FFIV topic thread

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#101

Post by ZeldaGirl » Fri Aug 15, 2008 2:12 am

^Yeah, so good I've played that game... :rolleyes:

My point is, certain battles are MADE to be hard. And some battles are made to challenge you, but if you're smart enough, you can work it out without needlessly dying.

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#102

Post by PK FIRE! » Fri Aug 15, 2008 2:24 am

I'll give you the Vanish Doom trick but Phantom Train can be a real snag if you're going for a speed or low level run. Now if there was on fight in the whole game that I would WILLINGLY cheat it's Wrexsoul damn is that fight a pain in the ass.

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#103

Post by Crazyswordsman » Fri Aug 15, 2008 7:04 am

^^That's actually a good point, but....
Spoiler.
Still, I don't like wasting Elixirs.

I can't wait to see what they did to Rubicante in this.....
-CSM

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#104

Post by Swordmaster Link » Fri Aug 15, 2008 9:11 am

Sometimes I purposely make boss battles difficult, so that the game is more dramatic. Call it playing possum if you will.

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#105

Post by I REALLY HATE POKEMON! » Fri Aug 15, 2008 7:31 pm

ZeldaGirl wrote:^Oh, I wasn't aware I was being cheap by killing a boss by using my brain and thinking of alternative ways to simply survive the battle without dying. Thanks for letting me know the error of my ways. Next time, I'll waste countless hours doing it the "real" way.
Haha. But sometimes battles are unfair. Case in point: Mega Man Zero/Mega Man X 4+. I still remember how in one MMX game every level had a pink Zero ghost throughout the entire thing who was just undodgable and I think it almost killed you in one shot. I honestly hated whichever MMX that was and I love MM games. I'd glady cheat against that cause the developers cheated by making it so damn impossible.

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#106

Post by PK FIRE! » Fri Aug 15, 2008 8:31 pm

It's been way too long since my last playthrough of this game! I KNEW that there was a treasure chest with a tomberry hiding insde it! I KNEW that the castle ruins was a good place to level up and learn spells. But a I forgot. That said tomberry was in a chest along the way to said castle! Gah! I lost three levels and roughly seven or eight spells! on of them being cure three!

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#107

Post by I REALLY HATE POKEMON! » Fri Aug 15, 2008 8:35 pm

Save often. A rule I never follow...

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#108

Post by PK FIRE! » Fri Aug 15, 2008 8:43 pm

Aside from on the overworld you can only save at savepoints in FFVI and the cave to the ruined castle didn't have any savepoints in the area I was in.

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#109

Post by I REALLY HATE POKEMON! » Sat Aug 16, 2008 5:10 pm

Oh. I noticed Square needs to hire testers for their sh*t. Or fire the ones they have. I noticed so many technical flaws in the development of FFT and many other FFs that could hardly be overlooked by anyone with any observational skills.

SQUARE. STOP BEING LAZY.

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#110

Post by PK FIRE! » Sat Aug 16, 2008 8:08 pm

Untill you can craft something on the level of Crono Trigger, ALttP, or the Smash Bros games you really don't have a right to talk. given how much must be done to make a game in the given amount of time some bugs are bound to slip through the cracks. With crediblity of both you and myself throughly crushed into I fine powder I'm going to speculat on why Square has i's head so very far up its own ass.

In part its the fans faul, myself in cluded (I can rember a time where I thought that just because a game was made by square that it was a guarnte of excilent quality.) there was a time when Square didn't have much if any sway in the industry, however after years of producing sevrel great titles, and developing a very loyle fanbase. This fanbase has been somewhat conditioned to expect high quality work from Square. Because of this the fans tended to ignore or even exploit the bugs in the games.
With the fanbase of the company every growing and expanding, along with the fans tending to forgive a great number of Squares faults and snap up just about anything that Square has its name on all they have to focus on is making a game that plays fairly well and that sells.
Given that Square has had over two decades to figure out how to make a that will sell by knowing what to focus on Namely that it looks pretty has a decent story and a good if exploitible combat system this allows them to fall into the old Capcom style for grinding out formulaic games. given that they have a lare over arching franchise in the FF games as a whole along with the KH, FFT, SAGA, and FFVII compilations to work with they have alot of IPs to milk for all its worth.

On the issue of bugs, I can't think of a single game that doesn't have its fair share of bugs that got past any number of play testers and game disiners. While its true that Square is being somewhat lazy a large part of the blame falls on us fans for not calling them on it. while there is large number of fans who are no longer buying from Square because they are no longer satisfied with Square's work. However the larger issue is the massive amount of fans whole will buy a game simply because it has the name Square on the box.

[/rant]

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#111

Post by I REALLY HATE POKEMON! » Sun Aug 17, 2008 2:47 pm

That was quite a rant but there was a time I believed also that Square was infailable. I bought "The Bodygaurd" or whatever for PS2 and quickly learned otherwise.

Also, given what I need, I am sure I could create an awesome and 99% glitch free game. Or at least let you skip cut scenes and give you a damn save spot. -_-

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#112

Post by PK FIRE! » Sun Aug 17, 2008 3:39 pm

Yeah I feel much better now that I got that rant off my chest. Ah yes cut scenes they are ment to make videogames more cinimatic, though it really depends on how they are used. If used properly they really make the storyline work and can easly inspire geniune emotion from the player.
Then we have the downsides like using them as infodumps before and after boss fights, and making them unskippible, so you better hope that you can beat the boss with no problem or ese you'll learn to have voice acting very quickly.
All this rambling aside I don't outright hate cut scense they way they are used just tends to annoy me. I only played the orignal Demo of FFVIII/8 but if what I heard is corrent there is one point in the game that has a overly long cut scene where get this there is a save point visible in the background, and don't even get me started on the KH game cutscenes, Sora cabible of killing 1,000 heartless with relitive ease, well the cut scenes seem to paint a diffrent picture said picture being where the keyblade weilder needs help to fend himself off from roughly five to seven shadow heartless you know the roughly the KH equivilent of a goomba.

Back on topic I'll probly end up getting the GBA version of FFIV/4 it's been a while sense I gave that a playthrough as well, hell I might even give FFV/5 another playthrough to see if it's anywhere near as bad as the rom I had all those years back.

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\"I think therfore I am dangerus.\" Unknown
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#113

Post by I REALLY HATE POKEMON! » Sun Aug 17, 2008 3:48 pm

I agree with all of that, just skip FF5. It has gay pirates. -_-

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#114

Post by PK FIRE! » Sun Aug 17, 2008 4:00 pm

Um if you're referring to Fairis(I think that's how you spell it.) that was actuly the Princess' older sister who crossdressed to live amog the pirates who rescued her.

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#115

Post by I REALLY HATE POKEMON! » Sun Aug 17, 2008 4:12 pm

Oh, I kinda hoped that was the case but that's one ugly ass anime chick.

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#116

Post by PK FIRE! » Sun Aug 17, 2008 4:17 pm

They had an anime version of FFV/5?

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#117

Post by I REALLY HATE POKEMON! » Sun Aug 17, 2008 5:21 pm

No, I mean the drawing/icon by the character when they talk.

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#118

Post by Crazyswordsman » Sat Aug 23, 2008 2:31 pm

PSYCHOKID909 wrote:They had an anime version of FFV/5?

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Final Fantasy: Legend of the Crystals. It takes place in the FFV world, but after the game itself. It follows the story of Butz's descendants and Mid. -CSM

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#119

Post by I REALLY HATE POKEMON! » Mon Aug 25, 2008 5:27 pm

Forgive this slight bump

Wow, I didn't know that. I mean, I know of the existence of the FF anime but I didn't know it was actually connected to the game. I'll be sure to play through 5 and then watch that show.

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#120

Post by PK FIRE! » Mon Aug 25, 2008 7:09 pm

So The hero's default name really was Butz, I though that was just a translation error.

Also while on that subject, am I the only one who wonders why the spell naming/ numbering system changed? It stared off with Fire, Ice, and Bolt. Then this was changed to Fire, Blizzard, and Thunder. the numbering change shifted from the simple Fire, firel2, and Fire3 to Fire, Fira, and Firaga et al.

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Quotes to live by.

\"A man\'s fate is a man\'s fate and life is but an illusion\" Shogun
\"I think therfore I am dangerus.\" Unknown
\"Knowlegde without wisdome is a ticking timebomb.\" Myself

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