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Conquest Legends

Posted: Thu Apr 02, 2009 8:02 pm
by KirbyBoy2000
Long ago in the land of Felaros, there was a great war that shook the land. Countries from all over were drawn into the battle and many of them fell as a result. Though the aftermath of that war is clear, its origins are a mystery with many myths about it; some argue the gods called upon people to battle evil, others blame the lust and greed of the nations that began the war. Whatever the cause, most that speak of the war inevitably speak of the certain individuals that shaped its outcome. Whether regarded as heroes or as demons on the battlefield, those men and women are held as legends for their part in the war.


Sign Up

Name - . . .

Bio - Anything you want to include about your character's history. Not much is needed, but encouraged. If you want to include anything special I'll try and work it into your story if I can.

Appearance - What you look like. Mostly optional, but bare minimum gender / age.

Faction - What side you were on during the war. There's a list below; alternatively you can ignore that and be by yourself, with some obscure country (or leading one; though I'm fairly sure I may regret this if taken as I know little of strategy), or acting as a mercenary or something.

Class - Basically... what best describes your strengths, abilities, and basically all training you've had up to that point. Some things go without much saying like Knight or a mage of some sort; though if you want something more specialized give some more explanation to what you want. Feel free to say what stats should be high/low as well; stats in this are: HP, MP, Strength, Dexterity/Skill, Agility, Intelligence, Spirit, and Charisma.

Special Possession - A special/unique thing that you possess. Can be a weapon, armor, item, ability, creature, spirit/summon, allies, anything you can think of really. There really aren't too many limits as to what you can have.


...In fact, for any of you interesting in joining; there really isn't any limit on what you can be either. ...Though while I do feel it incredibly difficult to cast a gigantic firebreathing dragon as a hero or something similar in a war, I'll allow that sort of thing if you so want. <_<

If there are any questions then ask them.

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. : : Factions : : .
Black Talon - An organization that remained in the shadows for a long time. Though they did not send many out to the battlefields, their influence off it was greater than any other in the war. They sabotaged and assassinated the leaders of many countries throwing them into disarray and reaped the benefits whenever they were able.

Tarinth - A large kingdom that encompassed the entire northern mountain range. Incredibly wealthy and possessing some of the strongest fighters in the land they brought many other nations to their knees and proved a formidable foe to nearly every other country in the war.

Selimas - A nation along the eastern coast; led by a council of wise men and women, focused upon gaining new knowledge, especially of magic. Though Selimas lacked much of an army at the start of the war they were able to hold their country and build up an adequate force over time from the efforts of its citizens.

Faros Alliance - An alliance of many nations in the southern plains; banding together in hopes of surviving the war. Most of its nations simply fought for their survival, yet others within the alliance tried to use it to expand their borders as other countries around them fell to ruin.

Latos - A small nation centered on the western islands off of Felaros with only a small amount of land on the actual continent. Though they lacked much of an army they had a strong navy; anyone going out to sea had to deal with them and any cities or forts near the coast were in danger of being destroyed without warning from Latos raids.

Gerann - A large nation to the west. Gerann had the largest numbers of any nation in the war, however they often had trouble with giving their soldiers proper training and with finding suitable leaders for them.

Anila - A small nation almost in the center of Felaros, bordered by the nations of Faros and Gerann. Anila was a theocracy, and for the most part had attempted to stay neutral among the other nations in the war. Though that was not possible for them they managed to survive for a long period of time with their small army and order of well trained guardians.

Posted: Wed Apr 29, 2009 5:41 am
by [sage]
hmm. Still willing to run this if I post a character?

Posted: Wed Apr 29, 2009 11:43 pm
by KirbyBoy2000
It's been a while since I've thought about this stuff, but yeah, I'll run it if you join.

Posted: Thu Apr 30, 2009 2:01 am
by [sage]
Name - Gerad Daemon

Bio - Gerad is a descandant of Alex Daemon, a great hero in the ancient war. While his ancestor was famous, his descendants have fallen out of favor and the family is mostly forgotten. Gerad now wields his ancestor's powerful sword as a mercenary, travelling the world to whereever he can find profit with his services. Gerad lacks motivation beyond his own profit and interest. Gerad keeps people at a distance, preferring his own company whenever its not nessecary for work.

Appearance - About 30 years old, he looks every part the warrior. He wears a steel breastplate over a chaincoat. He carries his ancestral sword on his back. The sword looks like an ordinary longsword, aside from the hilt'which is carved to look like a demonic face.

Faction - Mercenary currently fighting for Tarinth

Class - Warrior

HP: High
MP: Low:
Strength: High
Dexterity: Average
Agility: AVerage
Intelligence: Average
Spirit: Low
Charisma: Average

Special Possession - Sword of Daemon. A powerful heirloom passed down through Gerad's family. The sword has powerful anti-magic properties. It can put up a barrier to block attack magics, the touch of its hilt will lift a magical enchantments, and allows the wielder to see through and resist deceptive or controlling magis. The sword always finds its way back to its rightful owner, even if lost.