
Physical Capabilities: Yume’s most notable physical ability is the ability to withstand insane levels of impact with no visible damage. Her scaled skin is incredibly tough, and is only moderately scratched by diamonds under near-breaking pressure. Likewise, Yume’s bones are capable of withstanding nearly any impact that can be brought to bear. It is uncertain if her internal organs are likewise resilient, but she has been observed falling a full mile into beach sand and only complaining of a backache afterwards.
Yume’s second strength lies in her speed. Her reflex/reaction speed is thus far too fast to be accurately recorded, but apparently hovers somewhere in the picoseconds. Her actual speed of motion is much closer to that of a normal human, though that is a relative statement. She has been known to punch and kick quickly enough to create miniature sonic booms. Given enough space to accelerate, she can run in excess of Mach 1 and still steer accurately with minimal loss of momentum to turns. This can be hampered by terrain, however, particularly as she is normally flight-incapable.
Strengthwise, Yume is actually not all that special, which is surprising given her speed. She is capable of lifting nearly two hundred pounds over head, which is simply nothing compared to the millions of psi she is theoretically capable of withstanding.
The only known exceptions to her incredible ability to withstand impacts of any sort are her eyes and the interior of her mouth.
Additionally, Yume is completely unaffected by lack of heat. She is perfectly comfortable in complete vacuum, so long as her eyes are protected and she has some way to breathe, due to the combination of her toughness and immunity to cold. Were it not for the fact that she is warm to the touch, it would be believable that her body generates absolutely no heat of its own accord.
While Yume is not mortal in the standard sense of the word, it is likely that she is capable of dying. However, her inherent toughness has prevented this from happening. She is apparently incapable of aging or of physical deterioration due to biology or what she ingests. The only known exception is alcohol, which, when she imbibes it in a quantity that would induce drunkenness in a normal human, causes her to suffer from vomiting and seizures, as it is something of a neurotoxin to her.
Finally, Yume regenerates. It is a much more gradual process than is usually attributed to the word, however. She has lost the tip of her tail a number of times, and each time it grew back within a couple of weeks. Judging by this rate, it is postulated that regenerating a lost arm or leg would take her something on the scale of two months to complete. Yume does, however, still feel pain, so she does not usually willingly suffer loss of limbs.
Magical Capabilities: Yume is in all likelihood completely capable of wielding magic. However, she has not to-date shown any interest. This is possibly because it takes much more dedicated study and use of rules and formulae than she is willing to give something she considers largely a convenience.
Chi/Ki Capabilities: While Yume is fascinated by chi and ki techniques and attacks, she is completely incapable of using them herself. For whatever reason, despite being so strong-willed as to escape even her own control, she exhibits no chi or ki at all. On occasion this has been helpful to her in remaining undetected, but she is mostly irritated by it.
Spiritual Capabilities: Yume is capable of entering the dreams of others who are asleep. While in her own dream or the dream of another, Yume truly comes into her power, able to control the dreamscape in any way she can imagine. She can also detect whether or not another is dreaming, with a range just upwards of a full English mile. Yume is able, because of these abilities, to do such things as stop Night Terrors, affect anything that attaches itself to dreams, or to pass messages to those who are asleep. Her ability to control dreams includes dreams that are induced as well as those that occur naturally.
Personal Possessions: Yume owns an unknown quantity of stuff. Her primary possessions are her clothing and a halberd, a weapon with a seven-foot haft and a further foot of edged blade, with which she is highly proficient. Yume’s clothing itself is attached to her in an unusual way- its state reflects her own, and thus, when she washes, her clothes become clean, when she is injured, so are her clothes, and when she heals, they heal too.
The four pockets of Yume’s vest and six pockets of her shorts open, via an unknown nonmagical mechanism, into extradimensional holding spaces. It has been observed that she usually keeps her halberd in the lower left pocket of her minivest. Interestingly, her pockets are not limited by the dimensions of their openings, which has led to people passing out on occasion as she has pulled out such things as a wide-screen TV from a pocket with a three-inch-long opening. According to Yume, the pockets are limited in the volume they can hold, however this limit has not been disclosed.
Among the more noteworthy things Yume keeps in her pockets are several days worth of food and water, a fair amount of cookware, several video game consoles, a number of random tools, a camp stove, a sleeping bag, a standing lamp, and her magispheres.
The magispheres are an as-yet-uncounted number of glass spheres of varying colors. The color of the sphere seems to be a coded indication of its nature, though only Yume seems to know which precise color is which. The spheres vary somewhat in activation, though all shatter when they discharge their spell (or, alternately, discharge their spell when shattered) regardless of whether this is a timed occurrence or activated by outside conditions. Several types have been observed in repeated use:
Notice Sphere: When this sphere is broken, it alerts Yume that it has been broken, and of its location relative to herself. This is a useful sort of signaling device.
Slag Sphere: This appears to be a sort of delayed-activation heat spell. However it works, when it goes off, anything in the immediate vicinity is exposed to enough heat to melt a large automobile. Oddly, highly flammable things do not ignite when exposed to a Slag Sphere.
Flash Sphere: These spheres are similar to flash grenades, though in some ways more effective. When one is shattered, it emits both a brilliant light in the visible spectrum and a powerful EMP.
Smoke Sphere: When one of these spheres is shattered, it rapidly emits a fairly large cloud of smoke, approximately twenty feet in radius. For whatever reason, this smoke remains in place in the cloud until actively removed by high wind or fans.
**************************************************
Name: Lyria Valisdottir
Known as: Lyria, That Huge Lady, Holy Crap That's A Big Pair of- I Mean A Big Sword.
Height: 8'5" (2.56 m)
Weight: 325 lbs
Mass: 147.6 Kg
Age: 27
Species: Human
Blood Type: A-
Origin: Uncertain, apparently Norse.
Elemental Attunement: None.
Known Special Abilities: Slightly disproportionate strength, moderate resistance to cold, immunity to mental control and manipulation, unusual toughness.
Personality: Lyria is often considered a 'cold fish' by those who do not know her, and indeed, this is something of the face she presents to the world. Even-tempered, rather logical, seemingly uncaring, and calculating to a certain degree. Adding in the extreme focus on combat, she has little to do or talk about in most social situations, particularly with strangers. She tends not to see things in terms of conflict, and prefers to call those she faces in combat 'opponents', rather than 'enemies'. Lyria is extremely hard to get a rise out of, and rarely becomes angry. When she does, however, she tends to slip into a berserker rage, attempting to plow her way straight through anything and everything on a path to lay into who or whatever has araised her ire. While she is raging, Lyria refuses to stay down, and supposedly would continue to fight in spite of otherwise mortal injury.
Once Lyria considers a person a friend, however, things change radically. Still hopelessly socially inept, she tends to be rather basic and emotional in her actions and responses. She remains very difficult to anger, however, and will go to the point of suffering even physical harm before resorting to violence to prevent further irritation or injury to herself. On the other hand, she is extremely protective of her friends, and will not suffer to see them harmed physicall or emotionally. Inept at best with insults and putdowns, she usually has to resort to force.
Lyria is very much unselfconscious of her body, and percieves herself to be very plain, taking that for the reason so few people approach her, when properly the blame should probably be laid at her impressive size and cool temprament. She also seems blissfully unaware of her ability to intimidate others even without meaning to, though she is quite sharply enlightened to the effects of her size and strength on people and objects around her.
She tends to vastly underestimate herself, claiming no skill with her sword and less with her bow. The origin of this self-esteem problem is uncertain.
Physical Description: The first word that comes to mind to describe Lyria is 'large'. Eight and a half feet tall, she has a build proportionate to her size- though not to itself. Her figure could best be described as 'impossibly statuesque', though the mode of her motions and garb leaves her as much intimidating as attractive. In spite of her unusual strength, she is not overly muscular in any visible way.
Lyria's face is typical of the Norse, being high-boned, with a somewhat thin nose and heavy jawline. Her eyebrows tilt up at the outer corners, just enough to give the impression that she is constantly frowning, which does nothing to enhance her approachability. Her immense mass of hair, pulled back into a thick, loose braid, is silver, and her eyes are a gray color that varies between cloudy and metallic. Her skin tone is very pale, almost enough to make one think her to be albino.
When she expects light combat, Lyria wears clothing that permits her to move as she wishes in battle. Leather breeches tuck into the calves of her massive combat boots. Adorning the outside of either boot's calf is a yellow sigil like a lightning bolt. A loose chainmail skirt depends from a thin leather belt, and a large quiver full of specially-made extra-long arrows hangs from the left side of the belt. For her upper body, she wears a heavy metal bustier that provides light armor while allowing a full range of motion, and a thing like a leather collar, which descends from mid-neck to the edge of her collarbone, and is attached to two very large shoulderguards, the steel assemblies edged with Celtic knotting. On either wrist, she wears a thick set of steel bracelets that acts like a bracer, allowing her to block some blows with her lower arms. A thin steel band serves as a tiara, with a dull-green stone set in it. This is her prized Sunstone, which she claims to be a gift from the Aesir to her people from ancient times. A set of leather crosstraps suspend a steel ring in front of the middle of her chest, and on the back of these are the scabbard for her greatsword and a metal clip that holds her longbow.
For traveling, Lyria wears an outfit much like her combat one, with a few notable differences. The steel bustier is replaced by a much more flexible leather one, lined thickly with white fur. Likewise, the collar-shoulderguard assembly is substituted with a heavy cloak apparently made of the same white fur, the hood usually drawn up over her head. When traveling, Lyria foregoes the steel bracelets in favor of light leather gloves, again lined with thick white fur, and the light belt is often replaced by a double-width belt with a heavier buckle and two rows of holes.
Most of the time, however, Lyria goes the full protection route, donning a massive suit of heavy plate armor, decorated with Celtic knotting. The shoulderguards that she wears with her steel bustier appear to be a part of this armor suit, which provides much more complete protection, at the expense of some movement range for her arms and waist. When fully armored, Lyria foregoes a full helmet, instead wearing a steel headpiece that frames her face and covers her ears with steel 'wings' that seem decorative, but are actually quite resilient, and protect the sides of her head. Additionally, while the plate armor does not include the crosstraps that hold her weapons, Lyria has a single strap that runs across the armor's chest, holding the sword scabbard behind herself, much like the crosstraps do, with the hilt projecting over her left shoulder.
Physical Capabilities: Lyria is a very large woman, but even for her size, her strength is something unusual. She has been seen lifting a large horse overhead singlehandedly, and using it as a (very) short range projectile. While she could rely entirely on this strength in battle, she prefers to mix it with an agility that is very difficult to achieve for a person of her size. Indeed, her fighting style tends to rely more on skill than on raw strength, up until the point where she is enraged. Once she is raging, however, skill gives way to extreme brute force, making her much easier to hit or avoid, but considerably harder-hitting when a blow does land.
Lyria is unusually resistant to cold, able to endure tundra in her armless, backless 'light armor' without suffering any negative effects such as frostbite, or even shivering. How she gained this ability is uncertain, but it is possible that she is simply used to the cold. Additionally, she is abnormally tough, and despite the softness of her skin, is about as difficult to cut as cured leather. All of her seems to be involved in the unusual toughness, permitting her to go about much less heavily armored than most people when in combat.
Magical Capabilities: Lyria has no known magical abilities.
Chi/Ki Capabilities: Lyria is not known to be aware of or capable of manipulating her chi or ki.
Spiritual Capabilities: For whatever reason, Lyria seems to be completely immune to mental control and domination, and psionic direction has little to no effect on her. She is still capable of being communicated with telepathically, but no way to dominate her mind exists. Apparently related to this is her serious resistance to psychic/psionic attack, rendering her something of a nightmare for the less-physically-inclined psions.
Personal Possessions: Aside from her clothing, Lyria owns two weapons. The first is her greatsword, a weapon specially made to fit her size. The sword as a whole is approximately eight feet long, the blade almost four inches wide. The crossguard is heavy and simple, and the hilt is wrapped in thin leather strips with a round pommel, long enough for her to grip with two hands, though she tends to switch between one-and two-handed use at odd times. While it at first seems to be made of steel, the alloy of the sword has a faintly blue sheen to it, and the weapon is actually sturdier than steel, holding a better edge. It is also more difficult to bend or break than steel, having survived several occasions that would have rendered a steel blade useless.
Lyria's other weapon is an immense, ornate longbow with a nearly ten-foot staff. With a pull somewhere beyond five hundred pounds, the fae-crafted composite bow is capable of firing arrows cleanly through several inches of wood at ranges of just over a thousand feet, though the high arc at ranges beyond three hundred feet makes aiming an especially difficult trial for Lyria, whose visual acuity is only sightly above the norm. The arrows that Lyria uses are specially crafted by herself, and are approximately half-again the length of standard arrows, so as to be usable with her extremely large bow. Lyria herself is an expert fletcher and a very good bowyer, though the fae-crafted bow is well beyond her own capability to produce.
Lyria otherwise owns very little, some traveling money and a large bota for carrying water, and a few days' dried trail rations for those occasions when she cannot forage or hunt enough food to live on.
**************************************************
Special Note: This next set of characters are all variants on the same character. This is due to an odd series of reincarnations/alterations to a single character, my first consistent and reappearing character in any respect at all, though, in retrospect, her consistency was pretty low given all the changes she went through and the many times she changed. This is the character named Selene, who later became Selene Star, then Selene Yajiva, then Selene Darkblade, and then finally Selene Starblade. She then more or less disappeared for a while, later reappearing in her advanced Selene Star state for a while, before fading out again. I have since started her over more or less from square one, in the hopes that I will be able to manage a more reasonable, and more fun to walk, life-path for her.
Name: Selene (Original)
Known as: Selene
Height: 5’ 0”
Weight: uncertain, approx. 100 lbs.
Mass: Uncertain.
Age: Under two years prior to alteration.
Species: Formerly pine tree, altered to golem.
Blood Type: Sap.
Origin: Creation of a somewhat perverse golem-maker.
Elemental Attunement: Plant.
Known Special Abilities: Resilient, natural flight, subsists on air, sunlight, and soil, high level of strength.
Personality: At this stage in her life, Selene was an odd mixture of arrogance and humility, next to incapable of understanding other peoples’ viewpoints, and very self-effacing, valuing the safety of others far above her own. She had little pride, but was easily angered, particularly by teasing. She fell in love with and married one Tarken Star, taking his last name. Later events would cause her to affix his family name to her given name on a permanent basis.
She easily made friends, but was completely incautious in her use of her powers and magic, and was just as prone to accidentally pissing people off. She gradually became less awkwards as time passed, but never really came into maturity.
Physical Description: Five feet tall, with green hair in a ponytail, and navy-backed wings, like those of a peregrine falcon. Her eyes were green, and she was… well, ‘stacked’ is a fairly appropriate term.
Selene typically wore a ragged-edged halter-top and splitskirt, both in green canvas. She also had a pair of purple canvas fingerless gloves, and soft purple boots. She wore a pair of green thigh-highs as well. For a finishing touch, the wide ribbon holding her hair in a ponytail had a large bud attatched to it, as of an unbloomed flower.
Physical Capabilities: At this point, Selene’s physical capabilities were somewhat undefined. She was strong enough to lift a full ton without really trying too hard, and inherently resistant to physical impacts to a certain degree. She was also a fairly fast mover, with good reflexes by human standards, and the ability to run or fly at something nearing a mile a minute. She had a certain vulnerability to electricity, though this was tenuous at best. While Selene could be injured, she was more or less incapable of being truly killed.
Gradually, she developed extremely keen senses, to a degree that even most vampires and werewolves would find excessive.
Magical Capabilities: Selene had a varied set of magical spells at her disposal, a result of having read some of her creators books. She was capable of offensive spells along the lines of a basic fireball or lightning bolt, as well as various utility spells. She also had the ability to draw energy from sunlight and convert it directly to magical energy, which she used in her ‘Solar Laser Beam’ attack/spell, spitting it right back out in a more focused form.
Chi/Ki Capabilities: From early on, Selene had a very developed chi, and in spite of her complete lack of combat training, was capable of anything up to a fair-sized Kamehameha blast. Her uses of this energy were limited basically to projectile attacks.
Spiritual Capabilities: None. At this point, Selene had no contact at all with the spiritual/mental effects in existence.
Personal Possessions: At the time, Selene owned only a few things. A few books scavenged from the tower where she was created before she burned it down, some minor magical brooches, and, of course, the Blacksword. This was the first appearance of the weapon. At the time, it was a five-foot-long sword with a foot-wide blade, double-edged, and an appropriate crossguard. It was capable of holding a chi charge, and could be enchanted as well. It weighed nearly three hundred pounds, but this was more or less negligible to Selene.
***********************
This next stage of Selene came after she helped to save the denizens of a planet other than the one on which she had originated. These people came to revere her as a goddess, and so, she ascended to deityhood- sort of. While her power increased exponentially as one would expect of one becoming a goddess, her actual nature did not seem to change all too much. At first, she lacked lungs, and so spoke by magically vibrating the air around herself. Eventually, she figured out to create lungs in her body and use those to speak with. This was after her marriage, and shortly after the birth of her only child, one Pyra Star. At the time, Selene was Selene Star by marriage, though she still went by Selene.
Name: Selene Star
Known as: Selene
Height: 5’ 0”
Weight: Unknown
Mass: Unknown
Age: 2-2 ½ years
Species: Goddess? (uncertain)
Blood Type: sap
Origin: worship from a full planet’s inhabitants
Elemental Attunement: Life
Known Special Abilities: Immortal, no physiology, huge strength and speed, ability to shift size at will, inherent control of body, inherent healing magical abilities.
Personality: Much as previously, Selene was still an odd combination of pride and humility. Though she saw nothing wrong or strange about a deity still regularly getting together to interact with non-deities for reasons other than to ‘watch the amusing mortals’, she still expected others to have no problems with her declarations of her own deityhood. She still took little or no pride in her own strength, not caring to comment on it either way. Her more caring instincts began to emerge at this time, but they were somewhat subsumed by her reluctance to truly trust those she did not already know. During this time period, Selene was very emotional, which usually acted towards her detriment, either in a concrete manner, or in terms to her relation with other people.
Physical Description: Selene appeared, at this time, more or less as she had before, with a few differences. Her wingspan had increased, and her skin tone had darkened some, from a pale color to a more tanned tone. She took to wearing her hair down, letting it hang to her waist. Most noticeable of all, though, her eyes appeared to have been replaced by two cut emeralds.
Physical Capabilities: Selene’s physical strength increased during this period, to the point where the actual weight of something was nowhere near as relevant as its inertia, and her strength not so important as the remaining energy she had to exert said strength with. This worked along with her near-limitless reserves of energy to leave her more or less omnipotent. Her primary disadvantage was that, while she couldn’t be killed, she had not yet come up with any way to protect her physical body from damage, and was still completely linked to it, unable to detatch her consciousness from its form.
Magical Capabilities: Selene’s ability to use healing and life-related magics expanded exponentially, and her overall magical power did likewise. Around this time, it could pretty well be said that, if she could imagine it, she could probably do it.
Chi/Ki Capabilities: More or less in line with her magical abilities, Selene’s chi skyrocketed at this time, leaving her with pretty much limitless reserves.
Spiritual Capabilities: Selene still had not encountered any activities or abilities that fell outside the realms of ki, magic, or inherent physical abilities at this time, and thus also possessed nothing in such directions.
Personal Possessions: Selene’s only notable possessions at this time, as most of what she used belonged to her husband, Tarken Star, were her clothing, and the Blacksword. At this time, the Blacksword weighed something in the vicinity of a full ton- again, no matter of serious effort to wield it for Selene-, and was still able to be used normally with magic and chi. Though it disappeared for a time when Selene’s goddess form vanished, at no point in any of this had anyone tried doing anything to damage the sword, so its resilience at this time was unknown.
******************
After a certain period of time, a long-term enemy of Selene’s known as Braxis killed her husband, Tarken. Unexpectedly, Selene’s response to this was to vanish. Entirely. Almost as though she had been erased from existence, one day Selene was there, and the next, she didn’t exist at all anymore.
A short time afterwards, a Saiyan woman by the name of Selene Yajiva showed up in the area that Selene had previously frequented. The thirty-six year old Saiyan woman was something of an elite warrior. And also something of a fool. She fell in love with a local knight, who refused her on the grounds that he felt threatened by her level of power. This was a short period of time, encompassing maybe a single summer, during which Selene Yajiva went from an elite Saiyan brawler, to a woman recalling past lives, to an incredibly depressed and somewhat *****y Saiyan brawler.
Name: Selene Yajiva
Known as: Selene, That Fool Saiyan
Height: 5’ 7”
Weight: 200 lbs or so
Mass: uncertain
Age: 36
Species: Saiyajin
Blood Type: Saiyajin
Origin: Exiled Saiyajin
Elemental Attunement: N/A
Known Special Abilities: Impressive inherent physical strength/toughness.
Personality: Selene Yajiva was pretty much a more irritable, combat-prone version of the previous Selene in terms of personality. While she was capable of conversing with someone, she was, at least at first, more likely to beat their head in all friendly-like. While this was alleviated somewhat by her attempt at a relationship with a local knight, she remained at all times abrasive and offensive.
Physical Description: As with any Saiyan, Yajiva’s hair had a tendency to go anywhere at will, in a tousled mop of brown. She had the basic, heavy body structure typical to a Saiyan, and the expected brown tail. She also almost always wore a set of Kuurajin armor, much like other Saiyans had been known to. Not much to say here, move along, move along.
Physical Capabilities: Due to extensive training in gravity up to 5000 Gs, Selene Yajiva had an impressive level of inherent physical strength and stamina, though the effects of her strength were constantly limited by the limited weight and mass of her environment. The actual limits of her strength were completely uncertain, as she did not spend enough time in any regularly viewed region for it to be measured.
Magical Capabilities: None. This instance of Selene relied entirely on physical strength, chi use, and a scant few technological wizmos.
Chi/Ki Capabilities: Selene Yajiva was an extensive chi user. Due to her intense training, not only was she able to attain the levels of Super Saiyan 1-4, but also Ultra Saiyan 1-5, Holy Saiyan, and Hyper Saiyan (I claim no responsibility for the existance of any of these extra ratings of transformed Saiyan. They can be blamed on the imaginations of people much more focused on DBZ than I have ever been. And for the record, yes, I am ashamed to have played a Saiyan, but it doesn’t really matter anymore at this point anyways, so poo on you.) along with the incredible levels of chi attacks and other attatched connotations.
Spiritual Capabilities: Again, none. Selene did not become at all concerned with spiritual abilities until what could be considered the third stage of her third instance.
Personal Possessions: At this time, the Blacksword was not in evidence. All that Selene Yajiva possessed seemed to be a suit of armor, a damaged scouter, a few small disc badges that would induce a high gravity for the wearer, and a certain amount of idiocy.
******************
Shortly after her rejection by the knight she had fallen in love with, Selene Yajiva committed what amounted to spiritual suicide, making way for the next incarnation of Selene. This incarnation went through several highly distinct physical stages, gradually altering in form. Her first appearance was as a very small Elven girl, possessed of some innate healing powers and a fighter’s spirit, if not their strength. After an encounter with an extremely violent Saiyajin boy (not that it was any surprise that he was violent…), she was more or less adopted by one of the odder couples in existance- a purple Draconian by the name of James Darkblade, and his girlfriend, a redheaded vampire by the moniker of ‘Misty’. Interestingly, over the period of time for which Selene remained in this shape, her adoptive mother reverted to human, became a vampire again, reverted to human again, split up with James Darkblade, became a vampire again, paired up with the draconian again, and then reverted to being human and left the draconian entirely. Given Misty’s transient state of humanity/vampirism and irregular attatchment, it should be no surprise that Selene identified much more strongly with her adopted father. The statistics given here are for Selene at the end of this phase of her third incarnation.
Name: Selene Darkblade
Known as: Selene, Vicious Girl, Healer Girl
Height: 4’ 2”
Weight: 60 lbs
Mass: 27.3 Kg
Age: 14
Species: Elf
Blood Type: O
Origin: Orphaned by random bandits in woods.
Elemental Attunement: none
Known Special Abilities: Inherent healing ability
Personality: This Selene was something of an extreme innocent. Capable of both a very pure rage, and a very pure caring for anyone regardless of their disposition of herself, she was incapable of recognizing enemies as such. She was very attatched to her adoptive mother, sharing her love of art and drawing. Constantly fascinated by the abilities of magic and chi wielders, she went to whatever lengths she could manage to improve her own fighting skills and magical abilities. This Selene also had an extremely simplistic view of reality, and any sort of subterfuge aside from outright hiding something was pretty much beyond her, both in terms of her own ability, and of what she could comprehend. She was very innovative, however, with her extremely low level of ability, this innovation did not aid her much. She preferred talking to people over pretty much anything else.
Physical Description: Short, thin, and all around small, this Selene had royal-purple hair, which was highly curly and tended to frizz in damp weather. She had forest-green eyes, and pale skin, and usually wore a heavy purple robe with a big white hood. Aside from her hair color and tendency to wear the thick, heavy robe everywhere, very little about her appearance was notable- those few things aside, she was a standard little elf girl in appearance.
Physical Capabilities: After extensive training with various people (mostly Saiyans, though some vampires, werewolves, angels, and even a few demons), Selene Darkblade became very well versed in basic fighting techniques, as well as much stronger and faster than a child of her age would be expected to be. She could lift nearly three hundred pounds with effort, and would hardly feel any injury from falling out of a third-story window. Her most powerful attribute was her speed- while her reflexes were merely exceptional, she was capable of running and moving about quickly enough to almost seem to teleport over small distances. She knew a wide variety of basic brawling techniques, and had been tutored in swordsmanship by her father, though she generally used her bare hands when fighting.
Magical Capabilities: This Selene derived a fair deal of magical skill from training with her father. She was capable of pretty much any basic offensive spell, and a few useful defensive ones, such as the expected shield and barrier type effects. At her best, she was capable of a decent-sized fireball, or possibly even a small spray of flame-bolts.
Her most noticable magical ability, however, was the inherent ability to magically heal herself or another person, just by putting her hands over the injury and concentrating. She could remove bruises and completely heal small cuts and scrapes with no difficulty, and eventually reached the point where she could mend bones with only a modest effort. She could not, however, do anything in the way of resurrective spells, nor could she cause beings to regrow lost limbs.
Chi/Ki Capabilities: Given her wide base of learning in combat, it is no surprise that Selene Darkblade knew about chi abilities and attacks. However, she never developed any form of chi attacks, preferring to rely on magic for that angle. Instead, her chi capabilities focused extensively on improving her strength and durability, and granting her her impressive levels of speed.
Spiritual Capabilities: This Selene, much as most of the others, had no abilities in the spiritual direction.
Personal Possessions: Aside from her clothing, Selene Darkblade did not own anything at all worth mentioning. She rarely possessed more than what she was wearing.
******************
Sometime after reaching the age of fourteen, Selene Darkblade began to undergo odd physical transformation. It occurred in short surges, usually accompanied by intense pain and fainting spells. Some vestigial features appeared and then disappeared, while other alterations remained and were improved. At the same time, she began gaining memories of her past lives, generally during her fainting spells. This also induced migranes. By the end of her transformative phase, Selene had regained all memories of her previous incarnations- something that caused her no end of confusion. This was largely because of the fact that Selene Yajiva had come into existance long before the first incarnation of Selene, and had passed out of existence shortly before this phase overtook the third incarnation. For a while, she had serious difficulty with tenses. Either way, once the transformations were complete, Selene had yet another new and unique appearance, one that in some ways harkened to her past, and in others, heralded her next stage.
Name: Selene Darkblade
Known as: Selene, Kid, Insano Girl
Height: 5’ 0”
Weight: 90 lbs
Mass: 41.1 Kg
Age: 16
Species: Unknown, Elf-based
Blood Type: O
Origin: See above
Elemental Attunement: None
Known Special Abilities: Natural flight, superhuman strength
Personality: At this point in her existence, Selene was starting to get badly confused. She had two, sometimes three sets of memories regarding most of the people she was interacting with, and not all of the memories concurred. Her primary concern was really just getting by from day to day. She took a dim view of anyone trying to control the actions of others in any way, regardless of whether or not the person in question actually intended to do so. She exhibited an inability to accept other peoples’ justice systems, an unwillingness to accept other peoples’ laws, and an overall tendency to cling dependently to those people her memories from past incarnations indicated were friendly. She did not interact well with strangers at all, and had absolutely no sense of humility. Constantly attempting to take everything she could see happening into her own hands, she was a nuisance and a danger to herself and others, and rarely recognized that fact, even when examples of it were more or less shoved in her face. She could accept her own faults, but only when she saw them before anyone else- the moment someone else pointed a flaw out, she became utterly blind to its possible existence.
Basically, she was all-around immature and confused. Despite her general status of irritant and threat, she still always tried to do what she believed was right. Not that she was necessarily correct in her conclusions regarding same.
Physical Description: Standing five feet even, with deeply tanned skin of islander-brown, Selene’s hair remained royal purple, though it had become straight with only slight waves, as opposed to its previous curling. She wore it loose, hanging to her waist. Her eyes had lost their whites and pupils, presenting an even green surface that darkened slightly in the direction she was looking, though not much. Her face had a distinctly Pilipino cast to it. Set into her forehead were three gemstones, shaped so as to show thin vertical diamonds. The central one, nearly an inch and a half in vertical face, was an emerald, and the two flanking amethysts were about half as large in face presented, and positioned so that the upper points of their diamonds were even with that of the emerald. Her ears were long and pointed, much like those of an anime-style elf. She had little visible musculature, appearing almost slightly chubby. From her back sprang two huge wings, with peregrine plumage- navy on top, and white with navy bands below. Her wingspan was an impressive thirty feet, allowing her to fly without the aid of magic or chi. She also had developed a catlike tail, deep brown of fur, that was completely prehensile.
For clothing, she had an odd ensemble the like of which has probably never been seen anywhere else. She had a green canvas halter-top, with a torn-seeming lower edge. Attatched to the haltertop, along what could be considered a neckline, was a small cape, the type usually seen on sailor middy blouses. She also had a green canvas splitskirt, much like the original Selene. However, attatched to either side so as to hang halfway down her thighs was a pleated section, shaped much like the skirt of a sailor fuku, in rich indigo. She also wore a pair of fingerless purple canvas gloves, and her toeless, heelless green boots were worn over a pair of mid-thigh, purple, canvas stockings. Giving the outfit futher uniqueness, she had materia of varying types set into it all over. One purple materia was mounted on the back of either glove, and a yellow one was mounted on the front of either of the halter top’s shoulder straps. An array of five materia was set into the front panel of the splitskirt- the top two were red, the bottom two were green, and the one in the center of the square formation was yellow. To this day, it is unknown which materia these were.
Physical Capabilities: Now altered, Selene lost and gained in many ways. Her top movement speed was reduced to the pinnacle of natural human ability, but her reaction speed became almost immeasurably small. Her strength increased a good deal, allowing her to dead lift a full English ton, and her senses became extremely sharp. Due to the size of her wingspan, she became capable of flight. Her altered eyes also became almost completely unblindable. Her tail was prehensile, and strong enough to lift a mug full of drink. As ever, her legs were considerably stronger than her arms, though exact measurement is difficult. Her ability to balance also increased a good deal, par with the best of martial artists and tightrope walkers.
Magical Capabilities: Selene retained all of the magical capability she had learned from her adoptive father, and further training after her transformation resulted in a very good rate of improvement. She became fairly knowledgeable in the realm of arcane lore, and reached a level of magical skill nearly good enough to qualify her as an archmage. While she lost her inherent ability to heal people, including herself, she gained an odd sort of connection with the planet of RhyDin, on which she was residing. To a certain extent, she could gain some aid from the ground itself, which aid seemed to be magical in nature.
Chi/Ki Capabilities: Selene’s transformation seemed to completely eliminate her ability to use her chi on a conscious level. While she retained her basic skill in martial arts and brawling, she no longer used chi attacks at all, nor did she ever again use chi to enhance her own physical abilities.
Spiritual Capabilities: Selene still did not evidence any abilities that affected the spirit or the spiritual realm at this point.
Personal Possessions: Aside from her clothing and the materia set in them, Selene’s only possession was the Blacksword, which had reappeared at approximately the time of her transformation completing. Interestingly, when it reappeared, the Blacksword had been altered, now showing seven materia slots on either long side of the crossguard. None of these were ever filled in. As the Blacksword was still part of Selene’s soul, regardless of the fact that she still did not know it yet, she alone could swing it as though it were merely a two-handed longsword, with all the inertia of a thin stick. As far as anyone else was concerned, however, the Blacksword weighed several tons, thus rendering it mostly useless for anyone but Selene.
******************
Eventually, Selene resumed dimensional travel, though it was not intentional. After a time away from RhyDin, she reappeared through a portal that linked that plane with one of the many planar hells. Having been embroiled in combat both magical and physical with a number of devils, Selene had not only been struck in the head enough and hard enough to cause serious amnesia, but had also entered a deep rage that caused the transformation of her body to progress still further, leaving her basically unrecognisable in appearance. When she recovered, Selene’s mind had regressed to a feral state, and remained that way, with only very vague and basic links to her old friends and haunts. She remained completely feral until the day she disappeared from RhyDin altogether.
Name: Selene Darkblade
Known as: Selene, Cat-bird-lady, Go Away
Height: 5’ (3’ on all fours)
Weight: 100 lbs
Mass: 45.4 Kg
Age: 18
Species: Demisphinxii
Blood Type: O
Origin: No longer certain
Elemental Attunement: None
Known Special Abilities: Natural flight, keen senses, superhuman durability.
Personality: At this point, Selene’s personality was very close to being nonexistant. In all applicable respects, Selene was mentally one of the large cats. She would fight any she percieved to be challenging her domain, and made way only for those who had fought her and won. She disliked enclosed spaces, but her long-cultivated attachment to the Crosswinds Tavern was too ingrained for her to fight, and she often returned there. A predator in many ways, she did not understand those who usually went about on two legs, but always considered them to be other predators, and thus, potentially equals. She did little to no thinking, and generally acted on instinct.
Physical Description: While she retained the size and clothing she had in her previous state, Selene no longer looked very humanoid. Her head had altered in shape to roughly midway between a human head and that of a hunting cat, with a short, squared muzzle. The gems remained in her forehead, and her wings remained the same. Her hair was a paler shade of purple, almost a very deep lavendar. She retained her humanlike hands and feet, but her hips altered slightly, allowing her to move on all fours like a cat, or on two legs as a humanoid. Fur had sprouted all over her body, in a deep indigo with navy-blue tiger striping that covered everything but her wings and her ‘underbelly’. Her thicker, softer belly fur was a paler blue, almost sky-blue. Like the rest of her head, her ears and neck altered, so that she was able to keep her head level both when on all fours and when standing upright, and her distinctly feline ears poked up above her thick mane of hair.
Physical Capabilities: At this point, Selene lost a good deal of her extra abilities. Her senses were much sharper than a human’s, just as those of any hunting animal. Her strength reduced back down, and while she had become fairly muscular, her strength was almost completely in-line with her size and the fact that she had become a predator- which is to say, she had about as much strength as one would expect of a professional weightlifter of her size. She retained her ability to fly, and her reflexes remained excellent.
Magical Capabilities: No longer completely sentient, Selene lost all ability in magic with her transformation to this state.
Chi/Ki Capabilities: Selene no longer exhibited any ability to use chi at this point.
Spiritual Capabilities: The only interesting ability Selene had gained with this transformation was the ability to faintly link her mind to that of someone she was in contact with and had known well in a previous incarnation. Of course, with her no longer able to process language nor to think in a typical manner, this ability was less than useful.
Personal Possessions: Aside from her clothing, which she retained only because she no longer knew how to remove it, Selene no longer owned anything, though she considered the entire woods around the Crosswinds Tavern to be hers.
******************
Finally, after some time had passed, Selene resurfaced, at a place known as SuperBard. This time, she appeared not as one person, nor as several people. She initially resurfaced in her Goddess aspect, however with the added ability to change into a number of other forms to which her soul had been attatched at various times. Thus, she was able to become at any time, any of her incarnations, a powerful sorceress, a BattleMech pilot, an alien Jedi, a strange four-armed woman, a Reploid, an incredibly immense stone dragon, or any of a number of other selves. Also, due to a soul-binding contract she had gained between herself, Reiko Kameno, and Akane Mizuhana, she was able to take their forms as well. After a period of time, she broke those contracts, freeing the half-dragon and the blood angel, and then had herself reincarnated into a distinctly different self, one Kinomeko Igayuu.
This alternate self did not persist long, though, as Selene’s own shattered soul was revealed to be a part of another soul. The Deity of Death in that reality, for reasons still not completely understood, gathered Kinomeko, Akki Tsutomeku the Demoness of Rage, Forgetfulness, Mo the Chaos Demon, Yuki the Yuki-onna, and the Terran Human homemaker Sarah, causing them to reform into the original soul, thus reawakening, of all people, Kouryou Yume, the lost child of a Dream Goddess from a destroyed reality.
Strangely, Akki and Mo have reappeared lately, implying that the versions of them that were a part of Yume were simply copies of existing demons. Also, a new Selene has shown up- one whose origin mirrors that of the original Selene. What this actually means, however, is unknown.
**************************************************
Name: Mo
Known as: Mo, Chaos Demon, Get Away From Me, What the Hell are you Doing
Height: 4’10”
Weight: 90 lbs
Age: Unknown
Species: Chaos Demon
Blood Type: O-
Origin: Uncertain
Elemental Attunement: Chaos
Known Special Abilities: Random alteration of anything in near vicinity to herself (passive), random alteration of objects/creatures/events on which she is concentrating, ageless.
Personality: Despite her orientation of near-total chaos, Mo is an orderly, gentle, and very kind person. This seems to be the result of a relatively recent accident that caused her physical form to ‘lock’ to that of a short nineteen-year-old human woman. By all accounts, the locking of her physical form has caused her psyche to stabilize. Given her dismay at the occurrence (though modulated by her gentle personality), it can be assumed that Mo finds this consistency very disconcerting after having spent several millenia utterly insane.
Mo’s kindness extends to all, regardless of acquaintance. While she is very forgiving, she will not protect or aid those she perceives as ‘in the wrong’. When questioned on this, Mo generally asserts that she ‘was never THAT kind of a demon anyways.’ Indeed, records show that prior to her abrupt stabilizing, Mo was always focused more an creating chaos than working to support good or evil.
Regardless of her generally kind disposition, Mo will not tolerate those who work solely for selfish or ‘evil’ purposes, and gladly creates the most violent chaos she can to disrupt such persons. However, most of the time, she is simply a very nice girl.
Physical Description: Prior to her accident, Mo had no set form, though she often used something involving feathers, a croquet mallet, and some element in the color of pure chaos. Her form had been shifting nearly constantly and always remaining strange in some respect.
Since her accident, Mo appears to be a very short young woman. Standing a mere four foot ten inches, she wears her straight black hair long and free, letting it hang to mid-thigh. She is moderately shapely, and appears to be in decent physical condition. Most of the time, she wears a crème-colored turtleneck sweater with no arms, and an ankle-length khaki skirt. Somehow, the brown hiking boots she usually wears match very well with the rest of her accustomed outfit, so they are rarely commented on. She is also usually seen toting around a tasteful black purse, which usually is affected in various ways by her inherent chaos.
Mo’s eyes are almond-shaped and a soft brown color, matching well to her Pilipino-tone skin. Her face is rounded and soft, and were she human, she would probably be assumed to still have some ‘baby-fat’ on her cheeks. She is usually smiling gently.
Physical Capabilities: Mo is, in all ways, an unremarkable, if short and pretty, young woman.
Magical Capabilities: Mo generates a constant magical field of chaos that affects everything in proximity to her. Exactly how close ‘proximity’ is is apparantly completely variable, and can range from ‘within a few feet’ to ‘half a mile’. Due to this aura, anything near her that can be affected by magic is at risk of seemingly random transformations and alterations of any conceivable kind.
Mo is also capable of exerting a more focused chaos effect on things in her vicinity, causing forces, objects, or actions to alter in almost completely random manner, though these alterations seldom leave Mo herself at risk. They can, however, put her at a considerable disadvantage, as they are inherently chaotic and, thus, random.
Chi/Ki Capabilities: Mo has no known chi or ki capabilities.
Spiritual Capabilities: Mo also generates a constant nonmagical field of chaos that affects everything (including that already affected by her magical aura) in completely random fashion, usually causing fluctuations or alterations in forces typically considered as standard (gravity, magnetism, thermodynamics, etc.) which result in alterations to activities in progress. Due to this aura, even that which cannot be affected by magic stands a good chance of acting unpredictably while in proximity to Mo. As with her other aura, the range of this chaos field is apparently variable.
Personal Possessions: Mo owns that which she wears, the purse that she usually carries, and an unknown quantity of totally random objects usually stored in a subspace pocket which appears to be behind her (from all perspectives, which is quite mindbending). The nature of this ‘pocket’ is uncertain, and due to her chaos fields, not only is the method of access uncertain, but it is actually questionable whether or not such a ‘pocket’ even actually exists.
**************************************************
Name: Akki, Rage Demoness
Known as: Akki
Height: 5’0”
Weight: 125 lbs
Mass: 56.75 Kg
Age: Unknown
Species: Demon
Blood Type: Flame
Origin: Unknown- suspected to be the Underworld of one mythology or another.
Elemental Attunement: Fire
Known Special Abilities: Natural flight, incredible toughness, fire control, immunity to mental control.
Personality: Akki is… strange. Sometimes she spends great amounts of time simply raging, destroying everything she can, causing as much damage as possible. Other times, she embodies a more brooding, quiet form of rage, and simply appears to be extremely sullen. Occasionally, she will seem almost calm for a time, though something will inevitably anger her into breaking her peaceful state.
While some have assumed that Akki’s rage is her purpose for existing, citing her title of Rage Demoness, others insist that there is a reason behind her seemingly limitless anger. She appears to be easily irritable, and excepting her occasional peaceful moods, is generally angered by anything that does not go perfectly to her liking.
When Akki is calm, she is more thoughtful than anything else, and often hangs around interesting events, simply watching and thinking. She generally does not interfere with that which does not anger her, and does not seem to notice things which neither are interesting nor irritating. She seems to have some connection to Yume, but does not communicate enough to make it clear what that is, even if she does desire to.
On an additional note, Akki has a tendency to appear wherever someone is experiencing an all-consuming rage, making her fairly unpredictable.
Physical Description: Akki has a set physical form, somewhat unusual for demons. Her body shape is certifiably female, and falls on the ‘impossibly hourglass’ end of the spectrum. Almost all of her is covered in thick, blood-red scales, and she lacks all but the most general physical characteristics. Sharp, slightly curved claws adorn her fingers and toes in the place of nails, and she seems to have many rows of thin, needle-like teeth in her mouth. Her eyes are blue, with diamond-shaped pupils- both the ones in her more ‘normal’ eye-sockets, and the third one that is in the center of her forehead. Her hair is a sky-blue shade, and pulled back into a single, loose braid. The escaping strands of hair add to Akki’s wild look, and she does not seem to bother at all with caring for her hair. Akki has a short- one and a half feet long- reptilian tail, thick and somewhat stubby. The row of vertebral spikes that runs down her back continues for the length of her tail. Attached to the back of her shoulderblades, Akki has a large pair of leathery reptilian wings, with razor claws at the ‘wrist’-joint. As if her inhuman appearance were not enough to declare her a demon, she lacks a normal voice. Instead, when she speaks, a chorus of seven or eight different voices can be heard from her throat, all speaking in the same rhythm, but at different tones.
Physical Capabilities: Akki is very tough. She does not even come close to imitating Yume’s indestructibility, but Akki can withstand blows from almost any weapon handlable by a single person without noticeable damage. She is not completely bulletproof, but as she tends to enter a berserker rage in combat, she will often fail to notice anyways.
Akki’s claws are sharp enough to cut stone cleanly, and she is strong enough to use them to shred armor off of even a heavy tank. She has been observed dead-lifting several tons, and has yet to meet a situation requiring a level of strength she does not have.
Akki is also capable of flight. She can move through air by means of natural flight at as much as one hundred miles per hour, and despite the oddity of it, can move even faster through empty space. As she does not seem to need to breathe, and her toughness appears to include all of her, she can go where she wishes.
Magical Capabilities: Akki has the inherent magical ability to control and generate fire however she wishes, regardless of the restrictions normally imposed by natural law. While she can use fine control with it, she tends to be very ham-handed, simply generating and throwing as much as she can wherever she wants to.
Akki has a few other minor magical abilities inherent to herself, mostly utilitarian things, such as scrying ability, and some minor levitation.
Chi/Ki Capabilities: As a semi-living creature, Akki seems to possess no ki or chi.
Spiritual Capabilities: Akki is, possibly by virtue of her inherent rage, completely immune to any form of mental control or domination. There is no known way to break through this protection.
Personal Possessions: Akki owns nothing at all, and does not seem to want to own anything.
**************************************************
Name: Janda
Known as: Janda
Height: 5’ 7” (1.7 meters)
Weight: 235 lbs
Mass: 106.6 Kg
Age: Uncertain. Suspected between three and four years.
Species: Biosim Android
Blood Type: Biosim Android
Origin: Uncertain
Elemental Attunement: None
Known Special Abilities: Built in weaponry, semi-eidetic memory, boot rockets, technologically accessed subdimensional storage space, self-modification capability, variable weapons grid, locational warp system.
Personality: Janda is a very quiet and low key person. Unlike some androids of various kinds, she suffers no existential quandaries, perhaps due to the simplistic nature of her viewpoint regarding things. She is, which is enough for her. She tends to see things from a mainly tactical viewpoint, a perspective that would lend itself well to a member of a war force or perhaps some positions in governmental or other law enforcement. According to her, she was, until recently, a part of an organization that hunted down some form of rogue element in her home society. She is generally reluctant to reveal anything about this society.
Janda attempts to avoid working as part of a pair if at all possible, though she refuses to disclose a reason for this. Extensive prodding or prompting as to this, or her past, will generally result in a tearful rebuffal, and the android heading off to sulk or mope on her own. She will, however, gladly work as part of a larger group, or as an independent group member. She has a good grasp of basic tactics, but is rather clumsy in non-tactical situations.
Willing to help any cause she believes is just, Janda refuses any attempt to make her look good, and has nearly perfected the art of self-deprecation. However, her timing is off, so she rarely does so when it is actually relevant.
While she enjoys skilled combat and traveling, what Janda actually wants more than anything else is lasting relationships of any kind- from friendships on up the ladder.
Physical Description: Normally, Janda looks to be a thinnish woman on the tall side. However, while most of her appears to be ‘normal’, her lower legs seem to have been encased in very large green metal boots. The fact of the matter is that these are permanent parts of her legs, and are not particularly removable. Her knees are fully articulated, and seem to disappear into the smooth-sided sheathes just below the kneecap. The foot sections of her ‘boots’ are carefully designed, and her ankles can bend to the same angles as her knees are capable of. Encased in Janda’s overlarge legs are good-sized rocket engines, capable of short bursts that permit her to effectively skim across terrain at nearly triple her run speed.
Due to a feat of construction and engineering, Janda’s body appears identical to that of a normal biological body outside of her boots. Artificial fiber ‘muscle’ myomers combined with minor protective insulation give her body the proper shape, and the synthetic skin covering her is a perfect match for a normal North European skin tone. Her artificially generated hair, a gentle brown shade, grows much like human hair, and she wears it out to mid-back length, though it is usually either held up in a bun, or hidden under her helmet.
Janda spends much of her time wearing her armor. The armor is as high-tech as Janda herself, and seems to interlock with her systems via a number of connective ports hidden under consciously controlled microfissures in her skin. When she is wearing it, there is no way to separate it from her without ripping her apart.
Janda’s armor consists of seven sections and an underlying sky-blue bodysuit. The armor itself is mostly in a deep forest-green color. The first two sections are her lower legs, which are always armored. The third section is a sort of pelvic girdle, a simple protection for her leg joints. The fourth section is a sort of a breastplate, which covers from her shoulders down to the bottom of her breastbone. This section appears to have several distinct seams running across it, intersecting in several places. It also includes spherical shoulder-guards, with curved baffles topping them like a sort of shoulderpad. The fifth section is a sort of a helmet, with an open face and twin crests rising above either eye and running around to meet in the back. Below the meeting of these crests on the helmet is what appears to be a sort of a vent. At the front, cradled by the frontpoints of the crests, a decorative plastic diamond-shape provides a vaguely translucent not-quite-window that would seem placed to show the middle of Janda’s forehead. It is suspected that this is solely a decorative piece, like the crests.
The most notable parts of Janda’s armor are the last two pieces, the lower-arm coverings. Each one begins at her elbow, forming a large oblong spheroid, causing Janda to bear a mild resemblance to Popeye when considered in tandem with her boots. Covering her actual hands at the end of these coverings is a significantly larger manipulator, resembling a white glove. The spheroids are clearly delineated to provide distinct sections on what would be their ‘front’ facing when Janda’s hands are forewards. These sections have doors in them, six to each arm. Contained within these compartments, one apiece, are small, robotic spiders, which let out a synthetic sort of webbing as strong as actual spider silk, but nearly a half an inch thick, capable of suspending over three tons of weight per strand. In dire straits, these spiders can be made to let out monofilament instead of their usual strands, but as Janda has no protection herself against monofilament wire, she seldom uses this ability. Additionally, Janda’s hands can retract into her arms, allowing small barrels to protrude. While her arms are like this, they function as very light plasma cannon, only capable of launching small amounts of plasma which destabilize and dissipate before even traveling ten feet.
Janda can remove her armor, and on those rare occasions when she does, she can and will wear normal human clothing. She generally does not do so without very good reason, though.
Physical Capabilities: As an android, Janda’s skeleton is composed mostly of metal, and the rest of her body is significantly denser than that of a comparably-sized human. However, she is noticeably more capable of surviving impact and damage as a result of her construction. Her armor is thick enough to withstand small-arms fire without holes, though it does dent.
Janda is only marginally stronger than a typical human of her size and proportion, still within the range of human nomal. Her reflexes, however, are much faster, and while not anywhere near perfect, allow her almost enough speed of reaction to dodge lower-velocity bullets.
The rocket engines on Janda’s boots function on a replenishable fuel source, and can be fired for nearly two full minutes at maximum thrust before emptying their reserves. This, however, is very inefficient, and they were constructed to be used in much shorter bursts of one or two seconds. While they are not strong enough to grant her flight or even hover capability, they can be used to reduce her falling speed in an emergency.
Janda herself is capable of running up to fifteen miles per hour, again within human normal range. Likewise, she is only capable of seeing in the same spectrum as a normal human, and hears about as well.
Though she has the small and fairly quick spiders to rely on, Janda prefers to fight bearing what she refers to as a ‘beam halberd’- a seven-foot-long staff of an unknown, plasma-resistant and highly tough alloy, topped by a port. From this hole at the end of the staff, Janda can project a foot-long blade-shaped magnetic field containing a mass of plasma. This weapon has demonstrated several modes- aside from its basic polearm state, it can also project a cross-shaft making it like a boarspear, or a longer blade like that of a naginata, or it can retract its handle partway and extend its blade so that it forms four feet of handle topped by an almost equal length of plasma blade. While wielding this weapon, Janda prefers to rely on speed and skill, using leverage to good effect in combat.
Janda is capable of surviving much more damage than any human, and can be rebuilt so long as her power generator is not destroyed. Destruction of her generator would serve her enemy right, however- unstable fission generators tend to explode when overloaded, and the results can be very unpleasant.
While she has self-repair systems, Janda cannot work wonders such as regenerating lost limbs- the system can handle gashes and gouges at most. The self-repair system she uses seems to rely on something similar to a bloodstream, though her blood is apparently purple instead of red.
As regards the spiders, Janda is capable of seeing and hearing by proxy through them, and they can be considered to be a part of her. She often uses just one for scouting purposes.
Magical Capabilities: As an android, Janda is not capable of magic in any way that she is aware of. Whether or not she actually could cast magic (which may rely simply on a conscious mind rather than a biological life) is perhaps a moot point, as she does not trust it very much anyways, having grown up in a world devoid of magic.
Chi/Ki Capabilities: As near as anyone has yet been able to tell, Janda is incapable of expressing chi or ki. Again, whether or not she actually could depends on whether or not it requires a biological entity as opposed to merely a self-conscious one.
Spiritual Capabilities: Janda has no known spiritual abilities. It is also arguable whether or not she has a spirit in the first place.
Personal Possessions: Janda owns very little. Her armor and halberd belong to her, as do the other contents of whatever subspace pocket her armor and halberd actually go to when she causes them to warp off of herself. What these contents are is not known, but it is likely that they are not plentiful, as they have not been seen before, and Janda would use them if they could potentially aid her, which she has not yet done.
**************************************************
Name: L'y'ry'l'r Shiroi
Known as: Lyryll, Runt, Lady with a Pig-Sticker
Height: 4'11" (1.5 meters)
Weight: 98 lbs
Mass: 44.5 Kg
Age: Unknown
Species: Unuiman
Blood Type: O
Origin: Uncertain
Elemental Attunement: None
Known Special Abilities: Unusual strength, unusual toughness, heightened senses, unusual speed, potentially amortal.
Personality: No Data Currently Available
Physical Description: Lyryll, despite her shortness, is definitely an athlete of sorts. Her build is towards the light end of the scale, though she is still curved attractively. Oddly, her hair color seems to be a pale pink, an observation borne out by the shade of her eyebrows and eyelashes. She usually pulls her shoulder-length hair up and binds it at the top-back of her head, allowing it to extend out in a 'spray'. Her eyes are silvery blue, and her ears are slightly pointed.
Lyryll's outfit of choice consists of heavy white combat boots, white fingerless gloves, a white halter-top, and a white miniskirt. Whether this outfit is intended to cause others to misestimate her, or she actually has no clue what she is doing wearing it is debatable. She has been seen at intervals with two different extensions to this outfit.
Sometimes, she appears wearing two light belts that hang at cross-angles from her hips, with a katana hanging from either belt, in simple sheathes. When so equipped, she also tends to wear a light white cloak, which she drapes about herself, preferring to leave the hood down.
Other times, she wears a thick black collar and a broad white belt, which collectively support what is probably one of the largest swords in use. Nearly five feet long in the blade, the positively massive weapon dwarfs Lyryll when she wears and wields it, the blade something like a foot and a half broad, and the hilt of a length for two-handed use. How she manages to avoid falling over while wielding the weapon is something of a mystery.
Physical Capabilities: Regardless of which weapon(s) Lyryll carries, she is always a considerable threat to any to whom she takes a disliking. Approximately twice as strong and fast as a human of average size, Lyryll also has considerably sharper senses. Combined with her immense skill in using either twin katana or the excessively large blade, this renders her a serious threat in close-combat. When one considers her durability, which renders her able to survive even blows to the head from a sledgehammer, Lyryll becomes a major hazard on the battlefield. It is perhaps a relief that she has absolutely no ranged offensive ability, lacking even a crossbow or throwing weapons.
Magical Capabilities: Lyryll appears to be incapable of wielding magic.
Chi/Ki Capabilities: Lyryll appears to be incapable of wielding chi or ki.
Spiritual Capabilities: Lyryll has no documented spiritual or spirit-related abilities.
Personal Possessions:
**************************************************
Name: Karna
Known as: Karna
Height: 4'10" (1.47 m)
Weight: 92 lbs
Mass: 41.77 Kg
Age: Unknown, presumably mid-twenties.
Species: Human
Blood Type: O-
Origin: Uncertain. Wanderer.
Elemental Attunement: None.
Known Special Abilities: Internal chi manipulation, chi-assisted jumping, runic magic, various basic chi-assisted attacks, massive chi reserves, chi-boosted durability, mental shield, resistance to Chaos and Order based magic, ability to walk from any one point to any other point regardless of terrain issues, untrackable.
Personality: Karna avoids contact with most people, making her personality something of a mystery. At some times she seems almost pacifistic, avoiding anything even resembling conflict. Other times, she has been seen wreaking havoc upon anything she can reach. No reason has been found for either behavior. It does not help that she is literally impossible to follow when she does not want to be followed- which seems to be all of the time. She does seem to believe in a certain form of honor, though it does not fit the profile of any known honor system- while she will always follow through on an agreement, and does not steal or break laws, she seems to have no qualms about taking any advantage presented to her. Her lack of contact with others leaves any further analysis impossible.
Physical Description: Karna is an unusually short human woman, apparently four feet ten inches without her boots. She is rather lightly built, except for her legs, which are notably stronger and heavier than her upper body. Her skin tone suggests that she originates somewhere in the Terran Philippines, or some other subtropical island region. Her hair appears to be naturally a rich purple color, and is usually worn in a chin-length bob. Her eyes are on the large side, the irises the dusty green color of old jade.
Karna only seems to have one outfit, which she wears almost constantly. The base of the outfit is a teal bodysuit that starts with straps under the arches of her feet and covers from her ankles to just below her collarbone, though the back is 'scooped' down to her waist. She wears a pair of very thick leather combat boots, the soles adding almost an inch and a half to her height. A leather double-width belt hangs at a slant from her waist. She also usually wears a pair of leather fingerless gloves that border on being gauntlets, extending halfway down her forearms and padded on the backs of the hands and arms. Usually, she also wears a large, ragged-looking brown cloak with the hood pulled up.
Physical Capabilities: Not including her chi, Karna is still a remarkable person. She is slightly stronger than her size and mass would suggest in the arms and body, but her true point of ability is her legs. She is capable of unassisted leaps up to ten feet vertical, and as much as twenty-five feet horizontally. Her physical speed rivals that of a master-level martial artist, though she appears to practice only basic martial arts, simple strikes, blocks, and throws. Her motions are actually more suggestive of a dancer than a martial artist- where a martial artist is always balanced, able to stop at any point, Karna appears to be perpetually off-balance when moving, such that if she were to abruptly cease motion, she would without a doubt fall over- though this is not the case. Despite the apparent lack of balance, she is extremely difficult to knock down, and has a penchant for landing on her feet.
Karna's reflexes are above human standard, and without using chi, she is able to accurately catch thrown weapons so long as she notices the thrower at or before the moment the weapon is thrown- though this only holds true of a human thrower, of course. Without relying on her chi or magic, Karna can dead-lift nearly two hundred pounds, and can push or drag considerably more than that.
Karna also seems to have a basic sixth sense, and always seems to know when someone is paying attention to her- she is even aware of scrying that focuses on her. She is very generally aware of the presence of any other persons, animals, and plants within thirty feet, though she seems to only be capable of noting presence, not direction or nature.
Magical Capabilities: Karna is thus far the sole known practicioner of Kugerese Runic Magic. Because this magic utilizes series of runes in magical formation, it is highly flexible, though the lack of specific spells renders it useful only for basic activities, and it has very little utility. Primarily, she uses the magic offensively, though she has been known to use it to create barriers or occasionally transport herself or others. While the actual workings and full capabilities of Kugerese Runic Magic are currently unknown, one thing is completely certain. The more runes used in a spell, the more powerful the spell is, regardless of what the runes are or do. Reliable sources have only observed Karna using up to eight runes in an incantation, but there are rumors that she has used as many as ten in some cases. Given that the eight-rune spell observed resulted in the total dismemberment of a small dragon, the possibility that more runes can be used in a spell makes Karna a prime-grade threat.
Chi/Ki Capabilities: Karna is capable of using her chi to enhance her own physical capabilities. Whether or not she can form actual projectiles with her chi is uncertain. When enhancing herself with chi, Karna's physical capabilities become greatly magnified. Her physical adeptcy permits her to leap six-story buildings, lift over a full English ton, run in excess of two hundred miles per hour, and literally catch bullets from midair. The primary focus of her chi enhancement seems to be speed, though she also heavily increases her durability when focusing her chi. The true limitations of this ability are uncertain, and Karna has never been known to run out of chi.
Spiritual Capabilities: Karna is heavily resistant to psychic pain and injury, and resists all forms of actual psychic control. She can, however, be stunned psionically, and presumably can also be rendered unconscious in a similar manner. No psion has yet attempted to affect her bodily functions, though it can be presumed that she possesses at least some resistance to this as well.
Additionally, Karna seems to be resistant towards all Order-oriented and Chaos-oriented magics. The reason for this is uncertain, but it does not seem to be a consciously maintained ability.
Personal Possessions: Aside from her outfit, the only certain possessions of Karna are her cloak and her blade. Karna's cloak, like her clothing, appears to border on indestructible in spite of its visibly tattered edge. The reason for the state of the cloak is uncertain, though the tattering may be artificial, intended to give the impression that it is made of normal cloth.
Karna's daikatana-like blade is apparently equally as undamageable as her cloak. With approximately a foot and a half of handle, and over four feet of blade, it is notably longer altogether than she is tall. She wields the weapon with a stunning grace, using the curved blade for slashes and slices even more dangerous than the hacks and chops she can swing with it. Due to its resilience, she is also able to use it for an interesting 'death from above' style attack.
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin
\"Joke \'em if they can\'t take a f$%k.\"
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin
\"Joke \'em if they can\'t take a f$%k.\"
- HolocaustHybrid
- Member
- Posts: 138
- Joined: Tue Jul 13, 2004 1:00 am
Name: Ketten Hao, Champion of the Moat
Age: Not Applicable- Mechanical
Race: Divine Machine
Appearance
Standing 9' even, Ketten Hao is a reasonably tall robot clad entirely in bronze. His frame is rather bulky, with armored plates of impressive thickness all about his person. His head circuitry is encased within an elongated helmet from the back of which seven spikes emerge at a 45 degree angle to the back surface. He has no eyes of any sort.
His shoulder plates are rimmed with shimmering bands of emerald and a single black stripe in the center of each signifies his rank within his society.
His back is covered by a cape made from a durable metal-mesh of an alloy known as Hephaestanium, an ore that only forms in very specific deep-space conditions and is thus rare. This cape not only protects him from behind effectively, but also is a signifier of high status.
His powerfully built forearms culminate in gauntleted hands, the large hand-mounts appearing as a thick ring of metal around the wrist joint that is studded with emeralds on the outer rim, a glowing series of glyph-like circuits on the inner circle.
His broad chest-plate bears his creator-culture's insignia, a set of four triangles converging on a central circle. (In any future reference this pattern shall be called the 'akiteph'.)
His large, somewhat ellipitcal legs are built primarily for jumping as evidenced by the extraskeletal pneumatic pumps that lie parallel to the surface of his calves and thighs. The massive armored 'shoes' that are his foot-equivalents are disproportionately large to accomadate a set of quad-thrusters on the undersides of each.
Personality
Though a machine created for a very specific purpose, Ketten Hao was permitted to experience emotion by his divine creators, whom he pleased when he independently developed a patriotic and noble persona.
Ketten Hao is loyal to the race of dieties that spawned him, loving all life, but most especially that which dwells in the water. During times of peace, he has been known to tend to the care of the sea life in the moat surrounding the city it his charge to protect. He is arguably more benevolent than his pure-minded creators, and willing to give his immortal life in combat to save his creators, whom he considers his family.
Backstory
In times of strife, even the gods seek protectors. Out of necessity for such guardians, Ketten Hao and three other 'Champions' were born, fashioned by the greatest craftsmen among the race of deities known as the Velthicians, and given life by their elders.
Of the four regions of their great city of Ris Fenna, Ketten Hao was assigned to protect the moat, a huge aquatic barrier that was more comparable to a small sea than a simple canal. When he was first activated and given this purpose, he did not understand why. The moat seemed perfectly serene, and he immediately formed bonds with many of the indigenous creatures of the water, but that night, his answer came.
A rabble of malevolent deities, demons and evil of all shapes and sizes appeared from behind the smattering of islands in the inner reachs of the moat, approaching in ships and on wing. The horror was considerable, so great that even the Velthicians retreated into the city. Ketten Hao realized what he had to do. He was the first line of defense against these fiends who brought weapons of war against a city of peace.
He rushed into battle on the shell of a massive amphibian, boarding the first ship he came across and proceeding to obliterate the whole crew of demons in a righteous fury. He proceeded from ship to ship in this way, dispatching even the mightiest leaders of the feral horde until they recovered from the initial surprise of such fierce resistance.
The remaining lieutenants of the dark force banded together and mounted a simultaneous assault on Ketten Hao, outnumbering and outmatching him severely. When the Champion of the Moat seemed on the verge of an all-too-early demise, the demons were attacked by a great beast from the sea.
A primordial serpent long forgotten by even the Velthicians themselves arose and devoured a few of Ketten Hao's attackers, giving him the needed advantage to destroy the remaining leaders of the fleet. Disoriented, the demons tried to flee, but the great sea creature twined itself around their boats and smashed them.
After the battle, Ketten Hao communed with the sea creature, and learned it was named Luvi'attan an ancient sea god from the earliest days of Ris Fenna. The wise and powerful serpent agreed to meld its spirit with Ketten Hao, giving the metal guardian even greater power, and the ability to summon his immense might for a devastating attack. Since this union of powers, no force has ever breached the moat of Ris Fenna.
After repelling the forces of the dark hordea several times, Ketten Hao finally brought about the destruction of the last great demon with the aid of the three other guardians, and a time of peace once again came over his land. During this peace, the benevolent machine has chosen to travel across the planes and seek out evil, eradicating it whenever he can.
Combat
The most interesting part of Ketten Hao's fighting style is that he doesn't rely on any form of vision. He perceives the world around him on the basis of hearing and a 'numinous sense' that allows him to feel the flows of energy--spiritual or otherwise. This creates an uncannily accurate picture of the world as it actually is, rather than how it appears to be.
His primary weapon is his spear, which he can conjure by pulling any source of moisture into his hand and willing it to take the shape of his weapon, a strong Hephaestanium shaft with a diamond blade. He is will versed in its use, and his divine strength punctuates his skill.
He also possesses some spiritual/ethereal abilities as a result of his divine origin and divine lifesource, including the powers granted him by the melding with Luvi'attan. His capabilities in both land and aquatic combat are outstanding, but his penchant for aquatic mobility gives him a greater edge in the water.
Name: Gentrius Yacumiel
Age: 311
Race: Air Elemental or 'Cloud Walker'
Appearance
Standing 5' 8" with a form that appears more sickly than lean, Gentrius shares not only the shifting translucency of the Cloud Walker genome, but also their typical physique.
What distinguishes Gentrius from his fellows is his head. It is not elongated like that of his kin, but is rather compact, similar to a human's in shape. His face is marked by deep, dark circles beneath the eyes and his eyes, which, unlike the usual elemental are not solid white orbs, but gleaming green points of light suspended in a swirling orb of teal mana.
His clothing amounts to whatever he can acquire, though one article never leaves his person, a pair of shackles that bind his wrists together. These are clearly magical restraints, as evidenced by the numerous glowing gems inlaid into the gold-gilded alloy.
As previously mentioned, Gentrius has a shifting translucency about him as is the nature of an air elemental. This means his body will at times be clearly defined, while at others it will permit light through. This does not, however, mean that his body has changed shape.
Personality
Apprehensive and with good reason, Gentrius trusts no one but himself on or off the battlefield. He tries to remain calm at all times, but he struggles with his inability to meet the challenges life has met him with, and he has been known to curse the shackles on his wrists that he sees as responsible for much of this failure.
Having been a captain in his realm's army, he is well disciplined, and prefers to think strategically.
Backstory
In a distant universe, the forces of nature do not play games with the paltry mortals that try to tame them. Indeed, they live and breath, have intrigues, emotions, pride, prowess and failure of their own. In such a realm, there was a great and peaceful kingdom called Issenheil, ruled by the benevolent air elemental, King Farasi.
The King had two wives during his reign, the first a maiden of the air he had known while still only a prince. By her, he had two sons and four daughters. The second queen was an earth elemental whom the king met shortly after the first queen was killed by merciless brigands. The distraught king fell easily to the maiden's youthful charms, and she bore him one son, named Argile whom she raised almost entirely by herself.
It took little time for the elder children to realize that their new little brother was not cooperative. He especially despised the king's two eldest sons, Zhando and Gentrius, jealous of Zhando's inheritance of the throne as eldest, and of Gentrius's blossoming military career.
Though they did not know it, the new queen was the daughter of earth elementals who had been slain brutally by a force of air elementals in Issenheil when they had tried to revolt against a corrupt king centuries earlier, before Farasi's reign. However, she had always held a grudge against all air elementals since, and was beginning to instill it into her soon-to-be-powerful son.
Rallying a band of fellow dissidents, Argile laid out his mother's scheme for success. He feigned distress as he burst into Zhando's quarters and told him that Gentrius had been ambushed by a band of powerful thugs and, skilled as he was, was outnumbered. Zhando rushed to his younger brother's defense, but when he reached the area, Argile attacked him, and called on the support of his co-conspirators to defeat the mighty prince.
After sending an emissary to Gentrius delivering a similar message concerning Zhando, he had the two princes right where he wanted them. He was going to kill Gentrius and blame the whole thing on him, leaving him clean and free to make the kingdom one for earth elementals alone. Gentrius, however, had other plans.
He attacked, slaying all of Argile's supporters, and then beset Argile himself. He was ready to murder the arrogant young traitor, but his father's royal guard arrived with the king and queen at its head.
The queen took advantage of the situation and said Gentrius had lured the whole group out here in order to slay his younger brother whom he feared might succeed him, and had killed the heir to the throne in the process. The king, easily swayed by her words, ordered his son arrested with a heavy heart.
Bound with shackles around his wrists and ankles to seal up his impressive magics, Gentrius was carted off to a dark dungeon carved from a dead cliff-face solely for his confinement. In trying to break free over the first year, he expended so much of his power that his eyes burned out from the overflow of mana, and the prince's sight returned when the mana within him, remembering the shape of the orbs that had once been in the empty sockets, became his eyes.
He remained shackled for 100 years, in which time his father died. The public was told he died of a broken heart with one son a traitor, the other dead, though the truth is more likely it was by Argile's hand. Enraged at the news of his father's death and the ascension of his cowardly younger brother to the throne that Zhando had deserved, Gentrius finally unleashed enough power to break his leg shackles and escape, his strength and skill having only grown keener from many failed escape attempts prior.
He began planning an attempt to retake the throne when he learned that a powerful warrior belonging to a sect known as Nullifiers had been sent after him. It was at this point he fled from his own dimension.
Combat
Clearly he cannot wield a weapon or use most traditional methods of fighting since his wrists are bound behind his back, but having the mobility of his legs is enough. Using his prodigious talent for precise control of wind magics, he actually propels himself about with the air, giving him incredible jumping ability, speed and agility.
Furthermore, his main fighting style is an advanced leg-combat form where he moves the rest of his body around with great speed and precision with his wind magic, adroitly kicking and flipping about in an unpredictable hurricane.
His capabilities when unshackled have yet to be seen, since even at his heightened level of power he cannot break or even weaken his bonds.
Age: Not Applicable- Mechanical
Race: Divine Machine
Appearance
Standing 9' even, Ketten Hao is a reasonably tall robot clad entirely in bronze. His frame is rather bulky, with armored plates of impressive thickness all about his person. His head circuitry is encased within an elongated helmet from the back of which seven spikes emerge at a 45 degree angle to the back surface. He has no eyes of any sort.
His shoulder plates are rimmed with shimmering bands of emerald and a single black stripe in the center of each signifies his rank within his society.
His back is covered by a cape made from a durable metal-mesh of an alloy known as Hephaestanium, an ore that only forms in very specific deep-space conditions and is thus rare. This cape not only protects him from behind effectively, but also is a signifier of high status.
His powerfully built forearms culminate in gauntleted hands, the large hand-mounts appearing as a thick ring of metal around the wrist joint that is studded with emeralds on the outer rim, a glowing series of glyph-like circuits on the inner circle.
His broad chest-plate bears his creator-culture's insignia, a set of four triangles converging on a central circle. (In any future reference this pattern shall be called the 'akiteph'.)
His large, somewhat ellipitcal legs are built primarily for jumping as evidenced by the extraskeletal pneumatic pumps that lie parallel to the surface of his calves and thighs. The massive armored 'shoes' that are his foot-equivalents are disproportionately large to accomadate a set of quad-thrusters on the undersides of each.
Personality
Though a machine created for a very specific purpose, Ketten Hao was permitted to experience emotion by his divine creators, whom he pleased when he independently developed a patriotic and noble persona.
Ketten Hao is loyal to the race of dieties that spawned him, loving all life, but most especially that which dwells in the water. During times of peace, he has been known to tend to the care of the sea life in the moat surrounding the city it his charge to protect. He is arguably more benevolent than his pure-minded creators, and willing to give his immortal life in combat to save his creators, whom he considers his family.
Backstory
In times of strife, even the gods seek protectors. Out of necessity for such guardians, Ketten Hao and three other 'Champions' were born, fashioned by the greatest craftsmen among the race of deities known as the Velthicians, and given life by their elders.
Of the four regions of their great city of Ris Fenna, Ketten Hao was assigned to protect the moat, a huge aquatic barrier that was more comparable to a small sea than a simple canal. When he was first activated and given this purpose, he did not understand why. The moat seemed perfectly serene, and he immediately formed bonds with many of the indigenous creatures of the water, but that night, his answer came.
A rabble of malevolent deities, demons and evil of all shapes and sizes appeared from behind the smattering of islands in the inner reachs of the moat, approaching in ships and on wing. The horror was considerable, so great that even the Velthicians retreated into the city. Ketten Hao realized what he had to do. He was the first line of defense against these fiends who brought weapons of war against a city of peace.
He rushed into battle on the shell of a massive amphibian, boarding the first ship he came across and proceeding to obliterate the whole crew of demons in a righteous fury. He proceeded from ship to ship in this way, dispatching even the mightiest leaders of the feral horde until they recovered from the initial surprise of such fierce resistance.
The remaining lieutenants of the dark force banded together and mounted a simultaneous assault on Ketten Hao, outnumbering and outmatching him severely. When the Champion of the Moat seemed on the verge of an all-too-early demise, the demons were attacked by a great beast from the sea.
A primordial serpent long forgotten by even the Velthicians themselves arose and devoured a few of Ketten Hao's attackers, giving him the needed advantage to destroy the remaining leaders of the fleet. Disoriented, the demons tried to flee, but the great sea creature twined itself around their boats and smashed them.
After the battle, Ketten Hao communed with the sea creature, and learned it was named Luvi'attan an ancient sea god from the earliest days of Ris Fenna. The wise and powerful serpent agreed to meld its spirit with Ketten Hao, giving the metal guardian even greater power, and the ability to summon his immense might for a devastating attack. Since this union of powers, no force has ever breached the moat of Ris Fenna.
After repelling the forces of the dark hordea several times, Ketten Hao finally brought about the destruction of the last great demon with the aid of the three other guardians, and a time of peace once again came over his land. During this peace, the benevolent machine has chosen to travel across the planes and seek out evil, eradicating it whenever he can.
Combat
The most interesting part of Ketten Hao's fighting style is that he doesn't rely on any form of vision. He perceives the world around him on the basis of hearing and a 'numinous sense' that allows him to feel the flows of energy--spiritual or otherwise. This creates an uncannily accurate picture of the world as it actually is, rather than how it appears to be.
His primary weapon is his spear, which he can conjure by pulling any source of moisture into his hand and willing it to take the shape of his weapon, a strong Hephaestanium shaft with a diamond blade. He is will versed in its use, and his divine strength punctuates his skill.
He also possesses some spiritual/ethereal abilities as a result of his divine origin and divine lifesource, including the powers granted him by the melding with Luvi'attan. His capabilities in both land and aquatic combat are outstanding, but his penchant for aquatic mobility gives him a greater edge in the water.
Name: Gentrius Yacumiel
Age: 311
Race: Air Elemental or 'Cloud Walker'
Appearance
Standing 5' 8" with a form that appears more sickly than lean, Gentrius shares not only the shifting translucency of the Cloud Walker genome, but also their typical physique.
What distinguishes Gentrius from his fellows is his head. It is not elongated like that of his kin, but is rather compact, similar to a human's in shape. His face is marked by deep, dark circles beneath the eyes and his eyes, which, unlike the usual elemental are not solid white orbs, but gleaming green points of light suspended in a swirling orb of teal mana.
His clothing amounts to whatever he can acquire, though one article never leaves his person, a pair of shackles that bind his wrists together. These are clearly magical restraints, as evidenced by the numerous glowing gems inlaid into the gold-gilded alloy.
As previously mentioned, Gentrius has a shifting translucency about him as is the nature of an air elemental. This means his body will at times be clearly defined, while at others it will permit light through. This does not, however, mean that his body has changed shape.
Personality
Apprehensive and with good reason, Gentrius trusts no one but himself on or off the battlefield. He tries to remain calm at all times, but he struggles with his inability to meet the challenges life has met him with, and he has been known to curse the shackles on his wrists that he sees as responsible for much of this failure.
Having been a captain in his realm's army, he is well disciplined, and prefers to think strategically.
Backstory
In a distant universe, the forces of nature do not play games with the paltry mortals that try to tame them. Indeed, they live and breath, have intrigues, emotions, pride, prowess and failure of their own. In such a realm, there was a great and peaceful kingdom called Issenheil, ruled by the benevolent air elemental, King Farasi.
The King had two wives during his reign, the first a maiden of the air he had known while still only a prince. By her, he had two sons and four daughters. The second queen was an earth elemental whom the king met shortly after the first queen was killed by merciless brigands. The distraught king fell easily to the maiden's youthful charms, and she bore him one son, named Argile whom she raised almost entirely by herself.
It took little time for the elder children to realize that their new little brother was not cooperative. He especially despised the king's two eldest sons, Zhando and Gentrius, jealous of Zhando's inheritance of the throne as eldest, and of Gentrius's blossoming military career.
Though they did not know it, the new queen was the daughter of earth elementals who had been slain brutally by a force of air elementals in Issenheil when they had tried to revolt against a corrupt king centuries earlier, before Farasi's reign. However, she had always held a grudge against all air elementals since, and was beginning to instill it into her soon-to-be-powerful son.
Rallying a band of fellow dissidents, Argile laid out his mother's scheme for success. He feigned distress as he burst into Zhando's quarters and told him that Gentrius had been ambushed by a band of powerful thugs and, skilled as he was, was outnumbered. Zhando rushed to his younger brother's defense, but when he reached the area, Argile attacked him, and called on the support of his co-conspirators to defeat the mighty prince.
After sending an emissary to Gentrius delivering a similar message concerning Zhando, he had the two princes right where he wanted them. He was going to kill Gentrius and blame the whole thing on him, leaving him clean and free to make the kingdom one for earth elementals alone. Gentrius, however, had other plans.
He attacked, slaying all of Argile's supporters, and then beset Argile himself. He was ready to murder the arrogant young traitor, but his father's royal guard arrived with the king and queen at its head.
The queen took advantage of the situation and said Gentrius had lured the whole group out here in order to slay his younger brother whom he feared might succeed him, and had killed the heir to the throne in the process. The king, easily swayed by her words, ordered his son arrested with a heavy heart.
Bound with shackles around his wrists and ankles to seal up his impressive magics, Gentrius was carted off to a dark dungeon carved from a dead cliff-face solely for his confinement. In trying to break free over the first year, he expended so much of his power that his eyes burned out from the overflow of mana, and the prince's sight returned when the mana within him, remembering the shape of the orbs that had once been in the empty sockets, became his eyes.
He remained shackled for 100 years, in which time his father died. The public was told he died of a broken heart with one son a traitor, the other dead, though the truth is more likely it was by Argile's hand. Enraged at the news of his father's death and the ascension of his cowardly younger brother to the throne that Zhando had deserved, Gentrius finally unleashed enough power to break his leg shackles and escape, his strength and skill having only grown keener from many failed escape attempts prior.
He began planning an attempt to retake the throne when he learned that a powerful warrior belonging to a sect known as Nullifiers had been sent after him. It was at this point he fled from his own dimension.
Combat
Clearly he cannot wield a weapon or use most traditional methods of fighting since his wrists are bound behind his back, but having the mobility of his legs is enough. Using his prodigious talent for precise control of wind magics, he actually propels himself about with the air, giving him incredible jumping ability, speed and agility.
Furthermore, his main fighting style is an advanced leg-combat form where he moves the rest of his body around with great speed and precision with his wind magic, adroitly kicking and flipping about in an unpredictable hurricane.
His capabilities when unshackled have yet to be seen, since even at his heightened level of power he cannot break or even weaken his bonds.
- Nether Queen
- Member
- Posts: 6
- Joined: Tue May 24, 2005 1:00 am
- Location: Chillin on the throne of darkness...
- Contact:
- Ziek
- Member
- Posts: 1
- Joined: Sat Jun 04, 2005 1:00 am
- Location: Outside your window...You can see me in the tree..
Name: Ziek
Gender: Male
Race: N/A
Age: Unknown
Appearance: Wearing a cloak, with a full set of cloth armor undernaeth, the only visible parts of Ziek are his Grey eyes. It is thought of though that he has Gray hair as well. Ziek has also been seen with Crow Wings on his back. He seems to have the power to sprout these wings as he pleases.
Weapons: Crystaline Daggers of Smoke. Forged of an ancient crystal, these daggers gave kept the keenest edge through millions of battles. The crystal used to forge these blades is now non-existant, and is now unknown to most. The only known to break this crystal is a shard of the crystal itself. The blades, once so clear that they appeared to be invisible, are now clouded with a smoke-like substance.
Powers: Only one opponent knows of Ziek's powers. This person is Scythe.
History: Scythe knows first-hand how Ziek manipulates the shadows to his likings. A massive rivalry has taken place between these two arch nemesis since man evolved. These two ,not being human, have an unknown super-natural race. Little is known of both, and only time shall tell.
[ June 08, 2005, 03:53 AM: Message edited by: Ziek ]
Gender: Male
Race: N/A
Age: Unknown
Appearance: Wearing a cloak, with a full set of cloth armor undernaeth, the only visible parts of Ziek are his Grey eyes. It is thought of though that he has Gray hair as well. Ziek has also been seen with Crow Wings on his back. He seems to have the power to sprout these wings as he pleases.
Weapons: Crystaline Daggers of Smoke. Forged of an ancient crystal, these daggers gave kept the keenest edge through millions of battles. The crystal used to forge these blades is now non-existant, and is now unknown to most. The only known to break this crystal is a shard of the crystal itself. The blades, once so clear that they appeared to be invisible, are now clouded with a smoke-like substance.
Powers: Only one opponent knows of Ziek's powers. This person is Scythe.
History: Scythe knows first-hand how Ziek manipulates the shadows to his likings. A massive rivalry has taken place between these two arch nemesis since man evolved. These two ,not being human, have an unknown super-natural race. Little is known of both, and only time shall tell.
[ June 08, 2005, 03:53 AM: Message edited by: Ziek ]
- Koda
- Member
- Posts: 5
- Joined: Wed Jun 08, 2005 1:00 am
- Location: The fires of hell
Name: Hotaro
Race:Fire Deity
Height:8"6
Weight:326 pounds
Age:Has No True Age
Appearence:A Human like figure totally engulfed in fire and lava.
Weapon: Sword of Ash Erupt. The only sword to be forged of the ancient lava of a long destroyed volcano. The only weapon able to destroy is its brother forged in the Forgotten Seas. The swords brother is called Tsunami Wave.
Powers:
Control of Fire.
Extreme Defense
Flaming Fury
Has Advanced Training In Fire Magic
History: Hotaro has no true history except to have revenge on those who killed his parents and to eventually conquer the world and make it a firey hell. His rage will consume any who oppose him. If he ever finds the one who killed his parents he will kill them or die trying.
[ June 12, 2005, 03:12 PM: Message edited by: Emblem of Fire ]
Race:Fire Deity
Height:8"6
Weight:326 pounds
Age:Has No True Age
Appearence:A Human like figure totally engulfed in fire and lava.
Weapon: Sword of Ash Erupt. The only sword to be forged of the ancient lava of a long destroyed volcano. The only weapon able to destroy is its brother forged in the Forgotten Seas. The swords brother is called Tsunami Wave.
Powers:
Control of Fire.
Extreme Defense
Flaming Fury
Has Advanced Training In Fire Magic
History: Hotaro has no true history except to have revenge on those who killed his parents and to eventually conquer the world and make it a firey hell. His rage will consume any who oppose him. If he ever finds the one who killed his parents he will kill them or die trying.
[ June 12, 2005, 03:12 PM: Message edited by: Emblem of Fire ]
- Galefore
- Member
- Posts: 9354
- Joined: Tue Jan 04, 2005 2:00 am
- Location: ur wildest dreems lol
- Dubbed anime sucks
- Member
- Posts: 46
- Joined: Sun Jun 12, 2005 1:00 am
- Location: Burnchildrenalotsika
- Contact:
Name:'The Cherry Blossom Warrior' Chronos
Clan: n/a
Hometown: n/a
Age:24
Height: 6'0
Weight:200
Gender:male
Build: above average
Race: human
Hair: Straight black coming down to about his chin
Eyes: Dark Green
Clothing: Dark red robes, a black leather belt around his waist, and random leather straps on his arms
Accessories: none
Weapons: A normal katana at his right side under the belt around his waist, two kodachis on his back also under the belt, a large broad sword held between his shoulder blades in a sheath the sword is nearly as big as he is, Hakujin no tashi (a thin metal whip like sword wrapped around his left leg under his robes), Whip sword held in a sheath on his right leg (The sword looks like a normal straight sword at first but it can break off into many different segments held together by a whip like strand of metal, to be controlled at the mere flick of a wrist).
Types of Energy used: He uses illusions mainly. His favorite is using cherry blossoms he can make them appear on a whim. He can also create smoke like poisons out of thin air.
Special Attacks:
Cherry blossom doppleganger (Creates a copy of himself made of cherry blossoms)
Cherry blossom storm (Cherry blossoms fly in and cover the arena. This blocks out sight and smell. He is able to control the movement of this storm)
Fuuka Enbujin (He changes the blossoms within the cherry blossom storm razor sharp and with his ability to control their movement cuts his opponent while avoiding recoil)
Other: Stats:
Power:5/10
Speed:10/10
Endurance:7.5/10
Swordsmanship: 10/10
Energy: 6/10
Status: Alive
Personality: He is normally gloomly and doesn't talk much. However there's another side of him that comes out in the heat of battle; hot tempered and arrogant would be the best way to describe this side.
Name:'The Demon' Sibuna
Clan:Revolution Assassins
Age:28
Height:6'8
Gender:Male
Race:Human
Appearance: He’s very thin and wiry. This type of build is disproportional to his height which is above average. He’s got pale skull white skin, which is offset by the clothing he wears which is black. He has a pair of faded black leather boots on his feet which stretch up under his night black dress pants. A matching coat is worn which is buttoned up only half way, and underneath he wears a black velvet vest and a long sleeved black dress up shirt. Atop his head is a black velvet fedora which keeps all his hair inside. He has long pitch black hair, which is straight and comes down below his shoulders.
Accessories: A mummified corpse that he always carries around. The corpse is feminine in figure. The bandages are a cream color, and there is a poorly scribbled face on the bandages around the head.
Yamato snake-skin armor (Snake-Dragon Armor)- This is a light weight leather armor worn under Sibuna's clothes. The armor is brown with strange red markings across it. The armor is much thicker than normal human skin and can take a medium attack from any blade, or stab. The armor is entirely flame resistant (as Yamato does originate from the center of the earth.) The armor has slight magical properties such as giving Sibuna's blood acidic properties. The armor protects Sibuna's own flesh and organs from the acid. (The acid is rather strong and can, given the time, eat through steel)
Weapons:
Kadru- This is a snake that can transform into a sword. In snake form Kadru is an average sized three foot long snake. She has silver scales, and pure white eyes. Its sword form looks like this: Sword
The weapon has some magical properties. Such as when it cuts an enemy it secretes a poison that renders the enemies immune system useless very quickly (like within the next ten minutes) the effects aren't permanent (Wearing off within fifteen minutes time however even if the effects of the poison wear off anything they may have contracted during this time will not). If the enemy is protected from poisons by magic, it becomes infused with a bit of Sibuna's own magic and immediately breaks any such a barrier.
Knives- He has about fifty throwing knives hidden under his clothing. Amongst the knives there are many different types:
Basic throwing knife: This knife is about six inches long and is much thinner and more lightweight than a normal knife for aerodynamic capabilities. Amount:12
Barbed throwing knife: Same as a normal throwing knife but one side of the blade has been barbed. Amount: 15
Combat Knife: Slight’y longer than the throwing knives at about 12 inches long. Amount: 2
Ritualistic knife: An odd looking arabian knife with a black skull on the handle and imprinted into the blade itself. The blade is curved ever so slightly. Amount: One
Bee Sting knife: A knife that mimics a bee sting(The knife physically has the same properties as the combat knife), these were custom made by Sibuna himself. The blade has been made brittle at the base so it snaps off once under someone’s skin. The blade once off continues to burrow itself into the victim. Each one is full of venom, which directly attacks the nervous system causing tremendous pain. Amount:10
Syringes: Sibuna has a number of syringes strapped around his waist. The contents range from the world's deadliest diseases to some types of medicine. Diseases include: Ebola and Bubonic plague. Includes some medicines he made himself such as one that speeds up the effects of diseases. Another causes vast multiplication of red blood cells and another that increases the production of white blood cells. One reduces Sibuna’s fatigue. And yet another allows Sibuna to stay in one persona for a lengthened period of time without having to worry about unwanted switches. Amount: 20
Fighting Styles: n/a
Transformations: n/a
Abilities:
Voodoo- Voodoo is an ancient art having its origins in Africa. The style mainly borrows power from the gods of voodoo and uses very little of the casters own strength. Voodoo, is more commonly called Vodun by the people who practice it.
Techniques:
1) Snake summoning: Sibuna can summon any and all species of snake. Summoning in mass numbers is possible. He has complete control over each individual snake amd any other snake that may happen to be within his vicinity. His own control over any snake supercedes any other form of control that may be administered on them, as snakes are closely linked to the art of voodoo.
2) Insect summoning: Sibuna can summon any and all species of insect. Summoning in mass numbers is possible. He has complete control of each individual insect and any other insect that may happen to be within his vicinity. His own control over any snake supercedes any other form of control that may be administered on them, as insects are closely linked to the art of voodoo.
3) Voodoo doll: By obtaining anything belonging to his opponent Sibuna uses the ancient voodoo doll with the mummy he carries about. With just items he can only inflict pain upon them. But, if he gets blood from his opponent he is able to inflict wounds or even inject them with poisons. In order for the doll to become fully activated, the 'lifeforce' must come in contact with the foe. Explanation of lifeforce: Lifeforce is much like aura. As soon as the doll becomes activated through the spell, its aura explodes from it like a bomb. The scale of the explosion is roughly, 10 feet in diameter.
4) Innocent blood: Taking blood from his opponent and putting it upon a ritual scale. On the other side he pours a flask of innocent blood equal to the amount of blood of his foe. Then by chanting the scale judges the sins of his opponent. If the results are negative a hex is put upon the victim which makes it feel as though their blood were melted lead restricting their movement and weighing heavily on their skeletal structure. This spell also must be activated by contact with 'lifeforce'. But unlike his voodoo doll this attack draws its lifeforce from Sibuna himself. Because of this the aura explosion is on a much greater scale. Approx: 30 feet in diameter.
5) Immunity: (This is always in effect) Sibuna is naturally immune to all poisons, bacteria, and illness.
6) Simbi- Summons the Voodoo loa, Simbi. Simbi is a smaller serpent, about five feet in length. However with its jaw detatched it can open it mouth to its lenght (five feet.) It has light blue scales and yellow eyes with a white underbelly. Simbi was hailed as the serpent of water. The snake has control over the rain, mist, and fog. And can spray water like a gusher from its mouth. The water stream it sprays can vary in pressure. From a weak dampening mist to a steel cutting beam.
7) Yamato Summoning. Yamato is a half dragon half snake, it has hundreds of heads like hydra. The snake heads come from beneath the earths crust and each is approximately 50 ft long. This is the only snake Sibuna is unable to control, for its main head has intelligence. It can speak and befriended Sibuna from a young age. In legend Yamato is the center of the earth and it is what keeps earth spinning.
Status: Alive
Personality: Sibuna has split personalities. His default persona, he's very timid but, also incredibly smart. You'll often hear him scolding himself after making a mistake in battle. Although he hates humanity he has fallen into a very human trait, he has a nearly unquenchable thirst for power. He has a preference of summoning insects.
Anubis: Psychologist often refer to this as the 'hero' persona. As the person the victim would most like to be. He's strong and quick-witted and always keeps his cool in a combat scenario. He has the most knowledge on theology amongst the personas. He has a preference to summoning snakes.
Child Sibuna: This is Sibuna's inner child so to speak. A persona trapped in time when Sibuna first started developing his strange gift for summoning. Ridiculously strong but, has little control over his power. He's also always in a frenzy.
Sibuna's mother/ father: They have completely no control over Sibuna's summoning ability. Of course they aren't his real parents just bits and pieces of his memory of them. They mainly appear when Sibuna does something wrong.
Thaed: This personality is a sadist and loves knives. He was most likely developed in Sibuna's psychologist days. He's highstrung and is just waiting to here his opponent scream.
Tanas: Goes hand in hand with Thaed. This personality is female and is a sadomasochist also has a love for knives but, prefers to use them on herself. On top of being a sadomasochist she is a necrophiliac.
History: At the age of seven Sibuna was abandoned by his mother and father. He was left to fend for his own on the streets. The state eventually jumped in and sent him to an orphanage run by people of the church. While there Sibuna began to develop supernatural powers. He would summon snakes and insects on a whim. However he had such little control over the summons that he ended up killing a number of the nuns and priests in the church. The church thought of only one thing they could do; kill him. But they did not want the blood to be on their own hands, so they sent him to Africa. To a village led by people of the Voodoo religion. The chief of the village was told to kill Sibuna and because of superstition, hex him so that he would not rise from the dead. However the chief did not do as instructed and instead raised and taught Sibuna how to contain his power. this was for the chief's own diabolical ends, as most humans are he had an inquenchable thirst for power. By the age of fifteen Sibuna had completely gotten his powers under control and had also developed nicely as a Voodoo priest. All around the village he was known as 'Baron' who was one of their gods, the god of death and sex. He had become as powerful as the chief himself as a matter of fact. The chief saw this as a threat; and on top of that Sibuna had begun to develop his own ideals. So after much contemplation the chief decided to slay Sibuna as he should have done oh so many years before. On the night when the chief planned on killing Sibuna; Sibuna did him in first. He killed the chief in ritualistic fashion; and then moved on to the rest of the village. Ever since then Sibuna has been on his own. (Yeah it sucks. But, for what I really want to write it would take its own topic...)
[ October 23, 2005, 12:14 PM: Message edited by: mAXweL ]
Clan: n/a
Hometown: n/a
Age:24
Height: 6'0
Weight:200
Gender:male
Build: above average
Race: human
Hair: Straight black coming down to about his chin
Eyes: Dark Green
Clothing: Dark red robes, a black leather belt around his waist, and random leather straps on his arms
Accessories: none
Weapons: A normal katana at his right side under the belt around his waist, two kodachis on his back also under the belt, a large broad sword held between his shoulder blades in a sheath the sword is nearly as big as he is, Hakujin no tashi (a thin metal whip like sword wrapped around his left leg under his robes), Whip sword held in a sheath on his right leg (The sword looks like a normal straight sword at first but it can break off into many different segments held together by a whip like strand of metal, to be controlled at the mere flick of a wrist).
Types of Energy used: He uses illusions mainly. His favorite is using cherry blossoms he can make them appear on a whim. He can also create smoke like poisons out of thin air.
Special Attacks:
Cherry blossom doppleganger (Creates a copy of himself made of cherry blossoms)
Cherry blossom storm (Cherry blossoms fly in and cover the arena. This blocks out sight and smell. He is able to control the movement of this storm)
Fuuka Enbujin (He changes the blossoms within the cherry blossom storm razor sharp and with his ability to control their movement cuts his opponent while avoiding recoil)
Other: Stats:
Power:5/10
Speed:10/10
Endurance:7.5/10
Swordsmanship: 10/10
Energy: 6/10
Status: Alive
Personality: He is normally gloomly and doesn't talk much. However there's another side of him that comes out in the heat of battle; hot tempered and arrogant would be the best way to describe this side.
Name:'The Demon' Sibuna
Clan:Revolution Assassins
Age:28
Height:6'8
Gender:Male
Race:Human
Appearance: He’s very thin and wiry. This type of build is disproportional to his height which is above average. He’s got pale skull white skin, which is offset by the clothing he wears which is black. He has a pair of faded black leather boots on his feet which stretch up under his night black dress pants. A matching coat is worn which is buttoned up only half way, and underneath he wears a black velvet vest and a long sleeved black dress up shirt. Atop his head is a black velvet fedora which keeps all his hair inside. He has long pitch black hair, which is straight and comes down below his shoulders.
Accessories: A mummified corpse that he always carries around. The corpse is feminine in figure. The bandages are a cream color, and there is a poorly scribbled face on the bandages around the head.
Yamato snake-skin armor (Snake-Dragon Armor)- This is a light weight leather armor worn under Sibuna's clothes. The armor is brown with strange red markings across it. The armor is much thicker than normal human skin and can take a medium attack from any blade, or stab. The armor is entirely flame resistant (as Yamato does originate from the center of the earth.) The armor has slight magical properties such as giving Sibuna's blood acidic properties. The armor protects Sibuna's own flesh and organs from the acid. (The acid is rather strong and can, given the time, eat through steel)
Weapons:
Kadru- This is a snake that can transform into a sword. In snake form Kadru is an average sized three foot long snake. She has silver scales, and pure white eyes. Its sword form looks like this: Sword
The weapon has some magical properties. Such as when it cuts an enemy it secretes a poison that renders the enemies immune system useless very quickly (like within the next ten minutes) the effects aren't permanent (Wearing off within fifteen minutes time however even if the effects of the poison wear off anything they may have contracted during this time will not). If the enemy is protected from poisons by magic, it becomes infused with a bit of Sibuna's own magic and immediately breaks any such a barrier.
Knives- He has about fifty throwing knives hidden under his clothing. Amongst the knives there are many different types:
Basic throwing knife: This knife is about six inches long and is much thinner and more lightweight than a normal knife for aerodynamic capabilities. Amount:12
Barbed throwing knife: Same as a normal throwing knife but one side of the blade has been barbed. Amount: 15
Combat Knife: Slight’y longer than the throwing knives at about 12 inches long. Amount: 2
Ritualistic knife: An odd looking arabian knife with a black skull on the handle and imprinted into the blade itself. The blade is curved ever so slightly. Amount: One
Bee Sting knife: A knife that mimics a bee sting(The knife physically has the same properties as the combat knife), these were custom made by Sibuna himself. The blade has been made brittle at the base so it snaps off once under someone’s skin. The blade once off continues to burrow itself into the victim. Each one is full of venom, which directly attacks the nervous system causing tremendous pain. Amount:10
Syringes: Sibuna has a number of syringes strapped around his waist. The contents range from the world's deadliest diseases to some types of medicine. Diseases include: Ebola and Bubonic plague. Includes some medicines he made himself such as one that speeds up the effects of diseases. Another causes vast multiplication of red blood cells and another that increases the production of white blood cells. One reduces Sibuna’s fatigue. And yet another allows Sibuna to stay in one persona for a lengthened period of time without having to worry about unwanted switches. Amount: 20
Fighting Styles: n/a
Transformations: n/a
Abilities:
Voodoo- Voodoo is an ancient art having its origins in Africa. The style mainly borrows power from the gods of voodoo and uses very little of the casters own strength. Voodoo, is more commonly called Vodun by the people who practice it.
Techniques:
1) Snake summoning: Sibuna can summon any and all species of snake. Summoning in mass numbers is possible. He has complete control over each individual snake amd any other snake that may happen to be within his vicinity. His own control over any snake supercedes any other form of control that may be administered on them, as snakes are closely linked to the art of voodoo.
2) Insect summoning: Sibuna can summon any and all species of insect. Summoning in mass numbers is possible. He has complete control of each individual insect and any other insect that may happen to be within his vicinity. His own control over any snake supercedes any other form of control that may be administered on them, as insects are closely linked to the art of voodoo.
3) Voodoo doll: By obtaining anything belonging to his opponent Sibuna uses the ancient voodoo doll with the mummy he carries about. With just items he can only inflict pain upon them. But, if he gets blood from his opponent he is able to inflict wounds or even inject them with poisons. In order for the doll to become fully activated, the 'lifeforce' must come in contact with the foe. Explanation of lifeforce: Lifeforce is much like aura. As soon as the doll becomes activated through the spell, its aura explodes from it like a bomb. The scale of the explosion is roughly, 10 feet in diameter.
4) Innocent blood: Taking blood from his opponent and putting it upon a ritual scale. On the other side he pours a flask of innocent blood equal to the amount of blood of his foe. Then by chanting the scale judges the sins of his opponent. If the results are negative a hex is put upon the victim which makes it feel as though their blood were melted lead restricting their movement and weighing heavily on their skeletal structure. This spell also must be activated by contact with 'lifeforce'. But unlike his voodoo doll this attack draws its lifeforce from Sibuna himself. Because of this the aura explosion is on a much greater scale. Approx: 30 feet in diameter.
5) Immunity: (This is always in effect) Sibuna is naturally immune to all poisons, bacteria, and illness.
6) Simbi- Summons the Voodoo loa, Simbi. Simbi is a smaller serpent, about five feet in length. However with its jaw detatched it can open it mouth to its lenght (five feet.) It has light blue scales and yellow eyes with a white underbelly. Simbi was hailed as the serpent of water. The snake has control over the rain, mist, and fog. And can spray water like a gusher from its mouth. The water stream it sprays can vary in pressure. From a weak dampening mist to a steel cutting beam.
7) Yamato Summoning. Yamato is a half dragon half snake, it has hundreds of heads like hydra. The snake heads come from beneath the earths crust and each is approximately 50 ft long. This is the only snake Sibuna is unable to control, for its main head has intelligence. It can speak and befriended Sibuna from a young age. In legend Yamato is the center of the earth and it is what keeps earth spinning.
Status: Alive
Personality: Sibuna has split personalities. His default persona, he's very timid but, also incredibly smart. You'll often hear him scolding himself after making a mistake in battle. Although he hates humanity he has fallen into a very human trait, he has a nearly unquenchable thirst for power. He has a preference of summoning insects.
Anubis: Psychologist often refer to this as the 'hero' persona. As the person the victim would most like to be. He's strong and quick-witted and always keeps his cool in a combat scenario. He has the most knowledge on theology amongst the personas. He has a preference to summoning snakes.
Child Sibuna: This is Sibuna's inner child so to speak. A persona trapped in time when Sibuna first started developing his strange gift for summoning. Ridiculously strong but, has little control over his power. He's also always in a frenzy.
Sibuna's mother/ father: They have completely no control over Sibuna's summoning ability. Of course they aren't his real parents just bits and pieces of his memory of them. They mainly appear when Sibuna does something wrong.
Thaed: This personality is a sadist and loves knives. He was most likely developed in Sibuna's psychologist days. He's highstrung and is just waiting to here his opponent scream.
Tanas: Goes hand in hand with Thaed. This personality is female and is a sadomasochist also has a love for knives but, prefers to use them on herself. On top of being a sadomasochist she is a necrophiliac.
History: At the age of seven Sibuna was abandoned by his mother and father. He was left to fend for his own on the streets. The state eventually jumped in and sent him to an orphanage run by people of the church. While there Sibuna began to develop supernatural powers. He would summon snakes and insects on a whim. However he had such little control over the summons that he ended up killing a number of the nuns and priests in the church. The church thought of only one thing they could do; kill him. But they did not want the blood to be on their own hands, so they sent him to Africa. To a village led by people of the Voodoo religion. The chief of the village was told to kill Sibuna and because of superstition, hex him so that he would not rise from the dead. However the chief did not do as instructed and instead raised and taught Sibuna how to contain his power. this was for the chief's own diabolical ends, as most humans are he had an inquenchable thirst for power. By the age of fifteen Sibuna had completely gotten his powers under control and had also developed nicely as a Voodoo priest. All around the village he was known as 'Baron' who was one of their gods, the god of death and sex. He had become as powerful as the chief himself as a matter of fact. The chief saw this as a threat; and on top of that Sibuna had begun to develop his own ideals. So after much contemplation the chief decided to slay Sibuna as he should have done oh so many years before. On the night when the chief planned on killing Sibuna; Sibuna did him in first. He killed the chief in ritualistic fashion; and then moved on to the rest of the village. Ever since then Sibuna has been on his own. (Yeah it sucks. But, for what I really want to write it would take its own topic...)
[ October 23, 2005, 12:14 PM: Message edited by: mAXweL ]
I burn children. I spend my free time with your mom. Go to hell.
-
- Member
- Posts: 29
- Joined: Mon Jun 20, 2005 1:00 am
Name: Hej Avo
Race: Human
Age: Unknown, but seemingly mid 20's.
Gender: Male
Height: 5'9
Weight: 127 lb
Build: Medium, but built enough to wield his chainsaw with insane skill
Status: Alive
Hair: Long black dreadlocks
Eyes: Bright green
Clothing: Brown baggy pants, a maroon shirt covered by an armored breastplate, a dark indigo coat with a decorative upside-down cross design on the back
Weapons: Gas-powered chainsaw,('nuff said) Morning star (A long mace, with a spear-head. The mace can extend on a chain that's roughly 3 feet.)
Accessories: Three small throwing-knives, and a small, one-shot derringer.
Abilities:
Necrosis:
The true nature of this ability is unknown; Some say it's concentrated control of time directed at a particular object, some say it's intense exposure to radiation. What's know is that it's a beam that rapidly decays the opponent's flesh, and kills the cells in their internal organs and blood cells instantaneously.
Ethreal armor:
An armor made of semi-materialized aura. It surrounds Hej completely, from head to toe, but it's weightless. Since it's ethreal, it works mainly as magic defense. It alows a roughly 80% defense against magic, aura, ki, and any energy. It applies about 30 pounds of counter-force to oncoming attacks, simultaeneously countering with 2,000 volts of electricity instantaneously, allowing no escape.. Hej can use the ethreal energy surrounding him to bend light rays, rendering him invisible. This fatigues him quickly. This armor can be used for a while, but not forever. Once the shield starts to dissipate, Hej can sacrifice about a liter of blood to keep the shield going for a while longer. In this state, the blood mixes with the ethreal energy, so a physical attack cannot be made without coming into contact with Hej's flesh-eating virus. The magic resistence is still high, so it is difficult to harm him in this state.
Flesh-Eating bacteria:
As a child, Hej was attacked by a rare flesh-eating bacteria. Whether through will power, or a miracle, he survived the infection, and grew an immunity towards it. Now he lives as a carrier; The virus lives in his veins, and his blood contains it. If his blood hits his opponent, they will become infected, and be eaten from the inside-out over time.
Other: Hej has an incredible knowledge on human anatomy, and is skilled enough with his chainsaw to perform surgery with it.
Personality: Hej Has a full-blown psychosis; He wants to 'kill God', destroy the world and people he created. He has absolutely no doubt in his mind that he's capable of it, and that God exists. The exact reason remains unknown, but it's speculated that he's disgusted at the state of the world. Aside from his mental illness, Hej is an easily angered, volitile, abrasive person. He has pride, though. Although he is attempting to kill all of 'God's sons and daughters', Hej is capable of respecting others, if they earn it. Hej has an illogical obsession with iced coffee.
History: Unknown
Race: Human
Age: Unknown, but seemingly mid 20's.
Gender: Male
Height: 5'9
Weight: 127 lb
Build: Medium, but built enough to wield his chainsaw with insane skill
Status: Alive
Hair: Long black dreadlocks
Eyes: Bright green
Clothing: Brown baggy pants, a maroon shirt covered by an armored breastplate, a dark indigo coat with a decorative upside-down cross design on the back
Weapons: Gas-powered chainsaw,('nuff said) Morning star (A long mace, with a spear-head. The mace can extend on a chain that's roughly 3 feet.)
Accessories: Three small throwing-knives, and a small, one-shot derringer.
Abilities:
Necrosis:
The true nature of this ability is unknown; Some say it's concentrated control of time directed at a particular object, some say it's intense exposure to radiation. What's know is that it's a beam that rapidly decays the opponent's flesh, and kills the cells in their internal organs and blood cells instantaneously.
Ethreal armor:
An armor made of semi-materialized aura. It surrounds Hej completely, from head to toe, but it's weightless. Since it's ethreal, it works mainly as magic defense. It alows a roughly 80% defense against magic, aura, ki, and any energy. It applies about 30 pounds of counter-force to oncoming attacks, simultaeneously countering with 2,000 volts of electricity instantaneously, allowing no escape.. Hej can use the ethreal energy surrounding him to bend light rays, rendering him invisible. This fatigues him quickly. This armor can be used for a while, but not forever. Once the shield starts to dissipate, Hej can sacrifice about a liter of blood to keep the shield going for a while longer. In this state, the blood mixes with the ethreal energy, so a physical attack cannot be made without coming into contact with Hej's flesh-eating virus. The magic resistence is still high, so it is difficult to harm him in this state.
Flesh-Eating bacteria:
As a child, Hej was attacked by a rare flesh-eating bacteria. Whether through will power, or a miracle, he survived the infection, and grew an immunity towards it. Now he lives as a carrier; The virus lives in his veins, and his blood contains it. If his blood hits his opponent, they will become infected, and be eaten from the inside-out over time.
Other: Hej has an incredible knowledge on human anatomy, and is skilled enough with his chainsaw to perform surgery with it.
Personality: Hej Has a full-blown psychosis; He wants to 'kill God', destroy the world and people he created. He has absolutely no doubt in his mind that he's capable of it, and that God exists. The exact reason remains unknown, but it's speculated that he's disgusted at the state of the world. Aside from his mental illness, Hej is an easily angered, volitile, abrasive person. He has pride, though. Although he is attempting to kill all of 'God's sons and daughters', Hej is capable of respecting others, if they earn it. Hej has an illogical obsession with iced coffee.
History: Unknown
- Dubbed anime sucks
- Member
- Posts: 46
- Joined: Sun Jun 12, 2005 1:00 am
- Location: Burnchildrenalotsika
- Contact:
Name: Chros 'The Crimson King'
Clan: n/a
Age: 18
Height: 6'3
Gender: male
Race: Human
Appearence: Well built. He's dressed in a black muscle shirt with a dark purple button up shirt unbuttoned over it. The purple shirt also has black flower print on it. He wears a pair of dark blue jeans cropped off at the knees and dark blue sneakers. He's tan skinned. His blonde hair is scraggly and comes down just below his shoulders. The most striking feature about him are his blood red eyes.
Accessories:
Ring of Power- This ring Chros found while scounging a pawn shop one day. He came to find out that it radically increases his bodies strength. He can pound boulders into dust with a single punch. It is the only way he is able to wield his incredible weapons.
Weapons:
Broad Sword- The blade is crafted of pure gold. It weighs exponentially more than any sword of its size and can easily crack through the toughest of armors. Its hilt is made of a dark red stone and so is the sheath which it is held in. 1000 lbs
.50 Caliber Pistols- He has two .50 calibur handguns. They weigh about fifty pounds a gun and are handcrafted from the same red stone as his sheath.
Fighting Styles: Jeet kune Do- It is the result of the life-long martial art development process Lee went through. JKD in its later phases was heavily influenced by Western boxing and fencing (whereas the backbone concepts such as centerline, four gates, vertical punching, straight blast, "entering", and forward pressure come from Wing Chun).
Transformations: None
Abilities: Cocky Caffeine King's Classified Capital Calibrated Controlled Crafty Clambering Crunching Crimson Cross Clashing Crazy Chaotic Crashing Captivated Killing Comboing Cambodian Conquering Characterized Calvary Conjury (Self named)- This form of magic gives Chros some insane ability to control a fourth dimension of our reality. This allows him to do things before thought impossible under the laws of physics.
Techniques:
Crazy Silhouette Dance Tech- This ability allows Chros to teleport through shadows. A few rules go along with this: He can only go through a shadow that is his size or bigger and he can only emerge from a shadow that is his size or bigger.
Crazy Weapon return/repair- By calling out 'Come on' to one of his weapons, they come to his hand no matter where they are, and in mint condition if they had been damaged.
Crazy K-K-K-K-Kombo- He moves at speeds not thought possible to man and administers slashes, stabs, pistol shots, kicks, and punches. Every motion hits within the same instant through Chros's magical style.
Crimson King Crazy Carnivorous Fenrir Victory Deluxe Wave- The attack is emitted through Chros’s two pistols. The beam looks like a red thunder bolt in the shape of an oversized wolf.
Crazy Insanely Infinite ammo- Chros can regenerate as many bullets as he wants into his twin guns without even having to reload.
Crazy Nuetron Star blast punch- He reaches into the ground itself and pulls out a basketball sized black orb. The orb is made of the same subastance as a nuetron star. (The substance a nuetron star is made of weighs approximatly 1000X more than our sun per table spoon) Because of its acceptional mass the orb draws in all around it setting Chros up for a punch while holding it. However he can keep it out no longer than 10 secs before the earth begins to collapse on its self. A down side is it nearly tears apart his own body and becomes acceptionally weaker after it use. (Having to wait a good ten minutes till he's back to one hundred percent)
Motto: Wake up with the king/ Where is your god now?
Status: Alive
Personality: Cocky, or if you prefer arrogant/headstrong.
History: Chros was hailed as the Crimson King in the slums of New York city. From a very young age he was insanely gifted with street brawls. He loved Bruce Lee movies and uses the very same fighting style that his idol invented. Later he developed strange powers which he at first called the Crimson Cross Conjury but slowly added more and more to the name over the years. One day he left the slums of NY investing all his money into a gold sword and his two handcrafted pistols.
Name: Lance Sade Dio
Clan: n/a
Age: 19
Height: 5’8
Gender: male
Race: human
Appearance: He has a medium build. He wears faded and slashed blue jeans, an old beat up leather jacket, and underneath a gray-black t-shirt. His hair is long curly and brown extending down below his shoulders. His skin is very light, although not exactly pale. He has dark green eyes. The thing that draws the most attention about him is his lips, which are sewed shut.
Accessories: http://www.artstudio35.com/ebay/zakkcamo2.jpg
Weapons: Guitar (refer to techniques.) The guitar can also be used as a melee weapon, from the sides blades extend. Small openings slide out in the front, which are able to shoot out tiny heat seeking missiles.
Fighting Styles: n/a
Transformations: n/a
Abilities: Hyper Harmonics- Lance found that he could use particular sounds with his guitar that initiated strange effects. These effects seemed to alter the physical properties of things.
Techniques:
Sonic boom- With his guitar Lance can send a sonic boom soaring forth. The sonic boom strikes with considerable force, enough to turn a boulder to dust. The strength varies on the amount of force he puts on the strings. Putting a lot of force makes it hard for him to use the attack in repetition. The attack can be seen through the ripples it sends through the air.
Sonic Cutter- By playing at a higher pitch than the Sonic Boom, Lance creates a Sonic wave that cuts through enemies like a blade. The size of the attack varies with the amount of force he puts on the strings. Putting a lot of force makes it hard for him to use the attack in repetition. The attack can be seen in a blade like ripple it sends through the air.
Sonic Barrier- By playing a specific guitar solo, Lance activates a Sonic barrier that can deflect projectiles. The more powerful the attack that needs to be deflected the faster Lance is forced to play.
Sonic barrier V2- By playing an incredibly loud low pitched note, Lance causes a quick barrier to form around him that softens any physical attack greatly.
Flying V- He plays his guitar so that the sonic waves propel him into the air, and he is able to achieve flight. To control his movement in the air he has to play in different ways.
Electronica- He is able to shoot bolts of electricity from his guitar. The voltage depends upon which note he plays. And is able to shoot multiple beams at the same time.
In Flames- He plays his guitar at incredible speeds. The friction is so great it starts to emit waves of fire from his guitar. The higher the guitars pitch the greater the strength of the flames.
Status: Alive/inactive
Personality: He’s always trying to perfect new ways of playing guitar. He enjoys traveling around the world. He doesn’t like combat that much, but will fight if he has no other choice. He likes to be around people, especially people who wish to hear him play. He craves attention yet at the same time has wound up a loner.
History: He was born mute. He had an abusive mother who sewed his lips shut as soon as she found out about his ailment. At age ten his estranged father bought him an electric guitar. With this guitar he managed to play notes that spoke his words for him. It wasn’t until fifteen that he was recognized as an exceptional guitar player, he was even able to magically change his environment with his playing. His mother used him to make money for himself but shared none of the spoils with him. After years of frustration he killed his mother with his guitar and has been wandering ever since. He has been in many bands, even as a vocalist, using his guitar as his voice.
[ October 09, 2005, 07:25 PM: Message edited by: mAXweL ]
Clan: n/a
Age: 18
Height: 6'3
Gender: male
Race: Human
Appearence: Well built. He's dressed in a black muscle shirt with a dark purple button up shirt unbuttoned over it. The purple shirt also has black flower print on it. He wears a pair of dark blue jeans cropped off at the knees and dark blue sneakers. He's tan skinned. His blonde hair is scraggly and comes down just below his shoulders. The most striking feature about him are his blood red eyes.
Accessories:
Ring of Power- This ring Chros found while scounging a pawn shop one day. He came to find out that it radically increases his bodies strength. He can pound boulders into dust with a single punch. It is the only way he is able to wield his incredible weapons.
Weapons:
Broad Sword- The blade is crafted of pure gold. It weighs exponentially more than any sword of its size and can easily crack through the toughest of armors. Its hilt is made of a dark red stone and so is the sheath which it is held in. 1000 lbs
.50 Caliber Pistols- He has two .50 calibur handguns. They weigh about fifty pounds a gun and are handcrafted from the same red stone as his sheath.
Fighting Styles: Jeet kune Do- It is the result of the life-long martial art development process Lee went through. JKD in its later phases was heavily influenced by Western boxing and fencing (whereas the backbone concepts such as centerline, four gates, vertical punching, straight blast, "entering", and forward pressure come from Wing Chun).
Transformations: None
Abilities: Cocky Caffeine King's Classified Capital Calibrated Controlled Crafty Clambering Crunching Crimson Cross Clashing Crazy Chaotic Crashing Captivated Killing Comboing Cambodian Conquering Characterized Calvary Conjury (Self named)- This form of magic gives Chros some insane ability to control a fourth dimension of our reality. This allows him to do things before thought impossible under the laws of physics.
Techniques:
Crazy Silhouette Dance Tech- This ability allows Chros to teleport through shadows. A few rules go along with this: He can only go through a shadow that is his size or bigger and he can only emerge from a shadow that is his size or bigger.
Crazy Weapon return/repair- By calling out 'Come on' to one of his weapons, they come to his hand no matter where they are, and in mint condition if they had been damaged.
Crazy K-K-K-K-Kombo- He moves at speeds not thought possible to man and administers slashes, stabs, pistol shots, kicks, and punches. Every motion hits within the same instant through Chros's magical style.
Crimson King Crazy Carnivorous Fenrir Victory Deluxe Wave- The attack is emitted through Chros’s two pistols. The beam looks like a red thunder bolt in the shape of an oversized wolf.
Crazy Insanely Infinite ammo- Chros can regenerate as many bullets as he wants into his twin guns without even having to reload.
Crazy Nuetron Star blast punch- He reaches into the ground itself and pulls out a basketball sized black orb. The orb is made of the same subastance as a nuetron star. (The substance a nuetron star is made of weighs approximatly 1000X more than our sun per table spoon) Because of its acceptional mass the orb draws in all around it setting Chros up for a punch while holding it. However he can keep it out no longer than 10 secs before the earth begins to collapse on its self. A down side is it nearly tears apart his own body and becomes acceptionally weaker after it use. (Having to wait a good ten minutes till he's back to one hundred percent)
Motto: Wake up with the king/ Where is your god now?
Status: Alive
Personality: Cocky, or if you prefer arrogant/headstrong.
History: Chros was hailed as the Crimson King in the slums of New York city. From a very young age he was insanely gifted with street brawls. He loved Bruce Lee movies and uses the very same fighting style that his idol invented. Later he developed strange powers which he at first called the Crimson Cross Conjury but slowly added more and more to the name over the years. One day he left the slums of NY investing all his money into a gold sword and his two handcrafted pistols.
Name: Lance Sade Dio
Clan: n/a
Age: 19
Height: 5’8
Gender: male
Race: human
Appearance: He has a medium build. He wears faded and slashed blue jeans, an old beat up leather jacket, and underneath a gray-black t-shirt. His hair is long curly and brown extending down below his shoulders. His skin is very light, although not exactly pale. He has dark green eyes. The thing that draws the most attention about him is his lips, which are sewed shut.
Accessories: http://www.artstudio35.com/ebay/zakkcamo2.jpg
Weapons: Guitar (refer to techniques.) The guitar can also be used as a melee weapon, from the sides blades extend. Small openings slide out in the front, which are able to shoot out tiny heat seeking missiles.
Fighting Styles: n/a
Transformations: n/a
Abilities: Hyper Harmonics- Lance found that he could use particular sounds with his guitar that initiated strange effects. These effects seemed to alter the physical properties of things.
Techniques:
Sonic boom- With his guitar Lance can send a sonic boom soaring forth. The sonic boom strikes with considerable force, enough to turn a boulder to dust. The strength varies on the amount of force he puts on the strings. Putting a lot of force makes it hard for him to use the attack in repetition. The attack can be seen through the ripples it sends through the air.
Sonic Cutter- By playing at a higher pitch than the Sonic Boom, Lance creates a Sonic wave that cuts through enemies like a blade. The size of the attack varies with the amount of force he puts on the strings. Putting a lot of force makes it hard for him to use the attack in repetition. The attack can be seen in a blade like ripple it sends through the air.
Sonic Barrier- By playing a specific guitar solo, Lance activates a Sonic barrier that can deflect projectiles. The more powerful the attack that needs to be deflected the faster Lance is forced to play.
Sonic barrier V2- By playing an incredibly loud low pitched note, Lance causes a quick barrier to form around him that softens any physical attack greatly.
Flying V- He plays his guitar so that the sonic waves propel him into the air, and he is able to achieve flight. To control his movement in the air he has to play in different ways.
Electronica- He is able to shoot bolts of electricity from his guitar. The voltage depends upon which note he plays. And is able to shoot multiple beams at the same time.
In Flames- He plays his guitar at incredible speeds. The friction is so great it starts to emit waves of fire from his guitar. The higher the guitars pitch the greater the strength of the flames.
Status: Alive/inactive
Personality: He’s always trying to perfect new ways of playing guitar. He enjoys traveling around the world. He doesn’t like combat that much, but will fight if he has no other choice. He likes to be around people, especially people who wish to hear him play. He craves attention yet at the same time has wound up a loner.
History: He was born mute. He had an abusive mother who sewed his lips shut as soon as she found out about his ailment. At age ten his estranged father bought him an electric guitar. With this guitar he managed to play notes that spoke his words for him. It wasn’t until fifteen that he was recognized as an exceptional guitar player, he was even able to magically change his environment with his playing. His mother used him to make money for himself but shared none of the spoils with him. After years of frustration he killed his mother with his guitar and has been wandering ever since. He has been in many bands, even as a vocalist, using his guitar as his voice.
[ October 09, 2005, 07:25 PM: Message edited by: mAXweL ]
I burn children. I spend my free time with your mom. Go to hell.
- Belgaer
- Member
- Posts: 22
- Joined: Thu Jun 23, 2005 1:00 am
- Location: N/A
- Contact:
Well, if my character doesn't make sense, read his History. Here's my character from another board:
Name: Pacis Tandem
Clan: None
Hometown: None
Age: Has no birthday, due to not actually being born. He was instead created.
Height: 6'2"
Weight: 510 Lbs.
Gender: Male
Build: Depends on how he forms his skeletal structure for battle. Since Pacis has the ability to manipulate all of that which he is made of (Igneous minerals, gasses, etc) he has the ability to manipulate his body’s structure to some extent. It is painful to do so. It sometimes takes minutes to do so, though it seems longer to Pacis.
Species: Unknown. Pacis was created from a human and a non-organic being, and his body mostly took after the latter. There is no accurate classification for his DNA structure. He bares the semblance of a human. Though, close encounters with him will may leave you sweating at the least. Pacis’ body is made up mostly of different forms of igneous material instead of H2O. Because of this, the solid igneous rock can rub together, forming a spark. Since Pacis’ body also produces its own form of extremely flammable gas, the sparks the rocks create ignite a constant flame. He also sweats different forms of his highly flammable gas. Pacis’ body is so highly adapted and created for these abilities that he could survive an extremely large explosion with only a minor cough from the inhaled smoke. It is unknown how or why, but Pacis can control the gas, flames, and igneous materials he produces.
[Explanation of Pacis’ Igneous Minerals And Fire]
Pacis was created from a being made of Igneous that produced gas that was extremely flammable, and a wizard that wielded a gauntlet that gave him control of the flames of the underworld. As a result, they became one, making Pacis made of igneous from the underworld. Able to create and control flames from the underworld makes Pacis a very dangerous person. Being made of this makes it almost impossible to fight against Pacis for any extended period of time. Since Pacis’ body is incredibly hot, and contains massive amounts of magma under his skin, he can melt though virtually anything on contact.
[Flames of The Underworld]
These flames are of darkness deep enough to blind the foe, if used correctly. They burn away at the foes senses just by being near them. These flames are said to shut off all senses, leaving the foe vulnerable, and unable to tell what is happening to their body. Thus causing the illusion of being dead. While this happens, the fire burns at the victim’s body, causing them to die in reality as well. While the victim’s senses are shut off, it is very possible for the victim to lose sanity. Once all senses are shut off, all the victim can do is think. Moving is a possibility, but without sense of balance or direction, the victim ends up lying on the ground.
NOTE 1: Pacis is made of these same flames, and the igneous minerals which he is also made up of has the same effect when near him.
NOTE 2: Pacis has full control over the effects of these flames, thus controls whether someone will lose their senses once near.
[Pacis’ Gas]
This gas has three unique features. It releases chemical into the air and causes it to multiply. The chemical is Methyl ethyl ketone (C4H8O) and is very toxic and very flamable. It also causes a very quick fission of water (H2O) that causes the tempurature in the area to raise. This causes large amounts of oxygen and hydrogen produced from the water. The gas' last feature is that it creates its own oxygen and causes it to rapidly multiply. This could cause Pacis' foe to passout, and can also be used to aid fire.
[Pacis’ Skeletal Structure]
When Shiro and Avatar became one being, Avatar’s Casting Stone became the ideal mineral to be used as Pacis’ skeletal frame. Since Casting Stones can tolerate extremely high temperatures, and can even tolerate magma at its hottest with ease, this was possible. The Casting Stone creates access to a pool of never ending magic. This magic can be channeled into his bones and different body parts to perform amazing feats of strength. It can also be used to perform magic with using as little energy as possible. In a sense, this gives the user the ability to use as much magic as their knowledge and experience will allow. Though the user will eventually exhaust their energy, it would take hours or even days of constant, complex spellcasting, since the Casting Stone would regenerate energy, on top of your body already regenerating its energy at the same time. This stone also seems to affect Pacis' spells long after they have been cast. It gives a spell the ability to maintain itself for hundreds of years without the need for Pacis to refresh it or put more energy into the spell.
Skin: Pacis’ skin is made of a soft igneous material, like his hair, but tougher.
Hair: Black. Made of a soft, durable form of igneous that would normally be impossible to keep in its state.
Eyes: Upon being created from Avatar and Shiro, Pacis gained eyes similar to Avatar, but with an odd feature. His eyes look like a spherical clear orb filled with orange swirling magma. This feature is controlled at will. It is mostly meant to intimidate, or perhaps it would be used to attract a mate of his race, though none are known to exist. When not using this feature, his eyes appear like a normal humans, but his Iris remains an orange color.
Clothing: Pacis wears a very durable suit of very tough rubber-like that absorbs shock, can tolerate Pacis’ most intense temperatures, and even cools his body when he stops sweating profusely for long enough for the material to cool itself. It cools itself quickly due to chemicals in small compartments in the armor. When Pacis’ body is cooled down, only then can he commune with humans without harming them. When Pacis wills it, he can drop his body’s temperate to that of a human’s, though he is weakened, and becomes very human-like. Though his skin should harden, as his other body parts should as well, for some reason that is not the case. It is almost as if he becomes human again. He also becomes lighter as well. The lighter and cooler he becomes, the more human-like he becomes. Though he never loses control over gas, fire, or igneous minerals, or even the ability to increase his temperatures at will. He can raise his body’s temperature over 400 degrees in less than 30 seconds. In turn, he can also lower his body’s temperature 150 degrees every 30 seconds, but can lower his body’s temperature 230 degrees in 30 seconds after his suit has cooled. It is highly possible for Pacis to be near humans without his suit. Fluids that are exchangeable through the mouth and sexual body parts are relatively human-like while Pacis’ temperature is at normal human levels.
Weapons:
[Igneus]
A 20 inch long sword hilt made of Casting Stone. It is bone white and looks as if to be a white metal instead of stone. But the hilt is not all it is. When Pacis wills it, a stream of magma extends from each end of the hilt to about 30 inches. The magma looks as if to be in its liquid form, but is very dense and solid. It is also very hot and melts objects on contact, much like magma. The "blades" are weightless, allowing comfort and faster striking speed. Only Pacis knows how to activate the blades. It has yet not to be able to cut/melt through anything it is tested against. The sword was given Necromantic powers that are only accessible by the sword’s owner, Pacis. The powers come in flavors though. The flavors are as follows:
Vereor – The first of the flavors, the flavor of control. It creates a feeling of uncertainty, doubt, and fear upon its victims. If used on the dead, it allows the user to conquer spirits more easily and shackle them the wielder’s will.
Gauisus – The second flavor, the flavor of falsehood. This flavor gives its victim a false feeling of happiness. Its effect is very much like laughing gas. The false feeling eventually drives its victim insane. If used on the dead, they will part into the afterlife forever.
Amo – The third flavor, the flavor of love. If used on the living, it will cause its victim to grow incredibly fond of the wielder or even fall in love with him/her. If used on the dead, it will restore emotion and/or feeling to them.
Incogito – The fourth flavor, the thinking flavor. It confuses or withers away at its victims mind. If used on the dead, it will restore independent though or may take it away.
Sano – The fifth flavor, the healing flavor. Upon Igneus cutting into flesh, it will quickly heal any wounds around it, while healing the wound it creates upon leaving the flesh. The dagger does not need to touch a corpse to heal it. This happens continuously at an extremely quick rate, as long as this flavor is being used.
Erigo – The sixth and last flavor, the flavor of the Necromancer. This is the most important flavor to the Necromancer. If used on the living, it consumes its victim’s energy at a quick rate and replenishes its wielder’s energy instead. If used on the dead, it revives them with any powers or strengths they once had. Being dead, they will no longer feel pain.
Abilities:
Free Magic Explanation: Free Magic is the father of Black Magic. Black Magic is a branch off of Free Magic. Free Magic is unbound and unrestricted magic. It is beyond dark or light, in alignment. It is beyond strength or weakness. Instead, its power resides in its vast amount of spells, while still more wait to be discovered.
Will Power Explanation: From the day man walked on Earth, it has been said that you can do anything, if you want it enough. That saying came from the long forgotten power of the Will. The will is a strange form of magic. It’s almost more of a combination of psychic ability and free magic. Will Power works as a key to unleash magic energy from the mind. This requires intense meditation very often. Many different types of powers, spells, and/or attacks can be performed using it. Anything from slowing time to causing an object to explode.
Pyrokinesis: Though not actually pyrokinesis, it is more of a natural ability than a psychic ability to Pacis. This ability was given to him due to Avatar's Gauntlet of Black Fire. Thus, Pacis is given the ability to taint his flames, igneous minerals, and gas with the features of the underworld. Nonetheless, it is still classified as pyrokinesis by those less informed. With this, Pacis is able to control and manipulate his flames, igneous minerals, and gasses Pacis produces. With this ability, Pacis is also able to create and manipulate igneous minerals as well.
A list of Pacis’ types of magic:
Free/Black Magic - Pacis is extremely skilled in this art of magic. Causes all technology and mechanical objects, to fail. Also causes serious neural damage when someone tries to enter the users mind. The opponent may fall into a coma...or worse. Free Magic is used to enhance, corrode, summon, etc.
Necromancy - Pacis is very skilled in raising, controlling, and banishing the dead. He was self-taught as a necromancer so, he lacks theory and gains skill through trail and error.
Will – Pacis is very skilled here as well. He trains his mind constantly through meditation. He has been known to stay in a meditative state for more than 36 hours at a time in the past. Will is used cause damage, destruction, create physical objects (EX: Barriers), manipulating things (EX: Time) etc.
------Illusions: Pacis can create powerful illusions with magic. These illusions affect the mind, but fools the mind into feeling everything the illusion shows in every way. It can even create a false sense of gravity. The opponent will never know when he or she is in an illusion, but will see and feel the truth when they have realized it. If Pacis casts a spell and the result is not clear, you may be trapped in an illusion. But that isn't always the case...
Powerful Spells (Special Attacks): Though Pacis knows and uses many spells, most will not directly harm his victims. Here is a list of the ones that do.
[Blood Lust]
|Type: Energy; Magic
|Description: This spell is a favorite of Pacis' when it comes to torturing those who harm him or others. Usually, he uses it to teach his victims a lesson, but its also used as a quick solution when he is in need of food for his dead servants. It can be used on humans or any other organic being.
Together with his other abilities, Pacis casts a spell that creates a stream of liquid-like substance that looks like magma in a lot of ways. It chases after the opponent as if to be attracted to him or her. Once it hits, it begins to burn the skin and melts it on contact. But this is only what it does to the surface. On contact, it also begins to boil the victims blood at extremely deadly degrees. Within seconds (single digits), the veins will melt and the blood within the opponents’ body melts him or her alive from the inside.
[Lung Explosion]
|Type: Magic
|Description: This is, by far, the best way for Pacis to get a meal while wandering in the wilderness. Much like Blood Lust, it shows as a stream of liquid-like substance that looks like magma in a lot of ways, but has a more yellow tint to it than that of Blood Lust. It chases after the opponent as if to be attracted to him or her. On contact, it will cause the victim's lungs to take in much more oxygen than they can handle, causing them to explode under pressure. Doing this ensures victory if contact is made. The less oxygen the opponent has excess to, the weaker they become. On top of this, your lungs exploding would be extremely painful. But none of it would matter. You would die within moments anyway.
[Fiery Rain]
|Type: Magic
|Description: Pacis calls to the skies through a whistling melody to summon a magical storm of raining lava. The lava is just as damaging as normal lava, but is tainted by the underworld.
Other: Highly skilled in energy usage and manipulation, hand-to-hand combat, and with the weapons he wields.
[Alternate Form]
Pacis has the ability to transform his body with magic. His body becomes incredibly light and becomes almost all liquid magma. The form allows Pacis to create streams of fire at will, instead of needing gas. Since his body is so much lighter in this form, he can achieve lift off and fly as he wishes with a blast of fire. This body isn't affected by physical attacks like normal bodies. If someone would dare to attack him, the liquid magma can regenerate as quickly as needed and it doesn't harm Pacis. So for any magma lost, more takes its place. Though, if someone were to attack his body directly, they would surely be injured.
[The Mind’s Eye]
The Mind’s Eye is neither a technique, an item, nor an ability. It is a part of Pacis. Though it is very powerful, its more powerful effects must be activated. To maintain The Mind’s Eye, a strict meditation schedule is needed. It is an odd mix of Will and Free Magic fused into Avatar himself through archaic spells, bestowed upon him by magi of long ago. This became part of Pacis as well when he was created. It cannot be unraveled to its base spells like some magic. The Eye allows Pacis to see without sight and sense every aspect of his surroundings in a very large radius with surprising clarity. The Mind’s Eye gives Pacis knowledge and understanding of certain abilities and techniques after being present for the effects. Even being told what had happened might allow Pacis to learn an ability/technique with unmatched ease. The Eye allows Pacis to learn his victim’s abilities, techniques, etc. even if he slays them. After death, the Eye must trace over the mind of the victim. This means Pacis must be exposed to the body in some way for this to take place. This does not remove the ability for the corpse to perform the technique if Pacis were to revive the victim. Though the Eye does not need for the victim to be dead to copy anything. It doesn't need contact either if Pacis sees the effect, or someone gives a very detailed exlaination of what happened.
[Pacis' Familiar: Exustio-Epopis (Burning Bird)]
Familiars are small creatures summoned by wizards to guide them through life and to provide any services they can. Pacis' familiar is a phoenix that's flames have been tainted with that of the underworld. The phoenix is not actually evil, but is beyond alliance. Instead, it is devoted to Pacis. Like Pacis' flames, the phoenix appears black. Exustio-Epopis has the ability to explode at death, just to rise again from its ashes. This ability has always interested Pacis. He has desided to find a way to duplicate this ability through magic as to create everlasting life for those who he loves or hates. The Phoenix can also breate the flames of the underworld. The explosion it causes when it dies is incredible. It reaches for roughly 200 yards and the aftershock is even more powerful. Because the creature is only the size of a peacock, and looks similar to one as well, Pacis has always been curious as to why the explosion is always so large and damaging. Though the explosion itself does no harm to Pacis, he must use Will to create a barrier to block against the shockwave.
Status: Alive
Personality: Differs at times.
History: Here is the battle that lead to Pacis' creation:
[QUOTE=Pacis' Creation]An earth shattering roar sounded through the forest. Birds fled the area in fright of the creatures stirring. Creatures like that are meant to frighten. To frighten makes their work harder. That way, they won't exhaust their food supply as easily. It’s sometimes scary the think what would happen if these creatures didn't appear scary. They would be even scarier. But nothing in this forest held a finger to what was visiting. Because that roar was from prey, not a predator. A man was standing in one place while the beast was prepping himself to charge the real predator. The beast was a massive boar. Though there was something odd about it, other than it being the size of a rhino. This forest kept many strange beasts that would only be reasonable in fantasies. The beast charged. Everything in its path fell to its might, crushed under its weight, or simply ran in fear. The man stood still. He saw what would be his end. It was an extremely hot day, but a good day to die. But the man didn't have to. So why didn't he run?
The boar was closing in quickly. All of the sudden, the man took a step backward with one foot and took what looked like a fighting stance. What he really planning to fight this beast? Who would do such a thing unless they were mad? This man was also tiny compared to the massive boar. It could crush him easily, but it was rushing it him. He threw his fist toward the boar. It contacted. But what the spectator saw was incredible. Not only did the man survive without a scratch...but the boar was dead! For reasons unknown to the onlooker, there was a massive hole in the beast's head where his fist contacted. It looked like it was burnt that way though. Could he have missed something? Could this man be more than what he appeared? He continued to watch as the man began to burn to corpse with a stream of fire that appeared.
The spectator was a wizard that had been rampaging through towns to add to its army of walking dead. He wanted this warrior for his army. He needed him. The wizard was called "Avatar" or "The Avatar" because of the clan he was raised in. They were known as The Avatar Clan. Because of this, and the fact that Avatar is the last, he took up that name. Because of the habits Avatar has picked up, some think that he killed the others in the clan. Perhaps Avatar takes the name in shame, or maybe mourning, or even as a trophy.
The man that had taken down the boar finally noticed Avatar. He was midway through eating a limb now. He was glaring at the space in which Avatar occupied. He began to speak. "If you want food, I can share. I don't think I'll be able to eat all of this anyway." Avatar was curious now. Why is it that today he had the chance to eat to his heart's content, and gain another slave? Was it luck? He stepped out into the clearing to meet with the man. "My name is Shiro. Shiro Tomayo. And you are?" Avatar opened his mouth in response. "They call me Avatar. Or The Avatar. Either works fine." "That's an odd name. What, is it a nickname or something", Shiro questioned. "Something like that," Avatar finished. The two finished eating a while later.
A mob of corpses came rushing in at the leftovers of the boar, unable to contain themselves any longer. They had eaten every last bit before Shiro said, "What the hell? Who are they? What's wrong with them?!" Avatar ignored him and only yelled "I said WAIT for me to call you! You were to wait until then!" "You know them? What's going on here," Shiro again questioned Avatar. But before Avatar could answer, the dead had lunged at Shiro, desperate for living flesh. Shiro had been overwhelmed by their mass numbers. But seconds later, the mound of corpses exploded with body parts flying everywhere. When the smoke and debris cleared, Shiro was left standing covered in a raging inferno. Avatar had created a shield with Will power just in time. He them leapt away into trees in the background. For minutes, he kept smashing the corpses, burning them to ashes. Their bones splintered as they charged forward. Lacking their joints, bones just scraped together creating a horrendous noise they made Shiro grind his teeth. Once gas had filled the area again, Shiro let off another explosion. There were only self-moving limbs and ashes left afterwards. Shiro was getting tired though.
Noticing that his small army of dead was reduced to ashes, he revealed himself. Shiro charged at him. Avatar quickly blocked with another barrier. Once Shiro fell back to avoid injury, Avatar unleashed his flames. The area surrounding Avatar was soon covered in black flames and every sense of Shiro's began to go numb. But Shiro fell into a berserk state. He rushed at Avatar with a full offensive force. He reached his arms around Avatar as they grew, painfully. But Avatar hadn't noticed that a formation of molten rock had appeared behind him and was growing around them both, encasing them almost. But Avatar realized what he had planed. He slowed time before Shiro had time to ignite the gas filled area again, killing him. He tried to escape. His arms were burned beyond repair already. Soon, he wouldn't be able to use them. Not long after, he would be dead.
Avatar couldn't believe he was going to be defeated this easily. He couldn't escape. This man's fighting style was far too powerful to control. His daggers wouldn't do a thing against him. They would probably melt on contact. A glance at them revealed that their holsters were protecting the daggers from melting. His flames would take longer to work, and he didn't have much time. His barrier wouldn't hold up now that Shiro had hold of him. He was going to die. But their was one other option. It would mean sacrifice, but at least he wouldn't lose. He decided it was the only chance. The only chance so that he didn't have to find out what might happen to him after he dies. He had to live on. It was the will of all Necromancers.
He unlocked the hidden ability of The Mind's Eye. He would become one with Shiro. He would gain his powers, his mind, his fighting styles, his body, and in turn, Shiro would gain the same. They would become incredibly powerful as a result. But the people they knew themselves to be would die. Ultimately, they would be gone, but in leaving, they would create another being. Both Avatar and Shiro's time-frozen body began to glow. The bright lights blurred into one light. Time became clear once again, and things reverted back to their normal selves. The being left looked, exactly like what Avatar looked like before, but his body was different from before. It was like Shiro's. Shiro's DNA structure rubbed off onto this new being. But it was different still. It had infused with the flames of the underworld, which Avatar controlled. The flames, at his will could completely kill someone's senses. The gas in which Shiro controlled became like the daggers' poison but was just as flammable. The daggers were gone. Shiro's Igneus still remained, which he hadn't used in the battle. The Igneus appeared to have gained the powers of Avatar's Daggers instead. Avatar's armor was gone. Instead, Shiro's armor remained. The new creation looked up at the sky. He said, "I now see clearly. It was meant to be this way. Finally good and evil meet and cause a balance. Peace. It all makes sense. I guess I'll call myself Pacis Tandem. Latin for "peace at last." Yes, that fits. Pacis sat looking up at the setting sun for hours before finally walking off into the forest.[/QUOTE]
((For reference, here are the profiles of Avatar and Shiro:
Name: Known As “Avatar”
Clan: None
Hometown:
Age: Unknown (Appears to be in late teen hood.)
Height: 6'2"
Weight: 230
Gender: Male
Build: Slender. Muscular. Well built physical stature.
Race: Thought to be an ancient wizard who discovered a ‘Fountain of Youth’. Has appeared in many archaic legends. Is rumored to actually be the great Merlin himself.
Hair: Black
Eyes: Avatar’s eyes have no color. They just appear white and glow as if to create their own light. It’s certain to be a permanent spell of some sort, common among magi. With this spell, darkness appears just as colorful as in light. When his eyes are shut, the light fades away, only to return when he opens his eyes.
Clothing: Usually wears a suit of scale-like armor not made of metal. It's not clear what it is made of but it's most likely made with some form of magic. Over the armor, he usually wears casual cloths or leather armor. Sometimes wears a cape for formal occasions.
Accessories: Alternates.
[Magi’s Glove]
Leather-like glove, tight to the skin but easily removed only by the wearer. It contains what's called a Casting Stone in the center of the palm. It creates access to a pool of never ending magic. In a sense, this gives the user the ability to use as much magic as their knowledge and experience will allow. The material that seems to be leather at first glance is actually made from material and spell. A spell formed using leather as a base, giving it the feel of warm leather. Upon touching, the glove seems to have an aura of some sort. Although, the aura is not exactly visible. It can only be felt.
[Gauntlet of Black Fire]
A gauntlet made with Free Magic. It allows the user full control over the flames of the demon world. These flames are of darkness deep enough to blind the foe, if used correctly. These flames evaporate all light around them. Thus, causing them to appear black. These flames are also said to shut off all other senses as well. Thus causing the illusion of being dead. While this happens, the fire burns at the victim’s body, causing them to die in reality as well. While the victim’s senses are shut off, it is very possible for the victim to lose sanity, or become their own enemy. Once all senses are shut off, all the victim can do is think and move without any sense of direction or feeling.
Weapons:
[Dagger’s of Necromancy]
The tools Avatar uses to deal with the dead in his necromantic deeds. Each is of the same size, while each has its own feel, presence, and even personality. It is not clear why the daggers have personalities, but it makes them potentially dangerous to their victims, and even to their wielder. For if Avatar uses one of the blades, the personality begins to rub off onto him if he isn’t careful. Along with these personalities comes great power. Each blade seems to be coated in an oily substance that is poisonous to organic beings. The only blade that isn’t poisonous is Sano. The poison on the blades never seems to wipe clean. It appears to actually be part of the blades, as if they produce the poison on their own. The poison is not known to man, and thus has no vaccine. The blades don’t seem to be made of any metal, though they have the semblance of it. It’s most likely made of the same material of Avatar’s armor. The blade sheathes are made of bone. Since the blades are not straight, the sheathes are spelled to stretch as the blade is pulled out or sheathed again. The blades are cursed to anyone who touches them, other than their true master, Avatar. The blades will consume the soul of whoever else tries to take them.
Vereor – The first of the blades, the dagger of control. It creates a feeling of uncertainty, doubt, and fear upon its victims. If used on the dead, it allows the user to conquer spirits more easily and shackle them the wielder’s will. Its personality is Wicked.
Gauisus – The second blade, the dagger of falsehood. This blade gives its victim a false feeling of happiness. Its effect is very much like laughing gas. The false feeling eventually drives its victim insane. If used on the dead, they will part into the afterlife forever. Its personality is Care Free.
Amo – The third blade, the dagger of love. If used on the living, it will cause its victim to grow incredibly fond of the wielder or even fall in love with him/her. If used on the dead, it will restore emotion and/or feeling to them. Its personality is Emotional.
Incogito – The fourth blade, the thinking dagger. It confuses or withers away at its victims mind. If used on the dead, it will restore independent though or may take it away. Its personality is Intellectual.
Sano – The fifth blade, the healing dagger. If it cuts into flesh of any sort, it will quickly heal any wounds around it, while healing the wound it creates upon leaving the flesh. The dagger leaves a large scar from where it cut. The dagger does not need to touch a corpse to heal a dead being. This happens continuously at an extremely quick rate, as long as Sano is unsheathed. Its personality is Caring.
Erigo – The sixth and last blade, the dagger of the Necromancer. This is the most important dagger to the Necromancer. If used on the living, it consumes its victim’s energy at a quick rate and replenishes its wielder’s energy instead. If used on the dead, it revives them with any powers or strengths they once had. Being dead, they will no longer feel pain. Its personality is Vengeful.
Abilities:
Free Magic Explanation: Free Magic is the father of Black Magic. Black Magic is a branch off of Free Magic. Free Magic is unbound and unrestricted magic. It is beyond dark or light, in alignment. It is beyond strength or weakness. Instead, its power resides in its vast amount of spells, while still more wait to be discovered.
Will Power Explanation: From the day man walked on Earth, it has been said that you can do anything, if you want it enough. That saying came from the long forgotten power of the Will. The will is a strange form of magic. It’s almost more of a combination of psychic ability and free magic. Will Power works as a key to unleash magic energy from the mind. This requires intense meditation very often. Many different types of powers, spells, and/or attacks can be performed using it. Anything from slowing time to causing an object to explode.
A list of Avatar's types of magic:
Free/Black Magic - Avatar is extremely skilled in this art of magic. Causes all technology and mechanical objects, to fail. Also causes serious neural damage when someone tries to enter the users mind. The opponent may fall into a coma...or worse.
Necromancy - Avatar is very skilled in raising, controlling, and banishing the dead. He was self-taught as a necromancer so, he lacks theory and gains skill through trail and error.
Will – Avatar is very skilled here as well. He trains his mind constantly through meditation. He has been known to stay in a meditative state for more than 36 hours at a time in the past.
Special Attacks:
[Slow Time]
Uses Will Power to slow time almost to a halt. This technique is usually much underestimated.
[Free Magic Sphere]
The user performs a spell using gestures to form a bubble of a dim, solid fire around the victim. The sphere then saps the opponent’s energy, making the sphere more powerful and the flames become more and more intense. Once the opponent is weakened, the bubble begins to enclose. It continues until the victim is completely crushed or burned to ashes.
[Ultimate Defense]
The user creates a barrier of Will energy with two layers. One is the normal Barrier, and the other is induced with spells that will match the barrier’s power to the force used against it. When the opponent’s force makes contact with the outside layer, it then fuses with the under layer to form this defense.
Other: Highly skilled in energy usage and manipulation, hand-to-hand combat, and with the weapons he wields.
The Mind’s Eye
The Mind’s Eye is neither a technique, an item, nor an ability. It is a part of Avatar now. Though it is very powerful, its more powerful effects must be activated. To maintain The Mind’s Eye, a strict meditation schedule is needed. It is an odd mix of Will and Free Magic fused into Avatar himself through archaic spells, bestowed upon him by magi of long ago. It cannot be unraveled to its base spells like some magic. The Eye allows Avatar to see without sight and sense every aspect of his surroundings in a very large radius with surprising clarity. The Mind’s Eye gives Avatar knowledge and understanding of certain abilities and techniques after being present for the effects. Even being told what had happened might allow Avatar to learn an ability/technique with unmatched ease. The Eye allows Avatar to learn his victim’s abilities, techniques, etc. even if he slays them. After death, the Eye must trace over the mind of the victim. This means Avatar must be exposed to the body in some way for this to take place. This does not remove the ability for the corpse to perform the technique if Avatar were to revive the victim. Though the Eye does not need for the victim to be dead to copy anything. It doesn't need contact either if Avatar sees the effect, or someone gives a very detailed exlaination of what happened.
-------Sacrificial Fusion
The Mind's Eye has had a secret ability that potentially is the most powerful of its abilities. In a move of desperation, the host can sacrifice himself, killing the opponent as well, and using their minds, bodies, abilities, and personalities to create a new, more powerful being.
Hands The IV
The Hands are a set of spells extremely rare in the modern age. Similar spells have been recorded in legends. There is no doubt children these days haven’t heard stories of mythical people with more limbs than they should have. Ancient magi imbued them with this spell for some reason. The same magi that gave Avatar The Mind’s Eye had imbedded this spell in him as well. Avatar’s hands don’t seem to have arms. They appear to be floating magical hands. Though Avatar made his Daggers of Necromancy, it was clear the hands were meant for the daggers. Six daggers, with three pairs of arms to wield the daggers. The arms aren’t present until needed. Each arm also has its own aura.
Status: Alive
Personality: Seems to vary depending on if Avatar is wielding a dagger at the time. Avatar seems to have lost the woman he loved. He didn’t take this well at all. In fact, he still obsesses over her death.
History: Undisclosed (Too lazy...)
------------------------------------------------------------------------------
Name: Shiro Tomayo
Clan: None
Hometown: Undisclosed
Age: 20
Height: 5’11.5’’
Weight: 510 Lbs.
Gender: Male
Build: Depends on how he forms his skeletal structure for battle. Since Shiro has the ability to manipulate all of that which he is made of (Igneous minerals, gasses, etc) he has the ability to manipulate his body’s structure to some extent. It is painful to do so. It sometimes takes minutes to do so, though it seems longer to Shiro.
Race: None. Shiro was human, but he is no longer organic. There is no accurate classification for his DNA structure. He still bares the semblance of a human. Though, close encounters with him will may leave you sweating at the least. Shiro’s body is made up mostly of different forms of igneous material instead of H2O. Because of this, the solid igneous rock can rub together, forming a spark. Since Shiro’s body also produces its own form of extremely flammable gas, the sparks the rocks create ignite a constant flame. He also sweats different forms of his highly flammable gas. Shiro’s body is so highly adapted and created for these abilities that he could survive an extremely large explosion with only a minor cough from the inhaled smoke. It is unknown how or why, but Shiro can control the gas, flames, and igneous materials he produces.
Skin: Shiro’s skin is made of a soft igneous material, like his hair, but tougher.
Hair: Black. Short. Made of a soft, durable, unnatural feeling igneous rock.
Eyes:
Clothing: Shiro wears a very durable suit of very tough rubber-like that absorbs shock, can tolerate Shiro’s most intense temperatures, and even cools his body when he stops sweating profusely for long enough for the material to cool itself. It cools itself quickly due to chemicals in small compartments in the armor. When Shiro’s body is cooled down, only then can he commune with humans without harming them. When Shiro wills it, he can drop his body’s temperate to that of a human’s, though he is weakened, and becomes very human-like. Though his skin should harden, as his other body parts should as well, for some reason that is not the case. It is almost as if he becomes human again. He also becomes lighter as well. The lighter and cooler he becomes, the more human-like he becomes. Though he never loses control over gas, fire, or igneous minerals, or even the ability to increase his temperatures at will. He can raise his body’s temperature over 400 degrees in less than 30 seconds. In turn, he can also lower his body’s temperature 150 degrees every 30 seconds, but can lower his body’s temperature 230 degrees in 30 seconds after his suit has cooled. It is highly possible for Shiro to be near humans without his suit. In fact, he has even had sexual relations with women in the past with no problems. Though fluids dispersed during this time are relatively human-like.
Accessories: Alternates.
Weapons:
[Igneus]
A katana with dual blades made hundreds of years ago by Shiro’s monk ancestors. The blades are on opposite sides of the long handle and are also in opposite directions. The metal it is made of is red and virtually indestructible. In fact, upon being heated to temperatures that would liquefy normal metal, instead, the blade becomes sharper and grows hotter yet, and will melt its way through practically anything with relative ease. It has yet not to be able to cut through anything it is tested against. The hotter it becomes, the stronger the metal grows.
Abilities:
[Pyrokinesis]
Though not actually pyrokinesis, it is more of a natural ability than a psychic ability to Shiro. Nonetheless, it is still classified as pyrokinesis by those less informed. With this, Shiro is able to control and manipulate his flames, igneous minerals, and gasses Shiro produces. With this ability, Shiro is also able to create and manipulate igneous minerals as well.
Other: Shiro is very intent on mastering his abilities and is currently on a quest to complete his self taught lessons in becoming worthy of his monk heritage. In order to master his abilities, he constantly tests them.
Status: Alive
Personality: Shiro is humble at times, and serious at other times. For a monk-in-training, his emotions aren’t very restricted and disciplined.
History: Shiro comes from a long line of monks. Though the time when his family was devoted to that life has long since gone, so have their abilities. Shiro is the first in the family in many years to have those abilities and incredible control of his Chi. Years ago, Shiro was testing his abilities against a young wizard. The wizard cast a spell during the fight. The spell was cast wrong, and the wizard lost control. For reasons unknown to them both, the wizard couldn’t stop performing spells. The spells weren’t even known to him, and he began to black out. Shiro did as well. When it was over Shiro woke up hours later. Apparently, his genetic al structure was reversed. Nothing felt the same anymore. Everything was different. He later found out that he was now made of different forms of molten rock and produced extremely flammable gas in massive amounts. This gas can also be used in ways other than for his flames. The gas can be used to smother and suffocate the foe. The gas is also toxic to organic beings. It bares a virus that evaporates H20 in contact. Shiro can release this virus if he feels threatened.))
[ June 24, 2005, 05:17 AM: Message edited by: Belgaer ]
Name: Pacis Tandem
Clan: None
Hometown: None
Age: Has no birthday, due to not actually being born. He was instead created.
Height: 6'2"
Weight: 510 Lbs.
Gender: Male
Build: Depends on how he forms his skeletal structure for battle. Since Pacis has the ability to manipulate all of that which he is made of (Igneous minerals, gasses, etc) he has the ability to manipulate his body’s structure to some extent. It is painful to do so. It sometimes takes minutes to do so, though it seems longer to Pacis.
Species: Unknown. Pacis was created from a human and a non-organic being, and his body mostly took after the latter. There is no accurate classification for his DNA structure. He bares the semblance of a human. Though, close encounters with him will may leave you sweating at the least. Pacis’ body is made up mostly of different forms of igneous material instead of H2O. Because of this, the solid igneous rock can rub together, forming a spark. Since Pacis’ body also produces its own form of extremely flammable gas, the sparks the rocks create ignite a constant flame. He also sweats different forms of his highly flammable gas. Pacis’ body is so highly adapted and created for these abilities that he could survive an extremely large explosion with only a minor cough from the inhaled smoke. It is unknown how or why, but Pacis can control the gas, flames, and igneous materials he produces.
[Explanation of Pacis’ Igneous Minerals And Fire]
Pacis was created from a being made of Igneous that produced gas that was extremely flammable, and a wizard that wielded a gauntlet that gave him control of the flames of the underworld. As a result, they became one, making Pacis made of igneous from the underworld. Able to create and control flames from the underworld makes Pacis a very dangerous person. Being made of this makes it almost impossible to fight against Pacis for any extended period of time. Since Pacis’ body is incredibly hot, and contains massive amounts of magma under his skin, he can melt though virtually anything on contact.
[Flames of The Underworld]
These flames are of darkness deep enough to blind the foe, if used correctly. They burn away at the foes senses just by being near them. These flames are said to shut off all senses, leaving the foe vulnerable, and unable to tell what is happening to their body. Thus causing the illusion of being dead. While this happens, the fire burns at the victim’s body, causing them to die in reality as well. While the victim’s senses are shut off, it is very possible for the victim to lose sanity. Once all senses are shut off, all the victim can do is think. Moving is a possibility, but without sense of balance or direction, the victim ends up lying on the ground.
NOTE 1: Pacis is made of these same flames, and the igneous minerals which he is also made up of has the same effect when near him.
NOTE 2: Pacis has full control over the effects of these flames, thus controls whether someone will lose their senses once near.
[Pacis’ Gas]
This gas has three unique features. It releases chemical into the air and causes it to multiply. The chemical is Methyl ethyl ketone (C4H8O) and is very toxic and very flamable. It also causes a very quick fission of water (H2O) that causes the tempurature in the area to raise. This causes large amounts of oxygen and hydrogen produced from the water. The gas' last feature is that it creates its own oxygen and causes it to rapidly multiply. This could cause Pacis' foe to passout, and can also be used to aid fire.
[Pacis’ Skeletal Structure]
When Shiro and Avatar became one being, Avatar’s Casting Stone became the ideal mineral to be used as Pacis’ skeletal frame. Since Casting Stones can tolerate extremely high temperatures, and can even tolerate magma at its hottest with ease, this was possible. The Casting Stone creates access to a pool of never ending magic. This magic can be channeled into his bones and different body parts to perform amazing feats of strength. It can also be used to perform magic with using as little energy as possible. In a sense, this gives the user the ability to use as much magic as their knowledge and experience will allow. Though the user will eventually exhaust their energy, it would take hours or even days of constant, complex spellcasting, since the Casting Stone would regenerate energy, on top of your body already regenerating its energy at the same time. This stone also seems to affect Pacis' spells long after they have been cast. It gives a spell the ability to maintain itself for hundreds of years without the need for Pacis to refresh it or put more energy into the spell.
Skin: Pacis’ skin is made of a soft igneous material, like his hair, but tougher.
Hair: Black. Made of a soft, durable form of igneous that would normally be impossible to keep in its state.
Eyes: Upon being created from Avatar and Shiro, Pacis gained eyes similar to Avatar, but with an odd feature. His eyes look like a spherical clear orb filled with orange swirling magma. This feature is controlled at will. It is mostly meant to intimidate, or perhaps it would be used to attract a mate of his race, though none are known to exist. When not using this feature, his eyes appear like a normal humans, but his Iris remains an orange color.
Clothing: Pacis wears a very durable suit of very tough rubber-like that absorbs shock, can tolerate Pacis’ most intense temperatures, and even cools his body when he stops sweating profusely for long enough for the material to cool itself. It cools itself quickly due to chemicals in small compartments in the armor. When Pacis’ body is cooled down, only then can he commune with humans without harming them. When Pacis wills it, he can drop his body’s temperate to that of a human’s, though he is weakened, and becomes very human-like. Though his skin should harden, as his other body parts should as well, for some reason that is not the case. It is almost as if he becomes human again. He also becomes lighter as well. The lighter and cooler he becomes, the more human-like he becomes. Though he never loses control over gas, fire, or igneous minerals, or even the ability to increase his temperatures at will. He can raise his body’s temperature over 400 degrees in less than 30 seconds. In turn, he can also lower his body’s temperature 150 degrees every 30 seconds, but can lower his body’s temperature 230 degrees in 30 seconds after his suit has cooled. It is highly possible for Pacis to be near humans without his suit. Fluids that are exchangeable through the mouth and sexual body parts are relatively human-like while Pacis’ temperature is at normal human levels.
Weapons:
[Igneus]
A 20 inch long sword hilt made of Casting Stone. It is bone white and looks as if to be a white metal instead of stone. But the hilt is not all it is. When Pacis wills it, a stream of magma extends from each end of the hilt to about 30 inches. The magma looks as if to be in its liquid form, but is very dense and solid. It is also very hot and melts objects on contact, much like magma. The "blades" are weightless, allowing comfort and faster striking speed. Only Pacis knows how to activate the blades. It has yet not to be able to cut/melt through anything it is tested against. The sword was given Necromantic powers that are only accessible by the sword’s owner, Pacis. The powers come in flavors though. The flavors are as follows:
Vereor – The first of the flavors, the flavor of control. It creates a feeling of uncertainty, doubt, and fear upon its victims. If used on the dead, it allows the user to conquer spirits more easily and shackle them the wielder’s will.
Gauisus – The second flavor, the flavor of falsehood. This flavor gives its victim a false feeling of happiness. Its effect is very much like laughing gas. The false feeling eventually drives its victim insane. If used on the dead, they will part into the afterlife forever.
Amo – The third flavor, the flavor of love. If used on the living, it will cause its victim to grow incredibly fond of the wielder or even fall in love with him/her. If used on the dead, it will restore emotion and/or feeling to them.
Incogito – The fourth flavor, the thinking flavor. It confuses or withers away at its victims mind. If used on the dead, it will restore independent though or may take it away.
Sano – The fifth flavor, the healing flavor. Upon Igneus cutting into flesh, it will quickly heal any wounds around it, while healing the wound it creates upon leaving the flesh. The dagger does not need to touch a corpse to heal it. This happens continuously at an extremely quick rate, as long as this flavor is being used.
Erigo – The sixth and last flavor, the flavor of the Necromancer. This is the most important flavor to the Necromancer. If used on the living, it consumes its victim’s energy at a quick rate and replenishes its wielder’s energy instead. If used on the dead, it revives them with any powers or strengths they once had. Being dead, they will no longer feel pain.
Abilities:
Free Magic Explanation: Free Magic is the father of Black Magic. Black Magic is a branch off of Free Magic. Free Magic is unbound and unrestricted magic. It is beyond dark or light, in alignment. It is beyond strength or weakness. Instead, its power resides in its vast amount of spells, while still more wait to be discovered.
Will Power Explanation: From the day man walked on Earth, it has been said that you can do anything, if you want it enough. That saying came from the long forgotten power of the Will. The will is a strange form of magic. It’s almost more of a combination of psychic ability and free magic. Will Power works as a key to unleash magic energy from the mind. This requires intense meditation very often. Many different types of powers, spells, and/or attacks can be performed using it. Anything from slowing time to causing an object to explode.
Pyrokinesis: Though not actually pyrokinesis, it is more of a natural ability than a psychic ability to Pacis. This ability was given to him due to Avatar's Gauntlet of Black Fire. Thus, Pacis is given the ability to taint his flames, igneous minerals, and gas with the features of the underworld. Nonetheless, it is still classified as pyrokinesis by those less informed. With this, Pacis is able to control and manipulate his flames, igneous minerals, and gasses Pacis produces. With this ability, Pacis is also able to create and manipulate igneous minerals as well.
A list of Pacis’ types of magic:
Free/Black Magic - Pacis is extremely skilled in this art of magic. Causes all technology and mechanical objects, to fail. Also causes serious neural damage when someone tries to enter the users mind. The opponent may fall into a coma...or worse. Free Magic is used to enhance, corrode, summon, etc.
Necromancy - Pacis is very skilled in raising, controlling, and banishing the dead. He was self-taught as a necromancer so, he lacks theory and gains skill through trail and error.
Will – Pacis is very skilled here as well. He trains his mind constantly through meditation. He has been known to stay in a meditative state for more than 36 hours at a time in the past. Will is used cause damage, destruction, create physical objects (EX: Barriers), manipulating things (EX: Time) etc.
------Illusions: Pacis can create powerful illusions with magic. These illusions affect the mind, but fools the mind into feeling everything the illusion shows in every way. It can even create a false sense of gravity. The opponent will never know when he or she is in an illusion, but will see and feel the truth when they have realized it. If Pacis casts a spell and the result is not clear, you may be trapped in an illusion. But that isn't always the case...
Powerful Spells (Special Attacks): Though Pacis knows and uses many spells, most will not directly harm his victims. Here is a list of the ones that do.
[Blood Lust]
|Type: Energy; Magic
|Description: This spell is a favorite of Pacis' when it comes to torturing those who harm him or others. Usually, he uses it to teach his victims a lesson, but its also used as a quick solution when he is in need of food for his dead servants. It can be used on humans or any other organic being.
Together with his other abilities, Pacis casts a spell that creates a stream of liquid-like substance that looks like magma in a lot of ways. It chases after the opponent as if to be attracted to him or her. Once it hits, it begins to burn the skin and melts it on contact. But this is only what it does to the surface. On contact, it also begins to boil the victims blood at extremely deadly degrees. Within seconds (single digits), the veins will melt and the blood within the opponents’ body melts him or her alive from the inside.
[Lung Explosion]
|Type: Magic
|Description: This is, by far, the best way for Pacis to get a meal while wandering in the wilderness. Much like Blood Lust, it shows as a stream of liquid-like substance that looks like magma in a lot of ways, but has a more yellow tint to it than that of Blood Lust. It chases after the opponent as if to be attracted to him or her. On contact, it will cause the victim's lungs to take in much more oxygen than they can handle, causing them to explode under pressure. Doing this ensures victory if contact is made. The less oxygen the opponent has excess to, the weaker they become. On top of this, your lungs exploding would be extremely painful. But none of it would matter. You would die within moments anyway.
[Fiery Rain]
|Type: Magic
|Description: Pacis calls to the skies through a whistling melody to summon a magical storm of raining lava. The lava is just as damaging as normal lava, but is tainted by the underworld.
Other: Highly skilled in energy usage and manipulation, hand-to-hand combat, and with the weapons he wields.
[Alternate Form]
Pacis has the ability to transform his body with magic. His body becomes incredibly light and becomes almost all liquid magma. The form allows Pacis to create streams of fire at will, instead of needing gas. Since his body is so much lighter in this form, he can achieve lift off and fly as he wishes with a blast of fire. This body isn't affected by physical attacks like normal bodies. If someone would dare to attack him, the liquid magma can regenerate as quickly as needed and it doesn't harm Pacis. So for any magma lost, more takes its place. Though, if someone were to attack his body directly, they would surely be injured.
[The Mind’s Eye]
The Mind’s Eye is neither a technique, an item, nor an ability. It is a part of Pacis. Though it is very powerful, its more powerful effects must be activated. To maintain The Mind’s Eye, a strict meditation schedule is needed. It is an odd mix of Will and Free Magic fused into Avatar himself through archaic spells, bestowed upon him by magi of long ago. This became part of Pacis as well when he was created. It cannot be unraveled to its base spells like some magic. The Eye allows Pacis to see without sight and sense every aspect of his surroundings in a very large radius with surprising clarity. The Mind’s Eye gives Pacis knowledge and understanding of certain abilities and techniques after being present for the effects. Even being told what had happened might allow Pacis to learn an ability/technique with unmatched ease. The Eye allows Pacis to learn his victim’s abilities, techniques, etc. even if he slays them. After death, the Eye must trace over the mind of the victim. This means Pacis must be exposed to the body in some way for this to take place. This does not remove the ability for the corpse to perform the technique if Pacis were to revive the victim. Though the Eye does not need for the victim to be dead to copy anything. It doesn't need contact either if Pacis sees the effect, or someone gives a very detailed exlaination of what happened.
[Pacis' Familiar: Exustio-Epopis (Burning Bird)]
Familiars are small creatures summoned by wizards to guide them through life and to provide any services they can. Pacis' familiar is a phoenix that's flames have been tainted with that of the underworld. The phoenix is not actually evil, but is beyond alliance. Instead, it is devoted to Pacis. Like Pacis' flames, the phoenix appears black. Exustio-Epopis has the ability to explode at death, just to rise again from its ashes. This ability has always interested Pacis. He has desided to find a way to duplicate this ability through magic as to create everlasting life for those who he loves or hates. The Phoenix can also breate the flames of the underworld. The explosion it causes when it dies is incredible. It reaches for roughly 200 yards and the aftershock is even more powerful. Because the creature is only the size of a peacock, and looks similar to one as well, Pacis has always been curious as to why the explosion is always so large and damaging. Though the explosion itself does no harm to Pacis, he must use Will to create a barrier to block against the shockwave.
Status: Alive
Personality: Differs at times.
History: Here is the battle that lead to Pacis' creation:
[QUOTE=Pacis' Creation]An earth shattering roar sounded through the forest. Birds fled the area in fright of the creatures stirring. Creatures like that are meant to frighten. To frighten makes their work harder. That way, they won't exhaust their food supply as easily. It’s sometimes scary the think what would happen if these creatures didn't appear scary. They would be even scarier. But nothing in this forest held a finger to what was visiting. Because that roar was from prey, not a predator. A man was standing in one place while the beast was prepping himself to charge the real predator. The beast was a massive boar. Though there was something odd about it, other than it being the size of a rhino. This forest kept many strange beasts that would only be reasonable in fantasies. The beast charged. Everything in its path fell to its might, crushed under its weight, or simply ran in fear. The man stood still. He saw what would be his end. It was an extremely hot day, but a good day to die. But the man didn't have to. So why didn't he run?
The boar was closing in quickly. All of the sudden, the man took a step backward with one foot and took what looked like a fighting stance. What he really planning to fight this beast? Who would do such a thing unless they were mad? This man was also tiny compared to the massive boar. It could crush him easily, but it was rushing it him. He threw his fist toward the boar. It contacted. But what the spectator saw was incredible. Not only did the man survive without a scratch...but the boar was dead! For reasons unknown to the onlooker, there was a massive hole in the beast's head where his fist contacted. It looked like it was burnt that way though. Could he have missed something? Could this man be more than what he appeared? He continued to watch as the man began to burn to corpse with a stream of fire that appeared.
The spectator was a wizard that had been rampaging through towns to add to its army of walking dead. He wanted this warrior for his army. He needed him. The wizard was called "Avatar" or "The Avatar" because of the clan he was raised in. They were known as The Avatar Clan. Because of this, and the fact that Avatar is the last, he took up that name. Because of the habits Avatar has picked up, some think that he killed the others in the clan. Perhaps Avatar takes the name in shame, or maybe mourning, or even as a trophy.
The man that had taken down the boar finally noticed Avatar. He was midway through eating a limb now. He was glaring at the space in which Avatar occupied. He began to speak. "If you want food, I can share. I don't think I'll be able to eat all of this anyway." Avatar was curious now. Why is it that today he had the chance to eat to his heart's content, and gain another slave? Was it luck? He stepped out into the clearing to meet with the man. "My name is Shiro. Shiro Tomayo. And you are?" Avatar opened his mouth in response. "They call me Avatar. Or The Avatar. Either works fine." "That's an odd name. What, is it a nickname or something", Shiro questioned. "Something like that," Avatar finished. The two finished eating a while later.
A mob of corpses came rushing in at the leftovers of the boar, unable to contain themselves any longer. They had eaten every last bit before Shiro said, "What the hell? Who are they? What's wrong with them?!" Avatar ignored him and only yelled "I said WAIT for me to call you! You were to wait until then!" "You know them? What's going on here," Shiro again questioned Avatar. But before Avatar could answer, the dead had lunged at Shiro, desperate for living flesh. Shiro had been overwhelmed by their mass numbers. But seconds later, the mound of corpses exploded with body parts flying everywhere. When the smoke and debris cleared, Shiro was left standing covered in a raging inferno. Avatar had created a shield with Will power just in time. He them leapt away into trees in the background. For minutes, he kept smashing the corpses, burning them to ashes. Their bones splintered as they charged forward. Lacking their joints, bones just scraped together creating a horrendous noise they made Shiro grind his teeth. Once gas had filled the area again, Shiro let off another explosion. There were only self-moving limbs and ashes left afterwards. Shiro was getting tired though.
Noticing that his small army of dead was reduced to ashes, he revealed himself. Shiro charged at him. Avatar quickly blocked with another barrier. Once Shiro fell back to avoid injury, Avatar unleashed his flames. The area surrounding Avatar was soon covered in black flames and every sense of Shiro's began to go numb. But Shiro fell into a berserk state. He rushed at Avatar with a full offensive force. He reached his arms around Avatar as they grew, painfully. But Avatar hadn't noticed that a formation of molten rock had appeared behind him and was growing around them both, encasing them almost. But Avatar realized what he had planed. He slowed time before Shiro had time to ignite the gas filled area again, killing him. He tried to escape. His arms were burned beyond repair already. Soon, he wouldn't be able to use them. Not long after, he would be dead.
Avatar couldn't believe he was going to be defeated this easily. He couldn't escape. This man's fighting style was far too powerful to control. His daggers wouldn't do a thing against him. They would probably melt on contact. A glance at them revealed that their holsters were protecting the daggers from melting. His flames would take longer to work, and he didn't have much time. His barrier wouldn't hold up now that Shiro had hold of him. He was going to die. But their was one other option. It would mean sacrifice, but at least he wouldn't lose. He decided it was the only chance. The only chance so that he didn't have to find out what might happen to him after he dies. He had to live on. It was the will of all Necromancers.
He unlocked the hidden ability of The Mind's Eye. He would become one with Shiro. He would gain his powers, his mind, his fighting styles, his body, and in turn, Shiro would gain the same. They would become incredibly powerful as a result. But the people they knew themselves to be would die. Ultimately, they would be gone, but in leaving, they would create another being. Both Avatar and Shiro's time-frozen body began to glow. The bright lights blurred into one light. Time became clear once again, and things reverted back to their normal selves. The being left looked, exactly like what Avatar looked like before, but his body was different from before. It was like Shiro's. Shiro's DNA structure rubbed off onto this new being. But it was different still. It had infused with the flames of the underworld, which Avatar controlled. The flames, at his will could completely kill someone's senses. The gas in which Shiro controlled became like the daggers' poison but was just as flammable. The daggers were gone. Shiro's Igneus still remained, which he hadn't used in the battle. The Igneus appeared to have gained the powers of Avatar's Daggers instead. Avatar's armor was gone. Instead, Shiro's armor remained. The new creation looked up at the sky. He said, "I now see clearly. It was meant to be this way. Finally good and evil meet and cause a balance. Peace. It all makes sense. I guess I'll call myself Pacis Tandem. Latin for "peace at last." Yes, that fits. Pacis sat looking up at the setting sun for hours before finally walking off into the forest.[/QUOTE]
((For reference, here are the profiles of Avatar and Shiro:
Name: Known As “Avatar”
Clan: None
Hometown:
Age: Unknown (Appears to be in late teen hood.)
Height: 6'2"
Weight: 230
Gender: Male
Build: Slender. Muscular. Well built physical stature.
Race: Thought to be an ancient wizard who discovered a ‘Fountain of Youth’. Has appeared in many archaic legends. Is rumored to actually be the great Merlin himself.
Hair: Black
Eyes: Avatar’s eyes have no color. They just appear white and glow as if to create their own light. It’s certain to be a permanent spell of some sort, common among magi. With this spell, darkness appears just as colorful as in light. When his eyes are shut, the light fades away, only to return when he opens his eyes.
Clothing: Usually wears a suit of scale-like armor not made of metal. It's not clear what it is made of but it's most likely made with some form of magic. Over the armor, he usually wears casual cloths or leather armor. Sometimes wears a cape for formal occasions.
Accessories: Alternates.
[Magi’s Glove]
Leather-like glove, tight to the skin but easily removed only by the wearer. It contains what's called a Casting Stone in the center of the palm. It creates access to a pool of never ending magic. In a sense, this gives the user the ability to use as much magic as their knowledge and experience will allow. The material that seems to be leather at first glance is actually made from material and spell. A spell formed using leather as a base, giving it the feel of warm leather. Upon touching, the glove seems to have an aura of some sort. Although, the aura is not exactly visible. It can only be felt.
[Gauntlet of Black Fire]
A gauntlet made with Free Magic. It allows the user full control over the flames of the demon world. These flames are of darkness deep enough to blind the foe, if used correctly. These flames evaporate all light around them. Thus, causing them to appear black. These flames are also said to shut off all other senses as well. Thus causing the illusion of being dead. While this happens, the fire burns at the victim’s body, causing them to die in reality as well. While the victim’s senses are shut off, it is very possible for the victim to lose sanity, or become their own enemy. Once all senses are shut off, all the victim can do is think and move without any sense of direction or feeling.
Weapons:
[Dagger’s of Necromancy]
The tools Avatar uses to deal with the dead in his necromantic deeds. Each is of the same size, while each has its own feel, presence, and even personality. It is not clear why the daggers have personalities, but it makes them potentially dangerous to their victims, and even to their wielder. For if Avatar uses one of the blades, the personality begins to rub off onto him if he isn’t careful. Along with these personalities comes great power. Each blade seems to be coated in an oily substance that is poisonous to organic beings. The only blade that isn’t poisonous is Sano. The poison on the blades never seems to wipe clean. It appears to actually be part of the blades, as if they produce the poison on their own. The poison is not known to man, and thus has no vaccine. The blades don’t seem to be made of any metal, though they have the semblance of it. It’s most likely made of the same material of Avatar’s armor. The blade sheathes are made of bone. Since the blades are not straight, the sheathes are spelled to stretch as the blade is pulled out or sheathed again. The blades are cursed to anyone who touches them, other than their true master, Avatar. The blades will consume the soul of whoever else tries to take them.
Vereor – The first of the blades, the dagger of control. It creates a feeling of uncertainty, doubt, and fear upon its victims. If used on the dead, it allows the user to conquer spirits more easily and shackle them the wielder’s will. Its personality is Wicked.
Gauisus – The second blade, the dagger of falsehood. This blade gives its victim a false feeling of happiness. Its effect is very much like laughing gas. The false feeling eventually drives its victim insane. If used on the dead, they will part into the afterlife forever. Its personality is Care Free.
Amo – The third blade, the dagger of love. If used on the living, it will cause its victim to grow incredibly fond of the wielder or even fall in love with him/her. If used on the dead, it will restore emotion and/or feeling to them. Its personality is Emotional.
Incogito – The fourth blade, the thinking dagger. It confuses or withers away at its victims mind. If used on the dead, it will restore independent though or may take it away. Its personality is Intellectual.
Sano – The fifth blade, the healing dagger. If it cuts into flesh of any sort, it will quickly heal any wounds around it, while healing the wound it creates upon leaving the flesh. The dagger leaves a large scar from where it cut. The dagger does not need to touch a corpse to heal a dead being. This happens continuously at an extremely quick rate, as long as Sano is unsheathed. Its personality is Caring.
Erigo – The sixth and last blade, the dagger of the Necromancer. This is the most important dagger to the Necromancer. If used on the living, it consumes its victim’s energy at a quick rate and replenishes its wielder’s energy instead. If used on the dead, it revives them with any powers or strengths they once had. Being dead, they will no longer feel pain. Its personality is Vengeful.
Abilities:
Free Magic Explanation: Free Magic is the father of Black Magic. Black Magic is a branch off of Free Magic. Free Magic is unbound and unrestricted magic. It is beyond dark or light, in alignment. It is beyond strength or weakness. Instead, its power resides in its vast amount of spells, while still more wait to be discovered.
Will Power Explanation: From the day man walked on Earth, it has been said that you can do anything, if you want it enough. That saying came from the long forgotten power of the Will. The will is a strange form of magic. It’s almost more of a combination of psychic ability and free magic. Will Power works as a key to unleash magic energy from the mind. This requires intense meditation very often. Many different types of powers, spells, and/or attacks can be performed using it. Anything from slowing time to causing an object to explode.
A list of Avatar's types of magic:
Free/Black Magic - Avatar is extremely skilled in this art of magic. Causes all technology and mechanical objects, to fail. Also causes serious neural damage when someone tries to enter the users mind. The opponent may fall into a coma...or worse.
Necromancy - Avatar is very skilled in raising, controlling, and banishing the dead. He was self-taught as a necromancer so, he lacks theory and gains skill through trail and error.
Will – Avatar is very skilled here as well. He trains his mind constantly through meditation. He has been known to stay in a meditative state for more than 36 hours at a time in the past.
Special Attacks:
[Slow Time]
Uses Will Power to slow time almost to a halt. This technique is usually much underestimated.
[Free Magic Sphere]
The user performs a spell using gestures to form a bubble of a dim, solid fire around the victim. The sphere then saps the opponent’s energy, making the sphere more powerful and the flames become more and more intense. Once the opponent is weakened, the bubble begins to enclose. It continues until the victim is completely crushed or burned to ashes.
[Ultimate Defense]
The user creates a barrier of Will energy with two layers. One is the normal Barrier, and the other is induced with spells that will match the barrier’s power to the force used against it. When the opponent’s force makes contact with the outside layer, it then fuses with the under layer to form this defense.
Other: Highly skilled in energy usage and manipulation, hand-to-hand combat, and with the weapons he wields.
The Mind’s Eye
The Mind’s Eye is neither a technique, an item, nor an ability. It is a part of Avatar now. Though it is very powerful, its more powerful effects must be activated. To maintain The Mind’s Eye, a strict meditation schedule is needed. It is an odd mix of Will and Free Magic fused into Avatar himself through archaic spells, bestowed upon him by magi of long ago. It cannot be unraveled to its base spells like some magic. The Eye allows Avatar to see without sight and sense every aspect of his surroundings in a very large radius with surprising clarity. The Mind’s Eye gives Avatar knowledge and understanding of certain abilities and techniques after being present for the effects. Even being told what had happened might allow Avatar to learn an ability/technique with unmatched ease. The Eye allows Avatar to learn his victim’s abilities, techniques, etc. even if he slays them. After death, the Eye must trace over the mind of the victim. This means Avatar must be exposed to the body in some way for this to take place. This does not remove the ability for the corpse to perform the technique if Avatar were to revive the victim. Though the Eye does not need for the victim to be dead to copy anything. It doesn't need contact either if Avatar sees the effect, or someone gives a very detailed exlaination of what happened.
-------Sacrificial Fusion
The Mind's Eye has had a secret ability that potentially is the most powerful of its abilities. In a move of desperation, the host can sacrifice himself, killing the opponent as well, and using their minds, bodies, abilities, and personalities to create a new, more powerful being.
Hands The IV
The Hands are a set of spells extremely rare in the modern age. Similar spells have been recorded in legends. There is no doubt children these days haven’t heard stories of mythical people with more limbs than they should have. Ancient magi imbued them with this spell for some reason. The same magi that gave Avatar The Mind’s Eye had imbedded this spell in him as well. Avatar’s hands don’t seem to have arms. They appear to be floating magical hands. Though Avatar made his Daggers of Necromancy, it was clear the hands were meant for the daggers. Six daggers, with three pairs of arms to wield the daggers. The arms aren’t present until needed. Each arm also has its own aura.
Status: Alive
Personality: Seems to vary depending on if Avatar is wielding a dagger at the time. Avatar seems to have lost the woman he loved. He didn’t take this well at all. In fact, he still obsesses over her death.
History: Undisclosed (Too lazy...)
------------------------------------------------------------------------------
Name: Shiro Tomayo
Clan: None
Hometown: Undisclosed
Age: 20
Height: 5’11.5’’
Weight: 510 Lbs.
Gender: Male
Build: Depends on how he forms his skeletal structure for battle. Since Shiro has the ability to manipulate all of that which he is made of (Igneous minerals, gasses, etc) he has the ability to manipulate his body’s structure to some extent. It is painful to do so. It sometimes takes minutes to do so, though it seems longer to Shiro.
Race: None. Shiro was human, but he is no longer organic. There is no accurate classification for his DNA structure. He still bares the semblance of a human. Though, close encounters with him will may leave you sweating at the least. Shiro’s body is made up mostly of different forms of igneous material instead of H2O. Because of this, the solid igneous rock can rub together, forming a spark. Since Shiro’s body also produces its own form of extremely flammable gas, the sparks the rocks create ignite a constant flame. He also sweats different forms of his highly flammable gas. Shiro’s body is so highly adapted and created for these abilities that he could survive an extremely large explosion with only a minor cough from the inhaled smoke. It is unknown how or why, but Shiro can control the gas, flames, and igneous materials he produces.
Skin: Shiro’s skin is made of a soft igneous material, like his hair, but tougher.
Hair: Black. Short. Made of a soft, durable, unnatural feeling igneous rock.
Eyes:
Clothing: Shiro wears a very durable suit of very tough rubber-like that absorbs shock, can tolerate Shiro’s most intense temperatures, and even cools his body when he stops sweating profusely for long enough for the material to cool itself. It cools itself quickly due to chemicals in small compartments in the armor. When Shiro’s body is cooled down, only then can he commune with humans without harming them. When Shiro wills it, he can drop his body’s temperate to that of a human’s, though he is weakened, and becomes very human-like. Though his skin should harden, as his other body parts should as well, for some reason that is not the case. It is almost as if he becomes human again. He also becomes lighter as well. The lighter and cooler he becomes, the more human-like he becomes. Though he never loses control over gas, fire, or igneous minerals, or even the ability to increase his temperatures at will. He can raise his body’s temperature over 400 degrees in less than 30 seconds. In turn, he can also lower his body’s temperature 150 degrees every 30 seconds, but can lower his body’s temperature 230 degrees in 30 seconds after his suit has cooled. It is highly possible for Shiro to be near humans without his suit. In fact, he has even had sexual relations with women in the past with no problems. Though fluids dispersed during this time are relatively human-like.
Accessories: Alternates.
Weapons:
[Igneus]
A katana with dual blades made hundreds of years ago by Shiro’s monk ancestors. The blades are on opposite sides of the long handle and are also in opposite directions. The metal it is made of is red and virtually indestructible. In fact, upon being heated to temperatures that would liquefy normal metal, instead, the blade becomes sharper and grows hotter yet, and will melt its way through practically anything with relative ease. It has yet not to be able to cut through anything it is tested against. The hotter it becomes, the stronger the metal grows.
Abilities:
[Pyrokinesis]
Though not actually pyrokinesis, it is more of a natural ability than a psychic ability to Shiro. Nonetheless, it is still classified as pyrokinesis by those less informed. With this, Shiro is able to control and manipulate his flames, igneous minerals, and gasses Shiro produces. With this ability, Shiro is also able to create and manipulate igneous minerals as well.
Other: Shiro is very intent on mastering his abilities and is currently on a quest to complete his self taught lessons in becoming worthy of his monk heritage. In order to master his abilities, he constantly tests them.
Status: Alive
Personality: Shiro is humble at times, and serious at other times. For a monk-in-training, his emotions aren’t very restricted and disciplined.
History: Shiro comes from a long line of monks. Though the time when his family was devoted to that life has long since gone, so have their abilities. Shiro is the first in the family in many years to have those abilities and incredible control of his Chi. Years ago, Shiro was testing his abilities against a young wizard. The wizard cast a spell during the fight. The spell was cast wrong, and the wizard lost control. For reasons unknown to them both, the wizard couldn’t stop performing spells. The spells weren’t even known to him, and he began to black out. Shiro did as well. When it was over Shiro woke up hours later. Apparently, his genetic al structure was reversed. Nothing felt the same anymore. Everything was different. He later found out that he was now made of different forms of molten rock and produced extremely flammable gas in massive amounts. This gas can also be used in ways other than for his flames. The gas can be used to smother and suffocate the foe. The gas is also toxic to organic beings. It bares a virus that evaporates H20 in contact. Shiro can release this virus if he feels threatened.))
[ June 24, 2005, 05:17 AM: Message edited by: Belgaer ]
<a href=\"http://www.vgf.com/cgi-bin/ubb/ubbcgi/u ... =16#000273\" target=\"_blank\">RPG Character - Pacis Tandem</a>
- GoAnderson
- Member
- Posts: 59
- Joined: Thu Jun 30, 2005 1:00 am
- Location: United States, Midwest
Name: Graymor Coriel (formerly Gray Andreoss)
Race: Human
Age: 31
Height: 5'10"
Weight: 216 lb.
Hair: Black
Eyes: Yellow-green
Clothing: Graymor is dressed in a long, charred-black cloak that covers most all of his body -- it stretches from his hood down to his ankles. He wears a simple white tunic and cotton pants, held together with a black belt, underneath the cloak, though he usually wraps himself up in the garment so as to conceal his normal clothing. His feet are decked in strong leather boots, specially enchanted to withstand extreme heat or cold. His face is disguised with an eerie skeleton's mask, forged to his face through magical means; when his mouth moves, so does the mask, for instance.
Accessories: In the pockets of his long cloak, Graymor holds several assorted items.
- A lighter
- Tinder
- Nuts, berries, and other small foodstuffs
- Whetstone
- Water flask (mid-sized, at the hip opposite Takano Tsume)
- Feather quill pen, scrap paper
- Two jars of ink
Physical Appearance: His face disguised by his skull mask, his body enshrouded by a charred cloak, Graymor certainly appears to be a frightening, deadly sort. Which, indeed, he is. He isn't overly muscled -- he has very little muscle, in fact -- but he has enough strength to hold his own in a fight.
-- Weapons --
* Takano Tsume: The "Hawk's Talon" is a type of double-edged rapier, meant for combat against a similar blade. Against weapons with tremendous, raw power, the Talon cannot compare. But, against an unarmed foe, or another sort of sword, it quickly proves its worth. An enchanted weapon, the Talon is unnaturally light and deft, and is able to rend the air into pieces when so utilized with its mastery of the wind. Takano Tsume is kept in a plain white sheath, hanging from Graymor's belt.
* Oshute: Seemingly normal gloves, the Oshute are far from such worthless accessories. These gloves, the "Grand Master Hands," are infused with remarkable power. They grant their bearer the power of runic magic, drawing upon archaic stones embedded throughout the gloves to generate and command vast magical force. Black in color, with thin streaks of white and gold the Oshute are, each representing a different form of magic; white the color of holy magic, black the symbol of dark, and gold the summoner of the highest forms of spellcasting.
-- Energy Classes --
* Black Magic: By far the most feared form of magic, Black Magic was first composed by a sect of archaic magic users many millennia ago, for use in a vast worldwide conflict. It makes use of internal power, drawing out the potential of a mage and forging it into a finite effect. These effects are almost all offensive, and many are simple -- hurling a ball of fire is a no-brainer -- while others, like illusions, are complex. Officially, Black Magic has been banned by the world governments. Unofficially, each country keeps a cadre of those experienced in the Black Arts. Through the Oshute, Graymor has taught himself the ways of a Black Mage, and has in doing so released much of his own latent potential.
* White Magic: A much gentler class of spellcasting than Black Magic. White Magic draws from the atmosphere, both high and low, to produce its magicks. Mostly, White Magic is healing and abjuration -- very useful in battle, but things that won't decide a match -- but it also contains the subclass of Holy Magic, a highly destructive form of power meant to destroy demons and heretics... but not limited to those types of beings.
* Prime Magic: Regarded as a mixture of White and Black Magic, Prime Magic is, for all intents and purposes, the strongest form of spellcasting available to Graymor. All of what makes Black Magic, Black Magic; and White Magic, White Magic; can be found in even greater strength in Prime Magic. Using both internal power and the energies residing in the atmosphere, it is capable of destruction and abjuration on a startling scale, but at the price of considerable stamina. This isn't an oft-used form of magic; to the contrary, Graymor avoids using it whenever possible, as it so damages his mind and body that he pushes himself to the brink of death.
-- Magical Abilities --
* Black Magic Cast: Black Magic is formed through intricate ritual, of verbal movements laced with archaic curses and incantations that draw out the internal power of the wielder. It might be used to form fire, or blow back an enemy with a shout. Or, it could craft a deathly-real illusion that so stuns its recepient that a coma is induced. Black Magic, the Dark Arts, is a force of nature in its own right, able to bend nature to its will and make an opponent cry like a broken infant.
* White Magic Cast: Contrary to Black Magic, White Magic is of a more natural make, drawing upon the power of the heavens and of the earth to create its magicks. Only by raising one hand skyward may its powers be invoked. Only through a gentle hand can its magic be called forth. White Magic heals, protects, and enhances, to be short. Think of something along those lines and you'll have gotten the basic gist of what it means to be a White Mage.
* Prime Magic Cast: This, being the supposed peak of magic, requires a mastery of both Black and White Magicks. Both hands must be raised towards the heavens, and the complex incantations spoken aloud in a voice befitting a master of the cosmic forces of Prime Magic. Any effect you might imagine another branch of magic creating, Prime Magic is capable of casting -- but better. The flames forged by Prime Magic are hotter, more intense than hellfire itself; a barrier formed of Prime power is near-impenetrable. But, at the same time, appalling amounts of power are sapped from the caster, and stamina is worn down as a file upon rusted iron. Because of the double-edged nature of Prime Magic, Graymor very rarely resorts to it.
-- Fighting Techniques --
* Kaze Hakirite Ryu: A style of swordsmanship pioneered by Graymor's uncle, Kaze Hakirite Ryu is characterized by the use of swift, sudden movements of the blade, utilizing the art of misdirection, and even moving fast enough to create illusions of the user. Its succession technique is a massive distortion of the air around the user, cleaving the wind into pieces and using those pieces to dice up the opponent -- the "Kazegiri Zankuuha." Mostly, the Kaze Hakirite is a fast-paced, evasion-based style of combat that relies on swiftness of foot and deftness of blade to stop the opponent dead in his tracks.
* Shin Miyabita Tekken: The Shin Miyabita Tekken is, essentially, a fist-fighting form that utilizes Black Magic power to totally destroy the opponent. Or, perhaps that's misleading. It increases the power of Graymor's blows, and enhances the range of his attacks. Miyabita Tekken was originally a style of fighting developed by Ryunosuke Hayashibara, a family friend to the Andreoss clan and Graymor's uncle, in particular. From the age of 13 to 15, on-and-off, Graymor was tutored in the basics of the style, but that tutelage ended when Hayashibara died. So, for the next several years -- and in addition to further mastering his magicks and swordplay -- Graymor devoted himself to forging his own way in martial arts. He's only been moderately successful, as he lacks any real martial arts training that would make him into a formidable fist fighter. Still, for a major amateur, he's managed to hold his own when his sword isn't in the picture.
* Jinsoku Chikei Tsukau: Nothing particularly out-of-the-ordinary, more of a fancy name for the utilization of geographical features. Retreating to high ground; kicking up dust and dirt; hiding behind a cloud of mist; and so on.
----
Personality: Psychotic, but with a twisted sense of self-honor, Graymor is an inwardly chaotic man. On some days he slaughters entire villages; on others he simply admires the beauty of the land around him. He can be gentle one minute, homicidal the next. There is no real way to predict his actions or thoughts, behind that mask he calls "Graymor."
History: Born Gray Andreoss, to a noble warrior's family in the western lands, Graymor was, from a young age, discounted as a normal child with an unnatural interest in the occult. Far from it, he was born with a slight bit of natural aptitude for the magical arts; he was born to be a mage. Secretly he squirreled away many, many tomes of the arts, teaching himself magic from an age as young as nine. His uncle, Vurl Andreoss, in the meantime, imparted upon him the fighting style he had spent years creating and perfecting -- the wind-cleaving style, Kaze Hakirite Ryu. Gray was a fast learner, fully mastering the style only a few years after his uncle's passing when he was 17. Following Vurl's death, his will was carried out: Gray was to receive the Takano Tsume, the prized rapier of the Andreoss clan which he himself had held for so many years. A family friend had already taught the young Gray a fist-fighting style, though it had met with only marginal success. With his knowledge of the Dark Arts, however, Gray formed his own style based upon the original form, relying more on his skill with channelling dark power to deal damage than his own body. Throughout his youth, Gray was a quiet child. He remained to himself, keeping up his studies of magic, rather than attending to his family. By the time he was sixteen, magic had become even more than an obsession. It was his life. He and his father clashed often about that exact matter, though the elder Andreoss had no idea his son was using him and the rest of his family to attain 'perfection.' When, a few months after Gray's twenty-first birthday, he discovered the trove of archaic tomes and the half-rambling letters of murder and death, he confronted his son with his own blade. "How could you?!" he cried, sword raised. "I loved you, son!!" With a scoff, Gray murmured, "Only in your mind, father." The two came to blows, ending with a vicious stalemate. The battle drifted off into the township of Celacarte, where Gray's magical aptitude utterly destroyed the town. With his "Rune Cutter," Father Andreoss slashed at Gray with a vicious strike; though he dodged most of the blow, he received a sickening scar from his shoulder to his hip. In severe pain, Gray readied a deadly spell that would burn his father to ashes. When it was released, the elder Andreoss deflected the magic with his own sword, a move Gray had not expected in the least. The spell rebounded, hitting Gray, himself, and burning most of his body beyond recognition. Screaming in unholy pain, Gray, with the last of his strength, put up a smokescreen and fled. He tended to his wounds as best he could once he had escaped, but regardless his face and body were horrifically scarred. For the next seven years, he lived on the fringe of society, mending his wounds and furthering his research into the magical arts. At last, seven years later, he completed his masterwork -- the Oshute. With their enhanced magical capabilities, he mended the burns he'd sustained from his own attack, and further strengthened himself in the process. Donning a skeleton mask and his charred-black cloak, he began to call himself Graymor Coriel, the self-proclaimed Master of All Magic. For so many years, he's wandered, killing and letting live as he sees fit. He has become little more than an instrument of death and destruction...
-------------------
Name: Ryotaro Daisha
Race: Human
Sex: Male
Age: 26
Height: 6'0"
Weight: 182 lb.
Hair: Deep violet
Eyes: Dark-blue
Appearance: Ryotaro dresses in a plain white shirt, buttoned to the top, with a navy-blue insignia across the neck area. His pants are of a generic black make, nothing special. Ryotaro's hair is jutted upwards in a collection of small spikes; his eyes reflect a gentle, easygoing nature.
Combat: With his enormous sword, the "Goriyaku," Ryotaro is a swordsman of the highest caliber at his age. He has speed, and power; his sword, for all its size, was forged as such to allow deftness while maintaining its strength. With just a single swing of Goriyaku, Ryotaro can cleave even solid steel in two, by exerting divine energies at the point of impact. Which is, really, his primary energy source: divine power. Given to him by the Gods, this holy magic surpasses the elements and reality, showing that he is, indeed, the chosen one of the Goriyaku. This wondrous weapon, capable of changing shape and form at will deserves more depth, so I shall do just that. Goriyaku is charged with, and emanates, divine power, and is capable of manipulating the atmosphere as its wielder wishes. In basic terms, it can heat or cool the air, call down lightning, or even carve the air into tiny shuriken that move as Ryotaro wishes. Its aura pushes back simple bullets and arrows with ease -- and weakens other blows -- as long as it touches the thing in question's "breath." Divine power itself is acquired through the sword, Goriyaku; the inner self; and the atmosphere around Ryotaro. Such power functions as any normal magic would, attacking and defending both; though, the offensive part is left more to the sword's powers than to any actual castings. It is possible, though, to summon and control divine magics such as the holy bolt and shining spark, by drawing on the Goriyaku's force. In addition to his sword and magics, Ryotaro knows a smidge or two of controlling his own personal energy, which he often uses in the form of firm string to retrieve his weapon should it be loosed from his hands. That same string carries significant strength, and can be used to bind the opponent for a short time, or to rend an object to pieces. Ryotaro tends to be an ingenuitive battler, often creating new techniques to suit the situation. He isn't one to be beaten so easily. And, more than that, who knows? Who knows what powers Ryotaro has sleeping within him... ? It might be an innate skill with manipulating the atmosphere, beyond the capabilities of even the Goriyaku... Or, it might not. No one really can say, can they?
Personality: A carefree sort of man, Ryotaro rarely shows much concern even when he's close to death. He has a "devil-may-care" sort of attitude, if you would. He's friendly, upbeat, and gentlemanly; the ideal persona for a young crusader.
History: Ryotaro's childhood, up to the age of nine, was uneventful. He was a bright boy, certainly, but not a spectacular student by any means. He learned a few basic white magic spells as was the custom in his village of Freesia. All of his life changed, though, that day he explored the Whiteland Woods with his friend Jiro. It was there that they found two mysterious artifacts inside of an oddly well-kept cave: the Goriyaku sword and the Joudo shield. Each was remarkably large, far too large for any normal men to acutely wield them, but from the first touch of the children's hands, they shrank in size to a short sword and a buckler. Some unknown force possessed them to carry these treasures back to Freesia, but when they returned and attempted to show them to their parents, all the adults found were rusty pieces of junk. Though they were ordered to rid themselves of the things, they secretly hid them and, at the first opportunity, stole away to explore the uses of these mysterious objects. From the skies above, the clouds parted, and the voices of God were heard unto the two boys. The voice spoke of these as Holy Treasures, the highest breed of artifact. It told of the proper ways to harness the powers of these Treasures, and of how best to use their newly-given gifts. From that day forward, Ryotaro and Jiro trained themselves in the ways of divine magic, a class of power beyond that of mankind's own white magic. By the time they'd reached the age of twenty-four, the pair had mastered the Treasures in every way they thought possible. But, their knowledge of the outside world was little, and their polish was lacking, so they set upon separate journeys to fully attain their potential. Ever since, Ryotaro has traveled the lands, fine-tuning his skills with Goriyaku and divine magic.
---------------------
Name: Jiro Shinran
Race: Human
Age: 26
Height: 5'8"
Weight: 161 lb.
Hair: Hazel
Eyes: Light brown
Appearance: Hazel locks extending across his right eye, tanned skin... A "bishounen" to be sure. Jiro is clothed in a brown sleeveless, skintight overgarment that extends from his collar to his hips; his pants are tied together with a firm black haramaki sash, with an extra parchment of clothing extending from the crotch area (which is inscribed with Holy and Unholy Runes). Unlike his friend Ryotaro, Jiro is a harsher-looking man, unforgiving with his icy glare.
Combat: In battle, Jiro wields a pair of curved short-swords, which are carried in a pair of scabbards at either hip. More than that, though, he possesses the enormous Joudo shield (kept on his back), a divine artifact blessed with the power of near-absolute defense. Most normal, real objects or forces that strike the shield dissipate, such as average blows or most natural forces. Extremely powerful blows or energies, though, can be felt through the shield; it is, however, quite unbreakable ((but, not immovable)). Like his old friend Ryotaro, Jiro, too, controls the divine power of Heaven itself. That angle, though, is weakened somewhat by Jiro's wavering resolve in the eternal struggle of good and evil. His brushes with rage, an emotion alien to Ryotaro, have awakened within him the Harbinger's gift, the "dark power of Hell," the polar opposite of divine power. In contrast to divine power, the dark power is more offensive in nature, with control over the entirety of dark magic and a good portion of forbidden magic. At times, Jiro uses his divine power; at others, he controls dark power. It depends upon his mood, and his present affiliation with the darkness. Again, like Ryotaro, Jiro is skilled with the control of thin energy, though his "wire," though his thin energy wire is much sharper and harder to control in a defensive manner without outright killing the opponent. Being one of the Chosen Ones of the Holy Treasures, Jiro possesses an inherent power that he, himself, has little knowledge of.
Personality: Generally, Jiro is a "lost soul." He simply wanders, pondering matters of Heaven and Earth, to the point of heretical thoughts against the respected churches. He is cold, though not totally uncaring, rarely showing emotions other than anger. Often, he snaps, growls, and roars; he isn't particularly approachable. While Ryotaro welcomes all into his inner workings, Jiro pushes them back with a snap and a snarl.
History: Always, Jiro's homelife had left much to be desired. His father repeatedly beat him, abused him verbally and psychologically, too. It was there that the worm of evil found its roots. At the age of nine, like Ryotaro Daisha, Jiro found the Joudo shield in a cave inside of the Whiteland Woods. It bestowed upon him a sense of power, though a sense of jealousy as well. Ryotaro had received a true offensive weapon; all Jiro had found was a SHIELD, worthless in battle to harm an enemy. Though the mysterious voice that spoke to the boys warned Jiro to respect himself and the Joudo, in the depths of his heart, the worm of darkness began to grow stronger. Jiro's life hardly improved, and though he held himself back from any action he would come to regret, that inaction caused more regret than ever before. At last, though, when he turned seventeen, Jiro left that wretched house, and took up training and meditation in the Ivory Mountains, keeping in close contact with Ryotaro, who also set up his home in those mountains. As the years passed, Jiro found himself teetering between light and dark, holy and unholy; he had already found within him great evil magics. With his divine magic, he sealed away those powers, but they could never be fully contained. Like his friend, Jiro set off at twenty-four on a journey of training, but his was a much darker experience, filled with hatred and self-loathing. Jiro continues down his murky path, unknowing of whether he will be "good" or "evil"...
[ July 14, 2005, 04:59 PM: Message edited by: Three-Hundred-Pound Cannon ]
Race: Human
Age: 31
Height: 5'10"
Weight: 216 lb.
Hair: Black
Eyes: Yellow-green
Clothing: Graymor is dressed in a long, charred-black cloak that covers most all of his body -- it stretches from his hood down to his ankles. He wears a simple white tunic and cotton pants, held together with a black belt, underneath the cloak, though he usually wraps himself up in the garment so as to conceal his normal clothing. His feet are decked in strong leather boots, specially enchanted to withstand extreme heat or cold. His face is disguised with an eerie skeleton's mask, forged to his face through magical means; when his mouth moves, so does the mask, for instance.
Accessories: In the pockets of his long cloak, Graymor holds several assorted items.
- A lighter
- Tinder
- Nuts, berries, and other small foodstuffs
- Whetstone
- Water flask (mid-sized, at the hip opposite Takano Tsume)
- Feather quill pen, scrap paper
- Two jars of ink
Physical Appearance: His face disguised by his skull mask, his body enshrouded by a charred cloak, Graymor certainly appears to be a frightening, deadly sort. Which, indeed, he is. He isn't overly muscled -- he has very little muscle, in fact -- but he has enough strength to hold his own in a fight.
-- Weapons --
* Takano Tsume: The "Hawk's Talon" is a type of double-edged rapier, meant for combat against a similar blade. Against weapons with tremendous, raw power, the Talon cannot compare. But, against an unarmed foe, or another sort of sword, it quickly proves its worth. An enchanted weapon, the Talon is unnaturally light and deft, and is able to rend the air into pieces when so utilized with its mastery of the wind. Takano Tsume is kept in a plain white sheath, hanging from Graymor's belt.
* Oshute: Seemingly normal gloves, the Oshute are far from such worthless accessories. These gloves, the "Grand Master Hands," are infused with remarkable power. They grant their bearer the power of runic magic, drawing upon archaic stones embedded throughout the gloves to generate and command vast magical force. Black in color, with thin streaks of white and gold the Oshute are, each representing a different form of magic; white the color of holy magic, black the symbol of dark, and gold the summoner of the highest forms of spellcasting.
-- Energy Classes --
* Black Magic: By far the most feared form of magic, Black Magic was first composed by a sect of archaic magic users many millennia ago, for use in a vast worldwide conflict. It makes use of internal power, drawing out the potential of a mage and forging it into a finite effect. These effects are almost all offensive, and many are simple -- hurling a ball of fire is a no-brainer -- while others, like illusions, are complex. Officially, Black Magic has been banned by the world governments. Unofficially, each country keeps a cadre of those experienced in the Black Arts. Through the Oshute, Graymor has taught himself the ways of a Black Mage, and has in doing so released much of his own latent potential.
* White Magic: A much gentler class of spellcasting than Black Magic. White Magic draws from the atmosphere, both high and low, to produce its magicks. Mostly, White Magic is healing and abjuration -- very useful in battle, but things that won't decide a match -- but it also contains the subclass of Holy Magic, a highly destructive form of power meant to destroy demons and heretics... but not limited to those types of beings.
* Prime Magic: Regarded as a mixture of White and Black Magic, Prime Magic is, for all intents and purposes, the strongest form of spellcasting available to Graymor. All of what makes Black Magic, Black Magic; and White Magic, White Magic; can be found in even greater strength in Prime Magic. Using both internal power and the energies residing in the atmosphere, it is capable of destruction and abjuration on a startling scale, but at the price of considerable stamina. This isn't an oft-used form of magic; to the contrary, Graymor avoids using it whenever possible, as it so damages his mind and body that he pushes himself to the brink of death.
-- Magical Abilities --
* Black Magic Cast: Black Magic is formed through intricate ritual, of verbal movements laced with archaic curses and incantations that draw out the internal power of the wielder. It might be used to form fire, or blow back an enemy with a shout. Or, it could craft a deathly-real illusion that so stuns its recepient that a coma is induced. Black Magic, the Dark Arts, is a force of nature in its own right, able to bend nature to its will and make an opponent cry like a broken infant.
* White Magic Cast: Contrary to Black Magic, White Magic is of a more natural make, drawing upon the power of the heavens and of the earth to create its magicks. Only by raising one hand skyward may its powers be invoked. Only through a gentle hand can its magic be called forth. White Magic heals, protects, and enhances, to be short. Think of something along those lines and you'll have gotten the basic gist of what it means to be a White Mage.
* Prime Magic Cast: This, being the supposed peak of magic, requires a mastery of both Black and White Magicks. Both hands must be raised towards the heavens, and the complex incantations spoken aloud in a voice befitting a master of the cosmic forces of Prime Magic. Any effect you might imagine another branch of magic creating, Prime Magic is capable of casting -- but better. The flames forged by Prime Magic are hotter, more intense than hellfire itself; a barrier formed of Prime power is near-impenetrable. But, at the same time, appalling amounts of power are sapped from the caster, and stamina is worn down as a file upon rusted iron. Because of the double-edged nature of Prime Magic, Graymor very rarely resorts to it.
-- Fighting Techniques --
* Kaze Hakirite Ryu: A style of swordsmanship pioneered by Graymor's uncle, Kaze Hakirite Ryu is characterized by the use of swift, sudden movements of the blade, utilizing the art of misdirection, and even moving fast enough to create illusions of the user. Its succession technique is a massive distortion of the air around the user, cleaving the wind into pieces and using those pieces to dice up the opponent -- the "Kazegiri Zankuuha." Mostly, the Kaze Hakirite is a fast-paced, evasion-based style of combat that relies on swiftness of foot and deftness of blade to stop the opponent dead in his tracks.
* Shin Miyabita Tekken: The Shin Miyabita Tekken is, essentially, a fist-fighting form that utilizes Black Magic power to totally destroy the opponent. Or, perhaps that's misleading. It increases the power of Graymor's blows, and enhances the range of his attacks. Miyabita Tekken was originally a style of fighting developed by Ryunosuke Hayashibara, a family friend to the Andreoss clan and Graymor's uncle, in particular. From the age of 13 to 15, on-and-off, Graymor was tutored in the basics of the style, but that tutelage ended when Hayashibara died. So, for the next several years -- and in addition to further mastering his magicks and swordplay -- Graymor devoted himself to forging his own way in martial arts. He's only been moderately successful, as he lacks any real martial arts training that would make him into a formidable fist fighter. Still, for a major amateur, he's managed to hold his own when his sword isn't in the picture.
* Jinsoku Chikei Tsukau: Nothing particularly out-of-the-ordinary, more of a fancy name for the utilization of geographical features. Retreating to high ground; kicking up dust and dirt; hiding behind a cloud of mist; and so on.
----
Personality: Psychotic, but with a twisted sense of self-honor, Graymor is an inwardly chaotic man. On some days he slaughters entire villages; on others he simply admires the beauty of the land around him. He can be gentle one minute, homicidal the next. There is no real way to predict his actions or thoughts, behind that mask he calls "Graymor."
History: Born Gray Andreoss, to a noble warrior's family in the western lands, Graymor was, from a young age, discounted as a normal child with an unnatural interest in the occult. Far from it, he was born with a slight bit of natural aptitude for the magical arts; he was born to be a mage. Secretly he squirreled away many, many tomes of the arts, teaching himself magic from an age as young as nine. His uncle, Vurl Andreoss, in the meantime, imparted upon him the fighting style he had spent years creating and perfecting -- the wind-cleaving style, Kaze Hakirite Ryu. Gray was a fast learner, fully mastering the style only a few years after his uncle's passing when he was 17. Following Vurl's death, his will was carried out: Gray was to receive the Takano Tsume, the prized rapier of the Andreoss clan which he himself had held for so many years. A family friend had already taught the young Gray a fist-fighting style, though it had met with only marginal success. With his knowledge of the Dark Arts, however, Gray formed his own style based upon the original form, relying more on his skill with channelling dark power to deal damage than his own body. Throughout his youth, Gray was a quiet child. He remained to himself, keeping up his studies of magic, rather than attending to his family. By the time he was sixteen, magic had become even more than an obsession. It was his life. He and his father clashed often about that exact matter, though the elder Andreoss had no idea his son was using him and the rest of his family to attain 'perfection.' When, a few months after Gray's twenty-first birthday, he discovered the trove of archaic tomes and the half-rambling letters of murder and death, he confronted his son with his own blade. "How could you?!" he cried, sword raised. "I loved you, son!!" With a scoff, Gray murmured, "Only in your mind, father." The two came to blows, ending with a vicious stalemate. The battle drifted off into the township of Celacarte, where Gray's magical aptitude utterly destroyed the town. With his "Rune Cutter," Father Andreoss slashed at Gray with a vicious strike; though he dodged most of the blow, he received a sickening scar from his shoulder to his hip. In severe pain, Gray readied a deadly spell that would burn his father to ashes. When it was released, the elder Andreoss deflected the magic with his own sword, a move Gray had not expected in the least. The spell rebounded, hitting Gray, himself, and burning most of his body beyond recognition. Screaming in unholy pain, Gray, with the last of his strength, put up a smokescreen and fled. He tended to his wounds as best he could once he had escaped, but regardless his face and body were horrifically scarred. For the next seven years, he lived on the fringe of society, mending his wounds and furthering his research into the magical arts. At last, seven years later, he completed his masterwork -- the Oshute. With their enhanced magical capabilities, he mended the burns he'd sustained from his own attack, and further strengthened himself in the process. Donning a skeleton mask and his charred-black cloak, he began to call himself Graymor Coriel, the self-proclaimed Master of All Magic. For so many years, he's wandered, killing and letting live as he sees fit. He has become little more than an instrument of death and destruction...
-------------------
Name: Ryotaro Daisha
Race: Human
Sex: Male
Age: 26
Height: 6'0"
Weight: 182 lb.
Hair: Deep violet
Eyes: Dark-blue
Appearance: Ryotaro dresses in a plain white shirt, buttoned to the top, with a navy-blue insignia across the neck area. His pants are of a generic black make, nothing special. Ryotaro's hair is jutted upwards in a collection of small spikes; his eyes reflect a gentle, easygoing nature.
Combat: With his enormous sword, the "Goriyaku," Ryotaro is a swordsman of the highest caliber at his age. He has speed, and power; his sword, for all its size, was forged as such to allow deftness while maintaining its strength. With just a single swing of Goriyaku, Ryotaro can cleave even solid steel in two, by exerting divine energies at the point of impact. Which is, really, his primary energy source: divine power. Given to him by the Gods, this holy magic surpasses the elements and reality, showing that he is, indeed, the chosen one of the Goriyaku. This wondrous weapon, capable of changing shape and form at will deserves more depth, so I shall do just that. Goriyaku is charged with, and emanates, divine power, and is capable of manipulating the atmosphere as its wielder wishes. In basic terms, it can heat or cool the air, call down lightning, or even carve the air into tiny shuriken that move as Ryotaro wishes. Its aura pushes back simple bullets and arrows with ease -- and weakens other blows -- as long as it touches the thing in question's "breath." Divine power itself is acquired through the sword, Goriyaku; the inner self; and the atmosphere around Ryotaro. Such power functions as any normal magic would, attacking and defending both; though, the offensive part is left more to the sword's powers than to any actual castings. It is possible, though, to summon and control divine magics such as the holy bolt and shining spark, by drawing on the Goriyaku's force. In addition to his sword and magics, Ryotaro knows a smidge or two of controlling his own personal energy, which he often uses in the form of firm string to retrieve his weapon should it be loosed from his hands. That same string carries significant strength, and can be used to bind the opponent for a short time, or to rend an object to pieces. Ryotaro tends to be an ingenuitive battler, often creating new techniques to suit the situation. He isn't one to be beaten so easily. And, more than that, who knows? Who knows what powers Ryotaro has sleeping within him... ? It might be an innate skill with manipulating the atmosphere, beyond the capabilities of even the Goriyaku... Or, it might not. No one really can say, can they?
Personality: A carefree sort of man, Ryotaro rarely shows much concern even when he's close to death. He has a "devil-may-care" sort of attitude, if you would. He's friendly, upbeat, and gentlemanly; the ideal persona for a young crusader.
History: Ryotaro's childhood, up to the age of nine, was uneventful. He was a bright boy, certainly, but not a spectacular student by any means. He learned a few basic white magic spells as was the custom in his village of Freesia. All of his life changed, though, that day he explored the Whiteland Woods with his friend Jiro. It was there that they found two mysterious artifacts inside of an oddly well-kept cave: the Goriyaku sword and the Joudo shield. Each was remarkably large, far too large for any normal men to acutely wield them, but from the first touch of the children's hands, they shrank in size to a short sword and a buckler. Some unknown force possessed them to carry these treasures back to Freesia, but when they returned and attempted to show them to their parents, all the adults found were rusty pieces of junk. Though they were ordered to rid themselves of the things, they secretly hid them and, at the first opportunity, stole away to explore the uses of these mysterious objects. From the skies above, the clouds parted, and the voices of God were heard unto the two boys. The voice spoke of these as Holy Treasures, the highest breed of artifact. It told of the proper ways to harness the powers of these Treasures, and of how best to use their newly-given gifts. From that day forward, Ryotaro and Jiro trained themselves in the ways of divine magic, a class of power beyond that of mankind's own white magic. By the time they'd reached the age of twenty-four, the pair had mastered the Treasures in every way they thought possible. But, their knowledge of the outside world was little, and their polish was lacking, so they set upon separate journeys to fully attain their potential. Ever since, Ryotaro has traveled the lands, fine-tuning his skills with Goriyaku and divine magic.
---------------------
Name: Jiro Shinran
Race: Human
Age: 26
Height: 5'8"
Weight: 161 lb.
Hair: Hazel
Eyes: Light brown
Appearance: Hazel locks extending across his right eye, tanned skin... A "bishounen" to be sure. Jiro is clothed in a brown sleeveless, skintight overgarment that extends from his collar to his hips; his pants are tied together with a firm black haramaki sash, with an extra parchment of clothing extending from the crotch area (which is inscribed with Holy and Unholy Runes). Unlike his friend Ryotaro, Jiro is a harsher-looking man, unforgiving with his icy glare.
Combat: In battle, Jiro wields a pair of curved short-swords, which are carried in a pair of scabbards at either hip. More than that, though, he possesses the enormous Joudo shield (kept on his back), a divine artifact blessed with the power of near-absolute defense. Most normal, real objects or forces that strike the shield dissipate, such as average blows or most natural forces. Extremely powerful blows or energies, though, can be felt through the shield; it is, however, quite unbreakable ((but, not immovable)). Like his old friend Ryotaro, Jiro, too, controls the divine power of Heaven itself. That angle, though, is weakened somewhat by Jiro's wavering resolve in the eternal struggle of good and evil. His brushes with rage, an emotion alien to Ryotaro, have awakened within him the Harbinger's gift, the "dark power of Hell," the polar opposite of divine power. In contrast to divine power, the dark power is more offensive in nature, with control over the entirety of dark magic and a good portion of forbidden magic. At times, Jiro uses his divine power; at others, he controls dark power. It depends upon his mood, and his present affiliation with the darkness. Again, like Ryotaro, Jiro is skilled with the control of thin energy, though his "wire," though his thin energy wire is much sharper and harder to control in a defensive manner without outright killing the opponent. Being one of the Chosen Ones of the Holy Treasures, Jiro possesses an inherent power that he, himself, has little knowledge of.
Personality: Generally, Jiro is a "lost soul." He simply wanders, pondering matters of Heaven and Earth, to the point of heretical thoughts against the respected churches. He is cold, though not totally uncaring, rarely showing emotions other than anger. Often, he snaps, growls, and roars; he isn't particularly approachable. While Ryotaro welcomes all into his inner workings, Jiro pushes them back with a snap and a snarl.
History: Always, Jiro's homelife had left much to be desired. His father repeatedly beat him, abused him verbally and psychologically, too. It was there that the worm of evil found its roots. At the age of nine, like Ryotaro Daisha, Jiro found the Joudo shield in a cave inside of the Whiteland Woods. It bestowed upon him a sense of power, though a sense of jealousy as well. Ryotaro had received a true offensive weapon; all Jiro had found was a SHIELD, worthless in battle to harm an enemy. Though the mysterious voice that spoke to the boys warned Jiro to respect himself and the Joudo, in the depths of his heart, the worm of darkness began to grow stronger. Jiro's life hardly improved, and though he held himself back from any action he would come to regret, that inaction caused more regret than ever before. At last, though, when he turned seventeen, Jiro left that wretched house, and took up training and meditation in the Ivory Mountains, keeping in close contact with Ryotaro, who also set up his home in those mountains. As the years passed, Jiro found himself teetering between light and dark, holy and unholy; he had already found within him great evil magics. With his divine magic, he sealed away those powers, but they could never be fully contained. Like his friend, Jiro set off at twenty-four on a journey of training, but his was a much darker experience, filled with hatred and self-loathing. Jiro continues down his murky path, unknowing of whether he will be "good" or "evil"...
[ July 14, 2005, 04:59 PM: Message edited by: Three-Hundred-Pound Cannon ]
\"The ego of a ruined world, cut through... Nitoryu \'Iai,\' \'RASHOMON\'!!!!\"