Magic rebalancing
Posted: Wed Nov 26, 2008 2:23 am
Okay, a lot of stuff happening.
First the unpleasant stuff.
Magic is BORKED.
Up until now it hasn't been an issue, but now we're going to need to take some actions because it's clear that it's getting worse. We've decided to take the least extreme method at first, and try to balance it by adjusting MP. The next time you level up, you'll notice the change in your stats. It's possible some players will need to readjust their stats. We'll work with you to get through it.
Second! The "Check Area" System has been brought online. I've been working on it for some time. It's the first step I'm taking to try and flesh out the existing RPG and make it a more interesting, fun place to explore. I was going to wait, because there's a lot more coming, but I decided to just open up what's ready and working at the moment and let you have some fun with it.
Third! A new Quest has become available. Check out the newly opened TreasureHunter's Guild for details.
First the unpleasant stuff.
Magic is BORKED.
Up until now it hasn't been an issue, but now we're going to need to take some actions because it's clear that it's getting worse. We've decided to take the least extreme method at first, and try to balance it by adjusting MP. The next time you level up, you'll notice the change in your stats. It's possible some players will need to readjust their stats. We'll work with you to get through it.
Second! The "Check Area" System has been brought online. I've been working on it for some time. It's the first step I'm taking to try and flesh out the existing RPG and make it a more interesting, fun place to explore. I was going to wait, because there's a lot more coming, but I decided to just open up what's ready and working at the moment and let you have some fun with it.
Third! A new Quest has become available. Check out the newly opened TreasureHunter's Guild for details.