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Unique Spells.

Posted: Tue Mar 14, 2006 2:35 pm
by Nomyt
[Quote=kargath64(In Jobs Thread)]I say there should at least be a unique spell or two for each class.[/Quote]
I don't feel I should add that I'm about to say in a jobs thread, so....
I think this good be a good idea.
Like making a spell that could Stat increase for each Job for a few turns
Or a thief ability for the Pickpockets (a bit of Money, but no items.)

Iron Defence for Pages. (HP/Def)
Invisibility for PickPocks. (Eva/Vit increase. ???)
Pure Mind for Mages (Whatever increase the power of spells)

Posted: Tue Mar 14, 2006 2:43 pm
by The Willful Wanderer
It's a wonderful idea. I like it a lot (though it would be hell to balance).

Unfortunately, it's not one we can actually do at the moment, I'm afraid. Maybe when Shane gets his tentacles twisted a little deeper into the code. In the meantime, though, they're pretty much out of the realm of possibility.

Posted: Tue Mar 14, 2006 3:15 pm
by Nomyt
Ah! Bugger. Never mind.

Posted: Wed Mar 15, 2006 7:12 pm
by Kargath
[QUOTE=Selene Starblade]It's a wonderful idea. I like it a lot (though it would be hell to balance).

Unfortunately, it's not one we can actually do at the moment, I'm afraid. Maybe when Shane gets his tentacles twisted a little deeper into the code. In the meantime, though, they're pretty much out of the realm of possibility.[/QUOTE]

Damn.

How much access do you have to the code?

Posted: Thu Mar 16, 2006 2:04 pm
by The Willful Wanderer
Me? None. Shane? Lots (I think).