Kaden's Call to Arms and Adventure
Posted: Wed Mar 31, 2010 5:19 am
Name: Kaden Virias
Age: 23
Sex: Male
Bio: A capable fighter and inheritor of the magic of the Virias family; who were once known as feared warriors but are now mostly forgotten. Since he was young he has been trained in combat and in magic, and now that he is old enough he has been sent off to conquer the World Fighter's League and reclaim the honor of the Virias family.
Stats
HP: 35/35
MP: 35/35
Body: 14
Mind: 7
Reflex: 12
Will Power: 14
Presence: 3
Background Traits
-----------------
Lineage: Virias Clan (10AP)
Anyone with a good grasp of history or something might know his family, but even then it probably wouldn't be a good thing. He brought several weapons from his family with him to Crossroads.
Combat abilities
------------------
Ambidextrous (10AP) - Fighting Style
Can battle with a weapon in either hand or both at once with little problems.
Unarmed (10AP) - Fighting Style
Some skill in attacking and defending without a weapon. Can help somewhat when one or both hands are free.
Sidestep (10AP) - Manuever.
A quick movement to the side. Used to better position himself in battle and get around to an enemy's side or back to deliver a harder to avoid attack. Can be used whenever making an attack or defense.
Rush (10AP) - Manuever
A sudden charge and attack to an opponent. Has a better than average chance of breaking someone's defense and if they're unable to defend it at all they will take even more damage. Kaden's defenses are weaker after this is used, so if its successfully defended against he'll be in trouble. Can make him trip and fall if used with Sidestep; as a lot of things generally do when attempting sharp turns at max speed.
Adventuring Skills
------------------
None
Magic Powers
------------
Surge Rune (20AP) -3MP
Activation: Instant. Once per round.
Duration: 1 round + 1 round per 10AP, up to # of Rounds = WP. When the rune is activated, activating it again will renew the duration and the bonus will accumulate.
Effect: Surge Rune raises Body and Reflexes by 2 + 1/10AP. Max benefit per activation from this ability = WP.
Backlash: The rune has a backlash depending on how often its used in a short period of time. When re-activated during the duration of the Rune, or when activated less than one minute after the duration wears off, Kaden suffers a backlash.
The backlash is a -2 penalty to Body and Mind, that lasts for one minute. Every cumulative or successive activation increases the penalty by 2 and raises the duration of the backlash by one minute. The backlash begins causing Kaden pain when successively activated more than twice in a row. Kaden takes HP damage equal to the backlash penalty when the Rune's duration ends.
Kaden becomes paralyzed or catatonic for 2-8 hours if the backlash reduces his Body or Mind score to 0, or if the damage taken from the backlash reduces his HP to 0.
Guardian Rune (20AP) -10MP
If Kaden does not have 10MP to activate the rune, than it drains a small amount from his total lifespan. The rune will fail to activate if Kaden doesn't have at least 1MP.
Guardian Rune has two uses. A slow regeneration, and instant recovery
Slow Regeneration
Activation: Requires a concentrated action. You can still defend or move while casting, but cannot do anything else.
Duration: Guardian Rune's regeneration is active until Kaden is fully healed one time.
Effect: Once activated, Kaden recovers 1/10AP in HP each round, up to a max of WP per round. Attacks that stun or rely on the feeling of pain have no side-effects to Kaden while the rune's regeneration is active, but still deal damage normally.
If you're knocked unconcious while the rune is activated, the rune will still heal you to full HP, but you will not wake up until fully healed, and some time passes (generally a few hours).
Instant Recovery
Activation: Automatic when an attack reduces HP to 0.
Effect: Instead of being killed or knocked unconcious, Kaden is left with apparent wounds, but is still capable of fighting. He retains HP equal to his WP or the number of HP he had before taking the hit, whichever is less.
Destructive Surge (10AP)
-----------------
Destructive surge creates an enchantment on any weapon or any part of Kaden's body. It can be pre-cast or quick-cast. Pre-casting takes one minute to do, and requires heavy concentration. It allows him to infuse MP into the item, up to the power's AP rating. Quick-casting can be done the moment that you make the attack, but only infuses 1/2 the MP spent into the item. You can still infuse up to the AP into the item, it just takes twice as much MP to do when quick-casting.
Damage: WP + MP spent (or 1/2MP if quick-cast).
Triggering the Destructive Surge breaks the item (its not repairable) or body-part (dealing 1/4 of the surge's damage to Kaden directly, and making that body-part useless until healed). Once the enchantment is triggered, it releases a wave that moves a number of yards equal to the MP infused. The wave has roughly size and shape based on the motion used when triggering it, but it rapidly expands outwards and away once triggered until it diffuses.
Effectives of multiple enchantments placed on the same item are cumulative. Since the item breaks when triggered, all enchantments are unleashed at the same time. The base damage of a surge is equal to the number of WP + MP infused (or 1/2MP if quick-cast).
Equipment
-------------------
Longsword: Flexible balanced weapon, good for offense and defense.
Spear: Good reach, gets first attack when keeping opponent out of reach, but poor defense in close combat.
Crossbow (20/20 Bolts). Bolts have heavy impact with direct hits, often penetrating straight through armor or stu
Chainmail: Provides solid protection against slashing and stabbing attacks to the Body, arms and legs.
Buckler: Good for parrying melee hits, but doesn't provide good protection against ranged weaponry. Also works well as a punching weapon in a jam.
Coin-Pouch: 60gp
-Medium Flask (Potion) 2 drinks.
Pouches: (5/ 8)
-Medium Flask (Ether) 2 drinks.
-Small Flask (Antidote) 1 drink
-Sparker
-2oz Powder Bag (Smoke Powder): 2oz
----------------------
You've arrived at the river port in Crossroads. The river is wide enough for several lanes of trade ships and gondolas. It travels in and through the city, with channels dug out to provide river-ways to different sections of the city. You can see various gondolas being sold or rented to people nearby. The river port is bustling with people getting onto and off different ferries and gondolas. You can pick out a number of warriors and probable adventurers, among the crowd of merchants, tradesmen and tourists.
There's also some vendors with stalls set up selling various merchandise.
You can see the Arena from where you're standing. Its a large stadium, about three stories tall.
Want to head there now, or explore the city a bit?
Age: 23
Sex: Male
Bio: A capable fighter and inheritor of the magic of the Virias family; who were once known as feared warriors but are now mostly forgotten. Since he was young he has been trained in combat and in magic, and now that he is old enough he has been sent off to conquer the World Fighter's League and reclaim the honor of the Virias family.
Stats
HP: 35/35
MP: 35/35
Body: 14
Mind: 7
Reflex: 12
Will Power: 14
Presence: 3
Background Traits
-----------------
Lineage: Virias Clan (10AP)
Anyone with a good grasp of history or something might know his family, but even then it probably wouldn't be a good thing. He brought several weapons from his family with him to Crossroads.
Combat abilities
------------------
Ambidextrous (10AP) - Fighting Style
Can battle with a weapon in either hand or both at once with little problems.
Unarmed (10AP) - Fighting Style
Some skill in attacking and defending without a weapon. Can help somewhat when one or both hands are free.
Sidestep (10AP) - Manuever.
A quick movement to the side. Used to better position himself in battle and get around to an enemy's side or back to deliver a harder to avoid attack. Can be used whenever making an attack or defense.
Rush (10AP) - Manuever
A sudden charge and attack to an opponent. Has a better than average chance of breaking someone's defense and if they're unable to defend it at all they will take even more damage. Kaden's defenses are weaker after this is used, so if its successfully defended against he'll be in trouble. Can make him trip and fall if used with Sidestep; as a lot of things generally do when attempting sharp turns at max speed.
Adventuring Skills
------------------
None
Magic Powers
------------
Surge Rune (20AP) -3MP
Activation: Instant. Once per round.
Duration: 1 round + 1 round per 10AP, up to # of Rounds = WP. When the rune is activated, activating it again will renew the duration and the bonus will accumulate.
Effect: Surge Rune raises Body and Reflexes by 2 + 1/10AP. Max benefit per activation from this ability = WP.
Backlash: The rune has a backlash depending on how often its used in a short period of time. When re-activated during the duration of the Rune, or when activated less than one minute after the duration wears off, Kaden suffers a backlash.
The backlash is a -2 penalty to Body and Mind, that lasts for one minute. Every cumulative or successive activation increases the penalty by 2 and raises the duration of the backlash by one minute. The backlash begins causing Kaden pain when successively activated more than twice in a row. Kaden takes HP damage equal to the backlash penalty when the Rune's duration ends.
Kaden becomes paralyzed or catatonic for 2-8 hours if the backlash reduces his Body or Mind score to 0, or if the damage taken from the backlash reduces his HP to 0.
Guardian Rune (20AP) -10MP
If Kaden does not have 10MP to activate the rune, than it drains a small amount from his total lifespan. The rune will fail to activate if Kaden doesn't have at least 1MP.
Guardian Rune has two uses. A slow regeneration, and instant recovery
Slow Regeneration
Activation: Requires a concentrated action. You can still defend or move while casting, but cannot do anything else.
Duration: Guardian Rune's regeneration is active until Kaden is fully healed one time.
Effect: Once activated, Kaden recovers 1/10AP in HP each round, up to a max of WP per round. Attacks that stun or rely on the feeling of pain have no side-effects to Kaden while the rune's regeneration is active, but still deal damage normally.
If you're knocked unconcious while the rune is activated, the rune will still heal you to full HP, but you will not wake up until fully healed, and some time passes (generally a few hours).
Instant Recovery
Activation: Automatic when an attack reduces HP to 0.
Effect: Instead of being killed or knocked unconcious, Kaden is left with apparent wounds, but is still capable of fighting. He retains HP equal to his WP or the number of HP he had before taking the hit, whichever is less.
Destructive Surge (10AP)
-----------------
Destructive surge creates an enchantment on any weapon or any part of Kaden's body. It can be pre-cast or quick-cast. Pre-casting takes one minute to do, and requires heavy concentration. It allows him to infuse MP into the item, up to the power's AP rating. Quick-casting can be done the moment that you make the attack, but only infuses 1/2 the MP spent into the item. You can still infuse up to the AP into the item, it just takes twice as much MP to do when quick-casting.
Damage: WP + MP spent (or 1/2MP if quick-cast).
Triggering the Destructive Surge breaks the item (its not repairable) or body-part (dealing 1/4 of the surge's damage to Kaden directly, and making that body-part useless until healed). Once the enchantment is triggered, it releases a wave that moves a number of yards equal to the MP infused. The wave has roughly size and shape based on the motion used when triggering it, but it rapidly expands outwards and away once triggered until it diffuses.
Effectives of multiple enchantments placed on the same item are cumulative. Since the item breaks when triggered, all enchantments are unleashed at the same time. The base damage of a surge is equal to the number of WP + MP infused (or 1/2MP if quick-cast).
Equipment
-------------------
Longsword: Flexible balanced weapon, good for offense and defense.
Spear: Good reach, gets first attack when keeping opponent out of reach, but poor defense in close combat.
Crossbow (20/20 Bolts). Bolts have heavy impact with direct hits, often penetrating straight through armor or stu
Chainmail: Provides solid protection against slashing and stabbing attacks to the Body, arms and legs.
Buckler: Good for parrying melee hits, but doesn't provide good protection against ranged weaponry. Also works well as a punching weapon in a jam.
Coin-Pouch: 60gp
-Medium Flask (Potion) 2 drinks.
Pouches: (5/ 8)
-Medium Flask (Ether) 2 drinks.
-Small Flask (Antidote) 1 drink
-Sparker
-2oz Powder Bag (Smoke Powder): 2oz
----------------------
You've arrived at the river port in Crossroads. The river is wide enough for several lanes of trade ships and gondolas. It travels in and through the city, with channels dug out to provide river-ways to different sections of the city. You can see various gondolas being sold or rented to people nearby. The river port is bustling with people getting onto and off different ferries and gondolas. You can pick out a number of warriors and probable adventurers, among the crowd of merchants, tradesmen and tourists.
There's also some vendors with stalls set up selling various merchandise.
You can see the Arena from where you're standing. Its a large stadium, about three stories tall.
Want to head there now, or explore the city a bit?