Idea that wold work best with a company like Sucker Punch.
Posted: Sun Mar 16, 2003 6:56 pm
If you don't know what Sucker Punch is (actually, at this point, you probably do), they made the only game on the N64 that I don't plan to sell (Rocket: Robot on Wheels ), they also made Sly Cooper and the Thievius Racoonus for the PS2. They developed one of the best, if not THE best physics engine for a 3-D game (or any game). This was used as an important tool in Rocket, although I doubt it has much of a role in Sly Cooper (haven't played it yet).
Huh? Oh right. The game idea. You know, this reminds me of the days when I was a Pokemon fanboy. I made up this ridiculous piece of crap in which Clefairy ran around and beat up othe Pokemon. Why? Metronome, dammit! It was a comic, and it was crappy.
Speaking of comics, have you ever read the Metamorpho comics? Most of you probably wouldn't like it, but I love chemical jargon.
Anywho, my idea would feature a new and original character. Basically, I visualize a robot like Rocket, only a little fatter, with a different color scheme, a goofier face, arms, and instead of a wheel, a pogo stick. Only it's so much a pogo stick so much as a bedspring. You'd use this bedspring to bounce around. intead of a jump button, you'd have to go faster, which would cause you to bounce higher. His name would be... Gearguy! And that would also be the name of the game. Gearguy!
He'd also carry a gun or something to defat his enemies. No, not defeat, defat. You see, the evil GHOST OF ETERNAL FATTNESS has controlled the minds of all the people in the world, causing them to swell into FAT PEOPLE! Luckily, since you are not a person, but in fact, a robot, you were unaffected by the evil of the GHOST OF ETERNAL FATTNESS! Thus, you are armed with a gun powered by saurkraut (or liberty lettuce as you'd call it in World War II). You see, the GHOST OF ETERNAL FATTNESS hates saurkraut. So off you go to defeat him/her/it/them!
I realize that the story is stupid, but compared to Sucker Punch's other games, in which you had to save a walrus, and retreive the pages of a book with a name that sounds like it's latin (but in fact, it isn't), this is a masterpiece.
So why do I think Sucker Punch would be best for the job? Their physics engine. They could handle the bouncing just right.
This would be for either Gamecube or PS2 (or maybe both), and you'd use one button to lock onto enemies lke Zelda, another button to shoot (I really don't care what button does what) and you'd use the control stick to move around. You bounce around, and every bounce, if you keep going, you bounce higher, you need momentum in order to reach those high places, because there's no jump button.
So you proceed to roam through levels, defatting enemies, defeating the evil GHOST OF ETERNAL FATTNESS, and making a better game than those morons at Rare could ever cook up.
-A Genius (Gearguy will crush those fat ghosts!)
[ March 16, 2003, 04:57 PM: Message edited by: A Genius wants a free salad ]
Huh? Oh right. The game idea. You know, this reminds me of the days when I was a Pokemon fanboy. I made up this ridiculous piece of crap in which Clefairy ran around and beat up othe Pokemon. Why? Metronome, dammit! It was a comic, and it was crappy.
Speaking of comics, have you ever read the Metamorpho comics? Most of you probably wouldn't like it, but I love chemical jargon.
Anywho, my idea would feature a new and original character. Basically, I visualize a robot like Rocket, only a little fatter, with a different color scheme, a goofier face, arms, and instead of a wheel, a pogo stick. Only it's so much a pogo stick so much as a bedspring. You'd use this bedspring to bounce around. intead of a jump button, you'd have to go faster, which would cause you to bounce higher. His name would be... Gearguy! And that would also be the name of the game. Gearguy!
He'd also carry a gun or something to defat his enemies. No, not defeat, defat. You see, the evil GHOST OF ETERNAL FATTNESS has controlled the minds of all the people in the world, causing them to swell into FAT PEOPLE! Luckily, since you are not a person, but in fact, a robot, you were unaffected by the evil of the GHOST OF ETERNAL FATTNESS! Thus, you are armed with a gun powered by saurkraut (or liberty lettuce as you'd call it in World War II). You see, the GHOST OF ETERNAL FATTNESS hates saurkraut. So off you go to defeat him/her/it/them!
I realize that the story is stupid, but compared to Sucker Punch's other games, in which you had to save a walrus, and retreive the pages of a book with a name that sounds like it's latin (but in fact, it isn't), this is a masterpiece.
So why do I think Sucker Punch would be best for the job? Their physics engine. They could handle the bouncing just right.
This would be for either Gamecube or PS2 (or maybe both), and you'd use one button to lock onto enemies lke Zelda, another button to shoot (I really don't care what button does what) and you'd use the control stick to move around. You bounce around, and every bounce, if you keep going, you bounce higher, you need momentum in order to reach those high places, because there's no jump button.
So you proceed to roam through levels, defatting enemies, defeating the evil GHOST OF ETERNAL FATTNESS, and making a better game than those morons at Rare could ever cook up.
-A Genius (Gearguy will crush those fat ghosts!)
[ March 16, 2003, 04:57 PM: Message edited by: A Genius wants a free salad ]