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CameronJohnson
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#121

Post by CameronJohnson » Mon Jun 23, 2003 5:54 pm

*Copies and sends all of these cards to the CEO of the Yugioh Card game. Gets 5 million $'s*

Hehehehe, thanks :D

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SkyDragon
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#122

Post by SkyDragon » Mon Jun 23, 2003 7:02 pm

You shouldn't give out your income information like that, especially on a forum full of tax collectors and tax enforcers...
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Omni_Link
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#123

Post by Omni_Link » Mon Jun 30, 2003 4:27 pm

dam tax collectors.....dam them al!!!!!

any way....

death
level:************
a/3000+
d/3000+
dark/effect
there must be 10 monster cards in your grave to summon this monster. you still must also sacrafice 4 monster cards on the field. this card nuetralizes all magic, trap and monster effects except its own. and for each monster that gets sent to the grave yard(both sides) death gets a boost of 100 attack or deffense. when this card is sent to the grave yard, player is aloud to summon or set a monster on the field with any level. this monster cannot be brought back to life in the duel by any card effect.

00c: can ya rate my card ideas between 1-10? thanks. :D
gggggggggggrrrrrrrrrrrrr

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Kil'jaeden
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#124

Post by Kil'jaeden » Wed Jul 23, 2003 1:56 pm

Magician of the Sea. Dark Magician + Legendary Fisherman.Group:spellcaster,Element:Water. 2600 atk 1850 def. is not affected by traps or attacks when Umi is on the field. Gain 200 atk for each water monster on the field. loses the attack gained from a monster when it is destroyed. level 9
The man who is blind, deaf,and silent lives in peace.

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SkyDragon
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#125

Post by SkyDragon » Wed Aug 06, 2003 3:21 am

Green Eyes Yellow Dragon ******** 3600/3000
Flip: Remove from play any Blue Eyes White Dragon or Red Eyes Black Dragon that are in your opponent’s graveyard, after flip summon this monster’s attack and defense drop by 700 during your next battle phase, after the following battle phase the attack and defense return to normal. If this monster is normal summoned in face up attack position (not flip summoned), its attack and defense drop by 1300 for the remainder of the duel. You can special summon this monster from your hand by removing from play 1 Blue Eyes White Dragon and 1 Red Eyes Black Dragon either from your hand, your field, or your graveyard. This monster gains 100 attack points for each Blue Eyes White Dragon and for each Red Eyes Black Dragon removed from play, it also loses 500 attack points for each Blue Eyes White Dragon and for each Red Eyes Black Dragon in either player’s graveyard. Any card destroyed while this card is face up on the field is removed from play. This monster can negate an activation of 1 magic card and 1 trap card at no cost, the owner of the monster chooses when to activate this effect. If this monster is destroyed, the owner’s LP is reduced by half of this monster’s attack points, if this monster is removed from play directly from the field, the owner LP increases by ¼ of this monster’s attack points, after that the owner can choose 1 magic or trap card from their graveyard and add it to their hand.

Red Eyes Ultimate Metal Dragon 4200/3600
Machine/Fusion/Effect **********
(looks like 2 headed Red Eyes Black Metal Dragon with a huge cannon between the heads)
Red Eyes Black Metal Dragon + Red Eyes Black Metal Dragon
or
Red Eyes Black Dragon + Red Eyes Black Dragon and offer 2 metalmorphs from your hand or the field
or
Offer 1 Red Eyes Ultimate Dragon(3600/3000 2 red eyes fused--a card I posted earlier) equipped with metalmorph to summon this monster.

This monster gains 200 attack and defense for every machine monster on the field and in the graveyard. This card can negate the activation of any magic or trap card by discarding 1 metalmorph from your hand to the graveyard or destroying 1 machine monster on your side of the field. When this card gets destroyed your opponent loses 1/3 of its attack points.
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Chunky64
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#126

Post by Chunky64 » Wed Dec 31, 2003 2:01 pm

Antimagic Field
Instantaneous Magic
Effect: Discard two cards from your hand. Your opponent cannot use any magic cards for the next four turns. Any magic cards s/he currently has set are destroyed.
Picture: A crackling green energy field surrounding the Dark Magician

Dead Magic Zone
Continuous Magic
Effect: Select two of your opponents Magic/Trap Card spaces. As long as this card remains on the field, these spaces may not be used.
Picture: Swords of Revealing Light fading out of sight.

The One Ring of Power
Magic
Effect: To play the One Ring, you must choose three monsters on your side of the field, at least one of which must be either a Fiend or a Spellcaster. 1/3 the sum of their ATK points is subtracted from your life points. You may then sacrifice these monsters to summon the Dark Lord Sauron
Picture: A golden ring with firey runes inscribed on it.

The Dark Lord Sauron
*************
Attribute: Dark
Type: Fiend/Effect
ATK: 4700
DEF: 5000
Effect: Sauron may only be summoned if you first play the magic card 'The One Ring of Power.' If Sauron is ever destroyed, you may search your deck for the Eye of Sauron and special summon it to the field.
Picture: A armored fiend carying a massive mace. He wears the One Ring of Power on his left hand.

Eye of Sauron
*************
Attribute: Dark
Type: Fiend/Effect
ATK: 400
DEF: 5000
Effect: You may look at each card your opponent draws.
Picture: A massive black tower. Between the two spires at the top is a gargantuan, lidless eye, wreathed in fire.

Nazgul King
********
Attribute: Dark
Type: Warrior/Effect
ATK: 3000
DEF: 3700
Effect: Can only be summoned when 'Dark Lord Sauron' or 'Eye of Sauron' is face up on the field. Cannot be affected by any magic or trap cards.
Picture: A faceless man wrapped in a black cloak that completely covers his body, save for glowing red eyes set in his hood. He wears a skull helmet, and carries both sword and flail.

All except the first two would be Ultra Rare, perhaps even Secret.

[ January 01, 2004, 03:08 PM: Message edited by: Silver Nitrate:Cyborg Under Fire ]

imported_Alucard
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#127

Post by imported_Alucard » Wed Jan 28, 2004 9:19 pm

Originally posted by B33R DUDE KAITE- FYBSD:
Harp of Time
Reg Magic
This can only be played when "Link, the Hero of Time" is on the field. Increase his ATK and DEF by 500. The turn this card is activated, you are able to special summon "Time Wizard" to the field from either your deck, hand, or graveyard. If from the deck, shuffle it afterwards.
You for got its partner in crime:

Rod Of Seasons
Feild Magic
this card acts like a fusion of Yami, Mountian, Umi, and Sogen. this card's effect rotates during the standby phase of this card's owner's turn. it Rotates like the Seasons:
Sogen - Spring
Umi - Summer
Yami - Fall
Mountian - Winter.

I don't know if this had appeared before but:

White Vortex
Feild Magic
you can summon Monsters from other TCGs as if they were Duel Monsters. Pokémon, for example, Basic PKMN are 1-4 stars, Stage 1 are 5-6 stars and Stage 2 are 7+ stars.
Alucard, Son of Dracula

Currently Running for <a href=\"http://www.vgf.com/cgi-bin/ubb/ubbcgi/u ... 168#000002\" target=\"_blank\">Fan Fiction Mod</a>, March will be free in my hotel for thoes who vote for me. or not.

I\'m a signature virus. Copy me into your signature and help me spread!

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heh
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#128

Post by heh » Fri Jun 04, 2004 9:16 pm

GOD
************************* ************************ ************************* ************************* ************************** *************************
GOD/God/Godly Effect
99999999999999999999999999999999999999999999999999 / 99999999999999999999999999999999999999999999999999
EFFECT: BY GETTING THIS CARD, YOU WIN AT LIFE.
43001000
COMMON

[ June 04, 2004, 08:22 PM: Message edited by: I AM ABOVE YOU PUNY MORTALS. ]

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heh
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#129

Post by heh » Fri Jun 04, 2004 9:16 pm

Double post and i bumped an old topic. Dang.

[ June 04, 2004, 08:19 PM: Message edited by: I AM ABOVE YOU PUNY MORTALS. ]

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