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RPG Updates and Suggestions
Posted: Wed Sep 20, 2006 4:28 pm
by Auron
9/20 - The first order of business right now is to expand the game, by adding more enemies and places to go. Also, I have weakened the Ooze a little because I have noticed that all of the members I have run into have been beaten by the Ooze numerous times. As of now, not much else has been added yet. I hope to add a lot more monsters and places by the end of the week.
If any body has played it and has any suggestions, they would be greatly appreciated.
Posted: Wed Sep 27, 2006 10:31 pm
by Xanthous
What is a 'hobogoblin'? A goblin who's just a bit down on his luck, and needs a few spare coins? Perhaps you mean "Hobgoblin"?
Posted: Thu Sep 28, 2006 1:11 am
by Irkenwarrior12
I would be nice to be able to return to areas we visited before without needing to start at the exact same town every time.
Posted: Thu Sep 28, 2006 4:16 pm
by Auron
I did it so that when you get to towns, you won't need to go through the dungeons again to get back to the towns.
I haven't really done anything this past week, everybody has a lot of work they need to do on the comp, so my time has been limited so far. I should be able to tweak some more stuff tomorrow.
Posted: Thu Sep 28, 2006 5:06 pm
by Slife
Centipedes should NEVER be encountered in groups. I encountered one that had a hobgoblin and an ooze with it. I tried running eight times, and failed each time.
And I was hunting for hobgoblins, not centipedes.
Posted: Thu Sep 28, 2006 6:18 pm
by Shane
I don't believe there's any way to avoid the computer ganging up. That should just be taken into account when deciding their power.
Posted: Thu Sep 28, 2006 6:25 pm
by Slife
Maybe centipedes should be placed in a side area? Or you could add hobgoblins into the empty section of the jungle, so people who wanted to hunt hobgoblins and not centipedes could do that instead.
Also, the RPG is down ATM
Posted: Sat Sep 30, 2006 5:49 pm
by Ace Mercury
I realize it's still in development, but...
Are there only the five areas: the forest, the beach, Commonsport, the jungle, and the jungle village? Seems like at level three, I've done everything already.
Posted: Sun Oct 08, 2006 8:58 pm
by Auron
Development takes a bit more time than I had intially thought. First I have to create the ares and monsters, then I have to go and test it all out, then I have to go and make changes, test them out, etc...
Plus, this past week, I've been a little pressed for time, but that should be different now.
Posted: Thu Oct 12, 2006 5:28 pm
by Auron
Yeah, I've kinda been neglecting this topic. I've still been working on the RPG when I've had some time, though. Things would get done much faster if I had a responsible co-mod...
Anyway, I've added a couple more places (big whoop, places suck), altered a couple of the problematic enemies (centipedes), and added a few new enemies, inlcuding a boss (yay...). I'm still up for suggestions if anyone has any.
Posted: Wed Oct 18, 2006 10:01 pm
by Slife
HP should definately be bumped up to 5 health points gained per ability point invested. The current rate is far too low to be worthwhile spending points on.
Magic defense seems useless ATM. A difference of 12 points of it has no measureable effect upon damage taken by magic attacks.
Posted: Wed Oct 18, 2006 11:35 pm
by Auron
Unfortunately, those are variables beyond my control.
Posted: Mon Oct 23, 2006 10:31 pm
by Xanthous
Hmm... The axe the cyclops drops is pretty useless. The Sword of the Seas is much better statwise, and can be dualwielded. Could you balance it a bit? Maybe make the attack stronger, or make it dual wieldable.
Other than that, great job so far. I'm enjoying it a lot.
Posted: Wed Oct 25, 2006 9:08 pm
by Xanthous
Thanks for fixing it.
One other thing: Boas as well as many other critters don't drop any gold.
Posted: Wed Oct 25, 2006 10:14 pm
by Auron
I fixed the money problem. I guess I wasn't paying enough attention.
Posted: Mon Oct 30, 2006 7:25 pm
by Slife
Karst and Agatio attack in mobs. I ended up fighting two Karsts and two Agatios in a single battle. Please tell me this isn't intentional.
Giving Karst the opponent's speed bonus just makes putting points into speed... pointless.
Posted: Mon Oct 30, 2006 9:22 pm
by Auron
I have no idea why they always attack in mobs. It's supposed to be one Karst and one Agatio. For some reason, the game hardly ever does what I want it to.
After some more testing (I swear I had it right the first time), I think I have it right. ANd I also made speed points less "pointless" now. Enjoy.
Posted: Wed Nov 01, 2006 12:19 am
by Auron
Just added a new area by Commensport specifically for buying Pets. Talk to the NPC in the area for complete details on them.
Posted: Wed Nov 01, 2006 10:25 pm
by Xanthous
Erm... Sorry, the NPC seems to be very vauge in his requirements. How do I get a pet, exactly?
Posted: Thu Nov 02, 2006 7:33 pm
by Auron
Send me a PM and I'll make it.