RPG Adventure
Posted: Mon Sep 28, 2009 10:16 pm
Cato Raseri
HP:60
MP:80
Male, 22
Mage - Summoning Magic
A Spirit User from a small town; possessing the power to use powerful magic yet having no talent in actually using it. Early on he learned how to strengthen magic in others, but he never was able to do anything other than that. When he left his town he ran into a wandering spirit and formed a pact with it, giving it his energy and in exchange gaining an ally to help him out on his travels.
Strength: Moderately strong / can take hits well for a mage.
Weakness: Weak summon/magic, more reliant on others than most.
Unique Spell: Empower - Channels own magic into someone else. When used on a mage it will make the next spell they use stronger; when used on a summoned creature or a spirit it will increase their strength and abilities all around.
Summon: Wisp - A glowing ball of light that floats around in the air. Pitifully weak on its own, and barely even average Cato is helping it. Can cause or heal damage to anything it is touching, though only slightly. It also has the ability to push around / carry anything it touches, however even when empowered by Cato it can hardly even move a human around, especially if they're resisting.
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Tiran
HP:70
MP:65
24 Male
Mage - Offensive Magic
Strength: Tiran uses his magical energy more efficiently than most mages. Spells cost reduced MP (or whatever is equivalant in your game)
Weakness: Tiran is slow to take action.
Unique Spell: Insight: To use this spell Tiran must fix his gaze on a point for a moment. The spell does not take any time to cast and can be cast reflexively. When cast, it has the following effects.
Any illusions or mind affecting magic in the area no longer affect Tiran. All magic spells cast on the subject of tiran's gaze are revealed to Tiran. Tiran gains knowledge on the target of his gaze. He could learn to fight with a blade, predict the weather, sail a boat, sense the emotional state of a person (such as whether he's lying, excited, guilty, etc). He can only hold one such insight at a time. Each time he casts the spell his new insight replaces the old one.
Cato and Tirana met each other one day in thier travels. Coincidentally, they were both headed for the massive city Accalia, the trade center for the Kingdom of Finoras, to find excitment and adventure.
They arrive at Accalia to find it bigger than they had originally thought, but acted like it was no big deal...
Accalia contains a high number of shops including weapons, armor, and general items. A few mages in town may be willing to teach magic. The most important part of any society, a tavern, is also located here. There`s an Adventurer`s Guild as well. The Finoras Palace overlooks a crowded town square that has many vendors selling strange items. There are exits from the city north, south, east and west.
What will you do? BTW, you both already have 50 gold each.
HP:60
MP:80
Male, 22
Mage - Summoning Magic
A Spirit User from a small town; possessing the power to use powerful magic yet having no talent in actually using it. Early on he learned how to strengthen magic in others, but he never was able to do anything other than that. When he left his town he ran into a wandering spirit and formed a pact with it, giving it his energy and in exchange gaining an ally to help him out on his travels.
Strength: Moderately strong / can take hits well for a mage.
Weakness: Weak summon/magic, more reliant on others than most.
Unique Spell: Empower - Channels own magic into someone else. When used on a mage it will make the next spell they use stronger; when used on a summoned creature or a spirit it will increase their strength and abilities all around.
Summon: Wisp - A glowing ball of light that floats around in the air. Pitifully weak on its own, and barely even average Cato is helping it. Can cause or heal damage to anything it is touching, though only slightly. It also has the ability to push around / carry anything it touches, however even when empowered by Cato it can hardly even move a human around, especially if they're resisting.
-----
Tiran
HP:70
MP:65
24 Male
Mage - Offensive Magic
Strength: Tiran uses his magical energy more efficiently than most mages. Spells cost reduced MP (or whatever is equivalant in your game)
Weakness: Tiran is slow to take action.
Unique Spell: Insight: To use this spell Tiran must fix his gaze on a point for a moment. The spell does not take any time to cast and can be cast reflexively. When cast, it has the following effects.
Any illusions or mind affecting magic in the area no longer affect Tiran. All magic spells cast on the subject of tiran's gaze are revealed to Tiran. Tiran gains knowledge on the target of his gaze. He could learn to fight with a blade, predict the weather, sail a boat, sense the emotional state of a person (such as whether he's lying, excited, guilty, etc). He can only hold one such insight at a time. Each time he casts the spell his new insight replaces the old one.
Cato and Tirana met each other one day in thier travels. Coincidentally, they were both headed for the massive city Accalia, the trade center for the Kingdom of Finoras, to find excitment and adventure.
They arrive at Accalia to find it bigger than they had originally thought, but acted like it was no big deal...
Accalia contains a high number of shops including weapons, armor, and general items. A few mages in town may be willing to teach magic. The most important part of any society, a tavern, is also located here. There`s an Adventurer`s Guild as well. The Finoras Palace overlooks a crowded town square that has many vendors selling strange items. There are exits from the city north, south, east and west.
What will you do? BTW, you both already have 50 gold each.