DBC - KB's topic
Posted: Thu Feb 19, 2009 12:41 am
Name: Enya Misae
Age: 20
Sex: Female
Bio: ...
Fighter Stats
Gym: Inferno Gym
League: Local Amateur (general division)
Rank: Unranked.
Titles: No titles
Fight Record:
Wins: 0
Losses: 0
Draws: 0
Combat Ability
HP: 20
MP: 20
AP: 20
Combat Stats
Accuracy: 12
Attack Speed: 10
Magic Ability: 15
Move Speed: 10
Power: 7
Reflex: 18
Abilities
--------
Dancing Flame Lv 1
2MP to summon a small illusion, 4MP to summon a medium illusion, 8MP to summon a large illusion. Base Damage = 1/2 of MP + AP spent.
Creates an illusion that when struck ignites whoever interacts with or attacks it. The illusion can be of anything, objects, creatures, terrain. The illusion lasts until struck or dimissed.
Ruby Sun Lv 1 -
Costs 2MP every 5 exchanges.
Deals 1 damage to enemies in melee. You can strengthen or weaken the aura during any exchange as a reflexive action. It costs 1MP to strengthen the damage by 1. You can only strengthen or weaken the aura by one grade.
Fire spells cast while Ruby Sun is active deal +1 damage.
Burning Seal Lv 1.
Base Damage = 1/2 MP + AP spent.
Additional Damage: 4MP to deal 1/4 base damage for one extra exchange.
Launches a fireball at a target. Can use additional magic to have the fireball 'stick' to that person for multiple turns for additional damage.
Equipment
GP: 100
Weapon: Short Sword
Thrust: Acc +6 ASpd +4, Ref -2, Reach: Melee +1 (Straight)
Swing: Pwr +2, ASpd +2, Reach: Melee +1
Parry: Ref +2, Att Spd +4
Block: Enemy Pwr -2 vs equal or lighter weapons. Cannot block heavier weapons.
-----------------
The first step is to join a gym. The gym's trainers can teach you new abilities, improve your old ones, and can enter you in official matches to try and get you ranked or to fight in title matches if you get a good record. Gyms cost a monthly fee and charge for the use of their trainers (in addition to the XP cost for improving your stats and abilities).
Blademaster's Gym: The trainers at the Blade Master's gym focus on speed, reflex and the use of all kinds of sword play. It costs 100gp per month plus trainer fees, but the first month is free.
Spellblade's Gym: The trainers are skilled at combining magic and sword play into a fearsome style. It costs 200gp per month plus trainer's fees, but the first month is free.
Inferno's Gym: The trainers are extremely skilled at the art of fire magic. They have a trainer for non magic training on hand, but he's an average trainer. Inferno's gym only charges 25gp per month, but the use of their trainers is more expensive than normal.
Magus's Gym: The trainer's here focus on training skilled combat mages, both offensive and defensive magic and all sorts of other useful spells. They even have a good melee combat trainer. Magus's Gym costs 400gp per month, the first month is free, and basic combat and melee trainers are covered by the cost of the gym. You still need to pay for magic training.
Go Independant: Do not join a gym. XP costs and training time are doubled, and it takes 4x as long to learn a new ability. However it does not cost GP to train abilities, and you do not have to pay a gym fees.
---------
Training abilities and stats costs XP (and GP if learned at a gym). It also takes time. Gyms schedule you for 0-4 fights per month, at your choice. Your gym will take its monthly and training fees out of your winnings if you can't pay up front. The less fights you have, the more time for training you have, but the less money you can make. If you wish, you can get a part time job, but that eats up training time.
LeagueThe league you are in affects the amount of money you win per fight. There are 5 leagues at both the Professional and Amateur level, Local, Districts, Nationals, Regionals, and World. You start in the Amateur Local League. You can choose to take the test at any time for the Professional leagues. The professional leagues are more difficult, but the prizes are higher.
All leagues have a number of divisions for specialists. The general division holds fighters of all kinds. Each division has 5 seeded fighters and a division champion. Division champions have to defend their title like league champions do. I'm not going to list divisions, if you wish to enter a division based on your abilities and weapons/armor you can ask about it or suggest one.
Rank: Each league has a champion, and a ranking list. The top 10 are seeded, and can only change positions by the results of a match. Challenging a seeded fighter puts his place in the top 10 on the line. The champion must defend his title twice per year against the 1st seed fighter. All non seeded fighters are ranked according to their records.
Titles: Winning tournaments, festival or carnival events, winning a league or division championship all earn you titles, which increase the amount you win per fight.
Fight Record: The amount of wins, losses and draws you have. Fights have a time limit (Local Amateur is 2 rounds of 5 exchanges). If a fighter is reduced to 0HP, the fight is a win by KO. If the match ends without a KO, the winner is decided by points. The winner of an exchange gets 1 point, the loser gets 0. If there is no winner of an exchange, both get 0 points. You can only use items other than your equipment in between rounds, not during an exchange.
If both fighters are reduced to 0HP in the same exchange, or if the point totals are equal at the end of a match, than the fight is a draw.
Age: 20
Sex: Female
Bio: ...
Fighter Stats
Gym: Inferno Gym
League: Local Amateur (general division)
Rank: Unranked.
Titles: No titles
Fight Record:
Wins: 0
Losses: 0
Draws: 0
Combat Ability
HP: 20
MP: 20
AP: 20
Combat Stats
Accuracy: 12
Attack Speed: 10
Magic Ability: 15
Move Speed: 10
Power: 7
Reflex: 18
Abilities
--------
Dancing Flame Lv 1
2MP to summon a small illusion, 4MP to summon a medium illusion, 8MP to summon a large illusion. Base Damage = 1/2 of MP + AP spent.
Creates an illusion that when struck ignites whoever interacts with or attacks it. The illusion can be of anything, objects, creatures, terrain. The illusion lasts until struck or dimissed.
Ruby Sun Lv 1 -
Costs 2MP every 5 exchanges.
Deals 1 damage to enemies in melee. You can strengthen or weaken the aura during any exchange as a reflexive action. It costs 1MP to strengthen the damage by 1. You can only strengthen or weaken the aura by one grade.
Fire spells cast while Ruby Sun is active deal +1 damage.
Burning Seal Lv 1.
Base Damage = 1/2 MP + AP spent.
Additional Damage: 4MP to deal 1/4 base damage for one extra exchange.
Launches a fireball at a target. Can use additional magic to have the fireball 'stick' to that person for multiple turns for additional damage.
Equipment
GP: 100
Weapon: Short Sword
Thrust: Acc +6 ASpd +4, Ref -2, Reach: Melee +1 (Straight)
Swing: Pwr +2, ASpd +2, Reach: Melee +1
Parry: Ref +2, Att Spd +4
Block: Enemy Pwr -2 vs equal or lighter weapons. Cannot block heavier weapons.
-----------------
The first step is to join a gym. The gym's trainers can teach you new abilities, improve your old ones, and can enter you in official matches to try and get you ranked or to fight in title matches if you get a good record. Gyms cost a monthly fee and charge for the use of their trainers (in addition to the XP cost for improving your stats and abilities).
Blademaster's Gym: The trainers at the Blade Master's gym focus on speed, reflex and the use of all kinds of sword play. It costs 100gp per month plus trainer fees, but the first month is free.
Spellblade's Gym: The trainers are skilled at combining magic and sword play into a fearsome style. It costs 200gp per month plus trainer's fees, but the first month is free.
Inferno's Gym: The trainers are extremely skilled at the art of fire magic. They have a trainer for non magic training on hand, but he's an average trainer. Inferno's gym only charges 25gp per month, but the use of their trainers is more expensive than normal.
Magus's Gym: The trainer's here focus on training skilled combat mages, both offensive and defensive magic and all sorts of other useful spells. They even have a good melee combat trainer. Magus's Gym costs 400gp per month, the first month is free, and basic combat and melee trainers are covered by the cost of the gym. You still need to pay for magic training.
Go Independant: Do not join a gym. XP costs and training time are doubled, and it takes 4x as long to learn a new ability. However it does not cost GP to train abilities, and you do not have to pay a gym fees.
---------
Training abilities and stats costs XP (and GP if learned at a gym). It also takes time. Gyms schedule you for 0-4 fights per month, at your choice. Your gym will take its monthly and training fees out of your winnings if you can't pay up front. The less fights you have, the more time for training you have, but the less money you can make. If you wish, you can get a part time job, but that eats up training time.
LeagueThe league you are in affects the amount of money you win per fight. There are 5 leagues at both the Professional and Amateur level, Local, Districts, Nationals, Regionals, and World. You start in the Amateur Local League. You can choose to take the test at any time for the Professional leagues. The professional leagues are more difficult, but the prizes are higher.
All leagues have a number of divisions for specialists. The general division holds fighters of all kinds. Each division has 5 seeded fighters and a division champion. Division champions have to defend their title like league champions do. I'm not going to list divisions, if you wish to enter a division based on your abilities and weapons/armor you can ask about it or suggest one.
Rank: Each league has a champion, and a ranking list. The top 10 are seeded, and can only change positions by the results of a match. Challenging a seeded fighter puts his place in the top 10 on the line. The champion must defend his title twice per year against the 1st seed fighter. All non seeded fighters are ranked according to their records.
Titles: Winning tournaments, festival or carnival events, winning a league or division championship all earn you titles, which increase the amount you win per fight.
Fight Record: The amount of wins, losses and draws you have. Fights have a time limit (Local Amateur is 2 rounds of 5 exchanges). If a fighter is reduced to 0HP, the fight is a win by KO. If the match ends without a KO, the winner is decided by points. The winner of an exchange gets 1 point, the loser gets 0. If there is no winner of an exchange, both get 0 points. You can only use items other than your equipment in between rounds, not during an exchange.
If both fighters are reduced to 0HP in the same exchange, or if the point totals are equal at the end of a match, than the fight is a draw.