You know, Chrono Cross really DID suck.

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AJ Middleton
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#61

Post by AJ Middleton » Thu Apr 22, 2004 8:19 pm

Jay, the reason YOU didn't like it was because it wasn't direct enough. That's what I said. If you can see past that, it's a beautiful thing.

Douglas, no, some people didn't even know of US 1-3.

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#62

Post by AJ Middleton » Thu Apr 22, 2004 10:04 pm

I'm not bashing your opinion. I'm simply saying that the MAIN reason that CT fans don't like CC is because it isn't made for only them. I don't see how that is insulting at all. But if you can see PAST the fact that it's not a simple Part II (as I can,) you'll see that it's not a horrible sequel.

It all depends on how you look at it. Square took a risk, and the results were varied.

[ April 22, 2004, 09:05 PM: Message edited by: Sir Bolt ]

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#63

Post by Dancingmoose » Wed Apr 28, 2004 6:36 pm

I thought that chrono trigger was way better, but I forgot who made it I think it is made by square. Which one do you all think is better. Chrono Trigger or Cross?
This is not Fancy

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#64

Post by AJ Middleton » Wed Apr 28, 2004 7:21 pm

Originally posted by The Keymaster:
Next Question:
What do you think are the big weaknesses in Chrono Cross?
The star system. The best thing about an RPG is the replay value, which usually includes being able to get stronger your second time around as a major factor. This adds diversity to your other rounds. Unfortunately, the star system removes this aspect. Not only are you always at the same strength at everyone point in the game, but so is everyone else in the world. If stars were awarded like EXP, things would be different. But only after bosses? Blah.

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