Original Art, New Backgrounds

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Original Art, New Backgrounds

#1

Post by Deepfake » Wed Jul 08, 2009 3:07 am

Crav asked me for help with a background for the game, and we had a chat and now I'm going to be doing some original art. It should be a much higher quality than the stuff you guys have been used to. I might show off the occasional tidbit here and there, so long as it doesn't spoil the game. To start with, here is the first background Crav commissioned:

Image

Don't ask me where it goes, folks, I'm just the artist. I've done a few things here and there by request of S1x and Crav before, so I suppose it was only inevitable that I'd get a bit more involved. I'm hoping we can create a more cohesive, exciting experience for all the participating members.

Your comments and suggestions for this project are welcome and encouraged. :)
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#2

Post by Valigarmander » Wed Jul 08, 2009 3:14 am

Looks very awesome.

So, with this work you're doing now, is it just going to be original backgrounds? Or would it extend to, say, new sprites, character pics or other smaller-scale graphics? I can't do backgrounds (very well, at least), but if you wanted anything like what I suggested, I would be willing to help you (Crav and whoever all is doing this).

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#3

Post by S1x » Wed Jul 08, 2009 3:37 am

The more images/sprites we have to work with, the less we have to reuse certain ones, which I would say is always a plus.
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#4

Post by Deepfake » Wed Jul 08, 2009 3:51 am

Valigarmander wrote:Looks very awesome.

So, with this work you're doing now, is it just going to be original backgrounds? Or would it extend to, say, new sprites, character pics or other smaller-scale graphics? I can't do backgrounds (very well, at least), but if you wanted anything like what I suggested, I would be willing to help you (Crav and whoever all is doing this).
I was intending on focusing on original backgrounds, and doing a few bits of character and monster design here and there, but you're welcome to help with monster design. I'll PM you about it when I can. Feel free to talk to Crav about it, since he's my contact for the project.
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#5

Post by Cravdraa » Wed Jul 08, 2009 2:18 pm

Try A.I. Brand Plastic Surgery Today!

Image Image
____Before______After____



WOW!!



Bring two or more friends and get bulk rates!

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#6

Post by Deepfake » Wed Jul 08, 2009 2:41 pm

My favorite redraw I've done for those guys so far is the mayor. The innkeep looks a lot like a badassed Mr. Clean, though.
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#7

Post by RPG Test Dummy » Wed Jul 08, 2009 9:54 pm

Just posting with the test account to get rid of that "Go post already" message.

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#8

Post by Valigarmander » Wed Jul 08, 2009 9:57 pm

^ lol

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#9

Post by Kargath » Thu Jul 09, 2009 4:51 am

Honestly, I'd just love for the extreeeeme grindiness of the RPG to go down.

Nice graphics, though.
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#10

Post by S1x » Thu Jul 09, 2009 5:52 am

Grindiness?

People have proven multiple times that they've defeated powerful enemies at way lower levels than I expected.
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#11

Post by Deepfake » Thu Jul 09, 2009 6:08 am

Kargath wrote:Honestly, I'd just love for the extreeeeme grindiness of the RPG to go down.

Nice graphics, though.
Thanks!

I can sympathize, it's very Dungeon-Crawler esque. Crav and I chatted and were thinking we might be able to make more of a Shadowgate-esque adventure area, to add some variety.

Sorry if that's revealing a bit of our plans, Crav, but I figure anything to encourage people to play is a plus. Just wait until we replace all of the enemy sprites with that stripper one from Duke Nukem 3D, our memberbase will swell into the thousands. *winkwinknudge* heh heh heh




...That's a hilarious picture, on it's own.

RPG is all "YOU ENCOUNTER A SLAVERING LIZARD MAN"

*picture of a mostly naked woman*

"THE SLAVERING LIZARD TEARS OUT YOUR JUGULAR WITH HIS GNARLED, SERRATED TALONS"

*woman twirls tassles*
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#12

Post by Kargath » Thu Jul 09, 2009 9:20 am

The early section feels so grindy because of the almost no variety in monster encounters, the extremely slow experience gain, the high random difficulty, and having no tactical options. I don't have the patience to go beyond that area just yet.

Good to hear you're working on other styles of play, though.

MONSTER DROPPED: NIPPLE TASSLES
Command?
EQUIP: NIPPLE TASSLES
+0.0001 DEFENCE
(SPECIAL: +20 TO ATTRACT MONSTERS (IN MORE WAYS THAN ONE) WHEN TRAVELLING)
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#13

Post by Apiary Tazy » Thu Jul 09, 2009 9:58 am

F**king Snow Gate.

Also, F**king RoboBee.

Also, where do I get "Honey Varnish" O_o

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#14

Post by Deku Tree » Thu Jul 09, 2009 10:43 am

Woo!

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#15

Post by Marilink » Thu Jul 09, 2009 11:12 am

Thanks for the new desktop, AI.
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#16

Post by I am nobody » Thu Jul 09, 2009 11:22 am

^^You combine honey with something, I think. It should tell you if you look in inventory->components->combine components->honey varnish.

Haven't used much of the RPG in a while (the Silver Tunnel wasn't where I thought it would be and my slow internet hasn't made it tempting to go look for it), but what I've seen is definitely a big improvement on the old stuff.


The RPG is only really grindy if you try and balance your stats. You have to go for either all the MAG related stats or all the STR related stats to get through it quickly.

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#17

Post by Joker » Thu Jul 09, 2009 2:34 pm

^ True,

Also what the hell is snow gate?
Image

How about a Magic Trick?? I'm going to make this pencil dissapear !

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#18

Post by Deepfake » Sat Jul 11, 2009 4:30 am

MY SOURCES TELL ME IT'S SOMETHING BIG. JUST CALL ME "DEEP THROAT".



...I've finished Tireal's Deputy Sheriff. Here he is in all his majestic benevolence:

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#19

Post by Valigarmander » Sat Jul 11, 2009 4:32 am

^ Awesome.

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#20

Post by Deepfake » Sat Jul 11, 2009 1:42 pm

For that matter, all of the NPC's in Tireal have been finished. I've made progress on some more, but we'll have to wait until Crav gets back from his weekend trip before any of it will make it in the game.
I muttered 'light as a board, stiff as a feather' for 2 days straight and now I've ascended, ;aughing at olympus and zeus is crying

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