500 traits of an original RPG.

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500 traits of an original RPG.

#1

Post by Valigarmander » Wed Apr 15, 2009 1:06 am

1. The hero isn't a spiky-haired, nihilistic teenaged orphan with a giant sword, chosen by destiny to save the world from evil.

2. The party doesn't feature a silent, female character who casts healing spells, or a big, obnoxious fellow who smashes things with an axe/his fists but deep down is a real softy.

3. The main villain isn't a typical emo anime villain.

4. There's no "evil empire" to serve as a red herring while the main villain masterminds everything in the background.

5. There's no "ancient evil" that was sealed away by a group of heroes exactly 999.99 years ago that will awaken after 1000 years.

6. The hero's home town doesn't get demolished or overrun by monsters at any point in the game, giving the hero "motivation" to go stomp some bad guys.

7. The game doesn't revolve around 3-8 elemental crystals, ancient talismans or some other magical item that needs to be collected by the hero.

8. The game features more than six towns per planet.

9. Characters and towns don't have names overflowing with apostrophes (ex: Zul'legos traveled to the city of Kel'marath in the land of Qu'makalaka'hai.)

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#2

Post by Metal Man » Wed Apr 15, 2009 1:58 am

10. The plot is fully comprehensible to more than 10 people on the entire planet.
Super Smash Quest: Fighting evil since 2002.

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#3

Post by Apiary Tazy » Wed Apr 15, 2009 2:05 am

11. The Hero does not have Amnesia

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#4

Post by Bad Dragonite » Wed Apr 15, 2009 2:05 am

11.No mysterious stranger who gives the main character a sword and turns out to be the main characters father in a "bizzare twist".

12.No woman/girl who is in love with the main character who is the ,"Key".

13.More than 1 black person in the entire game.
-I'm Vgfian

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#5

Post by I am nobody » Wed Apr 15, 2009 7:25 am

14. The geography and climate of the planet is actually plausible

15. The culture breakup is actually plausible - 5 miles across a field does not justify entirely different cultures.

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#6

Post by Crazyswordsman » Wed Apr 15, 2009 7:38 am

16. Teenage girls that join your party don't wear excessively revealing outfits unless they're dancers

17. Towns have more than three stores

18. You recover by eating food, not "potions." -CSM

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#7

Post by Auron » Wed Apr 15, 2009 8:09 am

Crazyswordsman wrote:18. You recover by eating food, not "potions." -CSM
There's actually a lot of RPGs that do that.

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#8

Post by Speed » Wed Apr 15, 2009 9:02 am

19. No silent kind of emo "badass" character who gets all the fangirls.

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#9

Post by Ace Mercury » Wed Apr 15, 2009 9:15 am

This is more of a JRPG sort of thing, but I digress.

20. There is more than one town per continent.

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#10

Post by Apiary Tazy » Wed Apr 15, 2009 9:44 am

21. The Final Boss does not come out at the last second, wrecking the story.

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#11

Post by Speed » Wed Apr 15, 2009 9:45 am

22. The boss isn't an emo freak who just wants to "save the world by destroying it"

It was cool the first 20 times but it's fricken played out.

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#12

Post by I am nobody » Wed Apr 15, 2009 1:14 pm

23. "Undiscovered" continents do not sell exactly the same items as the stores you just came from.

24. Technology actually progresses as time goes on, and the world is not filled with "Ancient Powers".

25. The weather is not a plot tool, and storms occur even when the bad dude isn't about to win.

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#13

Post by Metal Man » Wed Apr 15, 2009 1:53 pm

26. People in your party range as far as alignments go.
Super Smash Quest: Fighting evil since 2002.

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#14

Post by Rainbow Dash » Wed Apr 15, 2009 2:38 pm

27-218. The opposite of each and every one of cliches on The Grand List of Console Role Playing Game Cliches

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#15

Post by Apiary Tazy » Wed Apr 15, 2009 2:41 pm

....
eh.

219. Your Father is not Evil/Dead/Lazy.

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#16

Post by X-3 » Wed Apr 15, 2009 3:37 pm

220. There is only one playable character.

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#17

Post by Crazyswordsman » Wed Apr 15, 2009 6:05 pm

Auron wrote:There's actually a lot of RPGs that do that.
Yeah, well I only know of 3 that take it seriously.

221. Weapons don't look ridiculous. -CSM

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#18

Post by Metal Man » Wed Apr 15, 2009 9:04 pm

30. Aliens that actually behave and look like something you've never seen before. (I.E., they aren't modelled after one of eighty bazillion overdone variants seen elsewhere and are actually very 'bizarre'/'alien' in their appearance/behavior.)
Super Smash Quest: Fighting evil since 2002.

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#19

Post by ChuckleHuck » Wed Apr 15, 2009 9:55 pm

222. The main character works alone; no other party members.

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#20

Post by Auron » Thu Apr 16, 2009 12:56 am

223. In polar opposite to 222, your party consists of more than 8 people, like upwards of 25.

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