Guardian Kino
Posted: Thu Dec 31, 2009 1:59 am
Name: Kino
Age: 24
Gender: M
Appearance - Kino is short, but well built. He has black hair, a scruffy beard and dark green eyes.
Bio - Kino comes from a small village which was destroyed in the disaster. Ever since, he's made a living working as a tracker, a hunter, guide and a bodyguard for the Guardians. He's introverted and is struck by wanderlust. He never stays in the same place for long, and he loves to explore. He's very cautious and will usually flee or attempt to negotiate before turning to combat. If he can't do either, he'll attempt to attack from a distance, deter his opponent, or knock his opponent opponent out. He hates to kill, but hates the thought of dying even more.
-- Stats --
Strength -5
Agility - 3
Sense - 2
Magic - 6
Spirit - 4
-- Abilities --
Normal Skills
Warrior: All attacks Kino makes are more effective (more likely to critical / less likely to miss).
Hunter: Kino is skilled at tracking and stealth. He doesn't get lost very easily.
Athlete: Kino may not be particually strong or agile, but he has very good endurance, and is skilled at swimming, climbing and hiking cross-country.
Sixth Sense: Can sense magic and danger ahead of time. Also sleeps lightly.
Magical Skills
Air Magic: Kino can control air and wind in any area in his line of sight. Tiran can use this magic to allow himself to fly, float, or hover at will.
Control - Can be used to pick up or knock over anything with a gust of wind. Basically free for small objects, but to interact with anything about the size of a human it takes 1 magic to attack or 2 to lift and move around.
Float / Flight - 1 magic to slow fall speed and increase jumping ability for a minute. To fly it uses up 1 extra magic per minute.
Force Magic: Kino can use magical energy to attack, defend or create objects. The objects created are permanent, but cannot be magical, and cannot be repaired. (If that's too much, half durability for objects should be a good trade-off.)
Attack - 50 damage per 1 magic used.
Defend - 80 damage blocked per 1 magic used.
Create - Creates a copy of any item that lasts for a day. 1 magic creates the item at half effectiveness, 2 at regular effectiveness.
Equipment and Items
Wand
Revolver
Mage's Robe
Buckler
Iron Shield
Leather Boots
Magic Potion x2
Rations x20
Rope
60gp
-----------------------------
You walk into a base of the Guardians, coming back from a simple patrol around the area. The base is located out in the country in an area that was hit hard by the destruction of the earth. There are entire walls of earth and rock that have been shifted up, which the base uses for cover, as the only shelter in the area is just tents and other make-shift buildings. This base is mostly for rescue and as an inbetween spot for the other spots the Guardians have built up. It isn't suited for actually keeping a lot of people over a long period of time.
The base is almost empty right now aside from a few people standing guard. There are a couple of tents around the area, one of which belongs to the leader of the base and another which holds all of the supplies here; the rest are just shelter. If you want a mission or something then you should speak to the leader.
What will you do?
Age: 24
Gender: M
Appearance - Kino is short, but well built. He has black hair, a scruffy beard and dark green eyes.
Bio - Kino comes from a small village which was destroyed in the disaster. Ever since, he's made a living working as a tracker, a hunter, guide and a bodyguard for the Guardians. He's introverted and is struck by wanderlust. He never stays in the same place for long, and he loves to explore. He's very cautious and will usually flee or attempt to negotiate before turning to combat. If he can't do either, he'll attempt to attack from a distance, deter his opponent, or knock his opponent opponent out. He hates to kill, but hates the thought of dying even more.
-- Stats --
Strength -5
Agility - 3
Sense - 2
Magic - 6
Spirit - 4
-- Abilities --
Normal Skills
Warrior: All attacks Kino makes are more effective (more likely to critical / less likely to miss).
Hunter: Kino is skilled at tracking and stealth. He doesn't get lost very easily.
Athlete: Kino may not be particually strong or agile, but he has very good endurance, and is skilled at swimming, climbing and hiking cross-country.
Sixth Sense: Can sense magic and danger ahead of time. Also sleeps lightly.
Magical Skills
Air Magic: Kino can control air and wind in any area in his line of sight. Tiran can use this magic to allow himself to fly, float, or hover at will.
Control - Can be used to pick up or knock over anything with a gust of wind. Basically free for small objects, but to interact with anything about the size of a human it takes 1 magic to attack or 2 to lift and move around.
Float / Flight - 1 magic to slow fall speed and increase jumping ability for a minute. To fly it uses up 1 extra magic per minute.
Force Magic: Kino can use magical energy to attack, defend or create objects. The objects created are permanent, but cannot be magical, and cannot be repaired. (If that's too much, half durability for objects should be a good trade-off.)
Attack - 50 damage per 1 magic used.
Defend - 80 damage blocked per 1 magic used.
Create - Creates a copy of any item that lasts for a day. 1 magic creates the item at half effectiveness, 2 at regular effectiveness.
Equipment and Items
Wand
Revolver
Mage's Robe
Buckler
Iron Shield
Leather Boots
Magic Potion x2
Rations x20
Rope
60gp
-----------------------------
You walk into a base of the Guardians, coming back from a simple patrol around the area. The base is located out in the country in an area that was hit hard by the destruction of the earth. There are entire walls of earth and rock that have been shifted up, which the base uses for cover, as the only shelter in the area is just tents and other make-shift buildings. This base is mostly for rescue and as an inbetween spot for the other spots the Guardians have built up. It isn't suited for actually keeping a lot of people over a long period of time.
The base is almost empty right now aside from a few people standing guard. There are a couple of tents around the area, one of which belongs to the leader of the base and another which holds all of the supplies here; the rest are just shelter. If you want a mission or something then you should speak to the leader.
What will you do?