Arcana Royale
- [sage]
- Member
- Posts: 18311
- Joined: Wed Dec 20, 2000 2:00 am
- Location: Florida
- Contact:
K, I'll have your topic up tommorow. I've got the stats for your 5 strong guys, haven't done your other guys yet.
Albert Sinch- Healer
------------
HP: 100
MP: 250
AP: 150
Skills
------
Archery: 5
Dodge: 5
First Aid: 5
Knowledge (Medicine): 5
Knowledge (poisons): 5
Arcane Focus (Voice): 5
Medicinal potions/salves: 5
Cooking: 5
Action Keys
----
Heal: 5
Target Keys
-----------
Person: 5
Davos Thurgood, Tracker/Ranger
--------------
HP: 200
AP: 300
Skills
-Archery: 10
-Blades: 5
-Parry: 5
-Dodge: 5
-Stealth: 5
-Tracking: 5
-Hunting: 5
-Traps/Ambushes: 5
-Perception: 5
-Rapid Shooting: 5
-Aim: 5
Alan Grahm- Warrior
----------
HP: 200
AP: 200
Skills
-Sword: 10
-Parry: 10
-Shield: 5
-Dodge: 5
-Ready Stance: 5
-Spears: 5
-Perception: 5
-First Aid: 5
-Athletics: 5
-Riding: 5
-Weaponsmith: 5
-Armorsmith: 5
Zelos Marshall- Mage
-------------
HP: 50
MP: 300
AP: 100
Skills
-Arcane Focus (none): 5
-Strength: -3
-Endurance: -3
-Athletics: -3
-Reputation: -3
-Sickly: -3
-Diplomacy: -3
-Dodge: -2
Action Keys
-----------
Control: 2
Create: 2
Destroy: 2
Detect: 2
Enhance: 2
Fly: 5
Teleport: 5
Target Keys
----------
Illusion: 3
Fire: 3
Air: 3
Creature: 3
Self: 3
Barrier: 5
Rusty- Thief, scout, spy
-----
HP: 120
AP: 230
Skills
------
Short Blades: 5
Dodge: 10
Defensive Stance: 5
Stealth: 5
Sneak Attack: 5
Sleight of Hand: 5
Security (lockpicking/traps): 5
Bluff: 5
Underground Contacts: 5
Favors: 5
Perception: 5
Agility: 5
Acrobatics: 5
Better Equipment: 5
Athletics: 3
Endurance: 3
Wanted: -3
Enemies: -3
Strength: -1
Compulsive liar: -3
Kleptomaniac: -3
70gp
you can rename them if you don't like the names.
Oh yeah, could you sticky this topicand unsticky Guardians and Slayers?
Albert Sinch- Healer
------------
HP: 100
MP: 250
AP: 150
Skills
------
Archery: 5
Dodge: 5
First Aid: 5
Knowledge (Medicine): 5
Knowledge (poisons): 5
Arcane Focus (Voice): 5
Medicinal potions/salves: 5
Cooking: 5
Action Keys
----
Heal: 5
Target Keys
-----------
Person: 5
Davos Thurgood, Tracker/Ranger
--------------
HP: 200
AP: 300
Skills
-Archery: 10
-Blades: 5
-Parry: 5
-Dodge: 5
-Stealth: 5
-Tracking: 5
-Hunting: 5
-Traps/Ambushes: 5
-Perception: 5
-Rapid Shooting: 5
-Aim: 5
Alan Grahm- Warrior
----------
HP: 200
AP: 200
Skills
-Sword: 10
-Parry: 10
-Shield: 5
-Dodge: 5
-Ready Stance: 5
-Spears: 5
-Perception: 5
-First Aid: 5
-Athletics: 5
-Riding: 5
-Weaponsmith: 5
-Armorsmith: 5
Zelos Marshall- Mage
-------------
HP: 50
MP: 300
AP: 100
Skills
-Arcane Focus (none): 5
-Strength: -3
-Endurance: -3
-Athletics: -3
-Reputation: -3
-Sickly: -3
-Diplomacy: -3
-Dodge: -2
Action Keys
-----------
Control: 2
Create: 2
Destroy: 2
Detect: 2
Enhance: 2
Fly: 5
Teleport: 5
Target Keys
----------
Illusion: 3
Fire: 3
Air: 3
Creature: 3
Self: 3
Barrier: 5
Rusty- Thief, scout, spy
-----
HP: 120
AP: 230
Skills
------
Short Blades: 5
Dodge: 10
Defensive Stance: 5
Stealth: 5
Sneak Attack: 5
Sleight of Hand: 5
Security (lockpicking/traps): 5
Bluff: 5
Underground Contacts: 5
Favors: 5
Perception: 5
Agility: 5
Acrobatics: 5
Better Equipment: 5
Athletics: 3
Endurance: 3
Wanted: -3
Enemies: -3
Strength: -1
Compulsive liar: -3
Kleptomaniac: -3
70gp
you can rename them if you don't like the names.
Oh yeah, could you sticky this topicand unsticky Guardians and Slayers?
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- SephirothKirby
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- [sage]
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Skill limit is 5, so no, you can't put 500 points into allies. Also, you won't be able to level up skills like Allies as you adventure, so its a one time character creation benefit.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- [sage]
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- KirbyBoy2000
- Member
- Posts: 6090
- Joined: Wed Jul 05, 2000 1:00 am
I'll just keep the 5 10 point ones then if its only 50 points. No point in making you go through with making a bunch of new people for no reason. I kind of wonder if I'd be able to make new allies later on, though I'm guessing probably not too likely given my no charisma and all, but its not important.
- t3hDarkness
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- Location: When I die, I die in Steam!
- [sage]
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- t3hDarkness
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Sorry if I am being difficult.
I think I understand how AP are used in combat situations, but the noncombat applications are what I wonder about.
In combat (by your example) they seem to be AP per turn.
How are they applied out of combat and what space of time do they represent?
If someone spends all of their AP running away how long do they have to stand there panting before they regain enough for say, spellcasting or combat.
I think I understand how AP are used in combat situations, but the noncombat applications are what I wonder about.
In combat (by your example) they seem to be AP per turn.
How are they applied out of combat and what space of time do they represent?
If someone spends all of their AP running away how long do they have to stand there panting before they regain enough for say, spellcasting or combat.
- [sage]
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Same as in combat really. If you want to go all out doing something, you use all of your AP, if you don't, you use less.
How much you get fatiged from physical activity depends on what you put into athletic or physical skills. How much you get fatigued from spellcasting depends on what you put into magical skills and how you use magic and how conservative you are with it.
A round depends on what you're doing. Typically any time you take action it'll refresh. Its not a specific amount of time. If you've done a lot of tiring activity or if you're badly wounded, or low on MP, than it may not refresh to full, but that takes a lot.
I'm not going to give you specific numbers because at the moment, I'm winging it.
How much you get fatiged from physical activity depends on what you put into athletic or physical skills. How much you get fatigued from spellcasting depends on what you put into magical skills and how you use magic and how conservative you are with it.
A round depends on what you're doing. Typically any time you take action it'll refresh. Its not a specific amount of time. If you've done a lot of tiring activity or if you're badly wounded, or low on MP, than it may not refresh to full, but that takes a lot.
I'm not going to give you specific numbers because at the moment, I'm winging it.
Total slaughter, total slaughter. I won\'t leave a single man alive. La de da de die, genocide. La de da de dud, an ocean of blood. Let\'s begin the killing time.
- t3hDarkness
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- Joined: Mon Oct 30, 2006 1:51 am
- Location: When I die, I die in Steam!
Name: John Dante
Age: 23
Sex: Male
Bio: When the magic academies reopened, drifter John Dante forced his way in to realize his dream of attending the most prestigious arcane school.
Soon afterward his dreams were shattered by the rigid teaching system of 'magic theory' and he ran off with only partial training to learn the art his own way.
Stats: 600
HP: 120
MP: 200
AP: 280
Fighting Styles: 100
Balanced - 6
Dodging - 9
Throwing - 5
Skills: 210
Athletics - 3
Brewing - 5
Knowledge (Chemistry) - 4
Knowledge (Medicine) - 2
Metalworking - 2
Senses - 3
Stamina - 2
Drawbacks: -100
Debt - 3
Drunkard - 1
Enemies - 2
Reputation - 3
Slow Learner - 1
Keys: 140
Actions:
Berserk - 2
Explode - 3
Heal - 1
Targets:
Humanoid - 1
Arcane Focus: 50
Hands - 5
Age: 23
Sex: Male
Bio: When the magic academies reopened, drifter John Dante forced his way in to realize his dream of attending the most prestigious arcane school.
Soon afterward his dreams were shattered by the rigid teaching system of 'magic theory' and he ran off with only partial training to learn the art his own way.
Stats: 600
HP: 120
MP: 200
AP: 280
Fighting Styles: 100
Balanced - 6
Dodging - 9
Throwing - 5
Skills: 210
Athletics - 3
Brewing - 5
Knowledge (Chemistry) - 4
Knowledge (Medicine) - 2
Metalworking - 2
Senses - 3
Stamina - 2
Drawbacks: -100
Debt - 3
Drunkard - 1
Enemies - 2
Reputation - 3
Slow Learner - 1
Keys: 140
Actions:
Berserk - 2
Explode - 3
Heal - 1
Targets:
Humanoid - 1
Arcane Focus: 50
Hands - 5
- [sage]
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- t3hDarkness
- Member
- Posts: 7416
- Joined: Mon Oct 30, 2006 1:51 am
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- [sage]
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