Page 1 of 1

Order of the Magus: RU's topic

Posted: Sat Oct 03, 2009 5:50 am
by [sage]
Description: A somewhat tall guy with moderately long black hair. He`s always wearing a black shirt with a cracked skull on it, and somewhat loose pants.

Backstory: Wes was an orphan from day one... But lucky for him, the elder of his village took him in, raising him in the art of combat. One day, however, spoiled all of it. Wes had become angry at kids taunting him because of his lack of aggression. Wes`s anger took control of him and he attack the boy with magic. After this event, the people of his village nearly killed him as he narrowly escaped the mob. A few days later, Wes came back and burned the village to the ground. This mostly contributes to his dark attitude.

Level: 1
XP: 0/100
AP: 0

Rank: Recruit
Influence: 0/100

HP: 120/120
MP: 80/80

Attack: 60
Defense: 30 (50)
Power: 30
Resistance: 30
Accuracy: 30
Speed: 20

Crit: 10%
CritDef: 2%
Counter: 5%

Abilities:
Shadow Blade Level: 2. AP: 30/60
Infuses the caster's weapon with demonic energy in the form of Shadows. If no weapon is at hand, it summons a blade of Shadows. The demonic energy saps the life-force of the caster's foes. The energy can be increased with the sacrifice of a little of the caster's own life-force.

Cost: 8MP to cast with no weapon. 4MP to Infuse a weapon. 2MP per round to maintain. Move Action to summon or dismiss.
Damage: (Attack + Power) +20. 10HP to increase Attack by 10. This effect lasts until spell is dismissed.
Restores 10HP when it makes a successful attack.

Shadow Shield (Level 2) AP: 30/60
Surrounds the Caster with demonic energy which fends off attacks and spells. At the cost of a little of your life-force you can increase the spell's defensive capabilities.
Cost: 5MP per round. Takes a Move Action to cast or dismiss. The spell continues draining your MP until you decide to dismiss it.

Defense and Resistance +20. 10HP will increase Defense or Resistance by 10, or both by 5. This effect lasts until you dismiss it.
Shadow Shield may be used to defend against spells as well as physical attacks.

Sneak (Level: 1) AP: 20/30
Cost: 4MP per minute (10 rounds of combat)
Wes appears as a Shadow, allowing him to sneak by enemies with little difficulty.
Enemy Accuracy -20
Auto-Crit if you sneak up on enemy.
Stealth +20%.
20% Chance Hide in Shadows/Move Silently

Demon Blast (Level: 2) AP: 30/50
Blasts the enemy with demonic energy.
Cost: 10MP:
Damage: Power +50 - Resistance. Dark Enegy.
Range: Far

Equipment
--------
Weapon: Longsword (Attack +40. Defense +20. Crit 10%. Counter +5%)
Armor: Leather Armor (Defense +10)
Helm: Iron Cap (Defense +10. CritDef: 2%)

Backpack: 87/100
-5 Tonics
-4 Scrolls
-27gp 5SP

----------------------

You've managed to get accepted as a Recruit at the Order HQ in the Kento province. You conviently left out the part where you burned down the village you were raised in, so you might want to keep that under wraps. They had a dorm room available, but as a recruit, its hard to get a private room. You have no roommate assigned to your room at the moment however.


As a Recruit, these are the options open to you.

Mission- Take a mission for cash and to increase your influence and rank in the Order.
Dueling League- Fight 1vs1 battles against other members for titles and rewards.
Travel- Explore the world freely and travel to new areas in search of adventure.
Library: Research any topic that might interest you.
Trainer- Employ a trainer to help you improve and learn new skills. Requires GP and accumulated AP (earned through combat and completing missions or adventures).
Dorm: Rest to recover HP and MP, and store extra equipment and items.

-------------
The Move Silent/Hide in Shadow part of sneak work like this. Whenever you attempt to sneak, you have a chance (20% at level 1 Sneak) to successful Move Silently or Hide in Shadows. If this works, whoever you are trying to sneak by has Zero chance of detecting you. If it fails, you still may not get caught. That depends on your Speed vs their accuracy.

I hope the abilities are to your liking. Tell me if there's anything wrong with how I statted them.

Posted: Sun Oct 04, 2009 5:49 pm
by Random User
I`ll check the missions.

Posted: Tue Oct 06, 2009 5:31 am
by [sage]
Missions basically work like this. There's a job office located in the HQ. The On-duty officer will tell you the jobs available, and you pick from the one you think you can complete. Once you get back, report to the Job Office and collect your reward.

Rescue Mission
---------------
Pays: 50gp for the successful return of Ray. An additional 50gp if you can discredit Ministor Davos.

Risk: High

A Magus, by the name of Ray, in the town of Kallan has been forced into hiding. The town is on high alert looking out for him. He's been spying on one of the provincal magistrates for the Order. The Magistrate, Minister Davos has been particually active in trying to pass anti-Magus laws and has been very actively rying to prey on people's fear of the supernatural.

Bounty Hunt
-----------
A Magus has gone corrupt and has been using his powers to haunt the road to port city of Crossroads at the Graves mountain pass. The Magus, whose identity is unknown has yet to harm anyone, so The Order does not want him dead, merely captured to receive punishment.

Reward: 100gp on successful capture.

Find Stolen Goods
-----------------
A Thief has made off with a spellbook owned by a Magus by the name of Morn in Kento City. The book has some powerful magic in it, but has been sealed so it can't be read by anyone but the owner or a Magus powerful enough to break the seal. The book is about a foot thick and has a leather cord that wraps all the way around it. The cover depicts a Prince thrusting a sword through the heart of a young maiden.

Reward: 500gp on successful return of the book, as well teaching you some new magic. 1000gp if you can capture the thief.

Posted: Tue Oct 06, 2009 8:04 pm
by Random User
I'll take the Find Stolen Goods quest.