Glyph Phoenix's idea thread
Posted: Thu Jun 30, 2005 6:59 am
The reason I'm making one thread for just my game ideas is because I need somewhere to put them. I considered just typing them up on Word, but it'd feel weird when I realize nobody but me is actually seeing them. (As opposed to the 3, even 4 people at VGF who might see.)
So this is it. I'm just going to be tossing occasional game ideas in here. Because otherwise I'll forget them and I often have really nice game ideas that I'd like to remember.
Like a comedy RPG where your characters classes and attacks are related to ridiculous non-battle jobs.
Your three main characters would have the classes Book Wizard, Battle Artist, and Battle Chef.
Each class has a number of sub-classes. The Book Wizard would have things like Battle Author,
Encyclopediac, and Syllable Mage
Battle Artist would have Red Artist, Green artist, and Blue Artist and have summons and such with random color relation.
Battle Chef would have classes like Toast Dancer or Pastry Warrior or Skillet Smasher.
And summons would be based on bits you collect. A Skillet Smasher with 2 summoning bits could summon Game and Watch guy to flip strange black meats at your opponent with his skillet. Then you would upgrade to a summon called "Burger time", where you'd assault your opponent with pixelated hamburgers.
And the elemental weaknesses would all be stupid as well. The Encyclopediac's attacks would annihilate stupid type monsters, while the Syllable Mage's dictionary attacks would work well against 1337 enemies. And all chilly monsters would fall against the mighty Toast Dancer.
But this idea used to be far more complex, and not quite so stupid. I have begun to forget already. And that's what this thread is here for.
And for a slightly more serious game there is "Eternal Spotlight". You play as this paintlike character whose land exists on the side of a big theatre. It is in danger of being demolished to make room for other forms of entertainment. I guess this town's not big enough for two art forms, pilgrim.
To stop the repainting of your world, you have to take down the boss of all of these other worlds. You'd have to defeat the evil Puppetmaster and his henchmen, the devious yet hilarious Ringleader and the circus he's trying to move in in your space, and, foe of foes, The Director, determined to use his mediocre TV station to bring you down and move in by using crummy special effects to distract you.
Your paintlike character can slide through cracks in things because of his thin layering and by bending sideways he can effectively duck. Using his papery spins will be the key to many puzzles. But being magic paint is not always a good thing. Through the magic of CTRL + C he can be pasted into crappy paint comic areas and loaded into video games where he'll be assaulted with poorly pixelated aliens.
The character is his own life meter, the more sludge you gather, the closer you will be to destruction. Mechanical levels will have oil at the bottom to be your destruction, and on levels without dangerous sludges your popularity meter can be your downfall.
It's one of the things that should really make this game different. The popularity meter is at the bottom of the screen. I've been thinking of tying the comedy/tragedy masks into this meter, but I'm not exactly sure how.
Anyway, the popularity meter changes depending on how poorly or how well you do things. Depending on how well you do, the audience (which appears as black silouettes in the foreground) will help or hurt you.
It's not just a matter of avoiding hits and taking out enemies, it's a matter of doing it with style. If you don't please the crowd, they'll eventually start throwing tomatoes at you. Now, these things are lethal on a direct hit, and indirectly they are still pretty bad. Because tomatoes can be really damaging to paint.
But if you make the crowd start to like you, they'll start throwing flowers at you. Sometimes enemies will drop them, too. When you get the hero treatment from roses you'll start to shine, and you'll replenish sludge damage.
During certain boss fights the crowd will throw special flowers at you. These will give you energy and you can use a projectile paint attack on the boss. The problem is that they are hard to catch and fly into the background so you have to catch them in midair. This is tricky. On some bosses you'll have to catch the flower only at certain heights so you'll end up smashing the boss with your attack.
One important thing to understand about the control here is that you only have 4 keys to work with. Up is jump, Right is right, Left is left, and Down is duck.
But special combinations of these keys are important. If you press Left plus Right, you'll go flat so you can fit through cracks in the floor or ceiling. When you let go, you'll spin back to your regular position. Also, when turning, you do a sort of spin. Using these you can knock away enemies.
Pressing the same left/right direction twice will have you jet into enemies. This is kinda hard to do and is dangerous if you are fighting a strong enemy who won't be stunned by your attack, but it can be your best friend in a game like this where your attacks are weak.
Considering your weak forms of attack, props are very important. By spinning you can knock items in the foreground and background at enemies. By ducking you can get yourself stuck on objects you are standing on. By holding down and jumping, you can push unsteady platforms and pull up poor stage flooring.
This may not seem terribly useful, but it has its purposes. There are giant shoes you can find in the Puppet stages that you can use as long as you are holding down. They are similar to Kuribo's Shoe in SMB3, and they can get you across dangerous sludges.
If you press up twice fast you'll flip upside-down and damage enemies above you.
And then there are "Spotlight Pads" that you can do combos on to get boosts to your popularity meter. You have to do as many stunts as you can (Double up flips and spins) in order to make the crowd give you the most flowers.
These two certainly aren't the only ideas I have and as soon as my fingers heal from writing this one out I'll post more.
So this is it. I'm just going to be tossing occasional game ideas in here. Because otherwise I'll forget them and I often have really nice game ideas that I'd like to remember.
Like a comedy RPG where your characters classes and attacks are related to ridiculous non-battle jobs.
Your three main characters would have the classes Book Wizard, Battle Artist, and Battle Chef.
Each class has a number of sub-classes. The Book Wizard would have things like Battle Author,
Encyclopediac, and Syllable Mage
Battle Artist would have Red Artist, Green artist, and Blue Artist and have summons and such with random color relation.
Battle Chef would have classes like Toast Dancer or Pastry Warrior or Skillet Smasher.
And summons would be based on bits you collect. A Skillet Smasher with 2 summoning bits could summon Game and Watch guy to flip strange black meats at your opponent with his skillet. Then you would upgrade to a summon called "Burger time", where you'd assault your opponent with pixelated hamburgers.
And the elemental weaknesses would all be stupid as well. The Encyclopediac's attacks would annihilate stupid type monsters, while the Syllable Mage's dictionary attacks would work well against 1337 enemies. And all chilly monsters would fall against the mighty Toast Dancer.
But this idea used to be far more complex, and not quite so stupid. I have begun to forget already. And that's what this thread is here for.
And for a slightly more serious game there is "Eternal Spotlight". You play as this paintlike character whose land exists on the side of a big theatre. It is in danger of being demolished to make room for other forms of entertainment. I guess this town's not big enough for two art forms, pilgrim.
To stop the repainting of your world, you have to take down the boss of all of these other worlds. You'd have to defeat the evil Puppetmaster and his henchmen, the devious yet hilarious Ringleader and the circus he's trying to move in in your space, and, foe of foes, The Director, determined to use his mediocre TV station to bring you down and move in by using crummy special effects to distract you.
Your paintlike character can slide through cracks in things because of his thin layering and by bending sideways he can effectively duck. Using his papery spins will be the key to many puzzles. But being magic paint is not always a good thing. Through the magic of CTRL + C he can be pasted into crappy paint comic areas and loaded into video games where he'll be assaulted with poorly pixelated aliens.
The character is his own life meter, the more sludge you gather, the closer you will be to destruction. Mechanical levels will have oil at the bottom to be your destruction, and on levels without dangerous sludges your popularity meter can be your downfall.
It's one of the things that should really make this game different. The popularity meter is at the bottom of the screen. I've been thinking of tying the comedy/tragedy masks into this meter, but I'm not exactly sure how.
Anyway, the popularity meter changes depending on how poorly or how well you do things. Depending on how well you do, the audience (which appears as black silouettes in the foreground) will help or hurt you.
It's not just a matter of avoiding hits and taking out enemies, it's a matter of doing it with style. If you don't please the crowd, they'll eventually start throwing tomatoes at you. Now, these things are lethal on a direct hit, and indirectly they are still pretty bad. Because tomatoes can be really damaging to paint.
But if you make the crowd start to like you, they'll start throwing flowers at you. Sometimes enemies will drop them, too. When you get the hero treatment from roses you'll start to shine, and you'll replenish sludge damage.
During certain boss fights the crowd will throw special flowers at you. These will give you energy and you can use a projectile paint attack on the boss. The problem is that they are hard to catch and fly into the background so you have to catch them in midair. This is tricky. On some bosses you'll have to catch the flower only at certain heights so you'll end up smashing the boss with your attack.
One important thing to understand about the control here is that you only have 4 keys to work with. Up is jump, Right is right, Left is left, and Down is duck.
But special combinations of these keys are important. If you press Left plus Right, you'll go flat so you can fit through cracks in the floor or ceiling. When you let go, you'll spin back to your regular position. Also, when turning, you do a sort of spin. Using these you can knock away enemies.
Pressing the same left/right direction twice will have you jet into enemies. This is kinda hard to do and is dangerous if you are fighting a strong enemy who won't be stunned by your attack, but it can be your best friend in a game like this where your attacks are weak.
Considering your weak forms of attack, props are very important. By spinning you can knock items in the foreground and background at enemies. By ducking you can get yourself stuck on objects you are standing on. By holding down and jumping, you can push unsteady platforms and pull up poor stage flooring.
This may not seem terribly useful, but it has its purposes. There are giant shoes you can find in the Puppet stages that you can use as long as you are holding down. They are similar to Kuribo's Shoe in SMB3, and they can get you across dangerous sludges.
If you press up twice fast you'll flip upside-down and damage enemies above you.
And then there are "Spotlight Pads" that you can do combos on to get boosts to your popularity meter. You have to do as many stunts as you can (Double up flips and spins) in order to make the crowd give you the most flowers.
These two certainly aren't the only ideas I have and as soon as my fingers heal from writing this one out I'll post more.