Arcana Royale- KB's topic.
Posted: Mon Nov 24, 2008 11:43 pm
Name:Tharis Letral
Age: 38
Sex: Male
Stats
HP:200
MP:120
AP:200
Skills
------
Axes- 6
Melee Combat: 5
Aggressive Stance: 4
Ready Stance: 2
Allies: 5
Leadership: 3
Better Equipment: 3
Intelligence: -2
Arcane Focus (Weapon): 5
Arcane Focus (Arms): 5
Action Keys
-----------
Control: 5
Target Keys
-----------
Earth: 5
Equipment
---------
Battle Axe (Arcane Focus)
-Base Damage: 150
-Conserves 10% mana.
-Doubles the effects of Earth magic cast by its wielder
-Raises the strength of control and destroy keys by 50%.
Throwing Axe
-Base Damage: 80
-Dimensional Sheath: Can be dismissed or summoned at will.
-Returns to dimensional sheath after being thrown.
-Throw Range: 10yards.
Chain Shirt
-Reduces damage by 60.
-Protects Torso, stomach, arms, and Waist.
-Does not Protect legs, hands, feet, head or neck.
-Damage to the armor repairs itself over time.
Ring of Sending
-Allows you to communicate telepathically with someone wearing a ring of the same type.
Albert Sinch- Healer
Age: 32
------------
HP: 100
MP: 250
AP: 150
Skills
------
Archery: 5
Dodge: 5
First Aid: 5
Knowledge (Medicine): 5
Knowledge (poisons): 5
Arcane Focus (Voice): 5
Medicinal potions/salves: 5
Cooking: 5
Action Keys
----
Heal: 5
Target Keys
-----------
Person: 5
Equipment
----------
Short Bow
-Quiver: 30 Arrows
-Base Damage: 90
-Range: 20/60/120
Healer's Kit
-300HP worth of healing herbs/salves
Davos Thurgood, Tracker/Ranger
--------------
HP: 200
AP: 300
Skills
-Archery: 10
-Blades: 5
-Parry: 5
-Dodge: 5
-Stealth: 5
-Tracking: 5
-Hunting: 5
-Traps/Ambushes: 5
-Perception: 5
-Rapid Shooting: 5
-Aim: 5
Equipment
Longbow
-Quiver: 30 arrows
-Base Damage: 120
-Range: 30/90/150
Short sword
-Base Damage: 60
Dagger
-Base Damage: 30
-Throw: 5/10/X
Alan Grahm- Warrior
Age: 36
----------
HP: 200
AP: 200
Skills
-Sword: 10
-Parry: 10
-Shield: 5
-Dodge: 5
-Ready Stance: 5
-Spears: 5
-Perception: 5
-First Aid: 5
-Athletics: 5
-Riding: 5
-Weaponsmith: 5
-Armorsmith: 5
Equipment
Long Sword
-Base Damage: 75
-Parry +2
Spear
-Base Damage: 70
-Reach +2
Iron Round Shield
Parry: +4
HP/Hardness: 120/30
Zelos Marshall- Mage
Age: 24
-------------
HP: 50
MP: 300
AP: 100
Skills
-Arcane Focus (none): 5
-Strength: -3
-Endurance: -3
-Athletics: -3
-Reputation: -3
-Sickly: -3
-Diplomacy: -3
-Dodge: -2
Action Keys
-----------
Control: 2
Create: 2
Destroy: 2
Detect: 2
Enhance: 2
Fly: 5
Teleport: 5
Target Keys
----------
Illusion: 3
Fire: 3
Air: 3
Creature: 3
Self: 3
Barrier: 5
Equipment
----------
Ring of Sending-Allows you to communicate telepathically with someone wearing a ring of the same type.
Rusty- Thief, scout, spy
Age: 17
-----
HP: 120
AP: 230
Skills
------
Short Blades: 5
Dodge: 10
Defensive Stance: 5
Stealth: 5
Sneak Attack: 5
Sleight of Hand: 5
Security (lockpicking/traps): 5
Bluff: 5
Underground Contacts: 5
Favors: 5
Perception: 5
Agility: 5
Acrobatics: 5
Better Equipment: 5
Athletics: 3
Endurance: 3
Wanted: -3
Enemies: -3
Strength: -1
Compulsive liar: -3
Kleptomaniac: -3
70gp
Equipment
----------
It's a secret.
------------------------
You and Alan grew up together and decided to form the group together. He's your second in command and most trusted among your three allies. Albert joined you after healing your wounds and saving your life when you two were nearly killed from a mission. Davos and Rusty were recruited while looking for stealth and tracking specialties. Davos is quiet and withdrawn but has proven reliable and trustworthy. Rusty is extraordinarily skilled but only responds when it profits him and you're not sure how much you should trust him.
------------------------
The six of you are camped out on the side of the road. The only work you've been able to find lately is caravan work, with a trade caravan headed up to the Port city Crossroads. The pay is a lousy 5 silver pieces per person per day since the merchant hired nearly fifty guards for some odd reason. Rumor among the mercenaries is that his cargo is supposed to be extremely valuable (no one is allowed to go near it except the merchant's own personal body guards. Rusty reported that some of the other mercenary bands are whispering about making off with the cargo instead of sticking around for this crappy pay.
Rusty says to you (out of earshot of the others)
"I got an offer from the guy who came up with the idea. He's offering to split the profits made from the cargo after they hijack it from the merchant with each mercenary band who decides to help steal it. He'll also pay to shut up anyone who decides not to help. He mentioned 5 gold per person. This guy's an idiot, there's way too many people here to keep it a secret, even for 5 gold. We could help out but I'm not sure how many of these guys here will join the thieves and who will join the merchant.? I say we take his quiet money and stay out of it."
(Room & board plus food costs around 5gp for a week in a large city, so 5 silver pieces per day isn't even enough to afford food, room and board in some places. In other words, the guy is gipping you all badly. You only took it because there were litterally no other jobs available)
Age: 38
Sex: Male
Stats
HP:200
MP:120
AP:200
Skills
------
Axes- 6
Melee Combat: 5
Aggressive Stance: 4
Ready Stance: 2
Allies: 5
Leadership: 3
Better Equipment: 3
Intelligence: -2
Arcane Focus (Weapon): 5
Arcane Focus (Arms): 5
Action Keys
-----------
Control: 5
Target Keys
-----------
Earth: 5
Equipment
---------
Battle Axe (Arcane Focus)
-Base Damage: 150
-Conserves 10% mana.
-Doubles the effects of Earth magic cast by its wielder
-Raises the strength of control and destroy keys by 50%.
Throwing Axe
-Base Damage: 80
-Dimensional Sheath: Can be dismissed or summoned at will.
-Returns to dimensional sheath after being thrown.
-Throw Range: 10yards.
Chain Shirt
-Reduces damage by 60.
-Protects Torso, stomach, arms, and Waist.
-Does not Protect legs, hands, feet, head or neck.
-Damage to the armor repairs itself over time.
Ring of Sending
-Allows you to communicate telepathically with someone wearing a ring of the same type.
Albert Sinch- Healer
Age: 32
------------
HP: 100
MP: 250
AP: 150
Skills
------
Archery: 5
Dodge: 5
First Aid: 5
Knowledge (Medicine): 5
Knowledge (poisons): 5
Arcane Focus (Voice): 5
Medicinal potions/salves: 5
Cooking: 5
Action Keys
----
Heal: 5
Target Keys
-----------
Person: 5
Equipment
----------
Short Bow
-Quiver: 30 Arrows
-Base Damage: 90
-Range: 20/60/120
Healer's Kit
-300HP worth of healing herbs/salves
Davos Thurgood, Tracker/Ranger
--------------
HP: 200
AP: 300
Skills
-Archery: 10
-Blades: 5
-Parry: 5
-Dodge: 5
-Stealth: 5
-Tracking: 5
-Hunting: 5
-Traps/Ambushes: 5
-Perception: 5
-Rapid Shooting: 5
-Aim: 5
Equipment
Longbow
-Quiver: 30 arrows
-Base Damage: 120
-Range: 30/90/150
Short sword
-Base Damage: 60
Dagger
-Base Damage: 30
-Throw: 5/10/X
Alan Grahm- Warrior
Age: 36
----------
HP: 200
AP: 200
Skills
-Sword: 10
-Parry: 10
-Shield: 5
-Dodge: 5
-Ready Stance: 5
-Spears: 5
-Perception: 5
-First Aid: 5
-Athletics: 5
-Riding: 5
-Weaponsmith: 5
-Armorsmith: 5
Equipment
Long Sword
-Base Damage: 75
-Parry +2
Spear
-Base Damage: 70
-Reach +2
Iron Round Shield
Parry: +4
HP/Hardness: 120/30
Zelos Marshall- Mage
Age: 24
-------------
HP: 50
MP: 300
AP: 100
Skills
-Arcane Focus (none): 5
-Strength: -3
-Endurance: -3
-Athletics: -3
-Reputation: -3
-Sickly: -3
-Diplomacy: -3
-Dodge: -2
Action Keys
-----------
Control: 2
Create: 2
Destroy: 2
Detect: 2
Enhance: 2
Fly: 5
Teleport: 5
Target Keys
----------
Illusion: 3
Fire: 3
Air: 3
Creature: 3
Self: 3
Barrier: 5
Equipment
----------
Ring of Sending-Allows you to communicate telepathically with someone wearing a ring of the same type.
Rusty- Thief, scout, spy
Age: 17
-----
HP: 120
AP: 230
Skills
------
Short Blades: 5
Dodge: 10
Defensive Stance: 5
Stealth: 5
Sneak Attack: 5
Sleight of Hand: 5
Security (lockpicking/traps): 5
Bluff: 5
Underground Contacts: 5
Favors: 5
Perception: 5
Agility: 5
Acrobatics: 5
Better Equipment: 5
Athletics: 3
Endurance: 3
Wanted: -3
Enemies: -3
Strength: -1
Compulsive liar: -3
Kleptomaniac: -3
70gp
Equipment
----------
It's a secret.
------------------------
You and Alan grew up together and decided to form the group together. He's your second in command and most trusted among your three allies. Albert joined you after healing your wounds and saving your life when you two were nearly killed from a mission. Davos and Rusty were recruited while looking for stealth and tracking specialties. Davos is quiet and withdrawn but has proven reliable and trustworthy. Rusty is extraordinarily skilled but only responds when it profits him and you're not sure how much you should trust him.
------------------------
The six of you are camped out on the side of the road. The only work you've been able to find lately is caravan work, with a trade caravan headed up to the Port city Crossroads. The pay is a lousy 5 silver pieces per person per day since the merchant hired nearly fifty guards for some odd reason. Rumor among the mercenaries is that his cargo is supposed to be extremely valuable (no one is allowed to go near it except the merchant's own personal body guards. Rusty reported that some of the other mercenary bands are whispering about making off with the cargo instead of sticking around for this crappy pay.
Rusty says to you (out of earshot of the others)
"I got an offer from the guy who came up with the idea. He's offering to split the profits made from the cargo after they hijack it from the merchant with each mercenary band who decides to help steal it. He'll also pay to shut up anyone who decides not to help. He mentioned 5 gold per person. This guy's an idiot, there's way too many people here to keep it a secret, even for 5 gold. We could help out but I'm not sure how many of these guys here will join the thieves and who will join the merchant.? I say we take his quiet money and stay out of it."
(Room & board plus food costs around 5gp for a week in a large city, so 5 silver pieces per day isn't even enough to afford food, room and board in some places. In other words, the guy is gipping you all badly. You only took it because there were litterally no other jobs available)