The Book of Warriors (Character Profiles)

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KirbyBoy2000
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#121

Post by KirbyBoy2000 » Thu Sep 23, 2004 7:30 pm

*Trys to get back into Battling* Well... Hopefully I'll get to fight with more than one of them this time. I'll pick a different one every fight or so unless someone specifically challenges one or something.

Orane Aya
Age:18 (Born- July 12th, 1986)
Female
Items- Oak Staff, Ruby Necklace, various magic ingredients/items.
Skills- Uses her spirit, the phoenix, to gain flight, some healing abilities, and fire manipulation.
Skill Notes- Once she unleashes her wings to use phoenix abilites she begins to absorb heat from the area surrounding her, and she must release heat as fire as to prevent overheating, she may also use up inner heat for her attacks if she feels she must.
Attributes- Fairly slow moving and weak in battle, however intelligent and adept at magic.
Looks- A fairly short girl, she has shoulder length orange-red hair. Wears a cream colored robe, with orange around the arm openings, and red cloth around her waist to keep it together a bit. Around her neck is a silver necklace, with a ruby jewel on it. She also keeps various items in small pouches hidden under the red cloth around her waist. Her robes have small slits in the back which allow her wings to be released in battle.
Personality/History: A quiet girl from a place called Himarean, where the people each are either birds or contain bird spirits within them. Orane is one of the gifted ones who have the spirits of a mythical bird, in her case it is the phoenix. She is very smart, and has studied in the arts of healing and magic for several years in her life. She is somewhat overcautious when doing things dangerous, and is also somewhat shy.
She currently is travelling with her sisters and two other Himarean citizens on a quest to gain power to stop the people who have taken over.

Nariko Aya
Age:22 (Born- May 15th, 1982)
Female
Items- Various throwing weapons, Dual Knives, Emerald Anklet.
Skills- Uses her spirit, the thunderbird, which gives her flight and thunder/lightning magic/manipulation.
Skill Notes- The only one to not rely on outside forces to use magic.
Attributes- Fast and Precise, Although not that good at magic overall.
Looks- A tall woman, has long blonde hair in a braid. Wears black ninja clothes over most of her body, and yellow underneath that. She has a silver anklet on her leg with an emerald in it. She has several hidden compartments in her clothes that hold hidden throwing weapons and some other items. Her suit is mainly for just mobility and for holding items.
Personality/History: An assassin from Himarean, she is very quick and has the power of the thunderbird within her. She is Orane's and Nadia's older sister and is the most mature out of all of them. Nariko is very decisive with her actions, and is also a perfectionist, both in and out of her line of work. She fights quickly and accurately with a mixture of melee, ranged, and magical attacks. She is on the same mission as Orane, however will also follow any orders given to her by anyone who hires her.

Nadia Aya
Age:14 (Born September 21st, 1990)
Female
Items- A light sword, Saphire Earrings, and water.
Skills- Has water magic based on her spirit, the Halcyon. She also has some illusion based abilities.
Skill Notes- She can unleash her wings to use halcyon abilities. Once her wings are unleashed she begins to absorb moisture from the area arround her, or from inside of her. This is why she caries around extra water, to prevent dehydration and use skills.
Attributes- Rather slow, yet probably the strongest of the sisters. Magical ability is limited.
Looks- A short girl who has brunette hair down to her shoulders in a pony tail. Wears deep blue pants or shorts most of the time, and a white tee-shirt with some slits in the back for her wings. Over the shirt she wears a deep blue vest with various pockets for items. She also has some pouches on a belt around her waist.
Personality/History: A teen from Himarean. She is the youngest of the Aya sisters and is the least mature out of all of them. She is impatient and careless for the most part, and gets angry really fast when she is annoyed. She doesn't really have any goals right now, other than having fun and trying to assist Orane and the others. She enjoys fighting for the most part because she finds it fun to challenge herself, and enjoys playing games aside from that.

Gavan Llewellyn
Age:12 (Born Febuary 1st, 1992)
Male
Items-Chain Staff(A long wooden fighting staff with an inner chain, can separate into multiple segments), Amethyst Braclet x2, Gold.
Skills- Projecting his spirit, the gryphon to attack, no other real abilites aside from that. Immune to poisoning.
Skill Notes- Projecting his spirit takes away part of his strength for the duration when it isn't with him.
Attributes- Fast and strong, however weak to magic since he doesn't know much about it.
Looks- A small boy with short blonde hair. He wears clothes ranging from the colors white to yellow. Usually with just a shirt of some kind and normal pants. He keeps his weapon in his belt and keeps a big pouch of gold on it too. On his arms he wears two gold bracelets with an amethyst jewel in them.
Personality/History: A kid from Himarean, He is the best friend of Nadia and also is her training partner for battle. He is fairly loyal to his friends, although it doesn't show so much when he storms off when they make him angry, usually from stealing from him. He wants to get most things done quickly, so he rushes into battles without much thought, and also toys around with whoever he is fighting for the most part. He's travelling with everyone because of his friend Nadia, and also for training.

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Zagros
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#122

Post by Zagros » Sat Nov 13, 2004 10:14 pm

Name: Zagros

Age: 115

Height: 6'5"

Weight: 156 pounds

Hair: White, shoulder length

Eyes: light green, glowing

Race: Elf

Armor: Elven Chainmail(extremly light, 10 or 15 pounds, but can stop most swords and even bullets.)

Class: Elemental Swordsman (an elemental swordsman can imbue their weapon/s with an element of their choosing light, fire, lightning, etc. the effect lasts until the swordsman dismisses it)

Special abilites: Imbue(gives weapons an element), Darkness(summons a globe of darkness over a certain spot. Racial ability), levitation(allows user to levitate for a certain amount of time. Racial ability), infravision(Zagros can see in the dark. Racial ability), element beam( shoots a beam of the chosen element out of Zagros' rapiers.)

Special items: Pegasus boots(allows the wearer to move or react at high speeds but cause extreme fatigue), Wyvern Statuette(Allows Zagros to summon his pet wyvern Khante. no damage suffered by Khante is permanent as his real home is on the Astral Plane, Unsikap(his stealth cloak, renders him invisible to all but the most trained eye.)

Weapon: Varkariox, a 6 foot long Holy rapier

Background: Zagros has spent all of his life on the surface. He has spent 100 years of his life training everyday with his rapiers until the day he found Varkariox. He is lighning fast with his weapons and knows how to hit where it hurts.

Personality: a generally good character, although he is not afraid to break the law if it is right in his conscience. Patient, not trusting, although, if you do become his friend, he is very faithful. Honorable, believes a victory is not a true victory if it is not won fairly.

Strengths: mind-affecting spells, basic elemental magic, magic that inflicts Darkness

Weaknesses: light, Force magic

[ November 14, 2004, 07:16 AM: Message edited by: Zagros ]
\"You think a little thing like the end of the world could stop me?\" -Sabin, Final Fantasy 6

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Kibi
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#123

Post by Kibi » Sun Nov 14, 2004 11:22 am

I see a lot of long descriptions, here. It's like writing a book as your description. How long!

~~

Name: 'Wizzrobe Nova' Real Name: Kibi
Age: Unknown (1000 +)
Description: A woman in a black tunic, with a black cloak that shimmers with a dark energy, brown boots, and a black Wizzrobe hat. There is a Shiekah design on her tunic. Her hair is copper, and her eyes... green often purple.
Weapons: Nova Dagger.
Attacks: Too numerous to list.
Past: Born into the Gerudo tribe during the times of Gannondorf. At 8 years old, she witnessed her 'race' being destroyed by the tyrant and had nowhere to turn to. She picked up on her thieving skills and her speed and agility until she was known as the fastest in Hyrule. She was accepted into the Wizrobe clan where she learned the arts of the magic.
During a day-off she stole the Wedding Jewel of the Zora race, which had something of a curse on it at that time. What happened to her after that is unknown.
Nova is the name of the shadow that posessed Kibi after the Wizrobe stumbled into the cave where the shadow was sealed for innumerous evil deeds. They were both done wrong by "a fish", and they unite to the day they find and kill it. Likelihood? Low.
Stengths: Fire, darkness, telekinetic energy. Immune to lazers.
Weaknesses: Ice, sand.

[ November 24, 2004, 07:40 AM: Message edited by: Wizzrobe Nova ]
~The skies are dark and the night is long, the moon feeds my weapons and I steal all of yours.

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#124

Post by The Missing Link » Mon Nov 22, 2004 2:42 am

General Info
Full Name:
Phalon Hyrule
Titles: Princess of Hyrule
Nickname: Xu (She has since abandoned the name Phalon)
Gender: Female
Age: 24
Date of Birth: 10 Messidor (29 June) 2001 L.R.
Personality: Phalon was quite the charming lady in her earlier years. Though she was a girl of the mid-upper class, she had the gift of being kind and compassionate to others while at the same time adorned with romantic and dreamy disposition, all of which made her the target of several admirers. She always tried to be friendly to all those that would pay her visit, and she always seemed to be eager to live life to the fullest. However, since her great quarter-life crisis, many of those qualities have been in recluse, replaced by a seemingly unconquerable dark depression. Her hopes are virtually in shambles, yet despite it all, she has an underlying strength of character when it comes to dealing with others. By herself, she is quite fragile and weak in spirit, but her face always becomes firm and steady when with others.

Physical Info
Race:
Hylian
Apparent Age: 24
Hair Color: Red
Hair Type: Quite long, extending about halfway down her back, with a slight wave within it.
Height: 5'8"
Figure: A medium build, not quite voluptuous; not exactly the most sturdy of people.
Eye Colour: Green
Clothing: Her typical attire includes a plain, white blouse with a burgundy jacket atop it, almost never tied together with the leather laces undone. Held up by a simple leather belt, she wears a faded blue dress of ankle length, the trim of which having intricate designs of fine stitching in symbols of ancient Hyrulian. About her neck is a silver chain adorned with a pewter figurine of a Wolfos.
Powers: Xu has learned the trade of a minstrel magician, able to perform magic through the gift of song. Attached to her waist is a bowl-shaped lyre, the two rims of the lyre made of silver with the tips at either side pointed and golden. From the lyre she can play any number of melodies, magical or not, both of which limited only by her imagination. The magic within her fingers allows the magic of her songs take physical shape to do her bidding, but missteps in her melody could have sometimes disasterous effects; thankfully, the magic in her fingers keeps her playing almost at a subconscious level to minimise such problems. Though she is in possession of the Triforce, because of its fragmentation, it renders her no actual power.
Abilities: She has an alterego form--Aekorra, a Sheikah priestess of the high order--to and from which she can transform in order to hide from her adversaries; this does not change her skill set or her magical powers, but it does change her fighting style and weapon of choice.
Attacking Power: She carries with her a quiver of arrows--some of which enchanted with charms or spells made a priori--upon her back along with a recurve bow that usually resides about her body. Also attached to her lower leg is a dagger hidden beneath the folds of her skirt. Aekorra wields, in place of these things, a whip with metal links, razor blades exposed on either side of the links, and a set of poisoned darts upon a wrist cuff.

History
Phalon grew up as Phalon Lon, a girl of almost noble status at the Lon Lon Ranch (rebuilt in Hyrule after its Fifth Golden Age). Life in her family was relatively normal, and she grew up a happy child with her mother and father taking care of her. She made friends very easily, and perhaps the closest of her friends was Link the Sixth, the half-Kokiri, half-Hylian child from the forest, son of a close family friend to the Lon dynasty. They would play together almost on a weekly basis, spending their companionship together.

When Thananos, the newest recipient of the Triforce of Power, sneaked into the realm of Hyrule to receive it, Phalon was just shy of eight years of age. Nothing truly affected the Lon family lifestyle, for indeed nothing significantly changed within the kingdom of Hyrule that could be noticed. However, Phalon had noticed that Link's and his sister's visits became more and more sparing, and soon she became used to this without question.

However, Link disappeared right before Phalon's tenth birthday, and it was then when she truly noticed his inattendance at her party. She begged her father to take her to the woods where his house lay, and after much persistence, he relented and took her. However, their house was in shambles, burn marks having scorched the sides of the doors. Link's entire family had gone, and with the two corpses outside clearly showing Ronin's and Crystanthia's--Links parents'--bodies, they were all presumed dead. Phalon returned to the ranch, her eyes weeping for several days upon end, she secluding herself from all others for the better half of a week.

In the end, she had decided to move on rather than life within the past, and somehow she no longer dwelled about the Link she knew as a child. Her other friends became much more important to her, and soon she found a new best friend among them. However normal life seemed at the moment, it was still no proper substitute for Link, and Phalon oft found herself dreaming of the good memories between her and Link.

Years later, Phalon had grown up to be a young woman, soon to be seeking a future husband. She had grown into a beautiful lady, and at nineteen, she was in some circles quite the talk of the town. While much of Hyrule was still a patriarchy all these years, fathers deciding for their children whom they should marry, Phalon's father cared more for his daughter than most, and so he would refuse any suitor to Phalon that did not find Phalon's approval. She had courted several gentlemen, oftentimes for a few months at a time, but none of them ever met her expectations in the end, and so she remained a single and eligible bachelorette.

That is, until Link came back one spring day to Lon Lon Ranch. He was looking for another at the time, but somehow he and his fairy Felicia had woken her from her bed in the attic of her ranch home. In the moonlight, she rubbed her eyes, almost in disbelief because of whom her eyes saw, and since she could not come outside in fear of waking her parents, she lowered a string of bedsheets to Link so as to invite him up. Greeting him with quite a welcome, there they reminisced about the past years, feeling just as home with each other as they had been eleven and more years ago.

From thence onward, Phalon would see Link several times a week, sometimes walking all the way to the castle walls of Hyrule's capital town to see him, for due to his parents' deaths, the childless King of Hyrule adopted the Hero of Time as his own son and heir to the throne. Many of Phalon's friends began playing second fiddle to Link, for she cared for Link above all others, and soon that deep caring and friendship would spark the side of her personality that craved for the fantasy romances she had read and dreamed about. They started courting after just a few months, and they both worked very well off of each other, forming quite a cute couple. Link's depression went away because of her, and Phalon's overabundant caring found a home in Link. The publicity of Link's figure--and to a lesser degree Phalon's--created quite the commotion among the townsfolk, for it was rumoured that the two of them would eventually marry and become the next King and Queen of Hyrule.

Indeed, it was to be that way, for the plans and the date had already been set, but certain things would come into their way. Link received a message from a good friend he had met over his ten-year journey across the planes to fight alongside his allies in a great war, and Phalon woke several days later one morning to find that Link had returned, but it wasn't exactly the Link she had expected.

Link had found his sister Zelda, who had been alive all this time, but her body had ultimately been slain in battle. Link explained to Phalon that, after having left her ten years ago that he would not abandon her again, had merged her spirit into his, giving up part of his body for Zelda. He explained that Zelda lived within him, and he within Zelda, that they shared all emotion, feeling, and senses. This alarmed Phalon, for as his betrothed, she felt this sudden triangle existing forming between the three of them. Much to Zelda's chagrin, Link promised them that there would be no complications, that they not only would be married within the next three months, but also that Zelda sharing his body would not interrupt their courtship or their marriage despite Zelda's nervous hesitations.

In the end, a few interruptions did exist, although Zelda held her tongue more often than not. Soon the day of Link's and Phalon's marriage was at hand, but Phalon and Link spent decreasingly less time with one another, for Link had vowed to find the secret to separating their spirits from one another so that Link's budding romance would no longer be an inconvenience for any of them. Phalon kept inquiring, but always there was no solution found within the ancient books of arcane texts.

On the night before their wedding, Phalon sneaked out into the palace garden, having found Link out in a gazebo casting a spell. A bright flash of light could be seen, and where there was one before there were now two people, one of them obviously female. Without seeing the ends of the means, Phalon returned to her chambers to rest for the upcoming day, relieved finally that all was taken care of.

And so it seemed that all was well. The two were married by the Sage of Light in front of many of the denizens of Hyrule within the banquet hall of the castle. The sage declared them wedded, and they shared their first kiss together as such, but then Zelda broke into the room, horrified at that which she had seen. Screaming, she fled from the room, headed towards the tower's peak.

Link left Phalon's side, dashing after Zelda, Phalon in close pursuit. Phalon, however, was much slower than Link, and so there was no way she could see Link after running up several flights of the circular stairway into the tower. Just moments from the top, she found Link lying against the stairs, twitching upon the ground, unable to respond to the most basic of queries. He appeared in a state of perpetual shock and coma. Ultimately, as officials reached Phalon in the tower's pinnacle, the door was opened with their rusty keys to find Zelda there, dead after hanging herself in the tower.

The finest medics came to diagonse Link's feverish seizures, and after interviewing Phalon to find out Link's unique circumstances, they decided that the spiritual connection between Link and Zelda had never been completely severed, and without Zelda, Link would never be himself again. Phalon, now both princess by marriage and heiress by Link's incapacitation, was unable to cope with the events of her wedding day, and so, like she had done twelve years earlier, secluded herself from all others for a few days, only finally letting the King in to see her.

Even the King could not calm Phalon's nerves, for so much agony had culminated in such a piercing blow that Phalon just didn't feel like she could face the world. She had no recourse of conclusion, for both Zelda and he whom killed Zelda had died. She decided that she would be able in time to accept both titles bestowed upon her, for really there was no other choice for her or the kingdom, but in the end, she would need time away from the palace to heal and to mend her heart of all the horrible memories revolved around Link. The King, regretfully, understood her plight and agreed to let her go for the time being, hoping and praying for her eventual return.

Phalon discarded her name, picking out a new name for herself--Xu. She traveled the lengths of Hyrule and other lands like Holodrum, living in each place she found for a few weeks before moving on. Her time elsewhere was very productive, for it was on her journeys that she discovered that she had magic within her fingers whenever she held a plucked, stringed instrument, first noticed with a harp in the land of Labrynna. Even without practice, she was able to play as quite the expert, and even more she was able to create magical events with her songs despite her lack of training. She would learn many other things as well, but in the end, none of it could distract her from Link enough to cheer her up.

Two years passed, and now she was twenty-four. Returning to Hyrule, she admitted that she was still unprepared to take on the titles, but she had decided that her only chance now to find solace would be to accept Link's condition, still unchanged, and by accepting it to walk in his very footsteps into the other dimensions that he had walked so long ago. The King was in disbelief, but there was nothing he could do to change her mind. That didn't stop him from making sure certain safeguards were in place. Not trusting the remainder of the dimensions after Link's sister had died, he ordered the Sheikah clan to give her an alternate identity, another personality and figure to represent herself in times of need.

The Sheikah, having done so to Zelda the First long ago, did much the same to Xu. From the recently deceased Sheikah priestess Aekorra, they extracted her memory and her wisdom and placed it within Xu's mind, Aekorra's self coexisting with Xu's just as Link's and Zelda's had. With the King's request fulfilled, Phalon, now Xu, took her leave to find those Link himself had travelled with.

Her journey would lead her first to the graveyard where Link himself would be buried upon his death, were he ever to die, and there she summoned those who knew him closest all those years ago. Perhaps they might take her in. Perhaps they might heal her heart...

Image
"There are some who call me... Link?" Image
"Carpe Gaium Domesticum!" (Seize the Cucco!)
Zelda: The Grand Adventures | Triforce MUCK
ザ行方不明リンク
悪いユウモアの賢人
Carpe Pullum Domesticum! (Seize the Cucco!) Image

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#125

Post by Mr.Hammermap » Sun Nov 28, 2004 10:44 am

ALTERNATE CHARACTERS!
Name: Fire Dragon
Nicknames: FD (not really called by that alot)
Class: Wyvern. Not just any ordinary Wyvern. A wyvern that does more than fly.
Age: Unkown.
Description: Bright Orange-red, like a live fire. Every scale is bright orange-red, but some are in different tones. Very large wings.
Race: See "Class".
Abilities: Flamethrower: A powerful blast of fire that comes from FD's mouth.Burns the enemy.
Ice Blast: Ice blasted from FD's mouth. Powerful. Freezes the enemy momentarily.
Thunderball: Thunderballs rapidly spewed from Fire Dragons mouth. Electrocutes enemies, making them paralyzed for a minute.
Claw Slash: Slashes the enemy with Fire Dragon's claws.
Skydive: Fire Dragon flies down fast at an enemy, smashing into them and shooting back up into the sky.
Bio: Fire Dragon is a Wyvern. When he was first born, everyone scoffed at him. They had seen red Wyverns, but BRIGHT ORANGE-RED was a different story. As all Wyverns can fly when they are first born, and are very intellegent, Fire Dragon decided he would find someone who appriceiates him. He found CM, who became his best friend. They travel with each other, most of the time along with some of CM's other friends. He is CM's second in command, so he is as respected as CM is as a ruler of a large group of Characters they command. The pair don't act like dictators to the large group.
Go to Chompmaster\'s advice! I need people to post there!

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Luna Mar Crowling
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#126

Post by Luna Mar Crowling » Wed Dec 01, 2004 2:31 pm

Name: Jillian Marie Martiana Haro(Eyes:Gray
Hair: Long/Silver
Is: Warrior/Sorceress She also has wings. But they only appear during battle.
Age: 25
Wings:Midnight blue and Silver
History: Born in England and raised well. Her mother had her when she was 20 and died giving birth to her. But her father Melisis, took great care of her. Her father used to be a warrior, until he found out his love was pregnant. He quit and helped her. Her death was an impact to him. He was 24 and had practiced sorcery since a young child. At the age of 6 Jillian started to learn sorcery and its mysteries. At the age of 18 she went off to college and to learn more sorcery. Two years later she dropped out of college and became a warrior woman. She has fought in 3 wars. 2 of which she won and one of which she failed. Now at the simple age of 25 she is a master in sorcery and her will is strong. Her father still lives and is still in England. Now she is new to this whole new world.....

Name: Yaminah Leth Amunet
Age: 250(was turned a vampire at age 1 8)
Eyes: Blue sometimes, and Yellow sometimes.
Hair: When she has blue eyes its black, when she has yellow eyes its red.
Height: Tall
Is: Vampire/witch
Skin: Pretty Pale
From: Ta'Arad(Another dimention)
What you will see rarely of her: Light Clothing... She has not worn light clothing since she was a young girl... Depression led to dark clothing...
Never ever has experienced: Love for her Father... She never met him... Doesn't know if he died or left...
Mostly: Mostly wears dark clothing and has her hair red and yellow eyes...
Something strange she always does: After a battle, no matter who won, she hands her opponent a rose...
Knows: How to kick ass... And magics. All kinds.
Her attractive yellow eyes stared up at the shimmering stars. The skies were clear tonight, and the town was quite. The only sound that could be heard was the sound of her boots splashing through water puddles, and the whispering of the wind. It ws cool outside, but Yaminah did not care at all... Afte rall she is immortal... She had just broken free from Hell and for the second time in her 250 years stepped foot on Earth. It all starts when Yaminah was 12. Her mother was battling and Yaminah followed her to the battlefield. Little had she known her mother was a vampire. The opponent, which will not be mentioned, cast a spell, that whatever the magic touched went to Hell.At age 18, her mother bit Yaminah, introducing her to immortality. Later, Yaminah killed her mother to allow her to rest in peace.Only a couple of hours ago Yaminah was set free from being a slave in Hell. Yaminah does not know her father... It remains a mystery to her. For centeries she has looked for her father... Only a picture of a young man with black hair in a pony-tail and blue eyes, wearing a black cloak, and black clothing remains in her hands. And now she roams the streets of this new world... again...
web page Go there to see my character's picture.
web page Go there to see my character's picture when she has red hair.

[ January 09, 2005, 10:48 AM: Message edited by: Ugh..... ]
\"Dancing shadows come to sight,
Listen to the wind blow.
The day is becoming night,
And the sun has lost its glow.\"

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LOOT
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#127

Post by LOOT » Fri Dec 03, 2004 12:20 am

Name: Luigi007
Race: Fox
Age: 14
Origins: Somewhere in South Dakota
Weapons: Katana of Darkness: A Katana overflowing with dark energy. The main weapon, as it proves useful and nearly any occasion.
Gunblade: A... gunblade. You know what it's for ;)

Attacks: Blinding Darkness: A heavily dark blast aimed for the eyes. The result is causing the pupils of the victim to rapidly increase in size, and as you know, the pupil collects light. So the victim's eyes get too much light, and therefore are blinded for a few minutes.

Chaos Spear: An attack studied from Shadow the Hedgehog, an energy spear shoots at the opponent. Normal damage.

Chaos Darts: Similar to the Chaos Spear, but shoots many miniture energy darts at the opponent. A little damage from each dart.

Cards of Chance: The Gambling attack! Luigi007 takes out a deck of cards and is able to throw cards at the opponent. Magic can be used to make the cards fire, ice, or electric (Or he can just either take a match out and light it, freeze it with a fridge, or shoot a tazer at it) Provides many attacks. If no cards are available, then an energy card can be created.

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Michael Bell
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#128

Post by Michael Bell » Sat Dec 18, 2004 2:55 am

I'm not sure if this fits your style here at VGF forums but, I see no possing problem at the moment.


Image

Rough image. ^ (wears shirt. This is just to show what his scar would look like, and an example of Psom marks.)

Name: Eric Smith

Clan: Land of Thoughts And Dreams
Hometown: Undisclosed
Age: 15 (looks 17)
Height: 5'10''
Weight: 180
Gender: Male
Build: Normal build
Race: Archimage. Also has some characteristics of a Deviner and many other magical characteristics. (archimage, necromancer, shaman, seer, exorcist, spellbinder, etc.)
Hair: Brown
Eyes: Blue
Clothing: Alternates with the day. He doesn't always wear the same outfit. Do you? o_o'
Accessories: Alternates(ever changing). Always carries Wildfire, Binder, a bandolier holding the tools of a necromancer, along with other tools.


[Psom Glove]

The user wears what’s called a Psom glove. It’s a leather-like glove, tight to the skin but, easily removed only by the wearer. It contains some sort of small Psom amplifier in the center of the palm. It could be a stone, an animal part, or a contained element. Eric’s is what’s called The Deviner’s Stone. It’s a stone of legend to mage’s. It’s said to give the wielder not only an incredible power but, a sence of clairvoyance, unmatched by any human. It’s said to eventually fuse with it’s master when needed. It’s not permanent but, the user gains full control of it. The user then is said to become a deviner. Eric has come very close to controlling this fusion at will. He will soon become the closest thing to a deity a human can come to.


[The Bells of The Necromancer]

The tools of the necromancer. Seven bells resting across a strap. The strap stretches from the shoulder to the waist and wraps around. The seven bells run down the front of the strap, allowing easy access. The smallest bell resides at the top, going up in size the further down the strap.

Death – Think of death as a river. The current increases, pulling you into it if you belong. If you don’t it remains normal. Then there are gates. There are nine of them. Each putting the person further and further into death. Each is like a level in a videogame. Your goal in that game is to escape back into life. The further you advance in the videogame, the harder to attain your goal will become. Each ‘level’ has a different way of pulling you into death. The river is the only thing similar in each.


“Ranna” – The smallest of the bells. Ranna the sleepbringer, the sweet, low sound that brings silence in it’s wake.

“Mosrael” – The second bell, a harsh, rowdy bell. Mosrael is the waker, the bell whose sound was a seesaw. Throwing the ringer further into death, as it brings the listener into life.

“Kibeth” – The walker. A bell of several sounds, a difficult and contrary bell. It could give freedom of movement to the dead, or walk them through the next gate.

“Dyrim” – A musical bell, of clear and pretty tone. Dyrim is the voice that the dead so often lose. But Dyrim could also still a tongue that moved too freely.

“Belgaer” – A tricksome bell that seeks to ring of it’s own accord. Belgaer is the thinking bell. It can restore independent thought, memory and all the patterns of a living person. Or, in a careless hand, can erase them.

“Saraneth” – The deepest, lowest bell. The sound of strength. Saraneth is the binder, the bell that shackles the dead to the wielder’s will.

“Astarael” – The larges to of the bells. The largest also is the most dangerous, by far. Astarael is the banisher, the final bell. Properly rung, it casts everyone who hears it far into death. Everyone, including the ringer.


Weapons:


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[Wildfire]

An extremely lightweight sword. It was made with charms for heat, fire, and binding. The blade is incredibly strong. When adrenaline is rushin through it's user's body, the marking on the blade glow. The 'glow' looks as is something similar to lava is being pured into the etching. The more adreni;en, the more of this 'lava' that eventually covers the sword completely. It was made with thousands of spells and took many months to form into a solid blade. The hilt is the only thing of it made without magic, although there were Psom marks used to fuse the blade to the hilt. The sheathe was made with hundreds of charms for binding and locking. It's made so that it can be used as a shield to block other attacks and it can hold it's sword. Since the sword could normally cut right through the sheathe with ease, this is mandatory. It will not unsheathe for anyone Eric does not allow to use. The sword can slice right through the strongest metals like a hot knife through butter. The only thing able to stop it's slice would be an incredible spell or barrier. That spell or barrier would take a lot of energy so, that job would soon be completed .


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(Hilt is Black and Gold, like Wildfire.)

[Binder]


An incredibly lightweight dagger. It was made with charms for ice, energy sapping, and binding. The blade looks to made completely of carved ice, when the user is using adrenaline. Although it’s much stronger than mere ice. Every time it hits it’s target, the victim becomes slower and less able. It may eventually disable the opponent completely. Once the opponent has become weak enough, the dragoon can sap the victim’s energy completely. Although, the victim would have to be too weak to fight back. It was loaded with thousands of spells and took many months to form into a solid blade. The hilt is the only thing of it made without magic, although there were Psom marks used to fuse the blade to the hilt. The sheathe was made with hundreds of charms for binding and locking. It's made so that it can be used a shield to block other attacks and it can hold it's sword without icing over. The sheathe would normally ice over but, it’s been lined with Psom charms for binding and locking. It will not unsheathe for anyone Eric does not allow to use.


Types of Energy used: Various types of magical energies. (IE: Psom)

Psom Magic Explanation: Magic is dangerous -- and the more powerful the magic, the greater the peril to the caster. Reputable mages use only Psom Magic, a logical system of marks, sounds, and/or gestures. It draws its strength from will power, certain stones, living beings other than humans, and the elements. Psom seems the more wholesome and better tamed of the different types of magic -- but tame does not mean toothless. When used without training or skill, a spell can backfire. It can still be used for villainous intentions like any other. Most Psom Spells or Charms do not take much energy, if any at all. Although, that depends on the spell or charm being cast. Different types of magic are better for different things. Most types of magic are too dangerous to control. Although, there are others that differ. Some wither at the body depending on the spell/charm. Others are weak but, safe. Some are somewhere between. Some are safe and powerful but, have limited potential. Although, Psom Magic can be used without any stones, animals, or elements. Those are just used to amplify or increase spell effectiveness.


Attack Examples:



[Psom Sphere]

The user performs a charm using gestures to form a bubble around the victim. The sphere then saps the opponent’s energy. Once the opponent is weakened, the bubble begins to enclose. It continues until the victim is completely crushed.


[Psom Barrier]

Uses Psom in the same way as The Psom Sphere to create a barrier. After this is formed, it will take an incredible force to break the barrier.


[Ultimate Defense]

The user creates a Psom Barrier with two layers. One is the normal Barrier, and the other is induced with spells that will match the barrier’s power to the power used against it.


[Summoning Psom Charm]

Uses a Psom Charm to create a gate for magical creatures to enter the current area the user resided in.


[Healing Psom Charm]

Uses Psom Marks made of blood to heal any wounds the user may have.


[Transforming Psom Spell]

Uses a Psom spell to temporarily transform a body. The user is given the same limits, strengths, size, etc that form would actually have.


[Pure Psom]

The user uses a gesture to blast a wave of Psom. It’s extremely hot and powerful. This can be used in many other ways. It has the power to blast through a solid wall of adamantium, depending on the power put into the wave.


Other: Highly skilled in energy usage and manipulation, hand-to-hand combat, and with the weapons he wields. He was first in his school in martial arts. He far surpassed each person at a very quick pace. The Transformation Psom Spell requires the marks allowing it to be permanently set in the user’s skin. Therefore, he bares scars that resemble Psom marks on his back. He also bares scars on his abdominal muscles for elongated stamina and energy re-growth at a fast pace. These scars were very painful and of equal burden on the user. He will forever bare those scars. He also bares scars resembling Psom marks, allowing him to access different forms. This only makes it possible, with training. Each form requires training in itself. Eric has trained with roughly about five. These forms give him all the forms and weaknesses that it would actually have. Although, Eric has also practiced with stoping, and having full control over the transformation. This allows him to stop a transformation at any time, and remain in that current form. Most of the forms do not reqire much getting used to, since he often uses and trains in each.


A list of Eric's more powerful types of magic:


Psom - Eric is far more skilled in this type of magic. He may even be the worlds most powerful Psom Mage. Generally used to enhance items, beings, or do damge.

Free/Black Magic - Eric is also quite skilled in this art of magic. Although, his skills in this pail in conparison to that of the Psom. Generally used directly on the opponent to weaken, wither, etc. Causes all technology and mechanicle objects, to fail. Also causes serious neural damage when someone tries to enter the users mind. The opponent may fall into a coma...or worse.

Necromancy - Eric is very skilled in raising, controling, and banishing the dead. He was self-taught as a necrmancer so, he lacks the theory and gains skill through trail and error.

Spellbinding - Eric is just as skilled i this as in Necromancy. He uses these techniques quite often together with his Psom spells.

Shamanic Ability - Eric is fairly skilled at this type of magic as well. Although he does not trust many spirits to take over his body. He must be sure that he can easily dominate them, if neccesary, to even bother.

Exorcism - Eric is needing experience in this area. He rarly bothers with exorcisims. He only does so when neccesary.

Seeing - Perhaps Eric's worst magic ability. He only Sees glampses of the possible futures, only so often. It is usually only when something is unimportant. Sometimes he will see occurances where he may be injured but, not often.




Status: Alive

Personality: Has a great sense of humor. Also very mature for his age. Loves and strives to achieve comfort.

History: Undisclosed

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Image: coming soon

Name: Known As “Avatar” By The Fellow Bandit’s And Assassin’s

Clan: None (yet)

Hometown: N/A
Age: Unknown
Height: 6’’2’
Weight: 230
Gender: Male
Build: Slender. Muscular. Well built physical stature.
Race: Demonic human. Not quite half-human, half-demon. More so, a demon born into a human body. Although, does not show characteristics of a human. Some Legends and books that seem to feature him have been dated up to 600 years. There are more being discovered and made as more time passes. He seems to slowly grows into the age he wills(over days, weeks, months, or years; depending on the age wanted), seems to be able to change every aspect of his body the same way, his eyes glow with a bloody fog, and from time to time; another bloody fog-like mist pours from his body, soon after taking shape. It appears as a trapped soul trying to escape a pointless battle with it’s body. The soul takes over from time to time for short periods but, rarely.
Hair: His hair is in an odd, messy hairstyle. Even more odd is his hair itself. It’s first appears to be black, with strands of glowing gold hair. On closer inspection, it appears that each separate strand is made of solidified lava. The glowing that is seen are the cracks in the rock, revealing liquid lava under the solid layer. Because of this, the roots look as if fused to the skull itself. The skin around them seems to have been ripped away at one time, then grown around them.
Eyes: Appears to be a blood-shot red, due to the blood-red fog drifting around them… May actually be a blood-shot color.
Clothing: Usually wears very dark cloths, or armor, for increased guile but, alternates with the day. He doesn't always wear the same outfit. Do you? o_o'
Accessories: Alternates. Usually carries different swords, bows(archery), a bows(Rod-like weapon. Size varies. Usually longer than himself. (6-9 feet)); and different potions, herbs, or other items to aid problems he may encounter on the rod or in battle. Always wields accessories to help his thieving efficiency.(includes shieka(Gauntlets with metal hooks protruding from the palms. Usually used to scale cliffs or buildings. Also used to block blades or other potential harm, or even attack enemies.), boots with a soft, yet still heavy duty material and sole(for silent movment), etc.)


Weapons:

[Sword of Aeons]

This sword was said to belong to the first man. That man was said to have mastered power of the will, like no other, and become the higher being. No one really knows if he still exists. He’s said to have never really existed physically, while still existing. All legends aside, this sword is the legend or all weapons. It’s sought after by many warriors. Some waist their entire lives to attempt to find it, only to drive themselves insane in the process. It’s a very large sword, while being incredibly light to someone it acknowledges as a worthy master. The sword has many abilities. It slowly heals it’s master, including replenishing energy. It can identify any elemental(or attributable) weaknesses of the opponent, by itself, and transform into a sword relative to that element(or attribute). It’s unnaturally powerful, and said to force it’s master’s slash into a much more swift and powerful one. Although it thinks by itself, it does not think without it’s master. It’s almost as if the master is actually controlling it’s numerous powers through a psychic link. The sword is also said to have the ability to block the master from all of the opponent’s senses. The sword will break through all physical objects that block it. It can also slowly absorb energy used against it, including barriers. The sword’s abilities have long since been forgotten. It’s master is still discovering them as time goes by…

[Odissius’ Bow]

A bow of legend. It’s said that only Odissius himself has even been able to string it, let alone use it successfully. Avatar has proved that myth false in battle many a time. There’s an old saying that, ‘The greater the risk, the greater the reward’; that applies here in a way. The bow may be very hard to use for most but, since it’s so strong to blend, the magical string sends the arrow faster and stronger than any thought possible. It’s said that there had been powers used by the gods to make the bow send it’s arrows at the victim, without fail.


Types of Energy used: Will Power

Will Power Explanation: From the day man walked on Earth, it has been said that you can do anything, if you want it enough. That saying came from the long forgotten power of the Will. The will is a strange form of magic. It’s almost more of a combination of psychic ability and free magic.
There are many different types of powers, spells, and/or attacks that can be performed using it. Anything from slowing time, to hitting the ground and unleashing a volcanic force, to summoning an army of restless spirits from another realm.


Special Attacks:



[Fireball]

Uses Will Power to create a ball of what looks like fire. The time spent forming it, the more powerful and destructive it becomes. It has no limit of strength, as long as it’s user is willing to stall from using it. With only a couple seconds’ wait, it is powerful enough to take out a small building with ease. It doubles in strength every few seconds… It is said to be made from the fire of the demon world itself. It’s not weakened or affected at all by water or any other weaknesses of normal fire.


[Summon]

Uses Will Power to summon a defeated spirit from another realm at full strength. The summon will last as long as the user has the energy to keep it in that realm. (Dragon King, at the moment)


[Physical Shield]

A constantly sapping shield that blocks all physical attacks for a limited time. This only happens when in dire need. It can only be activated by the soul of a hero trapped inside of Avatar.


[Speed Rush]

Uses Will Power to increase speed dramatically. Although it’s only a quick rush, it has proved extremely useful in the past.


[Berserk Frenzy]

Uses Will Power to send increase the users rage and temporarily erasing all humanity from the user. It also dramatically increases Will Power, stamina, endurance, strength, and toughness. The more often it’s used, the more power wares onto the user from it. A little power from this spell is given to the user permanently each time it’s used.


[Drainage]

Uses Will Power to sap the opponent of his/her life energy to give the user more energy and health.


Other: Once used Will Power to take a victim’s soul to gain his powers. He soon realized that this was also a great risk to the user. Since he consumes the soul of his victim, he also takes their abilities…but, he also gains them. The hero’s soul is in constant battle with Avatar’s. Sometimes the soul will take over the body for short periods of time. The man was a very well renowned hero, with a lot of pride. He was also terribly scared of what the afterlife would be, or what it’s not. He was so afraid to find out, he still will not even let Avatar die; if he has a say in it.



Status: Alive

Personality:

“Avatar” – Cold hearted killer. Has humanity, while still being human. Has only ever committed one good deed; that deed was only to later gain revenge.

“Paladin”(Hero) – Kind hearted, hardy man with an unmatched amount of pride. The only evil deed he’s ever committed was prolonging Avatar’s life, to prolong his spirit’s existence.


History: Has spent most of his time in humanity developing Will Power and is an assassin for hire. He often kills house owners, to later buy the house and rent it out for profit. He owns many towns due to this. No one has ever discovered him doing so and lived to tell about it.

[ January 07, 2005, 05:22 AM: Message edited by: Lavalamp Boy ]
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<a href=\"http://www.vgf.com/cgi-bin/ubb/ubbcgi/u ... =13#000220\" target=\"_blank\"><b>Eric Smith</b></a>

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#129

Post by Joker » Sat Dec 18, 2004 8:25 pm

(A new revised version )


Name: Sebastian Delacruz

Alias: Joker The Vampire Lord, Dark Lord of the Gunjin, Spirit of Vengence,Gunjin Nosferatu.

Species: Nosferatu/Hexia

Age: Appears to be no older than Twenty Years old (Stoped aging after he reached the age of 20) Though his ture age is around 9 millinia

Powers: Natural ability to shift into various animals of the night as well as instinctive abilities of flight and static energy discharge. Is schooled in the arts of various magic and physical forms of combat. Proficient in most hand held weapons. Psyonic powers as well as laymen mental telekinetic capabilities round off his main source of arsenal.

Spells: Vary in range (Normally what ever I make up at the time)

Hand to Hand: Uses a combination of ancient Shaolin teachings along with moves created by himself using different techniques from different fighters. He has had more than enough time to perfect the figthing techniques taught by the Wu-Tang master which include : Chess Boxing, the Liquid Sword tech, the Killa Bee Stance of Shoalin Kung Fu,

Weapons: Castle Vania Spirit Blade, Shield of Evanor, Daggers of Haggoth, Staff of Olderon and Sword of Vengance.





Biography - Revising


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How about a Magic Trick?? I'm going to make this pencil dissapear !

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#130

Post by SilverWind » Mon Jan 10, 2005 5:32 am

Small notes in advance:
1. I make lots of notes. >_>
2. No lies are in here, though there’s a lot of vagueness to cover certain things that shouldn’t be said yet, or that I don’t know yet. ...>_> I mean...
3. I'm writing this so that hopefully, you (the reader!) won't be scared to approach me. ^_^ I'd love to interact with more people in topics and such, and for more people to be familiar with me if possible. ^_^;


General Info

True Name: Meredia
If a person with sufficient power and intent invokes Meredia’s true name, something... happens. Please do not use her name or even know of it unless she (or someone else who knows it) tells you of it. ^_^
Aliases/Nicknames: Atalanta (Brin), Monique (Fury/Wyborn), Crysanthia (Link the Sixth), Iolanthe (Sheharazhad)
Feel free to give Meredia a name of your own making, or call her by a name someone else has called her before.
Gender: Female
Age: Approximately many tens or hundreds of thousands of years (Conscious), Likely millions of years (Unconscious)
Species: Unknown.
Elements: Water and wind.

Physical Info
Meredia was not born with a set humanoid form, being created by some means through water and air. However, she has over the years found a form that she is most comfortable under, and does not usually change her form into anything else asides from water and air. (An overlong story explanation that I won’t tend to shapeshift in battle.) Her usual form is described below.

Height: Just over six feet tall.
Build: Rather average.
Skin Colour: Quite pale.
Eyes: Silver, with an odd metallic glint. Openly stares at people.
Quirks: Very undeceptive; emotions, when she feels them, are expressed quite clearly in her features. Her looks often alter slightly depending on who is looking at her; subconsciously shifting her height, tones and build.
Clothing: Usually wears a long white robe, of a fabric resembling linen. The fabric offers no protection from attacks or from the elements whatsoever, and is quite plain in appearance. Meredia has no preference in regards to nudity or clothing, having no fear or disgust of the former, and it is seen as (un?)fortunate that someone in her life managed to convince her on her chosen article of clothing. Meredia also has a small silver pendant around her neck, that of a phoenix with outspread wings, clutching onto a tear shaped blue jewel. She has no other garments, and walks barefoot.


Battle Info

Physical Details: Though she may not appear as being such, Meredia possesses great physical strength and notable speed as well. Most of her actions are instinctual and therefore not often thought through; this is often a problem. Meredia avoids contact with other people, even when dealing blows; this contact has the possibility of synching her with other people's minds, sending her others' memories and emotions, as well as spilling her own into the other. And since she is incapable of forgetting anything, many, many aforementioned memories of her own and of others drift around in parts of her mind. If sent too deep in thought, Meredia may not stay entirely stable.
Magical/Elemental Details: Meredia has full control over water and air, and uses them quite naturally as an extension of herself. Though she can direct vast amounts of either element and control them in virtually any way imaginable, there is apparently a cap on the extent of her powers. It is also notably harder for her to control the elements in more minute, precise actions.
Weaponry: None. Meredia relies on her own physical strength, along with her other abilities. As mentioned above, however, she is able to shape assorted weapons from her elements, and she does so without preference.


Other Details

Personality: Remote and stoic at best to most observers, Meredia talks seldom. Meredia is extremely unfamiliar with the concept of self, and this oddity affects her actions in many ways; for instance, she is very unaware of her own emotions. She is much more open and relaxed when in her elements, or with those few she trusts. She rarely stops to consider options and possibilities, and this is quite likely a flaw; most of the time, she only sees one set course of action and steadfastly sticks to it, incapable of recognising any other possibility. Under layers of remoteness and mistrust, she is eternally curious, a child.
Brief Personal Details: Meredia spends her time wandering, and can usually be found in natural areas with an abundance of water. Strangely, seemingly in direct confliction with her personality, she also on occasion wanders to areas with a lot of people and stays in the background, taking in emotions. She seemingly does not need food, and in sleeping, she does not dream.


~~~


General Info

True Name: Unknown
Aliases/Nicknames: Brin
Gender: Male
Age: Mid twenties to early thirties, though he physically appears to be on the younger end of this range.
Note: I generally write from different stages of my characters’ lives. However, this is more or less the general age that Brin will be in most of them. ^_^
Species: Unknown, but perhaps an Elvish one; his ears are the elongated type.
Elements: Fire and earth.


Physical Info

Height: Approximately a tad over six feet, but he never stands to his full height very often. Leans a lot, slouches...
Build: Somewhat lanky, though it’s possibly also in the somewhat slouchy way he tends to hold himself.
Hair: Reddish-brown and somewhat long in the back. Surprisingly, somewhat tidy most of the time and tied back in a ponytail.
Skin Colour: Medium tone. Not exactly ‘white’; likely a mix of sorts.
Eyes: A nice green-blue in colour. Are half-opened most of the time, but this (he is prided to think) usually hides his perceptiveness.
Quirks: His hands twitch uncontrollably when he is nervous, getting to very unstable, unfunctional levels if he is under enough mental stress. Usually a good sign of when he’s lying, though he knows this and tries to hide it when it happens.
Clothing: Surprisingly, Brin has a decent sense of fashion, and has quite an assorted wardrobe, most on the line bordering formal and casual (and more than a few of these being the expensive sort). He is particularly fond of a large, tan coloured overcoat made of something resembling suede. Aside for a fondness of belts and a tendency to wear pants with pockets, little else can be summarized in this description.


Battle Info

Physical Details: Brin is not exceedingly strong, and his powers are laughable in comparison to others in the realms of the Battlefield. He is capable of, and has on more than a few occasions, won in a few good bar fights against ordinary humanoid opponents, but his strength does not exceed a normal (albeit healthy) human male's. Brin's reflexes are quite sharp, however, and so are his powers of observation, which make him a skilled tracker. Aside from these things, Brin has no other outstanding physical details of note.
Magical/Elemental Details: Nada. Zip. Zero. Well, Brin did learn some elementary magic spells in his younger days, in the fire and earth categories, but he can't quite remember how they went. He possesses no other powers.
Weaponry: Possesses some decent skill with the sword, and is mildly acquainted with the staff, the bow and so on. Doesn't use guns of any kind, but seems to be intimately aware of how they work. Does not actually carry any of those above-mentioned weapons on his body, though he may have a few stored on his spacecraft for one reason or another. Oh, yes, and he has a spacecraft. More for living on and travelling in than fighting with, though.


Other Details

Personality: Brin is quite friendly, though admittedly moreso with females. He has a good sense of humour, though when things are going crazy, he can get to be quite serious and also quite a drag in his role as a calculating realist. Despite all of these things, Brin's sense of responsibility is surprisingly quite strong. He often starts thinking too much, and as a consequence becomes stuck when making important decisions on what he should do. This, however, he fiercely keeps to himself.
Brief Personal Details: A man who does a lot of odd end jobs and has a lot of strange hobbies. Rumoured sometime bounty hunter though he has never actually been seen using a gun—one therefore can’t quite imagine how THAT went. Never seems to run out of money though he does quite little in terms of work, so he likely has some valuables stashed away somewhere. He hasn't ever been known to discuss his past with others, but since he is quite talkative in regards to virtually every interesting subject, people usually take this to mean he had a rather boring childhood.

[ January 27, 2005, 11:07 AM: Message edited by: SilverWind ]
The hills are shadows, and they flow
From form to form, and nothing stands;
They melt like mist, the solid lands,
Like clouds they shape themselves and go.

<i>In Memoriam</i>, CXXIII
Tennyson

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Xanthous
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#131

Post by Xanthous » Fri Jan 14, 2005 6:52 pm

Name: Xanthous blade
Weapon: carries an enchanted sword: It is oddly shaped, with flat, sharp protusions at the base, respresenting beams of light from a srat enameled onto the black metal.
Armor: His armor is platemail, enameled yellow, with spaces of chainmail between plates made of the same black metal as his sword. It is heavy and cumborsome, but it does protect him. He often wears a cloak over this to make himself less obvious. He also wears a yellow helmet with a visor.
Other: Xanthous seems to have much greater speed and stamina than one who is wearing plate mail should. He is not neccesarily fast, at least compared to a normally clad person, but his armor seems to weigh less than it should. He knows basic magic, but only enough to create light, or something on that level.
Xanthous loves embellishment, even if it costs him in money or efficiency, as is shown with his armor. He also often overestimates his own strength.
A Elbereth Githoniel,
Silivren penna miriel,
o menel aglar elenath!

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The Baroness
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#132

Post by The Baroness » Wed Jan 19, 2005 10:21 pm

The Baroness
Real name: ?????? (only Miki knows)
Hair: shoulder-length, reddish brown
Eyes: dark brown, long lashes
Height: 5'3"
Weight: 118 lbs
Clothes: Most often seen in a floor-length, strapless red dress with armlets made of translucent fabric (think "Lady Yuna"-ish for the sleeves). Her battle clothes change periodically as she updates her wardrobe.
Signature accessory: wood and blue bead necklace, given to her by Miki
Personality: Sometimes haughty, always sexy, and just a bit mysterious.
Weapon: Ruby-hilted katana and throwing cards.

Miki
Real name: It is unknown whether or not "Miki" is his real name or a nickname given to him by The Baroness. However, we do know that his last name is Valero.
Hair: Short, black
Eyes: dark brown
Height: 6'0"
Weight: 160
Clothes: He prefers to dress casually, and sometimes doesn't even bother wearing a shirt (cause, y'know, he's got a nice body and all). He is most often seen in a white t-shirt (sometimes with a white button-down shirt over it) and olive green, baggy shorts that stop mid-calf. He also wears leather boots (kind of like Link's from LOZ).
Signature accesory: A wooden cross with one knot on the string on the left side and two knots on the string on the right side, given to him by The Baroness.
Personality: Fun-loving, likeable, smart, and entertaining. Miki loves to make people laugh, but he's also a fearsome fighter.
Weapon: Miki is a martial arts master who prefers his bare fists to anything else, but occasionally he will arm himself with brass knuckles or a dagger.
\"All my internal moral dilemmas are personified by chickens.\" -Miki

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#133

Post by Lord_Zack » Wed Jan 19, 2005 10:43 pm

Name:Zack
Race:Human
Age:15
Clothing: Wears either a Dark Green jumpsuit.
Hair:Spiky Brown
Eyes:Brown
Attacks:Magic, Control of Electricity, Magic Adamitium Axe, Ramosean Lashknife(Designed to be both a melee and short-ranged weapon. The cord is very tough and reattaches quickly.), can go into a beserker rage & Rylandian Martial Arts.
Back Ground: Under revision.

Name:Thega
Race:Halfling
Age:22
Hair:Long, Brown
Cloting: Wears a tank top and shorts
Eyes:Green
Attacks:Small Long Swords, Laser Weaponry and Hi-Tech Melee Weapons, Magical Devices from Zack,can beg, borrow or buy just about any weapon and is trained in the use of all but the most rare or exotic of weapons. Main Blaster weapon has two other modes Demon Buster, for dealing with magical creatures and Repeating Super Shotgun, for raw power.
Background:The partner and former bodyguard of Zack. Was also a mercinary before that. Has loyally fought along Zack since his banishment and was loyal even before that. Kerrigan and her hate each other with a vengance.

[ May 12, 2005, 06:52 AM: Message edited by: prince zack ]
"Ahh! After 10,000 years, I'm free! It's time to conquer VGF!"

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DarthButcher
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#134

Post by DarthButcher » Mon Jan 24, 2005 1:31 am

Name: Berlin

Age: 16 and 4 months and 6 days

Class: Sophomore in high school!

Race/Species: American/ Human

Height: 6' 4"

Weight: 163

Weapons of Choice: He has a staff that he occasionally uses. His normal weapon are his fists and feet. He is more of a street fighter, but, he knows karate, and can fight using most hand weaponry.

Wardrobe:
Image

Hair Color: Green

Brief Bio: Berlin was born in Green Bay, New Hampshire. He grew up in love with his neighbor Cilla. When he was 15, they got married. Cilla is a year older than him. She is a model for the agency Harro's. They do bikinis and swimwear. They hang out with other friends, as well. There names are: Hara, Mark, and Lang.

------------Special Abilities----------------


Staff Bow: He attaches a string to the back of the staff, bends it, and then uses it as a bow.

Fists of the Bay: He sticks his hands down into the Green Bay, and they freeze over, he then punches his enemy repetitively.

Kick of Karn: Karn was the name of Berlin's older brother. before his untimely death, he taught Berlin an extra strong kick. It involves a few words(Karn Kern Karito).

Cry of Relief: Berlin yells: Lang Larn Lern, and Lang runs to his aide. He only knows basic combat moves, but is very strong. He stays for a minimal amount of time.

------------Normal Attacks------------

Punch: Normal Punch.

Uppercut: A basic uppercut

Bite: When Berlin gets desperate, he may bite.

Kick: Normal kick.

Round House kick: A round house kick, normally aimed to the side of a target.

Swipe Kick: Berlin quickly ducks and swings his leg(s) under the target.

Karn Magic: A few basic spells taught to him by his brother.

Crush: Basically his grab move. Can use either hands or feet to strangle his victim.

-------------Weaknesses And Strengths----------

Very tall
Very smart
Very romantic
Stubborn
Ignorant
Repititive
Unpredictable
Partial Insanity

[ January 24, 2005, 01:30 AM: Message edited by: Star Scott Butcher ]

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X-3
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#135

Post by X-3 » Tue Feb 01, 2005 6:45 pm

Name: Plasma
Gender: Technically male.
Age: Unknown.
Species/Race: Liberator(A Liberator is a killing robot, made for killing humans)
Origin: He was created by an unknown scientist, but he killed his creator as he was evil from the beginning.
Weapon-of-choice: His Plasma pistols.
Good/Bad/Neutral: Bad.
Wardrobe/Description: He wears a orange-colored chest and orange-colored leg armor, with red armor plastered with spikes over his arms, and a dark blue helmet that projects a hologram of orange, spiky hair.

Short Bio/Story : Created by a scientist, he was supposed to be used as a peace robot, but this scientist experimented with a chip, which was purple and that he discovered, and it accidentally got into Plasma Man, who, once awakened, murdered his creator. He currently leads a team of three- Him, Red, and Chaos Man. Red treats him like his leader and always has some respect for his commander, even when he screws up somewhere. As for Chaos Man, he acts like a fool.

Currently he has been ordered to assassinate X-3 the hedgehog, someone is a big threat to the Liberators.

------------Weapon--------------

Plasma Pistols- Plasma's main weapons. Average attack. Not rapid fire. Shoots bullets.
"Gadgets": Plasma holds many other weapons, such as Flame Grenades.

------------Upgrades--------------

Scope: Plasma uses a "scope" to make his attacks more accurate, but slower.
Rapid: Plasma upgrades his pistols, so that they are quicker, but weaker.
Flame Shot: Plasma upgrades his pistols so they shoot fire-based energy shots.
Aqua Shot: Plasma upgrades his pistols so they shoot aqua-based shots.
Electric Shot: Plasma upgrades his pistols so they shoot electric-based shots

---------Normal Fighting Skills---------

Plasma Punch: A punch, with energy covering it. Watch out for spikes.
Plasma Kick- Kick covered in energy.
Killer Jets- He dashes to his opponent, covered in energy, doing major damage. After using it, Plasma Man takes more damage to elemental attacks.
Plasma Swords: Plasma attacks with two energy swords.

---------Strengths and Weaknesses--------------

Nothing to report.

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Alichino
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#136

Post by Alichino » Mon Feb 07, 2005 10:40 pm

ALICHINO
Species: Demon
Gender: Male
Age: Thirty millenia
Height: 2'4"
Weight: 22.1 lbs
Elemental Attunement: Dark/Fire
Known special abilities: Conjuring, illusions, teleportation, cunning, acrobatics, flight, proficient in Fire and Dark magicks

Physical Description: Alichino is a wee, impish looking demon.His skin is leathery and maroon, with short horns, a pointed ears, a long, crooked nose, green cat-like eyes, a pointed goatee, a grinning mouth filled with daggerish teeth, leathery bat wings, and a two-foot long tail with a spade on the end. His garb is that of a circus clown, baggy, black-and-white in a harlequin color scheme, and replete with pompoms and ruffles. His shoes are curled at the toes, with jingle bells shaped like skulls on them. He also wears white gloves and a two-belled fool's cap, with the same color scheme as the rest of his outfit. He is rarely, if ever seen without his ball, which is red in coloration with a cartoony skull pattern. Alichino boasts that it is "unpoppable", and indeed, it does not seem to to take any damage from abuse with fire, sharp objects, blunt objects, extreme pressure, or anything.

History: Alichino is one of Hell's Court Jesters, a band of tricksters whose duty it is to entertain the assembly of demonic entities running Hell, by torturing souls and each other in strange and grotesque displays of slapstick. Alichino was the greatest among his number, but overstepped his bounds by throwing a banana cream pie at Satan, which earned him torture for all time. However, being a wily thing indeed, Alichino somehow managed to escape from Hell. The details on his escape are sketchy, but they seem to involve sodomy, a rubber duck, food stamps, the lunar eclipse, and a cage full of telemarketers.

Personality: Alichino loves nothing more than to trick people and push their buttons until they fly into an uncontrollable rage, regardless of the consequences. He is boastful and has an air of showmanship around him, and is quite likely to ham it up during fights, regardless of wether there is an audience or not. He is, however, just as quick to anger as he is to provoke it, and often makes poor judgements in the throes of rage.

Magical Capabilities: Alichino can pull any number of already-existing objects from thin air. It is believed that these objects are stored in a dimensional pocket that can only be accessed by those who know where it is. He is also proficient in Fire and Dark magicks, and often uses them in conjunction, with mixed results.

Known Methods Of Attack
Honk If You Like Pain, HONK HONK: Alichino pulls out a small red bicycle horn. He squeezes it ever so gently, and a cacophonious din of over 200 decibels rends the air. Alichino makes sure to put on some earmuffs before squeezing.

Have A Ball: Alichino bends it like Beckham and kicks his ball at a foe in ways that would make a Brazillian soccer champ green with envy. While not particularly lethal, or even physically damaging, the continued PTHOOMP PTHOOMP PTHOOMP is annoying, at the very least.

Fire Eater: Alichino pulls out a can of gasoline and a torch. He drinks the gasoline, and belches his nasty gas breath into the torch, creating a flaming cloud of... Flame. Now that's a spicy meatball...!

Big Things Come In Small Packages: Alichino materializes a small, ringbox-sized package, usually pink, and tied up with a red bow. He sets it down gently, waiting for an opponent to approach. There is a fifty-fifty chance that it will either be something wondrous or something horrible.

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#137

Post by Mikhail Gorbachev » Sat Feb 12, 2005 1:32 pm

Name: Gigaman
Looks like:
Image
Attacks:
Electricity: a powerful attack that is extremely generic.
Image
Blast: an attack with an enourmous range, though lacking in power.
Image
Energy ball: This attack can be devastating. However, it has low accuracy.
Beam swords: Gigaman uses extremely painful beam swords from SSBM.
Knife Thing: Gigaman uses an object resembling a hookshot, but with a knife.
Gumball attack: Gigaman fires a gumball which has a random effect. It can be electric, which is weak and low ranged, fire, which is fairly powerful and long ranged, poison gas, which is quite lethal and can spread easily, or an item gumball, which gives Gigaman an item.
Items:
Rusty Mushroom: Poisons Gigaman!
Laser Flower: Lets Gigaman fire small but lethal lasers for a few seconds.
Ultra Star: Lets Gigaman use his Super Battle Suit. If he gets more than one, he can use his Hyper Battle Suit.
Weaknesses:
Facial Area
Finding out what the metric unit Tera is
Strenghths:
Has powerful armor
Will go ballistic on anything purple or any thing with multiple heads

Super Battle Suit:
Attacks:
Beam Knife: This attack is a thicker beam sword which is very fatal.
Large Knife Thing: This knife is larger and longer than the regular one.
Punch: This is a very basic attack, but with the Battle Suit, his punches are very hard.
Spiked ball: Gigaman throws an enourmous spiked ball at the opponent.
Big Blast: This attack is an even bigger bversion of the regular blas and can be lethal.
Missle: Gigaman fires a large and painful heat seeking missle at the opponent.
Weaknesses:
Gigaman's face is unpretected.
Strengths:
The Battle Suit can fly and is made of extremely hard metal.


Hyper Battle Suit:
Attacks:
Dark flood: Gigaman releases an enourmous wave of dark electric energy, inflicting heavy damage and making it very difficult to see.
Ultimate blast: an enourmous ranged blast that can destroy cities at once. Good thing Gigaman rarely gets into his Hyper Battle Suit.
Weaknesses:
Same as Super Battle Suit.

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Lans o Lord
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#138

Post by Lans o Lord » Tue Feb 22, 2005 12:04 am

Name:Findarato Last Name:Eluch Race :D eku
Looks like :D eku link only with a small sized green tunic. Wepons:Bow,Two Short Swords
Magic:Able to make rocks come out of the earth
to make some of the sharpest arrows,Turning into
a Wolf. Age:20 Story of life:Findarato was a boy who wanted to go out of the forest and out into the world more then any of the other Dekus he tryed to go out and see the world as much as posible he sure liked to see the world then once he was 17 years old he went out just like he planed.

[ February 22, 2005, 11:32 AM: Message edited by: Lord of The Lands ]

OOC:This is my second one yet!
Name:Bolo Chub
Race:Hobbit/Halfling
Class:Blademaster(A.K.A a master of wepons)
Combat moves :D uel weild,Backstabing,fliping
attack,sword throwing,Slight use of bows.
Magic:Triple weild (Makes a big magic sword to
help fight.Even works when dead)And a few
magic wepon echantmets.

OOC:Third freakin' one!
Name :D ranathor
Class:Vampiir (Kinda like vampire only sucks mp out of you)Race:Shar (Pale skin coz he is a vampiir and spikes going out of his arms and head)Magic/Attacks: Mp sucking as you would know,duel weilding,long range fire spell, being able to hover up to 2incs,
Eyes:Very dark red to make it look scary.
OOC:Thats it.
Your life has been spared for another day.

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#139

Post by Labriel » Mon Feb 28, 2005 6:08 pm

NAME: Princess Valora Bastet of Egyptnas
EYES: Honey
HAIR:Black as coal
SKIN:Brown
AGE:Well she's about 520 years old in vampire years, but she became at age 20.
FAVORITE COLOR:Brown
WHAT SHE IS:A vampire and spellcaster
EGYPTNAS IS ANOTHER DIMENTION WITHIN EGYPT. ITS IS ALOMOST THE SAME AS EGYPT, BUT 500 YEARS AGO THERE WAS WAR AGAINST THE EGYPTNASNANIOUNS AND THE EGYPTIONS. THE EGYPTNASNANIOUNS WISHED TO BE SPEREATED FROM THE EGYPTIONS TO BECOME THEIR OWN PEOPLE...THEIR OWN...NOW IN THOSE DAYS THE BOTH RACES WERE JUST CALLED EGYPTIONS. KIND APPLECAS BASTET(IN THAT DAY JUST KNOWN AS APPLECAS BASTET), PRACTICED MAGIC, AND CREATED ANOTHER DIMENTION. HIS WIFE CLEO TAMAS (NOW KNOWN AS QUEEN CLEO BASTET), WAS AN EGYPTION, BUT SHE LEFT WITH HIM TO MARRY AND HAVE 2 CHLIDREN IN EGYPNAS. PRINCESS VALORA WAS THE FIRST CHILD SHE BORE IN EGYPT. THY WEREN'T MARRIED THEN, THEY MARRIED IN EGYPTNAS ONE YEAR LATER AFTER THEY MOVED. NOW THE FIRST CHILD OF COURSE IS PRINCESS VALORA BASTET WHO IS 520 YEARS OLD. THE SECOND IS PRINCE HECAN BASTET WHO IS 310 YEARS OLD, AND THE THIRD IS PRINCESS SHA BASTET WHO IS 184 YEARS OLD. NOW YOU ALL NOW THAT WHEN THER IS A PRINCESS OR PRINCE THEY MUST MARRY SOMEONE OF ROYAL BLOOD. THE EGYPTNASNANIOUNS DO NOT BELIEVE IN THAT. TYE BELIEVE THAT WHOM EVER YOU FALL IN LOVE WITH, THEY WILL MARRY BEFORE THE AGE OF 3O, OR IN THIS CASE 530. IF YOU DO NOT MARRY BEFORE THAT AGE....WELL, YOU WILL BE KILLED... DON'T KNOW WHY THOUGH, KINGS' RULES. YOU ASK WHY THE NUMBERS OF AGES ARE HUNDREDS? WELL, 20 YEARS AFTER EGYPTNAS WAS CONSTRUCTED, A GANG OF 400 VAMPIRES FOUND THIS DIMENTION AND DECIDE TO INCADE AND HAVE A GOODNIGHT SNACK. EVERYONE IN EGYPTNAS IS A VAMPIRE. THE KING, WITH HIS MAGIC, SEALED THE DIMENTION FROM ANYTHING OUTSIDE OF EGYPTNAS, WHICH HE SHOULD'VE DONE A LONG TIME AGO. HE ALSO CREATED A SPELL TO KEEP ANYONE FROM DRINKING BLOOD FROM OTHERS. SO THESE VAMPIRES JUST EAT NORMAL FOOD, THEY ONLY DRINK BLOOD ONCE A YEAR, SO ITS ALL GOOD. WHEN KIND APPLECAS BECAME ILL OF SOME SORT OF FEVER, THE QUEEN AND PRINCESS VALORA TOOK CARE OF HIM, WHILE PRINCE HECAN WAS KEEPING CHARGE OF HIS FATHERS DUTIES. AND PRINCESS SHA DID NOT CARE. AND IN HER OWN WORDS, SHE ONCE SAID: "I CAN'T WAIT UNTIL THAT OLD RAG DIES." NOW REMEMBER VAMPIRESDON'T REALLY DIE FROM FEVER, BUT HE DID PUT THAT SPELL TO PROTECT FROM NOT DRINKING BLOOD. TURNS OUT HE FORGOT TO DRINK THE BLOOD HE WAS SUPPOSED TO THAT YEAR. HE SURVIVED. PRINCESS VALORA DECIDE SHE WANTED TO SEE MORE OF THE OUTSIDE WORLD, SHE BEGGED HER PARENTS TO LET HER GO... THEY REFUSED. SO SHE LEFT. ESCAPED. ALL HER MAGIC LESSONS FROM HER DAD PAYED OFF. SHE DECIDED TO ALSO FIND SOMEONE TO MARRY... SHE HAS ONLY 10 YEASRS LEFT.
CLICK HERE IF YOU WANT TO SEE MY CHARACTERS PICTURE

[ March 01, 2005, 04:05 PM: Message edited by: Princess Valora Bastet of Egyptnas ]
I\'m still standing after all this time...I\'m still standing.

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thunt
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#140

Post by thunt » Sat Mar 12, 2005 11:02 am

Name: Blakink, Draaj, Harthlwin, it goes on...
Height: 6'2"
Weight: Suprisingly little.
Age: Around 17...ish.
Eyes: Red.
Skin: Pitch black.
Hair: Black, sort of longish.
Basic Appearance: Mostly looks like an elf, but with a few differences. Long, lanky body, has two rows of glowing red dots running from his temples to his hips. Also has two rows of shark teeth running from the back of his neck down his back. These always stick out of his clothing because otherwise they would be torn to shreds.
Outfit: Blakink wears a simple out fit, but you'd never know it because of everything he's put on there. He has sheaths holding daggers, his sword, jacknives, piton, you name it, it's on there. He has several pouches for first aid, money, weapons, whatever he picks up, and other odds and ends. Likewise he has quivers, bows, tools, straps, ropes and pitons, food, armor and everything but the kitchen sink, even a makeshift harpoon cannon. Despite all this, he manages to move quite swiftly. He has a hood for rain, and some gloves and boots. Now oddly enough, all these match his color scheme of black and red.

[I'll finish this later... keep waitin']
After seeing this 50 times, you\'re probably sick of it.

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