VGF Toy Battling (Rebirth)
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It's Middle Ground, so no one speaks.
Blues (Non/M)
Power: **
Race: Machine
HP: 70
Ability: (Proto Shield): (Activated) Blues will have a +25% Block Rate against the next attack used against him (2-7)
Normal: Proto Buster (40, Non/Projectile)
Super: Sonic Sword (60, Non/Physical): If possible, this attack will always be blocked. Cannot be used twice in a row.
"(Whistle)"
EXP: 0/100
Blues (Non/M)
Power: **
Race: Machine
HP: 70
Ability: (Proto Shield): (Activated) Blues will have a +25% Block Rate against the next attack used against him (2-7)
Normal: Proto Buster (40, Non/Projectile)
Super: Sonic Sword (60, Non/Physical): If possible, this attack will always be blocked. Cannot be used twice in a row.
"(Whistle)"
EXP: 0/100
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"Interesting..." I'll have to find some use for these...somehow. "Well, see ya."
... I'll just head to the arena for now. There's nothing else I can do at the moment.
(At the Arena...)
So... there are more battles going on, eh? Maybe I'll just watch one of them... and see what I can learn from my rivals. >:]
... I'll just head to the arena for now. There's nothing else I can do at the moment.
(At the Arena...)
So... there are more battles going on, eh? Maybe I'll just watch one of them... and see what I can learn from my rivals. >:]
- SephirothKirby
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@Blake: Yeah, I thought I said "on standby."
You cannot attack with a Toy and then switch it during the same turn. Look at “Flow of Battle” in the rules, it has the exact order everything happens.
Also, a Toy can exceed it’s maximum HP.
Link and Zelda heal 10 HP due to Twilight.
Link uses his Super, dealing...50 (+10) damage to Olimar, KOing him.
Adell comes out, and uses …Fist? Fist?! Well look at that, I forgot to name his Normal. Duly noted. It hits for 40 (+10) damage, Koing Link. Zelda comes out.
Blake:
Field:
Zelda (80 HP)
Standby:
---
KO'd Toys: 2/3
[Strike]Vaati
Link[/Strike]
Active Chips:
Twilight [1]
Blake's Opponent:
Field:
Adell (90 HP)
Standby:
---
KO'd Toys: 2/3
[Strike]Joeseph Joestar
Olimar[/Strike]
---
@TG: AI, meaning Artificial Intelligence. Your first guess, Cortana, was right.
The opponent uses
Zero (Lvl 2) (Non/M)
Power: **
Race: Machine
HP: 95
Ability: (Tenkuuha): Zero has a +35% Block Rate against Projectile attacks (1- 8)
Normal: Z Saber (45, Non/Physical)
Super: Rakuhouha (80, Light/Projectile): Zero cannot attack next turn.
---
@BSD: In Street Fighter II, M. Bison was assassinated by who?
---
@Everyone: Yeah, um…There’s supposed to be a plot, but I am currently testing this to see if it runs alright, so it’s repetitive right now. But let me figure out a side-story I can use in case this doesn’t turn out like I like, and I have to retool everything.
Also, because of TG, I suppose you can look at your opponent before you do ****. So yeah.
You cannot attack with a Toy and then switch it during the same turn. Look at “Flow of Battle” in the rules, it has the exact order everything happens.
Also, a Toy can exceed it’s maximum HP.
Link and Zelda heal 10 HP due to Twilight.
Link uses his Super, dealing...50 (+10) damage to Olimar, KOing him.
Adell comes out, and uses …Fist? Fist?! Well look at that, I forgot to name his Normal. Duly noted. It hits for 40 (+10) damage, Koing Link. Zelda comes out.
Blake:
Field:
Zelda (80 HP)
Standby:
---
KO'd Toys: 2/3
[Strike]Vaati
Link[/Strike]
Active Chips:
Twilight [1]
Blake's Opponent:
Field:
Adell (90 HP)
Standby:
---
KO'd Toys: 2/3
[Strike]Joeseph Joestar
Olimar[/Strike]
---
@TG: AI, meaning Artificial Intelligence. Your first guess, Cortana, was right.
The opponent uses
Zero (Lvl 2) (Non/M)
Power: **
Race: Machine
HP: 95
Ability: (Tenkuuha): Zero has a +35% Block Rate against Projectile attacks (1- 8)
Normal: Z Saber (45, Non/Physical)
Super: Rakuhouha (80, Light/Projectile): Zero cannot attack next turn.
---
@BSD: In Street Fighter II, M. Bison was assassinated by who?
---
@Everyone: Yeah, um…There’s supposed to be a plot, but I am currently testing this to see if it runs alright, so it’s repetitive right now. But let me figure out a side-story I can use in case this doesn’t turn out like I like, and I have to retool everything.
Also, because of TG, I suppose you can look at your opponent before you do ****. So yeah.
Spoiler.
- SephirothKirby
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(Also, I don't know why Zelda's attack is Lightning Kick, but I'm gonna leave it that way. I don't think I meant for it to be serious, 'cause Lightning Kick is kind of a joke amongst friends. When I play Zelda in Smash, and she does that kick in the air that does ridiculous damage if you're right on, I shout "Lightning Kick!" repeatedly, as if she has to yell out her signature attack.)
(Also also, update later, busy playing Cave Story. >_>)
(Also also, update later, busy playing Cave Story. >_>)
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@TG: You cannot play Chips on the first turn.
You send out Viewitful Joe, he activates Slow, and uses Mach 3 hitting…5 times, for 25 damage.
Zero uses Z Saber, which misses.
That Guy:
Field:
Viewtiful Joe (60 HP)
Standby:
---
KO'd Toys: 0/3
[Strike][/Strike]
Active Chips: 0
That Guy’s Opponent:
Field:
Zero (70 HP)
Standby:
---
KO'd Toys: 0/3
[Strike][/Strike]
---
@Blake:
Zelda heals 10 HP, and proceeds to kick the opponent right on (CRITICAL), dealing 40 (+10 x2) damage.
The opponent places
Midna (Dark/F)
Power: *
Race: Fey
HP: 50
Ability: (Shadow Mark): When Midna is KO'd, the toy that KO'd her takes 10 damage each turn.
Normal: Smash Grab (35, Dark/Physical)
Super: Death Smash (80, Dark/Physical): Midna takes damage equal to 1/4 what this inflicts. Can only be used once per battle.
“Ooh, aren't you scary.”
On Standby.
Adell leaps back, and dashes at Zelda, unleashing a flaming uppercut, it burns Midna and deals 60 damage to Zelda.
Blake:
Field:
Zelda (30 HP)
Standby:
---
KO'd Toys: 2/3
[Strike]Vaati
Link[/Strike]
Active Chips:
Blake's Opponent:
Field:
Adell (30 HP)
Standby:
Midna (50 HP) [Burned]
KO'd Toys: 2/3
[Strike]Joeseph Joestar
Olimar[/Strike]
---
@BSD: Correct. The opponent uses
Cutman.EXE (Non/M)
Power: **
Race: Machine
HP: 90
Ability: (Panelcutter): At the beginning of each turn, your opponent loses 5 HP.
Normal: Rolling Cutter (45, Non/Projectile)
Super: EXE Cutter (75, Non/Projectile): Must discard 1 chip. -10% Accuracy Rate (1-3). Cannot be blocked.
"Snip-snippety-snip!"
You send out Viewitful Joe, he activates Slow, and uses Mach 3 hitting…5 times, for 25 damage.
Zero uses Z Saber, which misses.
That Guy:
Field:
Viewtiful Joe (60 HP)
Standby:
---
KO'd Toys: 0/3
[Strike][/Strike]
Active Chips: 0
That Guy’s Opponent:
Field:
Zero (70 HP)
Standby:
---
KO'd Toys: 0/3
[Strike][/Strike]
---
@Blake:
Zelda heals 10 HP, and proceeds to kick the opponent right on (CRITICAL), dealing 40 (+10 x2) damage.
The opponent places
Midna (Dark/F)
Power: *
Race: Fey
HP: 50
Ability: (Shadow Mark): When Midna is KO'd, the toy that KO'd her takes 10 damage each turn.
Normal: Smash Grab (35, Dark/Physical)
Super: Death Smash (80, Dark/Physical): Midna takes damage equal to 1/4 what this inflicts. Can only be used once per battle.
“Ooh, aren't you scary.”
On Standby.
Adell leaps back, and dashes at Zelda, unleashing a flaming uppercut, it burns Midna and deals 60 damage to Zelda.
Blake:
Field:
Zelda (30 HP)
Standby:
---
KO'd Toys: 2/3
[Strike]Vaati
Link[/Strike]
Active Chips:
Blake's Opponent:
Field:
Adell (30 HP)
Standby:
Midna (50 HP) [Burned]
KO'd Toys: 2/3
[Strike]Joeseph Joestar
Olimar[/Strike]
---
@BSD: Correct. The opponent uses
Cutman.EXE (Non/M)
Power: **
Race: Machine
HP: 90
Ability: (Panelcutter): At the beginning of each turn, your opponent loses 5 HP.
Normal: Rolling Cutter (45, Non/Projectile)
Super: EXE Cutter (75, Non/Projectile): Must discard 1 chip. -10% Accuracy Rate (1-3). Cannot be blocked.
"Snip-snippety-snip!"
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