VGF Toy Battling (Rebirth)

All about the Neglected Characters in the Mario/Video Game World.
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#101

Post by X-3 » Thu Oct 09, 2008 4:30 pm

I'll take...Blues. And that'll be all.

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#102

Post by Breadlord Dragoshi » Thu Oct 09, 2008 4:34 pm

"...Thank you." Dragoshi puts Grodus away, then proceeds to exit the tent and head over to the arena for some 3vs3 fun.

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#103

Post by Apiary Tazy » Thu Oct 09, 2008 4:40 pm

It's Middle Ground, so no one speaks.

Blues (Non/M)
Power: **
Race: Machine
HP: 70
Ability: (Proto Shield): (Activated) Blues will have a +25% Block Rate against the next attack used against him (2-7)
Normal: Proto Buster (40, Non/Projectile)
Super: Sonic Sword (60, Non/Physical): If possible, this attack will always be blocked. Cannot be used twice in a row.
"(Whistle)"
EXP: 0/100

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#104

Post by Microphone_Kirby » Thu Oct 09, 2008 4:41 pm

"Interesting..." I'll have to find some use for these...somehow. "Well, see ya." :)

... I'll just head to the arena for now. There's nothing else I can do at the moment.

(At the Arena...)
So... there are more battles going on, eh? Maybe I'll just watch one of them... and see what I can learn from my rivals. >:]

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#105

Post by X-3 » Thu Oct 09, 2008 4:48 pm

"Hooray, it's Blues! I can't tell if it original or .EXE, but anyway, to the arena!" X-3 thanked the patrons of the Black Market, before heading off to the arena for a 2v2 battle.

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#106

Post by heh » Thu Oct 09, 2008 4:50 pm

(It must be EXE, since it has a sword.)

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#107

Post by SephirothKirby » Thu Oct 09, 2008 4:52 pm

@Blake: Yeah, I thought I said "on standby."

You cannot attack with a Toy and then switch it during the same turn. Look at “Flow of Battle” in the rules, it has the exact order everything happens.

Also, a Toy can exceed it’s maximum HP.

Link and Zelda heal 10 HP due to Twilight.

Link uses his Super, dealing...50 (+10) damage to Olimar, KOing him.

Adell comes out, and uses …Fist? Fist?! Well look at that, I forgot to name his Normal. Duly noted. It hits for 40 (+10) damage, Koing Link. Zelda comes out.

Blake:

Field:
Zelda (80 HP)

Standby:
---

KO'd Toys: 2/3
[Strike]Vaati
Link[/Strike]

Active Chips:
Twilight [1]

Blake's Opponent:

Field:
Adell (90 HP)

Standby:
---

KO'd Toys: 2/3
[Strike]Joeseph Joestar
Olimar[/Strike]

---

@TG: AI, meaning Artificial Intelligence. Your first guess, Cortana, was right.

The opponent uses

Zero (Lvl 2) (Non/M)
Power: **
Race: Machine
HP: 95
Ability: (Tenkuuha): Zero has a +35% Block Rate against Projectile attacks (1- 8)
Normal: Z Saber (45, Non/Physical)
Super: Rakuhouha (80, Light/Projectile): Zero cannot attack next turn.

---

@BSD: In Street Fighter II, M. Bison was assassinated by who?

---

@Everyone: Yeah, um…There’s supposed to be a plot, but I am currently testing this to see if it runs alright, so it’s repetitive right now. But let me figure out a side-story I can use in case this doesn’t turn out like I like, and I have to retool everything.

Also, because of TG, I suppose you can look at your opponent before you do ****. So yeah.
Spoiler.
Protoman is a terrible, terrible name. Blues fits him really well, and sounds pretty cool.

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#108

Post by X-3 » Thu Oct 09, 2008 4:52 pm

(but the .exe one never whistled. Or really used his Buster and shield. Except in 6, when he shielded every 2 seconds. God, that was annoying.)

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#109

Post by SephirothKirby » Thu Oct 09, 2008 4:54 pm

Also, it is a terrible collaboration of both regular and .EXE

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#110

Post by Blake » Thu Oct 09, 2008 4:59 pm

Alright, sorry about the massive choas. :o The second battle will be much less painful. :D

I'll use the Moblin chip on Zelda and have her attack using Lightning Kick

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#111

Post by X-3 » Thu Oct 09, 2008 4:59 pm

I will use Blues when I feel like it.

usually, I just make it so that Blues is his real name (ala rock), but everyone calls him ProtoMan

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#112

Post by SephirothKirby » Thu Oct 09, 2008 5:02 pm

(Also, I don't know why Zelda's attack is Lightning Kick, but I'm gonna leave it that way. I don't think I meant for it to be serious, 'cause Lightning Kick is kind of a joke amongst friends. When I play Zelda in Smash, and she does that kick in the air that does ridiculous damage if you're right on, I shout "Lightning Kick!" repeatedly, as if she has to yell out her signature attack.)

(Also also, update later, busy playing Cave Story. >_>)

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#113

Post by heh » Thu Oct 09, 2008 5:03 pm

i somehow missed the word AI. i'm out of it today.

Send out Joe, Activate Slow, Use super (Mach 3). Play heaven smiles.

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#114

Post by Breadlord Dragoshi » Thu Oct 09, 2008 5:11 pm

...Akuma, I think. Then again, if it was Akuma it wouldn't be 'assassinated' so much as 'curbstomped by a Raging Demon'. But who cares about that. Either way, I send out Mario who Jumps. So, uhh...yea. :x

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#115

Post by SephirothKirby » Thu Oct 09, 2008 6:47 pm

@TG: You cannot play Chips on the first turn.

You send out Viewitful Joe, he activates Slow, and uses Mach 3 hitting…5 times, for 25 damage.

Zero uses Z Saber, which misses.

That Guy:

Field:
Viewtiful Joe (60 HP)

Standby:
---

KO'd Toys: 0/3
[Strike][/Strike]

Active Chips: 0

That Guy’s Opponent:

Field:
Zero (70 HP)

Standby:
---

KO'd Toys: 0/3
[Strike][/Strike]

---

@Blake:

Zelda heals 10 HP, and proceeds to kick the opponent right on (CRITICAL), dealing 40 (+10 x2) damage.

The opponent places

Midna (Dark/F)
Power: *
Race: Fey
HP: 50
Ability: (Shadow Mark): When Midna is KO'd, the toy that KO'd her takes 10 damage each turn.
Normal: Smash Grab (35, Dark/Physical)
Super: Death Smash (80, Dark/Physical): Midna takes damage equal to 1/4 what this inflicts. Can only be used once per battle.
“Ooh, aren't you scary.”

On Standby.

Adell leaps back, and dashes at Zelda, unleashing a flaming uppercut, it burns Midna and deals 60 damage to Zelda.

Blake:

Field:
Zelda (30 HP)

Standby:
---

KO'd Toys: 2/3
[Strike]Vaati
Link[/Strike]

Active Chips:

Blake's Opponent:

Field:
Adell (30 HP)

Standby:
Midna (50 HP) [Burned]

KO'd Toys: 2/3
[Strike]Joeseph Joestar
Olimar[/Strike]

---

@BSD: Correct. The opponent uses

Cutman.EXE (Non/M)
Power: **
Race: Machine
HP: 90
Ability: (Panelcutter): At the beginning of each turn, your opponent loses 5 HP.
Normal: Rolling Cutter (45, Non/Projectile)
Super: EXE Cutter (75, Non/Projectile): Must discard 1 chip. -10% Accuracy Rate (1-3). Cannot be blocked.
"Snip-snippety-snip!"

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#116

Post by heh » Thu Oct 09, 2008 6:48 pm

right. well same thing without the chip then.

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#117

Post by The Mega Charizard » Thu Oct 09, 2008 6:49 pm

...............................okaaaaaay.......................

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#118

Post by SephirothKirby » Thu Oct 09, 2008 6:49 pm

The Mega Charizard wrote:...............................okaaaaaay.......................
Thanks for contributing!

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#119

Post by The Mega Charizard » Thu Oct 09, 2008 6:56 pm

^................okaaaaaaaaaaaaaaaaaay...................

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#120

Post by ChuckleHuck » Thu Oct 09, 2008 6:58 pm

Image

Standby I: N/A

Chip: N/A

Battle: Light Arrow

Standby: N/A

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