VGF Toy Battling (Rebirth)

All about the Neglected Characters in the Mario/Video Game World.
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#461

Post by SephirothKirby » Wed Oct 29, 2008 8:14 am

but you just applied it to Fox.

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#462

Post by X-3 » Wed Oct 29, 2008 8:24 am

Then Kirby uses his normal.

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#463

Post by SephirothKirby » Thu Oct 30, 2008 10:14 am

Why haven't I updated this?

@X-3:

Kirby sucks in Balrog, and gains his Normal.

Balrog flinches.

X-3:

Field:
Kirby (50 HP) [Turn Punch (50, Non/Physical)]

Standby:

Chip Pool:
[Strike]Angel Arrow
Pull Star
Phazon
Cucco[/Strike]

KO’d Toys: 5/6
[Strike]Captain Falcon
Mr. Game & Watch
Blues
Samus
Fox[/Strike]

Dinosaur Batman:

Field:
Balrog (60 HP)

Standby:

Chip Pool:
DO I HAVE ANY?!

KO’d Toys: 4/6
[Strike]King DeDeDe
Master Chief
Chansey
Assassin Doll[/Strike]

---

@T3hDarkness vs. NPC:

Knight’s fielded, and Black Mage is healed with a Tonic.

Rundas uses Ice Sword.

T3hDarkness:

Field:
Black Mage (10 HP)

Standby:
Cloud (40 HP) [10 HP]
White Mage (50 HP) [20 HP]
Knight (70 HP) [40 HP]

Chip Pool:
[Strike]Bomb-Fest
Tonic[/Strike]
Reflect
Mitochondria
Bullet Bill
Speed Run
DNA Surgery
Cage Match
Zamboni

Active Chips:

KO’d Toys: 1/5
[Strike]Alys Brangwin[/Strike]

Dr. Caine:

Field:
Rundas (40 HP) [Cannot Act: 1]

Standby:

Active Chips:

KO’d Toys: 2/5
[Strike]Dino
Durahan[/Strike]

---

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#464

Post by X-3 » Thu Oct 30, 2008 11:50 am

Kirby, uses Turn Punch.

also, something is suspicious here, the way the COM has no last toy on stand-by, but w/e, it doesn't matter

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#465

Post by heh » Thu Oct 30, 2008 12:11 pm

wait what you told me you could not use chips first turn UGH

whatever SHANK HIM

come to think of it, i thought you couldn't standby toys first turn either, do W/E

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#466

Post by SephirothKirby » Thu Oct 30, 2008 12:14 pm

Both of those happened on the second turn?

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#467

Post by heh » Thu Oct 30, 2008 12:15 pm

SephirothKirby wrote:Both of those happened on the second turn?
wait what

when was the first turn then

leon just entered :p syduck:

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#468

Post by Blake » Thu Oct 30, 2008 1:05 pm

Yeah first turn we brought out our toys. You shot me and I dark dived you to 25 health.

The second turn you put Ryu on standby and killed Ganon and I was forced to bring out a toy, and was able to apply moblin chip.

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#469

Post by t3hDarkness » Thu Oct 30, 2008 1:53 pm

Knight takes the secondary Damage, reducing him to 40 HP.
I Use the Bullet Bill chip on Rundas and have Black Mage finish him with Fire.
White Mage uses Cure on Black Mage.

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#470

Post by heh » Thu Oct 30, 2008 3:14 pm

oh jeez, my bad.

Fireball and then kracko Jr. bring in Jotaro

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#471

Post by Blake » Thu Oct 30, 2008 3:58 pm

Put Link on standby and activate twilight chip. Have Young Link use fire arrow and hope he BURNZ.

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#472

Post by SephirothKirby » Fri Oct 31, 2008 3:21 pm

@X-3:

Mike Tyson Kirby punches Balrog in the face, and then Balrog explodes and everyone dies.

NPC Wins!

X-3:

+210 Points

Blues: +60 EXP
Fox: +26 EXP

---

@That Guy vs. Blake:

Jotaro Kujo (Non/M)
Power: **
Race: Humanoid
HP: 80
Ability: (Star Platinum): Your opponent cannot play Dark chips.
Normal: Star Finger (35, Light/Physical)
Super: Ora Ora Ora (10, Non/Physical): Strikes 7 times with an accumulative -10% Accuracy. Jotaro Kujo loses 10 HP every time it misses.
“The more you mess with me, the harder it gets for you! Never forget that!”
EXP: 0/100

Goes on Standby, while Ryu uses Hadouken, dealing 40 Thunder damage to Young Link, -10 because of the Elemental difference. I ACTUALLY REMEMBERED.

Also, me and Tazy decided to weaken Kracko Jr. because it’s a bit too powerful, especially at the price he gave it away for, it’s basically a free 30 damage because the accuracy doesn’t lower enough, so here’s the new version:

Kracko Jr. (Thunder/Single): Kracko Jr. appears and shoots thunderbolts that deal (5, Thunder/Projectile) damage. This strikes 4 times with an accumulative -25% Accuracy.

It hits Young Link twice for 10 (-10) damage.

Link (Light/M)
Power: **
Race: Humanoid
HP: 80
Ability: (Courage): For every 15 damage Link receives, his Normal deals +5 damage.
Normal: Light Arrow (40, Light/Projectile)
Super: Spin Attack (30-70, Light/Physical): This less HP Link has, the more damage this is likely of doing, and the more likely it is to hit.
“Hyaaaaa!”
EXP: 14/100

Goes on Standby, and

Twilight (Light/Field, 4): Light types heal 10 HP each turn. Dark and Light attacks deal +10 damage.

Activates.

Young Link uses Fire Arrow against Ryu, dealing -15 damage because of Ryu’s ability.

That Guy:

Field:
Ryu (55 HP)

Standby:

Chip Pool:
[Strike]Kracko Jr.[/Strike]
Super Meter
Firefighting
Heaven's Smile
Dragon Fang

Active Chips:

KO’d Toys: 1/3
[Strike]Leon Kennedy[/Strike]

Blake:

Field:
Young Link (20 HP)

Standby:
Link (80 HP)

Chip Pool:
[Strike]Moblin[/Strike]
Lost Hopes

Active Chips:
Twilight [4]

KO’d Toys: 1/3
[Strike]Ganondorf[/Strike]


---

@T3hDarkness vs. NPC:

Bullet Bill and Fire hit Rundas for a total for 40 damage, KO’ing him.

White Mage cures Black Mage.

The opponent sends out

Gryz (Lvl 2) (Wind/M)
Power: **
Race: Hybrid
HP: 85
Ability: (War Cry): The opponent cannot reduce Gryz's stats, or prevent him from increasing his.
Normal: Struggle Axe (40, Non/Physical)
Super: Crash (70, Dark/Physical): Strikes with a -35% Accuracy Rate (1- 8) . Strikes with a +35% Critical Rate (13-20). After this is used, it cannot be used again for two turns.
"Worms? You dare call us worms?! You... you... I cannot forgive you!"

Who takes 20 damage from not being on Standby.

He uses Crash, which hits for 70 damage.

T3hDarkness:

Field:
(Your Choice)

Standby:
Cloud (40 HP) [5 HP]
White Mage (50 HP) [15 HP]
Knight (40 HP) [5 HP]

Chip Pool:
[Strike]Bomb-Fest
Tonic
Bullet Bill[/Strike]
Reflect
Mitochondria
Bullet Bill
Speed Run
DNA Surgery
Cage Match
Zamboni

Active Chips:

KO’d Toys: 2/5
[Strike]Alys Brangwin
Black Mage[/Strike]

Dr. Caine:

Field:
Gryz (65 HP)

Standby:

Active Chips:

KO’d Toys: 3/5
[Strike]Dino
Durahan]
Rundas[/Strike]

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#473

Post by t3hDarkness » Fri Oct 31, 2008 3:26 pm

White Mage takes the damage and is reduced to 15 HP.
Squall is sent to Stand by.
Cloud is sent to the field and uses Blade Beam.

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#474

Post by X-3 » Fri Oct 31, 2008 3:26 pm

X-3 dies.
---
"Mommy, why is that costumed man lying on the ground?" a child asked.

"How many damn kids with mommies are on this island?" X-3 questioned, as the child was pushed away by his mother. "Well...I have points to spend...to the normal store, I guess."

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#475

Post by heh » Fri Oct 31, 2008 5:10 pm

ryus new attack power is 45, not 40. YL has 15 hp left.

not that it matters, equip super meter and hadoken

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#476

Post by Blake » Fri Oct 31, 2008 6:18 pm

Put Vaati on standby and use my toy's normal whoever is alive.

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#477

Post by SephirothKirby » Sun Nov 02, 2008 6:06 am

ry guys I fell asleep when I meant to update.

@Everyone:

Monk (Earth/M)
Power: *
Race: Humanoid
HP: 70
Ability: (Counter): When attacked with a Physical attack, there is a 40% chance Monk will counterattack with a (30, Non/Physical) attack.
Normal: Punch (30, Non/Physical)
Super: Earth Slash (25, Earth/Projectile): Damages the opponent's Standbys. Cannot be used twice in a row.
“I will meditate and then destroy you!”
[225 Points]

Dark Knight (Dark/M)
Power: *
Race: Humanoid
HP: 70
Ability: (Dark Focus): (Activated) Skip your turn. Heal 10-40 HP. Can be used more than once.
Normal: Ashura (35, Dark/Physical): Deals +5 damage against "Ooze" type.
Super: Soul Eater (--, Dark/Projectile): Deal damage to Dark Knight and inflict damage equal to the amount taken.
“I WILL DEVOUR YOU SOUL!”
[250 Points]

Bobbery (Fire/M)
Power: *
Race: Machine
HP: 50
Ability: (Hold Fast): Opponents that use a Physical attack against Bobbery have a 60% chance of being Burned.
Normal: Bomb (30, Fire/Physical)
Super: Bomb Squad (20x, Fire/Projectile): Hits 3 times. You assign this damage. Deals damage 2 turns after using.
“Now, away with you!”
[190 Points]

Pixie (Thunder/F)
Power: *
Race: Fey
HP: 50
Ability: (Enchant): If a Male Toy attacks Pixie, they are Confused.
Normal: Scratch (25, Non/Physical)
Super: Lightning (50, Thunder/Projectile): Discard 1 Thunder chip. Unblockable.
[160 Points]

Spikes (Non/Continous, 3): Switching out inflicts (15 x *) instead of (10 x *).
[175 Points]

Lord Inspectron (Non/Single): Heals 20 HP (33%), Gives you a new Normal (33%), or Inflicts Poison (33%).
[250 Points]

Hurricane (Wind/Single): Your opponent's toy switches to Standby, and has another Toy randomly switched out. Your Toy takes Switch damage.
[200 Points]
---

@That Guy vs. Blake:

Super Meter (Non/Equip, 7): The equipped toy deals +5 damage for every Toy it's KO'd. When the equipped Toy is KO'd, the Toy that KO'd it is equipped with this Chip. This is equipped for one less turn x (Toy's *).

Equips to Ryu, and he shoots another Fireball at Young Link. BUT IT’S A RED FIRE BALL THIS TIME.

Vaati (Wind/M)
Power: *
Race: Demon
HP: 60
Ability: (Windgust): The first turn Vaati is out, he will receive 1/2 damage from opponent's attacks.
Normal: Slam (30, Non/Physical)
Super: Tornado (70, Wind/Projectile): Vaati takes damage equal to 1/2 what this inflicts.
“To stone with you!”
EXP: 46/100

Is places on Standby, as Link is sent out.

He attacks with Light Arrow, which hits for 40 damage.

That Guy:

Field:
Ryu (15 HP) [Super Meter, 4 (+5)]

Standby:
Jotaro Kujo (80 HP)

Chip Pool:
[Strike]Kracko Jr.[/Strike]
Firefighting
Heaven's Smile
Dragon Fang

Active Chips:

KO’d Toys: 1/3
[Strike]Leon Kennedy[/Strike]

Blake:

Field:
Link (90 HP)

Standby:
Vaati (60 HP)

Chip Pool:
[Strike]Moblin[/Strike]
Lost Hopes

Active Chips:
Twilight [3]

KO’d Toys: 2/3
[Strike]Ganondorf
Young Link[/Strike]


---

@T3hDarkness vs. NPC:

Cloud is sent out, Squall to Standby, and he uses Blade Beam, KO’ing Gryz.

The opponent sends out

Kadabra (Light/M)
Power: **
Race: Pokemon
HP: 75
Ability: (Synchronize): When Kadabra is inflicted with a Status Condition, the opponent is, as well.
Normal: Psybeam (40, Light/Projectile)
Super: Psychic (70, Light/Projectile): If you used a chip this turn, this does no damage.

Who hits with Psybeam, KO’ing Cloud.

T3hDarkness:

Field:
(Your Choice)

Standby:
Squall (80 HP)
White Mage (15 HP)
Knight (40 HP)

Chip Pool:
[Strike]Bomb-Fest
Tonic
Bullet Bill[/Strike]
Reflect
Mitochondria
Bullet Bill
Speed Run
DNA Surgery
Cage Match
Zamboni

Active Chips:

KO’d Toys: 3/5
[Strike]Alys Brangwin
Black Mage
Cloud[/Strike]

Dr. Caine:

Field:
Kadabra (55 HP)

Standby:

Active Chips:

KO’d Toys: 4/5
[Strike]Dino
Durahan]
Rundas
Gryz[/Strike]

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#478

Post by X-3 » Sun Nov 02, 2008 10:46 am

I'll buy Lord Inspectron, and then go to the arena for a normal battle.

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#479

Post by heh » Sun Nov 02, 2008 11:17 am

fireball, heaven's smile

put viewtiful joe on standby

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#480

Post by Blake » Sun Nov 02, 2008 1:32 pm

Switch Link and Vaati, Link taking the damage and have Vaati use his normal.

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