VGF Toy Battling (Rebirth) [Second Take]
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- t3hDarkness
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I stand in the back of the crowd, seeing Darkness don his simple disguise trying to sort the whole ordeal. Being NPCs, they don't ask question Darkness' disguise or authority. Some follow his orders, yet some still do not settle down.
I see the sign that apparently advertises toys that can be revived.
"Toys revived? What in the world is that supposed to mean?" I think to myself.
I look down at my functioning set of toys and tightly secure them in case anyone in the crowd tries to steal them.
"I'll let these guys spend their money and determine if this whole ordeal is worth my time and money."
I see the sign that apparently advertises toys that can be revived.
"Toys revived? What in the world is that supposed to mean?" I think to myself.
I look down at my functioning set of toys and tightly secure them in case anyone in the crowd tries to steal them.
"I'll let these guys spend their money and determine if this whole ordeal is worth my time and money."
- SephirothKirby
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@Blake:
You are doing stuff.
---
@T3hDarkness:
You are doing stuff.
---
@X-3:
Samus goes to Standby, Captain Falcon switching.
Samus blasts Akuma away with a Missile, and the opponent switches out with
Ryu Hayabusa (Non/M)
Power: *
Race: Humanoid
HP: 70
Ability: (FFFFFFFFFFUUUUUUUUUUUUU-): Avians always strike Critical Hits against Ryu Hayabusa.
Normal: Slash (30, Non/Physical)
Super: Ninjitsu (--): Random. If you get the same result twice, it does nothing.
(25%) Shuriken (30, Non/Projectile)
(25%) Windmill Shuriken (15, Non/Projectile): This damages all of the opponent's In-Play Toys.
(25%) Fire Ninpo (20, Fire/Physical): The opponent is Burned.
(25%) Jumping Slash (60, Non/Physical): This will damage the opponent even if they switch.
Who uses his Super, and gets Windmill Shuriken.
X-3:
Field:
Samus (45 HP)
Standby:
Chip Pool:
Angel Arrow
Pull Star
Phazon
Cucco
KO’d Toys: 1/3
[Strike]Captain Falcon[/Strike]
Angry Cloud:
Field:
Ryu Hayabusa (70 HP)
Standby:
Chip Pool:
DO I HAVE ANY?!
KO’d Toys: 1/3
[Strike]Akuma[/Strike]
---
@BlackSkullDragoshi:
Incorrect!
The answer was Saria and Impa.
The opponent leads with
Memory (Light/F)
Power: **
Race: Celestial
HP: 90
Ability: (Snacks!): (Activate) Discard 1 Chip, target recieves 5 damage and Memory is healed 5 HP. Can be used more than once.
Normal: Sound Wave (35, Non/Projectile): This can target the opponent's Standby. If possible, this attack will always be blocked.
Super: Pinball (15, Light/Projectile): This damages all of the opponent's In-Play Toys. You can discard any number of Light chips to deal +10 damage x (Number of chips discarded).
“I just dropped my pocket pizza during that last attack!”
---
SHOP!
Axel (Dark/M)
Power: *
HP: 70
Race: Demon
Ability: (White Tiger): Axel takes 1/2 damage from Humanoids.
Normal: Double Slap (35, Non/Physical)
Super: Shocking Soul (70, Thunder/Physical): Discard 2 Non-Earth Chips.
“I'm Axel, the Dark Hero!”
[260 Points]
Olimar (Non/M)
Power: *
Race: Humanoid
HP: 50
Ability: (Pikmin Army): Olimar gains an ability dependant on the last Super he used.
Normal: Head Thwack (20, Non/Physical)
Super: Pikmin Toss (--): Random. If you get the same result twice, it does nothing.
(33%) Red Pikmin (20, Fire/Projectile): 33% Burn.
(33%) Yellow Pikmin (20, Thunder/Projectile): 25% Paralyze.
(33%) Blue Pikmin (20, Water/Projectile): 25% Freeze.
“This creature is enormous! I must study it!”
[175 Points]
Etna (Dark/F)
Power: **
Race: Demon
HP: 80
Ability: (Etna Boogie): Etna deals +5 damage and receives -5 damage if "Prinny" is on Standby. Prinny deals +5 damage and receives -5 damage if "Etna" is on Standby.
Normal: Gungnir (40, Non/Physical)
Super: Prinny Raid (0, Fire/Projectile): This deals +(X) damage if you KO one "Prinny" toy you control from your Standby, where X is equal to the Prinny’s HP x 1.5
“I was expecting somebody a little more... menacing. Oh, well.”
[300 Points]
Prinny (Non/M)
Power: *
Race: Aberration
HP: 60
Ability: (Red Moon): If you Main Toy is Humanoid, and Prinny is on Standby, you can KO Prinny to deal damage equal to 1/2 his HP.
Normal: Prinny Barrage (30, Non/Projectile)
Super: Prinny Dance (--, Non/Physical): 10% chance of inflicting Burn, Freeze, Paralyze, Blind, Sleep, Poison, Petrify, Confusion, and Curse.
“You got it, dood.”
[200 Points]
PAWNCH (Fire/Single): For up to 2 turns, the next Physical attack you use will deal ½ damage, but the opponent's Toy will be sent to Standby, and unable to act for two turns.
[160 Points]
Rain (Water/Field, 4): Water types heal 10 HP at the start of each turn. Water and Thunder attacks deal +10 damage.
[200 Points]
Conveniently Empty Building (Earth/Field, 6): While this is active, all chips' effects are negated. Toys receive -15 damage.
[100 Points]
You are doing stuff.
---
@T3hDarkness:
You are doing stuff.
---
@X-3:
Samus goes to Standby, Captain Falcon switching.
Samus blasts Akuma away with a Missile, and the opponent switches out with
Ryu Hayabusa (Non/M)
Power: *
Race: Humanoid
HP: 70
Ability: (FFFFFFFFFFUUUUUUUUUUUUU-): Avians always strike Critical Hits against Ryu Hayabusa.
Normal: Slash (30, Non/Physical)
Super: Ninjitsu (--): Random. If you get the same result twice, it does nothing.
(25%) Shuriken (30, Non/Projectile)
(25%) Windmill Shuriken (15, Non/Projectile): This damages all of the opponent's In-Play Toys.
(25%) Fire Ninpo (20, Fire/Physical): The opponent is Burned.
(25%) Jumping Slash (60, Non/Physical): This will damage the opponent even if they switch.
Who uses his Super, and gets Windmill Shuriken.
X-3:
Field:
Samus (45 HP)
Standby:
Chip Pool:
Angel Arrow
Pull Star
Phazon
Cucco
KO’d Toys: 1/3
[Strike]Captain Falcon[/Strike]
Angry Cloud:
Field:
Ryu Hayabusa (70 HP)
Standby:
Chip Pool:
DO I HAVE ANY?!
KO’d Toys: 1/3
[Strike]Akuma[/Strike]
---
@BlackSkullDragoshi:
Incorrect!
The answer was Saria and Impa.
The opponent leads with
Memory (Light/F)
Power: **
Race: Celestial
HP: 90
Ability: (Snacks!): (Activate) Discard 1 Chip, target recieves 5 damage and Memory is healed 5 HP. Can be used more than once.
Normal: Sound Wave (35, Non/Projectile): This can target the opponent's Standby. If possible, this attack will always be blocked.
Super: Pinball (15, Light/Projectile): This damages all of the opponent's In-Play Toys. You can discard any number of Light chips to deal +10 damage x (Number of chips discarded).
“I just dropped my pocket pizza during that last attack!”
---
SHOP!
Axel (Dark/M)
Power: *
HP: 70
Race: Demon
Ability: (White Tiger): Axel takes 1/2 damage from Humanoids.
Normal: Double Slap (35, Non/Physical)
Super: Shocking Soul (70, Thunder/Physical): Discard 2 Non-Earth Chips.
“I'm Axel, the Dark Hero!”
[260 Points]
Olimar (Non/M)
Power: *
Race: Humanoid
HP: 50
Ability: (Pikmin Army): Olimar gains an ability dependant on the last Super he used.
Normal: Head Thwack (20, Non/Physical)
Super: Pikmin Toss (--): Random. If you get the same result twice, it does nothing.
(33%) Red Pikmin (20, Fire/Projectile): 33% Burn.
(33%) Yellow Pikmin (20, Thunder/Projectile): 25% Paralyze.
(33%) Blue Pikmin (20, Water/Projectile): 25% Freeze.
“This creature is enormous! I must study it!”
[175 Points]
Etna (Dark/F)
Power: **
Race: Demon
HP: 80
Ability: (Etna Boogie): Etna deals +5 damage and receives -5 damage if "Prinny" is on Standby. Prinny deals +5 damage and receives -5 damage if "Etna" is on Standby.
Normal: Gungnir (40, Non/Physical)
Super: Prinny Raid (0, Fire/Projectile): This deals +(X) damage if you KO one "Prinny" toy you control from your Standby, where X is equal to the Prinny’s HP x 1.5
“I was expecting somebody a little more... menacing. Oh, well.”
[300 Points]
Prinny (Non/M)
Power: *
Race: Aberration
HP: 60
Ability: (Red Moon): If you Main Toy is Humanoid, and Prinny is on Standby, you can KO Prinny to deal damage equal to 1/2 his HP.
Normal: Prinny Barrage (30, Non/Projectile)
Super: Prinny Dance (--, Non/Physical): 10% chance of inflicting Burn, Freeze, Paralyze, Blind, Sleep, Poison, Petrify, Confusion, and Curse.
“You got it, dood.”
[200 Points]
PAWNCH (Fire/Single): For up to 2 turns, the next Physical attack you use will deal ½ damage, but the opponent's Toy will be sent to Standby, and unable to act for two turns.
[160 Points]
Rain (Water/Field, 4): Water types heal 10 HP at the start of each turn. Water and Thunder attacks deal +10 damage.
[200 Points]
Conveniently Empty Building (Earth/Field, 6): While this is active, all chips' effects are negated. Toys receive -15 damage.
[100 Points]
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LMAO.SephirothKirby wrote: Ryu Hayabusa (Non/M)
Power: *
Race: Humanoid
HP: 70
Ability: (FFFFFFFFFFUUUUUUUUUUUUU-): Avians always strike Critical Hits against Ryu Hayabusa.
Normal: Slash (30, Non/Physical)
Super: Ninjitsu (--): Random. If you get the same result twice, it does nothing.
(25%) Shuriken (30, Non/Projectile)
(25%) Windmill Shuriken (15, Non/Projectile): This damages all of the opponent's In-Play Toys.
(25%) Fire Ninpo (20, Fire/Physical): The opponent is Burned.
(25%) Jumping Slash (60, Non/Physical): This will damage the opponent even if they switch.
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- SephirothKirby
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Whoops, forgot about this place.
@Blake:
You are doing stuff.
---
@X-3:
Blues goes to Standby, and Samus shoots an ANGEL MISSILE.
Ryu Hayabusa uses his super again, and gets Fire Ninpo.
Andy (Non/M)
Power: *
Race: Humanoid
HP: 50
Ability: (Hyper Repair): (Activate) All of your In-Play Machines heal 10 HP.
Normal: Wrench (25, Non/Physical)
Super: Tank (50, Fire/Projectile): You lose Points equal to Andy's HP. Cannot be used twice in a row.
"I'm not worried! I can fix anything!"
Goes on Standby.
X-3:
Field:
Samus (25 HP) [Burned]
Standby:
Blues (70 HP)
Chip Pool:
[Strike]Angel Arrow[/Strike]
Pull Star
Phazon
Cucco
KO’d Toys: 1/3
[Strike]Captain Falcon[/Strike]
Angry Cloud:
Field:
Ryu Hayabusa (20 HP)
Standby:
Andy (50 HP)
Chip Pool:
DO I HAVE ANY?!
KO’d Toys: 1/3
[Strike]Akuma[/Strike]
---
@BlackSkullDragoshi:
Memory discards a Chip for her Ability and targets Bower.
Home-Run Bat (Non/Equip, 2): May only be equipped by Humanoids and Hybrids. If the equipped toy gets a critical (20 only), it deals 3x damage.
Memory uses Sound Wave, which deals 35 (-20) damage to Bowser.
Bowser swipes at Memory, dealing 50 damage.
The opponent puts Gravityman on Standby, and switches Memory with him.
Gravityman (Dark/M)
Power: *
Race: Machine
HP: 60
Ability: (Shift): Gravityman can go to and from Standby without taking damage.
Normal: Gravity Bomb (35, Dark/Projectile)
Super: Gravity Drive (70, Dark/Projectile): Gravityman's HP is cut in half.
"And yet the Earth moves."
He uses Gravity Drive, KO’ing Bowser.
BlackSkullDragoshi:
Field:
Standby:
Chip Pool:
Fire Flower
Volt Shroom
Mystery Cake
Bee Swarm
Hammer
Shed Shell
Bullet Bill
KO’d Toys: 1/5
[Strike]Bowser[/Strike]
Kikko Man:
Field:
Gravityman (30 HP)
Standby:
Memory (45 HP)
Chip Pool:
DO I HAVE ANY?!
KO’d Toys: 0/5
[Strike][/Strike]
@Blake:
You are doing stuff.
---
@X-3:
Blues goes to Standby, and Samus shoots an ANGEL MISSILE.
Ryu Hayabusa uses his super again, and gets Fire Ninpo.
Andy (Non/M)
Power: *
Race: Humanoid
HP: 50
Ability: (Hyper Repair): (Activate) All of your In-Play Machines heal 10 HP.
Normal: Wrench (25, Non/Physical)
Super: Tank (50, Fire/Projectile): You lose Points equal to Andy's HP. Cannot be used twice in a row.
"I'm not worried! I can fix anything!"
Goes on Standby.
X-3:
Field:
Samus (25 HP) [Burned]
Standby:
Blues (70 HP)
Chip Pool:
[Strike]Angel Arrow[/Strike]
Pull Star
Phazon
Cucco
KO’d Toys: 1/3
[Strike]Captain Falcon[/Strike]
Angry Cloud:
Field:
Ryu Hayabusa (20 HP)
Standby:
Andy (50 HP)
Chip Pool:
DO I HAVE ANY?!
KO’d Toys: 1/3
[Strike]Akuma[/Strike]
---
@BlackSkullDragoshi:
Memory discards a Chip for her Ability and targets Bower.
Home-Run Bat (Non/Equip, 2): May only be equipped by Humanoids and Hybrids. If the equipped toy gets a critical (20 only), it deals 3x damage.
Memory uses Sound Wave, which deals 35 (-20) damage to Bowser.
Bowser swipes at Memory, dealing 50 damage.
The opponent puts Gravityman on Standby, and switches Memory with him.
Gravityman (Dark/M)
Power: *
Race: Machine
HP: 60
Ability: (Shift): Gravityman can go to and from Standby without taking damage.
Normal: Gravity Bomb (35, Dark/Projectile)
Super: Gravity Drive (70, Dark/Projectile): Gravityman's HP is cut in half.
"And yet the Earth moves."
He uses Gravity Drive, KO’ing Bowser.
BlackSkullDragoshi:
Field:
Standby:
Chip Pool:
Fire Flower
Volt Shroom
Mystery Cake
Bee Swarm
Hammer
Shed Shell
Bullet Bill
KO’d Toys: 1/5
[Strike]Bowser[/Strike]
Kikko Man:
Field:
Gravityman (30 HP)
Standby:
Memory (45 HP)
Chip Pool:
DO I HAVE ANY?!
KO’d Toys: 0/5
[Strike][/Strike]
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- Apiary Tazy
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f**k.
Tazy: Ok. Another Go then!
*Tazy spins the Roulette wheel, then drops the White Ball in. After a while it stops and the white ball jerks onto the space 66*
Tazy: Um, well. You got it. Here is the chip.
Extra Armor (Non/Equip, 3): A set of Knight’s armor equips to the Equipped Toy. All attacks do 15 less damage. If Hit with a Water Attack, the chip stays in play for one less turn.
Tazy: If you cut out now, you'll get the Toy that comes with the chip. Of course you may or may not agreeing to that deal. Plus you have one more free retry, so take what you have and get the Toy, or try again?
------------------------------------
Woman: Oh, thank you. I never thought my business would turn into a religion.
Darkness: Eh, no proble- HEY YOU. STOP TRYING TO SHOVE YOUR WAY IN.
Kara: Um, My name is Kara, an Archeologist. I found that this Tree can revive buried Toys, and decided to gain a profit.
Darkness: And That's why it says "Revived Toys: 100 Points"?
Kara: I'm not someone who is a master of words. Revived came to mind. Now people think this tree is some kind of god, and no matter what I say, it just proves this fact to them....Anyway...We've found a few Toys buried deep in the ground, and this workings of this tree can repair any physically damaged toys. It has been revealed that a few chips have a chance of finding said toys when used in battle, so if you find any, we can repair them, and make them up to date with the current style of play.
Darkness:....oh....well, that sounds importan- STOP TRYING TO YELL "SECOND COMING OF CHRIST" GOSH.
Tazy: Ok. Another Go then!
*Tazy spins the Roulette wheel, then drops the White Ball in. After a while it stops and the white ball jerks onto the space 66*
Tazy: Um, well. You got it. Here is the chip.
Extra Armor (Non/Equip, 3): A set of Knight’s armor equips to the Equipped Toy. All attacks do 15 less damage. If Hit with a Water Attack, the chip stays in play for one less turn.
Tazy: If you cut out now, you'll get the Toy that comes with the chip. Of course you may or may not agreeing to that deal. Plus you have one more free retry, so take what you have and get the Toy, or try again?
------------------------------------
Woman: Oh, thank you. I never thought my business would turn into a religion.
Darkness: Eh, no proble- HEY YOU. STOP TRYING TO SHOVE YOUR WAY IN.
Kara: Um, My name is Kara, an Archeologist. I found that this Tree can revive buried Toys, and decided to gain a profit.
Darkness: And That's why it says "Revived Toys: 100 Points"?
Kara: I'm not someone who is a master of words. Revived came to mind. Now people think this tree is some kind of god, and no matter what I say, it just proves this fact to them....Anyway...We've found a few Toys buried deep in the ground, and this workings of this tree can repair any physically damaged toys. It has been revealed that a few chips have a chance of finding said toys when used in battle, so if you find any, we can repair them, and make them up to date with the current style of play.
Darkness:....oh....well, that sounds importan- STOP TRYING TO YELL "SECOND COMING OF CHRIST" GOSH.
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- t3hDarkness
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Tazy: Ok. A Deal's a Deal. Here's the Toy that can work with that Chip. Low Hp, but Thunder Type to chase that Water away
Charmy Bee (Thunder/M)
Power: *
Race: Insect
HP: 30
Ability: (Minuture): Charmy Bee has a +35% Dodge Rate (1- 8) .
Normal: Sting (25, Non/Physical)
Super: Thunder Tail (50, Thunder/Physical): Charmy Bee's Dodge Rate is lowered by 5%. May not be used twice in a row.
“Pretty Flower, Pretty Flower, here I come to sting you.”
0/100
Now for the actual selling...
Toys:
Iori: 180
The Ooze: 130
Ace Trainer: 200
Chips:
Fusion: 190
Big Drop: 150
Mid-Boss Explosion: 130
Shell Game: 150 for first try, 50 for each try after (I may be wrong :/)
----------------------------------------------
Kara:Oh, it's quite simple. Here
*Hands T3hDarkness a chip*
Bent Shovel (Earth/Equip, 1): The next attack does 5 damage more on Earth types. 5% chance of finding something.
Kara: There a few chips like this that, when actvated will retrieve something from underground, or from a number of places. There is a somewhat small chance on most of them that a Toy will come up, however, since it's as old as the island itself, it's most likely not gonna work. This is where we come in. For a small fee we can use the tree to revitalize the buried toys and match them up to the current play style.
T3hDarkness: So, I find Old and Dead toys and you can revive them?
Kara: Techically, yes.
T3hDarkness: *Snake Voice* OK.
Charmy Bee (Thunder/M)
Power: *
Race: Insect
HP: 30
Ability: (Minuture): Charmy Bee has a +35% Dodge Rate (1- 8) .
Normal: Sting (25, Non/Physical)
Super: Thunder Tail (50, Thunder/Physical): Charmy Bee's Dodge Rate is lowered by 5%. May not be used twice in a row.
“Pretty Flower, Pretty Flower, here I come to sting you.”
0/100
Now for the actual selling...
Toys:
Iori: 180
The Ooze: 130
Ace Trainer: 200
Chips:
Fusion: 190
Big Drop: 150
Mid-Boss Explosion: 130
Shell Game: 150 for first try, 50 for each try after (I may be wrong :/)
----------------------------------------------
Kara:Oh, it's quite simple. Here
*Hands T3hDarkness a chip*
Bent Shovel (Earth/Equip, 1): The next attack does 5 damage more on Earth types. 5% chance of finding something.
Kara: There a few chips like this that, when actvated will retrieve something from underground, or from a number of places. There is a somewhat small chance on most of them that a Toy will come up, however, since it's as old as the island itself, it's most likely not gonna work. This is where we come in. For a small fee we can use the tree to revitalize the buried toys and match them up to the current play style.
T3hDarkness: So, I find Old and Dead toys and you can revive them?
Kara: Techically, yes.
T3hDarkness: *Snake Voice* OK.
- t3hDarkness
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Right, it looks like the crowd has been tamed a bit, be sure to call me if you need more help.
*Walks off into the sunset*
Back at the main arena, I want a stock 6 match against anyone willing to have one.
My chip pool is:
Tonic
Bullet Bill
Bullet Bill
Zamboni
This is a Thunder Chip
Bent Shovel
Reflect
Mitochondria
Bob-Omb Fest
Speed Run
*Walks off into the sunset*
Back at the main arena, I want a stock 6 match against anyone willing to have one.
My chip pool is:
Tonic
Bullet Bill
Bullet Bill
Zamboni
This is a Thunder Chip
Bent Shovel
Reflect
Mitochondria
Bob-Omb Fest
Speed Run
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- SephirothKirby
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@Blake:
You are doing stuff.
---
@T3hDarkness:
Yeah, let me think of a question.
---
@X-3:
Samus fires a Missile, KO’ing Ryu Hayabusa.
Andy comes out and uses Wrench. Samus is KO’d.
X-3:
Field:
(Your Choice)
Standby:
Blues (70 HP)
Mr. Game & Watch (60 HP)
Chip Pool:
[Strike]Angel Arrow[/Strike]
Pull Star
Phazon
Cucco
KO’d Toys: 2/3
[Strike]Captain Falcon
Samus[/Strike]
Angry Cloud:
Field:
Andy (50 HP)
Standby:
Chip Pool:
DO I HAVE ANY?!
KO’d Toys: 2/3
[Strike]Akuma
Ryu Hayabusa[/Strike]
---
@BlackSkullDragoshi:
Wario is sent out, and Luigi on Standby.
Bee Swarm (Non/Continuous, 2): Each turn, all Non-Insects take a Sting, dealing (5, Non/Physical) damage, and have a 10% chance of being Poisoned.
Activates. Gravityman is stung. Wario is stung.
Wario slams into Gravityman, dealing 25 damage, KO’ing Gravityman.
I send out Wario and put Luigi on Standby. I then play the Bee Swarm chip, and have Wario attack GravityMan with Wario Dash.
Memory comes out, and uses her Normal, to deal 35 to Wario.
ToeJam (Lvl 2) (Non/M)
Power: *
Race: Aberration
HP: 60
Ability: (Funkscan): Humanoids are uneffected by all chips.
Normal: Jar (20, Non/Projectile): If the opponent is KO'd with this, they are placed in your Chip Pool with an effect depending on their ability.
Super: Panic (50, Non/Physical): ToeJam is Blind and Confused.
"Jammin!"
Is placed on Standby.
BlackSkullDragoshi:
Field:
Wario (65 HP)
Standby:
Luigi (70 HP) [+5]
Active Chips:
Bee Swarm [1]
Chip Pool:
Fire Flower
Volt Shroom
Mystery Cake
Hammer
Shed Shell
Bullet Bill
KO’d Toys: 1/5
[Strike]Bowser[/Strike]
Kikko Man:
Field:
Memory (45 HP)
Standby:
Toejam (60 HP)
Chip Pool:
DO I HAVE ANY?!
KO’d Toys: 1/5
[Strike]Gravity Man[/Strike]
---
@That Guy:
You encounter a Cyber Demon. You do not get to see it’s statistics.
What do you start with.
You are doing stuff.
---
@T3hDarkness:
Yeah, let me think of a question.
---
@X-3:
Samus fires a Missile, KO’ing Ryu Hayabusa.
Andy comes out and uses Wrench. Samus is KO’d.
X-3:
Field:
(Your Choice)
Standby:
Blues (70 HP)
Mr. Game & Watch (60 HP)
Chip Pool:
[Strike]Angel Arrow[/Strike]
Pull Star
Phazon
Cucco
KO’d Toys: 2/3
[Strike]Captain Falcon
Samus[/Strike]
Angry Cloud:
Field:
Andy (50 HP)
Standby:
Chip Pool:
DO I HAVE ANY?!
KO’d Toys: 2/3
[Strike]Akuma
Ryu Hayabusa[/Strike]
---
@BlackSkullDragoshi:
Wario is sent out, and Luigi on Standby.
Bee Swarm (Non/Continuous, 2): Each turn, all Non-Insects take a Sting, dealing (5, Non/Physical) damage, and have a 10% chance of being Poisoned.
Activates. Gravityman is stung. Wario is stung.
Wario slams into Gravityman, dealing 25 damage, KO’ing Gravityman.
I send out Wario and put Luigi on Standby. I then play the Bee Swarm chip, and have Wario attack GravityMan with Wario Dash.
Memory comes out, and uses her Normal, to deal 35 to Wario.
ToeJam (Lvl 2) (Non/M)
Power: *
Race: Aberration
HP: 60
Ability: (Funkscan): Humanoids are uneffected by all chips.
Normal: Jar (20, Non/Projectile): If the opponent is KO'd with this, they are placed in your Chip Pool with an effect depending on their ability.
Super: Panic (50, Non/Physical): ToeJam is Blind and Confused.
"Jammin!"
Is placed on Standby.
BlackSkullDragoshi:
Field:
Wario (65 HP)
Standby:
Luigi (70 HP) [+5]
Active Chips:
Bee Swarm [1]
Chip Pool:
Fire Flower
Volt Shroom
Mystery Cake
Hammer
Shed Shell
Bullet Bill
KO’d Toys: 1/5
[Strike]Bowser[/Strike]
Kikko Man:
Field:
Memory (45 HP)
Standby:
Toejam (60 HP)
Chip Pool:
DO I HAVE ANY?!
KO’d Toys: 1/5
[Strike]Gravity Man[/Strike]
---
@That Guy:
You encounter a Cyber Demon. You do not get to see it’s statistics.
What do you start with.
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