The Many Marios Free-for-All

All about the Neglected Characters in the Mario/Video Game World.
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#21

Post by I am nobody » Sat Sep 06, 2008 3:58 pm

*misses this*

(1000c)

Buy: 25 Goombas
(0c 50e 25g)

Gather x50
(250c 0e 25g)

Buy: 6 Goombas
(10c 12e 31g)

Gather x12
(60c 0e 31g)

Buy 3 0e Goombas
(0c 0e 34g)

END TURN

Result:
0c
0e
34 Goombas

Items: None

Buildings: None

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#22

Post by Rainbow Dash » Sat Sep 06, 2008 7:01 pm

DAY 2 GO

(550c)
(5 Toads)
(20E)

Buy 4 Super Mushrooms. (-80c)

Equip all 5 Toads with Super Mushrooms (+5E)

5 Toads gather coins. (-25E, +125c, 595c total)

Recruit 5 Toads. (-450c)

Buy 5 Super Mushrooms. (-100c, 45c left)

4 Toads gather coins. (-20E, +100c, 145c)

Tenth Toad uses all energy to explore.

End of day: (0/50 E, 145c)

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#23

Post by Dux is not you » Sat Sep 06, 2008 9:58 pm

Day 3

Selling items: You may sell an item for half of its base price (no discounts), rounding down.

Today's event: Haunt! Too bad nobody has any buildings. :(

TG (Birdos)
Coins: 265c
Birdos: 10
Items: Throwing Hammers x1, Flying Cape x1
Your Birdos return from exploration with:
-Parawings x3
-Super Mushroom x3
-Throwing Hammers x1

SK (ShyGuys)
Coins: 15c
ShyGuys: 23 (Super Mushroom x11)
Items: Super Mushroom x11
Notes: A coin gather of 1E gives you just 5c, not 10c. :cool:

BSD (Marios)
Coins: 280c
Marios: 8 (Super Mushroom/Flying Cape x5, Super Mushroom x1)
Items: Super Mushroom x6, Flying Cape x5, Warp Potion x1, Parawings x1
Your Marios return from exploration with:
-Throwing Hammers x1
-Parawings x2

SS (Boos)
Coins: 0c
Boos: 34

Tazy (Koopa Bros.)
Coins: 505c
Koopa Bros.: 5 (Throwing Hammers x1)
Items: Throwing Hammers x1
Results of exploration:
-Parawings x6
-Super Mushroom x1

Nobody (Goombas)
Coins: 0c
Goombas: 34

Chunky (Toads)
Coins: 145c
Toads: 10 (Super Mushroom x10)
Items: Flying Cape x1, Boomerang x1, M-Cannon x1, Super Mushroom x10, Warp Potion x1
From today's exploration:
-Flying Cape x1
-Parawings x5
-Super Mushroom x1

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#24

Post by heh » Sat Sep 06, 2008 10:03 pm

equip the 3 super mushrooms to 3 of the birdos that are money-raising today.

3 Explore, 7 raise money.

E: Sell the two throwing hammers.

E: buy a coin block.

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#25

Post by SephirothKirby » Sat Sep 06, 2008 10:12 pm

Oh, sorry Dux.

Expend 5E to cast Sub-Con Slots.

ShyGuy 2
Equip: Super Mushroom
Action: Coin Gather (x3) (30c)

ShyGuy 3-23
Equip: Super Mushroom (3-11)
Action: Explore

End:

Funds: 30c
Buildings: N/A
Items: Super Mushroom x11
ShyGuys: 23
Exploration: 72 (I believe)

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#26

Post by I am nobody » Sat Sep 06, 2008 10:15 pm

Day 3

Gather x 68
(340 coins 0e 34g)

Buy 8 Goombas
(20 coins 0e 34g)

Gather x16
(100 coins 0e 42 g)

Buy 2 Goombas
(20 coins 0e 44 g)

Explore x4
(20c 0e 44g)

END TURN

Results
20c
0e
44 Goombas

Items: None

Buildings: None

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#27

Post by Dux is not you » Sat Sep 06, 2008 10:29 pm

^^^^ EDIT: I changed Chunky's exploration results.

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#28

Post by Breadlord Dragoshi » Sat Sep 06, 2008 10:54 pm

Mario 6 gets equipped with the Throwing Hammer, and I buy 2 more Super Mushrooms (-40c) and equip 'em to the two itemless Marios. Marios 1-4 Gather Resources (+100c) While Marios 5-8 Explore.

EoT Statistics

Marios: 8
Items: Super Mushroom x8, Flying Cape x5, Throwing Hammer x1, Warp Potion, Parawings x3
Buildings: Yes we have no buildings, no buildings today!
Coins: 340c

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#29

Post by Dux is not you » Sat Sep 06, 2008 11:51 pm

New item: Coin block. [strike]You may edit your Day 3 actions.[/Strike] No, you can't. Want to buy these monsters, have to wait until Day 4. This goes for everyone, even if you haven't posted your Day 3 actions yet.

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#30

Post by The Willful Wanderer » Sun Sep 07, 2008 4:30 am

-insert evil laughter here-

What laughing? There is no laughing happening. <_< >_>

DAY 3 BEGIN

Start Resource:
0C 204E 34B

Action: Gather x114
+570C -114E

Construct: Spawning Pipe
-300C -60E

Resource:
270C 30E 34B

Action: Cast March of the Horde
-30E
FX: Units may be purchased exhausted (0E starting energy) at 1/2 price.

Purchase: Boo x6 (via MotH)
-240E
FX: Gain 6 exhausted Boo at the start of the next turn. (Spawning Pipe)

END TURN

Resource:
Coin: 0
Boo: 40 (0/6E)

Buildings:
Spawn Pipe (60/60)

Items:
None

Standing FX:
Gain 6 exhausted Boo at the start of Day 4.
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
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#31

Post by Rainbow Dash » Sun Sep 07, 2008 2:21 pm

TG is cheater

All toads use all energy to gather coins. (-50E, +250c)

End turn.

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#32

Post by heh » Sun Sep 07, 2008 2:22 pm

Chunky Kong12345 wrote:TG is cheater

All toads use all energy to gather coins. (-50E, +250c)

End turn.
wheres the rule against editing

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#33

Post by Rainbow Dash » Sun Sep 07, 2008 2:27 pm

dux_is_me wrote:[strike]You may edit your Day 3 actions.[/Strike] No, you can't. Want to buy these monsters, have to wait until Day 4. This goes for everyone, even if you haven't posted your Day 3 actions yet.

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#34

Post by heh » Sun Sep 07, 2008 2:56 pm

Yeah, i wonder when he crossed it out. could it have been AFTER i had edited?

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#35

Post by Dux is not you » Sun Sep 07, 2008 3:05 pm

^ Yes it was, but I didn't notice.

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#36

Post by Dux is not you » Sun Sep 07, 2008 11:00 pm

Day 3

Marios and equipment: Each Mario can equip only one item of each kind (so no double Super Mushrooms).
Inactivity: If a player doesn't post a move for a given day, that player's units automatically defend from enemy attacks and gather coins with the rest of their energy.
Haunt: The spell's seal comes into effect the day after it is cast.

Today's event: Haunt! But alas, once again, nobody has built a thing.

TG (Birdos)
Coins: 620c
Birdos: 10 (Super Mushroom x3)
Items: Flying Cape x1, Parawings x3, Super Mushroom x3, Coin Block x1
Results from exploration:
-Throwing Hammers x1
-Crystal Ball x1
-Parawings x3
Notes: The fact that you edited before I did doesn't mean I have to let you go with what you intended, but since you're just buying the Coin Block and not actually using it, then I guess I'll let it pass this time.

SK (ShyGuys)
Coins: 30c
ShyGuys: 23 (Super Mushroom x11)
Items: Super Mushroom x11
Results from exploration:
-Ghost House (Lucky you :cool: )
-Coin Block x3
-Parawings x4

Nobody (Goombas)
Coins: 20c
Goombas: 44
Results of exploration:
-Super Mushroom x1
-Parawings x2

BSD (Marios)
Coins: 340c
Marios: 8 (Super Mushroom/Flying Cape x5, Super Mushroom/Throwing Hammers x1, Super Mushroom x2)
Items: Super Mushroom x8, Flying Cape x5, Warp Potion x1, Parawings x1, Throwing Hammers x1, Parawings x2
Results from exploration:
-Super Mushroom x2
-Boomerang x1

SS (Boos)
Coins: 0c
Boos: 46
6/6 x40
0/6 x6
Buildings: Spawning Pipe

Chunky (Toads)
Coins: 395c
Toads: 10 (Super Mushroom x10)
Items: Flying Cape x2, Boomerang x1, M-Cannon x1, Super Mushroom x11, Warp Potion x1, Parawings x5

Tazy (Koopa Bros.) [FROZEN]
Coins: 580c
Koopa Bros.: 5 (Throwing Hammers x1)
Items: Throwing Hammers x1, Parawings x6, Super Mushroom x1

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#37

Post by SephirothKirby » Sun Sep 07, 2008 11:15 pm

Action: Gather Coins (+220c)

Purchase 15 Coin Blocks (-180c)

ShyGuys 12-17
Equip: N/A
Action: Punch Coin Blocks x18 (+162c)

Resources: 232c, 18e, 23 ShyGuys.

Purchase 16 Coin Blocks (-192c)

Shyguys 18-23
Equip: N/A
Action: Punch Coin Blocks x16 (+144c)

Purchase 2 Coin Blocks (-24c)

Shyguy 23
Equip: N/A
Action: Punch Coin Blocks x2 (+18c)

Resources: 178c, 0e, 23 Shyguys

Purchase 2 Shyguys, 3 Coin Blocks (-176c)

Shyguy 24
Equip: N/A
Action: Punch Coin Block x3 (+27c)

Purchase 2 Coin Block (-24c)

Shyguy 25
Equip: N/A
Action: Punch Coin Block x2 (+18c)

Purchase 1 Coin Block (-12c)

Shyguy 25
Equip: N/A
Action: Punch Coin Block x1 (+9c)

Resources: 20c, 0e, 25 Shyguys.

Purchase 1 Super Mushroom.

Shyguys 1
Equip: Super Mushroom
Action: Gather Coins x1 (+5c)

DAY 1: END

Funds: 5c
Buildings: Ghost House
Items: Super Mushroom x12, Coin Block x42, Parawings x4
ShyGuys: 25

SUPER EDIT: So we can have multiple coin blocks? If we cannot, I have the original version of my post, so simply tell me.

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#38

Post by Breadlord Dragoshi » Sun Sep 07, 2008 11:27 pm

I equip the Boomerang to Mario 7, have Marios 1-4 Gather Resources (+100c) while Marios 5-8 continue exploring.

EoT Statistics
Marios: 8
Coins: 440c
Items: Super Mushroom x10, Flying Cape x5, Warp Potion, Parawings x3, Throwing Hammers, Boomerang
Buildings: There was a BUILDING here. It's nonexistant now.

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#39

Post by heh » Sun Sep 07, 2008 11:29 pm

build spawning pipe, hit coin block, buy 2 birdos, raise money with remaining energy.

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#40

Post by The Willful Wanderer » Mon Sep 08, 2008 3:51 am

THIS IS NOT DAY 3!!!

One, Two, Four! (Three) I mean, Three! *fling*

Also, you didn't catch my error, Dux- I ended day 3 with 30 coins, not 0. ;)

DAY 4

Starting Resources:
30C 240E 46B

Action: Cast March of the Horde
-30E
Standing Effect: May purchase units exhausted (0E each) at 1/2 coin price.

Action: Gather x210
+1050C -210E

Resource:
1080C 0E 46B

Purchase: 27 Boo (1/2 price) (Spawning Pipe summons 27 0E Boo at start of next turn)

END TURN

Resource:
Coin: 0
Boo: 73 (0/6E each)

Buildings:
Spawn Pipe (60/60)

Items:
None

Standing Effects:
Gain 27 Boo at 0E at the start of turn 5.
\"What if nothing means anything? What if nothing really matters?.....
...Or suppose <b><i>EVERYTHING</b></i> matters. Which would be worse?\"
-Calvin

\"Joke \'em if they can\'t take a f$%k.\"

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