Just a little concept I felt like whipping up. I was rather bored...
***
Storyline Elements:
In the millenia before Rockman DASH, Elysium was just as the Master had intended. A paradise where his children, the then-sentient, very humanoid reaverbots lived in a perfect society. All were content, all were glad to serve their designer and creator, and none thought heretical thoughts.
At least...those who knew nothing did not think heretical thoughts. There is discord among the nine purifier prototypes designed by the Master to lead his society at his side, and faction lines are forming within Elysian society. As a long time enforcer Reaverbot, you have been given the unique opportunity to witness the effects that the power struggle amongst the nine brothers has had upon Elysium, and you have decided to act. Even if you are just one in a million, you can make a difference...
****
Gameplay Elements:
1st person perspective- This will play much like the typical Rockman DASH game, with a slightly detached first person view of your character.
Evolving combat style- As you play the game your character's strengths will conform around the strategies you use in battle, providing incentive to try new strategies more often and experiment with improving your overall skill.
Factions- Your actions throughout the course of the game earn you points that are logged into a score sheet as the game progresses. At a key deciding point in the game, your scores will affect the side you take up. You may end up being recruited by one of the 9 purifiers, or by the Master himself. Perhaps there is even a way to become one of the fallen, a deviant reaverbot...
Factions affect the accesibility of equipment and the flow of your game's story, but don't be fooled, these are more flexible than you might think. Loyalty has its rewards, but so does skillful betrayal.
Non-Linear Gameplay- There is no set order in which events must occur, and the story follows you on your travels throughout any of the numerous playable areas in both Elysium and the lower world, Terra.
***
===GAME OVERVIEW===
Part I- Getting Started
The game begins with the player selecting their character's name and appearance. While there are functional character templates built in, patient players can take the time to create their own character models using a series of tools designed for that purpose. Once you have selected these, your character will use them for the remainder of the game.
When these factors have been selected, the game begins with the hero character--who will be referred to as [HERO] throughout the scripts--standing within the Elysium Primary District Center for Law Enforcement. Here there is a training center to get acquainted with the basics of gameplay, and helpful hints are provided by the other enforcement operatives working in the building. As soon as you step outside, three fellow agents hurry up to you and the story begins.
***
Script 000- Hostage Situation
*Red Armored Reaverbot Steps Forth*
Gaius: [HERO], terrible news! The Secondary District's Sector Hall was broken into by a group of heavily armed criminals just a few minutes ago. They have taken several hostages and are threatening to take lives.
[HERO]: What is it they want from us?
*Green Armored Reaverbot Speaks*
Turvan: Two million lesser refractors, enough to make a small fortune selling it to any deviant cells they may be in contact with.
*Blue Armored Reaverbot shakes head and speaks remorsefully*
Hurdeil: There seem to be more and more of these instances as we go. Nonetheless, we require your help [HERO]. We have each been assigned a small squadron to try and infiltrate the building and defuse the situation from within. Gaius will be attempting to sneak around through the rear of the building, Turvan will be trying to work from the third floor down to the main lobby, and my group will try to approach from the basement upward.
Which of us do you wish to accompany?
*A prompt appears displaying the choices and their specifics once again. Choose one of the three officers to determine the beginnings of the mission.*
[End Script 000]
Rockman DASH: Chronicles of a Reaverbot
- HolocaustHybrid
- Member
- Posts: 138
- Joined: Tue Jul 13, 2004 1:00 am
- HolocaustHybrid
- Member
- Posts: 138
- Joined: Tue Jul 13, 2004 1:00 am
GAME OVERVIEW
Part II- Combat
Now that you are about to enter into the first mission of the game, you will need to understand the basics of combat. While the training facility provides you with an overview of how to move about and attack, there is little more than target practice to hone your skills when it comes to real fighting.
First of all, you must become familiar with your equipment. You begin the game with a mostly bare equipment load out, simply the light, arm-mounted plasma cannon that will be improved upon over time. It has a limit on its range, but considering the enemies in Mission 1 will almost never be out of that range it is not much of a problem yet. Its rate of fire is decent and its power is enough to get you through if you fight prudently.
Your character's speed isn't initially all that great, but it's enough to dodge and strafe for the time being. Whenever possible avoid an attack. Since your armor is minimal at the moment, your character doesn't take hits well.
You are also able to jump over or onto certain objects, which helps you get around quicker. Your jumps will get higher as you upgrade accordingly, but for the time being you can only use it to get over rather short obstacles. You may also duck to hide behind things if you should ever find yourself in a tough spot.
This concludes the basic combat overview. Advanced Combat will be discussed when you have enough equipment for it to matter.
***
Part III- The First Act
Guide to Event 1
This event is essentially a hands-on application of the combat basics as well as beginning the flow of the storyline. Even from the get-go your decisions influence the storyline, though not as greatly as they will later on. Whomever you chose to accompany will ultimately end the event the same, but you will face unique challenges for the first part.
Choosing the back way with Gaius means that you will enter the facility through the building's generator room and you will encounter resistsance behind some of the machinery, but nothing too heavy. If you go from the roof, working your way downward with Turvan, you'll be in open areas with a few tiers to them, requiring jumping and clever dodging. Going through the basement with Hurdeil means an initial brawl with a handful of foes followed by sneaky maneuvering past the inept criminals posted within.
***
The event script set up will set the tone for other event summaries to follow from here on out. A brief explanation of scenario content followed by scripts and so on ad nauseum to completion of the event.
Part II- Combat
Now that you are about to enter into the first mission of the game, you will need to understand the basics of combat. While the training facility provides you with an overview of how to move about and attack, there is little more than target practice to hone your skills when it comes to real fighting.
First of all, you must become familiar with your equipment. You begin the game with a mostly bare equipment load out, simply the light, arm-mounted plasma cannon that will be improved upon over time. It has a limit on its range, but considering the enemies in Mission 1 will almost never be out of that range it is not much of a problem yet. Its rate of fire is decent and its power is enough to get you through if you fight prudently.
Your character's speed isn't initially all that great, but it's enough to dodge and strafe for the time being. Whenever possible avoid an attack. Since your armor is minimal at the moment, your character doesn't take hits well.
You are also able to jump over or onto certain objects, which helps you get around quicker. Your jumps will get higher as you upgrade accordingly, but for the time being you can only use it to get over rather short obstacles. You may also duck to hide behind things if you should ever find yourself in a tough spot.
This concludes the basic combat overview. Advanced Combat will be discussed when you have enough equipment for it to matter.
***
Part III- The First Act
Guide to Event 1
This event is essentially a hands-on application of the combat basics as well as beginning the flow of the storyline. Even from the get-go your decisions influence the storyline, though not as greatly as they will later on. Whomever you chose to accompany will ultimately end the event the same, but you will face unique challenges for the first part.
Choosing the back way with Gaius means that you will enter the facility through the building's generator room and you will encounter resistsance behind some of the machinery, but nothing too heavy. If you go from the roof, working your way downward with Turvan, you'll be in open areas with a few tiers to them, requiring jumping and clever dodging. Going through the basement with Hurdeil means an initial brawl with a handful of foes followed by sneaky maneuvering past the inept criminals posted within.
***
The event script set up will set the tone for other event summaries to follow from here on out. A brief explanation of scenario content followed by scripts and so on ad nauseum to completion of the event.
- LOOT
- Banned
- Posts: 22937
- Joined: Mon May 28, 2001 1:00 am
- Location: full time jail
O.O Wow...
Love how you used the Japanese title of Mega Man Legends!
Visit Chao Adventures in the Comix Thread! Go and read them, now!
Love how you used the Japanese title of Mega Man Legends!
Visit Chao Adventures in the Comix Thread! Go and read them, now!