500 traits of an original RPG.

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Ace Mercury
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#21

Post by Ace Mercury » Thu Apr 16, 2009 8:39 am

I feel like being pretentious

^^ Dragon Quest.
^ Chrono Cross.

224. No numbers. Anywhere.

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#22

Post by I am nobody » Thu Apr 16, 2009 8:50 am

225. None of the heroes are under 35.


Or over 80.

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#23

Post by Rainbow Dash » Thu Apr 16, 2009 10:18 am

Auron wrote:223. In polar opposite to 222, your party consists of more than 8 people, like upwards of 25.
Suikoden I-V, Tierkesis

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#24

Post by Metal Man » Thu Apr 16, 2009 2:29 pm

226. The villain is mortal.
Super Smash Quest: Fighting evil since 2002.

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#25

Post by PK FIRE! » Fri Apr 17, 2009 4:53 pm

227 The hero's quest does stop the villian, but leaves a power vacume that plunges the world into war.

- You stupid dog!
Quotes to live by.

\"A man\'s fate is a man\'s fate and life is but an illusion\" Shogun
\"I think therfore I am dangerus.\" Unknown
\"Knowlegde without wisdome is a ticking timebomb.\" Myself

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#26

Post by Metal Man » Fri Apr 17, 2009 5:17 pm

228. Villains exist within the party of the good guys and reveal themselves after the game is over.
Super Smash Quest: Fighting evil since 2002.

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#27

Post by I am nobody » Fri Apr 17, 2009 5:32 pm

229. There are multiple villains who have varying relationships with each other. (ally, enemy, neutral, etc.)

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#28

Post by Metal Man » Fri Apr 17, 2009 5:33 pm

230. There are neutral factions which hate bad and good equally.
Super Smash Quest: Fighting evil since 2002.

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#29

Post by Crazyswordsman » Fri Apr 17, 2009 6:17 pm

^Chrono Cross again.

231. When you walk into someone's house, they call the police for trespassing. -CSM

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#30

Post by X-3 » Fri Apr 17, 2009 6:48 pm

232. Everyone in the party hates each other, and this never changes. After the final boss is killed, they turn on each other.

233. Major split happens in villain's group due to varying goal-view...things. Not like a, "SUDDEN BETRAYAL BRO", but more like, "I disagree with your goals, shadow guy. I, fire guy, want to stop war, not destroy the human race. I'm out. Maybe we'll see each other again. If we do, it'll probably be for blah blah artifact."

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#31

Post by I am nobody » Fri Apr 17, 2009 6:53 pm

Metal Man wrote:230. There are neutral factions which hate bad and good equally.
X-3 wrote: 233. Major split happens in villain's group due to varying goal-view...things. Not like a, "SUDDEN BETRAYAL BRO", but more like, "I disagree with your goals, shadow guy. I, fire guy, want to stop war, not destroy the human race. I'm out. Maybe we'll see each other again. If we do, it'll probably be for blah blah artifact."
Not really that uncommon.

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#32

Post by Ace Mercury » Fri Apr 17, 2009 11:05 pm

234. Your level goes down as you kill enemies.

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#33

Post by PK FIRE! » Sat Apr 18, 2009 12:24 am

235 Treasure chests are not left in seemingly random locations for decades on end.

236 The contents of any chest found are worthless 9/10ths of the time.

- You stupid dog!
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\"I think therfore I am dangerus.\" Unknown
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#34

Post by 1-up Salesman » Sat Apr 18, 2009 10:31 am

237. The Hero doesn't instantly start the game out with fighting skills.

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#35

Post by I am nobody » Sat Apr 18, 2009 11:58 am

238. Human bosses cannot survive 10+ times as much damage as any other character in the game without a good reason.

239. There are language barriers, especially when you go somewhere previously undiscovered.

240. "Empires" do not consist of one city and/or a few tiny forts.

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#36

Post by Rainbow Dash » Sat Apr 18, 2009 2:35 pm

I am nobody wrote:239. There are language barriers, especially when you go somewhere previously undiscovered.

240. "Empires" do not consist of one city and/or a few tiny forts.
I'm gonna try to provide as many examples as I can, it's kinda fun.

239. FFX does this, with the Al Bhed.

240. Suikoden does this pretty well, too. Tales of the Abyss does it, I think.

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#37

Post by Metal Man » Sat Apr 18, 2009 3:44 pm

241. The bad guys turn out to have wanted the correct thing in the end, and the good guys are revealed as selfish treasure-hunters.
Super Smash Quest: Fighting evil since 2002.

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#38

Post by Ace Mercury » Sat Apr 18, 2009 5:45 pm

242. When the king asks if you if you'll undertake the quest to save the world, you can say no. You can then go into town, order some coffee at a cafe, and read the newspaper. Every now and then you'll hear about the king's #2 hero choice slaying whatnot, all while unsuccessfully hitting on the barista. Game over.

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#39

Post by Metal Man » Sat Apr 18, 2009 5:47 pm

243. Extending the previous idea, games mirror real life. Uh-oh! Got to go to sleep before you pass out from being up for 3 days straight!
Super Smash Quest: Fighting evil since 2002.

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#40

Post by Speed » Sat Apr 18, 2009 7:26 pm

244. Have an original plot twist.

Not the "I am ur father" or "I am your brother" or "I am your father's cousin's uncle's former roommate"

I mean something really original, my example would probobly be from Tales of the Abyss.

When I first saw Asch I assumed they were going to pull the whole "I am jur brutha" deal.

But then when it was actually LUKE who was a clone of Asch, jesus christ, that's fricken unexpected.

Unfortunately doing it now would be unoriginal, but it was cool the first time.

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